History Videogame / Persona2

3rd Jun '17 6:59:27 AM matteste
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* InevitableWaterfall: When traveling along the Silver River, Lisa starts to get bored with how long it takes. Eikichi get's fed up snaps at her that maybe a [[TemptingFate waterfall suddenly popping up like in the movies]] would make her happy. Cue the sound of crashing water.
3rd Jun '17 5:25:39 AM matteste
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--> '''Eikichi:''' "This ain't a video game, you know. We're nearly into the 21st century here. Why are we high schoolers fighting to save the world?"
30th May '17 9:46:57 PM Ominae
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There's a tie-in manga called ''Persona 2: Tsumi to Batsu'', which was only released in Japan and in France/French-speaking countries and territories. An updated version has a gaiden story that ties the story in with the rest of the Persona 'verse.
22nd May '17 10:33:07 AM Dirtyblue929
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[[caption-width-right:241:''[[ThematicThemeTune Two is one.]]''[[labelnote:*]]On the left: [[PlayingWithFire Apollo]] and [[IneffectualLoner Tatsuya Suou]]. On the right: [[IntrepidReporter Maya Amano]] and [[AnIcePerson Artemis]][[/labelnote]]]]

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[[caption-width-right:241:''[[ThematicThemeTune Two is one.]]''[[labelnote:*]]On ]]''[[note]]On the left: [[PlayingWithFire Apollo]] and [[IneffectualLoner Tatsuya Suou]]. On the right: [[IntrepidReporter Maya Amano]] and [[AnIcePerson Artemis]][[/labelnote]]]]
Artemis]][[/note]]]]
13th May '17 10:09:17 PM Valen
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** Not only is it tangible, it is ''retroactive'', meaning that if a rumor has spread, it does not simply become true; rather, it always has been true. Thus, when you spread the rumor that the ramen shop owner is an ex-KGB agent who sells weapons under the table, her entire life is rewritten to fall in line with the rumor. [[spoiler:Scale is irrelevant, too. Once enough people believe that Mayans were aliens and the Grand Cross will summon an ancient temple, well... you can do the math.]]
4th May '17 5:00:49 PM infernape612
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''Marking the end and a new beginning"''\\
--'''"The Oracle of Maia"''' [[note]](PSP translation)[[/note]], a brief description of the plot of ''Persona 2: Innocent Sin''

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''Marking the end and a new beginning"''\\
--'''"The
beginning"''
-->-- '''"The
Oracle of Maia"''' [[note]](PSP translation)[[/note]], a brief description of the plot of ''Persona 2: Innocent Sin''
3rd May '17 3:41:52 AM UmbrellasWereAwesome
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''Persona 2'' is a duology of games released in 1999-2000 as an UrbanFantasy spinoff of the popular JRPG franchise ''Franchise/ShinMegamiTensei''. It is the second title in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' spinoff series developed by Creator/{{Atlus}}, which continued in 2006 with ''VideoGame/{{Persona 3}}.''

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''Persona 2'' is a duology of games released in 1999-2000 as an UrbanFantasy spinoff of the popular JRPG franchise ''Franchise/ShinMegamiTensei''. It is the second title in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' spinoff series developed by Creator/{{Atlus}}, which continued in 2006 with ''VideoGame/{{Persona 3}}.''
and takes place approximately three years after the first ''VideoGame/{{Persona}}''.



''Persona 2'' straddles a fence between the previous title and sequels to follow. The grid-based battles are thrown out, along with the [[InUniverseGameClock moon phase]] calendar (which made a comeback in ''Persona 3''). The Contact system, however, has been greatly overhauled: In addition to negotiating with demons in their own quirky style, selecting two or more characters will yield a new contact based on their relationship, which changes over time. Though mainly a source of comedy, this concept would be perfected with ''Persona 3'''s Social Links. Summoning works much the same way, with "Fusion Spells" enabling two or more Personas to unleash {{Combined Energy Attack}}s. Also new are "contracts": when you make an enemy happy, they make a guarantee that they won't hurt you, and may also fork over items to keep you alive.

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''Persona 2'' straddles a fence between the previous title and sequels to follow. The grid-based battles are thrown out, along with the [[InUniverseGameClock moon phase]] calendar (which made a comeback in ''Persona 3'').''VideoGame/Persona3''). The Contact system, however, has been greatly overhauled: In addition to negotiating with demons in their own quirky style, selecting two or more characters will yield a new contact based on their relationship, which changes over time. Though mainly a source of comedy, this comedy in ''2'', the concept of relationships affecting gameplay would be perfected take center stage with ''Persona 3'''s ''VideoGame/Persona3'''s Social Links. Summoning works much the same way, with "Fusion Spells" enabling two or more Personas to unleash {{Combined Energy Attack}}s. Also new are "contracts": when you make an enemy happy, they make a guarantee that they won't hurt you, and may also fork over items to keep you alive.



[[SimilarlyNamedWorks Not to be confused with]] a game called ''SinAndPunishment'', which are the Japanese subtitles in order of release.

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[[SimilarlyNamedWorks Not to be confused with]] a game called ''SinAndPunishment'', ''VideoGame/SinAndPunishment'', which are the Japanese subtitles in order of release.
21st Apr '17 11:39:25 PM defciggy
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** Not to mention their corresponding Zodiac Shrines. Everything Scorpio is blue, everything Taurus is yellow, evertyhing Leo is red, and everything Aquarius is green.

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** Not to mention their corresponding Zodiac Shrines. Everything Scorpio is blue, everything Taurus is yellow, evertyhing everything Leo is red, and everything Aquarius is green.green, representative of the element each sign is associated with (water, earth, fire, and wind respectively).
15th Mar '17 1:51:14 PM M3
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** Also, in ''Innocent Sin'', during the fight with Sugimoto, Eikichi can't hurt him at all with anything because of the curse's effects unless he partners up in a fusion spell with someone.
9th Mar '17 7:39:16 AM Aipom-pom
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** In ''Eternal Punishment'', Maya can't leave the office until you've talked to everybody. She spends the rest of the prologue interviewing teachers at Seven Sisters about the JOKER killings.two p

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** In ''Eternal Punishment'', Maya can't leave the office until you've talked to everybody. She spends the rest of the prologue interviewing teachers at Seven Sisters about the JOKER killings.two p



** PlayingWithFire: Both Suo brothers, and Yukino in ''Innocent Sin.''

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** PlayingWithFire: Both Suo Suou brothers, and Yukino in ''Innocent Sin.''



--> '''[[NotHimself Maya]]:''' "Life's not like a videogame. You can't just press the ResetButton. The sins you committed will never disappear."

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--> '''[[NotHimself Maya]]:''' "Life's not like a videogame.video game. You can't just press the ResetButton. The sins you committed will never disappear."
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Persona2