History Videogame / MountAndBlade

18th Apr '16 6:56:28 PM Doug86
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** Some historical characters mentioned in passing also have similar matches - for example, [[AlexanderTheGreat Alixenus the Great]] (a book on whom bolsters your Leadership) or Galerian (an ancient doctor and philosopher, similar to [[http://en.wikipedia.org/wiki/Galen Galen]]).

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** Some historical characters mentioned in passing also have similar matches - for example, [[AlexanderTheGreat [[UsefulNotes/AlexanderTheGreat Alixenus the Great]] (a book on whom bolsters your Leadership) or Galerian (an ancient doctor and philosopher, similar to [[http://en.wikipedia.org/wiki/Galen Galen]]).
5th Apr '16 6:40:52 PM FF32
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* RainOfArrows:
* = Basically what happens if you get enough archers (or crossbowmen), and one of the best tactics you can use if the map permits.

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* RainOfArrows:
* =
RainOfArrows: Basically what happens if you get enough archers (or crossbowmen), and one of the best tactics you can use if the map permits.
3rd Apr '16 2:32:27 AM DarthWalrus
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Added DiffLines:

** Take out a mounted enemy while he's charging full steam. Watch the rider end up rolled over by his mount's corpse.
14th Mar '16 5:30:12 AM Psychopompos007
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Added DiffLines:

* KarlMarxHatesYourGuts: Averted. The game has [[http://mountandblade.wikia.com/wiki/Trade a complex system of price calculations]], which includes supply and demand (selling several times the same supplies to the same merchant results in progressively reduced gains, goods suffering from a shortage can be sold more expansively), as well as taking in account whether a good is needed or not by the local workshops. It basically means that it is indeed possible to gain money by buying supplies in a city to sell them elsewhere; there's actually a feature in the market's menu allowing to estimate which goods can be more profitable to bought here.
30th Jan '16 1:59:32 AM Eyclonus
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Added DiffLines:

*** Gets nastier if it happens to be bandits who captured you in an isolated area, thats a long walk back with likely even more of the bastards spawning to rob you of your dignity. And then we get Steppe Bandits in and near the Khanate who make the above a walk in the park.
13th Jan '16 12:32:18 PM TheNerfGuy
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* PurposefullyOverpowered:

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* PurposefullyOverpowered:PurposelyOverpowered:
12th Jan '16 10:46:22 AM StFan
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** ''Kingdom of Vaegirs'' - [[UsefulNotes/{{Bulgaria}} Empire of Bulgaria]], [[UsefulNotes/{{Moscow}} Grand Duchy of Moscow]], Novgorod Republic, Main/KievanRus.

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** ''Kingdom of Vaegirs'' - [[UsefulNotes/{{Bulgaria}} Empire of Bulgaria]], [[UsefulNotes/{{Moscow}} Grand Duchy of Moscow]], Novgorod Republic, Main/KievanRus.UsefulNotes/KievanRus.
5th Dec '15 12:48:02 PM VenomLancerHae
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* ZergRush: Swadia's main advantage is their overwhelming numbers, with a sizeable number of cavalry attacking the enemy first, followed by an extremely large number of ground troops that gang up on soldiers thanks to starting a full town bigger than every other faction, although it itself is liable to be Zerged on the strategic scale thanks to it's larger size.

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* ZergRush: ZergRush:
**
Swadia's main advantage is their overwhelming numbers, with a sizeable number of cavalry attacking the enemy first, followed by an extremely large number of ground troops that gang up on soldiers thanks to starting a full town bigger than every other faction, although it itself is liable to be Zerged on the strategic scale thanks to it's larger size.



* CycleOfHurting: An especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the [[WhatWereYouThinking developers though it was a good idea to not allow the player to access the main menu during battle]], the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game.

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* CycleOfHurting: An CycleOfHurting:
**An
especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the [[WhatWereYouThinking developers though it was a good idea to not allow the player to access the main menu during battle]], the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game.



* GameFavoredGender: While the starting stats still favor females, the politics system favors males and up front tells you at character creation that non-noble non-males are the equivalent of a SelfImposedChallenge.

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* GameFavoredGender: GameFavoredGender:
**
While the starting stats still favor females, the politics system favors males and up front tells you at character creation that non-noble non-males are the equivalent of a SelfImposedChallenge.



* MookMaker: Bandit parties are now spawned by bandit hideouts, which can be assaulted to temporarily clear an area of banditry.

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* MookMaker: MookMaker:
**
Bandit parties are now spawned by bandit hideouts, which can be assaulted to temporarily clear an area of banditry.



* PurelyAestheticGender: Averted. Women have pretty much the same stats and gain experience at the same rate as men, but the new political system is heavily geared towards males and women have a pretty hard time climbing the social ladder.

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* PurelyAestheticGender: PurelyAestheticGender:
**
Averted. Women have pretty much the same stats and gain experience at the same rate as men, but the new political system is heavily geared towards males and women have a pretty hard time climbing the social ladder.



* ATeamFiring[=/=]ImperialStormtrooperMarksmanshipAcademy: A firing line of rookie troopers can fail to hit an entire army. A natural consequence of using black powder muskets, which historically ''were'' that inaccurate.

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* ATeamFiring[=/=]ImperialStormtrooperMarksmanshipAcademy: ATeamFiring:
**
A firing line of rookie troopers can fail to hit an entire army. A natural consequence of using black powder muskets, which historically ''were'' that inaccurate.



* BlownAcrossTheRoom: A decent bodyshot with a pistol can send a bandit corpse flying a foot or two, and it goes up from there until some routed brigand gets shot in the back with one of the bigger muskets and gets sent flying forward like he was hit by a car.
** Now fixed. Enemy soldiers usually slump down and ragdoll reasonably.
* CadreOfForeignBodyguards[=/=]PraetorianGuard: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]

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* BlownAcrossTheRoom: A decent bodyshot with a pistol can send a bandit corpse flying a foot or two, and it goes up from there until some routed brigand gets shot in the back with one of the bigger muskets and gets sent flying forward like he was hit by a car.
** Now
car. However, it was fixed. Enemy soldiers usually slump down and ragdoll reasonably.
* CadreOfForeignBodyguards[=/=]PraetorianGuard: CadreOfForeignBodyguards: King Jan Kashmir of Poland heavily relies on [[TheSoundOfMartialMusic German Imperial]] soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland [[spoiler: and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime.]] Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete PraetorianGuard [[spoiler: or as uniformly antagonistic.]]



* [[DutchmenWithDestroyers Dutchmen with Double Barreled Guns]]: They are not directly present in the game, but they serve as the source for most of the [[InfinityPlusOneSword top level firearms that are.]] They provide the very best carbines and pistols in the game, coming in both double and single shot forms.



* UsefulNotes/PolesWithPoleaxes: Polish Hussars in all their glory.



* [[SwedesWithCoolPlanes Swedes With Cool Plates]]: The Swedish army in its' heyday of glory. Fresh from the ThirtyYearsWar with experienced commanders and solid troops from Sweden, Finland, and Scotland. Also equipped with heavier armor than most factions and some of the best gunpowder in the game, it can be a fire-spitting armored bulldozer. Heroes fighting for Poland in The Deluge quest are well advised to [[TacticalWithdrawal run]] from fights you don't have to get into. [[spoiler:Particularly when the Swedish army marches forth in the form of a thousand-man strong respawning army]].



* [[UsefulNotes/TurksWithTroops Tatars With Troops]] The Crimean Khanate relies upon lightning-fast horse archers capable of unleashing an awful lot of arrows to whoever mess with them while outrunning anyone who tries to strike back. Also, they have Janissary infantrymen given by the Ottoman Empire.
* [[spoiler: TheHeroDies: Your hero always ends up dead at the end of The Deluge questline; the only difference is how it happens and what you leave behind. At the most extreme case, this happens in the quest's "golden ending" at the hands of a single assassin after you've conquered the entire map. Because apparently someone who is functionally immortal in the game, has cut their teeth fighting the BadassArmy of Sweden and spreading an empire from Siberia to Prussia can die suddenly at the hands of an assassin you would probably be able to beat down in actual gameplay.]]

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* [[UsefulNotes/TurksWithTroops Tatars With Troops]] The Crimean Khanate relies upon lightning-fast horse archers capable of unleashing an awful lot of arrows to whoever mess with them while outrunning anyone who tries to strike back. Also, they have Janissary infantrymen given by the Ottoman Empire.
* [[spoiler:
TheHeroDies: Your [[spoiler:Your hero always ends up dead at the end of The Deluge questline; the only difference is how it happens and what you leave behind. At the most extreme case, this happens in the quest's "golden ending" at the hands of a single assassin after you've conquered the entire map. Because apparently someone who is functionally immortal in the game, has cut their teeth fighting the BadassArmy of Sweden and spreading an empire from Siberia to Prussia can die suddenly at the hands of an assassin you would probably be able to beat down in actual gameplay.]]



* TsaristRussia/[[RussiansWithRifles Muscovites With Muskets]]: Recently reformed with the Romanovs in power now. Also, they have the [[http://en.wikipedia.org/wiki/Streltsy Streltsy]][[http://andresh.ru/images/sav/oruzhie/streltsy2.jpg (musketeers with poleaxes)]] although we can't see them resting their guns on axes due to limitations of the game mechanics, nonetheless their axes makes them formidable in melee combat.
* [[UsefulNotes/UkrainiansWithDepletedUranium Ukrainians With Unarmored Horsemen]]/{{Cossacks}} The game is set in the [[http://en.wikipedia.org/wiki/Khmelnytsky_Uprising Khmelnytsky Uprising]] & the Ukrainian Cossack Hetmanate is one of the major factions. Outside the Hetmanate are Polish Registered Cossacks, Russian Don Cossacks, & some Cossack raiders.
** While the Ukrainian Cossacks are generally unarmored light cavalry & infantry, some of their leaders wear chainmail.
** The player can construct a [[http://en.wikipedia.org/wiki/Laager wagon-fort]], a common Cossack method of defense owing to their mobile nature.



* CoolHelmet[=/=]NiceHat: New headgear is a common feature in several mods. ''The Wedding Dance'' explicitly tells in its new features' list that the mod adds lots of "silly hats".

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* CoolHelmet[=/=]NiceHat: NiceHat:
**
New headgear is a common feature in several mods. ''The Wedding Dance'' explicitly tells in its new features' list that the mod adds lots of "silly hats".



* NintendoHard: ''Prophesy of Pendor''.

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%% * NintendoHard: ''Prophesy of Pendor''.



* ViolentGlaswegian: ''Gangs of Glasgow''.

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%% * ViolentGlaswegian: ''Gangs of Glasgow''.
5th Dec '15 12:33:55 PM VenomLancerHae
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* ActuallyFourMooks / PartyInMyPocket: The game does this on the worldmap, but the actual number of troops + prisoners is displayed alongside the sprite, and as you get closer, you can see the number and type of troops in each party. The exact same system is applied to each of the parties ingame, including the player's one.
* ActionGirl: Lady Isolla of Suno, Arwa the Pearled One, and a few of the companions (Ymira, Klethi, Deshavi, Katrin, Matheld). And the player, if they so choose.
* AdamSmithHatesYourGuts: Items you buy are generally really expensive, especially high end armor. But if you sell said gear back to the merchants later, they'll only offer you a tiny fraction of the cost. The trading skill mitigates this, but either way unless you obtained said loot from fighting, don't expect to get back what you paid for it.

to:

* ActuallyFourMooks / PartyInMyPocket: ActuallyFourMooks: The game does this on the worldmap, but the actual number of troops + prisoners is displayed alongside the sprite, and as you get closer, you can see the number and type of troops in each party. The exact same system is applied to each of the parties ingame, including the player's one.
%% * ActionGirl: Lady Isolla of Suno, Arwa the Pearled One, and a few of the companions (Ymira, Klethi, Deshavi, Katrin, Matheld). And the player, if they so choose.
* AdamSmithHatesYourGuts: AdamSmithHatesYourGuts:
**
Items you buy are generally really expensive, especially high end armor. But if you sell said gear back to the merchants later, they'll only offer you a tiny fraction of the cost. The trading skill mitigates this, but either way unless you obtained said loot from fighting, don't expect to get back what you paid for it.



* AmusingInjuries: Can occur when your character or your horse is impaled with a lot of arrows and thrown weapons. Nothing like riding a horse that has five thrown spears sticking out of it, while your character becomes a human pincushion with multiple arrows sticking out.

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* AmusingInjuries: AmusingInjuries:
**
Can occur when your character or your horse is impaled with a lot of arrows and thrown weapons. Nothing like riding a horse that has five thrown spears sticking out of it, while your character becomes a human pincushion with multiple arrows sticking out.



* AnachronismStew: As far as all the medieval weapons and armour go, [[ShownTheirWork they are portrayed very accurately, including their proper names]]. The only [[AcceptableBreaksFromReality exception to this rule]] would be that [[WeaponsKitchenSink they come from]] [[DarkAgeEurope slightly]] [[TheLowMiddleAges different]] [[TheHighMiddleAges time]] [[TheLateMiddleAges periods]] of TheMiddleAges).

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* AnachronismStew: AnachronismStew:
**
As far as all the medieval weapons and armour go, [[ShownTheirWork they are portrayed very accurately, including their proper names]]. The only [[AcceptableBreaksFromReality exception to this rule]] would be that [[WeaponsKitchenSink they come from]] [[DarkAgeEurope slightly]] [[TheLowMiddleAges different]] [[TheHighMiddleAges time]] [[TheLateMiddleAges periods]] of TheMiddleAges).



* AnnoyingArrows: Played straight except for headshots, usually. Though there's still sometimes the amusing sight of one of the tougher units charging on with an arrow sticking out of his eye. Hey, at least the flinching animation can interrupt the attack animation of an incoming cavalier and save your life.

to:

* AnnoyingArrows: AnnoyingArrows:
**
Played straight except for headshots, usually. Though there's still sometimes the amusing sight of one of the tougher units charging on with an arrow sticking out of his eye. Hey, at least the flinching animation can interrupt the attack animation of an incoming cavalier and save your life.



* ArbitraryHeadcountLimit: Averted, the limit is based on skills and renown. It's still strangely specific, but at least it's based on something.

to:

* ArbitraryHeadcountLimit: ArbitraryHeadcountLimit:
**
Averted, the limit is based on skills and renown. It's still strangely specific, but at least it's based on something.



* ArtificialStupidity: Enemy and ally AI is lacking. Riding close by enemies attempting to reach your archers will cause them to either drop their own bows and pull out melee weapons, or turn around and leave their back unshielded, letting your own archers nail them.

to:

* ArtificialStupidity: ArtificialStupidity:
**
Enemy and ally AI is lacking. Riding close by enemies attempting to reach your archers will cause them to either drop their own bows and pull out melee weapons, or turn around and leave their back unshielded, letting your own archers nail them.



* AuthorityEqualsAsskicking: A common occurrence with the faction lords, who after all lead armies as part of their job description. Specific levels of asskickery vary between individuals, but most can outfight their own elite troops. If you see someone with distinctive armor riding around the battlefield scything down your troops ''with an actual scythe'', it's probably a lord.

to:

* AuthorityEqualsAsskicking: AuthorityEqualsAsskicking:
**
A common occurrence with the faction lords, who after all lead armies as part of their job description. Specific levels of asskickery vary between individuals, but most can outfight their own elite troops. If you see someone with distinctive armor riding around the battlefield scything down your troops ''with an actual scythe'', it's probably a lord.



* AutomatonHorses: Horses are basically treated like any other equippable item, never tire, never panic, and are perfectly willing to run headlong into obstacles like walls or trees at full speed unless steered clear by the player. They can be injured in battle, though, and have a chance of becoming lame or dying when they run out of HitPoints. They also have their own AI while not being ridden and will bolt off if hit.

to:

* AutomatonHorses: AutomatonHorses:
**
Horses are basically treated like any other equippable item, never tire, never panic, and are perfectly willing to run headlong into obstacles like walls or trees at full speed unless steered clear by the player. They can be injured in battle, though, and have a chance of becoming lame or dying when they run out of HitPoints. They also have their own AI while not being ridden and will bolt off if hit.



* BeingGoodSucks: The benefits of having a high honor are dubious at best. You have to turn down often needed rewards for quests, release valuable prisoners, skip lucrative quests, refrain from beating down on the peasantry, and make enemies of the "dishonorable" nobles across the realm. All to make friends with some "honorable" ones. And prior to ''Warband'', it didn't even properly do that.

to:

* BeingGoodSucks: BeingGoodSucks:
**
The benefits of having a high honor are dubious at best. You have to turn down often needed rewards for quests, release valuable prisoners, skip lucrative quests, refrain from beating down on the peasantry, and make enemies of the "dishonorable" nobles across the realm. All to make friends with some "honorable" ones. And prior to ''Warband'', it didn't even properly do that.



* BeingEvilSucks: Partially averted, partially played straight. It's easy and profitable to do "dishonorable" missions, such as assassinations, kidnappings, and starting wars, with little consequences aside from ticking off the victims. However, dishonorable acts such as pillaging villages or kicking around the local peasantry will draw the ire of the local Lord, who can usually (At least early-on in the game) kick your tail pretty soundly.

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* BeingEvilSucks: BeingEvilSucks:
**
Partially averted, partially played straight. It's easy and profitable to do "dishonorable" missions, such as assassinations, kidnappings, and starting wars, with little consequences aside from ticking off the victims. However, dishonorable acts such as pillaging villages or kicking around the local peasantry will draw the ire of the local Lord, who can usually (At least early-on in the game) kick your tail pretty soundly.



* BoxedCrook: You can recruit captured looters, bandits, and their ilk into your warband. Since they tend to be lower-tier troops and take quite a bit of extra effort to level up compared to recruits and mercenaries, they're often useful for little more than cheap cannon fodder to preserve the rest of your army.

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* BoxedCrook: BoxedCrook:
**
You can recruit captured looters, bandits, and their ilk into your warband. Since they tend to be lower-tier troops and take quite a bit of extra effort to level up compared to recruits and mercenaries, they're often useful for little more than cheap cannon fodder to preserve the rest of your army.



* [[ChoiceOfTwoWeapons Choice of Four Weapons]]: You have four weapon/shield slots to do everything you need done.

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* [[ChoiceOfTwoWeapons Choice of Four Weapons]]: ChoiceOfTwoWeapons: You have four weapon/shield slots to do everything you need done.



* ConstructedWorld: Calradia.

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%% * ConstructedWorld: Calradia.



* ContinuingIsPainful: Just escaped capture? Well, you can try not reloading a save, but you will have likely lost valuable and rare equipment, a sizable chunk of money, and all of your soldiers and companions. And your companions could be waiting for you in any tavern on all of Calradia.

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* ContinuingIsPainful: ContinuingIsPainful:
**
Just escaped capture? Well, you can try not reloading a save, but you will have likely lost valuable and rare equipment, a sizable chunk of money, and all of your soldiers and companions. And your companions could be waiting for you in any tavern on all of Calradia.



* CriticalExistenceFailure: Characters become bloodier as they take damage, but their performance is unaffected.

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* CriticalExistenceFailure: CriticalExistenceFailure:
**
Characters become bloodier as they take damage, but their performance is unaffected.



* CulturalPosturing: The citizens of Rhodoks are [[InformedAttribute supposedly]] very proud of the fact that they live in the only ElectiveMonarchy in Calradia.

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* CulturalPosturing: CulturalPosturing:
**
The citizens of Rhodoks are [[InformedAttribute supposedly]] very proud of the fact that they live in the only ElectiveMonarchy in Calradia.



* DeliberateValuesDissonance: Calradia is a sexist land (though it is only briefly touched on before ''Warband'') where even the lords that have been established through dialogue as being just and honorable have no qualms with raiding caravans, burning and plundering villages and attacking helpless traveling farmers, provided they belong to an enemy faction.

to:

* DeliberateValuesDissonance: DeliberateValuesDissonance:
**
Calradia is a sexist land (though it is only briefly touched on before ''Warband'') where even the lords that have been established through dialogue as being just and honorable have no qualms with raiding caravans, burning and plundering villages and attacking helpless traveling farmers, provided they belong to an enemy faction.



* DepartmentOfRedundancyDepartment: You can find a Ragged Ragged Outfit.

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* DepartmentOfRedundancyDepartment: DepartmentOfRedundancyDepartment:
**
You can find a Ragged Ragged Outfit.



* DropTheHammer: In ''Warband'', the Rhodok's array of hammers. They also deal a ridiculous amount of damage and ignore shields completely making them quite popular in multiplayer siege battles for clearing besiegers off ladders or holding of a tide of attackers pouring forth from a siege tower.

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* DropTheHammer: DropTheHammer:
**
In ''Warband'', the Rhodok's array of hammers. They also deal a ridiculous amount of damage and ignore shields completely making them quite popular in multiplayer siege battles for clearing besiegers off ladders or holding of a tide of attackers pouring forth from a siege tower.



* DummiedOut: Firearms and things that were in earlier releases but patched out.
** They can be brought back by changing a single value in the module.ini file[[note]]display_wp_firearms, if you were wondering[[/note]]. Same with the black knight armor, though the {{Black Knight}}s themselves are still out.

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* DummiedOut: DummiedOut:
**
Firearms and things that were in earlier releases but patched out.
**
out. They can be brought back by changing a single value in the module.ini file[[note]]display_wp_firearms, if you were wondering[[/note]]. wondering[[/note]].
**
Same with the black knight armor, though the {{Black Knight}}s themselves are still out.



* EnemyExchangeProgram: Villages that changed ownership still produce troops of the faction they originally belonged to, even when that faction no longer exists. When a faction is defeated and its lords disperse, they also retain and are able to recruit troops of their original faction even in service of their new masters.

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* EnemyExchangeProgram: EnemyExchangeProgram:
**
Villages that changed ownership still produce troops of the faction they originally belonged to, even when that faction no longer exists. When a faction is defeated and its lords disperse, they also retain and are able to recruit troops of their original faction even in service of their new masters.



* FoeTossingCharge: With a sufficiently heavy horse, a high Riding skill, and relatively flat terrain, you can simply ride ''through'' a throng of enemies instead of around them.

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* FoeTossingCharge: FoeTossingCharge:
**
With a sufficiently heavy horse, a high Riding skill, and relatively flat terrain, you can simply ride ''through'' a throng of enemies instead of around them.



* FriendlyFireproof: Played straight for melee weapons, averted for ranged weapons.

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* FriendlyFireproof: FriendlyFireproof:
**
Played straight for melee weapons, averted for ranged weapons.



* GameBreakingBug: Putting points into your shield skill allows you to raise your shield faster and also increases its coverage ([[HitboxDissonance making it 'larger']]). But it does this for ''all'' shields, yours as well as those carried by other characters. Especially annoying for archer characters, who need to be able to reliably shoot around enemy shields.

to:

* GameBreakingBug: GameBreakingBug:
**
Putting points into your shield skill allows you to raise your shield faster and also increases its coverage ([[HitboxDissonance making it 'larger']]). But it does this for ''all'' shields, yours as well as those carried by other characters. Especially annoying for archer characters, who need to be able to reliably shoot around enemy shields.



* GenderBender: Gender from the neck-down is altered by what armor is being worn. Also appears in some Fantasy mods (men with female voices) as an unintended consequence of the way the game handles the genders.

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* GenderBender: GenderBender:
**
Gender from the neck-down is altered by what armor is being worn. Also appears in some Fantasy mods (men with female voices) as an unintended consequence of the way the game handles the genders.



* GunsAreUseless: Averted in ''With Fire And Sword'', where guns are extremely powerful: the gun you start the game with will kill most bandit-type enemies in one shot, and getting hit by a gun with your starting armor can easily kill you. The drawback is that they take a very long time to load, even with simple pistol weapons, and if you're on foot, that's a ''very bad thing'' (on a horse, you can at least continue to dodge effectively).

to:

* GunsAreUseless: GunsAreUseless:
**
Averted in ''With Fire And Sword'', where guns are extremely powerful: the gun you start the game with will kill most bandit-type enemies in one shot, and getting hit by a gun with your starting armor can easily kill you. The drawback is that they take a very long time to load, even with simple pistol weapons, and if you're on foot, that's a ''very bad thing'' (on a horse, you can at least continue to dodge effectively).



* HitboxDissonance: Shields are immaterial unless the block key is held down, lots of minor discrepancies as well.

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* HitboxDissonance: HitboxDissonance:
**
Shields are immaterial unless the block key is held down, lots of minor discrepancies as well.



* HitPoints: Everyone has em, though sometimes in a very odd way. My horse seems to have a spear through its head, why is it still running around?

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* HitPoints: HitPoints:
**
Everyone has em, them, though sometimes in a very odd way. My horse seems to have a spear through its head, why is it still running around?



* HonorBeforeReason: The Rhodoks claimant Lord Kastor of Veluca himself admits that King Graveth is a hero for saving the council from a raiding party, but claims he shouldn't be king because he violated the law against bringing weapons to the council meeting.

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* HonorBeforeReason: HonorBeforeReason:
**
The Rhodoks claimant Lord Kastor of Veluca himself admits that King Graveth is a hero for saving the council from a raiding party, but claims he shouldn't be king because he violated the law against bringing weapons to the council meeting.



*** It also doesn't help Graveth that he approached the defenseless council armed, told them of the war party, and then [[{{Blackmail}} told them he wouldn't save them unless they made him king immediately.]] At least, according to Kastor...
* HornyVikings: Nords are a subversion, being settled-down and more similar to Danish-like Vikings or proto-Normans. The "Sea Raider" type of bandits fill the niche of the more classical, northerner Vikings, being stereotypical RapePillageAndBurn {{Proud Warrior Race Guy}}s. Both Nords and Sea Raiders use normal undecorated helmets, [[ShownTheirWork mainly the conical and "spectacled" Scandinavian-esque ones]].

to:

*** ** It also doesn't help Graveth that he approached the defenseless council armed, told them of the war party, and then [[{{Blackmail}} told them he wouldn't save them unless they made him king immediately.]] At least, according to Kastor...
* HornyVikings: HornyVikings:
**
Nords are a subversion, being settled-down and more similar to Danish-like Vikings or proto-Normans. The "Sea Raider" type of bandits fill the niche of the more classical, northerner Vikings, being stereotypical RapePillageAndBurn {{Proud Warrior Race Guy}}s. Both Nords and Sea Raiders use normal undecorated helmets, [[ShownTheirWork mainly the conical and "spectacled" Scandinavian-esque ones]].



* ImplausibleFencingPowers: Because spears wielded one handed can only thrust, a player armed with a short sword can parry entire groups of spearman's attack by holding block and keeping their back to a wall (or constantly moving back).

to:

* ImplausibleFencingPowers: ImplausibleFencingPowers:
**
Because spears wielded one handed can only thrust, a player armed with a short sword can parry entire groups of spearman's attack by holding block and keeping their back to a wall (or constantly moving back).



* LazyBackup: Combine the fact that [[WeCannotGoOnWithoutYou your side automatically loses]] if your character is knocked out with the fact that sieges are done in stages and losing at any stage ends the siege unsuccessfully, and you can get into some seriously weird situations where your guys retreat, dragging your unconscious body out of the castle, through the town, up the walls, and down the siege tower ramp, just because you got knocked out by literally the last defender in the last room of the castle. And then they dismantle the tower, so you have to build a new one.

to:

* LazyBackup: LazyBackup:
**
Combine the fact that [[WeCannotGoOnWithoutYou your side automatically loses]] if your character is knocked out with the fact that sieges are done in stages and losing at any stage ends the siege unsuccessfully, and you can get into some seriously weird situations where your guys retreat, dragging your unconscious body out of the castle, through the town, up the walls, and down the siege tower ramp, just because you got knocked out by literally the last defender in the last room of the castle. And then they dismantle the tower, so you have to build a new one.



* LeftJustifiedFantasyMap: Both averted and played straight. The compass says the sea is to the north, but the companion's little pieces of lore contradict the compass (which does nothing anyways) in terms of what is in what direction (they roundaboutly indicate the sea is in the west). The compass says the permanently snowy part of the map is to the east while the companion's references to direction put it in the north, so the companions are the more reasonable one.
** [[WildMassGuess Perhaps on this world the magnetic poles are perpendicular to the geographic poles]].

to:

* LeftJustifiedFantasyMap: LeftJustifiedFantasyMap:
**
Both averted and played straight. The compass says the sea is to the north, but the companion's little pieces of lore contradict the compass (which does nothing anyways) in terms of what is in what direction (they roundaboutly indicate the sea is in the west). The compass says the permanently snowy part of the map is to the east while the companion's references to direction put it in the north, so the companions are the more reasonable one.
** [[WildMassGuess Perhaps on this world the magnetic poles are perpendicular to the geographic poles]].
one.



* LuckBasedMission: The arena and tournament matches are this to an extent due to every participants' equipment being randomly assigned. It is possible for the player to be doomed to a loss at the beginning if he is assigned equipment he is not proficient with, or worse, a bow. (Though waiting until someone goes down or, if you're good enough, shooting them down first, before nicking their melee weapon can create an effective bow/melee combo.) ''Warband'' helped this a little bit, by allowing players to wield Throwing weapons in the melee and giving archers in the Arenas a tiny dagger.

to:

* LuckBasedMission: LuckBasedMission:
**
The arena and tournament matches are this to an extent due to every participants' equipment being randomly assigned. It is possible for the player to be doomed to a loss at the beginning if he is assigned equipment he is not proficient with, or worse, a bow. (Though waiting until someone goes down or, if you're good enough, shooting them down first, before nicking their melee weapon can create an effective bow/melee combo.) ''Warband'' helped this a little bit, by allowing players to wield Throwing weapons in the melee and giving archers in the Arenas a tiny dagger.



* MagikarpPower: Ymira may seem completely useless, being level 1 and having nothing but a kitchen knife to defend herself. But, precisely because she's level 1 and has very few pre-assigned skill points, with patience she can be trained to be highly effective in any area the player chooses for her.

to:

* MagikarpPower: MagikarpPower:
**
Ymira may seem completely useless, being level 1 and having nothing but a kitchen knife to defend herself. But, precisely because she's level 1 and has very few pre-assigned skill points, with patience she can be trained to be highly effective in any area the player chooses for her.



* MookChivalry: Entirely averted. Once de-horsed, infantry will frequently swarm you from all sides, sometimes so thickly you can't move. The only defense is to backpedal and hope your shield up until TheCavalry arrive to spread them out a bit.

to:

* MookChivalry: MookChivalry:
**
Entirely averted. Once de-horsed, infantry will frequently swarm you from all sides, sometimes so thickly you can't move. The only defense is to backpedal and hope your shield up until TheCavalry arrive to spread them out a bit.



* MovesetClone: Swadia and Vaegir share a troop tree layout and wider range of units. Swadia has crossbowmen while the Vaegirs get bowmen, Swadia's cavalry and infantry is better armored but less damaging. However, the similarities end there, and their tactics are completely different (Swadia is the JackOfAllStats faction, while the Vaegirs are [[GlassCannon Glass]] [[FragileSpeedster Speedsters]].

to:

* MovesetClone: MovesetClone:
**
Swadia and Vaegir share a troop tree layout and wider range of units. Swadia has crossbowmen while the Vaegirs get bowmen, Swadia's cavalry and infantry is better armored but less damaging. However, the similarities end there, and their tactics are completely different (Swadia is the JackOfAllStats faction, while the Vaegirs are [[GlassCannon Glass]] [[FragileSpeedster Speedsters]].



* MutuallyExclusivePartyMembers: Each NPC companion has two others that they don't get along with, and will eventually make this known to you. If multiple members of the party are antagonistic and/or morale is low, some may eventually leave (take your stuff back before they do).

to:

* MutuallyExclusivePartyMembers: MutuallyExclusivePartyMembers:
**
Each NPC companion has two others that they don't get along with, and will eventually make this known to you. If multiple members of the party are antagonistic and/or morale is low, some may eventually leave (take your stuff back before they do).



* MyRulesAreNotYourRules: Every time you lose a battle, you get taken prisoner and dragged around for a while; however, whenever an NPC Lord loses, he gets away 80% of the time, and then he's nowhere to be seen.

to:

* MyRulesAreNotYourRules: MyRulesAreNotYourRules:
**
Every time you lose a battle, you get taken prisoner and dragged around for a while; however, whenever an NPC Lord loses, he gets away 80% of the time, and then he's nowhere to be seen.



* {{Nerf}}: Horse archer player characters can no longer access an infinite supply of arrows by running to and from their baggage thanks to a patch; you have the arrows you start with and any spares you left in your baggage train. This prevents players from simply picking off entire infantry armies on their lonesome at level one.

to:

* {{Nerf}}: {{Nerf}}:
**
Horse archer player characters can no longer access an infinite supply of arrows by running to and from their baggage thanks to a patch; you have the arrows you start with and any spares you left in your baggage train. This prevents players from simply picking off entire infantry armies on their lonesome at level one.



* NoArcInArchery: Averted. Arrows, bolts, and thrown weapons need to be properly aimed taking into account distance, relative speed and altitude, and weapon arcing. The game's log rates the shot's difficulty if you hit, based on these elements.

to:

* NoArcInArchery: NoArcInArchery:
**
Averted. Arrows, bolts, and thrown weapons need to be properly aimed taking into account distance, relative speed and altitude, and weapon arcing. The game's log rates the shot's difficulty if you hit, based on these elements.



* OneManArmy: The player character. While getting between more than one enemy is almost always [[strike:death]] capture, it is quite effective to run ahead of your army and slaughter enemy troops by hit and run tactics (lightly armoured troops will normally die in one hit), often killing a platoon of enemies before they are in range of your men.

to:

* OneManArmy: OneManArmy:
**
The player character. While getting between more than one enemy is almost always [[strike:death]] capture, it is quite effective to run ahead of your army and slaughter enemy troops by hit and run tactics (lightly armoured troops will normally die in one hit), often killing a platoon of enemies before they are in range of your men.



* PeninsulaOfPowerLeveling: The forest at the Rhodok/Swadian border (the "Woods of Ehlerdah") is infested with ''lots'' of bandits and deserters in terrain that often works against them (A hilly area against a primarily archer and mounted force when the AI can't understand to put its archers at the top of a hill). It is noted in-game by some companions as being thick with outlaws.

to:

* PeninsulaOfPowerLeveling: PeninsulaOfPowerLeveling:
**
The forest at the Rhodok/Swadian border (the "Woods of Ehlerdah") is infested with ''lots'' of bandits and deserters in terrain that often works against them (A hilly area against a primarily archer and mounted force when the AI can't understand to put its archers at the top of a hill). It is noted in-game by some companions as being thick with outlaws.



* PaddedSumoGameplay: K.O. eachother's horses in a jousting tournament? You might as well try to kill the other guy by starvation.

to:

* PaddedSumoGameplay: PaddedSumoGameplay:
**
K.O. eachother's each other's horses in a jousting tournament? You might as well try to kill the other guy by starvation.



* PauseScumming: In any battle whether you are fighting in a battlefield or sieging/defending a castle, you can notably increase the number of troops on your side making attacking armies that are 7 times your size a walk in the park.
*** The battle size can be changed from anywhere between 30 to 150 (without mods), so you start a battle with the minimum size -pause- then set the size to max, you then unpause for a second and pause again so you get a decent number of reinforcements and the enemies get nothing, reset the battle size to the minimum and the enemy only get reinforcements in small groups after most of them are down.

to:

* PauseScumming: PauseScumming:
**
In any battle whether you are fighting in a battlefield or sieging/defending a castle, you can notably increase the number of troops on your side making attacking armies that are 7 times your size a walk in the park.
*** ** The battle size can be changed from anywhere between 30 to 150 (without mods), so you start a battle with the minimum size -pause- then set the size to max, you then unpause for a second and pause again so you get a decent number of reinforcements and the enemies get nothing, reset the battle size to the minimum and the enemy only get reinforcements in small groups after most of them are down.



* PurposefullyOverpowered: Cavalry dominates most battles without conditions working against them (hills, sieges).

to:

* PurposefullyOverpowered: PurposefullyOverpowered:
**
Cavalry dominates most battles without conditions working against them (hills, sieges).



* ProudWarriorRaceGuy: Several, notably Baheshtur and Matheld.

to:

* ProudWarriorRaceGuy: ProudWarriorRaceGuy:
**
Several, notably Baheshtur and Matheld.



* PurelyAestheticGender: Very slightly averted, in that gender will affect a player's initial stats. However, the female [=NPCs=] are oppressed, and the female player character is not (in gameplay anyways, escaping such is an option for motivations in the background questions at the start of the game).

to:

* PurelyAestheticGender: PurelyAestheticGender:
**
Very slightly averted, in that gender will affect a player's initial stats. However, the female [=NPCs=] are oppressed, and the female player character is not (in gameplay anyways, escaping such is an option for motivations in the background questions at the start of the game).



* RainOfArrows: Basically what happens if you get enough archers (or crossbowmen), and one of the best tactics you can use if the map permits.

to:

* RainOfArrows: RainOfArrows:
*=
Basically what happens if you get enough archers (or crossbowmen), and one of the best tactics you can use if the map permits.



* RedshirtArmy: Your soldiers, as well as the soldiers of every other lord.

to:

* RedshirtArmy: RedshirtArmy:
**
Your soldiers, as well as the soldiers of every other lord.



* RoyalsWhoActuallyDoSomething: Kings and lords actively participate in combat.
** But as noted above, cannot be killed.
*** You'll still want to aim for them first when you can, they are almost unilaterally the best equipped enemies and so can deliver the most beatdown on your own troops. Mostly. They also have the highest skills, most especially Tactics, which can result in you being badly outmatched if you lack a good tactician of your own.

to:

* RoyalsWhoActuallyDoSomething: RoyalsWhoActuallyDoSomething:
**
Kings and lords actively participate in combat.
**
combat. But as noted above, cannot be killed.
***
killed You'll still want to aim for them first when you can, they are almost unilaterally the best equipped enemies and so can deliver the most beatdown on your own troops. Mostly. They also have the highest skills, most especially Tactics, which can result in you being badly outmatched if you lack a good tactician of your own.



* SmallNameBigEgo: 'Baron' Rolf, Nizar.
* SociopathicHero: Klethi

to:

%% * SmallNameBigEgo: 'Baron' Rolf, Nizar.
%% * SociopathicHero: Klethi



* StrategyRPG
* StormingTheCastle: The most common method of expanding your territory.

to:

%% * StrategyRPG
* StormingTheCastle: StormingTheCastle:
**
The most common method of expanding your territory.



* SuicidalOverconfidence: The combat AI will charge into any enemy. Even if COMPLETELY outmatched (IE: Peasants vs Knights) Averted on the overmap, though, unless they vastly outnumber your army size. In which case the trope is played straight, as your ten high level cavalry units and yourself will probably wipe out those forty looters pretty quickly.

to:

* SuicidalOverconfidence: SuicidalOverconfidence:
**
The combat AI will charge into any enemy. Even if COMPLETELY outmatched (IE: Peasants vs Knights) Averted on the overmap, though, unless they vastly outnumber your army size. In which case the trope is played straight, as your ten high level cavalry units and yourself will probably wipe out those forty looters pretty quickly.



* TakeYourTime: While all non-rebellion quests have a time limit, with the exception of orders given by your faction's marshal, they are all ''very'' generous (such as a month to deliver a letter somewhere a day and a half away at most)

to:

* TakeYourTime: TakeYourTime:
**
While all non-rebellion quests have a time limit, with the exception of orders given by your faction's marshal, they are all ''very'' generous (such as a month to deliver a letter somewhere a day and a half away at most)



* TheAllSeeingAI: Computer-controlled ranged troops see perfectly through fog, shooting at you long before you get close enough to see them. Fortunately the same applies to your hirelings.

to:

* TheAllSeeingAI: TheAllSeeingAI:
**
Computer-controlled ranged troops see perfectly through fog, shooting at you long before you get close enough to see them. Fortunately the same applies to your hirelings.



* TheAtoner: Firentis.
* TheComputerIsACheatingBastard: As stated above in the ContinuingIsPainful entry, other lords do not lose anything after being captured, avoid being captured 70% of the time, and are all equipped with some of highest level equipment (even the the most minor lords are armed to the teeth). They also recover their armies rather quickly even if you wiped it out just moments earlier. Granted, they're not always high level units, but they also don't have to walk around to various villages to recruit.

to:

%% * TheAtoner: Firentis.
* TheComputerIsACheatingBastard: As stated above in the ContinuingIsPainful entry, other TheComputerIsACheatingBastard:
** Other
lords do not lose anything after being captured, avoid being captured 70% of the time, and are all equipped with some of highest level equipment (even the the most minor lords are armed to the teeth). They also recover their armies rather quickly even if you wiped it out just moments earlier. Granted, they're not always high level units, but they also don't have to walk around to various villages to recruit.



* UselessUsefulNonCombatAbilities: Persuade is used for about two, three quests in the whole game and even there only has a limited impact. It does have some use for keeping many companions though, as you can persuade companions who want to leave because of others to stay.
** It's more useful on certain [=NPCs=], since you can send them on diplomatic missions to other Lords to butter them up about you and make it easier to earn Fiefs or recruit them should you form your own nation.

to:

* UselessUsefulNonCombatAbilities: Persuade is used for about two, three quests in the whole game and even there only has a limited impact. It does have some use for keeping many companions though, as you can persuade companions who want to leave because of others to stay.
**
stay. It's more useful on certain [=NPCs=], since you can send them on diplomatic missions to other Lords to butter them up about you and make it easier to earn Fiefs or recruit them should you form your own nation.



* VideoGameCrueltyPotential: Want to level up your allies, but have a battle they aren't going to win on their own? Dismount enemy cavalry and knock down infantry by trampling them to make them easy pickings for your men.

to:

* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Want to level up your allies, but have a battle they aren't going to win on their own? Dismount enemy cavalry and knock down infantry by trampling them to make them easy pickings for your men.



* VideoGameCrueltyPunishment: Sure, you can raid villages, shake down peasants, and cut down farmers for easy money. But it can and WILL draw attention from, at the very least, the local Nobles. And early in the game, a noble with several dozen of the best troops in the game at his side will be more than you can handle! Even later in the game, raiding villages enough will have entire kingdoms ready to attack you on sight!

to:

* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
**
Sure, you can raid villages, shake down peasants, and cut down farmers for easy money. But it can and WILL draw attention from, at the very least, the local Nobles. And early in the game, a noble with several dozen of the best troops in the game at his side will be more than you can handle! Even later in the game, raiding villages enough will have entire kingdoms ready to attack you on sight!



* ViolationOfCommonSense: Jumping down onto the spikes around a castle wall will result in less damage than avoiding the spikes (assuming you [[{{Telefrag}} don't get stuck in the object]]).

to:

* ViolationOfCommonSense: ViolationOfCommonSense:
**
Jumping down onto the spikes around a castle wall will result in less damage than avoiding the spikes (assuming you [[{{Telefrag}} don't get stuck in the object]]).



* WalletOfHolding

to:

%% * WalletOfHolding
11th Nov '15 10:30:36 PM Magestad
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Added DiffLines:

* {{Shareware}}: A legacy of its open beta past. The game can be downloaded for free, but the game stops after a certain amount of in-game time or reaching level 12. Buying nets one a registration key and unlocks the rest of the game. One can start new games, though.
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