History Videogame / Metro2033

13th Oct '17 11:54:55 PM Killerweinerdog
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* TankGoodness: The main Nazi army has a 'Panzer', actually an armored bulldozer with a makeshift gun turret attached to the top. It's still the scariest and most powerful vehicle in the Metro, and the only working vehicle in the entire game mounting anything larger than a machine gun. ''Redux'' changes the Panzer's gun turret to a rocket launcher similar to the Red Line tanks in ''Last Light''.

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* TankGoodness: The main Nazi army has a 'Panzer', actually an armored bulldozer railcar with a makeshift gun turret attached to the top. It's still the scariest and most powerful vehicle in the Metro, and the only working vehicle in the entire game mounting anything larger than a machine gun. ''Redux'' changes the Panzer's gun turret to a rocket launcher similar to the Red Line tanks in ''Last Light''.
8th Sep '17 12:52:58 PM REV6Pilot
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** A contest was held for potential Metro-developed weapons, and the winner was a [[http://metrovideogame.wikia.com/wiki/File:3696557.jpg surprisingly-detailed description of how to chop and reattach parts from an ordinary bicycle]] into a six-cylinder rotating shotgun. It made its way into the game as the "Bigun", presumably from "BIcycle GUN".

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** A contest was held for potential Metro-developed weapons, and the winner was a [[http://metrovideogame.wikia.com/wiki/File:3696557.jpg surprisingly-detailed description of how to chop and reattach parts from an ordinary bicycle]] into a six-cylinder rotating shotgun. It made its way into the game as the "Bigun", presumably from "BIcycle "[=BIcycle=] GUN".
28th Aug '17 5:13:46 PM REV6Pilot
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* {{Cap}}: The original version has no limit for ammo (which means that you easily carry a 100 kg equivalent of ammunition) but throwing knives, grenades, sticky grenades and morphine syrettes are limited to five each. The ''Redux'' version imposes an ammunition cap, but stealthy players will conserve ammo anyway and find themselves selling it off when they can and scavenging more later on.

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* {{Cap}}: The original version has no limit for ammo (which means that ammo[[note]]save for, strangely, the Helsing - you easily carry a can only have 100 kg equivalent of ammunition) arrows in reserve[[/note]], but throwing knives, grenades, sticky grenades and morphine syrettes are limited to five each. The ''Redux'' version imposes an ammunition cap, but stealthy players will conserve ammo anyway and find themselves selling it off when they can and scavenging more later on.



* StupidityIsTheOnlyOption: In the Armory station. [[spoiler:The only way to proceed is to walk right into a Red {{Commissar}} and get arrested.]]



* SuicidalOverconfidence: Although MookChivalry is averted, enemies never flee. There are a variety of reasons why this is semi-justified - the dead bodies of their comrades will be a source of ammo and supplies, they feel that they are as good as dead in the tunnels on their own, or they don't know that they are alone - combat in ''Metro'' is a very confused affair, as befits gunfights fought at pistol-shot in pitch-black tunnels around decaying wooden shacks. Also displayed by the mutants, to a degree - unlike most normal animals, they freely attack things much bigger than they are, and don't seem to feel an instinctive urge to flee when confronted with the sight/sound/smell of their own dead.
* SuperPersistentPredator: Reconstructed with one very hungry Demon that chases Artyom through the Alley and sewers below it, crashes a part of the State Library facade at him, crawls in through the front doors and claws at the makeshift barricade, attempts to grab Artyom through the barred window, is scared off by gunfire repeatedly, cripples Danila in the Reading Hall, circles around the building while Artyom makes his way through the Repository, then finally breaks into the halls and gets into a fight with Librarians over Artyom's body while the player falls down the elevator shaft.
** All the mutants in the game, to a degree. They will continue to attack even if significant numbers of them are shot down, and never flee even when horribly injured. Justified by a little FridgeLogic: the predators are just as desperate for survival as you are - they can't afford to flee from a meal.

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* SuicidalOverconfidence: TheStraightAndArrowPath: The Helsing is one of the best stealth weapons you can get if you're not shooting at a very distant target. It's totally silent ''and'' powerful enough to kill an armored human on a body shot when fully pressurized. An overpressurized arrow will put a serious dent in the health of the most powerful mutants as well. Also, ammo may be expensive and rare, but it's retrievable just like throwing knives, so even a small ammo pool will give the Helsing good longevity.
* StupidityIsTheOnlyOption: In the Armory station, [[spoiler:the only way to proceed is to walk right into a Red {{Commissar}} and get arrested]].
* SuicidalOverconfidence:
**
Although MookChivalry is averted, enemies never flee. There are a variety of reasons why this is semi-justified explainable - the dead bodies of their comrades will be a source of ammo and supplies, they feel that they are as good as dead in the tunnels on their own, or they don't know that they are alone - combat in ''Metro'' is a very confused affair, as befits gunfights fought at pistol-shot in pitch-black tunnels around decaying wooden shacks. shacks.
**
Also displayed by the mutants, to a degree - unlike most normal animals, they freely attack things much bigger than they are, and don't seem to feel an instinctive urge to flee when confronted with the sight/sound/smell of their own dead.
* SuperPersistentPredator: Reconstructed with one very hungry Demon that chases Artyom through the Alley and sewers below it, crashes a part of the State Library facade at him, crawls in through the front doors and claws at the makeshift barricade, attempts to grab Artyom through the barred window, is scared off by gunfire repeatedly, cripples Danila in the Reading Hall, circles around the building while Artyom makes his way through the Repository, then finally breaks into the halls and gets into a fight with Librarians over Artyom's body while the player falls down the elevator shaft.
**
All the mutants in the game, to a degree. They will continue to attack even if significant numbers of them are shot down, and never flee even when horribly injured. Justified by a little FridgeLogic: the predators are just as desperate for survival as you are - they can't afford to flee from a meal.meal just because it poses a threat.



* SurvivalHorror: Oh big time. It's bleak, resources are tough to find, enemies can easily mess you up, and there's plenty of horrors to be found.
* TankGoodness: The main Nazi army has a 'Panzer', actually an armored bulldozer with a makeshift gun turret attached to the top. It's still the scariest and most powerful vehicle in the Metro, and the only working vehicle in the entire game mounting anything larger than a machine gun.
** ''Redux'' changes the Panzer's gun turret to a rocket launcher similar to the Red Line tanks in ''Last Light''.
* TakeYourTime: Cursed.
* TakingYouWithMe: Boris (the Ranger, not the ushanka-wearing caravan leader) and Pavel use this against mutants, see also Do Not Go Gentle.

to:

* SurvivalHorror: Oh big time. It's bleak, resources are tough to find, enemies can easily mess you up, and there's plenty of horrors to be found.
* TankGoodness: The main Nazi army has a 'Panzer', actually an armored bulldozer with a makeshift gun turret attached to the top. It's still the scariest and most powerful vehicle in the Metro, and the only working vehicle in the entire game mounting anything larger than a machine gun.
**
gun. ''Redux'' changes the Panzer's gun turret to a rocket launcher similar to the Red Line tanks in ''Last Light''.
* %%* TakeYourTime: Cursed.
Cursed. (ZeroContextExample)
* TakingYouWithMe: Boris (the ([[NamesTheSame the Ranger, not the ushanka-wearing caravan leader) leader]]) and Pavel use this against mutants, see also mutants. See Do Not Go Gentle.



* TrialAndErrorGameplay: Good luck operating that crane before the Biomass tears it to pieces.

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* TrialAndErrorGameplay: Good luck operating that crane the first time before the Biomass tears smashes it to pieces.



* UnbrokenFirstPersonPerspective: The original release had occasional third-person cutscenes, but the UpdatedRerelease ''Redux'' revised this to use a consistent first-person perspective, in keeping with that used in the sequel ''VideoGame/MetroLastLight''.

to:

* UnbrokenFirstPersonPerspective: The original release had occasional third-person cutscenes, but the UpdatedRerelease ''Redux'' revised this to use a consistent first-person perspective, in keeping with that used in the sequel ''VideoGame/MetroLastLight''.



* UniversalAmmunition: Most weapons seem to be chambered to accommodate ammunition based on the 5.45×39mm design. {{Justified|Trope}} in that most of the common weapons were built ''after'' the apocalypse and specifically designed to use a single kind of ammunition.

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* UniversalAmmunition: Most weapons seem to be chambered to accommodate ammunition based on the 5.45×39mm 45x39mm design. {{Justified|Trope}} in that most of the common weapons were built ''after'' the apocalypse and specifically designed to use a single kind of ammunition.



** Three of the monsters in-game have subspecies. Nosalises have the black (stronger than usual), winged (more agile and has a special attack) and armoured (fast and very hard to kill) varieties; Watchers have Lurkers (weaker, but faster, smaller and more annoying); Librarians can be found in a black (stronger and more aggressive) variety. They tend to have a distinctive look to them however, so it isn't all that bad.
*** ''Redux'' adds the spiderbug and the amphibian shrimp to the above roster while simultaneously removing the armored nosalis.

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** Three of the monsters in-game have subspecies. Nosalises have the black (stronger than usual), winged (more agile and has a special attack) and armoured (fast and very hard to kill) kill; DummiedOut in Redux) varieties; Watchers have Lurkers (weaker, but faster, smaller and more annoying); Librarians can be found in a black (stronger and more aggressive) variety. They tend to have a distinctive look to them however, so it isn't all that bad. \n*** ''Redux'' adds the spiderbug and the amphibian shrimp to the above roster while simultaneously removing the armored nosalis.
14th Aug '17 9:34:08 AM Gregzilla
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* TheHunter: Hunter and the Order he belongs to. "''Any danger should be eliminated by any means necessary''".

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* TheHunter: HunterOfMonsters: Hunter and the Order he belongs to. "''Any danger should be eliminated by any means necessary''".
10th Aug '17 6:03:16 PM dlchen145
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** The aforementioned subway station, D6, is a secret command center deliberately designed to be Ragnarok Proofed. In addition to its still perfectly-intact stockpile of tanks, ordinance and other military supplies, many of the electronics are still functional. It also helps that in real life, Russian/Soviet hardware's engineered to last in any environment, such as the incredibly resilient AK and its derivatives. Yet even then, 20 years of neglect have already taken their toll (such as rusting and partially collapsed gangways, some of the lights shorting out and the fact that at least some of the automated systems had to be activated manually).

to:

** The aforementioned subway station, D6, is a secret command center deliberately designed to be Ragnarok Proofed. In addition to its still perfectly-intact stockpile of tanks, ordinance ordnance and other military supplies, many of the electronics are still functional. It also helps that in real life, Russian/Soviet hardware's engineered to last in any environment, such as the incredibly resilient AK and its derivatives. Yet even then, 20 years of neglect have already taken their toll (such as rusting and partially collapsed gangways, some of the lights shorting out and the fact that at least some of the automated systems had to be activated manually).
5th Aug '17 11:49:31 AM WaterBlap
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** Shotguns are great for killing mutants with single mighty blasts, so they ought to be great at killing armoured humans, right? [[TheDevTeamThinksOfEverything Wrong!]] The shotguns in the game are chambered for 12x70mm (12 gauge for Americans), and most likely use 00 buckshot. Shotguns in real life typically fire pellets called "shot", hence the name. Since 00 buckshot pellets are roughly .33 caliber, spherical, and number 9 per shell, each shotgun blast is essentially a small cloud of pistol rounds with a bit of a velocity boost; they aren't going to get through body armor very well. [[TheComputerIsACheatingBastard Although, that doesn't stop other humans from offing you with 1-2 shotgun shells]].

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** Shotguns are great for killing mutants with single mighty blasts, so they ought to be great at killing armoured humans, right? [[TheDevTeamThinksOfEverything Wrong!]] Wrong! The shotguns in the game are chambered for 12x70mm (12 gauge for Americans), and most likely use 00 buckshot. Shotguns in real life typically fire pellets called "shot", hence the name. Since 00 buckshot pellets are roughly .33 caliber, spherical, and number 9 per shell, each shotgun blast is essentially a small cloud of pistol rounds with a bit of a velocity boost; they aren't going to get through body armor very well. [[TheComputerIsACheatingBastard Although, that doesn't stop other humans from offing you with 1-2 shotgun shells]].



* TheDevTeamThinksOfEverything: Ho boy, they do. Most infamously, every piece of gear attached to armored enemies absorbs part of the damage imparted by bullets before being shot off. The result can be that enemies can seemingly tank several rounds to the head or chest.
2nd Aug '17 3:14:03 PM nombretomado
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* XMeetsY: ''Film/{{CHUD}}'' meets ''TabletopGame/CallOfCthulhu''. Alternately, ''VideoGame/{{Fallout}}'' (post-apocalyptic nuclear holocaust setting) mixed with equal parts ''VideoGame/HalfLife'' (only [[HeroicMime you]] can save the world) and ''VideoGame/BioShock'' (substituting subway tunnels for ocean floor ones). It could also be ''VideoGame/{{STALKER}}'' with a heavy dose of ''Franchise/SilentHill'' for atmosphere.
26th Jun '17 8:52:34 AM LordKaarvani
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* AntiVillain: It is implied by some NPC dialogue that a good proportion of the "Nazis" and "Communists" you kill are forcibly conscripted or otherwise immensely desperate sods, and two of them have a heartbreaking conversation about their families, their children, and their plans to flee to the Hansa trade collective:
-->'''Nazi 1''': Do you think we could do it? Take the families and make a break for the League?
-->'''Nazi 2''': You know what happened to the ones that tried.
-->'''Nazi 1''': I know. Bastards.

to:

* AntiVillain: It is implied by some NPC dialogue that a good proportion of the "Nazis" and "Communists" you kill are forcibly conscripted or otherwise immensely desperate sods, and two of them have a heartbreaking conversation about their families, their children, and their plans to flee to the Hansa Hanza trade collective:
-->'''Nazi 1''': Do you think we could do it? Take What a life... Maybe take the families and make a break for the League?
go to Hanza ?
-->'''Nazi 2''': You know what happened to the ones that those who tried.
-->'''Nazi 1''': I know. Bastards.
24th Jun '17 6:50:39 AM Wuz
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** An almost literal one happens late in the game, after you restart the air filtration system in [[spoiler]]the D6 bunker[[/spoiler]]: the catwalk you passed earlier starts to break free when you step over it, most likely causing you to run/jump for safety. It's a good thing that you do it, because it can break off completely and send Artyom plummeting to his death if you don't hurry over it.

to:

** An almost literal one happens late in the game, after you restart the air filtration system in [[spoiler]]the [[spoiler: the D6 bunker[[/spoiler]]: bunker]]: the catwalk you passed earlier starts to break free when you step over it, most likely causing you to run/jump for safety. It's a good thing that you do it, because it can break off completely and send Artyom plummeting to his death if you don't hurry over it.
17th Jun '17 6:09:40 PM nombretomado
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''Metro 2033'' is a FirstPersonShooter with SurvivalHorror elements based on [[{{Literature/Metro2033}} the novel of the same name]], released in 2010 for the UsefulNotes/{{Xbox 360}} and UsefulNotes/{{Steam}}. Set in Moscow twenty years [[AfterTheEnd after a devastating nuclear war]], much of the action takes place BeneathTheEarth, as humanity now shuns the surface wasteland in favor of living in the remains of the UsefulNotes/MoscowMetro system. The story features the 20-year-old [[PlayerCharacter Artyom]], who embarks on a journey to solicit help from the [[TheOrder Rangers]] before his home station is overrun by the mysterious and unstoppable "Dark Ones".

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''Metro 2033'' is a FirstPersonShooter with SurvivalHorror elements based on [[{{Literature/Metro2033}} the novel of the same name]], released in 2010 for the UsefulNotes/{{Xbox 360}} UsefulNotes/Xbox360 and UsefulNotes/{{Steam}}. Set in Moscow twenty years [[AfterTheEnd after a devastating nuclear war]], much of the action takes place BeneathTheEarth, as humanity now shuns the surface wasteland in favor of living in the remains of the UsefulNotes/MoscowMetro system. The story features the 20-year-old [[PlayerCharacter Artyom]], who embarks on a journey to solicit help from the [[TheOrder Rangers]] before his home station is overrun by the mysterious and unstoppable "Dark Ones".



* ArtificialStupidity: The A.I. of human enemies for this game was widely mocked, as they often do things like run back and forth between cover points at random without actually stopping to ''use'' the cover to shoot at anything, even when being shot at. This problem seems worse in the PC version than the Xbox360 version. Averted in the ''Redux'' version, but only if they know where you are. Considering most of the against-human combat can be done stealthily, it may seem like this the whole game through, though.

to:

* ArtificialStupidity: The A.I. of human enemies for this game was widely mocked, as they often do things like run back and forth between cover points at random without actually stopping to ''use'' the cover to shoot at anything, even when being shot at. This problem seems worse in the PC version than the Xbox360 UsefulNotes/Xbox360 version. Averted in the ''Redux'' version, but only if they know where you are. Considering most of the against-human combat can be done stealthily, it may seem like this the whole game through, though.
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