History Videogame / Metro2033

29th Mar '17 12:14:02 PM Drgonzo
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** At one point of the [[spoiler]]library's depository where the grey Librarians live[[/spoiler]], there's a strip of shotgun shells on a hole in the wall. You approach it, and you hear a snarl. Grab it, and boom, [[spoiler]]Librarian in your face[[/spoiler]]! There's no real consequence to that aside from hurting Artyom for very little damage (not even worth using a medkit syrette for) and rattling the player's nerves; it's also totally skippable if you go ahead and around the wall and nab the shells from the other side.

to:

** At one point of the [[spoiler]]library's [[spoiler: library's depository where the grey Librarians live[[/spoiler]], live]], there's a strip of shotgun shells on a hole in the wall. You approach it, and you hear a snarl. Grab it, and boom, [[spoiler]]Librarian [[spoiler: Librarian in your face[[/spoiler]]! face!]] There's no real consequence to that aside from hurting Artyom for very little damage (not even worth using a medkit syrette for) and rattling the player's nerves; it's also totally skippable if you go ahead and around the wall and nab the shells from the other side.
25th Feb '17 8:27:16 PM dlchen145
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* VideogameCrueltyPotential: Plenty, but what alot of people miss is that you can even stealth through the outside levels in most cases. Meaning all those mutants you wasted precious ammunition on did not need to die. The game hammers this home with scenes where the watchers will look at you in the dead city, but disregard you uninterested. In the same level, you can explore a ruined building only to hear roaring from a corner. When you look up, it´s a Watcher with two Lurker "Cubs" angrily yelling at you for intruding on their home. You can walk out...but you can also level your gun and waste them indiscriminately.
* VillainHasAPoint: A Nazi soldier at the Black Station rationalizes atrocities committed by his faction as an acceptable evil that will eventually lead [[UtopiaJustifiesTheMeans to prosperity of the whole Metro]]. Nazi controlled stations are some of the safest, wealthiest and prosperous ones in the Metro, but are facing empending doom due to aging population. Nazis face extinction without expansion, Metro faces extinction without a unified government and law.

to:

* VideogameCrueltyPotential: Plenty, but what alot of people miss is that you can even stealth through the outside levels in most cases. Meaning all those mutants you wasted precious ammunition on did not need to die. The game hammers this home with scenes where the watchers in the Dead City level will look at you in the dead city, you, but disregard you you, uninterested. In the same level, you can explore a ruined building only to hear roaring from a corner. When you look up, it´s a Watcher with two Lurker "Cubs" angrily yelling roaring at you for intruding on their home. You can walk out...but or you can also level your gun and waste them indiscriminately.
* VillainHasAPoint: A Nazi soldier at the Black Station rationalizes atrocities committed by his faction as an acceptable evil that will eventually lead [[UtopiaJustifiesTheMeans to prosperity of the whole Metro]]. Nazi controlled stations are some of the safest, wealthiest and prosperous ones in the Metro, but are facing empending impending doom due to aging population. Nazis face extinction without expansion, Metro faces extinction without a unified government and law.
17th Feb '17 7:14:09 PM Rmpdc
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Added DiffLines:

** ''Redux'' also allows the lighter to be used on cobwebs that hinder progress in especially dark and narrow tunnels or passages.
17th Feb '17 9:50:06 AM Aggron9988
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Added DiffLines:

* OnlyALighter: Artyom carries a lighter that looks like (or is possibly made from) a bullet, used to read the [[DiegeticInterface journal which displays the current objectives]] in the darkness of the metro tunnels. It can also provide light in situations where the proper flashlight would be too dangerous.
7th Feb '17 2:20:01 AM Chrinik
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Added DiffLines:

* VideogameCrueltyPotential: Plenty, but what alot of people miss is that you can even stealth through the outside levels in most cases. Meaning all those mutants you wasted precious ammunition on did not need to die. The game hammers this home with scenes where the watchers will look at you in the dead city, but disregard you uninterested. In the same level, you can explore a ruined building only to hear roaring from a corner. When you look up, it´s a Watcher with two Lurker "Cubs" angrily yelling at you for intruding on their home. You can walk out...but you can also level your gun and waste them indiscriminately.
31st Jan '17 12:53:19 PM SentientShrimp
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* AdaptationalHeroism: Bourbon is presented much more sympathetically in the game than in the book, going from a sleazebag opportunist and coward [[spoiler:who planned to kill Artyom]] to a CoolOldGuy BigBrotherMentor [[spoiler:who takes a bullet for Artyom instead]].

to:

* AdaptationalHeroism: Bourbon is presented much more sympathetically in the game than in the book, going from a sleazebag opportunist and coward [[spoiler:who planned to kill Artyom]] to a a, CoolOldGuy BigBrotherMentor [[spoiler:who trying to put his past behind him. He even [[spoiler: willingly takes a bullet for Artyom instead]].Artyom]].



* AnachronismStew: The game's world looks more archaic than it should be, considering nuclear war occured in 2013 / twenty years prior. Most of the pre-war items are taken right from the Soviet Seventies or even Fifties.

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* AnachronismStew: The game's world looks more archaic than it should be, considering nuclear war occured in 2013 / twenty years prior. Most of the pre-war items are taken right from the Soviet Seventies or even Fifties. Compunding this is the straight up ScienceFiction gadgets common in the Metro, like railguns, or handheld generators far more efficient than any gas generator that exists in real life.
25th Jan '17 4:47:41 AM REV6Pilot
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* DisasterScavengers: Stalkers.
* DiscOneNuke: The non-''Redux'' version's Ranger DLC release has the Volt Driver (home-made rail gun) as early as Chapter 2: Lost Tunnels (the bandits stole it from a caravan). It kills [[MadeOfIron Librarians]] in five shots or less when overcharged (and most other foes in one), uses the cheapest ammunition in the game, and its SecondaryFire can kill most common {{mooks}} in one hit without expending any ammunition.
** Also from the Ranger DLC is the [[AwesomeButImpractical Abzats Heavy-Automatic Shotgun]], which is effectively [[ExactlyWhatItSaysOnTheTin a shotgun that fires like an automatic rifle.]] It eats through a full belt of shotshells in seconds (20 in about 8 seconds), is thus incredibly expensive to use, and limits use of the shotgun/secondary slot in the original version. However, provided you're not too distant, '''''anything that can be killed will not survive a full magazine, including Demons.'''''

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* DisasterScavengers: Stalkers.
Stalkers, who regularly go to the surface to look for anything of value they can carry.
* DiscOneNuke: DiscOneNuke:
**
The non-''Redux'' version's Ranger DLC release has the Volt Driver (home-made rail gun) as early as Chapter 2: Lost Tunnels (the bandits stole it from a caravan). It kills [[MadeOfIron Librarians]] in five shots or less when overcharged (and most other foes in one), uses the cheapest ammunition in the game, and its SecondaryFire can kill most common {{mooks}} in one hit without expending any ammunition.
** Also from the Ranger DLC is the [[AwesomeButImpractical Abzats Heavy-Automatic Shotgun]], which is effectively [[ExactlyWhatItSaysOnTheTin a shotgun that fires like an automatic rifle.]] It eats through a full belt of shotshells in seconds (20 in about 8 seconds), is thus incredibly expensive to use, and limits use of the shotgun/secondary slot in the original version. However, provided you're not too distant, '''''anything ''nothing'' that can be killed will not killed, including Demons and Black Librarians, can survive a full magazine, including Demons.'''''belt.



* DoNotGoGentle: The Rangers Pavel and Boris, upon realizing the mutants are dragging them off, each set off a pipe bomb in their respective chapters
--> '''Pavel''': Take this you bitches!!!
* DownerEnding: [[spoiler: The default (and canon/book) ending, in which Artyom opts to destroy the home of the Dark Ones and is left to wonder whether he did the right thing.]]
* EasyLevelTrick: On the mission Frontline, if you listen to the right conversation you can find a shortcut that takes you right to the other side of the level, missing out most of the harder parts of the mission and making getting the [[PacifistRun no casualties achievement]] for that level much easier to get.
* EldritchLocation: The entire Metro is in the "ordinary building" variation, seeing as it's a man-made, perfectly mundane object/system that turns into the trope during the game's backstory. The mutants can be [[{{HandWave}} semi-explained away as a product of the radiation]], [[{{WillingSuspensionOfDisbelief}} although real radiation does not cause such fundamental changes]]. However, there is obviously *much* weirder, inexplicable stuff going on in a lot of seemingly-deserted tunnels...
* EmergencyWeapon: The original version's Trench knife, as well as throwing knives and the Hellsing (sort of). If you don't forget to pick up knives and arrows you will never run out of ammunition. The knife can be used to kill almost any foe, except for amoebas and demons. As you would expect, you're going to use this a lot more than firearms when you're playing Ranger mode.
* EscortMission: Two formal ones, both towards the end of the game. The first is difficult to fail as you have plenty of backup otherwise, whereas the second requires you to play in a very specific (and rather vague) way to keep from having your escort be overrun by amoebas. It's not too infuriating if you run through the MeatMoss before him and simply allow him to catch up, as he's capable of taking care of himself most of the time. Story-wise, Bourbon essentially hires you to escort him to where he wanted to go, although only the first few levels before Market station play out like this, and even then does not impact the gameplay. Afterwards, you get split up, briefly reunited, and are split up once more.

to:

* DoNotGoGentle: The Rangers Pavel and Boris, Pavel, upon realizing the mutants are dragging them him off, each set sets off a pipe bomb in their respective chapters
that takes out a number of Nosalises along with himself and frees up Artyom to escape the Depot alive.
--> '''Pavel''': Take this you bitches!!!
bitches!
* DownerEnding: [[spoiler: The [[spoiler:The default (and canon/book) ending, in which Artyom opts to destroy the home of the Dark Ones and is left to wonder whether he did the right thing.]]
* EasyLevelTrick: On the mission Frontline, if you listen to the right conversation you can find a shortcut that takes you right to the other side of the level, missing out most of the harder parts of the mission and making getting the [[PacifistRun no casualties achievement]] for that level much easier to get.
get, moreso on the ''Redux'' version where you don't lose out on the moral point of saving the Red prisoners from their Nazi executioner (you can [[TapOnTheHead clock him on the noggin]]).
* EldritchLocation: The entire Metro is in the "ordinary building" variation, seeing as it's a man-made, perfectly mundane object/system that turns into the trope during the game's backstory. The mutants [[HandWave can be [[{{HandWave}} semi-explained away as a product of the radiation]], [[{{WillingSuspensionOfDisbelief}} [[WillingSuspensionOfDisbelief although real radiation does not cause such fundamental changes]]. However, there is obviously *much* ''much'' weirder, inexplicable stuff going on in a lot of seemingly-deserted tunnels...
tunnels, going by the conversations Artyom overhears...
* EmergencyWeapon: The original version's Trench trench knife, as well as throwing knives and the Hellsing Helsing (sort of). If you don't forget to pick up knives and arrows you will never run out of ammunition. The knife can be used to kill almost any foe, foe except for amoebas (the pores are fair game) and demons. As you would expect, you're going to use this a lot more than firearms when you're playing [[HarderThanHard Ranger mode.
mode]].
* EscortMission: Two formal ones, both towards the end of the game. The first is difficult to fail as you have plenty of backup otherwise, whereas the second requires you to play in a very specific (and rather vague) way to keep from having your escort be overrun by amoebas. It's not too infuriating if you run through the MeatMoss before him and simply allow him to catch up, as he's capable of taking care of himself most of the time. Story-wise, Bourbon essentially hires you to escort him to where he wanted to go, although only the first few levels before Market station play out like this, and even then does not impact the gameplay. Afterwards, you get split up, are briefly reunited, and are split up once more.
21st Jan '17 11:40:55 AM REV6Pilot
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* InfantImmortality: Zig-zagged. On one hand, no child is ever seen being killed or dying, with one child making a lot of noise in a station ''infested'' with rat-mutants, and yet being alright until Artyom rescues him. On the other, it is outright stated that children are killed whenever Mutants break into a station, and one of the ghost silhouettes in the lost tunnel is of a child fleeing a nosalis and screaming for his mother.
* InfiniteFlashlight: No matter the charge level, Artyom's flashlight will never go out because of low battery power. Cranking the charger only makes the light brighter.

to:

* InfantImmortality: Zig-zagged. On one hand, no child is ever seen being killed or dying, dying in real time, with one child Sasha making a lot of noise in a station ''infested'' with rat-mutants, and yet being alright until Artyom rescues him. On the other, it is outright stated that children are killed whenever Mutants mutants break into a station, and one of the ghost silhouettes in the lost ghost tunnel between Dry and Cursed is of a child fleeing a nosalis and screaming for his mother.
mother. It also goes for the gameplay aspect of [[EscortMission escorting Sasha away from the infested Hole station]]: he stays on Artyom's back as they go, but even if you're attacked while crouching, only Artyom gets hurt Sasha is only attacked if Artyom is killed or they fall into a hole, which is instant death.
* InfiniteFlashlight: No matter the charge level, Artyom's flashlight will never go out because of low battery power. Cranking the charger only makes the light brighter.brighter, and while helpful, it's not quite necessary unless you're facing a [[BossInMookClothing Plated Nosalis]].



* InfinityPlusOneSword: The Kalash 2012. Same fire rate than the Bastard without overheating, very precise and with bigger magazines than the Bastard or Kalash. You can only get it for a high price late in the game or for free in ''Redux'' if you know where to look [[note]]One of the Nazis in the Black Station carries one, or you can get it in Church[[/note]].

to:

* InfinityPlusOneSword: The Kalash 2012. Same fire rate than the Bastard without overheating, very precise and with bigger magazines than the Bastard or Kalash.Kalash, with per-bullet damage almost on par with the Kalash and way beyond the Bastard. You can only get it for a high price late in the game or for free in ''Redux'' if you know where to look [[note]]One of the Nazis in the Black Station carries one, or you can get it in Church[[/note]].



* InterfaceScrew: Some of the surreal sequences can evoke this. There is also the small, low-contrast fonts not being easily legible on smaller screens.
** The "escort mission" with Sasha causes the game to forcibly ratchet up the mouse acceleration, making precise aiming much more difficult. Justified by the fact that Artyom is now lugging around a child on his back.

to:

* InterfaceScrew: InterfaceScrew:
**
Some of the surreal sequences can evoke this. There is also the small, low-contrast fonts not being easily legible on smaller screens.
** The "escort mission" with Sasha causes the game to forcibly ratchet up the mouse acceleration, making precise aiming much more difficult. Justified by the fact that Artyom is now lugging around a child on his back.back, adding weight and throwing off his center of balance.



* ItsAllUpstairsFromHere: [[spoiler: Ostankino tower]]
* InvulnerableCivilians: Noncombatants are never found outside fortified stations, and Artyom holsters his weapons whenever he enters a safe zone, making it impossible to harm them.
** Somewhat averted in Hole Station, which is attacked by mutants.

to:

* ItsAllUpstairsFromHere: [[spoiler: The last leg of Artyom's journey is climbing [[spoiler:the old and decrepit Ostankino tower]]
tower]].
* InvulnerableCivilians: Noncombatants Gameplay-wise. Living noncombatants are never found outside fortified stations, and Artyom holsters his weapons whenever he enters a safe zone, making it impossible to harm them.
** Somewhat averted in
them. In-universe, it's far from played straight, and Hole Station, which station is attacked by mutants.a big example of that.



* JumpScare: Surprisingly scarce, though they do happen. The game focuses more on NothingIsScarier to create tension.
** An almost literal one happens late in the game, after you restart the air filtration system in [[spoiler]]the D6 bunker]]. After climbing down a neglected catwalk above a large, darkened chasm [[containing the biomass on top of the reactor]], the catwalk ''almost'' breaks free when you step over it, most likely causing you to run/jump for safety before realizing it's not falling any further.

to:

* JumpScare: Surprisingly scarce, though they do happen. The Scarce (the game focuses more on NothingIsScarier to create tension.
tension), though they do happen.
** An almost literal one happens late in the game, after you restart the air filtration system in [[spoiler]]the D6 bunker]]. After climbing down a neglected catwalk above a large, darkened chasm [[containing the biomass on top of the reactor]], bunker[[/spoiler]]: the catwalk ''almost'' breaks you passed earlier starts to break free when you step over it, most likely causing you to run/jump for safety before realizing safety. It's a good thing that you do it, because it can break off completely and send Artyom plummeting to his death if you don't hurry over it.
** At one point of the [[spoiler]]library's depository where the grey Librarians live[[/spoiler]], there's a strip of shotgun shells on a hole in the wall. You approach it, and you hear a snarl. Grab it, and boom, [[spoiler]]Librarian in your face[[/spoiler]]! There's no real consequence to that aside from hurting Artyom for very little damage (not even worth using a medkit syrette for) and rattling the player's nerves;
it's not falling any further.also totally skippable if you go ahead and around the wall and nab the shells from the other side.
21st Jan '17 11:22:48 AM REV6Pilot
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* OptionalStealth: The game is essentially this trope, moreso after the ''Redux'' version brought the upgraded stealth and combat elements of Last Light backward. You have an otherwise-useless knife and a usually-lethal set of throwing knives; almost every weapon is naturally silent or has a silenced variant; and in the original you can purchase a set of black stealth armor that helps conceal you from enemy vision. On the other hand, you have an arsenal of grenades and can purchase such weapons as a ''heavy automatic shotgun'' if stealth isn't your thing. However, it's certainly encouraged to sneak around, and the GoldenEnding requires you to not only use stealth, but to not kill a single enemy on some of the infiltration missions.

to:

* OptionalStealth: The game is essentially this trope, moreso after the ''Redux'' version brought the upgraded stealth and combat elements of Last Light ''Last Light'' backward. You have an otherwise-useless knife and a usually-lethal set of throwing knives; almost every weapon is naturally silent or has a silenced variant; and in the original you can purchase a set of black stealth armor that helps conceal you from enemy vision. On the other hand, you have an arsenal of grenades and can purchase such weapons as a ''heavy automatic shotgun'' if stealth isn't your thing. However, it's certainly encouraged to sneak around, and the GoldenEnding requires you to not only use stealth, but to not kill a single enemy on some of the infiltration missions.more moral points then Artyom can get by just running around gunning down all human opposition.
21st Jan '17 11:19:55 AM REV6Pilot
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* ConspicuouslySelectivePerception/ TheGuardsMustBeCrazy: Guards / bandits will occasionally walk past you hiding less than a foot away but step on some glass or knock some cans over? They all set fire on your exact position. In the ''Redux'' version the AI only pretends to not know you're there while slowly searching for you.
* ContemplateOurNavels: The preferred pasttime of some Metro inhabitants, generally trying to make sense of a post-apocalyptic world. Notable musings include the guy that speculates that ghosts and the like now exist because the nuclear war ''blew up Heaven, Hell, and Purgatory''.
* CoolButInefficient: Scopes on pneumatic weapons and firearms. There are only two levels in the game big enough for long-distance sniping, glares and oily thumbprints on the optics obstruct vision in the dark and the zoom is excessive for even medium-ranged combat. The scoped Tihar rifle looks awesome though.

to:

* ConspicuouslySelectivePerception/ TheGuardsMustBeCrazy: ConspicuouslySelectivePerception[=/=]TheGuardsMustBeCrazy: Guards / and bandits will occasionally walk past you hiding less than a foot away away, but step on some glass or knock some cans over? They all set If the slightest bit of light shines on you, they open fire on your exact position. In the ''Redux'' version version, the AI only pretends "pretends" to not know you're there while slowly searching for you.
* ContemplateOurNavels: The preferred pasttime of some Metro inhabitants, generally trying to make sense of a post-apocalyptic world. Notable musings include the guy that Khan, who speculates that ghosts and the like now exist because the nuclear war ''blew up Heaven, Hell, and Purgatory''.
* CoolButInefficient: CoolButInefficient:
**
Scopes on pneumatic weapons and firearms. There are only two levels in the game big enough for long-distance sniping, glares and oily thumbprints on the optics obstruct vision in the dark and the zoom is excessive for even medium-ranged combat. The They, especially the scoped Tihar rifle looks Tihar, look awesome though.



* CoolCar: The [[http://www.youtube.com/watch?v=VbdFuC4OpiA&feature=player_detailpage#t=15s Ranger's vehicle]]. In the book it was a regular firetruck that broke and was abandoned in the depot while the Moscow burned, in the game it's a modified [[http://en.wikipedia.org/wiki/GAZelle GAZelle truck]].

to:

* CoolCar: The [[http://www.youtube.com/watch?v=VbdFuC4OpiA&feature=player_detailpage#t=15s Ranger's Ranger vehicle]]. In the book it was a regular firetruck that broke and was abandoned in the depot while the Moscow burned, burned; in the game it's a modified [[http://en.wikipedia.org/wiki/GAZelle GAZelle truck]].



* CoolGuns: The AK-74M and VSK-94 are as close as you're going to get with real weapons (aside from a rare woodland camo and worn-down wooden handguards instead of plastic ones that were present in the [[http://goo.gl/7Lg73 Beta version]]), but the AK-2012 is highly reminiscent of the FN P90.
** Considerable effort went into making the homemade weapons fairly plausible. The Duplet shotgun is heavily based on weapons produced in basements during the Seige of Sarajevo, while the Bastard's unusual feed system is inspired by the rather obscure WWI-era [[http://www.forgottenweapons.com/medium-machine-guns/fiat-revelli-m1914/ Italian Fiat-Revelli M1914 heavy machine gun]].

to:

* CoolGuns: CoolGuns:
**
The AK-74M and VSK-94 are as close as you're going to get with real weapons (aside from a rare woodland camo and worn-down wooden handguards instead of plastic ones that were present in the [[http://goo.gl/7Lg73 Beta version]]), but the AK-2012 version]]).
** The Kalash 2012
is highly reminiscent of the FN P90.
P90 due to the stock and feeding system. It does have a number of glaring flaws, however, like a lack of an ejection port or cocking handle.
** Considerable effort went into making the homemade weapons fairly plausible. The Duplet shotgun is heavily based on weapons produced in basements during the Seige of Sarajevo, while the Bastard's unusual feed system is inspired by the rather obscure WWI-era [[http://www.forgottenweapons.com/medium-machine-guns/fiat-revelli-m1914/ Italian Fiat-Revelli M1914 heavy machine gun]].



* PacifistRun: Completing certain missions without killing any human opponents earns you a morality point that influences [[spoiler:whether or not you can get the good ending]]. In fact, one can finish the game without killing any humans except for the obligatory unskippable massacre at the Lost Tunnels level, but it takes a lot of effort. See the [[http://www.youtube.com/playlist?list=PLEE7FB05B4CF38AD0 pacifist/stealth walkthrough]] playlist.\\
\\
4A Games confirm they did a stealth overhaul for Last Light and plan to let the player do a full stealth run as a viable option, unlike M2033 where there were certain moments where Artyom had to shoot his way through.

to:

* PacifistRun: Completing certain missions without killing any human opponents earns you a morality point that influences [[spoiler:whether or not you can get the good ending]]. In fact, one can finish the game without killing any humans except for the obligatory unskippable massacre at the Lost Tunnels level, but it takes a lot of effort. See the [[http://www.youtube.com/playlist?list=PLEE7FB05B4CF38AD0 pacifist/stealth walkthrough]] playlist.\\
\\
4A Games confirm they did a stealth overhaul for Last Light and plan to let the player do a full stealth run as a viable option, unlike M2033 where there were certain moments where
In ''Redux'', it's easier since Artyom had to shoot his way through.has the whole arsenal of tricks from ''Last Light'', including the NonLethalKO punch.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Metro2033