History Videogame / MightyNo9

25th Jul '16 9:57:25 AM lalalei2001
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* {{Infodump}}: The game breaks the ShowDontTell rule. The story is mostly told through virtually static cutscenes and {{Expospeak}} without even animating characters' mouths.
24th Jul '16 10:17:03 AM lalalei2001
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* PlayerNudge: One section of Dynatron's level has a pop-up telling you to use the crouch dash to get under a turbine.
23rd Jul '16 4:18:43 PM ViperAcidZX
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* CutAndPasteEnviroments: One criticism of the game is that almost every stage is a slightly-redressed version of the same industrial layout.

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* CutAndPasteEnviroments: CutAndPasteEnvironments: One criticism of the game is that almost every stage is a slightly-redressed version of the same industrial layout.



* DifficultyLevels: Two additional difficulty modes were added thanks to reaching its $1,500,000 goal. You start off with Normal mode, but upon clearing Normal unlocks Hard and Hyper modes. Hard mode alters enemy and boss behavior as well as the stage hazards. Hyper mode uses the changes from Hard mode but also removes support from Patch and 1-Up Cores, and you take more damage than before. The Retro Hero DLC adds another difficulty level, Maniac, which is the same as Normal but you only have 1 HP.

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* DifficultyLevels: Two additional difficulty modes were added thanks to reaching its $1,500,000 goal. You start off with Normal mode, but upon clearing Normal unlocks Hard and Hyper modes. Hard mode alters enemy and boss behavior as well as the stage hazards. Hyper mode uses the changes from Hard mode but also removes support from Patch and 1-Up Cores, and you take more damage than before. The Retro Hero DLC adds another difficulty level, Maniac, which is uses the same as enemy behavior from Normal mode and you get access to all weapons from the start but you only have 1 HP.



** The Retro Hero DLC does changes Beck's character model to a blocky, low-res voxel model when playing under Maniac difficulty.

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** The Retro Hero DLC does changes Beck's character model to a blocky, low-res low-poly voxel model version of himself when playing under Maniac difficulty.
21st Jul '16 7:25:11 PM ThatBitterTase
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* CutAndPasteEnviroments: One criticism of the game is that almost every stage is a slightly-redressed version of the same industrial layout.
21st Jul '16 3:59:31 PM lalalei2001
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* CutAndPasteTranslation: The English localization has very different characterizations for a lot of the cast, especially Beck and [[spoiler:Ray]].
20th Jul '16 8:40:34 PM ViperAcidZX
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* AlliterativeName: '''G'''regory '''G'''raham, '''W'''illiam '''W'''hite. ''And'' '''S'''oichiro '''S'''anda. ''And'' [[spoiler: '''B'''ill '''B'''lackwell]]; it's safe to assume this was just the idea for the human cast.

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* AchievementSystem: The PC, Xbox, and Wii U versions have 70 achievements[[note]]referred to as "Accomplishments" in the Wii U version[[/note]] whereas the [=PlayStation=] versions have 31 trophies. These requirements for unlocking varies from "complete the game X difficulty", "{{no damage run}}ning the opening stage", "chaining X amount of combos", and "fighting the bosses with Beck's buster". The game also features some unorthodox requirements to unlock certain achievements, such "clearing a stage without using normal movement", "only dash a minimal number of times", and "not staying on ground longer than 1 second".
* AlliterativeName: '''G'''regory '''G'''raham, '''W'''illiam '''W'''hite. ''And'' '''W'''hite, '''S'''oichiro '''S'''anda. ''And'' [[spoiler: '''B'''ill and '''S'''eijiro '''S'''anda, ''and'' [[spoiler:'''B'''ill '''B'''lackwell]]; it's safe to assume this was just the idea for the human cast.



* BossRush: An optional game mode planned since they hit the $2,000,000 goal. It is unlocked after beating the final boss.

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* BossRush: An optional game mode planned since they hit the $2,000,000 goal. It is unlocked after beating the final boss.boss, and Boss Rush mode uses the Hard mode version of the bosses.



* OneHitPointWonder: The pre-order bonus Retro Hero DLC turns Beck into one while accompanying a voxel-styled character model.

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* OneHitPointWonder: The pre-order and retail version's bonus Retro Hero DLC turns Beck into one while accompanying a voxel-styled character model.


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** One of the game's achievements is named "[[WesternAnimation/MegaMan Super Fighting Robot]]".


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* SoundTest: Completing the game will unlock a sound test feature within the game's main Options menu under the Audio section, which not only lets you listen to the game's soundtrack, but also lets you play the sound effects and voice samples of the game.
19th Jul '16 3:47:27 PM ViperAcidZX
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* BreakableWeapons: [[spoiler:Using Seismic weapon against Brandish not only hurts him more than your other weapons, but can also break his swords. However, despite being wide-open for further attacks until he rebuilds his swords, he moves around much faster without them.]]



* GameplayGrading: You're graded based on these criteria: how quickly you beaten the stage, how much damage you taken, how many enemies were defeated, how many 100% combos you racked up, and your xel absorption average. Based on your performance, you'll receive bonus points that will be added to your overall score and rank.



* TheVirus: The primary conflict of the game is to stop to the sudden rampant robot rampage, figure out why this is happening and put a stop to it once and for all. Turns out it's being caused by a computer virus [[spoiler:created by a dangerous perpetual assimilator robot known as Trinity]].



* RankInflation: In the main game, you are graded based on your performance and score. From lowest to highest rank: D, C, B, A, and finally S.



* ScoringPoints: Enemies assimilated by Beck or Ray awards points but their value is depends on how fast you were able to assimilate destabilized enemies, starting from 100% and it quickly lowers over time. By chain assimilating multiple enemies at once in without touching the ground, you can gain a score multiplier that boosts score, starting from x1 to x3. Performing specific feats, such as clearing an area or enemy arena quickly as possible, also rewards bonus points with a fixed value. Extra points can be earned based on your performance when clearing a stage that adds to your final total score.

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* ScoringPoints: Enemies assimilated by Beck or Ray your [=AcXelerate=] Dash awards points but their value is depends on how fast you were able to assimilate destabilized enemies, starting from 100% and it quickly lowers over time. By chain assimilating multiple enemies at once in without touching the ground, you can gain a score multiplier that boosts score, starting from x1 to x3. Performing specific feats, such as clearing an area or enemy arena quickly as possible, also rewards bonus points with a fixed value. Extra points can be earned based on your performance when clearing a stage that adds to your final total score.


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* TheVirus: The primary conflict of the game is to stop to the sudden rampant robot rampage, figure out why this is happening and put a stop to it once and for all. Turns out it's being caused by a computer virus [[spoiler:created by a dangerous perpetual assimilator robot known as Trinity]].


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* TurnsRed: When a boss' HP reaches a certain threshold, some will unleash their desperation attacks against Beck, or in a few cases, Dynatron creating a barrier to ward off attacks or Seismic who alters the arena in his boss battle. Bosses will sometimes attack more frequently when their HP is low.
18th Jul '16 8:52:01 PM ViperAcidZX
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* TitleScream: A computer voice will say "Mighty No. 9" when greeted with the title screen. The characters of the game will also say the game's title at the title screen as well, including the Japanese voice actors who will pronounce the game's title in English.
16th Jul '16 8:18:15 AM Waddle
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A SpiritualSuccessor to the ''Franchise/MegaMan'' franchise, created by its famed director Creator/KeijiInafune. Like its predecessor, it is a PlatformGame of the action and run-and-gun variety, along with the predecessor's system of growth and progress via PowerCopying. The plot involves the titular "Mighty Number" robots, originally peace-keeping combat androids, who go rogue after an unknown computer virus turns them against mankind. Now it's up to Beck, the ninth and final of the Mighty Numbers, to defeat his older siblings, aided by his partner Call and his creator, Dr. White.

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A SpiritualSuccessor to the ''Franchise/MegaMan'' franchise, created by its famed director Creator/KeijiInafune. Like its predecessor, it is a PlatformGame of the action and run-and-gun RunAndGun variety, along with the predecessor's system of growth and progress via PowerCopying. The plot involves the titular "Mighty Number" robots, originally peace-keeping combat androids, who go rogue after an unknown computer virus turns them against mankind. Now it's up to Beck, the ninth and final of the Mighty Numbers, to defeat his older siblings, aided by his partner Call and his creator, Dr. White.
10th Jul '16 11:07:53 AM ViperAcidZX
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* OneUp: Appearing in this game as Xel Cores levitating above ground with colorful rays of light surrounding it.



* GuideDangIt:

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* GuideDangIt: GoombaStomp: When Beck uses Seismic's form, he can not only jump on enemies to damage them when charging at full speed, but also [[GoombaSpringboard bounce off of them]] by holding the Jump button.
* GuideDangIt:



* HandicappedBadass: Mighty No. 8 is missing an arm, but he is too confident in his abilites to fix it.
* HarmlessFreezing: Not so harmless when taking damage from an ice attack that freezes you still damages you and you'll be left open for another attack unless you can break free in time.

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* HandicappedBadass: Mighty No. 8 is missing an arm, but he is too confident in his abilites abilities to fix it.
* HarmlessFreezing: Not so harmless when taking damage from an ice attack that also freezes you still damages you you, and you'll be left open for another attack unless you can break free in time.



* PunnyName: In the same vein as ''Mega Man''[='=]s Rock and Roll, ''Mighty No. 9'' has Beck and Call.

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* PunnyName: PunnyName:
**
In the same vein as ''Mega Man''[='=]s Rock and Roll, ''Mighty No. 9'' has Beck and Call.



* RobotGirl: Call, created by Dr. Sanda as an assistant for Dr. White.

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* RobotGirl: RobotGirl:
**
Call, created by Dr. Sanda as an assistant for Dr. White.



* ScoringPoints: Enemies assimilated by Beck or Ray awards points but their value is depends on how fast you were able to assimilate destabilized enemies, starting from 100% and it quickly lowers over time. By chain assimilating multiple enemies at once in without touching the ground, you can gain a score multiplier that boosts score, starting from x1 to x3. Performing specific feats, such as clearing an area or enemy arena quickly as possible, also rewards bonuses points with a fixed value. Extra points can be earned based on your performance when clearing a stage that adds to your final total score.

to:

* ScoringPoints: Enemies assimilated by Beck or Ray awards points but their value is depends on how fast you were able to assimilate destabilized enemies, starting from 100% and it quickly lowers over time. By chain assimilating multiple enemies at once in without touching the ground, you can gain a score multiplier that boosts score, starting from x1 to x3. Performing specific feats, such as clearing an area or enemy arena quickly as possible, also rewards bonuses bonus points with a fixed value. Extra points can be earned based on your performance when clearing a stage that adds to your final total score.



* SpoilerCover: Those evil set of eyes on the cover art behind the characters? [[spoiler:They belong to the final boss.]]



* TakeThat: [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/613681 An update]] on the Kickstarter page has one towards [[AcceptableTargets Michael Pachter]].

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* TakeThat: TakeThat:
**
[[http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/613681 An update]] on the Kickstarter page has one towards [[AcceptableTargets Michael Pachter]].
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