History Videogame / QBert

23rd Nov '16 10:51:56 AM R.G.
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[[caption-width-right:248:'''[[SymbolSwearing @!#?@!]]''']]
27th Sep '16 7:00:48 PM Trueman001
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* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.

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* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It [[note]]It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]].[[/note]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.
27th Sep '16 6:54:28 PM Trueman001
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* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.
24th Aug '16 10:49:20 PM The_Glorious_SOB
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* SymbolSwearing: Whenever Q*bert gets hit by something or jumps off the edge of the play field (the later only in ''FHMC'' and ''Qubes'').

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* SymbolSwearing: Whenever Q*bert gets hit by something or jumps off the edge of the play field (the later latter only in ''FHMC'' and ''Qubes'').
28th Jun '16 8:00:35 AM OlfinBedwere
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''Q*bert'''s use of sound was one of its most distinctive features. The game's sound board contained a Votrax speech synthesis chip, but according to David Thiel, who created the sounds for the game, the chip's output was so poor that some words were not understandable. In frustration, he programmed it to produce random phonemes, and discovered that the result sounded like an [[StarfishLanguage alien language]]. This randomized speech, played at different pitches, became the voices of Ugg, Wrongway, Slick, Sam, and Q*bert himself. Sometimes if you're lucky, you'll get a cuss word from random babble. The only actual word that remains is "Bye-bye" whenever you get a GameOver.

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''Q*bert'''s use of sound was one of its most distinctive features. The game's sound board contained a Votrax speech synthesis chip, but according to David Thiel, who created the sounds for the game, the chip's output was so poor that some words were not understandable. In frustration, he programmed it to produce random phonemes, and discovered that the result sounded like an [[StarfishLanguage alien language]]. This randomized speech, played at different pitches, became the voices of Ugg, Wrongway, Slick, Sam, and Q*bert himself. Sometimes if you're lucky, you'll get a cuss word from random babble. The only actual word words that remains remain are "Hello" when the game is booted up, and "Bye-bye" whenever you get a GameOver.


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* AbhorrentAdmirer: Q*Bertha in ''FHMC Q*Bert'', to the extent where she takes on Coily's role in the latter levels and will cost Q*Bert a life if she catches him. Averted in her later appearances, where she gains a fair bit of AdaptationalAttractiveness and is shown as a more conventional girlfriend character.
2nd Jan '16 9:27:34 PM Superjustinbros
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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more pudgy and reptilian, similar to the designs of the dragons from ''Videogame/BubbleBobble''. Its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].

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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more pudgy and reptilian, similar to the designs design of the dragons from ''Videogame/BubbleBobble''. Its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].
2nd Jan '16 9:24:49 PM Superjustinbros
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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more reptilian; its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].

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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more reptilian; its pudgy and reptilian, similar to the designs of the dragons from ''Videogame/BubbleBobble''. Its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].
23rd Dec '15 5:26:16 PM Superjustinbros
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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert with a long tail instead of a long nose; its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].

to:

Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert with a long tail instead of a long nose; that was more reptilian; its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].
28th Nov '15 1:23:04 PM bt8257
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* ColorCodedForYourConvenience: To an extent. Of the game's moving objects, anything green (Slick, Sam, and the Green Ball) is safe to touch. Most dangerous things are purple (Coily, Wrongway, Ugg, and, in the unreleased sequel, Q*Bertha), but some are red (the Red Balls).

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* ColorCodedForYourConvenience: To an extent.ColourCodedForYourConvenience: Somewhat. Of the game's moving objects, anything green (Slick, Sam, and the Green Ball) is safe to touch. Most dangerous things are purple (Coily, Wrongway, Ugg, and, in the unreleased sequel, Q*Bertha), but some are red (the Red Balls).
14th Sep '15 10:52:28 AM Superjustinbros
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* TimeStandsStill: Grab a Green ball and this happens.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.QBert