History Videogame / Persona4Arena

22nd May '16 9:00:44 PM nombretomado
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* RegionCoding: The only disc-based PS3 game with it enabled.

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* RegionCoding: The only disc-based PS3 [=PS3=] game with it enabled.
20th May '16 4:42:06 PM nombretomado
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The game hit Japanese arcades in March of 2012, with a [[PlayStation3 console]] [[XBox360 release]] of July 26 and August 7 in Japan and America, respectively. The European release date [[ScheduleSlip was eventually confirmed for May 10 2013]], being published by [[VideoGame/BlazBlue Zen United]].

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The game hit Japanese arcades in March of 2012, with a [[PlayStation3 [[UsefulNotes/PlayStation3 console]] [[XBox360 [[UsefulNotes/XBox360 release]] of July 26 and August 7 in Japan and America, respectively. The European release date [[ScheduleSlip was eventually confirmed for May 10 2013]], being published by [[VideoGame/BlazBlue Zen United]].
5th May '16 12:03:21 PM morenohijazo
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* SpoilerCover: The cover gives away that Labrys is a robot--however this only really applies to North American and European audiences: she had been introduced on an audio drama that [[NoExportForYou was never exported out of Japan]].
1st May '16 11:59:51 PM rmctagg09
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* {{Interquel}}: Both ''Arena'' and its sequel ''Ultimax'' take place between the ending of ''Persona 4'' and ''Golden'''s epilogue.
27th Jan '16 12:10:48 PM NativeJovian
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* BreakingTheFourthWall: Elizabeth does this on occasion. In Aigis' story, she describes the power of the book she uses as her weapon as "enough to do over four digits [of damage] on average".
2nd Jan '16 10:28:06 PM nombretomado
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** The laptop Naoto is typing on in her ending has [[{{Sony}} Xaio]] written on it.

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** The laptop Naoto is typing on in her ending has [[{{Sony}} [[Creator/{{Sony}} Xaio]] written on it.
3rd Dec '15 12:19:59 AM DragonQuestZ
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* CostumeEvolution: The characters from ''Persona 3'' get new outfits in this game, from Akihiko's WalkingShirtlessScene (save for the red cape) to Mitsuru's [[PrettyInMink white fur coat]].
17th Nov '15 12:03:40 PM SneaselSawashiro
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** Naoto as well. She's a Zoning[=\=]Keep-Away character in a combo-centric fighter. She doesn't have the best damage output, she doesn't have the most health, and she's generally considered lower on the tier lists. That said though, she has lots of options for zoning, keep away, and combos all in the same character, she has a nice selection of traps she can use to pin down her opponent, she has a pair of supers that instantly kill the opponent no matter what their health is in the right situations, and, to top it all of, [[https://www.youtube.com/watch?v=oE1zbB_FTvY she can take advantage of SMP Loops to do EXTREMELY high damage combos]].
** Shadow Labrys counts as well. She has some of the lowest health in the game and her gameplan is crippled without the use of her massive "Persona" Asterius. Asterius is also the most awkward Persona to use in the entire game, as it's constantly out and is not tied to Shadow Labrys herself when it attacks as well as requiring the player to make it block itself. Once mastered, though, she is one of the resident gods of mixups, using staggered attacks from both Shadow Labrys herself and Asterius to keep the opponent blocking until she can find an opening in their defenses. She and Asterius can also set up situations where it's impossible to block the attack of one without getting hit by the other. She even has some massively damaging combos thanks to her powerful Awakening supers. The kicker? She is the only character in the game who can combo into her [[OneHitKill Instant Kill.]]

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** Naoto as well. She's a Zoning[=\=]Keep-Away character in a combo-centric fighter. She doesn't have the best damage output, she doesn't have the most health, and she's generally considered lower on the tier lists. That said though, she has lots of options for zoning, keep away, and combos all in the same character, she has a nice selection of traps she can use to pin down her opponent, she has a pair of supers that instantly kill the opponent no matter what their health is in the right situations, and, to top it all of, [[https://www.youtube.com/watch?v=oE1zbB_FTvY she can take advantage of SMP Loops to do EXTREMELY high damage combos]].
combos that do a small amount of hits, but end up lasting a LONG time]].
** Shadow Labrys counts as well. She has some of the lowest health in the game and her gameplan is crippled without the use of her massive "Persona" Asterius. Asterius is also the most awkward Persona to use in the entire game, as it's constantly out and is not tied to Shadow Labrys herself when it attacks as well as requiring the player to make it block itself.itself (thus being the only active "puppet" compared to all the passive-based ones in the game). Once mastered, though, she is one of the resident gods of mixups, using staggered attacks from both Shadow Labrys herself and Asterius to keep the opponent blocking until she can find an opening in their defenses. She and Asterius can also set up situations where it's impossible to block the attack of one without getting hit by the other. She even has some massively damaging combos thanks to her powerful Awakening supers. The kicker? She is the only character in the game who can combo into her [[OneHitKill Instant Kill.]]
15th Nov '15 6:04:27 PM SneaselSawashiro
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* DubNameChange: Many of the special and super moves with unique names in the Japanese version were renamed into preexisting skills in the English version.
** Elizabeth's "Momento Mori" super was changed to "Ghastly Wail".

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* DubNameChange: Many of the special and super moves with unique names in the Japanese version were renamed into preexisting skills in the English version.
version. However, to be fair, many of the skills' Japanese names were already like that prior to this game; but very few did have exceptions (which mostly applied to the non-''Shin Megami Tensei'' franchise skills).
** Elizabeth's "Momento Mori" super was changed to "Ghastly Wail". The original Japanese name for Ghastly Wail was Mouja no Nageki (亡者の嘆き, lit. Dead One's Grieving).
17th Oct '15 2:50:16 PM mousegold
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* AccidentalInnuendo: During Kanji's story, Kanji mistakes the real Teddie for the General, which he's mistaking for his own shadow. Because of that, this line appears: ''Kanji'': "GET BACK INSIDE ME!" ''Teddie'': "Hey, I don't swing that way!"
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Persona4Arena