History Videogame / Mother

24th Jul '17 3:30:29 AM crashkey
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The series has become a major source of inspiration for indie-produced [=RPGs=] with a similar offbeat-yet-creepy atmosphere deemed "Motherlikes". Notable examples include ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/{{OFF}}'', ''Videogame/{{Ib}}'', ''Videogame/{{Anodyne}}'', and ''VideoGame/SpaceFuneral''. ''VideoGame/CitizensOfEarth'' is another game influenced by ''MOTHER'' that focuses more on the offbeat nature rather than creepiness.

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The series has become a major source of inspiration for indie-produced [=RPGs=] with a similar offbeat-yet-creepy atmosphere deemed "Motherlikes".atmosphere. Notable examples include ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/{{OFF}}'', ''Videogame/{{Ib}}'', ''Videogame/{{Anodyne}}'', and ''VideoGame/SpaceFuneral''. ''VideoGame/CitizensOfEarth'' is another game influenced by ''MOTHER'' that focuses more on the offbeat nature rather than creepiness.
parodical modern setting.
19th Jun '17 1:56:32 PM Mineboot45
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* ScriptedBattle: Every game at least has one of these, usually them being the Final Boss. In ''Earthbound Beginnings'' [[spoiler: Giegue, who you need to sing to 8 times in a row in order to defeat him.]] In ''Earthbound'' we have the final battle against Giygas, who you have to [[spoiler: continuously pray against in order to call aid from your friends and the player to defeat him.]] And in ''MOTHER 3'' we have [[spoiler: The Masked Man, Claus, who you have to constantly keep yourself alive against while [[IKnowYourInThereSomewhereFight Hinawa's ghost fights to get him to remember himself and stop fighting.]]]]

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* ScriptedBattle: Every game at least has one of these, usually them being the Final Boss. In ''Earthbound Beginnings'' [[spoiler: Giegue, who you need to sing to 8 times in a row in order to defeat him.]] In ''Earthbound'' we have the final battle against Giygas, who you have to [[spoiler: continuously pray against in order to call aid from your friends and the player to defeat him.]] And in ''MOTHER 3'' we have [[spoiler: The Masked Man, Claus, who you have to constantly keep yourself alive against while [[IKnowYourInThereSomewhereFight [[IKnowYoureInThereSomewhereFight Hinawa's ghost fights to get him to remember himself and stop fighting.]]]]
12th May '17 7:29:34 PM Mineboot45
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The series has become a major source of inspiration for indie-produced [=RPGs=] with a similar offbeat-yet-creepy atmosphere deemed "Motherlikes". Notable examples include ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/{{OFF}}'', ''Videogame/{{Ib}}'', ''Videogame/{{Anodyne}}'', and ''{{VideoGame/SpaceFuneral}}''. ''VideoGame/CitizensOfEarth'' is another game influenced by ''MOTHER'' that focuses more on the offbeat nature rather than creepiness.

to:

The series has become a major source of inspiration for indie-produced [=RPGs=] with a similar offbeat-yet-creepy atmosphere deemed "Motherlikes". Notable examples include ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/{{OFF}}'', ''Videogame/{{Ib}}'', ''Videogame/{{Anodyne}}'', and ''{{VideoGame/SpaceFuneral}}''.''VideoGame/SpaceFuneral''. ''VideoGame/CitizensOfEarth'' is another game influenced by ''MOTHER'' that focuses more on the offbeat nature rather than creepiness.
3rd May '17 11:53:57 PM spiderfreak1011
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* {{Deconstruction}}: The first two games are Deconstructions of the usual Eastern RPG genre of Fantasy from around the times that the games were released in, the games of the genre usually set in Medieval-esque times with kingdoms and Monarchies and having the heroes using Magic and Swords to fight their foes, their enemies usually being monsters and demons. With ''MOTHER 1'' and ''MOTHER 2'', the games are set in the Modern Era, Rural America in the 1980s and Eagleland in the 1990s respectively (Eagleland being a parody of America). You explore the world and fight enemies ranging from Hippies, to Possessed Cars, Street Signs, and even runaway dogs. The Party usually buys their weapons from Convenience Stores, their weapons ranging from Bats, Frying Pans, and Yoyos, though there usually is at least one character than can wield a traditional sword. Instead of Magic, some of the party use [[PsychicPowers]] known as PSI, and generally have telepathy to understand animals. And instead of the main villains being some Fantasical Villain who is powered by Magic or being God itself, the villains are just Aliens who are invading Earth.
** Interestingly enough, ''MOTHER 3'' is a deconstruction of the traditional Modern Era setting and enemies that both ''MOTHER 1'' and ''MOTHER 2'' established...which more or less brings the series to the usual Fantasy story of a non Modern setting and enemies that most Eastern RPGs are known for.

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* {{Deconstruction}}: The first two games are Deconstructions of the usual Eastern RPG genre of Fantasy from around the times that the games were released in, the games of the genre usually set in Medieval-esque times with kingdoms and Monarchies and having the heroes using Magic and Swords to fight their foes, their enemies usually being monsters and demons. With ''MOTHER 1'' and ''MOTHER 2'', the games are set in the Modern Era, Rural America in the 1980s and Eagleland in the 1990s respectively (Eagleland being a parody of America). You explore the world and fight enemies ranging from Hippies, to Possessed Cars, Street Signs, and even runaway dogs. The Party usually buys their weapons from Convenience Stores, their weapons ranging from Bats, Frying Pans, and Yoyos, though there usually is at least one character than can wield a traditional sword. Instead of Magic, some of the party use [[PsychicPowers]] PsychicPowers known as PSI, and generally have telepathy to understand animals. And instead of the main villains being some Fantasical Villain who is powered by Magic or being God itself, the villains are just Aliens who are invading Earth.
** Interestingly enough, ''MOTHER 3'' is a deconstruction of the traditional Modern Era setting and enemies that both ''MOTHER 1'' and ''MOTHER 2'' established...which more or less brings the series to the usual Fantasy story of a non Modern setting and enemies that most Eastern RPGs RPG's are known for.
3rd May '17 11:52:28 PM spiderfreak1011
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Added DiffLines:

* {{Deconstruction}}: The first two games are Deconstructions of the usual Eastern RPG genre of Fantasy from around the times that the games were released in, the games of the genre usually set in Medieval-esque times with kingdoms and Monarchies and having the heroes using Magic and Swords to fight their foes, their enemies usually being monsters and demons. With ''MOTHER 1'' and ''MOTHER 2'', the games are set in the Modern Era, Rural America in the 1980s and Eagleland in the 1990s respectively (Eagleland being a parody of America). You explore the world and fight enemies ranging from Hippies, to Possessed Cars, Street Signs, and even runaway dogs. The Party usually buys their weapons from Convenience Stores, their weapons ranging from Bats, Frying Pans, and Yoyos, though there usually is at least one character than can wield a traditional sword. Instead of Magic, some of the party use [[PsychicPowers]] known as PSI, and generally have telepathy to understand animals. And instead of the main villains being some Fantasical Villain who is powered by Magic or being God itself, the villains are just Aliens who are invading Earth.
** Interestingly enough, ''MOTHER 3'' is a deconstruction of the traditional Modern Era setting and enemies that both ''MOTHER 1'' and ''MOTHER 2'' established...which more or less brings the series to the usual Fantasy story of a non Modern setting and enemies that most Eastern RPGs are known for.
3rd May '17 11:39:20 PM spiderfreak1011
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* HopelessBossFight: Usually there's always at least one of these in each game. In the first game there's the fight against [[spoiler: Giant Robot R7038, who easily decimates the party and gravely injures Teddy. The party is saved by [[BigDamnHeroes Loid who finally returns with a Giant Tank that wipes out the robot.]]]] In the second game there's the Wobbly Robot, that when Jeff and Ness do a significant amount of damage to him, he just eats a Peanut Butter sandwich and heals himself back to full, and the fight only ends when [[spoiler: [[BigDamnHeroes the Runaway Five join the fray and flip the off Switch to shut down the robot.]]]] And there's a couple in the last game, there's Master Eddy and [[spoiler: the Porky Bots.]] No matter what you do, Master Eddy always washes your party away onto the beach of Tanetane Island at the end of the fight and causes them to lose all of their items and be reduced to 1 HP and 0 PP; this forces them to eat the Hallucenogetic Mushrooms in order to recover their strength (and if you try to move forward without doing this, you face another Hopeless fight in Zombieshroom who is blocking your path, as he wipes the floor with your party in their current state). With the second case, it's a very similar scenario to the Wobbly Robot fight in Earthbound; [[spoiler: The Porky Bots don't heal themselves, but they keep constantly spawning new ones and summoning more enemies the more you defeat, the fight only ends when the DCMC show up and destroy the last of the Bots.]]
** With the final boss of Mother 3 however, this is actually subverted: [[spoiler: when you get his HP down to 0, Porky gets into the absolutely safe capsule and makes it seem like he's about to destroy you in battle. But then you realize that while he's in the capsule, he can't actually attack you and is trapped in there for eternity, so the party decides that nothing more can be done and stop fighting, leaving him there.]]
3rd May '17 10:48:44 PM spiderfreak1011
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* '''''VideoGame/EarthBound'''''[[note]]JP: '''''MOTHER 2: [[RevengeOfTheSequel Gyiyg no Gyakushū]]'''''[[/note]] (1994/1995, UsefulNotes/SuperNintendoEntertainmentSystem): The series' only official international release for the longest time, and thus the one everyone's most familiar with. The star is Ness, one of the four chosen heroes to combat the Universal Cosmic Destroyer and his impending destruction of the universe.[[/index]]

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* '''''VideoGame/EarthBound'''''[[note]]JP: '''''MOTHER 2: [[RevengeOfTheSequel Gyiyg no Gyakushū]]'''''[[/note]] (1994/1995, UsefulNotes/SuperNintendoEntertainmentSystem): The series' only official international release for the longest time, and thus the one everyone's most familiar with. The star is Ness, one of the four chosen heroes destined to combat the Universal Cosmic Destroyer and his impending destruction of the universe.[[/index]]



* ArtifactTitle: ''MOTHER'' refers to the fact that [[spoiler:Ninten's grandmother, Maria, [[ParentalSubstitute raised Giegue]] from infancy, and the lullaby she used to sing him is what [[EvenBadMenLoveTheirMamas ultimately repels]] Giegue's AlienInvasion.]] But then ''[=MOTHER 2=]'' lacks an important central mother figure, playing this trope straight. ''[=MOTHER 3=]'' averts it, with [[spoiler:Hinawa's spirit being instrumental in the final battle.]] This was averted with the localized names of the first two games, ''[=EarthBound=] Beginnings'' and ''[=EarthBound=],'' respectively.

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* ArtifactTitle: ''MOTHER'' refers to the fact that [[spoiler:Ninten's grandmother, Maria, [[ParentalSubstitute raised Giegue]] from infancy, and the lullaby she used to sing him is what [[EvenBadMenLoveTheirMamas ultimately repels]] Giegue's AlienInvasion.]] But then ''[=MOTHER 2=]'' lacks an important central mother figure, playing this trope straight. ''[=MOTHER 3=]'' averts it, this trope once more, with [[spoiler:Hinawa's [[spoiler: Lucas's Mother, Hinawa, and her death being a major driving force of the Story for the characters and the events that play out, as well as her spirit being very instrumental in the final battle.]] This was averted with the localized names of the first two games, ''[=EarthBound=] Beginnings'' and ''[=EarthBound=],'' respectively.



* BatterUp: Ninten and Ness' most powerful weapons are bats. Lucas trades this for sticks instead.

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* BatterUp: Ninten and Ness' most powerful weapons are bats. Lucas trades this for sticks instead.instead, though he can equip a Bat by the endgame.



* BigBad: Giygas and [[spoiler:Porky]] for the whole series. In fact, these two are what connect each game to each other: Giygas's defeat in the first game drove him insane and turned him into the monster who we see in the second, and [[spoiler:Porky's manipulations and time travel abuse both make him a recurring antagonist in the second game and the main villain of the third.]]

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* BigBad: Giygas and [[spoiler:Porky]] for the whole series. In fact, these two are what connect each game to each other: Giygas's defeat in the first game drove him insane and turned him into the monster who we see in the second, and [[spoiler:Porky's manipulations [[spoiler: Porky being manipulated by Giygas and his time travel abuse both make him a recurring antagonist in the second game and the main villain of the third.]]



** ''[=EarthBound=] Beginnings'' and ''[=EarthBound=]'' are opposite numbers in terms of their endings. In the original, Magicant is a figurative representation of Ninten's great grandmother, Maria, restoring his HP and providing a safe haven at the cost of halting the game's progression; indeed, it gets easier to visit Magicant (via a WarpWhistle item), while getting back "on-track" becomes increasingly harder since Magicant's exit spits you back out at the game's starting point, [[Film/BeingJohnMalkovich like John Cusak flopping into a ditch on the New Jersey Turnpike]]. Eventually, Maria regains her memory, and Magicant vanishes for good. However, in ''[=EarthBound=]'', the PlayableEpilogue is a one-way track leading back home; Giygas's minions are all gone, you can guide Ness around the world for as long as you please -- but it'll get boring. There are no new places to explore and nothing left to do but return to Ness's house in Onett.

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** ''[=EarthBound=] Beginnings'' and ''[=EarthBound=]'' are opposite numbers in terms of their endings. In the original, Magicant is a figurative representation of [[spoiler: Ninten's great grandmother, Maria, Maria]], restoring his HP and providing a safe haven at the cost of halting the game's progression; indeed, it gets easier to visit Magicant (via a WarpWhistle item), while getting back "on-track" becomes increasingly harder since Magicant's exit spits you back out at the game's starting point, [[Film/BeingJohnMalkovich like John Cusak flopping into a ditch on the New Jersey Turnpike]]. Eventually, [[spoiler: Maria regains her memory, memory]], and Magicant vanishes for good. However, in ''[=EarthBound=]'', the PlayableEpilogue is a one-way track leading back home; Giygas's minions are all gone, you can guide Ness around the world for as long as you please -- but it'll get boring. There are no new places to explore and nothing left to do but return to Ness's house in Onett.



%%* CoolPeopleRebelAgainstAuthority
* CowardlyMooks: In the later 2 games, the PreexistingEncounters will actively avoid the PlayerParty once it manages to complete whatever dungeon or area they're found in or if it is too strong.

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%%* CoolPeopleRebelAgainstAuthority
* CoolPeopleRebelAgainstAuthority: In Earthbound and Mother 3, the protagonists usually fight against authority in some way. Ness ignores a DO NOT ENTER Sign at the start of the game and is then forced to fight against the Cops of his hometown in order to be allowed to move on to the next town. Lucas and his friends fight against the dictatorship of Pigmask Army that are industrializing and corrupting the islands.
* CowardlyMooks: In the later 2 games, the PreexistingEncounters will actively avoid the PlayerParty once it manages to complete whatever dungeon or area they're found in or if it is they are too strong.



* FingerlessHands: Nearly to all characters in the trilogy have this, even if they are sprites.

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* FingerlessHands: Nearly to all characters in the trilogy have this, even if they are sprites.



* MeaningfulName: The franchises name was apparently inspired by one of Music/JohnLennon songs, but that doesn't mean it doesn't have any meaning the series games. [[spoiler:Giygas's connections with his adopted mother Maria and sequential feelings of abandonment]] is what drives a major portion of the overarching plot of ''VideoGame/EarthBoundBeginnings'', and carries over slightly into ''VideoGame/EarthBound''. ''[=EarthBound=]'' also has Ness's mother, who he must call periodically to cure his homesickness. ''VideoGame/{{MOTHER 3}}'', [[spoiler:the loss of his mother and sequential attempts to deal with it]] are a major part of Lucas's CharacterDevelopment.

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* MeaningfulName: The franchises name was apparently inspired by one of Music/JohnLennon songs, but that doesn't mean it doesn't have any meaning the series games. [[spoiler:Giygas's connections with his adopted mother Maria and sequential feelings of abandonment]] is what drives a major portion of the overarching plot of ''VideoGame/EarthBoundBeginnings'', and carries over slightly into ''VideoGame/EarthBound''. ''[=EarthBound=]'' also has Ness's mother, who he must call periodically to cure his homesickness. ''VideoGame/{{MOTHER 3}}'', [[spoiler:the loss of his mother and sequential attempts to deal with it]] are a major part of Lucas's CharacterDevelopment. CharacterDevelopment, as well as [[spoiler: his Mother's spirit being the one who brings Lucas' BrainwashedAndCrazy Brother Claus back to his senses in the Final Battle.]]



* ThePowerOfLove: Lucas' signature PSI "PK Love" is a literal example. [[spoiler: Giegue is only defeated [[EvenBadMenLoveTheirMamas by the memories]] of his [[ParentalSubstitute surrogate mother Maria]], and Hinawa's love for Claus is what snaps him out of his BrainwashedAndCrazy spell as the Masked Man.]]

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* ThePowerOfLove: Lucas' signature PSI attack, "PK Love" is a literal example. [[spoiler: Giegue is only defeated [[EvenBadMenLoveTheirMamas by the memories]] of his [[ParentalSubstitute surrogate mother Maria]], and Hinawa's love for Claus is what snaps him out of his BrainwashedAndCrazy spell as the Masked Man.]]



* PsychicPowers: As part of the shifting of the traditional setting of the eastern RPG to the modern era, psychic powers -- or PSI -- act as the analogue of the traditional RPG magic.

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* PsychicPowers: As A Staple of the series, is part of the shifting of the traditional setting of the eastern RPG to the modern era, psychic powers -- or PSI -- act as the analogue of the traditional RPG magic.



* RecurringElement: The main protagonist wearing a striped shirt and being a CombatMedic, as well as having a PSI power unique to himself.[[note]]4th-D Slip for Ninten, PSI Rockin' for Ness, and PK Love for Lucas.[[/note]]

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* RecurringElement: The main protagonist wearing always wears a striped shirt and being is a CombatMedic, as well as having a PSI power unique to himself.[[note]]4th-D Slip for Ninten, PSI Rockin' for Ness, and PK Love for Lucas.[[/note]]



%%* ScriptedBattle

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%%* ScriptedBattle* ScriptedBattle: Every game at least has one of these, usually them being the Final Boss. In ''Earthbound Beginnings'' [[spoiler: Giegue, who you need to sing to 8 times in a row in order to defeat him.]] In ''Earthbound'' we have the final battle against Giygas, who you have to [[spoiler: continuously pray against in order to call aid from your friends and the player to defeat him.]] And in ''MOTHER 3'' we have [[spoiler: The Masked Man, Claus, who you have to constantly keep yourself alive against while [[IKnowYourInThereSomewhereFight Hinawa's ghost fights to get him to remember himself and stop fighting.]]]]
** Another example is also in EarthBound, where you play as Poo for a segment. He goes to meditate before heading to meet the rest of the party, and this meditation sequence takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence.



* SheatheYourSword: A full-on assault on Giygas/[[spoiler:Masked Man]] is pointless. To win, you have to eschew violence (the antithesis of every JRPG at the time) and instead appeal to the humanity inside them.

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* SheatheYourSword: A full-on assault on Giygas/[[spoiler:Masked Giygas and [[spoiler:The Masked Man]] is pointless. To win, you have to eschew violence (the antithesis of every JRPG at the time) and instead appeal to the humanity inside them.



* SomethingCompletelyDifferent: ''[=EarthBound=] Beginnings'' and ''[=EarthBound=]'' star an [[TheAllAmericanBoy All-American Boy]] and his friends saving a [[{{Eagleland}} fantasy pastiche of America]] from an AlienInvasion. ''MOTHER 3'' departs radically from that setting and formula, perhaps one of the reasons for its more lukewarm reception in Japan.
* SpellLevels: The PSI powers of the games are divided into this, from the weakest version of an ability ([ability name] α) to the strongest version of an ability ([ability name] Ω). Some abilities have fewer levels than others, and ''[=EarthBound=] Beginnings'' [[EarlyInstallmentWeirdness also included π as a level, which did not reappear in either of the subsequent games.]]

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* SomethingCompletelyDifferent: ''[=EarthBound=] Beginnings'' and ''[=EarthBound=]'' star an [[TheAllAmericanBoy All-American Boy]] and his friends saving a [[{{Eagleland}} fantasy pastiche of America]] from an AlienInvasion. ''MOTHER 3'' departs radically from that setting and formula, formula and de-constructs the tradition of the series itself, which more or less brings it back to the common Fantasy setting and Heroes that you usually see in JRPGs. This is perhaps one of the reasons for its more lukewarm reception in Japan.
* SpellLevels: The PSI powers of the games are divided into this, this by Greek Symbols, from the weakest version of an ability ([ability name] α) to the strongest version of an ability ([ability name] Ω). Some abilities have fewer levels than others, and ''[=EarthBound=] Beginnings'' [[EarlyInstallmentWeirdness also included π as a level, which did not reappear in either of the subsequent games.]]
14th Mar '17 6:59:05 AM morenohijazo
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----






* CowardlyMooks: The PreexistingEncounters in the latter 2 games will flee from the PlayerParty if it is too strong.

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* CowardlyMooks: The In the later 2 games, the PreexistingEncounters in the latter 2 games will flee from actively avoid the PlayerParty once it manages to complete whatever dungeon or area they're found in or if it is too strong. strong.
1st Feb '17 5:31:07 PM ILikeRobots
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** Ness is nearly identical to Ninten, down to the red baseball cap and blue-and-yellow striped shirt. Paula is one of Ana, with them both being cute little girls in pink dresses, and Jeff is a glasses-wearing HollywoodNerd who uses gadgets similar to Lloyd. Averted with Teddy and Poo, who have no real similarities to one another.

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** Ness is nearly identical to Ninten, down to the red baseball cap and blue-and-yellow striped shirt. Paula is one of Ana, with them both being cute little girls in pink dresses, and Jeff is a glasses-wearing HollywoodNerd {{Nerd}} who uses gadgets similar to Lloyd. Averted with Teddy and Poo, who have no real similarities to one another.
1st Feb '17 12:54:07 PM Morgenthaler
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* XMeetsY: [[WebAnimation/ZeroPunctuation Yahtzee]] calls it "''ComicStrip/{{Peanuts}}'' crossed with CthulhuMythos". Itoi conceived the series as a whole as "''VideoGame/DragonQuest'' in the modern era, except done better".
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Mother