History Videogame / RadiantHistoria

30th May '16 8:29:02 AM fabikw
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Added DiffLines:

* RealityBleed
10th May '16 2:01:10 AM TheOneWhoTropes
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** "The underground waterways [[ColossalCaveAdventure are a maze of twisted passages, mostly alike.]]"

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** "The underground waterways [[ColossalCaveAdventure [[VideoGame/ColossalCave are a maze of twisted passages, mostly alike.]]"
9th May '16 4:02:54 AM erforce
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** [[TheTerminator "Your clothes. Hand them over."]] (Stocke, before [[DressingAsTheEnemy mugging some soldiers for their uniforms]].)

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** [[TheTerminator [[Film/TheTerminator "Your clothes. Hand them over."]] (Stocke, before [[DressingAsTheEnemy mugging some soldiers for their uniforms]].)
12th Mar '16 11:12:38 AM Aquillion
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* InstantExpert: Stocke. Justified because TimeTravel.

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* InstantExpert: Stocke. Justified in some cases because TimeTravel.of TimeTravel, but he does pick up the Vanish technique after just seeing it used a handful of times.
9th Mar '16 10:39:59 AM Someoneman
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* AwesomeButImpractical: Mana Crystals. The ability to fully heal mid-dungeon seems useful, but it costs a hundred times more than staying at an inn, which has the same effect. Plus, you need a save point to use them, so it might be more efficient to just time-travel to before you entered the dungeon and go rest at an inn there.



* PaperThinDisguise: As a [[LetsPlay LPer]] put it, "[[http://screencappery.livejournal.com/250304.html Congrats, dude. You're the only person in Alistel who can recognize the faces of people wearing hoods.]]"

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* PaperThinDisguise: Stocke, Gafka, and Aht all disguise themselves perfectly by wearing cloaks during chapter 3 of the Alternate History. Note that Gafka is a giant gorilla-man and Aht has large horns that are somehow perfectly concealed under the cloak's hood, but they're all represented by the same human-sized cloaked figure while in disguise. It's surprising, then, that another cloaked figure nicknamed "R" instantly recognizes Stocke despite the cloak shortly after that scene. As a [[LetsPlay LPer]] put it, "[[http://screencappery.livejournal.com/250304.html Congrats, dude. You're the only person in Alistel who can recognize the faces of people wearing hoods.]]"
6th Oct '15 4:52:19 PM dvorak
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* SaveScumming: {{Invoked}} and used as a core mechanic. One major inspiration for the game was how everyone used to read ''Choose Your Own Adventure'' books with their fingers between the pages in case they [[HaveANiceDeath choze poorly.]]

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* SaveScumming: {{Invoked}} and used as a core mechanic. One major inspiration for the game was how everyone used to read ''Choose Your Own Adventure'' ''ChooseYourOwnAdventure'' books with their fingers between the pages in case they [[HaveANiceDeath choze chose poorly.]]
6th Oct '15 4:47:25 PM dvorak
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* SaveScumming: {{Invoked}} and used as a core mechanic.

to:

* SaveScumming: {{Invoked}} and used as a core mechanic. One major inspiration for the game was how everyone used to read ''Choose Your Own Adventure'' books with their fingers between the pages in case they [[HaveANiceDeath choze poorly.]]
6th Oct '15 4:26:15 PM dvorak
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* AcceptableBreaksFromReality: Stocke keeping his levels and items between timelines is justified by [[SanDimasTime his personal timeline remaining unchanged]]. The same cannot be said of his party members, but they keep their levels and skills regardless. As Magazine/NintendoPower put it: "Just think about how much it would suck if they didn't."

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* AcceptableBreaksFromReality: Stocke keeping his levels and items between timelines is justified by [[SanDimasTime his personal timeline remaining unchanged]]. The same cannot be said of his party members, but they keep their levels and skills regardless. As Magazine/NintendoPower put it: "Just "[[RuleOfFun Just think about how much it would suck if they didn't."]]"
19th Sep '15 8:25:29 AM Andrzej
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* EnemyMine: Deconstructed. Choosing to ally with [[spoiler: Granorg]] to defeat [[spoiler: Alistel after Hugo takes over]] results in a Bad Ending where they turn on you afterwards.

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* EnemyMine: Deconstructed. Choosing to ally with [[spoiler: Granorg]] [[spoiler:Granorg]] to defeat [[spoiler: Alistel [[spoiler:Alistel after Hugo takes over]] results in a Bad Ending where they turn on you afterwards. afterwards.



** If you try to rush the guards when infiltrating Granorg castle before learning the invisiblity technique, you get the "Fated Assassination" bad ending where Marco and Raynie are arrested for the assassination of Eruca. But the narration notes that the date of the princess' death didn't match up with the date your party infiltrated the castle. This won't make sense until much, ''much'' later in the game. [[spoiler: It's a big clue that when the BigBad goes back in time to kill Eruca, the infiltration is ''not'' the node you need to travel to to stop him...]]

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** If you try to rush the guards when infiltrating Granorg castle before learning the invisiblity technique, you get the "Fated Assassination" bad ending where Marco and Raynie are arrested for the assassination of Eruca. But the narration notes that the date of the princess' death didn't match up with the date your party infiltrated the castle. This won't make sense until much, ''much'' later in the game. [[spoiler: It's [[spoiler:It's a big clue that when the BigBad goes back in time to kill Eruca, the infiltration is ''not'' the node you need to travel to to stop him...]]



** One sidequest in particular requires you to make the correct dialogue choices at three points in time (two of which seem to be "are you prepared for a boss battle?" AntiFrustrationFeatures but actually aren't), in two separate timelines, with the last necessary dialogue choice taking place AFTER the sidequest. And to even initiate the sidequest after all this, you have to go to a point where you're asked if you're ready for a major assault, say you're ''not'' ready, then talk to one of your teammates in town when you have no reason to. Without prior knowledge to the requirements, it would be near-impossible to trigger (unless you're the kind of person who makes chivalrous choices automatically).
** Another sidequest involving a mana-absorbing plant requires you to see both less-than-preferable outcomes before you're allowed to TakeAThirdOption.

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** One sidequest "At Journey's End" in particular requires you to make the correct dialogue choices at three points in time (two of which seem to be "are you prepared for a boss battle?" AntiFrustrationFeatures but actually aren't), in two separate timelines, with the last necessary dialogue choice taking place AFTER ''after'' the sidequest. sidequest begins. And to even initiate the sidequest after all this, you have to go back to a point where you're asked if you're ready for a major assault, say you're ''not'' ready, then talk to one of your teammates in town when you have no reason to. Worse, this sidequest is required for the GoldenEnding. Without prior knowledge to the requirements, it would be near-impossible to trigger (unless you're and the kind of person who makes chivalrous rationale behind the requirements only becomes clear in hindsight. [[labelnote:spoiler explanation]][[spoiler:These choices automatically).
affect how Raynie thinks of Stocke. If he doesn't step in to save a then-unknown little girl (Aht) from monsters, this will tinge her opinion of him and she won't fall in love with him. Also, Stocke doing risky stuff out of concern for others makes Raynie herself to grow concerned about him and his well-being. Finally, these decisions also make Marco trust Stocke enough to confide his observation of Raynie's change of behavior with him, which triggers the sidequest]][[/labelnote]]
** Another sidequest involving "What was inherited" involves a mana-absorbing plant and requires you to see both less-than-preferable outcomes before you're allowed to TakeAThirdOption.TakeAThirdOption. And it's also required to unlock the GoldenEnding.



* HisNameIs: [[spoiler: Mimel]] gets killed this way during Marco's sidequest if Stocke chooses not to turn them in. Necissary to avoid giving away the identity of the BigBad early.

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* HisNameIs: [[spoiler: Mimel]] [[spoiler:Mimel]] gets killed this way during Marco's sidequest if Stocke chooses not to turn them in. Necissary to avoid giving away the identity of the BigBad early.



* MultipleEndings: Send the timeline into an unsustainable path, and you end up continuing from the beginning of that chapter. The final ending also has multiple permuations depending on which sidequests you cleared.

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* MultipleEndings: Send the timeline into an unsustainable path, and you end up continuing from the beginning of that chapter. The final ending also has multiple permuations permutations depending on which sidequests you cleared.
29th Aug '15 3:28:56 AM Myriadis
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Added DiffLines:

** As Stocke meets the informant in Granorg, he simply greets him with [[MetalGearSolid "Kept you waiting, huh?"]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.RadiantHistoria