History Videogame / QuestForGloryIII

20th Dec '16 8:40:37 PM KD
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* DudleyDoRightStopsToHelp: The Fighter/Paladin has to become a member of the local tribe in order to advance the plot. However, your friend Yesufu is also participating in the InitiationCeremony, and there's only room for one. At a pre-scripted point in the race, Yesufu is hurt and the proper response is to help him up. As it's later revealed that the entire point of the ceremony is to teach a lesson about [[ThePowerOfFriendship supporting your friends and tribe]], not stopping to help just gets you [[WhatTheHellHero chewed out]] and a NonStandardGameOver.

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* DudleyDoRightStopsToHelp: The Fighter/Paladin has to become a member of During the local tribe in order to advance Fighter's/Paladin's InitiationCeremony with the plot. However, your friend Simbani, Yesufu is also participating gets his leg stuck in a trap, allowing you the InitiationCeremony, and there's only room for one. At a pre-scripted point in the race, Yesufu is hurt and the proper response is decision to help him up. As up or ignore him. Helping him up is not just the heroic thing to do, but it's later revealed that your saving grace if you lose the contest (and therefore the chance to ask for the Drum of Magic). The entire point of the ceremony is to teach a lesson about [[ThePowerOfFriendship supporting your friends and tribe]], so Yesufu is happy to give the Drum of Magic to someone who understands this, while losing and not stopping to help helping him just gets you [[WhatTheHellHero chewed out]] and a NonStandardGameOver.



** Very rarely, when you use the dispel potion on the captive leopardman[[note]]Doing it at night might be a requirement[[/note]], the hero will do an EyePop during the cutscene. This almost sounds like an UrbanLegendOfZelda to get people to keep pointlessly reloading saves over and over. [[https://imagizer.imageshack.us/v2/466x280q90/46/p4fw.jpg Except it's not. And its split-second suddenness will probably terrify you.]]

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** Very rarely, About 5% of the time, when you use the dispel potion on the captive leopardman[[note]]Doing it at night might be a requirement[[/note]], the hero will do an a cartoonish EyePop during the cutscene. This almost sounds like an UrbanLegendOfZelda to get people to keep pointlessly reloading saves over and over. [[https://imagizer.imageshack.us/v2/466x280q90/46/p4fw.jpg Except it's not. And its split-second suddenness will probably terrify you.]]cutscene.



* MacGuffin: The two tribes are fighting because each had their most prized possession stolen from them by the other: the Spear of Death and the Magic Drum.

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* MacGuffin: The two tribes are fighting because each had their most prized possession stolen from them by the other: the Spear of Death and the Magic Drum.Drum of Magic.



* MightyWhitey: If you are a fighter, you must win the contest to become a Simbani warrior, and naturally you quickly surpass any of the Simbani in the skills they respect (except running). Justified in that many of these skills were ones that had already helped you become a famous hero. Also, you, the human player will need good hand-eye coordination.

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* MightyWhitey: If you are a fighter, you must win the contest to become a Simbani warrior, and naturally you can quickly surpass any of the Simbani in the skills they respect (except running). Justified in that many of these skills skills, such as throwing and agility, were ones that had already helped you become a famous hero. Also, you, the human player will need good hand-eye coordination.to lead a moving target for the spear throw and react correctly to Yesufu's wrestling bridge moves (on higher difficulties only).



** Bridge wrestling. If you set the difficulty to higher, you must control your hero's moves while a lower difficult let the computer handle the moves for you.

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** Bridge wrestling. If you set the difficulty to higher, you must control your hero's moves while a lower difficult difficulty let the computer handle the moves for you.
11th Dec '16 5:43:55 AM starofjusticev21
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* MacGuffin: The two tribes are fighting because each had their most prized possession stolen from them by the other: the Spear of Death and the Magic Drum.
26th Nov '16 9:13:02 AM Nevermore2002
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* TakeAThirdOption: When the [[DemonicPossession demon Frik possessed Reeshaka]], he says that any harm done to him will kill her. If I don't defend myself, I'll die. Either way, he says, he'll win. The Hero throw a dispel option at him to banish him, leaving Reeshaka unharmed.

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* TakeAThirdOption: When the [[DemonicPossession demon Frik possessed possesses Reeshaka]], he says that any harm done to him will kill her. If I you don't defend myself, I'll yourself, you'll die. Either way, he says, he'll win. The Hero then throw a dispel option potion at him to banish him, leaving Reeshaka unharmed.
26th Nov '16 9:11:23 AM Nevermore2002
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* TakeAThirdOption: When the demon Frik possessed Reeshaka, he says that any harm done to him will kill her. If I don't defend myself, I'll die. Either way, he says, he'll win. The Hero throw a dispel option at him to banish him, leaving Reeshaka unharmed.

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* TakeAThirdOption: When the [[DemonicPossession demon Frik possessed Reeshaka, Reeshaka]], he says that any harm done to him will kill her. If I don't defend myself, I'll die. Either way, he says, he'll win. The Hero throw a dispel option at him to banish him, leaving Reeshaka unharmed.
26th Nov '16 8:25:36 AM Nevermore2002
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Added DiffLines:

* TakeAThirdOption: When the demon Frik possessed Reeshaka, he says that any harm done to him will kill her. If I don't defend myself, I'll die. Either way, he says, he'll win. The Hero throw a dispel option at him to banish him, leaving Reeshaka unharmed.
15th Aug '16 8:12:36 PM darksoul4242
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** TheSmartGuy Johari, the team's spellcaster and shapeshifter, who comes from a tribe that prides themselves on cleverness and wits.

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** TheSmartGuy TheSmartGuy: Johari, the team's spellcaster and shapeshifter, who comes from a tribe that prides themselves on cleverness and wits.
15th Aug '16 5:41:48 AM TheWanderer
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** TheSmartGuy Johari, the team's spellcaster and shapeshifter, who comes from a tribe that pride's themselves on cleverness and wits.
** TheChick[=/=]TeamMom: Uhura, who along with Rakeesh has always been doubtful about the conflict between the Simbani and Leopardmen, and who gives The Hero advice about many matters.

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** TheSmartGuy Johari, the team's spellcaster and shapeshifter, who comes from a tribe that pride's prides themselves on cleverness and wits.
** TheChick[=/=]TeamMom: Uhura, who along with Rakeesh has always been doubtful about the engaging in conflict between the Simbani and Leopardmen, and who gives The Hero advice about many matters.



** SixthRanger: Harami the thief, who at first refuses to help the group but saves The Hero from his EvilTwin.

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** SixthRanger: Harami the thief, who at first refuses to help the group but [[EleventhHourRanger saves The Hero at the last moment]] from his EvilTwin.EvilKnockoff.
14th Aug '16 9:40:31 PM TheWanderer
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* FiveManBand: The group that takes on the demons at the end alongside The Hero.
** TheLeader: The Hero.
** TheLancer: Yesufu, a loyal friend and FriendlyRival who competes with The Hero for the affections of Johari.
** TheBigGuy: Reeshaka, a capable liontaur warrior.
** TheSmartGuy Johari, the team's spellcaster and shapeshifter, who comes from a tribe that pride's themselves on cleverness and wits.
** TheChick[=/=]TeamMom: Uhura, who along with Rakeesh has always been doubtful about the conflict between the Simbani and Leopardmen, and who gives The Hero advice about many matters.
** TheMentor[=/=]TeamDad: Rakeesh, who has been a mentor to The Hero across multiple games.
** SixthRanger: Harami the thief, who at first refuses to help the group but saves The Hero from his EvilTwin.
** TeamPet: Manu the talking monkey.
21st Jul '16 8:52:28 PM darksoul4242
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* LostForever: As a Fighter/Paladin, the leopardman prisoner show up in the cage if your strength stat improved enough. However, if this happens too quickly you'll miss out some game points such as making friends with Yesufu and listening to the Storyteller.

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* LostForever: As a Fighter/Paladin, the leopardman prisoner show shows up in the cage if your strength stat improved enough. However, if this happens too quickly you'll miss out some game points such as making friends with Yesufu and listening to the Storyteller.
19th Jun '16 9:08:11 AM Anorgil
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* PlayerPersonalityQuiz: During the aforementioned DreamSequence, you have to answer three multiple-choice questions. Each question has a straightforward answer, a compassionate answer, a devious (but still heroic) answer, an intelligent answer, and an evil/joke answer (in that order). You will be judged either according to which type of answer you chose most often or, if you selected three different types of answers, according to the personality that you didn't choose.

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* PlayerPersonalityQuiz: During the aforementioned DreamSequence, you have to answer three multiple-choice questions. Each question has a straightforward answer, a compassionate answer, a devious (but still heroic) answer, an intelligent answer, and an evil/joke answer (in that order). You will be judged either according by three separate criteria:
** Whether you choose an evil/joke answer: If you do, you are automatically judged unworthy.
** Whether or not at least one of the icons you selected matches your class,
to which determine whether your skills are in harmony with your nature or not: The sword or fist for the Fighter, the heart for the Paladin, the pentacle or infinity sign for the Wizard, or the key for the Thief.
** Which answers you choose: if you choose the same
type of answer you chose most often or, (straightforward, compassionate, devious, or intelligent) at least twice, you'll be judged according to it; if you selected choose three different types of answers, you will instead be judged according to the personality type that you didn't choose.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.QuestForGloryIII