History Videogame / RailroadTycoon

27th May '18 1:39:41 PM Janko_Walski
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** There is also the famous ''Cascadia'' map made by Nick Bennett, which can be best described as a SpiritualSuccessor of Literature/ThePostman.
1st Apr '18 10:51:39 AM Specialist290
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** In ''Tycoon 2'' and ''3'', you can build suspension bridges across really long distances such as the Great Lakes, or in the original game or ''3'', you can construct tunnels through the entire length of a mountain chain. [[CaptainObvious Understandably]], this is highly expensive.

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** In ''Tycoon 2'' and ''3'', you can build suspension bridges across really long distances such as the Great Lakes, or in the original game or ''3'', you can construct tunnels through the entire length of a mountain chain. [[CaptainObvious Understandably]], this is highly expensive.expensive, and your board of directors will scream bloody murder at the expense if you aren't already making a decent profit.
16th Mar '18 8:14:47 AM TheFellMind
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** In ''Tycoon 2'', an AI character like Jim Fisk or George Hudson will be stymied if the difficulty settings prevent them from their usual stock market manipulations, or J.P. Morgan is easier to face if he cannot invest in industries as he tends to do.



* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on UsefulNotes/{{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing Europe?]]" In a very literal sense, here, you can take history itself OffTheRails.

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* HistoricalInJoke[=/=]AlternateHistory: HistoricalInJoke[=/=]AlternateHistory:
**
Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on UsefulNotes/{{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing Europe?]]" In a very literal sense, here, you can take history itself OffTheRails.OffTheRails.
** The LoadsAndLoadsOfCharacters in ''Tycoon 2'' can result in some amusing corporate showdowns, including people who were on the same side historically (like the Central Pacific Railway's "Big Four") ending up at each other's throats by necessity.


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* LoadsAndLoadsOfCharacters: ''Tycoon 2'' has no less than forty playable railroad magnates from throughout history, along with just as many [[NumberTwo managers]] to be hired to help run their companies.


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** Also, the tycoon characters, at least when under the control of the AI, are programmed to act somewhat like their real-life counterparts, focusing to different degrees on railway expansion, stock market manipulation and/or industry investments.
16th Mar '18 7:49:45 AM TheFellMind
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* {{Eagleland}}: Probably the only reason why the campaign in ''Tycoon 2'' starts off with the Baltimore & Ohio Railway (B&O) on the USA's eastern seaboard, instead of starting in the actual birthplace of the steam locomotive (i.e. Great Britain). Also, there is the omnipresent bluegrass background music causing SoundtrackDissonance, depending on the geographical setting of the scenario.



* GlassCannon: In many early missions in ''Tycoon 2'', the Iron Duke has speed a good ten miles or more faster than other trains of the time, making it your go-to engine for those missions ... unless you're facing a route with steep grade, because the Duke moves like a snail over anything steeper than a gentle incline.

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* GlassCannon: GlassCannon:
**
In many early missions in ''Tycoon 2'', the Iron Duke has speed a good ten miles or more faster than other trains of the time, making it your go-to engine for those missions ... unless you're facing a route with steep grade, because the Duke moves like a snail over anything steeper than a gentle incline.incline.
** Passenger-oriented locomotives tend to fall into this in general, with high top speeds and acceleration, but drastic fall-offs in speed with heavy loads or when travelling on anything above a moderate grade. Plus, that high top speed tends to come with a [[ShockinglyExpensiveBill hefty fuel bill]].



* MightyGlacier: The Three-Truck Shay in ''2'', as well as ''3'''s two-truck variant. It has awful top speed, likely being even slower alone than other trains with full cargo, but its grade performance and speed loss with cars is amazing, so while it is very slow it can easily power over hills and mountains ''while'' towing six cars, when most other trains would slow to an absolute crawl.

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* MightyGlacier: MightyGlacier:
**
The Three-Truck Shay in ''2'', as well as ''3'''s two-truck variant. It has awful top speed, likely being even slower alone than other trains with full cargo, but its grade performance and speed loss with cars is amazing, so while it is very slow it can easily power over hills and mountains ''while'' towing six cars, when most other trains would slow to an absolute crawl.
** Freight-oriented locomotives tend to fall into this in general. They don't have the high top speeds that are crucial to success on passenger and mail routes, but they hold up better when hauling heavier loads, moving over higher grades, and remaining generally more reliable.



* QuestToTheWest: The campaign mode of the third game is called "Go West", and requires the player to connect Boston and Buffalo. The next mission connects Cleveland and St. Louis, and the third one finally connects Salt Lake City with Sacramento and San Francisco before 1875.

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* QuestToTheWest: QuestToTheWest:
**
The campaign mode of the third game is called "Go West", and requires the player to connect Boston and Buffalo. The next mission connects Cleveland and St. Louis, and the third one finally connects Salt Lake City with Sacramento and San Francisco before 1875.1875.
** The Western USA scenario of the original ''Railroad Tycoon'' grants a $1,000,000 bonus to the first company that completes a transcontinental railroad. Where this occurs within the map, or if it does at all, depends on the player.
** Several of the early campaign scenarios in ''Tycoon 2'' deal with this.
*** First, the player has to lead the New York Central in connecting [[CaptainObvious New York City]] with Chicago.
*** Next, the player has to pick between connecting New Orleans and Los Angeles[[note]]the route of the Southern Pacific Railway[[/note]], St. Louis and Sacramento[[note]]as per Union Pacific and Central Pacific[[/note]], or [[NintendoHard St. Paul and Seattle]][[note]]the Northern Pacific[[/note]].
*** And after that, the player takes control of the Canadian Pacific Railway (CPR) as they connect Halifax, Nova Scotia to Vancouver, British Columbia.



* SoundtrackDissonance: Soft bluegrass pervades the game in all maps, which is weird when you are not in the USA.
** Or when it's AfterTheEnd.

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* SoundtrackDissonance: Soft bluegrass pervades the game in all maps, maps in ''Tycoon 2'', which is weird when you are not in the USA.
** Or
USA, or when it's AfterTheEnd.
16th Mar '18 7:24:48 AM TheFellMind
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** Additionally, AI players in the original game [[WeCannotGoOnWithoutYou could not reconnect stations]] that had been severed by a rate war in a given city. Try this: find a three-city-long AI-controlled railway line and defeat the AI in a rate war for the ''middle'' city of the aforementioned three. This leaves two isolated stations with no track at all, which leads to a [[RealityEnsues swift death for the AI company]].

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** Additionally, Furthermore, AI players in the original game [[WeCannotGoOnWithoutYou could not reconnect stations]] that had been severed by a rate war in a given an adjacent city. Try this: find a three-city-long AI-controlled railway line and defeat the AI in a rate war for the ''middle'' city of the aforementioned three. This leaves two isolated stations with no track at all, which subsequently leads to a [[RealityEnsues swift death for the AI company]].collapse of the rival railway when RealityEnsues.



* ApocalypseHow: Class 1 halfway to Class 2 in the [[ExpansionPack expansions]] of ''Tycoon 2''. [[NotMakingThisUpDisclaimer No, really]]: [[spoiler:TwentyMinutesIntoTheFuture, the Strait of Gibraltar is dammed and a futuristic geothermal power plant is built in Spain while the drained Mediterranean Sea becomes free land for European development. However, [[BombThrowingAnarchists protesters and activists bomb the plant]], and the resulting eruption of greenhouse gases causes [[GiantWallOfWateryDoom world sea levels to rise rapidly]]. In the chaos, [[DividedStatesOfAmerica North America descends into anarchy]], Africa becomes an island and a haven for displaced civilians, the Mediterranean re-fills as [[KillItWithWater Europe is flooded out]], and [[ArsonMurderAndJaywalking Antarctica melts and is settled]].]]

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* ApocalypseHow: Class 1 halfway to Class 2 in the [[ExpansionPack expansions]] of ''Tycoon 2''. [[NotMakingThisUpDisclaimer No, really]]: [[spoiler:TwentyMinutesIntoTheFuture, the Strait of Gibraltar is dammed and a futuristic geothermal power plant is built in Spain while the drained Mediterranean Sea becomes free land for European development. However, [[BombThrowingAnarchists protesters and activists bomb the plant]], turning a third of Spain into a cratered wasteland, and the resulting eruption of volcanic greenhouse gases causes [[GiantWallOfWateryDoom world sea levels to rise rapidly]]. In the chaos, [[DividedStatesOfAmerica North America descends into anarchy]], Africa becomes an island and a haven for displaced civilians, the Mediterranean re-fills as [[KillItWithWater Europe is flooded out]], and [[ArsonMurderAndJaywalking [[CursedWithAwesome Antarctica melts and is settled]].]]



* BeyondTheImpossible: In ''Tycoon 2'', pushing up the throttle on trains, especially if they're older engines and/or have poor reliability, can result in their annual breakdown probability going over 100%.

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* BeyondTheImpossible: In ''Tycoon 2'', pushing up the throttle on trains, especially if they're older engines and/or have poor reliability, can result in their annual breakdown probability going over 100%.[[note]]Most likely, this simply means that the breakdown chance is so high that the locomotive is liable to give out more than once per in-game year.[[/note]]



* BombThrowingAnarchists: ''Tycoon 2'' introduces the People Against Humanity (PAH) in the ''Second Century'' expansion, who are protesting against the development of the dammed Mediterranean as well as the construction of the Geocore Plant. [[spoiler:They eventually bomb the plant, with the resulting global warming causing a Class 1-2 ApocalypseHow.]]

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* BombThrowingAnarchists: ''Tycoon 2'' introduces the People Against Humanity (PAH) (P.A.H.) in the ''Second Century'' expansion, who are protesting against the development of the dammed and drained Mediterranean as well as the construction of the Geocore Plant. [[spoiler:They eventually bomb the plant, with the resulting global warming causing a Class 1-2 ApocalypseHow.ApocalypseHow, depending on how the player handles the aftermath.]]
8th Mar '18 12:45:14 PM TheFellMind
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* RidiculouslyFastConstruction: Assuming one's company has the funds on hand, continent-spanning rail lines complete with stations and trains can be built virtually overnight, especially if the game is paused while doing so. Then again, in-game time does run in ''months'', so it's partially justified, and the game mechanics generally lead to expanding one's rail network in a gradual fashion, rather than building it all at once.
25th Feb '18 9:54:09 PM nombretomado
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''Railroad Tycoon'' is a series of [[SimulationGame games simulating]] the operation of railroads/railways. The original game was created by SidMeier at Creator/MicroProse and released in 1990. Two sequels were created by other developers in 1998 and 2003 respectively, before Meier returned for a fourth installment, ''Sid Meier's Railroads'', in 2006.

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''Railroad Tycoon'' is a series of [[SimulationGame games simulating]] the operation of railroads/railways. The original game was created by SidMeier Creator/SidMeier at Creator/MicroProse and released in 1990. Two sequels were created by other developers in 1998 and 2003 respectively, before Meier returned for a fourth installment, ''Sid Meier's Railroads'', in 2006.
28th Jan '18 8:26:06 PM nombretomado
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''Railroad Tycoon'' is a series of [[SimulationGame games simulating]] the operation of railroads/railways. The original game was created by SidMeier at MicroProse and released in 1990. Two sequels were created by other developers in 1998 and 2003 respectively, before Meier returned for a fourth installment, ''Sid Meier's Railroads'', in 2006.

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''Railroad Tycoon'' is a series of [[SimulationGame games simulating]] the operation of railroads/railways. The original game was created by SidMeier at MicroProse Creator/MicroProse and released in 1990. Two sequels were created by other developers in 1998 and 2003 respectively, before Meier returned for a fourth installment, ''Sid Meier's Railroads'', in 2006.
22nd Dec '17 2:39:33 AM Cryoclaste
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* TropeCodifier: For the private business sub-genre of the ConstructionAndManagementGames, compared to SimCity for the local-government sub-genre.

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* TropeCodifier: For the private business sub-genre of the ConstructionAndManagementGames, compared to SimCity ''VideoGame/SimCity'' for the local-government sub-genre.
15th Nov '17 6:11:20 PM TheFellMind
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* AIBreaker:
** In the original installment of the game, railway tracks from one company could not cross other companies' tracks. Let's say some [[AIRoulette inconvenient AI player]] decided to start a company with its first city not far from the PlayerCharacter's growing network, threatening to go FromNobodyToNightmare in no time. The answer? ''Immediately'' (or at least very soon) build a spur line over to near the AI company's lone station and encircle it with track completely -- then just leave it. The AI cannot get anywhere, and with no way to make any revenue, their company [[RealityEnsues dies a swift death]], with the added insult-to-injury being that the player's company is now easily positioned to take over the same now-vacated city with their ''own'' station.
** Additionally, AI players in the original game [[WeCannotGoOnWithoutYou could not reconnect stations]] that had been severed by a rate war in a given city. Try this: find a three-city-long AI-controlled railway line and defeat the AI in a rate war for the ''middle'' city of the aforementioned three. This leaves two isolated stations with no track at all, which leads to a [[RealityEnsues swift death for the AI company]].
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