History Videogame / RadiantHistoria

14th Apr '17 5:02:50 PM Gosicrystal
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* ThreeQuartersView

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* %%* ThreeQuartersView



* AbilityRequiredToProceed

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* AbilityRequiredToProceedAbilityRequiredToProceed:



* AerithAndBob

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* %%* AerithAndBob
14th Apr '17 5:02:22 PM Gosicrystal
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** Another bad ending: [[spoiler:make the wrong choice during ''Aht's'' sidequest, and she winds up using her shaman powers to trap Stocke in an illusory world so [[{{Yandere}} she can be with him forever]].]]

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** Another bad ending: [[spoiler:make Make the wrong choice during ''Aht's'' sidequest, [[spoiler:''Aht's'' sidequest]], and she winds up using her shaman powers to trap Stocke in an illusory world so [[{{Yandere}} she can be with him forever]].]]



* LostForever: There is exactly 1 missable fight in this game: [[spoiler:Hermit Pierre]]. If you [[spoiler:escort Claire out of the sewers]] in Standard History Chapter 2 before the event [[spoiler:where Pierre betrays you]], you've officially locked yourself out of this fight for the rest of that file. You can still get OneHundredPercentCompletion without it, though.



* NietzscheWannabe: The BigBad.

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* %%* NietzscheWannabe: The BigBad.



* OneWingedAngel: The FinalBoss.

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* %%* OneWingedAngel: The FinalBoss.



* PartyInMyPocket

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* %%* PartyInMyPocket



* PendulumWar

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%%* PendulumWar
* PendulumWarPermanentlyMissableContent: There is exactly 1 missable fight in this game: [[spoiler:Hermit Pierre]]. If you [[spoiler:escort Claire out of the sewers]] in Standard History Chapter 2 before the event [[spoiler:where Pierre betrays you]], you've officially locked yourself out of this fight for the rest of that file. You can still get OneHundredPercentCompletion without it, though.



* PointOfNoReturn: Completely averted: you can always go back, up to and even after killing the FinalBoss.
** Though it is possible to lock yourself out of at least one fight (by saving Pierre's sister).

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* PointOfNoReturn: Completely averted: you can always go back, up to and even after killing the FinalBoss.
**
FinalBoss. Though it is possible to lock yourself out of at least one fight (by saving Pierre's sister).



* RealityBleed

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* %%* RealityBleed



* RebelLeader: Eruca. It's... complicated.
* RebelliousRebel: [[spoiler:Pierre.]]
* RecurringBoss: Quite a number of them, actually.
* RedBaron

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* %%* RebelLeader: Eruca. It's... complicated.
* %%* RebelliousRebel: [[spoiler:Pierre.]]
%%* RecurringBoss
* RecurringBoss: Quite a number of them, actually.
* RedBaron
RedBaron:
21st Mar '17 2:03:11 AM Nouct
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A full remake for the [=3DS=], ''Radiant Historia: Perfect Chronology'' was announced in late March 2017.
31st Jan '17 3:02:23 PM Andrzej
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* DevelopersForesight: While there's plenty of minor examples, two of them stands out due to it being pretty obscure:
** If you choose to view the BadEnding where [[spoiler:Rosch assassinates Marco and Eruca and is mortally wounded]] for the second time after seeing the event where [[spoiler:Stocke slaps some sense into him to cure him of his LawfulStupid tendencies and finds Sonja the necessary items to repair his Gauntlet in the other timeline, the reason for their deaths is changed from Rosch assassinating them to Eruca and Marco not knowing he had changed sides and not giving him a chance to explain himself and Rosch having to kill them in self-defense.]]
** Another even more obscure one: if you find and disarm the bombs in the Sand Fortress without actually seeing the cutscene where they go off, Stocke's dialogue changes so instead of counting down how many are left, he wonders what the hell a bomb was doing there.



* TheDevTeamThinksOfEverything: While there's plenty of minor examples, one of them stands out due to it being pretty obscure: if you choose to view the BadEnding where [[spoiler:Rosch assassinates Marco and Eruca and is mortally wounded]] for the second time after seeing the event where [[spoiler:Stocke slaps some sense into him to cure him of his LawfulStupid tendencies and finds Sonja the necessary items to repair his Gauntlet in the other timeline, the reason for their deaths is changed from Rosch assassinating them to Eruca and Marco not knowing he had changed sides and not giving him a chance to explain himself and Rosch having to kill them in self-defense.]]
** Another even more obscure one: if you find and disarm the bombs in the Sand Fortress without actually seeing the cutscene where they go off, Stocke's dialogue changes so instead of counting down how many are left, he wonders what the hell a bomb was doing there.
31st Jan '17 2:41:08 PM Andrzej
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* LaserGuidedKarma: In a sidequest, Stocke can convince Aht that it's okay to imprison the soul of someone you care about just to keep them safe and to yourself. Aht just happens to care ''a lot'' about Stocke. [[Yandere You can guess how it ends]].

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* LaserGuidedKarma: In a sidequest, Stocke can convince Aht that it's okay to imprison the soul of someone you care about just to keep them safe and to yourself. Aht just happens to care ''a lot'' about Stocke. [[Yandere [[{{Yandere}} You can guess how it ends]].



* WhatTheHellHero: Though Lippti and Teo always take bad endings rather in stride, especially when they happen for consequences of Stocke's actions he couldn't predict at the time, they are one shade of politeness away from chewing you out over your screwup should he willingly [[spoiler: help a scientist with a research which he knows will only quicken the world's desertification through indiscriminately extracting Mana]].

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* WhatTheHellHero: Though Lippti and Teo always take bad endings rather in stride, especially when they happen for consequences of Stocke's actions he couldn't predict at the time, they are one shade of politeness away from chewing you out over your screwup should he willingly [[spoiler: help [[spoiler:help a scientist with a research which he knows will only quicken the world's desertification through indiscriminately extracting Mana]].
31st Jan '17 11:33:45 AM ZorotheGallade
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* WhatTheHellHero: Though Lippti and Teo always take bad endings rather in stride, especially when they happen for consequences of Stocke's actions he couldn't predict at the time, they are one shade of politeness away from chewing you out over your screwup should he willingly [[spoiler: help a scientist with a research which he knows will only quicken the world's desertification through indiscriminately extracting Mana]].
31st Jan '17 11:13:41 AM ZorotheGallade
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* ChronicBackstabbingDisorder: Literally every time one of the major faction's leaders offers you a truce or an alliance, accepting it will lead to a bad ending where they betray you once they got what they needed.


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* LaserGuidedKarma: In a sidequest, Stocke can convince Aht that it's okay to imprison the soul of someone you care about just to keep them safe and to yourself. Aht just happens to care ''a lot'' about Stocke. [[Yandere You can guess how it ends]].
24th Oct '16 2:07:10 PM AnotherGamer
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* PreexistingEncounters: May be annoyingly difficult to avoid before you gain the skill to turn yourself invisible to them. This saves much time near the end of the game when completing quests in early areas, where all the enemies do nothing more than slow you down.

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* PreexistingEncounters: May be annoyingly difficult to avoid before you gain the skill to turn yourself invisible to them. This them, mainly because they move as fast as you do and whether or not you'll stun them by swinging your sword at them is entirely random: if they're not stunned, they're just knocked back slightly and continue running at you, barely giving you enough time to swing at them again. The invisibility skill saves much time near the end of the game when completing quests in early areas, where all the enemies do nothing more than slow you down.
11th Oct '16 12:53:53 PM ZeroL
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* SoundOfDarkness: The Black Chronicle's heartbeat noise
30th May '16 8:29:02 AM fabikw
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* RealityBleed
This list shows the last 10 events of 194. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.RadiantHistoria