History Videogame / OperationFlashpoint

13th Jul '16 1:14:55 AM Morgenthaler
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* RedheadedHero: Viktor from the ''Resistance'' expansion.
30th Jun '16 1:14:09 PM jtgibson
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* [[NamesToRunAwayFrom/BiblicalNames Biblical Names]]: A map created by the in-game editor is stored on the disk in a directory. The directory name extension is a code to identify which map a mission belongs to: ''Eden'' for Everon, ''Abel'' for Malden, and ''Cain'' for Kolgujev. The desert island received ''Intro'', and Nogova received ''[[http://en.wikipedia.org/wiki/Noah Noe]]''.



* CainAndAbel: A map created by the in-game editor is stored on the disk in a directory. The directory name extension is a code to identify which map a mission belongs to: ''Eden'' for Everon, ''Abel'' for Malden, and ''Cain'' for Kolgujev. The desert island received ''Intro'', and Nogova received ''[[http://en.wikipedia.org/wiki/Noah Noe]]''.
27th Jun '16 6:24:35 AM LentilSandEater
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** FridgeBrilliance: Abel harbours an American garrison, Kolgujev harbours a Soviet one, and Everon is a neutral state at the beginning. So, the beginning of the campaign can be summarized as "Abel fights Cain to protect Eden".



* JustAStupidAccent: The English dub of the series gives the locals a fairly stereotypical Slavic / Eastern European / [[WhatTheHellIsThatAccent whatever]] accent. Oddly, Viktor Troska [[NotEvenBotheringWithTheAccent speaks with a British accent]] (maybe [[JustifiedTrope justified]] since [[FridgeBrilliance he spent many years living outside of Nogova]] and working in various special forces, [[FanWank maybe even the British SAS]]). The Czech dub of the game features everybody speaking without accents, while the Soviet characters are mostly dubbed by native Russian speakers in all versions.

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* JustAStupidAccent: The English dub of the series gives the locals a fairly stereotypical Slavic / Eastern European / [[WhatTheHellIsThatAccent whatever]] accent. Oddly, Viktor Troska [[NotEvenBotheringWithTheAccent speaks with a British accent]] (maybe [[JustifiedTrope justified]] since [[FridgeBrilliance he spent many years living outside of Nogova]] and working in various special forces, [[FanWank maybe even the British SAS]]). The Czech dub of the game features everybody speaking without accents, while the Soviet characters are mostly dubbed by native Russian speakers in all versions.accent]].
27th Jun '16 6:22:03 AM LentilSandEater
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* AcePilot: Sam Nichols is actually a subversion. While he's pretty skilled in piloting various transport and attack choppers, he himself admits (and even [[LampshadeHanging lampshades]]) his inexperience in flying the A-10 Thunderbolt and other fixed-wing aircraft.
* AKA47: Averted. All firearms and vehicles in the unmodified games use their real-world names.

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* AcePilot: Sam Nichols is actually a subversion. downplayed version. While he's pretty skilled in piloting various transport and attack choppers, he himself admits (and even [[LampshadeHanging lampshades]]) his inexperience in flying the A-10 Thunderbolt and other fixed-wing aircraft.
* AKA47: Averted. All AKA47:
** Nearly all
firearms and vehicles in the unmodified games use their real-world names.
31st Jan '16 8:27:06 PM Darkmane
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** Even the [[LethalJokeItem comparably small and seemingly obsolete Soviet T-55]] [[LightningBruiser can be surprisingly competent]] in the hands of a good tank commander or gunner. Fun fact: Unlike the other tanks featured in the games, the T-55 doesn't even have an autoloader for the cannon, but [[Tropers/ZemplinTemplar this troper]] once took out ''[[MightyGlacier a fully armed T-80]]'' [[RockBeatsLaser with it]].

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** Even the [[LethalJokeItem comparably small and seemingly obsolete Soviet T-55]] [[LightningBruiser can be surprisingly competent]] in the hands of a good tank commander or gunner. Fun fact: Unlike the other tanks featured in the games, the T-55 doesn't even have an autoloader for the cannon, but [[Tropers/ZemplinTemplar this troper]] once took it is possible to take out ''[[MightyGlacier a fully armed T-80]]'' [[RockBeatsLaser with it]].
21st May '15 7:30:59 AM Morgenthaler
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For its two different [[SpiritualSuccessor spiritual successors]], please see ''{{ARMA}}'' and ''OperationFlashpointCodemasters''.

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For its two different [[SpiritualSuccessor spiritual successors]], please see ''{{ARMA}}'' ''VideoGame/{{ARMA}}'' and ''OperationFlashpointCodemasters''.
''VideoGame/OperationFlashpointCodemasters''.
16th May '15 10:54:20 AM Morgenthaler
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* RedsWithRockets: The Soviet troops based on Kolgujev and commanded by Guba that spark the invasions to Nogova and to the Malden islands.



* YanksWithTanks: While the games keep changing the opponents you fight, you're almost always fighting under the Stars and Stripes. Unless you're playing ''Resistance''. Which was awesome, incidentally.
** Of course, the ''Red Hammer'' campaign developed a particularly contrived plot towards the end, where [[spoiler: Dimitri Lukin discovers that the Soviets have killed civilians ([[ChekhovsGun something that he expressed disgust for at the start of the campaign with some rookie soldiers]]) and decides to abandon his army in order to join the resistance. The last mission involves ''helping NATO forces take a small base after planting some charges there yourself''. Appropriately enough, they have tanks too]]!
2nd May '15 5:37:45 PM nombretomado
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* WideOpenSandbox: None of the games have "maps" in the traditional sense. You load an entire island, of perhaps 200-400 square kilometers, and then you play a mission on that island. It's essentially the same concept but on a much larger scale and uses the surrounding oceans, rather than [[InsurmountableWaistHeightFence walls or cliffs]], to prevent the player from leaving. While you're often restricted from just going anywhere you want on the island in the missions (because disobeying orders gets you in trouble and wandering deep into enemy territory is generally a bad idea anyway), many missions are set up in a sandbox manner, allowing you massive space to roam and a wide variety of equipment and support options. Occasionally, fan-made missions will put you in a ''CallOfDuty''-ish linear mission.

to:

* WideOpenSandbox: None of the games have "maps" in the traditional sense. You load an entire island, of perhaps 200-400 square kilometers, and then you play a mission on that island. It's essentially the same concept but on a much larger scale and uses the surrounding oceans, rather than [[InsurmountableWaistHeightFence walls or cliffs]], to prevent the player from leaving. While you're often restricted from just going anywhere you want on the island in the missions (because disobeying orders gets you in trouble and wandering deep into enemy territory is generally a bad idea anyway), many missions are set up in a sandbox manner, allowing you massive space to roam and a wide variety of equipment and support options. Occasionally, fan-made missions will put you in a ''CallOfDuty''-ish ''VideoGame/CallOfDuty''-ish linear mission.
21st Apr '15 9:59:50 AM Bediverecs
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Added DiffLines:

* DecoyProtagonist: The Game starts with Armstrong as the Player Character which makes him look as the Protagonist but as the Story progresses more Playable Characters Appear with Gastowski getting the highest importance.
19th Apr '15 11:05:33 PM nombretomado
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* The ColdWar: The setting of the series, complete with a very "[[TheEighties Eighties]] Cold War era" feel to it.

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* The ColdWar: UsefulNotes/ColdWar: The setting of the series, complete with a very "[[TheEighties Eighties]] Cold War era" feel to it.



* LikeRealityUnlessNoted: The [[http://community.bistudio.com/wiki/Category:Operation_Flashpoint:_Islands various fictional archipelagos]] and the respective [[{{Ruritania}} countries]] and [[NoCommunitiesWereHarmed settlements]] that occupy their area. The islands have become an integral element of the series, since practically every game takes place there - not once do you leave them to fight in a RealLife location. The very existence of the islands makes the game's setting akin to an AlternateUniverse, and even helps kick-start the whole "ColdWar gone hot" AlternateHistory plot.

to:

* LikeRealityUnlessNoted: The [[http://community.bistudio.com/wiki/Category:Operation_Flashpoint:_Islands various fictional archipelagos]] and the respective [[{{Ruritania}} countries]] and [[NoCommunitiesWereHarmed settlements]] that occupy their area. The islands have become an integral element of the series, since practically every game takes place there - not once do you leave them to fight in a RealLife location. The very existence of the islands makes the game's setting akin to an AlternateUniverse, and even helps kick-start the whole "ColdWar "UsefulNotes/ColdWar gone hot" AlternateHistory plot.



* {{Ruritania}}: The Malden islands in ''Cold War Crisis'' and Nogova island from the ''Resistance'' expansion are a non-monarchic, more modern, ColdWar era version of this trope. They generally resemble the more rural regions or countries of the former East Bloc. In a PlayedForLaughs [[CommieLand stereotypical way, no less]].

to:

* {{Ruritania}}: The Malden islands in ''Cold War Crisis'' and Nogova island from the ''Resistance'' expansion are a non-monarchic, more modern, ColdWar UsefulNotes/ColdWar era version of this trope. They generally resemble the more rural regions or countries of the former East Bloc. In a PlayedForLaughs [[CommieLand stereotypical way, no less]].
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