History Videogame / Metro2033

22nd Aug '16 6:48:54 PM dlchen145
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A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake,''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.

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A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake,''Metro UpdatedRerelease[=/=]VideogameRemake, ''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.
17th Aug '16 2:48:41 PM dlchen145
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A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake , called ''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.

to:

A sequel to the game called ''Videogame/MetroLastLight'' was released in 2013. An UpdatedRerelease[=/=]VideogameRemake , called ''Metro UpdatedRerelease[=/=]VideogameRemake,''Metro Redux'', was released in 2014, which remade 2033 with Last Light's version of the 4A engine, as well as bundling it with ''Last Light''.
17th Aug '16 11:51:04 AM dlchen145
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Added DiffLines:

Now has a Characters page, still under construction.
10th Aug '16 1:57:33 PM REV6Pilot
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** Military-grade ammo, until a certain point in the game. It makes short work of pretty much everything on any difficulty (and will even set them on fire in ''Redux'', but using them before the final acts will mean you'll have little/no money for vital supplies, which can make the game {{unwinnable}} even on the easier difficulties.

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** Military-grade ammo, until a certain point in the game. It makes short work of pretty much everything on any difficulty (and will even set them on fire in ''Redux'', difficulty, but using them before the final acts will mean you'll have little/no money for vital supplies, which can make the game {{unwinnable}} even on the easier difficulties.
29th Jul '16 2:26:24 PM Mildesten
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* AbnormalAmmo: Zigzagged. Military-grade (A.K.A. Shiny) 5.45x39 rounds are normal in other games, but here they are the only form of currency, which means that using them literally means you're shooting money away. You'll be using crudely-reloaded ammunition for your bullet- and shell-firing guns. Some of the improvised guns like the Tihar pneumatic rifle and the Volt Driver[[note]]Hellbreath in the ''Redux'' version[[/note]] electromagnetic gun play this straight, using ball bearings propelled by compressed air (Tihar) or magnetized rails (Volt Driver) as ammunition. The Helsing speargun is another example similar to the Tihar, although it uses compressed air to fire arrows instead.

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* AbnormalAmmo: Zigzagged. Military-grade (A.K.A. Shiny) 5.45x39 rounds are normal in other games, but here they are the only form of currency, which means that using them literally means you're shooting money away. You'll be using crudely-reloaded ammunition for your bullet- and shell-firing guns. Some of the improvised guns like the Tihar pneumatic rifle and the Volt Driver[[note]]Hellbreath in the ''Redux'' version[[/note]] electromagnetic gun play this straight, using ball bearings propelled by compressed air (Tihar) or magnetized electrified rails (Volt Driver) as ammunition. The Helsing speargun is another example similar to the Tihar, although it uses compressed air to fire arrows instead.instead.
** Being a railgun, the Volt Driver formally uses [[https://en.wikipedia.org/wiki/Lorentz_force the Lorentz force]] to fire projectiles.
1st May '16 2:16:37 PM Hyokai
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** There are two NPCs named "Boris" that you encounter: first is the leader of the caravan to Riga, and the second is one of the Rangers that helps you [[spoiler:locate the secret D6 bunker and dies in the process]].


Added DiffLines:

** There are two [=NPCs=] named "Boris" that you encounter: first is the leader of the caravan to Riga, and the second is one of the Rangers that helps you [[spoiler:locate the secret D6 bunker and dies in the process]].
1st May '16 2:14:47 PM Hyokai
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* AbnormalAmmo: Zigzagged. Military-grade (A.K.A. Shiny) 5.45x39 rounds are normal in other games, but here they are the only form of currency, which means that using them literally means you're shooting money away. You'll be using crudely-reloaded ammunition for most of your guns. Some of the improvised guns like the Tihar pneumatic rifle and the Volt Driver electromagnetic gun play this straight, using ball bearings propelled by compressed air (Tihar) or magnetized rails (Volt Driver) as ammunition. The Helsing speargun is another example similar to the Tihar, although it uses compressed air to fire arrows instead.
** The Abzats is an unusual example. Based on a existing tripod-mounted heavy machine gun, it was completely rebuilt as a portable weapon and re-chambered to fire buckshot instead of bullets.

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* AbnormalAmmo: Zigzagged. Military-grade (A.K.A. Shiny) 5.45x39 rounds are normal in other games, but here they are the only form of currency, which means that using them literally means you're shooting money away. You'll be using crudely-reloaded ammunition for most of your bullet- and shell-firing guns. Some of the improvised guns like the Tihar pneumatic rifle and the Volt Driver Driver[[note]]Hellbreath in the ''Redux'' version[[/note]] electromagnetic gun play this straight, using ball bearings propelled by compressed air (Tihar) or magnetized rails (Volt Driver) as ammunition. The Helsing speargun is another example similar to the Tihar, although it uses compressed air to fire arrows instead.
** The Abzats is an unusual example. Based on a an existing tripod-mounted heavy machine gun, it was completely rebuilt as a portable weapon and re-chambered to fire buckshot 12-gauge-equivalent shotshells instead of large-caliber bullets.



** There are two NPCs named "Boris" that you encounter: first is the leader of the caravan to Riga, and the second is one of the Rangers that helps you [[spoiler:locate the secret D6 bunker and dies in the process]].



* AlwaysABiggerFish: Both played with, ultimately being averted at the library. At the end of the level, Artyom is knocked into an elevator by a Librarian - which approaches him menacingly. Artyom is saved by a much larger Demon, who pushes the Librarian aside, and also take interest in eating Artyom. Luckily for Artyom, the Librarian then returns and the two mutants have a short-lived but evenly-matched battle.
* AnachronismStew: Game world looks more archaic than it should be considering nuclear war occured in 2013. Most of pre-war items are taken right from the Soviet Seventies or even Fifties.
* AntiVillain: It is implied by some NPC dialogue that a good proportion of the "Nazis" and "Communists" you kill are forcibly conscripted or otherwise immensely desperate sods, and two of them have a heartbreaking conversation about their families, their children, and their plans to flee to Hansa:

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* AlwaysABiggerFish: Both played with, with and ultimately being averted at the library. At the end of the level, Artyom is knocked into an elevator by a Librarian - which approaches him menacingly. Artyom is saved by a much larger Demon, who pushes the Librarian aside, aside and also take takes interest in eating Artyom. Luckily for Artyom, the Librarian then returns and the two mutants have a short-lived but evenly-matched battle.
* AnachronismStew: Game The game's world looks more archaic than it should be be, considering nuclear war occured in 2013. 2013 / twenty years prior. Most of the pre-war items are taken right from the Soviet Seventies or even Fifties.
* AntiVillain: It is implied by some NPC dialogue that a good proportion of the "Nazis" and "Communists" you kill are forcibly conscripted or otherwise immensely desperate sods, and two of them have a heartbreaking conversation about their families, their children, and their plans to flee to Hansa:the Hansa trade collective:



* ArtificialBrilliance: Somehow, the AI is surprisingly smart and good on Ranger Mode.
* ArtificialStupidity:

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* ArtificialBrilliance: Somehow, the AI is surprisingly smart and good on Ranger Mode.
Mode. In the ''Redux'' version, human enemies will duck, bob, and weave while still shooting at you in a direct firefight. If they don't know where you are however...
* ArtificialStupidity: The A.I. of human enemies for this game was widely mocked, as they often do things like run back and forth between cover points at random without actually stopping to ''use'' the cover to shoot at anything, even when being shot at. This problem seems worse in the PC version than the Xbox360 version. Averted in the ''Redux'' version, but only if they know where you are. Considering most of the against-human combat can be done stealthily, it may seem like this the whole game through, though.



** The A.I. of human enemies for this game was widely mocked, as they often do things like run back and forth between cover points at random without actually stopping to ''use'' the cover to shoot at anything, even when being shot at. This problem seems worse in the PC version than the Xbox360 version.
* ArtisticLicensePhysics: The [[MagneticWeapons Volt Driver]], while based on sound principles, would be [[AwesomeButImpractical woefully ineffective]] as a weapon in RealLife. It would take hours to charge a single lethal shot with the depicted hand crank, the ball bearings have ballistic properties that make them poor ammunition, and the rails would require frequent re-machining just to keep in use which is not something that the survivors in the tunnels have the luxury of doing. Still, it is [[RuleOfCool really cool]].
* ATasteOfPower: The prologue section, where you have powerful guns and a relatively high amount of ammo.
** [[RunningGag Except on Ranger Mode]], where you can barely scrounge one full magazine for your primary firearm even if you turn the entire tutorial level upside down.

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** The A.I. of human enemies for this game was widely mocked, as they often do things like run back and forth between cover points at random without actually stopping to ''use'' the cover to shoot at anything, even when being shot at. This problem seems worse in the PC version than the Xbox360 version.
* ArtisticLicensePhysics: The [[MagneticWeapons Volt Driver]], while based on sound principles, would be [[AwesomeButImpractical woefully ineffective]] as a weapon in RealLife. It would take hours to charge a single lethal shot with the depicted hand crank, the ball bearings have ballistic properties that make them poor ammunition, ammunition at longer ranges, and the rails would require frequent re-machining just to keep in use use- which is not something that the survivors in the tunnels have the luxury of doing. Still, it is [[RuleOfCool really cool]].
* ATasteOfPower: The prologue section, where you have powerful guns and a relatively high amount of ammo.
ammo for them.
** [[RunningGag Except on Ranger Mode]], where you can barely scrounge one full magazine (forty rounds) for your primary firearm even if you turn the entire tutorial level upside down.



*** ''Redux'' makes them practical again as an attachment.
** The Tihar becomes this later on. While the Tihar's ammunition is inexpensive to purchase, it relies on compressed air from a reservoir, which requires pumping from time to time. If it the reservoir is not fully-charged, each subsequent shot is noticeably weaker than the last and will eventually become so weak as to barely make a dent in anything. Weapons in the other slots (such as the VSV and Revolver with the Silencer attachment) can do the same job without compromising your close-quarters combat ability, especially as the Tihar takes up the same weapon slot as the shotguns. But since the VSV and Silenced Revolver aren't available until the player is more than halfway through the game, it's still a fair choice when the alternative stealth approach involves throwing knives, which have limited range and penetration.
** Grenades. The only indicator of how long until it explodes is [[FakeDifficulty how much of the fuse has yet to be burnt]], grenades are fairly rare and expensive, they don't pack much of a punch, and throwing them the right distance and time ''will'' take practice.
** Military-grade ammo until a certain point in the game. It makes short work of pretty much everything on any difficulty, but using before the final act will mean you'll have little/no money for vital supplies, which can make the game {{unwinnable}} even on the easier difficulties.
** The Ranger DLC introduces the [[MoreDakka Automatic Shotgun]]; while it's more than capable of clearing a room of Librarians, be prepared to both spend a fortune on shotgun ammo and to almost never use the thing.

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*** ''Redux'' makes them practical again as an attachment.
attachment, even if few situations call for long-range shots.
** The Tihar becomes this later on. While the Tihar's ammunition is inexpensive to purchase, it relies on compressed air from a reservoir, which requires manual pumping from time to time. If it the reservoir is not fully-charged, each subsequent shot is noticeably weaker than the last and will eventually become so weak as to barely make a dent in anything. Weapons in the other slots[[note]]The original, non-''redux'' version used specific slots for weapon categories, as opposed to just three slots that could hold any weapon, even duplicate ones[[/note]] (such as the VSV and Revolver with the Silencer attachment) can do the same job without compromising your close-quarters combat ability, especially as the Tihar takes up the same weapon slot as the shotguns. But since the VSV and Silenced Revolver aren't available until the player is more than halfway through the game, it's still a fair choice when the alternative stealth approach involves throwing knives, which have limited range and penetration.
** Grenades. The In the original version the only indicator of how long until it explodes they explode is [[FakeDifficulty how much of the fuse has yet to be burnt]], grenades are fairly rare and expensive, they don't pack much of a punch, and throwing them the right distance and time ''will'' take practice.
*** In the ''Redux'' version, they are quite commonplace / cheaper to purchase, but you are still limited to five of each type and throwing them effectively still requires practice.
** Military-grade ammo ammo, until a certain point in the game. It makes short work of pretty much everything on any difficulty, difficulty (and will even set them on fire in ''Redux'', but using them before the final act acts will mean you'll have little/no money for vital supplies, which can make the game {{unwinnable}} even on the easier difficulties.
** The Ranger DLC introduces the [[MoreDakka Abzats Automatic Shotgun]]; while it's more than capable of clearing a room of Librarians, be prepared to both spend a fortune on shotgun ammo and to almost never use the thing.thing. Unfortunately for PC ''Redux'' players, the weapon doesn't become available until after the Library, but it ''is'' picked up for free (and can even be carried in multiple weapon slots).



* BadassGrandpa:
** When you realize that Miller had been in the Soviet Army, which had been dissolved 42 years prior to the events of the game and about 20 years before the nuclear holocaust. He would have to be at least 60.
** The old man from the Hole station. You can find his body and his spear gun in the arsenal of the station and a long line of dead lurkers with arrows stuck between the eyes at the shacks.
** Sasha's uncle also [[DyingMomentOfAwesome counts]].

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* BadassGrandpa:
**
BadassGrandpa: When you realize that Miller had been in the Soviet Army, which had been dissolved 42 years prior to the events of the game and about 20 years before the nuclear holocaust. He would have to be at least 60.
** The old man from the Hole station. You can find his body and his Hellsing spear gun in the arsenal of the station and a long line of dead lurkers with arrows stuck between the eyes at the shacks.
** Sasha's uncle also [[DyingMomentOfAwesome counts]].uncle]] also counts.



* BayonetYa:
** The semiautomatic shotgun can come with a bayonet, which is a rather effective way of saving ammunition. When it is without a bayonet, you just smack things with the butt of your gun. In Ranger Mode, expect to use this more than the primary fire itself.
** The Volt Driver has a secondary fire mode that works like an electric bayonet. The best part? When charged up, it can kill most enemies with only a single hit.

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* BayonetYa:
**
BayonetYa: The original version's Shambler semiautomatic shotgun can come with a bayonet, which is a rather effective way of saving ammunition. When it is without a bayonet, you just smack things with the butt of your gun. In Ranger Mode, expect to use this more than the primary fire itself.
** The original version's Volt Driver has a secondary fire mode that works like an electric bayonet. The best part? When charged up, it can kill most enemies with only a single hit.



** [=DShK=] mounted machine gun. It uses 12.7x108 mm bullets and leaves big holes in concrete and flesh. Sadly, no LudicrousGibs. Also a very limited supply of ammunition, roughly a hundred bullets [[spoiler:(Unless you are riding a stolen Nazi cart. During this part of the game it can only overheat and never runs out of ammo).]]
** The Heavy Automatic Shotgun fits that trope too. Basically, it is a [=DShK=] that was modified to use 12x70 ammunition and is light enough to be carried by a human. Initially it was available only in a pre-order version of the game from Gamestop, but the Russian community made it available for all versions shortly after it's release.
** The Volt Driver, which fires [[AbnormalAmmo ball bearings as ammo,]] which is the cheapest type of ammo and it's also a fairly common pickup. It comes complete with a SecondaryFire mode that uses absolutely 0 ammunition by delivering a huge jolt of electricity directly into an enemy. And to make this even cooler, with the Ranger Mode DLC, [[DiskOneNuke you can pick this up very early in the game.]]

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** [=DShK=] mounted machine gun.gun in the Frontline level. It uses 12.7x108 mm bullets and leaves big holes in concrete and flesh. Sadly, no LudicrousGibs. Also has a very limited supply of ammunition, roughly a hundred bullets [[spoiler:(Unless you are riding a stolen Nazi cart. During this part of the game it can only overheat and never runs out of ammo).]]
** The Abzats Heavy Automatic Shotgun fits that trope too. as well. Basically, it is a [=DShK=] that was modified to use 12x70 shotshell ammunition and is light enough to be carried by a single human. Initially it was available only in a pre-order version of the game from Gamestop, but the Russian community made it available for all versions shortly after it's release.
** The Volt Driver, which Driver fires [[AbnormalAmmo ball bearings as ammo,]] which ammo]] (which is the cheapest type of ammo and it's is also a fairly common pickup. It pickup). The non-''Redux'' version comes complete with a SecondaryFire mode that uses absolutely 0 zero ammunition but drains the battery by delivering a huge jolt of electricity directly into an enemy. And to make this even cooler, with the Ranger Mode DLC, [[DiskOneNuke you can pick this up very early in the original game.]]



* BigDamnHeroes: When Artyom was captured and nearly executed by Nazis, Rangers Ullman and Pavel come into the room and swiftly eliminate the captors without firing a single bullet.

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* BigDamnHeroes: When Artyom was is captured and nearly executed by Nazis, Rangers Ullman and Pavel come into the room and swiftly eliminate the captors without firing a single bullet.



* BossInMookClothing: Actually there are three different ones, Librarians, Demons, and Plated Nosalises.
** The Librarians are [[ExactlyWhatItSaysOnTheTin found only in the Lenin Library]]. It is possible to stare down the normal grey-white ones to avoid confrontation, but the black Librarians found in the deep parts of the Library are even tougher and will attack you on sight.
** [[CurseCutShort Bitc-]] I mean Demons, are the deadliest enemies in the game. Strong and fast, they're [[OurDragonsAreDifferent pretty much dragons without the fire breath]], although their sharp claws and massive wings allow them to swoop down from the skies and carry off their unfortunate prey. When encountered, the best way to deal with them is to either hide until they go away or run for cover: getting caught out in the open with one of these bearing down on you is tantamount to suicide.

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* BossInMookClothing: Actually there There are actually three different ones, all capable of [[MadeofIron surviving a direct sticky grenade]] to boot: Librarians, Demons, and in the original version, Plated Nosalises.
** The Librarians are [[ExactlyWhatItSaysOnTheTin found only in the Lenin Library]]. It is possible to stare down the normal grey-white ones to avoid confrontation, but the black Librarians found in the deep deeper parts of the Library are even tougher and will usually attack you on sight.
sight. They can also be stared-down, but require an even stricter protocol for doing so.
** [[CurseCutShort Bitc-]] I mean er, Demons, are the deadliest enemies in the game. Strong and fast, they're [[OurDragonsAreDifferent pretty much dragons without the fire breath]], although their sharp claws and massive wings allow them to swoop down from the skies and carry off their unfortunate prey. When encountered, the best way to deal with them is to either hide until they go away or run for cover: getting caught out in the open with one of these bearing down on you is tantamount to suicide.



** All of these, except for the Demons are MadeOfIron, capable of surviving being stuck by a sticky grenade.



** Falls off a rail cart at least three times.
** During the third time, the rail cart flips over and nearly crushes him.

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** Falls off a rail cart at least three times.
** During
times. In the second instance he goes under the cart and, during the third time, the rail cart flips over and nearly crushes him.



* {{Cap}}: There is no limit for ammo (which means that you easily carry a 100 kg equivalent of ammunition) but throwing knives, grenades, sticky grenades and morphine syrettes are limited to five each.

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* {{Cap}}: There is The original version has no limit for ammo (which means that you easily carry a 100 kg equivalent of ammunition) but throwing knives, grenades, sticky grenades and morphine syrettes are limited to five each.each. The ''Redux'' version imposes an ammunition cap, but stealthy players will conserve ammo anyway and find themselves selling it off when they can and scavenging more later on.



* ComputerVoice: D6 crane keeps informing Artyom of his progress in a calm pre-recorded female voice while the [[CombatTentacles biomass]] tries to break into the cabin.
* ConspicuouslySelectivePerception/ TheGuardsMustBeCrazy: The guards will occasional walk past you hiding less than a foot away but step on some glass or knock some cans over? They all set fire on your exact position.
* ContemplateOurNavels: The preferred past time of some Metro inhabitants, generally trying to make sense of a post-apocalyptic world. Notable musings include the guy that speculates that ghosts and the like now exists because the nuclear war ''blew up Heaven and Hell''.

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* ComputerVoice: The D6 reactor crane keeps informing Artyom of his progress in a calm pre-recorded female voice while the [[CombatTentacles biomass]] biomass tries to break into the cabin.
* ConspicuouslySelectivePerception/ TheGuardsMustBeCrazy: The guards Guards / bandits will occasional occasionally walk past you hiding less than a foot away but step on some glass or knock some cans over? They all set fire on your exact position.
position. In the ''Redux'' version the AI only pretends to not know you're there while slowly searching for you.
* ContemplateOurNavels: The preferred past time pasttime of some Metro inhabitants, generally trying to make sense of a post-apocalyptic world. Notable musings include the guy that speculates that ghosts and the like now exists exist because the nuclear war ''blew up Heaven Heaven, Hell, and Hell''.Purgatory''.



* CoolGuns: The AK-74M and VSK-94 are as close as your get with real weapons (Aside from a rare woodland camo and worn down wooden handguards instead of plastic ones that were present in the [[http://goo.gl/7Lg73 Beta version]]), but the AK-2012 is highly reminiscent of the P90.

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* CoolGuns: The AK-74M and VSK-94 are as close as your you're going to get with real weapons (Aside (aside from a rare woodland camo and worn down worn-down wooden handguards instead of plastic ones that were present in the [[http://goo.gl/7Lg73 Beta version]]), but the AK-2012 is highly reminiscent of the FN P90.



* CutsceneIncompetence: After slaughtering or sneaking his way through an entire station full of Nazis, Artyom is captured by quite literally the oldest trick in the book - a man hiding next to the door and hitting him with a stick.
* CyanidePill: Conscripts are issued one, just in case. One claimed that he would never get captured, so he gave his to another comrade.

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* CutsceneIncompetence: After slaughtering or sneaking his way through an entire station full of Nazis, Artyom is captured by quite literally the oldest trick in the book - a man hiding next to on the other side of the door and hitting hits him with a stick.
upon opening the door.
* CyanidePill: Conscripts are issued one, just in case. One Red Line soldier claimed that he would could never get captured, take his own life, so he gave his capsule to another comrade.



* DiegeticInterface: It doesn't rely on any sort of digital {{HUD}} --it's [[AfterTheEnd post-apocalyptic]] Russia, so no PoweredArmor for you). Damage causes your vision to red out, while low air makes it go blurry. There's a button for looking at your watch (which shows both time left before you need to replace your gas mask filter and has a sensor for ambient light level, to help you sneak), while another brings up your journal (showing you your current objectives and a compass pointing toward it). Your lighter serves both as a source of light and as an objective pointer, its light flickers towards your task under the non-existant air flow. The only non-diegetic part is your weapon selection and ammo counter, and even then, on most weapons you can see how much ammo you have left without looking at the HUD ammo counter.

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* DiegeticInterface: It The game doesn't rely on any sort of a typical digital {{HUD}} --it's [[AfterTheEnd post-apocalyptic]] Russia, so no PoweredArmor for you). you. Damage causes your vision to red out, while low air / expended mask filters makes it go blurry. There's The original version had a button for looking at your watch (which shows both the current real-world time and the time left before you need to replace your gas mask filter mask's filter, and has a sensor for ambient light level, to help you sneak), while another button brings up your journal (showing you your current objectives and a compass pointing toward it). compass). Your lighter serves both as a source of light and as an objective pointer, its light flickers towards your task under the a non-existant air flow. The only non-diegetic part is your weapon selection and ammo counter, and even then, on most weapons you can see how much ammo you have left without looking at the HUD ammo counter.



* DiscOneNuke: The Ranger DLC release has the Volt Driver (home-made rail gun stolen from a caravan) as early as Chapter 2: Lost Tunnels. It kills [[MadeOfIron Librarians]] in five shots or less when overcharged (and most other foes in one), uses the cheapest ammunition in the game, and its SecondaryFire can kill most common {{mooks}} in one hit without expending any ammunition.
** Also from the Ranger DLC is the [[AwesomeButImpractical Heavy-Automatic Shotgun]], which is effectively [[ExactlyWhatItSaysOnTheTin a shotgun that fires like an automatic rifle.]] It eats through a full clip of ammo in seconds (20 rounds in about 8 seconds), is incredibly expensive to use, and limits use of the shotgun/secondary slot later on; however, provided you're not too distant, '''''anything that can be killed will not survive a full clip.'''''

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* DiscOneNuke: The non-''Redux'' version's Ranger DLC release has the Volt Driver (home-made rail gun stolen from a caravan) gun) as early as Chapter 2: Lost Tunnels.Tunnels (the bandits stole it from a caravan). It kills [[MadeOfIron Librarians]] in five shots or less when overcharged (and most other foes in one), uses the cheapest ammunition in the game, and its SecondaryFire can kill most common {{mooks}} in one hit without expending any ammunition.
** Also from the Ranger DLC is the [[AwesomeButImpractical Abzats Heavy-Automatic Shotgun]], which is effectively [[ExactlyWhatItSaysOnTheTin a shotgun that fires like an automatic rifle.]] It eats through a full clip belt of ammo shotshells in seconds (20 rounds in about 8 seconds), is thus incredibly expensive to use, and limits use of the shotgun/secondary slot later on; however, in the original version. However, provided you're not too distant, '''''anything that can be killed will not survive a full clip.magazine, including Demons.'''''



* DrivenToSuicide: Doctor in the Hole station hospital.
* DoNotGoGentle:

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* DrivenToSuicide: Doctor The doctor in the Hole station hospital.
* DoNotGoGentle:DoNotGoGentle: The Rangers Pavel and Boris, upon realizing the mutants are dragging them off, each set off a pipe bomb in their respective chapters



* EldritchLocation: The entire metro is one, in the "ordinary building" variation, seeing as it's a man-made, perfectly mundane object/system, that turns into the trope during the game's backstory. The mutants can be [[{{HandWave}} semi-explained away as a product of the radiation]], [[{{WillingSuspensionOfDisbelief}} although real radiation does not cause such fundamental changes]]. However, there is obviously *much* weirder, inexplicable stuff going on in a lot seemingly deserted tunnels...
* EmergencyWeapon: Trench knife. Also throwing knives and Hellsing. Sort of. If you don't forget to pick up knives and arrows you will never run out of ammunition. The knife can be used to kill almost any foe, except for amoebas, bandits, and demons. As you would expect, you're going to use this a lot more than firearms when you're playing ranger mode.

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* EldritchLocation: The entire metro Metro is one, in the "ordinary building" variation, seeing as it's a man-made, perfectly mundane object/system, object/system that turns into the trope during the game's backstory. The mutants can be [[{{HandWave}} semi-explained away as a product of the radiation]], [[{{WillingSuspensionOfDisbelief}} although real radiation does not cause such fundamental changes]]. However, there is obviously *much* weirder, inexplicable stuff going on in a lot seemingly deserted of seemingly-deserted tunnels...
* EmergencyWeapon: The original version's Trench knife. Also knife, as well as throwing knives and Hellsing. Sort of.the Hellsing (sort of). If you don't forget to pick up knives and arrows you will never run out of ammunition. The knife can be used to kill almost any foe, except for amoebas, bandits, amoebas and demons. As you would expect, you're going to use this a lot more than firearms when you're playing ranger Ranger mode.



* EquipmentBasedProgression: Mostly averted. All primary weapons [[FridgeBrilliance use the same ammunition and thus deal the same amount of damage]], the only difference is their rate of fire, accuracy and magazine size. On Ranger Hardcore difficulty each firearm is capable of killing most mutants and mooks in a single hit, so the player can base the choice on [[GunPorn aesthetics]] alone.
* EverythingIsTryingToKillYou: From your fellow humans, wildlife and plants to the very earth you walk on and air you breathe.
* EvilGloating: After you get captured by [[spoiler:Nazis]], [[LampshadeHanging lampshaded]] [[WhyDontYouJustShootHim a few seconds later]].
* EvilPhone: Twice in D6 bunker: In an airlock during Prologue and in the main chamber during "D6" chapter. The place was abandoned and decaying for at least twenty years, the government was destroyed during or dissolved shortly after the third world war, yet the phone rings when you restore power and press some buttons on the control panel. The player can't answer the call and other NPC don't seem to react at all though.

to:

* EquipmentBasedProgression: Mostly averted. All primary rifle-type weapons [[FridgeBrilliance use the same ammunition and thus deal the same amount of damage]], the only difference is their rate of fire, accuracy and magazine size. On Ranger Hardcore difficulty each firearm is capable of killing most mutants and mooks in a single hit, so the player can base the choice on [[GunPorn aesthetics]] alone.
* EverythingIsTryingToKillYou: From your fellow humans, humans to wildlife and to plants to the very earth ground you walk on and air you breathe.
breathe, you can also add ''ghosts of dead trains''.
* EvilGloating: After you get captured knocked out by [[spoiler:Nazis]], then [[LampshadeHanging lampshaded]] [[WhyDontYouJustShootHim a few seconds later]].
* EvilPhone: Twice in the D6 bunker: In an airlock during Prologue and in the main chamber during the "D6" chapter. The place was abandoned and decaying for at least twenty years, years and the government was destroyed during or dissolved shortly after the third world war, yet the phone rings when you restore power and press some buttons on the control panel. The player can't answer the call and other NPC don't seem to react at all though.



* FingerlessGloves: In the game, Artyom starts off wearing a pair of knit fingerless gloves. The suit upgrades also change your gloves: full-fingered black leather gloves for the stealth suit, or finger-less olive green combat gloves for the heavy armor.
* FirstPersonShooter
* FreezeFrameBonus: There's a lot of little things you're not going to notice on your first time through the game. Like, how the silhouette of a Dark One is standing on the tracks during your handcart caravan to Riga starting out (while everyone around you passes out and things get weird), or incidental conversations between people.

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* FingerlessGloves: In the game, Artyom starts off wearing a pair of knit fingerless gloves. The In the non-''Redux'' version your suit upgrades also change your gloves: full-fingered black leather gloves for the stealth suit, or finger-less olive green combat gloves for the heavy armor.
armor. In the ''Redux'' version the costume changes are automatically applied as the story progresses, but they change from the fingerless gloves to Red Line workers' gear, and even later, Ranger armor for the ending cinematic.
* FirstPersonShooter
FirstPersonShooter: With alternating stealth-is-optional-but-rewarding segments as well
* FreezeFrameBonus: There's a lot of little things you're not going to notice on your first time through the game. Like, Like how the silhouette of a Dark One is standing on the tracks during your handcart caravan to Riga starting out (while (just before everyone around you passes out and things get weird), or incidental conversations between people.people having relevance later on.



** A first-time player wouldn't realize that the occasional blue/red glows on the screen are related to gaining/losing Moral Points.
* FromBadToWorse: Just when you thought things weren't going well...
* {{Foreshadowing}}: The contamination of a fully-sealed military installation by toxic gases and mutants not seen anywhere else in the Metro [[spoiler:hints at the fact that D6 was originally a biological weapons facility]], which becomes a major plot point in [[{{VideoGame/MetroLastLight}} the sequel]].

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** A first-time player wouldn't realize that the occasional blue/red glows on the screen and their accompanying sound cues are related to gaining/losing Moral Points.
* FromBadToWorse: Just when you thought things weren't going well...
well for the apocalypse survivors, chapter one shows there is something worse in the tunnels...
* {{Foreshadowing}}: The contamination of a fully-sealed military installation by toxic gases and mutants not seen anywhere else in the Metro [[spoiler:hints hints at the fact that D6 [[spoiler:D6 was originally a biological weapons facility]], which becomes a major plot point in [[{{VideoGame/MetroLastLight}} the sequel]].



* GasMaskMooks: Anyone (including you) in a heavily irradiated/poisoned area. Also of note is that it's possible to shoot off the gas masks and/or their filters during one level on the surface, [[VideoGameCrueltyPotential suffocating them]]. But what the hell, why not. The people you're killing on that level? Neo-Nazis!

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* GasMaskMooks: Anyone (including you) in a heavily irradiated/poisoned area. Also of note notable is that it's possible to shoot off the gas masks and/or their filters during one level on the surface, [[VideoGameCrueltyPotential suffocating them]]. But what the hell, why not. The not, when the people you're killing on that level? level are increasingly-fascist Neo-Nazis!



* GoneHorriblyRight: When calculating damage inflicted by weapons, the dev team made it so that every piece of armor, bit of ammo, magazine, and such on enemies absorbs a certain amount of damage from gunshots. This is responsible for the frequent reviewer complaints about enemies inexplicably becoming bullet sponges. The effect becomes more pronounced when shotguns are introduced. The game doesn't treat the spread as a single massively damaging projectile. Rather, [[RealityEnsues each pellet is treated as a single weak projectile with poor armor penetration, just like in real life.]] The result is that well-armored opponents can sometimes require more than a half dozen shotshells to down, but can easily be killed by three dirty 5.45 bullets.

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* GoneHorriblyRight: When calculating damage inflicted by weapons, the dev team made it so that every piece of armor, bit of ammo, magazine, and such on on human enemies absorbs a certain amount of damage from gunshots.gunshots and is flung off of the person. This is responsible for the frequent reviewer complaints about enemies inexplicably becoming bullet sponges. The effect becomes more pronounced when shotguns shotgun blasts are introduced. The game doesn't treat the spread as a single massively damaging projectile. Rather, [[RealityEnsues each pellet is treated as a single weak projectile with poor armor penetration, just like in real life.]] The result is that well-armored opponents can sometimes require more than a half dozen shotshells to the torso before going down, but can easily be killed by three dirty 5.45 bullets.bullets or a single shotgun blast to an unarmored part of the head.



* GuideDangIt: You obtain the 'good' ending by listening to conversations, lingering in hallucination sequences and so forth...the problem is that the only indication you've achieved anything with these actions is a brief, unexplained flash on the screen and a whisper.

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* GuideDangIt: You obtain the 'good' ending by listening to conversations, lingering in hallucination sequences and so forth...the problem is that the only indication you've achieved anything with these actions is a brief, unexplained flash on the screen and a whisper. The ''Redux'' version eventually added a pause screen hint that tells you vaguely about it, but of course you can't cyle through them and their random selection from a large pool of messages means you may not see it more than once, if at all.



** 4A Games team made an armor attachment system that worked just [[GoneHorriblyRight like it should]]: Every pouch, helmet, magazine or armor plate honestly did its job and substracted a certain amount of damage dealt by a projectile that hit them. But it was never explained to the player, which led to mass confusion and complaints that enemies are literal bullet sponges, while all it took was a single bullet to the neck.
** You never need to buy any guns you see in shops, because you can always find the same gun, or a better version in some cases, for free hidden on the levels.

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** 4A Games team made an armor attachment system that worked just [[GoneHorriblyRight like it should]]: Every pouch, helmet, magazine or armor plate honestly did its job and substracted a certain amount of damage dealt by a projectile that hit them. But it was never explained to the player, player in the non-''Redux'' version, which led to mass confusion and complaints that enemies are literal bullet sponges, while all it took was a single bullet to the neck.
** You never need to buy any guns you see in shops, because you can always find the same gun, or a better version in some cases, for free hidden on the levels.levels if you know where to look.



** Speaking of filters, the way the game handles filters and the gas mask isn't explicitly stated anywhere unless you decide to look it up online (which seems to be the only way to find out.) When you buy or find filters, the number next to the gas mask in the lower left corner of the screen pops up and says "+##", with the "##" being whatever amount of ''breathing time'' the filters added, not the ''actual amount'' of filters you bought. An astute player may be able to notice this when they buy filters from Riga or Market Station because the number will increase by ~10 even when you buy just one filter (the filters you buy in the stations are supposedly of "higher" quality and so add more breathing time than ones found on the surface, which will add 3 or 4 if you get lucky). That being said, it's easy to see that the filter system doesn't work intuitively. One would assume you buy filters, which get added to the total in the corner of the screen, and the watch tells you how much time your filter has left. Instead, in actuality, the number in the corner is how many total minutes you have to breath with the gas mask on, the watch tells you how many minutes your current filter has left, and the amount of filters you have on you seems to be infinite until you get down to the last 5 minutes, at which point it will no longer allow you to change filters. Also, the game doesn't tell you how to change filters anywhere. There are three ways: tap the gas mask button, take the mask on and off (which automatically adds a new filter), or just wait until your current filter is completely wasted and then Artyom will automatically replace it. [[RunningGag Another]] untold issue with the filter system is that it seems to cap out at around 40 total minutes or so, and the game won't let you pick up surface filters until you have less than 10 total minutes left. Also, as far as the gas mask itself goes, the game won't allow you to pick up a new replacement gas mask from the ground unless it is in better condition than the one you're wearing, which is not something readily observable when looking at the world model of the gas masks.

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** Speaking of filters, the way the original game handles filters and the gas mask isn't explicitly stated anywhere unless you decide to look it up online (which seems seemed to be the only way to find out.) When you buy or find filters, the number next to the gas mask in the lower left corner of the screen pops up and says "+##", with the "##" being whatever amount of ''breathing time'' the filters added, not the ''actual amount'' of filters you bought. An astute player may be able to notice this when they buy filters from Riga or Market Station because the number will increase by ~10 even when you buy just one filter (the filters you buy in the stations are supposedly of "higher" quality and so add more breathing time than ones found on the surface, which will add 3 or 4 if you get lucky). That being said, it's easy to see that the filter system doesn't work intuitively. One would assume you buy filters, which get added to the total in the corner of the screen, and the watch tells you how much time your filter has left. Instead, in actuality, the number in the corner is how many total minutes you have to breath with the gas mask on, the watch tells you how many minutes your current filter has left, and the amount of filters you have on you seems to be infinite until you get down to the last 5 minutes, at which point it will no longer allow you to change filters. Also, the game doesn't tell you how to change filters anywhere. There are three ways: tap the gas mask button, take the mask on and off (which automatically adds a new filter), or just wait until your current filter is completely wasted and then Artyom will automatically replace it. [[RunningGag Another]] untold issue with the filter system is that it seems to cap out at around 40 total minutes or so, and the game won't let you pick up surface filters until you have less than 10 total minutes left. Also, as far as the gas mask itself goes, the game won't allow you to pick up a new replacement gas mask from the ground unless it is in better condition than the one you're wearing, which is not something readily observable when looking at the world model of the gas masks.masks.
*** Much of this was simplified in the ''Redux'' vesion: pressing the gas mask key puts it on and the timer audibly starts with some clicking showing the minute hand moving a few minutes around the watch face. Pressing the key again wipes the mask, while holding it down removes the mask entirely. Every time the timer has one minute remaining, count on a message telling you to press the filter-swap-key showing up. Unfortunately, the maximum time seems to be reduced (20 minutes in Survival mode and 30 in Spartan mode) and you can't pick up filters until the amount to be added does not put you over the maximum. The issue with the world model showing damaged was also changed to show different grades of wear, and if a better example than what is currently worn is found, it can be easier to tell from the amount of cracks in the faceplate.



* GunPorn: The game is ''filled'' with it, despite the fact that as a ScavengerWorld, most of them are cobbled together pieces of crap. Probably the best example is the [[ShotgunsAreJustBetter Shambler]], which has a complicated reload mechanism because of the fact that only four of the six shells are accessible. The [[http://www.youtube.com/watch?v=NI50Ekjbpmc reload animation]] shows all of this accurately, reloading in the correct order and manually cycling the chamber as necessary.
* HarderThanHard: Ranger Mode. It doesn't matter whether you pick Ranger Easy or Ranger Hardcore, you are still going to cringe more that once. The fact that the game is [[NintendoHard noob unfriendly]] to begin with doesn't help at all. A list of the notable things it does to murder players includes:
** Ammunition is extremely scarce. Ammo pickups are down to 1-2 bullets per magazine or pouch from a solid dozen on Normal difficulty. It will be a rare occasion when you fire a gun; you'll be using your knife for almost everything. Unless, of course, you keep your eyes open to find all the military rounds around and make the right deals at marketplaces. Even then, having even a full hundred rounds of any kind in reserve is likely to be the absolute most you will ever have.

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* GunPorn: The game is ''filled'' with it, despite the fact that as a ScavengerWorld, most of them are cobbled together cobbled-together pieces of crap. Probably the best example is the [[ShotgunsAreJustBetter Shambler]], Shambler semiautomatic shotgun]], which has a complicated reload mechanism because of the fact that only four of the six shells are accessible.accessible at any time. The [[http://www.youtube.com/watch?v=NI50Ekjbpmc reload animation]] shows all of this accurately, reloading in the correct order and manually cycling the chamber as necessary.
necessary to expose more racks for shell placement.
* HarderThanHard: Ranger Mode. It doesn't matter whether you pick Ranger Easy or Ranger Hardcore, you are still going to cringe more that than once. The fact that the game is [[NintendoHard noob unfriendly]] to begin with doesn't help at all. A list of the notable things it does to murder players includes:
** Ammunition is being extremely scarce. Ammo pickups are down to 1-2 bullets per magazine or pouch from a solid dozen on Normal difficulty. It will be a rare occasion when you fire a gun; you'll be using your knife for almost everything. Unless, of course, you keep your eyes open to find all the military rounds around and make the right deals at marketplaces. Even then, having even a full hundred rounds of any kind in reserve is likely to be the absolute most you will ever have.



** This is averted with Miller when in D6 though. He ''will'' die from the amoebas if you do not help. And he ''will'' run ahead faster than you can kill them or the pores they spawn from. D6 is a lot of trial and error due to this.

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** This is averted with Miller when in D6 though. He ''will'' die from the amoebas if you do not help. And he ''will'' run ahead faster than you can kill them or the pores they spawn from. D6 is can be a lot of trial and error due to this.if you think Miller is invincible.



* IdleAnimation: Stand in one place for a while and Artyom will fiddle with whatever he has in his hands. Some of these are [[SugarWiki/FunnyMoments rather amusing]], like two guns' parts coming loose, or Artyom tossing the Bastard up in the air and wonder where it went when it takes too long to fall down. See [[http://www.youtube.com/watch?v=h_oSajQIH9o this video]].

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** In the ''Redux'' version, the weapons slots were opened up for any type, meaning a player could choose to walk around the final level with three shotshell-spewing heavy machineguns and a laser designator somehow strapped to them with no penalty to movement speed, etc. This would be ill-advised, though, because while the slot restrictions were lifted, ammo capacity gained a cap, making carrying different weapon types more worthwhile.
* IdleAnimation: Stand in one place for a while and Artyom will fiddle with whatever he has in his hands. Some of these are [[SugarWiki/FunnyMoments rather amusing]], like two guns' parts coming loose, or Artyom tossing the Bastard up in the air and wonder wondering where it went when it takes too long to fall down. See [[http://www.youtube.com/watch?v=h_oSajQIH9o this video]].video]].
** Since the ''Redux'' version removed the universal charger, trench knife, and thrown weapons as selectable items, they no longer have idle animations (instead they are selected when their appropriate key shortcuts are used).



** A contest was held for potential Metro-developed weapons, and the winner was a [[http://metrovideogame.wikia.com/wiki/File:3696557.jpg surprisingly-detailed description of how to chop and reattach parts from an ordinary bicycle]] into a six-cylinder rotating shotgun. It made its way into the game as the "Bigun", presumably from "BIcycle GUN".



* InterfaceScrew: Some of the surreal sequences can evoke this. Also, the small, low contrasts fonts are not easily legible on smaller screens.
** The "escort mission" with Sasha causes the game to ratchet up the mouse acceleration, making precise aiming much more difficult. Justified by the fact that Artyom is now lugging around a child on his back.

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* InterfaceScrew: Some of the surreal sequences can evoke this. Also, There is also the small, low contrasts low-contrast fonts are not being easily legible on smaller screens.
** The "escort mission" with Sasha causes the game to forcibly ratchet up the mouse acceleration, making precise aiming much more difficult. Justified by the fact that Artyom is now lugging around a child on his back.



* KleptomaniacHero: The player can nab almost anything useful that is not nailed down. This is justified when stripping dead bodies of their weapons, ammo, and supplies between stations as this is a ScavengerWorld and nothing should go to waste, but the player can also find a few rounds of ammunition (and the occasional firearm) lying about in inhabited stations and nab them without anyone there noticing or objecting.
* KickTheDog: The Communists executes a soldier who found a secret way into the Nazi base, charging him with desertion.

to:

** An almost literal one happens late in the game, after you restart the [[spoiler]]D6 bunker]]'s air filtration system. After climbing down a neglected catwalk above a large, darkened chasm that [[contains the biomass on top of the reactor]], the catwalk ''almost'' breaks free when you step over it, most likely causing you to run/jump for safety before realizing it's not falling any further.
* KleptomaniacHero: The player can nab almost anything useful that is not nailed down. This is justified when stripping dead bodies of their weapons, ammo, and supplies between stations as this is a ScavengerWorld and nothing should go to waste, but the player can also find a few rounds of ammunition (and the occasional firearm) lying about in inhabited stations and nab them without anyone there noticing or objecting. \n [[GuideDangIt Note]] that doing so in some places results in a negative Moral Point, enough of which will result in the 'bad' ending.
* KickTheDog: The Red Line Communists executes execute a soldier who found a secret way into the Nazi base, charging him with desertion.



* LargeHam: The Commissar on the frontline level. He tries to start off the welcoming of new recruits by singing The Internationale, but gets interrupted. He then gives a grandiose speech with a comedically high pitched nasal voice and mispronounces his r's like w's (An obvious parody on Vladimir Ilyich Lenin himself). It's filled with propaganda and then cut short by a soldier snarking. He finishes by telling everybody to get their shit together.
** Several minutes later a different Commissar orders an execution of a man who [[spoiler:found and marked the secret passage under the rails]] on the basis of suspected mutiny as if it's a daily routine. After that he casually asks an executioner to check if [[spoiler: the passage actually exists]].
* LaserSight: Some high-grade weapons have these equipped. On most difficulty levels they are unnecessary as the crosshairs are more reliable indicators of where your shots will go. However, on Ranger Mode, the HeadsUpDisplay is disabled, and they become essential for lining a shot up from the hip.

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* LargeHam: The Commissar on the frontline level. He tries to start off the welcoming of new recruits by singing The Internationale, but gets interrupted. He then gives a grandiose speech with a comedically high pitched nasal voice and mispronounces his r's like w's (An obvious parody on Vladimir Ilyich Lenin himself). It's filled with propaganda and then cut short by a soldier snarking. He finishes by telling everybody to get their shit together.
together and follow him to the battle area.
** Several minutes later a different Commissar orders an the execution of a man who [[spoiler:found and marked the secret passage under the rails]] on the basis of suspected mutiny as if though it's a daily routine. After that he casually asks an executioner to check if [[spoiler: the passage actually exists]].
* LaserSight: Some high-grade Most weapons can have these equipped. On most difficulty levels they are unnecessary as the crosshairs are more reliable indicators of where your shots will go. However, on Ranger Mode, the HeadsUpDisplay is disabled, and they become essential for lining a shot up from the hip.



* LimitedLoadout: You can carry only 3 types of weapons at once: primary (assault rifles of all sorts), secondary (shotguns/pneumo guns), a revolver, a medkit containing five syrettes, five pipe-bombs of each kind and five throwing knives.

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* LimitedLoadout: You In the non-''Redux'' version you can carry only 3 types of weapons at once: primary (assault rifles of all sorts), secondary (shotguns/pneumo (shotguns/pneumatic guns), and a revolver, revolver. This is aside from you also carrying a medkit containing (containing a maximum of five syrettes, syrettes), five pipe-bombs of each kind and five throwing knives.knives. In ''Redux'' the slot limitations were removed, meaning you could carry three identical shotguns if you could afford it.



* LostInTranslation: A minor case but crucial to the plot: Hunter's adage ''if it's hostile -- you kill it'' originally was ''any danger should be eliminated by any means necessary''. This contrasts with the words of Khan who tell Artyom that [[spoiler:not everything that is dangerous is necessarily hostile]].

to:

* LostInTranslation: A minor case but crucial to the plot: Hunter's adage ''if it's hostile -- you kill it'' originally was ''any danger should be eliminated by any means necessary''. This contrasts with the words of Khan who will tell Artyom that [[spoiler:not everything that is dangerous is necessarily hostile]].



* LostSuperweapon: [[spoiler:D6 is filled with them: operational train cars with autopilot, tanks, [=MRLs=], [=SCUDs=] and so on.]]
* MadeOfExplodium: Amoebas.

to:

* LostSuperweapon: [[spoiler:D6 [[spoiler:The D6 bunker]] is filled with them: operational train cars with autopilot, tanks, [=MRLs=], [=SCUDs=] and so on.]]
on.
* MadeOfExplodium: Amoebas.Amoebas in the lower levels of [[spoiler:the D6 bunker]].



* MenAreTheExpendableGender: Not a single woman is seen dying in the entire game. Possibly justified by the fact that women are more useful as baby factories than as warriors.

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* MenAreTheExpendableGender: Not a single woman is seen dying in the entire game. game (except possibly the ghost encountered next to her husband's corpse). Possibly justified by the fact that women are more useful as baby factories than as warriors.warriors in the increasingly bleak, post-apocalyptic world.



** Captives call him "''Охотник''" in the Russian dub, which is a direct translation of the Hunter's monicker.
** That doesn't come off as unexpected if Artyom chooses to purchase a set of heavy armor in the Armory, since it appears to be the basis of the easily recognizable Ranger uniform.

to:

** Captives The captives call him "''Охотник''" or "Okhotnik" in the Russian dub, which is a direct translation of the Hunter's monicker.
moniker.
** That In the original version, that doesn't come off as unexpected if Artyom chooses to purchase a set of heavy armor in the Armory, since it appears to be the basis of the easily recognizable Ranger uniform.



* MoreCriminalsThanTargets: Averted, unlike similarly themed games. You only encounter a very small number of bandits throughout the whole game, consisting of two small encampments with less than 15 men each.
* MoreDakka: Averted. Ammunition is always precious, so the only way to use automatic weapons effectively is to fire in only short bursts. You can easily run out of ammunition if you aren't careful. On Ranger Mode, where you have to fire all weapons one shot at a time and count every single round fired, it gets even worse.

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* MoreCriminalsThanTargets: Averted, unlike similarly themed similarly-themed games. You only encounter a very small comparatively-small number of bandits throughout the whole game, consisting of two small encampments with less than 15 men each.
at one and less than 25 at the other.
* MoreDakka: Averted. Ammunition is always precious, so the only way to use automatic weapons effectively is to fire in only in short bursts. You can easily run out of ammunition if you aren't careful. On Ranger Mode, where you have to fire all weapons one shot at a time and count every single round fired, it gets even worse.



* NoBikesInTheApocalypse: Averted. A primary means of getting transportation around the metro tunnels is by taking handcars powered by working a lever.

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* NoBikesInTheApocalypse: Averted. A primary means of getting transportation around the metro tunnels is by taking handcars powered by working a lever. Possibly justified in that [[http://metrovideogame.wikia.com/wiki/File:3696557.jpg someone figured out how to turn bicycles into working firearms]].



* NoScope: You will want to use your weapon's sights every time you fire. However, it's an enforced trope when using any of the shotguns, as the double barrel uses one fire button for each barrel, the semiautomatic shotgun has a melee attack mapped to the aim button, and the heavy shotgun will fire no matter which trigger is pulled. Fortunately, you can use a HUD crosshair to make up for this.

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* NoScope: You will want to use your weapon's sights every time you fire. However, it's an enforced trope when using any of the shotguns, shotguns in the original version, as the double barrel Duplet double-barrel uses one fire button for each barrel, the Shambler semiautomatic shotgun has a melee attack mapped to the aim button, and the Abzats heavy automatic shotgun will fire no matter which trigger is pulled. Fortunately, you can use a HUD crosshair to make up for this.



* NotHisSled: ''Redux'' changes or removes several sequences from the original. One of the more notable examples is replacing the plated nosalises with spiderbugs in the Dungeon level.
* NothingIsScarier: A large part of the immersion of the game comes from the fact that not everything that spooks you is actually dangerous. [[HellIsThatNoise Or visible]]. Sometimes, just to be a dick, the game will either force you to go off on your own...but not meet anything. Other times, the game will randomly trigger an environment noise, like a hatch banging, a train whistle, a rattle of loose stones, or, worst of all, a nosalis or lurker roar...and then nothing happens. It is truly terrifying.
* NoSwastikas: The Nazi faction's symbol is a big runic "C" instead of any actual Third Reich-related imagery. This C is the Moscow Metro sign for stop/no entry, symbolizing the Nazis' attempts at getting rid of all ethnic groups other than "pure Russians," as well as suspected mutants. Beta version Nazis sported [[http://images2.wikia.nocookie.net/__cb20110817192038/metro2033/images/d/d7/Reich_soldier_alpha.jpg a three armed swastika]] used in the book.
* ObviousTrap: Almost every trap is clearly visible and has a thick rope as a triggering mechanism, which is hard to miss when you're moving carefully. If you're involved in a fight or frantically searching for a new mask filter, however, you can stumble into one. Justified by the fact that these traps are presumably meant for dangerous wildlife, not people. There's only one trap that is actually very hard to notice, and it ''misfires'', so triggering it only gets you a "click".

to:

* NotHisSled: ''Redux'' changes changes, merges, or removes several sequences from the original. One of the more notable examples is replacing the sequence near the end where you slide under a heavy blast door into a flare-lit room and the plated nosalises are replaced with spiderbugs in the Dungeon level.
* NothingIsScarier: A large part of the immersion of the game comes from the fact that not everything that spooks you is actually dangerous. [[HellIsThatNoise Or visible]]. Sometimes, just to be a dick, take this further, the game will either force you to go off on your own...but not meet anything. Other times, the game will randomly trigger an environment noise, like a hatch banging, a train whistle, a rattle of loose stones, or, worst of all, a nosalis or lurker roar...and then nothing happens. It is truly terrifying.
* NoSwastikas: The Fourth Reich Nazi faction's symbol is a big runic "C" instead of any actual Third Reich-related imagery. This C is the Moscow Metro sign for stop/no entry, symbolizing the Nazis' attempts at getting rid of all ethnic groups other than "pure Russians," as well as suspected mutants. Beta version Nazis sported [[http://images2.wikia.nocookie.net/__cb20110817192038/metro2033/images/d/d7/Reich_soldier_alpha.jpg a three armed swastika]] used in the book.
* ObviousTrap: Almost every trap is clearly visible and has a thick rope string as a triggering mechanism, which is hard to miss when you're moving carefully. If you're involved in a fight or frantically searching for a new mask filter, however, you can stumble into one. Justified by the fact that these traps are presumably meant for dangerous wildlife, not people. There's only one trap that is actually very hard to notice, and it ''misfires'', so triggering it only gets you a "click". The rest of the time, fall traps are instant death and the shotgun or flame traps will leave you critically wounded.



* OffscreenStartBonus: On the second map of Dead City. After going down stairs, you spawn in a room that implies you went down some form of tunnel. However, there are two rooms behind you that contain dead bodies with some ammunition you may collect.

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* OffscreenStartBonus: On In the original version, the second half /second map of Dead City. After going down stairs, you You spawn in a room down some stairs that implies you went down some form of tunnel. However, there are two rooms behind you that contain dead bodies with some ammunition you may collect. In the ''Redux'' version the two Dead City maps were merged into a single contiguous level, but lootables are still found.



* OptionalStealth: The game is essentially this trope. You have a (useless) knife and a (lethal) set of throwing knives, almost every weapon is silent or has a silenced variant, and you can purchase a set of black stealth armor that helps conceal you from enemy vision. On the other hand, you have an arsenal of grenades and can purchase such weapons as a ''heavy automatic shotgun'' if stealth isn't your thing. However, it's certainly encouraged to sneak around, and the GoldenEnding requires you to not only use stealth, but to not kill a single enemy on some of the infiltration missions.
* OurGhostsAreDifferent: Faceless shadows that have to relive their last moments forever. Touch one and you will join them.

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* OptionalStealth: The game is essentially this trope. trope, moreso after the ''Redux'' version brought the upgraded stealth and combat elements of Last Light backward. You have a (useless) an otherwise-useless knife and a (lethal) usually-lethal set of throwing knives, knives; almost every weapon is naturally silent or has a silenced variant, variant; and in the original you can purchase a set of black stealth armor that helps conceal you from enemy vision. On the other hand, you have an arsenal of grenades and can purchase such weapons as a ''heavy automatic shotgun'' if stealth isn't your thing. However, it's certainly encouraged to sneak around, and the GoldenEnding requires you to not only use stealth, but to not kill a single enemy on some of the infiltration missions.
* OurGhostsAreDifferent: Faceless Three-dimensional shadows that have to relive their last moments forever. Touch one and you will join them.



** The Nazi soldiers encountered in-game present something of an EvilCounterpart: they are part of a small, highly militarized faction centred on ensuring the survival of "pure" (Russian) humanity according to their strict (and increasingly irrational) standards. Membership however, is not an option: you must fit in with their ideals or else you must die.

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** The Nazi Fourth Reich soldiers encountered in-game present something of an EvilCounterpart: they are part of a small, highly militarized faction centred on ensuring the survival of "pure" (Russian) humanity according to their strict (and increasingly irrational) standards. Membership however, is not an option: you must fit in with their ideals or else you must die.



* PipeShooter: Justified since the entire game takes place in underground tunnels. Communities are very cramped and crowded. That said, there are some surprisingly large alternate routes through the bigger levels, such as "Frontline."

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* PipeShooter: NoSidepathsNoExplorationNoFreedom: Justified since the entire game takes place in underground tunnels. Communities are very cramped and crowded. That said, there are some surprisingly large alternate routes through the bigger levels, such as "Frontline."



* PlotArmor: When you go out to the surface in order to reach the Library, you attract the attention of a Demon which won't die no matter how you hurt it. Once you're inside the library and it appears in the window, you can kill it.
* PostApocalypticGasmask: Moscow has been contaminated after nuclear war. Gasmasks are required for traversing irradiated tunnels and the surface, and since filters only last so long these sequences are effectively {{Timed Mission}}s. Last Light has a dedicated button for wiping off any dirt, water, or blood that's spilled on the mask.
* PracticalCurrency: MGR's, the Metro's universal trade coin, can be fired from any assault rifle, and deal a lot more damage than the more common dirty ammo.

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* PlotArmor: When you go out to the surface in order to reach the Library, you attract the attention of a Demon which won't die no matter how much you hurt it. Once you're inside the library and it appears in the window, you can kill it.
* PostApocalypticGasmask: Moscow Moscow's air and surface water has been contaminated after nuclear war. Gasmasks are required for traversing irradiated tunnels and the surface, and since the crudely-refurbished filters only last so for five minutes long these sequences are effectively {{Timed Mission}}s. The ''Redux'' version includes Last Light has a Light's dedicated button function for wiping off any dirt, water, or blood that's spilled on the mask.
* PracticalCurrency: MGR's, the Metro's universal trade coin, can be fired from any assault rifle, rifle you find, and deal a lot more damage than the more common dirty ammo.ammo. In the ''Redux'' version, they gain the ability to ignite enemies as well.



* QuickMelee: The Uboinik automatic shotgun performs a melee attack either with the butt stock or a bayonet depending on which version you have. [[ChargedAttack You can hold the button down to do a more powerful strike]]. It is [[http://www.youtube.com/watch?v=DOqWySLJXcQ surprisingly effective]] and allows Artyom to easily take down humans and mutants alike.

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* QuickMelee: The Uboinik automatic Uboinik[[note]]"Shambler" in the updated version[[/note]] semiautomatic shotgun performs a melee attack either with the butt stock or a bayonet depending on which version you have. [[ChargedAttack You can hold the button down to do a more powerful strike]]. It is [[http://www.youtube.com/watch?v=DOqWySLJXcQ surprisingly effective]] and allows Artyom to easily take down humans and mutants alike.alike.
** In the ''Redux'' version, using the knife became a mere-button press rather than selecting it as a specific weapon, and using said button when close enough to unarmoured humans results in a mostly-silent fatal stab.



* RagnarokProofing: Massively averted. Survivors live in squalid conditions and metro is a maze of crumpled concrete and rusty pipes. Even most firearms are improvised and only few can afford a still operating prewar automatic weapon. So much so that when, near the end of the game, you encounter a functional subway line with cars that look completely pristine and are apparently still running back and forth on auto-pilot, it's incredibly creepy and the characters all even remark as much.
** The aforementioned subway station, D6, is a secret bunker deliberately designed to be Ragnarok Proofed. In addition to its still perfectly intact stockpile of tanks, ordinance and other military supplies, many of the electronics are still functional. It also helps that in real life, Russian/Soviet hardware's engineered to last in any environment, such as the incredibly resilient AK and its derivatives. Yet even then, 20 years of neglect have already taken their toll (such as rusting gangways, some of the lights shorting out and the fact that at least some of the automated systems had to be activated manually).

to:

* RagnarokProofing: Massively averted. Survivors live in squalid conditions and metro the Metro is a maze of crumpled concrete and rusty pipes. Even most firearms are improvised and only a few people can afford a still operating prewar still-operating pre-war automatic weapon. So much so that when, near the end of the game, you encounter a functional subway line with cars that look completely pristine and are apparently still running back and forth on auto-pilot, it's incredibly creepy and the characters all even remark as much.
** The aforementioned subway station, D6, is a secret bunker command center deliberately designed to be Ragnarok Proofed. In addition to its still perfectly intact perfectly-intact stockpile of tanks, ordinance and other military supplies, many of the electronics are still functional. It also helps that in real life, Russian/Soviet hardware's engineered to last in any environment, such as the incredibly resilient AK and its derivatives. Yet even then, 20 years of neglect have already taken their toll (such as rusting and partially collapsed gangways, some of the lights shorting out and the fact that at least some of the automated systems had to be activated manually).manually).
** A group of Fourth Reich soldiers in the Black Station level can be overheard talking about how Metro 2 / D6 was designed "for the Soviet pantheon" in the event of disaster.



** Pleased with how your shotty is destroying mutants, but perplexed why it takes so many hits to kill soldiers? Buckshot has pathetic performance against military body armor.
** Wonder why MGR is so vastly superior to dirty rounds? Much of ballistic behavior depends upon powder selection and bullet construction. Even the cartridge can affect the performance of a firearm.
** Hip firing leading to lots of misses? Guns have sights on them a reason!

to:

** Pleased with how your shotty shotgun is destroying mutants, but perplexed why it takes so many hits to kill soldiers? Buckshot has pathetic performance against military body armor.
armor, and the developers put actual armor attachments on many of the soldiers that must be shot off before actual damage can be incurred in the areas they cover.
** Wonder why MGR is Military Grade Rounds are so vastly superior to dirty rounds? Much of ballistic behavior depends upon powder selection and bullet construction. Even the cartridge can affect the performance of a firearm.
firearm. Now consider that the Metro has been scavenging and reloading its cartridges for the last two decades.
** Hip firing leading to lots of misses? Guns have sights on them for a reason!



* SawedOffShotgun: Double-barreled one. Also one of the most powerful weapons in the game and it is available practically from the start.
** ''Redux'' allows you to upgrade it to either give it four barrels, or turn it into a full shotgun.
* ScareChord: Every enemy in has a distinctive audio cue, each of which is heard before an encounter.
** Lurkers make a very high-pitched which can often be heard near pipes. Only around 50% of the time, will one actually turn up. Another sound: the wet, squelching sound you can hear where one is nearby... and feasting on a corpse.
** Nosalises growl like dogs, and roar like lions. Like the lurker, sometimes done simply to spook you, at other times it's done to herald an impending attack.

to:

* SawedOffShotgun: Double-barreled one. Also The Duplet is a double-barreled one of the most powerful weapons which can eventually be upgraded to have ''four'' barrels in the game and it is available practically from the start.
**
''Redux'' allows version. You are given one before the start of your second combat in the game, and the fact that it can fire all barrels at once makes it arguably the most powerful gun in the game per trigger-pull when fully-upgraded. Alternatively, the ''Redux'' version also lets you extend the barrels to upgrade it to either give it four barrels, or turn it into a full shotgun.
full-length size.
* ScareChord: Every enemy in has a distinctive audio cue, each of which is ''usually'' heard before an encounter.
** Lurkers make a very high-pitched one which can often be heard near pipes. Only Except that around 50% of the time, will one actually turn up. Another sound: the wet, squelching sound you can hear where one is nearby... and feasting on a corpse.
** Nosalises growl like dogs, and roar like lions. Like the lurker, sometimes this is done simply to spook you, at other times it's done to herald an impending attack.



** Also from ''Redux'', amphibian shrimps make a unique gurgling roar whenever you approach bodies of water on the surface.

to:

** Also from ''Redux'', amphibian shrimps shrimp make a unique gurgling roar whenever you approach bodies of water on the surface.



* SchmuckBait: If you pay Nikki, the prostitute, you will get a "big surprise".

to:

* SchmuckBait: If you pay Nikki, the prostitute, you will get a "big surprise". Since this happens in only the second town of the game and you lose all your Military Grade Rounds (currency ''and'' ammunition), restarting your game is likely.



* ShiningCity: Polis, at least by the standards of [[CrapsackWorld the rest of Moscow]]. The largest underground station with luxurious amount of open air, fully functional lighting and utilities, with an ordered layout and filled with [[TheOrder Rangers]] who are all well fed, well equipped, and all highly self-disciplined {{badass}}es.

to:

* ShiningCity: Polis, at least by the standards of [[CrapsackWorld the rest of Moscow]]. The largest underground station with luxurious amount amounts of open air, fully functional fully-functional lighting and utilities, with an ordered layout and filled with [[TheOrder Rangers]] who are all well fed, well equipped, well-fed, well-equipped, and all highly self-disciplined {{badass}}es.



** While AK-74's rear iron sight in real life does not look like the one on the Kalash unless you modify the hell out of it first, the sight alignment and picture are otherwise correct.

to:

** While the AK-74's rear iron sight in real life does not look like the one on the Kalash unless you modify the hell out of it first, the sight alignment and picture are otherwise correct.



** Shotguns are great for killing mutants with single mighty blasts, so they ought to be great at killing armoured humans, right? Wrong! Shotguns in real life, when they fire out pellets called shot, aren't actually unleashing a cloud of lead which behaves like a single projectile. Rather, the shot acts like a spread of lots of little individual projectiles.
** The shotguns in the game are chambered for 12x70mm (12 gauge for Americans), and most likely use 00 buckshot. 00 buckshot pellets are equal to roughly .33 caliber, are spherical, and number 9 per shell. For all intents and purposes, the pellets are rather like smallish old school pistol rounds with a bit of a velocity boost; they aren't going to get through body armor very well. RealLife buckshot works by inflicting lost of little hangun-sized wounds, versus a single bullet or slug.
** [[TheDevTeamThinksOfEverything The dev team]] made it so that shot does just as well on body armor as it would in real life, which is why it takes only a shell or two to kill most mutants, but just one soldier can tank a half dozen blasts point blank before going down, but also be done in by just a couple dirty 5.45x39mm rounds. [[TheComputerIsACheatingBastard Although, that doesn't stop them from offing you with 1-2 shotgun shell]].
* SinisterSubway: Where EverythingIsTryingToKillYou too, even the [[UpToEleven subway itself]].

to:

** Shotguns are great for killing mutants with single mighty blasts, so they ought to be great at killing armoured humans, right? Wrong! Shotguns in real life, when they fire out pellets called shot, aren't actually unleashing a cloud of lead which behaves like a single projectile. Rather, the shot acts like a spread of lots of little individual projectiles.
**
[[TheDevTeamThinksOfEverything Wrong!]] The shotguns in the game are chambered for 12x70mm (12 gauge for Americans), and most likely use 00 buckshot. Shotguns in real life typically fire pellets called "shot", hence the name. Since 00 buckshot pellets are equal to roughly .33 caliber, are spherical, and number 9 per shell. For all intents and purposes, the pellets are rather like smallish old school shell, each shotgun blast is essentially a small cloud of pistol rounds with a bit of a velocity boost; they aren't going to get through body armor very well. RealLife buckshot works by inflicting lost of little hangun-sized wounds, versus a single bullet or slug.
** [[TheDevTeamThinksOfEverything The dev team]] made it so that shot does just as well on body armor as it would in real life, which is why it takes only a shell or two to kill most mutants, but just one soldier can tank a half dozen blasts point blank before going down, but also be done in by just a couple dirty 5.45x39mm rounds.
[[TheComputerIsACheatingBastard Although, that doesn't stop them other humans from offing you with 1-2 shotgun shell]].
shells]].
* SinisterSubway: Where EverythingIsTryingToKillYou too, even the [[UpToEleven ghostly remnants of the subway itself]].



* TakingYouWithMe: Occurs more than once.
* TheDevTeamThinksOfEverything: Ho boy, they do. Most infamously, every piece of gear attached to enemies absorbs part of the damage imparted by bullets. The result can be that enemies seemingly can tank several rounds to the head or chest.
* TheSmurfettePrinciple: There is exactly one named female character, and she's a minor NPC. Oh, and also a prostitute.
* ThoseWackyNazis: The main opposition to the Reds.

to:

* TakingYouWithMe: Occurs more than once.
Boris (the Ranger, not the ushanka-wearing caravan leader) and Pavel use this against mutants, see also Do Not Go Gentle.
* TheDevTeamThinksOfEverything: Ho boy, they do. Most infamously, every piece of gear attached to armored enemies absorbs part of the damage imparted by bullets. bullets before being shot off. The result can be that enemies can seemingly can tank several rounds to the head or chest.
* TheSmurfettePrinciple: There is exactly one named female character, and she's a minor NPC. Oh, and also a prostitute.
prostitute. Who steals all your money if given the chance.
* ThoseWackyNazis: The Fourth Reich is the main opposition to the Reds.Red Line communists.



* UnstableEquilibrium: There's a good reason why you should save every [=MGR=] that you collect instead of using them to buy stuff or to get out of a pinch: [[spoiler: You have the options of buying an Armor Upgrade (100 [=MGRs=]) and a Kalash 2012 at Polis. Both choices are expensive but worthwhile investments.]]

to:

* UnstableEquilibrium: There's a very good reason why you should save every [=MGR=] that you collect instead of using them to buy stuff or to get out of a pinch: [[spoiler: pinch in the original version: You have the options of buying an [[spoiler: Armor Upgrade (100 [=MGRs=]) and a Kalash 2012 2012]] at Polis. Both choices are expensive but worthwhile investments.]]



* UnspecifiedApocalypse: What caused the war of 2013? All we know is that it was probably between Russia and NATO. To the residents of the Metro though, figuring out the facts hardly matter.

to:

* UnspecifiedApocalypse: What caused the war of 2013? All we know is that it was probably caused from [[http://metrovideogame.wikia.com/wiki/World_War_III tens of thousands of nukes launched, initially between Russia and NATO.two middle-eastern countries]]. To the residents of the Metro though, figuring out the facts hardly matter.



** ''Metro 2033 Redux'' allows the player to choose between "Survival" and "Spartan" modes, aside from the original difficulty levels. Survival Mode plays just like the original Metro 2033 but in the Last Light engine, creating a perfect mix of both the original's survival horror atmosphere where every resource is precious and the more refined first-person stealth and shooter elements (such as stealth kills and knock-outs) present in Last Light. Spartan Mode makes the game play almost exactly like Last Light, with plentiful resources and very relaxed stealth. Aside from those two fundamental changes, many other things in the game also were overhauled in the transition into the Last Light engine:

to:

** ''Metro 2033 Redux'' allows the player to choose between "Survival" and "Spartan" modes, aside from the original difficulty levels. Survival Mode plays just like the original Metro 2033 but in the Last Light engine, creating a perfect mix of both the original's survival horror atmosphere where every resource is precious and the Last Light's more refined first-person stealth and shooter elements (such as stealth kills and knock-outs) present in Last Light. knock-outs). Spartan Mode makes the game play gameplay almost exactly like Last Light, with plentiful resources and very relaxed stealth. Aside from those two fundamental changes, many other things in the game also were overhauled in the transition into the Last Light engine:



* WallOfWeapons: Gun shops have their inventory tacked on for everyone to see.

to:

* WallOfWeapons: Gun shops have their inventory tacked on for everyone to see. Sparta, the Rangers' base [[spoiler: on the surface]] has a literal wall covered with weapons.
18th Apr '16 5:46:22 AM Agent_B
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28th Feb '16 1:25:22 PM thatother1dude
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* DifficultButAwesome: Ranger Mode.
** The Helsing. You have to keep it pumped, which limits its effectiveness against multiple opponents as damage drops dramatically after the first few shots on a full reservoir. The arrows it fires are both hideously rare and expensive, and also have a tendency to drift at longer ranges, limiting it to close quarters only. On the other hand, you just shot a dude in the face with an arrow and the guy behind him didn't notice. Ammo is retrievable, so long as you don't shoot it somewhere you can't get to. At higher pressures, the Helsing can kill virtually any human opponent in one shot, even through their armour. Although not nearly as useful against swarms, it can also kill most mutants in one shot as well. It is particularly useful against Librarians, who tend to soak up dozens of shots from other weapons, but only require a few arrows to take down.

to:

* DifficultButAwesome: Ranger Mode.
**
The Helsing. You have to keep it pumped, which limits its effectiveness against multiple opponents as damage drops dramatically after the first few shots on a full reservoir. The arrows it fires are both hideously rare and expensive, and also have a tendency to drift at longer ranges, limiting it to close quarters only. On the other hand, you just shot a dude in the face with an arrow and the guy behind him didn't notice. Ammo is retrievable, so long as you don't shoot it somewhere you can't get to. At higher pressures, the Helsing can kill virtually any human opponent in one shot, even through their armour. Although not nearly as useful against swarms, it can also kill most mutants in one shot as well. It is particularly useful against Librarians, who tend to soak up dozens of shots from other weapons, but only require a few arrows to take down.
20th Jan '16 8:35:38 PM nombretomado
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''Metro 2033'' is a FirstPersonShooter with SurvivalHorror elements based on [[{{Literature/Metro2033}} the novel of the same name]], released in 2010 for the {{Xbox 360}} and {{Steam}}. Set in Moscow twenty years [[AfterTheEnd after a devastating nuclear war]], much of the action takes place BeneathTheEarth, as humanity now shuns the surface wasteland in favor of living in the remains of the UsefulNotes/MoscowMetro system. The story features the 20-year-old [[PlayerCharacter Artyom]], who embarks on a journey to solicit help from the [[TheOrder Rangers]] before his home station is overrun by the mysterious and unstoppable "Dark Ones".

to:

''Metro 2033'' is a FirstPersonShooter with SurvivalHorror elements based on [[{{Literature/Metro2033}} the novel of the same name]], released in 2010 for the {{Xbox UsefulNotes/{{Xbox 360}} and {{Steam}}.UsefulNotes/{{Steam}}. Set in Moscow twenty years [[AfterTheEnd after a devastating nuclear war]], much of the action takes place BeneathTheEarth, as humanity now shuns the surface wasteland in favor of living in the remains of the UsefulNotes/MoscowMetro system. The story features the 20-year-old [[PlayerCharacter Artyom]], who embarks on a journey to solicit help from the [[TheOrder Rangers]] before his home station is overrun by the mysterious and unstoppable "Dark Ones".
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Metro2033