History Videogame / MightyNo9

14th Nov '17 9:00:15 PM PaulA
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** Dr. Sanda has more in common with [[AstroBoy Professor Ochanomizu / Elefun]] in terms of appearance and role in the story as a secondary scientist/father figure to the main robot character(s).
** In place of Dr. Wily, Dr. Blackwell. [[spoiler:Though he has more in common with [[AstroBoy Dr. Tenma]] and [[MegaManZero Dr. Weil]] in terms of appearance.]]

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** Dr. Sanda has more in common with [[AstroBoy [[Anime/AstroBoy Professor Ochanomizu / Elefun]] in terms of appearance and role in the story as a secondary scientist/father figure to the main robot character(s).
** In place of Dr. Wily, Dr. Blackwell. [[spoiler:Though he has more in common with [[AstroBoy [[Anime/AstroBoy Dr. Tenma]] and [[MegaManZero [[VideoGame/MegaManZero Dr. Weil]] in terms of appearance.]]
17th Oct '17 1:11:36 PM ViperAcidZX
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Added DiffLines:

* ElevatorActionSequence: One takes place in the [[spoiler:Battle Coliseum]] as Beck takes a slow elevator ride while fighting off enemies and avoiding hazards on the way down.


Added DiffLines:

* GimmickLevel: Each of the stages have a unique gimmick of their own.
** Oil Platform: Oil spills that can be ignited by fire, either by the enemies or a certain ability from Beck or Ray, and crumbling smokestacks.
** Water Works Bureau: First half features the plant flooded with water, followed by frozen and slippery surfaces.
** Power Plant: An electrical blackout and dangerous turbines.
** Mines: Rogue mining machinery.
** Military Base: Explosive barrels and heavily-armed enemies.
** Radio Tower: Strong gusts of wind pushes the player.
** Highway: Using runaway unmanned vehicles as platforms.
** Capitol Building: Searching for [[GetBackHereBoss Countershade]].
** Prison: Psuedo-stealth mission.
** Robot Factory: A test of using certain weapons as a utility.
** [[spoiler:Battle Coliseum: Masses of proto-xels that harden as blocks and eventually break from sustaining enough damage, then reforms if players move away from them.]]
30th Sep '17 6:23:08 PM nombretomado
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* {{Multiplatform}}: Initially the game was planned to be released on Windows PC, it's now also slated for release on UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU every]] [[UsefulNotes/PlayStation4 major]] [[UsefulNotes/XboxOne platform]] of {{the eighth generation|OfConsoleVideoGames}}, UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}}, as well as on Macintosh and Linux computers thanks to raising over $3.5 million during the fund-raiser.

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* {{Multiplatform}}: Initially the game was planned to be released on Windows PC, it's now also slated for release on UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU every]] [[UsefulNotes/PlayStation4 major]] [[UsefulNotes/XboxOne platform]] of {{the UsefulNotes/{{the eighth generation|OfConsoleVideoGames}}, UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}}, as well as on Macintosh and Linux computers thanks to raising over $3.5 million during the fund-raiser.
15th Sep '17 2:12:36 PM nombretomado
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The production is staffed by many former ''Mega Man'' developers, and ''VideoGame/MegaManZero'' developers Creator/IntiCreates. This project was [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9 successfully funded]] through Website/{{Kickstarter}}, becoming the site's third highest funded console game project in the process. Not only did the project reach its funding goal on September 2, 2013, 29 days before the due date, but after reaching its $3.5 million stretch goal, the game was/will be released on [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PC]], [[AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] operating systems, UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU all]] [[UsefulNotes/PlayStation4 three]] [[UsefulNotes/XboxOne platforms]] of the eighth generation, and UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}} handhelds.

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The production is staffed by many former ''Mega Man'' developers, and ''VideoGame/MegaManZero'' developers Creator/IntiCreates. This project was [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9 successfully funded]] through Website/{{Kickstarter}}, becoming the site's third highest funded console game project in the process. Not only did the project reach its funding goal on September 2, 2013, 29 days before the due date, but after reaching its $3.5 million stretch goal, the game was/will be released on [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PC]], [[AppleMacintosh [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] operating systems, UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU all]] [[UsefulNotes/PlayStation4 three]] [[UsefulNotes/XboxOne platforms]] of the eighth generation, and UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}} handhelds.
20th Aug '17 6:41:59 PM Luigifan
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* AssimilationPlot: The whole deal with [[spoiler:Trinity prior to Beck's Xel treatment. If left alone, she will spread and absorb all of the Xels into herself and take control of any Xel-based robots she comes into contact with forever. In the games she has already covered the Battle Colosseum and has taken control of most of the weaker robots and turned stronger ones into rampaging rogue robots.]]

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* AssimilationPlot: The whole deal with [[spoiler:Trinity prior to Beck's Xel treatment. If left alone, she will spread and absorb all of the Xels into herself and take control of any Xel-based robots she comes into contact with forever. In the games game, she has already covered the Battle Colosseum and has taken control of most of the weaker robots and turned stronger ones into rampaging rogue robots.]]



* BlackAndWhiteMorality: Averted. According to an interview with Koji Imaeda in a [[http://www.mightyno9.com/en/20140129 MIGHTYCAST]] podcast, the story writers will try to avoid doing a "good guy beats the bad guy" type of story, mainly concerning the 3 doctors, to make the story [[DarkerAndEdgier a bit more serious]]. This means that neither of the 3 doctors would become the absolute "[[BigBad Dr. Wily]]" or "[[BigGood Dr. Light]]" archetype of the story. [[spoiler: This concept stuck. There's most certainly an ''antagonist'' of the game, true, but there is no actual BigBad in play here.]]

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* BlackAndWhiteMorality: Averted. According to an interview with Koji Imaeda in a [[http://www.mightyno9.com/en/20140129 MIGHTYCAST]] podcast, the story writers will try to avoid doing a "good guy beats the bad guy" type of story, mainly concerning the 3 doctors, to make the story [[DarkerAndEdgier a bit more serious]]. This means that neither of the 3 doctors would become the absolute "[[BigBad Dr. Wily]]" or "[[BigGood Dr. Light]]" archetype of the story. [[spoiler: This [[spoiler:This concept stuck. There's most certainly an ''antagonist'' of the game, true, but there is no actual BigBad in play here.]]



* BoringButPractical: Beck's ArmCannon. It shoots as fast as you can tap the button and is indirectly the best weapon against bosses, such as Brandish (who's weakness forces Beck to ''charge at him'' despite him using swords), because the boss's MercyInvincibility is so short. Beck can wail on them and their invincibility will only protect them from a few shots.

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* BoringButPractical: Beck's ArmCannon. It shoots as fast as you can tap the button and is indirectly the best weapon against bosses, such as Brandish (who's (whose weakness forces Beck to ''charge at him'' despite him using swords), because the boss's MercyInvincibility is so short. Beck can wail on them and their invincibility will only protect them from a few shots.



* BreakableWeapons: Using Seismic weapon against Brandish not only hurts him more than your other weapons, but [[spoiler:can also break his swords]]. However, despite being wide-open for further attacks until he [[spoiler:rebuilds his swords]], he moves around much faster without them, which can make his attacks harder to avoid.

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* BreakableWeapons: Using Seismic Seismic's weapon against Brandish not only hurts him more than your other weapons, but [[spoiler:can also break his swords]]. However, despite being wide-open for further attacks until he [[spoiler:rebuilds his swords]], he moves around much faster without them, which can make his attacks harder to avoid.



** Beck: White - 3 circles connected by lines forming a triangle.
** Call: Pink - [[BroughtToYouByTheLetterS The letter C]]. [[note]]Which makes her symbol looking like the Copyright logo.[[/note]]
** Pyrogen: Orange - A Y shaped symbol with a circle on top and another circle on the lower right side. [[note]]This is probably a reference to an ancient Asian symbol that symbolizes fire.[[/note]]
** Cryosphere: Blue - 3 overlapping lines forming a simplified snowflake.
** Dynatron: Yellow - lightning bolt.
** Seismic: Brown - A hexagon.
** Battaltion: Green - 3 lined up bullets.
** Aviator: Cyan - The letter H making it resemble a helipad.
** Brandish: Red - A scissor of ancient design.
** Countershade: Purple - The plus sign making it resemble crosshairs.
** [[spoiler:Trinity: Magenta - 3 circles with lines that converge at the center.]]
** Ray: Black with a purple glow - A slashed number zero. [[spoiler:Formerly or supposed to be an upside down version of Beck's symbol.]]

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** Beck: White - -- 3 circles connected by lines forming a triangle.
** Call: Pink - -- [[BroughtToYouByTheLetterS The letter C]]. [[note]]Which makes her symbol looking look like the Copyright logo.[[/note]]
** Pyrogen: Orange - -- A Y shaped Y-shaped symbol with a circle on top and another circle on the lower right side. [[note]]This is probably a reference to an ancient Asian symbol that symbolizes fire.[[/note]]
** Cryosphere: Blue - -- 3 overlapping lines forming a simplified snowflake.
** Dynatron: Yellow - -- lightning bolt.
** Seismic: Brown - -- A hexagon.
** Battaltion: Green - -- 3 lined up bullets.
** Aviator: Cyan - -- The letter H H, making it resemble a helipad.
** Brandish: Red - -- A scissor of ancient design.
** Countershade: Purple - -- The plus sign making it resemble crosshairs.
** [[spoiler:Trinity: Magenta - -- 3 circles with lines that converge at the center.]]
** Ray: Black with a purple glow - -- A slashed number zero. [[spoiler:Formerly or supposed to be an upside down version of Beck's symbol.]]



** Most of the major robot characters in the game has a color associated to them along with anything associated to them like their {{Power Up}}s and the color of their symbol.
** The timing of absorbing enemies are colored coded to indicate who quickly or slow you absorbed them: gold (100%) being instant or near instant, green (90-70%) for average, and blue (60% and under) for very slow.
** If it has magenta static, it's [[OneHitKill lethal]]. This doesn't have to be SpikesOfDoom however; For example, the Waterworks has malfunctioning water purification systems, which are functionally identical to death spikes.

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** Most of the major robot characters in the game has a color associated to them them, along with anything associated to them like their {{Power Up}}s and the color of their symbol.
** The timing of absorbing enemies are colored coded is color-coded to indicate who how quickly or slow you absorbed them: gold (100%) being instant or near instant, near-instant, green (90-70%) for average, and blue (60% and under) for very slow.
** If it has magenta static, it's [[OneHitKill lethal]]. This doesn't have to be SpikesOfDoom SpikesOfDoom, however; For for example, the Waterworks has malfunctioning water purification systems, which are functionally identical to death spikes.



* DefeatEqualsFriendship: Upon defeat, not only do Mighty Numbers return to their default programming but will also help out in certain stages, mostly by dealing with background obstacles or deactivating traps.

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* DefeatEqualsFriendship: Upon defeat, not only do Mighty Numbers return to their default programming programming, but will also help out in certain stages, mostly by dealing with background obstacles or deactivating traps.



* DifficultyLevels: Two additional difficulty modes were added thanks to reaching its $1,500,000 goal. You start off with Normal mode, but upon clearing Normal unlocks Hard and Hyper modes. Hard mode alters enemy and boss behavior as well as the stage hazards. Hyper mode uses the changes from Hard mode but also removes 1-Up Cores and support from Patch, and you take more damage than before. The Retro Hero DLC adds another difficulty level, Maniac, which uses the enemy behavior from Normal mode and you get access to all weapons from the start but you only have 1 HP.

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* DifficultyLevels: Two additional difficulty modes were added thanks to reaching its $1,500,000 goal. You start off with Normal mode, but upon clearing Normal unlocks Hard and Hyper modes. Hard mode alters enemy and boss behavior as well as the stage hazards. Hyper mode uses the changes from Hard mode but also removes 1-Up Cores and support from Patch, and you take more damage than before. The Retro Hero DLC adds another difficulty level, Maniac, which uses the enemy behavior from Normal mode and you get access to all weapons from the start start, but [[OneHitPointWonder you only have 1 HP.HP]].



** The Ray Expansion DLC adds a new stage for Beck in the story mode (Vermilion Destroyer), and upon clearing said stage unlocks the ability to play as Ray in her own side-story.

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** The Ray Expansion DLC adds a new stage for Beck in the story mode (Vermilion Destroyer), and upon clearing said stage stage, unlocks the ability to play as Ray in her own side-story.



* ElementalRockPaperScissors: Par for the course for a ''Mega Man'' style game. The game also adds an "Advice" button to the select menu for each stage whose boss is weak to one of your weapons, with the owner of that weapon being the one to help you out. The official order is [[spoiler: Fire > Ice > Artillery > Earth > Blade > Electric > Sniper > Helicopter > Fire.]]

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* ElementalRockPaperScissors: Par for the course for a ''Mega Man'' style game. The game also adds an "Advice" button to the select menu for each stage whose boss is weak to one of your weapons, with the owner of that weapon being the one to help you out. The official order is [[spoiler: Fire [[spoiler:Fire > Ice > Artillery > Earth > Blade > Electric > Sniper > Helicopter > Fire.]]



** The virus in the backstory is basically [[VideoGame/MegaMan10 Roboenza]] or [[VideoGame/MegaManX the Maverick Virus]] with the [[invoked]]SerialNumbersFiledOff.
** Mighty No. 1, 2 and 3 are, of course, expies of any and all of the elemental themed bosses.
** Mighty No. 4 is one of [[VideoGame/MegaMan1 Guts Man]], being a bulky robot themed around Earth and construction with a massive underbite. He even mimics the Super Arm in battle. (Though the power he grants is totally different)
** Mighty No. 5's appearance is most reminiscent of Napalm Man, as a heavy artillery themed robot. Though the power he grants is most similar to Crash Man (a bomb that sticks to walls), which can tie him all the way back to the original Bomb Man, as a ranged explosives and weapons expert.

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** The virus in the backstory is basically [[VideoGame/MegaMan10 Roboenza]] or [[VideoGame/MegaManX the Maverick Virus]] with the [[invoked]]SerialNumbersFiledOff.
SerialNumbersFiledOff.
** Mighty No. 1, 2 2, and 3 are, of course, expies of any and all of the elemental themed bosses.
** Mighty No. 4 is one of [[VideoGame/MegaMan1 Guts Man]], being a bulky robot themed around Earth and construction with a massive underbite. He even mimics the Super Arm in battle. (Though the power he grants is totally different)
different.)
** Mighty No. 5's appearance is most reminiscent of Napalm Man, as a heavy artillery themed artillery-themed robot. Though the power he grants is most similar to Crash Man (a bomb that sticks to walls), which can tie him all the way back to the original Bomb Man, as a ranged explosives and weapons expert.



** Mighty No. 8 is similar in concept to [[VideoGame/MegaMan8 Search Man]], although he might be more in line with his [[VideoGame/MegaManBattleNetwork Battle Network]] incarnation, due to using a sniper rifle rather than homing missiles[[note]]As well as having one head.[[/note]]. He's also reminiscent of [[VideoGame/MegaManClassic Bass]].
** Interestingly enough, the first Mega Man game had Fire Man (Pyro/1), Ice Man (Cryo/2), Elec Man (Dyna/3), Guts Man (Seismic/4), Bomb Man (Bat/5) and Cut Man (Brand/7).

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** Mighty No. 8 is similar in concept to [[VideoGame/MegaMan8 Search Man]], although he might be more in line with his [[VideoGame/MegaManBattleNetwork Battle Network]] incarnation, due to using a sniper rifle rather than homing missiles[[note]]As missiles[[note]]as well as having one head.[[/note]].head[[/note]]. He's also reminiscent of [[VideoGame/MegaManClassic Bass]].
** Interestingly enough, the first Mega Man game had Fire Man (Pyro/1), Ice Man (Cryo/2), Elec Man (Dyna/3), Guts Man (Seismic/4), Bomb Man (Bat/5) (Bat/5), and Cut Man (Brand/7).



** Mighty No. 2 also known as "Cryosphere" or just "Cryo" though you wouldn't be able to tell from her appearance alone.

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** Mighty No. 2 2, also known as "Cryosphere" or just "Cryo" "Cryo", though you wouldn't be able to tell from her appearance alone.



** At launch, there was a bug that caused the final boss fight to come to a screeching halt under some bizarre and specific, but ''common'' circumstances - if the player climbs the steps formed for the boss's wall attacks, it would cause the steps to switch sides as if the boss was going to as well. However, it would never emerge afterwards with the only course of action being to restart the level.

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** At launch, there was a bug that caused the final boss fight to come to a screeching halt under some bizarre and specific, but ''common'' circumstances - -- if the player climbs the steps formed for the boss's wall attacks, it would cause the steps to switch sides as if the boss was going to as well. However, it would never emerge afterwards afterwards, with the only course of action being to restart the level.



* GameplayAllyImmortality: During the online co-op challenges of the game, players can either be Beck or Call during a mission, however is only if the player controlling Beck dies (or not clearing the objective in time) that usually constitutes a Mission Failure. Whoever controls Call, on the other hand, can die as many times as possible and she'll return to the mission shortly afterwards, meaning she can be take a bullet or two in place of Beck.

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* GameplayAllyImmortality: During the online co-op challenges of the game, players can either be Beck or Call during a mission, however is but only if the player controlling Beck dies (or not clearing the objective in time) that usually constitutes a Mission Failure. Whoever controls Call, on the other hand, can die as many times as possible and she'll return to the mission shortly afterwards, meaning she can be take a bullet or two in place of Beck.



* GameplayGrading: You're graded based on these criteria: how quickly you beaten the stage, how much damage you have taken, how many enemies were defeated, how many 100% combos you racked up, and your xel absorption average. Based on your performance, you'll receive bonus points that will be added to your overall score and rank.

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* GameplayGrading: You're graded based on these criteria: how quickly you beaten beat the stage, how much damage you have taken, how many enemies were defeated, how many 100% combos you racked up, and your xel absorption average. Based on your performance, you'll receive bonus points that will be added to your overall score and rank.



* HeartDrive: Due to the nature of Xel technology, the bodies of every robot in the series are largely subjective -- rather, it is the Xel Core within each robot that could be considered their "true" self. Even if a robot's body is destroyed, they may respawn intact should their core survive. [[spoiler: Ray has a strange pyramid-shaped object within herself that appears to serve the same purpose, but it's not a Xel Core, and brother, [[YouSeeImDying it does]] ''[[BodyHorror not]]'' [[PsychoPrototype work]].]]
* HeelFaceTurn: The Mighty Numbers pull this when defeated, a la Videogame/MegaManPoweredUp. They then help out in certain stages, such as No. 1 burning his way through No. 2's stage to help Beck.

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* HeartDrive: Due to the nature of Xel technology, the bodies of every robot in the series are largely subjective -- rather, it is the Xel Core within each robot that could be considered their "true" self. Even if a robot's body is destroyed, they may respawn intact should their core survive. [[spoiler: Ray [[spoiler:Ray has a strange pyramid-shaped object within herself that appears to serve the same purpose, but it's not a Xel Core, and brother, [[YouSeeImDying it does]] ''[[BodyHorror not]]'' [[PsychoPrototype work]].]]
* HeelFaceTurn: The Mighty Numbers pull this when defeated, a la Videogame/MegaManPoweredUp.''Videogame/MegaManPoweredUp''. They then help out in certain stages, such as No. 1 burning his way through No. 2's stage to help Beck.



* MeaninglessLives: Although there are extra lives to be found hidden through some stages, their overall worth is diminished as extra lives don't carry over into another stage and you always start with the default number of 3 unless you're on Normal where you can raise the number of lives from the Options menu up to 9.

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* MeaninglessLives: Although there are extra lives to be found hidden through some stages, their overall worth is diminished as extra lives don't carry over into another stage and you always start with the default number of 3 unless you're on Normal Normal, where you can raise the number of lives from the Options menu up to 9.



* NewGamePlus: Thanks to reaching its third stretch goal, New Game+ (and Turbo Mode[[note]]Later renamed Hyper Mode.[[/note]]) have been added in the game. The Kickstarter page mentions players can carry over their abilities in a harder "second quest". Starting the game on a difficulty level above "Normal" unlocks all of the abilities from the start (but you still have to play through the eight stages in order to finish the game).

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* NewGamePlus: Thanks to reaching its third stretch goal, New Game+ (and Turbo Mode[[note]]Later renamed Hyper Mode.[[/note]]) Mode[[/note]]) have been added in the game. The Kickstarter page mentions players can carry over their abilities in a harder "second quest". Starting the game on a difficulty level above "Normal" unlocks all of the abilities from the start (but you still have to play through the eight stages in order to finish the game).



** Mighty No. 5's DesperationAttack is to [[SuckingInLines suck in circles]] then fire a huge [[BuffySpeak rocket/bullet thing]] straight. Get hit by that and you're toast no matter how much health you have. If it whiffs, it sticks in the opposing wall for the rest of the fight, and if you walk a little too close to it, Battalion can use it to call an explosion that incinerates half the screen, as well as Beck if he's within range. [[spoiler:It can be frozen temporarily by using Cryosphere's weapon on it, preventing Battalion from being able to detonate it.]]

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** Mighty No. 5's DesperationAttack is to [[SuckingInLines suck in circles]] circles]], then fire a huge [[BuffySpeak rocket/bullet thing]] straight. Get hit by that and you're toast no matter how much health you have. If it whiffs, it sticks in the opposing wall for the rest of the fight, and if you walk a little too close to it, Battalion can use it to call an explosion that incinerates half the screen, as well as Beck if he's within range. [[spoiler:It can be frozen temporarily by using Cryosphere's weapon on it, preventing Battalion from being able to detonate it.]]



* PlayingWithFire: No. 1 has fire powers of based around igniting his body, explosive waves of heat, and the WrestlerInAllOfUs.
* {{Podcast}}: They have their own podcast, "The Mighty Cast" as they are called, which they update every month or so (every week when the Kickstarter campaign was still on-going). The official archive of the podcast audio recordings can be found [[https://itunes.apple.com/us/podcast/mightycast-official-mighty/id705661261?mt=2 here]]. They mainly talking about game development updates, what's been happening in the forums and the fan community as a whole, interviews with the staff and answering questions by the backers.

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* PlayingWithFire: No. 1 has fire powers of based around igniting his body, explosive waves of heat, and the WrestlerInAllOfUs.
* {{Podcast}}: They have their own podcast, "The Mighty Cast" as they are called, which they update every month or so (every week when the Kickstarter campaign was still on-going). The official archive of the podcast audio recordings can be found [[https://itunes.apple.com/us/podcast/mightycast-official-mighty/id705661261?mt=2 here]]. They mainly talking talk about game development updates, what's been happening in the forums and the fan community as a whole, interviews with the staff and answering questions by the backers.



* RedHerring: The "supposed" first phase of the "actual" design of Mighty No. 7 in [[https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/743176 his design post]] is this what with it being not subtly entitled as "RedHerring", a fact which foreshadows the BaitAndSwitch.

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* RedHerring: The "supposed" first phase of the "actual" design of Mighty No. 7 in [[https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/743176 his design post]] is this this, what with it being not subtly entitled as "RedHerring", a fact which foreshadows the BaitAndSwitch.



** There's also [[spoiler:Trinity in her new form]] and the DLC character Ray who borders between this and {{Fembot}} due to the fact that the rest of her body is robotic with the exception of her face.
* ScoringPoints: Enemies assimilated by your [=AcXelerate=] Dash awards points but their value is depends on how fast you were able to assimilate destabilized enemies, starting from 100% and it quickly lowers over time. By chain assimilating multiple enemies at once in without touching the ground, you can gain a score multiplier that boosts score, starting from x1 to x3. Performing specific feats, such as clearing an area or enemy arena quickly as possible, also rewards bonus points with a fixed value. Extra points can be earned based on your performance when clearing a stage that adds to your final total score.

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** There's also [[spoiler:Trinity in her new form]] and the DLC character Ray Ray, who borders between this and {{Fembot}} due to the fact that the rest of her body is robotic with the exception of her face.
* ScoringPoints: Enemies assimilated by your [=AcXelerate=] Dash awards points points, but their value is depends on how fast you were able to assimilate destabilized enemies, starting from 100% and it quickly lowers over time. By chain assimilating multiple enemies at once in without touching the ground, you can gain a score multiplier that boosts score, starting from x1 to x3. Performing specific feats, such as clearing an area or enemy arena quickly as possible, also rewards bonus points with a fixed value. Extra points can be earned based on your performance when clearing a stage that adds to your final total score.



-->''[[spoiler: ...Then only time will tell if this [[TitleDrop Mighty No. 9]] —This "Beck"— is a blessing...or a curse. Hmph.]]''

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-->''[[spoiler: ...-->''[[spoiler:...Then only time will tell if this [[TitleDrop Mighty No. 9]] —This "Beck"— — This "Beck" — is a blessing...or a curse. Hmph.]]''



** The No. 9 in the title may be a reference to the eight previous Mega Men: [[VideoGame/MegaManClassic Rock]], [[VideoGame/MegaManX X]], [[VideoGame/MegaManZero Zero]], [[VideoGame/MegaManZX Vent and Aile, Grey and Ashe]], [[VideoGame/MegaManLegends Rock Volnutt (AKA: Mega Man Trigger)]], [[VideoGame/MegaManBattleNetwork .EXE]] and [[VideoGame/MegaManStarForce Subaru/Geo]][[note]]When combined with the FM-ian War-Rock/Omega-Xis[[/note]].

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** The No. 9 in the title may be a reference to the eight previous Mega Men: [[VideoGame/MegaManClassic Rock]], [[VideoGame/MegaManX X]], [[VideoGame/MegaManZero Zero]], [[VideoGame/MegaManZX Vent and Aile, Grey and Ashe]], [[VideoGame/MegaManLegends Rock Volnutt (AKA: Mega Man Trigger)]], [[VideoGame/MegaManBattleNetwork .EXE]] EXE]], and [[VideoGame/MegaManStarForce Subaru/Geo]][[note]]When Subaru/Geo]][[note]]when combined with the FM-ian War-Rock/Omega-Xis[[/note]].



*** The "Mighty" in the title may also be a reference to ''Tetsuwan Atom'' (or "''Mighty Atom''" in English), ''Manga/AstroBoy'''s original Japanese title (of which "Mighty Kid" was originally inspired by,) which would make it a combination of the original two classic Japanese robotic KidHero manga.

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*** The "Mighty" in the title may also be a reference to ''Tetsuwan Atom'' (or "''Mighty Atom''" in English), ''Manga/AstroBoy'''s original Japanese title (of which "Mighty Kid" was originally inspired by,) by), which would make it a combination of the original two classic Japanese robotic KidHero manga.



* ThemeNaming: All of the Mighty Numbers' names are actual words, though they don't necessarily have to do with their powers or talents. Beck, Seismic, Aviator, Battalion, and Brandish are all at least semi-known words. More obscure are Pyrogen[[note]]A chemical signal in animals that produces a fever[[/note]], Cryosphere[[note]]The parts of the Earth where water naturally exists as ice[[/note]], Dynatron[[note]]A type of oscillator commonly used in UsefulNotes/WorldWarI to send Morse code signals[[/note]], and Countershade[[note]]An artistic technique involving painting objects or people where the painter uses gradients to cancel out the objects' or people's natural shadows[[/note]].
* TheVirus: The primary conflict of the game is to stop to the sudden rampant robot rampage, figure out why this is happening and put a stop to it once and for all. Turns out it's being caused by a computer virus [[spoiler:created by a dangerous perpetual assimilator robot known as Trinity]].

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* ThemeNaming: All of the Mighty Numbers' names are actual words, though they don't necessarily have to do with their powers or talents. Beck, Seismic, Aviator, Battalion, and Brandish are all at least semi-known words. More obscure are Pyrogen[[note]]A Pyrogen[[note]]a chemical signal in animals that produces a fever[[/note]], Cryosphere[[note]]The Cryosphere[[note]]the parts of the Earth where water naturally exists as ice[[/note]], Dynatron[[note]]A Dynatron[[note]]a type of oscillator commonly used in UsefulNotes/WorldWarI to send Morse code signals[[/note]], and Countershade[[note]]An Countershade[[note]]an artistic technique involving painting objects or people where the painter uses gradients to cancel out the objects' or people's natural shadows[[/note]].
* TheVirus: The primary conflict of the game is to stop to the sudden rampant robot rampage, figure out why this is happening happening, and put a stop to it once and for all. Turns out it's being caused by a computer virus [[spoiler:created by a dangerous perpetual assimilator robot known as Trinity]].



* TurnsRed: When a boss' HP reaches a certain threshold, some will unleash their desperation attacks against Beck, or in a few cases, Dynatron creating a barrier to ward off attacks or Seismic who alters the arena in his boss battle. Bosses will sometimes attack more frequently when their HP is low.

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* TurnsRed: When a boss' HP reaches a certain threshold, some will unleash their desperation attacks against Beck, or in a few cases, Dynatron creating a barrier to ward off attacks attacks, or Seismic Seismic, who alters the arena in his boss battle. Bosses will sometimes attack more frequently when their HP is low.



* YouAreNumberSix: Aside from their regular names the gladiatorial team of robots known as the Mighty Numbers ("The Mighty Robots" or just "The Mighties") are also known by their number designation similar to how sports team members have a number designated to them. It also refers to their creation order [[spoiler:with the exception of Mighty No. 9, Beck, who had two other "siblings" (Ray and Trinity) prior to his creation.]]

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* YouAreNumberSix: Aside from their regular names names, the gladiatorial team of robots known as the Mighty Numbers ("The Mighty Robots" or just "The Mighties") are also known by their number designation designation, similar to how sports team members have a number designated to them. It also refers to their creation order [[spoiler:with the exception of Mighty No. 9, Beck, who had two other "siblings" (Ray and Trinity) prior to his creation.]]creation]].
13th Aug '17 5:09:29 PM ViperAcidZX
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* ContinuingIsPainful: If you die, you take a substantial score penalty. It may not sound like much, but in stages where chances to earn points are difficult and/or slim, this can be extremely debiliating to your rank.

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* ContinuingIsPainful: If you die, you take a substantial score penalty. It may not sound like much, but in stages where chances to earn points are difficult and/or slim, this can be extremely debiliating debilitating to your rank.



* {{Crossover}}: Beck from ''Mighty No. 9'' was featured with Gunvolt from the ''Azure Striker Gunvolt'' and Ekoko from ''Gal*Gun: Double Peace'' in ''Mighty Gunvolt'', a crossover game featuring characters and bosses from their respective series. Beck and Gunvolt team up again in ''Mighty Gunvolt Burst''.

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* {{Crossover}}: Beck from ''Mighty No. 9'' was featured with Gunvolt from the ''Azure Striker Gunvolt'' and Ekoko from ''Gal*Gun: Double Peace'' in ''Mighty Gunvolt'', a crossover game featuring characters and bosses from their respective series. Beck and Gunvolt team teamed up again in ''Mighty Gunvolt Burst''.



* FromASingleCell: From all the robots forms being basically made in Xel, as long as the [[HeartDrive Xel Core]] is intact, the entire rest of their body will eventually be regenerated if destroyed. Such as Beck, Call, [[spoiler: and Ray's]] Xel Cores retreating to a safe spot when "killed" to heal.

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* FromASingleCell: From all the robots forms being basically made in Xel, as long as the [[HeartDrive Xel Core]] is intact, the entire rest of their body will eventually be regenerated if destroyed. Such as Beck, Call, [[spoiler: and [[spoiler:and Ray's]] Xel Cores retreating to a safe spot when "killed" to heal.



* GameplayAllyImmortality: During the online co-op challenges of the game, players can either be Beck or Call during a mission, however is only if the player controlling Beck dies (or not clearing the objective in time) that usually constitutes a Mission Failure. Whoever controlls Call, on the other hand, can die as many times as possible and she'll return to the mission shortly afterwards, meaning she can be take a bullet or two in place of Beck.
* GameplayGrading: You're graded based on these criteria: how quickly you beaten the stage, how much damage you taken, how many enemies were defeated, how many 100% combos you racked up, and your xel absorption average. Based on your performance, you'll receive bonus points that will be added to your overall score and rank.
* GagPenis: A lot of Dr. White's robots have codpieces or an extra layer of armor plating on their pelvic region. Even the supposed females such as Cryoshphere and [[spoiler:Ray]].

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* GameplayAllyImmortality: During the online co-op challenges of the game, players can either be Beck or Call during a mission, however is only if the player controlling Beck dies (or not clearing the objective in time) that usually constitutes a Mission Failure. Whoever controlls controls Call, on the other hand, can die as many times as possible and she'll return to the mission shortly afterwards, meaning she can be take a bullet or two in place of Beck.
* GameplayAndStoryIntegration: Ray cannot gain passive bonuses (unless she gets them from Patch) as Beck can from [=AcXelerating=] into enemies, but there's a good reason for this: [[spoiler:it's due to her Xel Core being faulty and badly programmed on Dr. White's part of trying to create a robot capable of manipulating xels, and it wasn't until his third attempt (that being Mighty No. 9, Beck) where he got it right]]. Her diminishing HP also plays into this [[spoiler:as a result of her xel deterioration of said faulty Xel Core]].
*
GameplayGrading: You're graded based on these criteria: how quickly you beaten the stage, how much damage you have taken, how many enemies were defeated, how many 100% combos you racked up, and your xel absorption average. Based on your performance, you'll receive bonus points that will be added to your overall score and rank.
* GagPenis: A lot of Dr. White's robots have codpieces or an extra layer of armor plating on their pelvic region. Even the supposed females such as Cryoshphere and [[spoiler:Ray]].[[spoiler:and Ray]].
19th Jun '17 1:14:16 AM SonicGamer07
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The production is staffed by many former ''Mega Man'' developers, and ''VideoGame/MegaManZero'' developers Inti-Creates. This project was [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9 successfully funded]] through Website/{{Kickstarter}}, becoming the site's third highest funded console game project in the process. Not only did the project reach its funding goal on September 2, 2013, 29 days before the due date, but after reaching its $3.5 million stretch goal, the game was/will be released on [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PC]], [[AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] operating systems, UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU all]] [[UsefulNotes/PlayStation4 three]] [[UsefulNotes/XboxOne platforms]] of the eighth generation, and UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}} handhelds.

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The production is staffed by many former ''Mega Man'' developers, and ''VideoGame/MegaManZero'' developers Inti-Creates.Creator/IntiCreates. This project was [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9 successfully funded]] through Website/{{Kickstarter}}, becoming the site's third highest funded console game project in the process. Not only did the project reach its funding goal on September 2, 2013, 29 days before the due date, but after reaching its $3.5 million stretch goal, the game was/will be released on [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PC]], [[AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] operating systems, UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU all]] [[UsefulNotes/PlayStation4 three]] [[UsefulNotes/XboxOne platforms]] of the eighth generation, and UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}} handhelds.



In between the game's development, Beck from ''Mighty No. 9'' was featured in a crossover game also by Inti Creates in ''Mighty Gunvolt'' (or ''Gal*Gunvolt'' on the [=PlayStation=] systems), a retro-styled ''Mega Man''-esque platformer featuring Gunvolt from ''VideoGame/AzureStrikerGunvolt'' and Ekoro from ''VideoGame/GalGun: Double Peace''. Despite the negativity surrounding ''Mighty No. 9'', Beck was able to join forces with Gunvolt once more in ''Mighty Gunvolt Burst'', a sequel to ''Mighty Gunvolt'' which involves Beck and Gunvolt being trapped in a virtual world where their universes collide. To differentiate itself from the classic ''Mega Man'' titles, this installment features a character customization system and a "Burst" combo mechanic.

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In between the game's development, addition to his own game, Beck from ''Mighty No. 9'' was featured in a crossover game also by Inti Creates co-stars in ''Mighty Gunvolt'' (or ''Gal*Gunvolt'' on the [=PlayStation=] systems), Gunvolt'', a retro-styled ''Mega Man''-esque platformer featuring Gunvolt from spin-off of Inti Creates' own ''VideoGame/AzureStrikerGunvolt'' series of 2D action-platformers that involves the titular Gunvolt, Beck, and Ekoro from ''VideoGame/GalGun: ''VideoGame/GalGun Double Peace''. Despite the negativity surrounding ''Mighty No. 9'', Peace'' heroine Ekoro coming together for a {{Retraux}} ''VideoGame/MegaMan''-style adventure that [[{{Crossover}} borrows levels and enemies from all three games]]. Beck was able would also go on to join forces with Gunvolt once more co-star in the game's sequel, ''Mighty Gunvolt Burst'', a sequel to which effectively takes ''Mighty Gunvolt'' which involves Beck No. 9'' and adds both Gunvolt being trapped in a virtual world where their universes collide. To differentiate itself from and elements of the classic ''Mega Man'' titles, this installment features ''Gunvolt'' series for a character customization system and a "Burst" combo mechanic.
fuller {{Crossover}} game.
21st May '17 1:52:44 PM lalalei2001
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In between the game's development, Beck from ''Mighty No. 9'' was featured in a crossover game also by Inti Creates in ''Mighty Gunvolt'' (or ''Gal*Gunvolt'' on the [=PlayStation=] systems), a retro-styled ''Mega Man''-esque platformer featuring Gunvolt from ''VideoGame/AzureStrikerGunvolt'' and Ekoro from ''VideoGame/GalGun: Double Peace''. Despite the negatively surrounding ''Mighty No. 9'', Beck was able to join forces with Gunvolt once more in ''Mighty Gunvolt Burst'', a sequel to ''Mighty Gunvolt'' which involves Beck and Gunvolt being trapped in a virtual world where their universes collide. To differentiate itself from the classic ''Mega Man'' titles, this installment features a character customization system and a "Burst" combo mechanic.

to:

In between the game's development, Beck from ''Mighty No. 9'' was featured in a crossover game also by Inti Creates in ''Mighty Gunvolt'' (or ''Gal*Gunvolt'' on the [=PlayStation=] systems), a retro-styled ''Mega Man''-esque platformer featuring Gunvolt from ''VideoGame/AzureStrikerGunvolt'' and Ekoro from ''VideoGame/GalGun: Double Peace''. Despite the negatively negativity surrounding ''Mighty No. 9'', Beck was able to join forces with Gunvolt once more in ''Mighty Gunvolt Burst'', a sequel to ''Mighty Gunvolt'' which involves Beck and Gunvolt being trapped in a virtual world where their universes collide. To differentiate itself from the classic ''Mega Man'' titles, this installment features a character customization system and a "Burst" combo mechanic.
21st May '17 1:50:06 PM ViperAcidZX
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In between the game's development, Beck from ''Mighty No. 9'' was featured in a crossover game with Gunvolt from ''VideoGame/AzureStrikerGunvolt'' and Ekoro from ''VideoGame/GalGun'' in Inti Create's ''Mighty Gunvolt'' (or ''Gal*Gunvolt'' on the [=PlayStation=] systems), a retro-styled ''Mega Man''-esque platformer. Despite the negatively surrounding ''Mighty No. 9'', Beck was able to join forces with Gunvolt once more in ''Mighty Gunvolt Burst'', a sequel to ''Mighty Gunvolt'' which features both protagonists from their respective games crossing over each other's universe.

to:

In between the game's development, Beck from ''Mighty No. 9'' was featured in a crossover game with Gunvolt from ''VideoGame/AzureStrikerGunvolt'' and Ekoro from ''VideoGame/GalGun'' in also by Inti Create's Creates in ''Mighty Gunvolt'' (or ''Gal*Gunvolt'' on the [=PlayStation=] systems), a retro-styled ''Mega Man''-esque platformer.platformer featuring Gunvolt from ''VideoGame/AzureStrikerGunvolt'' and Ekoro from ''VideoGame/GalGun: Double Peace''. Despite the negatively surrounding ''Mighty No. 9'', Beck was able to join forces with Gunvolt once more in ''Mighty Gunvolt Burst'', a sequel to ''Mighty Gunvolt'' which involves Beck and Gunvolt being trapped in a virtual world where their universes collide. To differentiate itself from the classic ''Mega Man'' titles, this installment features both protagonists from their respective games crossing over each other's universe.
a character customization system and a "Burst" combo mechanic.
19th May '17 9:15:04 PM ViperAcidZX
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Added DiffLines:

In between the game's development, Beck from ''Mighty No. 9'' was featured in a crossover game with Gunvolt from ''VideoGame/AzureStrikerGunvolt'' and Ekoro from ''VideoGame/GalGun'' in Inti Create's ''Mighty Gunvolt'' (or ''Gal*Gunvolt'' on the [=PlayStation=] systems), a retro-styled ''Mega Man''-esque platformer. Despite the negatively surrounding ''Mighty No. 9'', Beck was able to join forces with Gunvolt once more in ''Mighty Gunvolt Burst'', a sequel to ''Mighty Gunvolt'' which features both protagonists from their respective games crossing over each other's universe.


Added DiffLines:

* {{Crossover}}: Beck from ''Mighty No. 9'' was featured with Gunvolt from the ''Azure Striker Gunvolt'' and Ekoko from ''Gal*Gun: Double Peace'' in ''Mighty Gunvolt'', a crossover game featuring characters and bosses from their respective series. Beck and Gunvolt team up again in ''Mighty Gunvolt Burst''.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MightyNo9