History Videogame / MountAndBlade

27th May '16 12:11:25 PM NativeJovian
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* ImplausibleFencingPowers:
** Because spears wielded one handed can only thrust, a player armed with a short sword can parry entire groups of spearman's attack by holding block and keeping their back to a wall (or constantly moving back).
** The Siege maps in Multiplayer take this to extremes with Rhodock Warhammers/Swadian Greatswords instantly killing attackers as they swarm up ladders, or rushing through a fallen sally port only for 2-3 defenders waiting patiently to slay them.
25th May '16 4:05:58 PM Saber15
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** Cavalry doesn't understand how to use the jousting lance properly, which is particularly noticeable in tournaments, where you can typically find a trio of knights stuck in a corner on their horse, poking at each other for 0 damage with the lance.
18th Apr '16 6:56:28 PM Doug86
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** Some historical characters mentioned in passing also have similar matches - for example, [[AlexanderTheGreat Alixenus the Great]] (a book on whom bolsters your Leadership) or Galerian (an ancient doctor and philosopher, similar to [[http://en.wikipedia.org/wiki/Galen Galen]]).

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** Some historical characters mentioned in passing also have similar matches - for example, [[AlexanderTheGreat [[UsefulNotes/AlexanderTheGreat Alixenus the Great]] (a book on whom bolsters your Leadership) or Galerian (an ancient doctor and philosopher, similar to [[http://en.wikipedia.org/wiki/Galen Galen]]).
5th Apr '16 6:40:52 PM FF32
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* RainOfArrows:
* = Basically what happens if you get enough archers (or crossbowmen), and one of the best tactics you can use if the map permits.

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* RainOfArrows:
* =
RainOfArrows: Basically what happens if you get enough archers (or crossbowmen), and one of the best tactics you can use if the map permits.
3rd Apr '16 2:32:27 AM DarthWalrus
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** Take out a mounted enemy while he's charging full steam. Watch the rider end up rolled over by his mount's corpse.
14th Mar '16 5:30:12 AM Psychopompos007
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* KarlMarxHatesYourGuts: Averted. The game has [[http://mountandblade.wikia.com/wiki/Trade a complex system of price calculations]], which includes supply and demand (selling several times the same supplies to the same merchant results in progressively reduced gains, goods suffering from a shortage can be sold more expansively), as well as taking in account whether a good is needed or not by the local workshops. It basically means that it is indeed possible to gain money by buying supplies in a city to sell them elsewhere; there's actually a feature in the market's menu allowing to estimate which goods can be more profitable to bought here.
30th Jan '16 1:59:32 AM Eyclonus
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*** Gets nastier if it happens to be bandits who captured you in an isolated area, thats a long walk back with likely even more of the bastards spawning to rob you of your dignity. And then we get Steppe Bandits in and near the Khanate who make the above a walk in the park.
13th Jan '16 12:32:18 PM TheNerfGuy
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* PurposefullyOverpowered:

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* PurposefullyOverpowered:PurposelyOverpowered:
12th Jan '16 10:46:22 AM StFan
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** ''Kingdom of Vaegirs'' - [[UsefulNotes/{{Bulgaria}} Empire of Bulgaria]], [[UsefulNotes/{{Moscow}} Grand Duchy of Moscow]], Novgorod Republic, Main/KievanRus.

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** ''Kingdom of Vaegirs'' - [[UsefulNotes/{{Bulgaria}} Empire of Bulgaria]], [[UsefulNotes/{{Moscow}} Grand Duchy of Moscow]], Novgorod Republic, Main/KievanRus.UsefulNotes/KievanRus.
5th Dec '15 12:48:02 PM VenomLancerHae
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* ZergRush: Swadia's main advantage is their overwhelming numbers, with a sizeable number of cavalry attacking the enemy first, followed by an extremely large number of ground troops that gang up on soldiers thanks to starting a full town bigger than every other faction, although it itself is liable to be Zerged on the strategic scale thanks to it's larger size.

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* ZergRush: ZergRush:
**
Swadia's main advantage is their overwhelming numbers, with a sizeable number of cavalry attacking the enemy first, followed by an extremely large number of ground troops that gang up on soldiers thanks to starting a full town bigger than every other faction, although it itself is liable to be Zerged on the strategic scale thanks to it's larger size.



* CycleOfHurting: An especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the [[WhatWereYouThinking developers though it was a good idea to not allow the player to access the main menu during battle]], the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game.

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* CycleOfHurting: An CycleOfHurting:
**An
especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the [[WhatWereYouThinking developers though it was a good idea to not allow the player to access the main menu during battle]], the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game.



* GameFavoredGender: While the starting stats still favor females, the politics system favors males and up front tells you at character creation that non-noble non-males are the equivalent of a SelfImposedChallenge.

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* GameFavoredGender: GameFavoredGender:
**
While the starting stats still favor females, the politics system favors males and up front tells you at character creation that non-noble non-males are the equivalent of a SelfImposedChallenge.



* MookMaker: Bandit parties are now spawned by bandit hideouts, which can be assaulted to temporarily clear an area of banditry.

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* MookMaker: MookMaker:
**
Bandit parties are now spawned by bandit hideouts, which can be assaulted to temporarily clear an area of banditry.



* PurelyAestheticGender: Averted. Women have pretty much the same stats and gain experience at the same rate as men, but the new political system is heavily geared towards males and women have a pretty hard time climbing the social ladder.

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* PurelyAestheticGender: PurelyAestheticGender:
**
Averted. Women have pretty much the same stats and gain experience at the same rate as men, but the new political system is heavily geared towards males and women have a pretty hard time climbing the social ladder.



* ATeamFiring[=/=]ImperialStormtrooperMarksmanshipAcademy: A firing line of rookie troopers can fail to hit an entire army. A natural consequence of using black powder muskets, which historically ''were'' that inaccurate.

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* ATeamFiring[=/=]ImperialStormtrooperMarksmanshipAcademy: ATeamFiring:
**
A firing line of rookie troopers can fail to hit an entire army. A natural consequence of using black powder muskets, which historically ''were'' that inaccurate.



* BlownAcrossTheRoom: A decent bodyshot with a pistol can send a bandit corpse flying a foot or two, and it goes up from there until some routed brigand gets shot in the back with one of the bigger muskets and gets sent flying forward like he was hit by a car.
** Now fixed. Enemy soldiers usually slump down and ragdoll reasonably.
* CadreOfForeignBodyguards[=/=]PraetorianGuard: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]

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* BlownAcrossTheRoom: A decent bodyshot with a pistol can send a bandit corpse flying a foot or two, and it goes up from there until some routed brigand gets shot in the back with one of the bigger muskets and gets sent flying forward like he was hit by a car.
** Now
car. However, it was fixed. Enemy soldiers usually slump down and ragdoll reasonably.
* CadreOfForeignBodyguards[=/=]PraetorianGuard: CadreOfForeignBodyguards: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]



* [[DutchmenWithDestroyers Dutchmen with Double Barreled Guns]]: They are not directly present in the game, but they serve as the source for most of the [[InfinityPlusOneSword top level firearms that are.]] They provide the very best carbines and pistols in the game, coming in both double and single shot forms.



* UsefulNotes/PolesWithPoleaxes: Polish Hussars in all their glory.



* [[SwedesWithCoolPlanes Swedes With Cool Plates]]: The Swedish army in its' heyday of glory. Fresh from the ThirtyYearsWar with experienced commanders and solid troops from Sweden, Finland, and Scotland. Also equipped with heavier armor than most factions and some of the best gunpowder in the game, it can be a fire-spitting armored bulldozer. Heroes fighting for Poland in The Deluge quest are well advised to [[TacticalWithdrawal run]] from fights you don't have to get into. [[spoiler:Particularly when the Swedish army marches forth in the form of a thousand-man strong respawning army]].



* [[UsefulNotes/TurksWithTroops Tatars With Troops]] The Crimean Khanate relies upon lightning-fast horse archers capable of unleashing an awful lot of arrows to whoever mess with them while outrunning anyone who tries to strike back. Also, they have Janissary infantrymen given by the Ottoman Empire.
* [[spoiler: TheHeroDies: Your hero always ends up dead at the end of The Deluge questline; the only difference is how it happens and what you leave behind. At the most extreme case, this happens in the quest's "golden ending" at the hands of a single assassin after you've conquered the entire map. Because apparently someone who is functionally immortal in the game, has cut their teeth fighting the BadassArmy of Sweden and spreading an empire from Siberia to Prussia can die suddenly at the hands of an assassin you would probably be able to beat down in actual gameplay.]]

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* [[UsefulNotes/TurksWithTroops Tatars With Troops]] The Crimean Khanate relies upon lightning-fast horse archers capable of unleashing an awful lot of arrows to whoever mess with them while outrunning anyone who tries to strike back. Also, they have Janissary infantrymen given by the Ottoman Empire.
* [[spoiler:
TheHeroDies: Your [[spoiler:Your hero always ends up dead at the end of The Deluge questline; the only difference is how it happens and what you leave behind. At the most extreme case, this happens in the quest's "golden ending" at the hands of a single assassin after you've conquered the entire map. Because apparently someone who is functionally immortal in the game, has cut their teeth fighting the BadassArmy of Sweden and spreading an empire from Siberia to Prussia can die suddenly at the hands of an assassin you would probably be able to beat down in actual gameplay.]]



* TsaristRussia/[[RussiansWithRifles Muscovites With Muskets]]: Recently reformed with the Romanovs in power now. Also, they have the [[http://en.wikipedia.org/wiki/Streltsy Streltsy]][[http://andresh.ru/images/sav/oruzhie/streltsy2.jpg (musketeers with poleaxes)]] although we can't see them resting their guns on axes due to limitations of the game mechanics, nonetheless their axes makes them formidable in melee combat.
* [[UsefulNotes/UkrainiansWithDepletedUranium Ukrainians With Unarmored Horsemen]]/{{Cossacks}} The game is set in the [[http://en.wikipedia.org/wiki/Khmelnytsky_Uprising Khmelnytsky Uprising]] & the Ukrainian Cossack Hetmanate is one of the major factions. Outside the Hetmanate are Polish Registered Cossacks, Russian Don Cossacks, & some Cossack raiders.
** While the Ukrainian Cossacks are generally unarmored light cavalry & infantry, some of their leaders wear chainmail.
** The player can construct a [[http://en.wikipedia.org/wiki/Laager wagon-fort]], a common Cossack method of defense owing to their mobile nature.



* CoolHelmet[=/=]NiceHat: New headgear is a common feature in several mods. ''The Wedding Dance'' explicitly tells in its new features' list that the mod adds lots of "silly hats".

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* CoolHelmet[=/=]NiceHat: NiceHat:
**
New headgear is a common feature in several mods. ''The Wedding Dance'' explicitly tells in its new features' list that the mod adds lots of "silly hats".



* NintendoHard: ''Prophesy of Pendor''.

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%% * NintendoHard: ''Prophesy of Pendor''.



* ViolentGlaswegian: ''Gangs of Glasgow''.

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%% * ViolentGlaswegian: ''Gangs of Glasgow''.
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