History Videogame / MountAndBlade

15th Oct '16 12:42:20 PM Psychopompos007
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* ''VideoGame/TheReckoning'' is set in 2019 in the USA after a ZombieApocalypse. It focuses on [[DividedStatesOfAmerica a war bewteen various factions]], including US Army remnants, Confederacy nostalgists, Neo-Nazis, Rednecks, {{Church Militant}}s, several raider factions, etc.
9th Sep '16 9:53:52 PM Mort08
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** ''[[https://forums.taleworlds.com/index.php/board,211.0.html 1755: Old Fronter]],'' also from the creator of ''Old America,'' transports the player to the French and Indian War and is rife with shout-outs to ''TheLastOfTheMohicans.''
** ''[[https://forums.taleworlds.com/index.php/board,245.0.html 1776: American Revolution]]'' is ExactlyWhatItSaysOnTheTin.
3rd Sep '16 11:05:45 AM Morgenthaler
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** ''Kingdom of Swadia'' - HolyRomanEmpire, [[UsefulNotes/{{France}} Kingdom of France]].

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** ''Kingdom of Swadia'' - HolyRomanEmpire, UsefulNotes/HolyRomanEmpire, [[UsefulNotes/{{France}} Kingdom of France]].
3rd Sep '16 7:23:36 AM Morgenthaler
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* EagleSquadron: Prominently featured for almost every faction. The Kingdom of Sweden employs vast numbers of Scottish soldiers and commanders [[AndZoidberg as well as the leader of Brandenburg]], the Polish-Lithuanian Commonwealth receives considerable support from [[TheSoundOfMartialMusic the Imperial army]] and employs [[LesCollaborateurs Registered Cossacks]], and the Crimean Khanate is propped up by expeditionary forces of its' [[UsefulNotes/TurksWithTroops Ottoman Liege.]] Note that while the Poles can recruit Scottish soldiers and the Swedes can recruit Germans, those are highly limited and not likely to feature them heavily.

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* EagleSquadron: Prominently featured for almost every faction. The Kingdom of Sweden employs vast numbers of Scottish soldiers and commanders [[AndZoidberg as well as the leader of Brandenburg]], the Polish-Lithuanian Commonwealth receives considerable support from [[TheSoundOfMartialMusic [[UsefulNotes/TheSoundOfMartialMusic the Imperial army]] and employs [[LesCollaborateurs Registered Cossacks]], and the Crimean Khanate is propped up by expeditionary forces of its' [[UsefulNotes/TurksWithTroops Ottoman Liege.]] Note that while the Poles can recruit Scottish soldiers and the Swedes can recruit Germans, those are highly limited and not likely to feature them heavily.
3rd Sep '16 7:10:26 AM Morgenthaler
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* CadreOfForeignBodyguards: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]

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* CadreOfForeignBodyguards: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic [[UsefulNotes/TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]
26th Aug '16 5:58:28 PM LentilSandEater
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* TheComputerIsACheatingBastard:
** Other lords do not lose anything after being captured, avoid being captured 70% of the time, and are all equipped with some of highest level equipment (even the the most minor lords are armed to the teeth). They also recover their armies rather quickly even if you wiped it out just moments earlier. Granted, they're not always high level units, but they also don't have to walk around to various villages to recruit.
** To be fair, in ''Warband'' the player also has the option to gather basic combatants by spending money on castles they own. Getting to that point from the start [[SelfMadeMan is an entirely different story]].

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* TheComputerIsACheatingBastard:
**
TheComputerIsACheatingBastard: Other lords do not lose anything after being captured, avoid being captured 70% of the time, and are all equipped with some of highest level equipment (even the the most minor lords are armed to the teeth). They also recover their armies rather quickly even if you wiped it out just moments earlier. Granted, they're not always high level units, but they also don't have to walk around to various villages to recruit.
** To be fair, in ''Warband'' the player also has the option to gather basic combatants by spending money on castles they own. Getting to that point from the start [[SelfMadeMan is an entirely different story]].
recruit.
26th Aug '16 5:47:34 PM LentilSandEater
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* LeftJustifiedFantasyMap:
** Both averted and played straight. The compass says the sea is to the north, but the companion's little pieces of lore contradict the compass (which does nothing anyways) in terms of what is in what direction (they roundaboutly indicate the sea is in the west). The compass says the permanently snowy part of the map is to the east while the companion's references to direction put it in the north, so the companions are the more reasonable one.
** [[ShownTheirWork Medieval maps were often oriented so that east was up, because that was the direction of Jerusalem]].

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* LeftJustifiedFantasyMap:
** Both averted and played straight.
LeftJustifiedFantasyMap: The compass says the sea is to the north, but the companion's little pieces of lore contradict the compass (which does nothing anyways) in terms of what is in what direction (they roundaboutly indicate the sea is in the west). The compass says the permanently snowy part of the map is to the east while the companion's references to direction put it in the north, so the companions are the more reasonable one.
** %%** [[ShownTheirWork Medieval maps were often oriented so that east was up, because that was the direction of Jerusalem]].
26th Aug '16 5:45:30 PM LentilSandEater
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* HonorBeforeReason:
** The Rhodoks claimant Lord Kastor of Veluca himself admits that King Graveth is a hero for saving the council from a raiding party, but claims he shouldn't be king because he violated the law against bringing weapons to the council meeting.
** Of course, he might well have organized said raid himself...
** It also doesn't help Graveth that he approached the defenseless council armed, told them of the war party, and then [[{{Blackmail}} told them he wouldn't save them unless they made him king immediately.]] At least, according to Kastor...
* HornyVikings:
** Nords are a subversion, being settled-down and more similar to Danish-like Vikings or proto-Normans. The "Sea Raider" type of bandits fill the niche of the more classical, northerner Vikings, being stereotypical RapePillageAndBurn {{Proud Warrior Race Guy}}s. Both Nords and Sea Raiders use normal undecorated helmets, [[ShownTheirWork mainly the conical and "spectacled" Scandinavian-esque ones]].
** This doesn't really stop either type from screaming things like, "I will drink from your skull!" though.

to:

* HonorBeforeReason:
**
HonorBeforeReason: The Rhodoks claimant Lord Kastor of Veluca himself admits that King Graveth is a hero for saving the council from a raiding party, but claims he shouldn't be king because he violated the law against bringing weapons to the council meeting.
** Of course, he might well have organized said raid himself...
**
meeting. It also doesn't help Graveth that he approached the defenseless council armed, told them of the war party, and then [[{{Blackmail}} told them he wouldn't save them unless they made him king immediately.]] At least, according to Kastor...
* HornyVikings:
**
HornyVikings: Nords are a subversion, an aversion, being settled-down and more similar to Danish-like Vikings or proto-Normans. The "Sea Raider" type of bandits fill the niche of the more classical, northerner Vikings, being stereotypical RapePillageAndBurn {{Proud Warrior Race Guy}}s. Both Nords and Sea Raiders use normal undecorated helmets, [[ShownTheirWork mainly the conical and "spectacled" Scandinavian-esque ones]].
**
ones]]. This doesn't really stop either type from screaming things like, "I will drink from your skull!" though.



* InvisibleWall: All over the place and ''still'' characters can occasionally clip through scenery into places they're not supposed to be.
** Most ridiculously in some of the cities, where there are [[InsurmountableWaistHeightFence Insurmountable Waist High]] ''Broomsticks''.

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* InvisibleWall: All over the place and ''still'' characters can occasionally clip through scenery into places they're not supposed to be.
**
be. Most ridiculously in some of the cities, where there are [[InsurmountableWaistHeightFence Insurmountable Waist High]] ''Broomsticks''.



* KeepTheReward: An option in quite a few quests. Though it only gets you honor, which is a mixed bag (Lords have a higher default disposition if your character has a similar honor score). [[note]]i.e., high honor is ''bad'' when talking to someone with low honor[[/note]]
** Most of the quests that give you a choice in reward, especially if you got them from a village, don't give very big monetary rewards. They do, however, give increased relations, and letting the villagers keep the reward, increases the relations even more. This is essential to keeping a large and well trained army, as higher relation villages give 5x as many troops, often times two or three ranks higher (which is just about the gap between RedshirtAmy and just strong enough to not get killed.

to:

* KeepTheReward: An option in quite a few quests. Though it only gets you honor, which is a mixed bag (Lords have a higher default disposition if your character has a similar honor score). [[note]]i.e., high honor is ''bad'' when talking to someone with low honor[[/note]]
**
honor[[/note]] Most of the quests that give you a choice in reward, especially if you got them from a village, don't give very big monetary rewards. They do, however, give increased relations, and letting the villagers keep the reward, increases the relations even more. This is essential to keeping a large and well trained army, as higher relation villages give 5x as many troops, often times two or three ranks higher (which is just about the gap between RedshirtAmy and just strong enough to not get killed.
26th Aug '16 5:43:21 PM LentilSandEater
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** Your horse probably has great defence stats and can probably have a lot more spears sticking out before it dies.
26th Aug '16 5:33:10 PM LentilSandEater
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** Partially averted, partially played straight. It's easy and profitable to do "dishonorable" missions, such as assassinations, kidnappings, and starting wars, with little consequences aside from ticking off the victims. However, dishonorable acts such as pillaging villages or kicking around the local peasantry will draw the ire of the local Lord, who can usually (At least early-on in the game) kick your tail pretty soundly.

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** Partially averted, partially played straight. It's Downplayed, its's easy and profitable to do "dishonorable" missions, such as assassinations, kidnappings, and starting wars, with little consequences aside from ticking off the victims. However, dishonorable acts such as pillaging villages or kicking around the local peasantry will draw the ire of the local Lord, who can usually (At least early-on in the game) kick your tail pretty soundly.
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