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** The highest difficulty setting of Pandemic 2.5 is called "Madagascar", a nod to the notorious difficulty of infecting Madagascar, which has reached memetic levels.

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** The highest difficulty setting of Pandemic 2.5 is called "Madagascar", [[IdiosyncraticDifficultyLevels "Madagascar"]], a nod to the notorious difficulty of infecting Madagascar, which has reached memetic levels.


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* IdiosyncraticDifficultyLevels: The difficulty levels in Pandemic 2.5 are Casual, Normal, and [[AscendedMeme Madagascar.]]
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* TimedMission: When the virus is detected, research towards a cure will start. However, this time limit is flexible depending on how much attention is drawn to the virus, and how many hospitals remain open.
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Pandemic 2.5 is not available anymore


''[[http://www.crazymonkeygames.com/Pandemic-2.html Pandemic 2.5]]'' is a semi-sequel to ''Pandemic 2'' for iOS users and was released on the App Store in the summer of 2012.

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''Pandemic 2.5'' is a semi-sequel to ''[[http://www.crazymonkeygames.com/Pandemic-2.html Pandemic 2.5]]'' is a semi-sequel to ''Pandemic 2'' 2]]'' for iOS users and was released on the App Store in the summer of 2012.

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fixed dead links


''Pandemic'' is a web game developed by Dark Realm Studios that simulates destroying the world with [[ThePlague your very own disease]].

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''Pandemic''
''[[https://www.crazymonkeygames.com/Pandemic.html Pandemic]]''
is a web game developed by Dark Realm Studios that simulates destroying the world with [[ThePlague your very own disease]].



''[[https://itunes.apple.com/us/app/pandemic-2.5/id483737492?mt=8 Pandemic 2.5]]'' is a semi-sequel to ''Pandemic 2'' for iOS users and was released on the App Store in the summer of 2012.

Come try out [[http://www.freeflashgamearcade.com/games/3369/pandemic-1.html the original]] or [[http://www.crazymonkeygames.com/Pandemic-2.html the sequel.]]

This game has a SpiritualSuccessor in the form of ''Videogame/PlagueInc'', a game released on mobile devices and developed by a company named Ndemic Creations. This successor has an UpdatedRerelease, ''Plague Inc: Evolved'', released for PC, Mac and Linux.

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''[[https://itunes.apple.com/us/app/pandemic-2.5/id483737492?mt=8 ''[[http://www.crazymonkeygames.com/Pandemic-2.html Pandemic 2.5]]'' is a semi-sequel to ''Pandemic 2'' for iOS users and was released on the App Store in the summer of 2012.

Come try out [[http://www.freeflashgamearcade.com/games/3369/pandemic-1.html the original]] or [[http://www.crazymonkeygames.com/Pandemic-2.html the sequel.]]

This game series has a SpiritualSuccessor in the form of ''Videogame/PlagueInc'', a game released on mobile devices and developed by a company named Ndemic Creations. This successor has an UpdatedRerelease, ''Plague Inc: Evolved'', released for PC, Mac and Linux.
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Clarified.


* FactorBreakdown: Clicking the dollar icon shows your revenue and expenses from various sources and how panic multiplies taxes and costs, while clicking on "PANIC" diplays all modifiers that affect panic positively/negatively and its aforementioned multipliers.

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* FactorBreakdown: Clicking In ''American Swine'', clicking the dollar icon shows your revenue and expenses from various sources and how panic multiplies taxes and costs, while clicking on "PANIC" diplays all modifiers that affect panic positively/negatively and its aforementioned multipliers.
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Added an example from the new trope page.

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* FactorBreakdown: Clicking the dollar icon shows your revenue and expenses from various sources and how panic multiplies taxes and costs, while clicking on "PANIC" diplays all modifiers that affect panic positively/negatively and its aforementioned multipliers.


* ArtisticLicenseBiology: One of the classes you can pick for your disease to be is "parasite". By definition, parasites are not supposed to kill their hosts, merely to live off of them. In real life, if their hosts die, they die as well (unless it's one of those parasites whose life cycle involves multiple hosts). The creator may have mixed up Parasites and [[http://en.wikipedia.org/wiki/Parasitoid Parasitoids]], which actually DO kill the host eventually.
** It's a little more complicated than that. Parasites ''shouldn't'' kill their hosts, but this typically applies only to their ''proper'' host, the one they mainly rely on for reproduction and the one that's co-evolved with them over the years so as to not die from it. Parasites can and do infect a broader range of hosts than the one they're "suited" for, and for these hosts, the infection CAN be fatal. The cyclophyllid tapeworm is one such example. Of course, since it's not the proper host, it may not be able to pass on the parasite and allow it to reproduce (for example, parasites passed on by their host being ingested together with the parasite cyst will have a problem if they infect something on top of the food chain, e.g. a human). It's a separate discussion whether something that's the wrong host will be able to pass the parasite on effectively enough to make it a plague.
** Fortunately, real life pathogen evolution does not work the same way as it does in the game.
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Not to be confused with [[TabletopGame/{{Pandemic}} the cooperative board game]] of [[SimilarlyNamedWorks the same name]], where the players goal is to CURE the world of a disease epidemic, itself having been adapted to a PC, tablet and console game. It also has a reputation for being fairly challenging. [[{{Irony}} Interesting]], [[HilariousInHindsight eh]]?

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Not to be confused with [[TabletopGame/{{Pandemic}} the cooperative board game]] of [[SimilarlyNamedWorks the same name]], where the players goal is to CURE ''cure'' the world of a disease epidemic, itself having been adapted to a PC, tablet and console game. It also has a reputation for being fairly challenging. [[{{Irony}} Interesting]], [[HilariousInHindsight eh]]?

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Kill Em' All has been renamed to Everybody Dies Ending as of this TRS thread. Updated to fit the new description.


* EverybodyDiesEnding: Invoked that ''you'' must ensure that everyone is killed off by your disease.



* KillEmAll: The object of the game.

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