History Videogame / MetalGearSolid

14th Jan '17 1:23:28 PM CynicalBastardo
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** Similarly, Otacon refers to "Rivermore National Labs". What he means is [[https://en.wikipedia.org/wiki/Lawrence_Livermore_National_Laboratory Lawrence Livermore National Laboratory]].
6th Jan '17 10:14:57 PM Steven
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* AntiFrustrationFeature: Fighting Johnny in the prison cell. In the original game, you could snap his neck. The remake has Johnny become unconscious instead, which helps players that are aiming for a no kill run.
19th Dec '16 11:11:22 PM jameygamer
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--> [[spoiler:'''Master Miller''']]: Me... [[spoiler: '''dear brother'''.]]

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--> [[spoiler:'''Master Miller''']]: Me... [[spoiler: '''dear brother'''. *Miller takes off his sunglasses and undoes his hair, revealing he is actually BigBad Liquid Snake. You've served your purpose. You may die now.]]
19th Dec '16 10:59:10 PM jameygamer
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* BottomlessPit: As with the previous two games, a few floor spots in the base are in fact hidden trap doors that will dump Snake into a pit, equaling an instant game over if he falls.
8th Dec '16 11:07:36 AM timotaka
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* ArtisticLicensePhysics: Otacon explains that one of the advantages of Metal Gear Rex launching a nuclear warhead with its railgun is that there is no need for conventional rocket propulsion attached to the warhead itself, which negates traditional missile tracking systems. However, any object that gets launched with enough velocity to land over a thousand miles away would gain comparable level of heat from air friction alone.
6th Dec '16 4:24:09 PM Xtifr
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'''''Metal Gear Solid''''' is a stealth action game released by Creator/{{Konami}} for the UsefulNotes/{{PlayStation}} in 1998. With its cinematic style and fusion of gripping play mechanics with an equally gripping storyline, [[GenreTurningPoint it shifted the acceptable degree]] of StoryToGameplayRatio, perhaps irrevocably, [[GenrePopularizer while also single-handedly popularizing]] the StealthBasedGame.

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'''''Metal ''Metal Gear Solid''''' Solid'' is a stealth action game released by Creator/{{Konami}} for the UsefulNotes/{{PlayStation}} in 1998. With its cinematic style and fusion of gripping play mechanics with an equally gripping storyline, [[GenreTurningPoint it shifted the acceptable degree]] of StoryToGameplayRatio, perhaps irrevocably, [[GenrePopularizer while also single-handedly popularizing]] the StealthBasedGame.
19th Nov '16 12:01:02 PM KamenRiderOokalf
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* DarkerAndEdgier: This game is definitely darker than the [=MSX2=] games (even ''Metal Gear 2''), which reflects Solid Snake's trauma and patricidal past. This is evident from the start with the colder color scheme and Gaelic opera in the introduction sequence. The color palette sticks to vivid greens and blues, which makes for a more solemn -- and at times, creepy -- atmosphere (And indeed, a few of the camera angles would be right at home in ''VideoGame/SilentHill''). The main villains also utilize torture this time around; even in ''Metal Gear'', where Snake has to get himself locked up in order to find Gray Fox, he never actually experienced torture during that time.

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* DarkerAndEdgier: This game is definitely darker than the [=MSX2=] games (even ''Metal Gear 2''), which reflects Solid Snake's trauma and patricidal past. This is evident from the start with the colder color scheme and Gaelic opera in the introduction sequence. The color palette sticks to vivid greens and blues, which makes for a more solemn -- and at times, creepy -- atmosphere (And indeed, a few of the camera angles would be right at home in ''VideoGame/SilentHill'').''Franchise/SilentHill''). The main villains also utilize torture this time around; even in ''Metal Gear'', where Snake has to get himself locked up in order to find Gray Fox, he never actually experienced torture during that time.
5th Nov '16 3:42:58 PM foxley
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* PinPullingTeeth: Solid Snake pulls grenade pins with his teeth.
30th Sep '16 3:09:10 PM dlchen145
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* {{Badass}}: Snake, to begin with. But he's far from the only one.
** BadassBandolier: Ocelot's wearing a lot of bullets for his revolver, though kept under his longcoat.
** BadassLongcoat: Many of the villains are shown wearing longcoats once or twice, but Liquid and Ocelot seem to wear theirs the most.
** BadassMustache: Revolver Ocelot, who somehow makes the idea of a [[NinjaPirateZombieRobot Russian cowboy torture technician assassin with a giant, conspicuous mustache]] awesome.
** BadassNormal: Solid and Liquid Snake have none of the superhuman abilities of the (other) FOXHOUND agents present in Shadow Moses. This doesn't prevent either of them from being extremely badass. [[JustifiedTrope Justified]] as they are [[spoiler:clones of the legendary soldier Big Boss]] who is probably the biggest badass normal of the entire franchise.

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* {{Badass}}: Snake, to begin with. But he's far from the only one.
**
BadassBandolier: Ocelot's wearing a lot of bullets for his revolver, though kept under his longcoat.
** * BadassLongcoat: Many of the villains are shown wearing longcoats once or twice, but Liquid and Ocelot seem to wear theirs the most.
** * BadassMustache: Revolver Ocelot, who somehow makes the idea of a [[NinjaPirateZombieRobot Russian cowboy torture technician assassin with a giant, conspicuous mustache]] awesome.
** * BadassNormal: Solid and Liquid Snake have none of the superhuman abilities of the (other) FOXHOUND agents present in Shadow Moses. This doesn't prevent either of them from being extremely badass. [[JustifiedTrope Justified]] as they are [[spoiler:clones of the legendary soldier Big Boss]] who is probably the biggest badass normal of the entire franchise.
6th Sep '16 4:24:24 PM PF
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Even more controversial, at least from a game design standpoint, than all of the preceding aesthetic details, however,was the decision to combine the gameplay of ''Metal Gear Solid 2'' with the exact same level design and layouts as the original ''Metal Gear Solid''. Due to the fact that the original game's design did not take first person shooting into account like ''Metal Gear Solid 2'''s design did, this makes ''The Twin Snakes'' laughably easy, since in most areas the player can simply stand in one spot and kill or tranquilize every enemy in the vicinity with absolutely no threat of danger or discovery.

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Even more controversial, at least from a game design standpoint, controversial than all of the preceding aesthetic details, however,was at least from a game design standpoint, was the decision to combine the gameplay of ''Metal Gear Solid 2'' with the exact same level design and layouts as the original ''Metal Gear Solid''. Due to the fact that the original game's design did not take first person shooting into account like ''Metal Gear Solid 2'''s design did, this makes ''The Twin Snakes'' laughably easy, since in most areas the player can simply stand in one spot and kill or tranquilize every enemy in the vicinity with absolutely no threat of danger or discovery.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MetalGearSolid