History Videogame / MetalGearSolid

21st Jun '16 5:05:52 AM PF
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[[SequelDisplacement To many players' surprise, it is not the first game]] in the ''Franchise/MetalGear'' series: The original two UsefulNotes/{{MSX}}2 games in the series (''[[VideoGame/MetalGear1 Metal Gear]]'' and ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'') were never released in North America (aside from a [[ReformulatedGame drastically altered]] UsefulNotes//NintendoEntertainmentSystem version of the former and an unrelated sequel titled ''[[VideoGame/SnakesRevenge Snake's Revenge]]''), so ''Metal Gear Solid'' was the first proper game in the series that most people in the West played, and the ''Metal Gear Solid'' moniker carried on to the rest of the series, [[VideoGame/MetalGearGhostBabel aside from]] [[VideoGame/MetalGearAcid a few]] [[VideoGame/MetalGearRisingRevengeance spinoffs]].

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[[SequelDisplacement To many players' surprise, it is not the first game]] in the ''Franchise/MetalGear'' series: The original two UsefulNotes/{{MSX}}2 games in the series (''[[VideoGame/MetalGear1 Metal Gear]]'' and ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'') ''VideoGame/MetalGear2SolidSnake'') were never released in North America (aside from a [[ReformulatedGame drastically altered]] UsefulNotes//NintendoEntertainmentSystem version of the former and an unrelated sequel titled ''[[VideoGame/SnakesRevenge Snake's Revenge]]''), ''VideoGame/SnakesRevenge''), so ''Metal Gear Solid'' was the first proper game in the series that most people in the West played, and the ''Metal Gear Solid'' moniker carried on to the rest of the series, [[VideoGame/MetalGearGhostBabel aside from]] [[VideoGame/MetalGearAcid a few]] [[VideoGame/MetalGearRisingRevengeance spinoffs]].



''Note: this page is for the original [=PS1=] game and its ports and remakes (including The Twin Snakes for the [=GameCube=]). For the GameBoyColor game released outside Japan as Metal Gear Solid, see [[VideoGame/MetalGearGhostBabel Metal Gear: Ghost Babel]]. For the rest of the series, see the main Metal Gear page.''

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''Note: this page is for the original [=PS1=] game and its ports and remakes (including The Twin Snakes for the [=GameCube=]). For the GameBoyColor UsefulNotes/GameBoyColor game released outside Japan as Metal Gear Solid, see [[VideoGame/MetalGearGhostBabel Metal Gear: Ghost Babel]].VideoGame/MetalGearGhostBabel. For the rest of the series, see the main Metal Gear page.''
21st Jun '16 5:04:04 AM PF
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[[SequelDisplacement To many players' surprise, it is not the first game]] in the ''Franchise/MetalGear'' series: The original two UsefulNotes/{{MSX}}2 games in the series (''[[VideoGame/MetalGear1 Metal Gear]]'' and ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'') were never released in North America (aside from a [[ReformulatedGame drastically altered]] NintendoEntertainmentSystem version of the former and an unrelated sequel titled ''[[VideoGame/SnakesRevenge Snake's Revenge]]''), so ''Metal Gear Solid'' was the first proper game in the series that most people in the West played, and the ''Metal Gear Solid'' moniker carried on to the rest of the series, [[VideoGame/MetalGearGhostBabel aside from]] [[VideoGame/MetalGearAcid a few]] [[VideoGame/MetalGearRisingRevengeance spinoffs]].

to:

[[SequelDisplacement To many players' surprise, it is not the first game]] in the ''Franchise/MetalGear'' series: The original two UsefulNotes/{{MSX}}2 games in the series (''[[VideoGame/MetalGear1 Metal Gear]]'' and ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'') were never released in North America (aside from a [[ReformulatedGame drastically altered]] NintendoEntertainmentSystem UsefulNotes//NintendoEntertainmentSystem version of the former and an unrelated sequel titled ''[[VideoGame/SnakesRevenge Snake's Revenge]]''), so ''Metal Gear Solid'' was the first proper game in the series that most people in the West played, and the ''Metal Gear Solid'' moniker carried on to the rest of the series, [[VideoGame/MetalGearGhostBabel aside from]] [[VideoGame/MetalGearAcid a few]] [[VideoGame/MetalGearRisingRevengeance spinoffs]].
21st Jun '16 5:03:08 AM PF
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** Also, when you get to the part where you must [[spoiler:insert the PAL key at room temperature, then cold, then hot, there's two pipes around that area, one steam pipe and one liquid nitrogen to greatly shorten the distance.]]

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** Also, when When you get to the part where you must [[spoiler:insert the PAL key at room temperature, then cold, then hot, there's two pipes around that area, one steam pipe and one liquid nitrogen to greatly shorten the distance.]]



* DungeonBypass: There are now steam and nitrogen pipes lining the walls of REX's lair. These are meant for freezing/warming the key and skipping the whole rigamarole. Additionally, a sniper rifle with tranquilizer rounds can be found inside the Nuke Building, allowing the player the choice to use that one instead of the lethal version found in the armory.

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* DungeonBypass: There are now steam and nitrogen pipes lining the walls of REX's lair. These are meant for freezing/warming the key and skipping the whole rigamarole.rigmarole. Additionally, a sniper rifle with tranquilizer rounds can be found inside the Nuke Building, allowing the player the choice to use that one instead of the lethal version found in the armory.



* OneDoseFitsAll: Zigzagged in exactly the same way as in ''Metal Gear Solid 2'' due to GameplayAndStorySegregation. The game features a tranquillizer pistol with which enemies can be dispatched non-lethally. Tranquillizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armor, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar, much like their regular health meter, which depletes the more they get hit by tranquillizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an [[AcceptableBreaksFromReality acceptable break from reality]], as the boss fights would be very anticlimactic if the bosses reacted to tranquillizer darts the same way the regular enemies do).

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* OneDoseFitsAll: Zigzagged in exactly the same way as in ''Metal Gear Solid 2'' due to GameplayAndStorySegregation. The game features a tranquillizer pistol with which enemies can be dispatched non-lethally. Tranquillizer Tranquilizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armor, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar, much like their regular health meter, which depletes the more they get hit by tranquillizer tranquilizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an [[AcceptableBreaksFromReality acceptable break from reality]], as the boss fights would be very anticlimactic if the bosses reacted to tranquillizer tranquilizer darts the same way the regular enemies do).



* VideoGameCrueltyPotential: Sniper Wolf's wolfdogs can be killed, including the [[KickTheDog puppy.]] You can also shoot Sniper Wolf's corpse as well as Meryl during the first encounter with Wolf.

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* VideoGameCrueltyPotential: Sniper Wolf's wolfdogs can be killed, including the [[KickTheDog puppy.]] puppy]]. You can also shoot Sniper Wolf's corpse as well as Meryl during the first encounter with Wolf.
21st Jun '16 5:00:25 AM PF
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[[SequelDisplacement To many players' surprise, it is not the first game]] in the ''Franchise/MetalGear'' series: The original two [[{{MSX}} MSX2]] games in the series (''[[VideoGame/MetalGear1 Metal Gear]]'' and ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'') were never released in North America (aside from a [[ReformulatedGame drastically altered]] NintendoEntertainmentSystem version of the former and an unrelated sequel titled ''[[VideoGame/SnakesRevenge Snake's Revenge]]''), so ''Metal Gear Solid'' was the first proper game in the series that most people in the West played, and the ''Metal Gear Solid'' moniker carried on to the rest of the series, [[VideoGame/MetalGearGhostBabel aside from]] [[VideoGame/MetalGearAcid a few]] [[VideoGame/MetalGearRisingRevengeance spinoffs]].

to:

[[SequelDisplacement To many players' surprise, it is not the first game]] in the ''Franchise/MetalGear'' series: The original two [[{{MSX}} MSX2]] UsefulNotes/{{MSX}}2 games in the series (''[[VideoGame/MetalGear1 Metal Gear]]'' and ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'') were never released in North America (aside from a [[ReformulatedGame drastically altered]] NintendoEntertainmentSystem version of the former and an unrelated sequel titled ''[[VideoGame/SnakesRevenge Snake's Revenge]]''), so ''Metal Gear Solid'' was the first proper game in the series that most people in the West played, and the ''Metal Gear Solid'' moniker carried on to the rest of the series, [[VideoGame/MetalGearGhostBabel aside from]] [[VideoGame/MetalGearAcid a few]] [[VideoGame/MetalGearRisingRevengeance spinoffs]].



* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
8th Jun '16 8:30:25 PM rjd1922
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The game received a [[NoExportForYou Japan-only]] re-release, ''Metal Gear Solid: Integral'', which included a third disc of creative "VR Missions" (an expansion of the [[VirtualTrainingSimulation virtual reality tutorial]] from the original) to test players' skills. The VR Disc was later repackaged in North America and Europe as ''Metal Gear Solid: VR Missions'' and ''Special Missions'', respectively, while ''Integral'' was used as the basis for a UsefulNotes/MicrosoftWindows port in 2000. In 2004, the original ''Metal Gear Solid'' was fully remade for the UsefulNotes/NintendoGameCube as ''Metal Gear Solid: The Twin Snakes''.

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The game received a [[NoExportForYou Japan-only]] re-release, UpdatedReRelease, ''Metal Gear Solid: Integral'', which included a third disc of creative "VR Missions" (an expansion of the [[VirtualTrainingSimulation virtual reality tutorial]] from the original) to test players' skills. The VR Disc was later repackaged in North America and Europe as ''Metal Gear Solid: VR Missions'' and ''Special Missions'', respectively, while ''Integral'' was used as the basis for a UsefulNotes/MicrosoftWindows port in 2000. In 2004, the original ''Metal Gear Solid'' was fully remade for the UsefulNotes/NintendoGameCube as ''Metal Gear Solid: The Twin Snakes''.



* VideoGameRemake: As described above, it's essentially a remake of ''Metal Gear Solid'' but featuring all the new game mechanics introduced in ''Metal Gear Solid 2''.

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* VideoGameRemake: As described above, it's ''The Twin Snakes'' is essentially a remake of ''Metal Gear Solid'' but featuring all the new game mechanics introduced in ''Metal Gear Solid 2''.
29th May '16 10:27:47 AM nombretomado
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Somewhat conspicuously, both the cinematics and music were completely redone, with mixed results. While the new soundtrack is sometimes considered to be superior to the original, the new cinematics have often been derided for their over the top (even by ''Metal Gear'' standards) style and blatant use of BulletTime in imitation of the then popular ''[[Franchise/TheMatrix Matrix]]'' movies and ''VideoGame/MaxPayne'' games. Ryuhei Kitamura, the director hired on for the cutscenes, claimed in an interview that they were initially to be redone to look exactly like their PS1 counterparts, but Kojima had asked for them to be done in the manner seen in the final version.

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Somewhat conspicuously, both the cinematics and music were completely redone, with mixed results. While the new soundtrack is sometimes considered to be superior to the original, the new cinematics have often been derided for their over the top (even by ''Metal Gear'' standards) style and blatant use of BulletTime in imitation of the then popular ''[[Franchise/TheMatrix Matrix]]'' movies and ''VideoGame/MaxPayne'' games. Ryuhei Kitamura, the director hired on for the cutscenes, claimed in an interview that they were initially to be redone to look exactly like their PS1 [=PS1=] counterparts, but Kojima had asked for them to be done in the manner seen in the final version.
13th May '16 4:35:13 PM TheOneWhoTropes
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'''''Metal Gear Solid''''' is a stealth action game released by Creator/{{Konami}} for the {{PlayStation}} in 1998. With its cinematic style and fusion of gripping play mechanics with an equally gripping storyline, [[GenreTurningPoint it shifted the acceptable degree]] of StoryToGameplayRatio, perhaps irrevocably, [[GenrePopularizer while also single-handedly popularizing]] the StealthBasedGame.

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'''''Metal Gear Solid''''' is a stealth action game released by Creator/{{Konami}} for the {{PlayStation}} UsefulNotes/{{PlayStation}} in 1998. With its cinematic style and fusion of gripping play mechanics with an equally gripping storyline, [[GenreTurningPoint it shifted the acceptable degree]] of StoryToGameplayRatio, perhaps irrevocably, [[GenrePopularizer while also single-handedly popularizing]] the StealthBasedGame.



The game's story was adapted into a graphic novel written by Kris Oprisko; it used stylized, sketchy artwork by Ashley Wood that deliberately imitated Yoji Shinkawa's promotional art. The graphic novel itself was released in a semi-interactive format as ''Metal Gear Solid: Digital Graphic Novel'' on the PlayStationPortable. This same graphic novel and its sequel were eventually released on DVD in Japan as ''Metal Gear Solid 2: Bande Dessinée'' (with full voiceovers from the Japanese cast) and is included in English on the first disc of ''The Legacy Collection''. There is also a {{novelization}} by Raymond Benson.

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The game's story was adapted into a graphic novel written by Kris Oprisko; it used stylized, sketchy artwork by Ashley Wood that deliberately imitated Yoji Shinkawa's promotional art. The graphic novel itself was released in a semi-interactive format as ''Metal Gear Solid: Digital Graphic Novel'' on the PlayStationPortable.UsefulNotes/PlayStationPortable. This same graphic novel and its sequel were eventually released on DVD in Japan as ''Metal Gear Solid 2: Bande Dessinée'' (with full voiceovers from the Japanese cast) and is included in English on the first disc of ''The Legacy Collection''. There is also a {{novelization}} by Raymond Benson.



** Nearly everyone who has read about this game knows about the Mantis fight. What most don't know is that Kojima actually had a failsafe in the event that the intended solution could not be performed. If you were to get the Codec call giving you the solution and then die without performing it, calling Campbell will result in the failsafe kicking in and the backup plan going into effect, allowing you to still defeat Mantis without [[spoiler:having to get on a PlayStation with a working second controller port]]. This does ''not'', however, carry over to ''The Twin Snakes''.

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** Nearly everyone who has read about this game knows about the Mantis fight. What most don't know is that Kojima actually had a failsafe in the event that the intended solution could not be performed. If you were to get the Codec call giving you the solution and then die without performing it, calling Campbell will result in the failsafe kicking in and the backup plan going into effect, allowing you to still defeat Mantis without [[spoiler:having to get on a PlayStation UsefulNotes/PlayStation with a working second controller port]]. This does ''not'', however, carry over to ''The Twin Snakes''.
5th May '16 12:49:47 PM PF
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* SpoilerCover: The back of the box shows a screenshot with Meryl's codec number. This is subverted though, as when it's time to contact her, checking the back of the box is the only way to find it.

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* SpoilerCover: The back of the box shows a screenshot with Meryl's codec Codec number. This is subverted though, as when it's time to contact her, checking the back of the box is the only way to find it.
5th May '16 11:57:33 AM morenohijazo
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Added DiffLines:

* SpoilerCover: The back of the box shows a screenshot with Meryl's codec number. This is subverted though, as when it's time to contact her, checking the back of the box is the only way to find it.
8th Feb '16 3:50:39 AM PF
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The United States is being held hostage by a renegade division of FOXHOUND itself, which has gone rogue under the leadership of a man who not only [[EvilTwin looks uncannily like Snake]], but calls himself "[[MeaningfulName Liquid Snake]]". Naturally, Snake is the only one who can stop his deranged doppelgänger and the FiveBadBand working for him. FOXHOUND has initiated a successful uprising against a nuclear disposal facility in Alaska codenamed "Shadow Moses", and is demanding that the US government turn over the remains of Big Boss, and threatening to launch a nuke if they refuse. It's up to Snake to infiltrate FOXHOUND, rescue hostages, ascertain if FOXHOUND is really capable of nuclear strikes and take them out if they are. What follows is a game that [[NoFourthWall loves to break the fourth wall]] while telling a surprisingly compelling (and serious) story about war, morality, and nuclear proliferation.

to:

The United States is being held hostage by a renegade division of FOXHOUND itself, which has gone rogue under the leadership of a man who not only [[EvilTwin looks uncannily like Snake]], but calls himself "[[MeaningfulName Liquid Snake]]". Naturally, Snake is the only one who can stop his deranged doppelgänger and the FiveBadBand working for him. FOXHOUND has initiated a successful uprising against a nuclear disposal facility in Alaska codenamed "Shadow Moses", and is demanding that the US U.S. government turn over the remains of Big Boss, and threatening to launch a nuke if they refuse.the latter refuses. It's up to Snake to infiltrate FOXHOUND, rescue hostages, ascertain if FOXHOUND is really capable of nuclear strikes and take them out if they are. What follows is a game that [[NoFourthWall loves to break the fourth wall]] while telling a surprisingly compelling (and serious) story about war, morality, and nuclear proliferation.
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