History Videogame / MegaManBattleNetwork

29th Nov '16 7:45:51 PM Getta
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* TagTeam: ''[[CompilationRerelease Double Team DS]]'' features this, in form of Party Battle System.
** As [=ProtoMan=] or Colonel explains, it's a system that saves a battle data of [=MegaMan=]'s Liberation Team allies for him to use. During virus busting and Navi fights, [=MegaMan=] can switch with the chosen battle data, whether in the Custom Screen or in the middle of battle; you'll then play as the Navi of choice. He can have 2 active battle data with him at any given time. The number of switches are limited, which can be expanded with the right Navicust Program. If you equip a "Support" program to the specalized Party Customizer, you can make them [[AssistCharacter do support for you]], like Meddy healing you in between turns or [=TomahawkMan=] appearing from time to time to attack with Tomahawk Swing. There's also a program like this for [=MegaMan=]'s own Navi Customizer that lets him do support as well. This system is disabled during some scenarios.
** In Liberation Missions, this system happens differently: [=MegaMan=] can't play with the battle data like normal, but he can choose to liberate a panel with a teammate in the same panel as his, and during the liberation you can then switch between the two. This can also be done using Navis other than [=MegaMan=].
** The system also comes with a powerful CombinationAttack that can be performed when your active character gets a Full Synchro, then you switch with another character; the screen will then dim, and the two Navis will do said attack before the switched-in Navi takes over and the Full Synchro is gone. Examples include [=MegaMan=] and [=ProtoMan=]'s Double Hero (like a Program Advance in early games) or [=MagnetMan=] and [=ProtoMan=]'s Magnetic Slash. Not all Navi combinations have one, however.



TheSmartGuy: [=SearchMan=]/[=NumberMan=] specialize in isolating and liberating multiple item panels at once (including traps, but they are not immune, so be careful).\\

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TheSmartGuy: [=SearchMan=]/[=NumberMan=] specialize in isolating and liberating multiple item panels at once (including traps, but they are not immune, so be careful).traps).\\
28th Nov '16 8:35:10 PM Gadjiltron
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** Missing a hard-to-obtain chip for HundredPercentCompletion? The Compare Library feature in the link menu allows one to fill in the gaps with another player's help.



* AwesomeButImpractical: Some combos and Program Advances can be extremely damaging but gimmicky and otherwise unreliable. An excellent example is the Master Style Program Advance from [=BN3=] which did almost a full thousand damage to the enemy, but was very gimmicky. You needed four chips (hope the fourth wasn't the last in your folder), all of them Mega class (so you could only include one copy of each), if [=MegaMan=] wanted to use any of the chips individually he had to be in the right style (so only one could be used in a single fight), and each of these chips had a very specific individual gimmick, like the need for field obstacles or holes. The CallBack Master Cross from Battle Network is vastly superior, utilizing four powerful ''Standard'' class chips that all fit easily into the same folder and can be used painlessly.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Some combos and Program Advances can be extremely damaging but gimmicky and otherwise unreliable. An excellent example is the Master Style Program Advance from [=BN3=] which did almost a full thousand damage to the enemy, but was very gimmicky. You needed four chips (hope the fourth wasn't the last in your folder), all of them Mega class (so you could only include one copy of each), if [=MegaMan=] wanted to use any of the chips individually he had to be in the right style (so only one could be used in a single fight), and each of these chips had a very specific individual gimmick, like the need for field obstacles or holes. The CallBack Master Cross from Battle Network is vastly superior, utilizing four powerful ''Standard'' class chips that all fit easily into the same folder and can be individually used painlessly.



** Several individual ''chips'' also count, either because they have an awkward attack angle, require specific conditions to meet their massive damage output, or are marred by inconvenient codes when a player is trying to optimize folder fluidity.



* BoringButPractical: Obstacle chips, and Terrain changing chips, especially in the third game where lots of strategies are made and broken by the same kind of chips.

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* BoringButPractical: BoringButPractical:
**
Obstacle chips, chips and Terrain changing chips, especially in the third game where lots of strategies are made and broken by the same kind of chips.chips. Their potency results in subsequent games reducing the strength and range of most terrain-changing abilities.
** No player ever goes anywhere without at least 3 copies of Invis, a chip that frequently comes in * code (except the first game) and bestows protection against most attacks, allowing a player to line up an attack while under heavy fire.
** Higsby's bargain bin in the 5th game offers the player access to several average chips in * code, allowing them to fill out a more streamlined folder... or convert excess Zenny into Chip Trader fodder.



* DifficultButAwesome: A handful of battle chips have secret input codes that allow the user to draw out special effects. The most famous examples are the Variable Sword and Neo Variable Sword (mentioned elsewhere on this page), but Battle Network 3 gave secret attacks to the Guts Punch series and the [=MetalMan=] Navi Chip's code allows you to place Metal Man almost anywhere on the field.

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* DifficultButAwesome: A handful of battle chips have secret input codes that allow the user to draw out special effects. The most famous examples are the Variable Sword and Neo Variable Sword (mentioned elsewhere on this page), but Battle Network 3 gave secret attacks to the Guts Punch series and the [=MetalMan=] Navi Chip's code allows you to place Metal Man almost anywhere on the field. The timing to input this code is shortly after using the chip, while holding the A button, and can be interrupted by enemy attacks, so it takes [[SomeDexterityRequired some physical skill to input the more complex commands.]]



* DiscOneNuke: Taken to an insane degree in the Virtual Console versions of [=BN2=] and [=BN3=]; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them ''for free''. This gift includes PurposelyOverpowered event-exclusive chips, some of which never even made it overshores to America in the original games!

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* DiscOneNuke: DiscOneNuke:
**
Taken to an insane degree in the Virtual Console versions of [=BN2=] and [=BN3=]; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them ''for free''. This gift includes PurposelyOverpowered event-exclusive chips, some of which never even made it overshores to America in the original games!



%%* EnemyCivilWar: Occurs halfway through the sixth game.

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%%* * EnemyCivilWar: Occurs halfway about three quarters through the sixth game.game, as three of the antagonists split off from the {{Big Bad}}'s faction and plan to overthrow them.



* EvolvingTitleScreen: For each of the last three titles in the series, certain milestones on the road to HundredPercentCompletion (like collecting an entire division of Battle Chips) would be rewarded by bestowing an special icon on the title screen. This was inherited by sequel series ''Star Force''.

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* EvolvingTitleScreen: For each of the last three titles in the series, certain Certain milestones on the road to HundredPercentCompletion (like collecting an entire division of Battle Chips) would be rewarded by bestowing an a star next to the Continue option or special icon on the title screen. This The latter was inherited by sequel series ''Star Force''.



** The fifth game only presents the player with first-level viruses up till the final boss, as the viruses will only upgrade to their next forms when the player opens a door to the BonusDungeon. This forces the player to backtrack to nearly every location in the game again for the purpose of hunting down their chips and furthering HundredPercentCompletion. And this is done another time for third-tier viruses.



** A general principle that you should learn when playing these games is that you should talk to everyone (i.e. AlwaysCheckBehindTheChair applies to {{NPC}}s, too). Many of them will drop hints that aggregate into a good idea of how to proceed.

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** A general principle that you should learn when playing these games is that you should talk to everyone and read all the message boards (i.e. AlwaysCheckBehindTheChair applies to {{NPC}}s, too). Many of them will drop hints that aggregate into a good idea of how to proceed.proceed, or foreshadow something that can be important in the near future.


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* LostForever: Several chips in certain codes can only be obtained once, ignoring any duplication glitches. This can have painful consequences if the chip is vital to continuing a ChainOfDeals but the player recently disposed of it in the Chip Traders.


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** Visiting the N-1 studio after the [=DesertMan=] scenario has what appears to be a comedy duo on-stage. Their sketch:
-->"...How can you say that gangsters are good?"
-->"Come on, you know! They're... Film/{{Goodfellas}}."
28th Nov '16 6:15:27 AM Gadjiltron
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** Jealousy destroys the enemy's carried chips and deals damage according to the number of chips destroyed this way. It's clearly designed for multiplayer versus use, and for the occasions where a virus is shown to be carrying a chip, but a little known fact is that it also works on the invisible chips that the viruses carry (e.g. Area Grabs on the Swordy or Zomon viruses) along with damaging even the enemies that don't carry chips. This damage also bypasses several forms of guarding, by the way.
28th Nov '16 3:50:42 AM Gadjiltron
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* NotTheIntendedUse: Navi Cust bugs can be exploited in some places (as in-universe GoodBadBugs). Deliberately glitching the elemental hunt programs (Jungle for Wood viruses, for example) will lower the encounter rate for viruses of that element. Some players will glitch the Humor in order to bug Mega's emotion window and exploit the Full-Synchro and Anger states that appear.

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* NotTheIntendedUse: NotTheIntendedUse:
**
Navi Cust bugs can be exploited in some places (as in-universe GoodBadBugs). Deliberately glitching the elemental hunt programs (Jungle for Wood viruses, for example) will lower the encounter rate for viruses of that element. Some players will glitch the Humor in order to bug Mega's emotion window and exploit the Full-Synchro and Anger states that appear.appear.
** A strange attribute of Punk is that the Yo-Yo attack is destroyed on contact with him, so it only hits once instead of up to three times as intended. Put together a Z-Yoyo Program Advance, however, and you can unleash the attack as fast as you can mash the A button. Punk also gets flinched from the attack but doesn't receive MercyInvincibility so this can eat through a lot of his HP.
25th Nov '16 10:04:54 AM MayIncon
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** A ''rare'' example of a realistic malware attack appears in the third game, where [[spoiler:Mr Match]] deceives Lan via social engineering. He also did this in the first game, infiltrating Lan's house to conduct an attack by [[JanitorImpersonationInfiltration posing as a repairman performing preventive maintenance]] in light of the recent attacks (his own). In general, Mr. Match tends towards more realistic cyber-warfare attacks, like using purpose-built malware packages designed to target specific hardware, and social engineering to get close to his targets.

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** A ''rare'' example of a realistic malware attack appears in the third game, where [[spoiler:Mr Match]] Mr Match deceives Lan [[spoiler:Lan]] via social engineering. He also did this in the first game, infiltrating Lan's house to conduct an attack by [[JanitorImpersonationInfiltration posing as a repairman performing preventive maintenance]] in light of the recent attacks (his own). In general, Mr. Match tends towards more realistic cyber-warfare attacks, like using purpose-built malware packages designed to target specific hardware, and social engineering to get close to his targets.



* TieredByName: Most enemies come in three basic versions, sometimes with version numbers or new UndergroundMonkey-like names. Navi names usually have a basic form and then a mark indicating one of their two upgraded forms (V2 and V3, alpha and beta, or EX and SP). Some games utilize [[RankInflation secret fourth levels]] (sometimes called omega); any enemy that has a form above its third should be treated most warily.

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* TieredByName: Most enemies come in three basic versions, sometimes with version numbers or new UndergroundMonkey-like names. Navi names usually have a basic form and then a mark indicating one of their two upgraded forms (V2 and V3, alpha Alpha and beta, Beta, or EX and SP). Some games utilize [[RankInflation secret fourth levels]] (sometimes called omega); Omega); any enemy that has a form above its third should be treated most warily.



* TooDumbToLive: In the first game, during the water-works scenario, someone who's incredibly thirsty walks right up to the school pond and takes a drink...never mind that one, he is drinking ''from a fountain'' that likely has a completely different filter than water taps, but it's also ''purple''.

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* TooDumbToLive: TooDumbToLive:
**
In the first game, during the water-works scenario, someone who's incredibly thirsty walks right up to the school pond and takes a drink...never mind that one, he is drinking ''from a fountain'' that likely has a completely different filter than water taps, but it's also ''purple''.
25th Nov '16 8:02:20 AM DrakeClawfang
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** The Larkman Program Advance needs two Katana S chips combined with a Larkman chip to work. An odd combination, unless you know that his Japanese name is Swallowman. It's a reference to the Swallow Cut, the technique of the pseudo-mythical Sasaki Kojirō that was a two-stroke sword slash based on the motion of a bird's tail in flight, and consisted on a cut down followed by a cut up. The Katana chips are two-strike sword attacks, and thus combining them with Larkman results, naturally, in a divebomb swooping attack.
22nd Nov '16 11:46:06 AM MayIncon
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** It's also worth your while to chat with all the {{NPC}}s you come across, as more than a few of them will give rewards or drop little bits of information that you can use later, such as Program Advance hints. Battle Network 3 takes this UpToEleven that there will ''always'' be something new that pops up in previous areas after you reach certain points in the game.

to:

** It's also worth your while to chat with all the {{NPC}}s you come across, as more than a few of them will give rewards or drop little bits of information that you can use later, such as Program Advance hints. Battle Network 3 takes this UpToEleven that there will ''always'' be something new that pops up in previous areas after you reach certain points in the game.finished each scenario.



** Overall, the series changes art style in between 3 and 4. The character's eyes are rounded instead of semicircular (most prominent on Mega Man) and the shapes of their bodies feel more slender and less blocky, though the recurring characters are prone to some wacky, far-fetched expressions. The games themselves shrink down sprite dimension and gain thick outlines to create a crisp feel of objects. The colors also become brighter and more saturated. Character designs for the generic [=NPCs=] went from semi-realistic (especially the foreigners) to cartoony-looking.

to:

** Overall, the series changes art style in between 3 and 4. The character's eyes are rounded instead of semicircular (most prominent on Mega Man) [=MegaMan=]) and the shapes of their bodies feel more slender and less blocky, though the recurring characters are prone to some wacky, far-fetched expressions.expressions on their mugshots. The games themselves shrink down sprite dimension and gain thick outlines to create a crisp feel of objects. The colors also become brighter and more saturated. Character designs for the generic [=NPCs=] went from semi-realistic (especially the foreigners) to cartoony-looking.



* AwesomeButImpractical: Some combos and program advances can be extremely damaging but gimmicky and otherwise unreliable. An excellent example is the Master Style Program Advance from [=BN3=] which did almost a full thousand damage to the enemy, but was very gimmicky. You needed four chips (hope the fourth wasn't the last in your folder), all of them Mega class (so you could only include one copy of each), if [=MegaMan=] wanted to use any of the chips individually he had to be in the right style (so only one could be used in a single fight), and each of these chips had a very specific individual gimmick, like the need for field obstacles or holes. The CallBack Master Cross from Battle Network is vastly superior, utilizing four powerful ''Standard'' class chips that all fit easily into the same folder and can be used painlessly.

to:

* AwesomeButImpractical: Some combos and program advances Program Advances can be extremely damaging but gimmicky and otherwise unreliable. An excellent example is the Master Style Program Advance from [=BN3=] which did almost a full thousand damage to the enemy, but was very gimmicky. You needed four chips (hope the fourth wasn't the last in your folder), all of them Mega class (so you could only include one copy of each), if [=MegaMan=] wanted to use any of the chips individually he had to be in the right style (so only one could be used in a single fight), and each of these chips had a very specific individual gimmick, like the need for field obstacles or holes. The CallBack Master Cross from Battle Network is vastly superior, utilizing four powerful ''Standard'' class chips that all fit easily into the same folder and can be used painlessly.



* BlindIdiotTranslation / GoodBadTranslation:

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* BlindIdiotTranslation / GoodBadTranslation: BlindIdiotTranslation:



* BossInMooksClothing: Disjointed virus assortment can result in dangerously powerful viruses hiding in early areas. In Battle Network 3, Elehornets can be hunted in the Teacher's Lounge server at ACDC Elementary. Elehornets are the [[UndergroundMonkey third version]] of a virus whose first and second versions, Elebee and Elewasp, are found in the VeryDefinitelyFinalDungeon and the BonusDungeon, respectively. Again, the third version hangs out ''at your school'', which is the first major area in the game.

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* BossInMooksClothing: Disjointed virus assortment can result in dangerously powerful viruses hiding in early areas. In Battle Network 3, Elehornets can be hunted are very rare encounters in the Teacher's Lounge server at ACDC Elementary. Elehornets are the [[UndergroundMonkey third version]] of a virus whose first and second versions, Elebee and Elewasp, are found in the VeryDefinitelyFinalDungeon and the BonusDungeon, respectively. Again, the third version hangs out ''at your school'', which is the first major area in the game.



* BroadStrokes: ''Battle Network 3'' was released after Anime/MegaManNTWarrior had gained some popularity, and quite a bit of the anime-adaptation seeps through. Higsby has his famous crush on Ms. Mari, there's an InevitableTournament that shares a name with the TournamentArc from the first season (at which Ribitta is reporting, and which also centers on the rivalry between Lan and Chaud), Yai is suddenly a [=NetBattler=], and there's even a DummiedOut [[http://www.sprites-inc.co.uk/files/EXE/EXE3/Miscellaneous/MiscScreenMenu/ jack-in sequence reminiscent of the anime's]].

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* BroadStrokes: BroadStrokes:
**
''Battle Network 3'' was released after Anime/MegaManNTWarrior had gained some popularity, and quite a bit of the anime-adaptation seeps through. Higsby has his famous crush on Ms. Mari, there's an InevitableTournament that shares a name with the TournamentArc from the first season (at which Ribitta is reporting, and which also centers on the rivalry between Lan and Chaud), Yai is suddenly a [=NetBattler=], and there's even a DummiedOut [[http://www.sprites-inc.co.uk/files/EXE/EXE3/Miscellaneous/MiscScreenMenu/ jack-in sequence reminiscent of the anime's]].



** The [=MetalMan=] Navi Chip has one of the simplest commands of all, which allows you to place Metal Man and his PowerFist anywhere on the field.

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** The [=MetalMan=] Navi Chip has one of the simplest commands of all, which allows you to place Metal Man [=MetalMan=] and his PowerFist anywhere on the field.



** In the sixth game, in the very first area, you can obtain from the random encounters 5 Reflector1 As and 5 Machine Gun1 As. These, along with three Train Arrow As you can get in another early area (and [=SpoutMan=] if you're playing ''Falzar''), can and will see you through the entire game.

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** In the sixth game, in the very first area, you can obtain from the random encounters 5 Reflector1 [=Reflector1=] As and 5 Machine Gun1 [=Gun1=] As. These, along with three Train Arrow As you can get in another early area (and [=SpoutMan=] if you're playing ''Falzar''), can and will see you through the entire game.
10th Nov '16 9:20:16 PM MayIncon
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** There is also [=ShadowMan=]/Dark, something no one even mentions when he appears as a teammate in ''5''.

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** There is also [=ShadowMan=]/Dark, [=ShadowMan=] & Dark, something no one even mentions when he appears as a teammate in ''5''.''5'' despite being the ones who wiped out Yumland's Net population and invaded Electopia's Mother Computer.



* KarmaMeter: An implicit mechanic in the fourth and fifth games (but mostly in the former). [=MegaMan=] starts the game in neutral territory, but once the Dark Chips are introduced, if Mega ever performs poorly in combat, his emotional state will become ''Worried'' and a pair of Dark Chips will appear in the corner of his chip menu. Choosing these will pull Mega towards Dark Power, while Mega will inevitably be pulled in the "Light" direction by performing well in battle, using Full-Synchro and Double Souls, etc. As he moves in this direction, it becomes much easier for Mega to enter Full-Synchro and harder for him to become Worried.
** That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will ''always'' give him some kind of bug, and they will ''always'' deduct one (1) hit point from his total, which will be LostForever. Evil [=MegaMan=] also cannot perform Full-Synchro, cannot perform Double Soul, and ''cannot use Mega Chips'' (gaining access to the dubiously-useful Evil Chips instead). Evil Mega will also be forbidden access to the [=Hub.Batch=] program at the end of Black Earth 2.
** You can see where Mega is on the scale by checking his Navi screen and seeing how he's darkened or brightened.

to:

* KarmaMeter: An implicit mechanic in the fourth and fifth games (but mostly in the former). [=MegaMan=] starts the game in neutral territory, but once the Dark Chips are introduced, if Mega ever performs poorly in combat, his emotional state will become ''Worried'' and a pair of Dark Chips will appear in the corner of his chip menu. Choosing these will pull Mega towards Dark Power, while Mega will inevitably be pulled in the "Light" direction by performing well in battle, using Full-Synchro and Double Souls, etc. As he moves in this direction, it becomes much easier for Mega to enter Full-Synchro and harder for him to become Worried.
Worried. You can see where Mega is on the scale by checking his Navi screen and seeing how he's darkened or brightened.
** That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will ''always'' give him some kind of bug, and they will ''always'' deduct one (1) hit point from his total, which will be LostForever.LostForever and they are useless against the FinalBoss. Evil [=MegaMan=] also cannot perform Full-Synchro, cannot perform Double Soul, and ''cannot use Mega Chips'' (gaining access to the dubiously-useful Evil Chips instead). Evil Mega will also be forbidden access to the [=Hub.Batch=] program at the end of Black Earth 2.
** You can see where Mega is on the scale by checking his Navi screen and seeing how he's darkened or brightened.
2.



** Battle Network 4, being the series' worst offender of ObviousBeta, has a handful of them:
*** During [=WoodMan's=] scenario in the ''Blue Moon'' version, the area will fail to load ''any time you leave a random encounter unless you're playing on an original [[GameBoyAdvance GBA]]'' (that includes not just emulators, but the SP, Micro, Gameboy Player, and Nintendo DS). This will happen any time you battle viruses and even ''save'', so you better hope you can get through each of the Park Areas without either happening.[[note]]What's actually happening is that the load time (read: fading in) slows down (''way'' down), and if you wait for it to finish loading, it will return to full speed. Problem is, this could take easily twenty minutes for non-emulator systems, and even emulators with a forced speed boost can take their time.[[/note]] [[http://forums.therockmanexezone.com/topic/8858092/1/ Patches and AR codes that fix this]] have been developed by fans, however.

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** Battle Network 4, being the series' worst offender of ObviousBeta, has a handful of them:
them. The Virtual Console release fortunately fixed most of these problems:
*** During [=WoodMan's=] scenario in the ''Blue Moon'' version, the area will fail to load ''any time you leave a random encounter unless you're playing on an original [[GameBoyAdvance GBA]]'' (that includes not just emulators, but the SP, Micro, Gameboy Player, and Nintendo DS). This will happen any time you battle viruses and even ''save'', so you better hope you can get through each of the Park Areas without either happening.[[note]]What's actually happening is that the load time (read: fading in) slows down (''way'' down), and if you wait for it to finish loading, it will return to full speed. Problem is, this could take easily twenty minutes for non-emulator systems, and even emulators with a forced speed boost can take their time.[[/note]] [[http://forums.therockmanexezone.com/topic/8858092/1/ Patches and AR codes that fix this]] have been developed by fans, however.



%%* VirtualCelebrity: Aki-Chan from ''NT Warrior''


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** After an NPC stole Lan's battle chips during his first trip to Netopia in 2, another similar looking NPC notes how Lan stares at him angrily and said Lan shouldn't be blaming others just because they look alike.
10th Nov '16 10:47:48 AM MayIncon
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** It's also worth your while to chat with all the {{NPC}}s you come across, as more than a few of them will drop little bits of information that you can use later, such as Program Advance hints.

to:

** It's also worth your while to chat with all the {{NPC}}s you come across, as more than a few of them will give rewards or drop little bits of information that you can use later, such as Program Advance hints.hints. Battle Network 3 takes this UpToEleven that there will ''always'' be something new that pops up in previous areas after you reach certain points in the game.
8th Nov '16 11:48:46 AM MayIncon
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** Overall, the series changes art style in between 3 and 4. The character's eyes are rounded instead of semicircular (most prominent on Mega Man) and the shapes of their bodies feel more slender and less blocky, though the recurring characters are prone to some wacky, far-fetched expressions. The games themselves shrink down sprite dimension and gain thick outlines to create a crisp feel of objects. The colors also become brighter and more saturated. Character designs for the generic NPCs went from semi-realistic (especially the foreigners) to cartoony-looking.

to:

** Overall, the series changes art style in between 3 and 4. The character's eyes are rounded instead of semicircular (most prominent on Mega Man) and the shapes of their bodies feel more slender and less blocky, though the recurring characters are prone to some wacky, far-fetched expressions. The games themselves shrink down sprite dimension and gain thick outlines to create a crisp feel of objects. The colors also become brighter and more saturated. Character designs for the generic NPCs [=NPCs=] went from semi-realistic (especially the foreigners) to cartoony-looking.



** Also, One of [[spoiler:Cossack]]'s inventions, a [[spoiler: chair that can transport a living person's mind into cyberspace, although with risk of leaving a person brain-dead or worse if his/her mind was killed in cyberspace]] bears a lot of similarities to the Jack-in chairs from the ''[[Film/TheMatrix Matrix]]'' trilogy.

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** Also, One of [[spoiler:Cossack]]'s [[spoiler:Cossak]]'s inventions, a [[spoiler: chair that can transport a living person's mind into cyberspace, although with risk of leaving a person brain-dead or worse if his/her mind was killed in cyberspace]] bears a lot of similarities to the Jack-in chairs from the ''[[Film/TheMatrix Matrix]]'' trilogy.



** Similarly, you would think that Dr. Cossack would become more involved in the games after it's revealed that he created [[spoiler:Bass]] and that he would appear to help stop him in future games. Nope. He just vanishes from the series.

to:

** Similarly, you would think that Dr. Cossack Cossak would become more involved in the games after it's revealed that he created [[spoiler:Bass]] and that he would appear to help stop him in future games. Nope. He just vanishes from the series.
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