History Videogame / MegaManBattleNetwork

26th May '16 11:53:03 PM bt8257
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* TheDevTeamThinksOfEverything: The Virtual Console version of [=BN2=] is unable to trade with other versions for obvious reasons, though the programmers of the game knew that it would be impossible to complete the game 100% without the exclusive chips obtained from that feature. The end result is, [[DiskOneNuke have fun sneezing on all the bosses to kill them right at the beginning]].

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* TheDevTeamThinksOfEverything: The Virtual Console version of [=BN2=] is unable to trade with other versions for obvious reasons, though the programmers of the game knew that it would be impossible to complete the game 100% without the exclusive chips obtained from that feature. The end result is, [[DiskOneNuke [[DiscOneNuke have fun sneezing on all the bosses to kill them right at the beginning]].



* DiscOneNuke:
** Taken to an insane degree in the Virtual Console versions of [=BN2=] and [=BN3=]; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them ''for free''. This gift includes PurposelyOverpowered event-exclusive chips, some of which never even made it overshores to America in the original games!

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* DiscOneNuke:
**
DiscOneNuke: Taken to an insane degree in the Virtual Console versions of [=BN2=] and [=BN3=]; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them ''for free''. This gift includes PurposelyOverpowered event-exclusive chips, some of which never even made it overshores to America in the original games!



* DudeWheresMyRespect: The only people who know who Lan and [=MegaMan=] are are the ''villains''. No, seriously, Lan and Mega only matter to the Big Bad and his organization; they matter so much that by Battle Network 6, even Chaud's been reduced to "that Official brat".

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* DudeWheresMyRespect: The only people who know who Lan and [=MegaMan=] are are the are? The ''villains''. No, seriously, Lan and Mega only matter to the Big Bad and his organization; they matter so much that by Battle Network 6, even Chaud's been reduced to "that Official brat".



* HardWorkHardlyWorks:
** Tora lets on in ''3'' that Chaud spends ten hours a day training. Guess who's smacking who around on a regular basis. ([[DownplayedTrope On the other hand]], while Lan consistently outclasses Chaud, Chaud ''does'' outclass virtually everyone ''else''.)

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* HardWorkHardlyWorks:
**
HardWorkHardlyWorks: Tora lets on in ''3'' that Chaud spends ten hours a day training. Guess who's smacking who around on a regular basis. ([[DownplayedTrope On the other hand]], while Lan consistently outclasses Chaud, Chaud ''does'' outclass virtually everyone ''else''.)



%%* HeelFaceRevolvingDoor: Baryl and Colonel.EXE.
19th May '16 7:14:07 AM MayIncon
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** The asteroid is ridiculously fast for something that is supposed to be around Pluto in the introduction cutscene. It only took it around a month tops to reach Earth.

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** The asteroid is ridiculously fast for something that is supposed to be around Pluto in the introduction cutscene. It only took it around a month tops to reach Earth. One wonders how does the asteroid move with that speed without burning itself out.
12th May '16 9:43:06 AM MayIncon
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** In ''[=BN4=]'', during the first tournament's prelims, Lan and [=MegaMan=] defend the Hidden Mettaur Village from a [=HeelNavi=] on the grounds that they "weren't doing anything wrong." However, in Match's scenario, they discover a virus in a malfunctioning grill, immediately assume it's causing problems, and delete it; they later learn that the virus was installed by Mr. Match to ''run the grill'' in the first place. Mr. Match argues that even viruses have their place, but Lan disagrees[[note]][[WhatHappenedToTheMouse The unknown cause of the malfunction is not brought up]][[/note]].

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** In ''[=BN4=]'', during the first tournament's prelims, Lan and [=MegaMan=] defend the Hidden Mettaur Village from a [=HeelNavi=] on the grounds that they "weren't doing anything wrong." However, in Match's scenario, they discover a virus in a malfunctioning grill, immediately assume it's causing problems, and delete it; they later learn that the virus was installed by Mr. Match to ''run the grill'' in the first place. Mr. Match argues that even viruses have their place, but Lan disagrees[[note]][[WhatHappenedToTheMouse The unknown cause of the malfunction is not brought up]][[/note]]. While this could stem from Lan's suspicion towards Mr. Match [[spoiler:after the [=FlameMan=] incident nearly cost his father's life in [=BN3=], him not mentioning said event]] cancels that reason somewhat.
12th May '16 9:29:04 AM MayIncon
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* AllThereInTheManual: Navi Customizer Compression and Extra codes in ''Battle Network 3'' could be found hidden in manuals, the [[Anime/MegaManNTWarrior anime adaptation]], and even some of the {{Gaiden Game}}s. For instance, the passcode Lan uses to force [=MegaMan=] into the ridiculously powerful Aqua Custom Style in the anime? It's the bonus code for 200 extra HP in the game. (Don't bother looking for it in the dub, though...) Let's put it this way: since ''NT Warrior'' got shelved, this gets escalated to GuideDangIt for Americans and Europeans (Ameroupeans? Netopians?).

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* AllThereInTheManual: Navi Customizer Compression and Extra codes in ''Battle Network 3'' could be found hidden in manuals, the [[Anime/MegaManNTWarrior anime adaptation]], and even some of the {{Gaiden Game}}s. For instance, the passcode Lan uses used to force [=MegaMan=] into the ridiculously powerful Aqua Custom Style in the anime? It's the bonus code for 200 extra HP in the game. (Don't bother looking for it in the dub, though...) Let's put it this way: since ''NT Warrior'' got shelved, this gets escalated to GuideDangIt for Americans and Europeans (Ameroupeans? Netopians?).western fans.



** In [=MMBN6=], the area that triggers a boss fight is marked by a tile with a skull on it, so that you know where to save beforehand. ''Carried over to Star Force.''

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** In [=MMBN6=], the area that triggers a boss fight is marked by a tile with a skull on it, so that you know where to save beforehand. ''Carried Carried over to Star ''Star Force.''
10th May '16 1:20:43 PM Xlsfd
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Added DiffLines:

* BeefGate: The third game has security cubes in the Undernet that can only be unlocked by beating the [=WWW=] Navis' third forms. Thankfully, each cube gives a hint which Navi needs to be beaten to unlock it.
5th May '16 2:01:16 AM MayIncon
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* TravelingAtTheSpeedOfPlot: Once you are given access to airplane travel in the fourth game, suddenly travelling to countries around the world is done almost instantly. Most notable during the Mr. Famous story arc, where Lan asked permission to delay the match for ''mere minutes'' so that he can bring back Mr. Famous who is held hostage in Netfrica. Electopia and Netopia are relatively closer, yet it takes half a day to travel by plane in the second game.

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* TravelingAtTheSpeedOfPlot: ''Red Sun'' and ''Blue Moon'' are responsible for these:
**
Once you are given access to airplane travel in the fourth game, travel, suddenly travelling to countries around the world is done almost instantly. Most notable during the Mr. Famous story arc, [=KendoMan=] scenario, where Lan asked permission to delay the match for ''mere minutes'' mere moments so that he can bring back Mr. Famous who is held hostage in Netfrica. Electopia and Netopia are relatively closer, yet it takes half a day to travel by plane in the second game.game.
** The asteroid is ridiculously fast for something that is supposed to be around Pluto in the introduction cutscene. It only took it around a month tops to reach Earth.



** Also, battles during Liberation Missions are modified, as well. First, battles are now timed. You have exactly [[RuleOfThree three]] turns to defeat the enemies or the boss - the instant the Custom Guage is filled, the menu appears, one turn down. If enemies are still left, that [=NetNavi=] ends his turn without having achieved anything except a possible loss of his own HP. (Luckily, the area boss will also maintain his lost HP after incomplete battles). This is made all the more difficult by the fact that, depending on how you start your battles, territory changes will factor in. You can literally be stuck in the center two columns with enemies on either side, which is even more difficult with enemies that can warp between the opposite columns of their territory.

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** Also, battles Battles during Liberation Missions are modified, as well.also modified. First, battles are now timed. You have exactly [[RuleOfThree three]] turns to defeat the enemies or the boss - the instant the Custom Guage is filled, the menu appears, one turn down. If enemies are still left, that [=NetNavi=] ends his turn without having achieved anything except a possible loss of his own HP. (Luckily, the area boss will also maintain his lost HP after incomplete battles). This is made all the more difficult by the fact that, depending on how you start your battles, territory changes will factor in. You can literally be stuck in the center two columns with enemies on either side, which is even more difficult with enemies that can warp between the opposite columns of their territory.
4th May '16 1:04:04 PM MayIncon
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* CashGate: In [=BN4=], expect to shell out money for things like passcodes, C-Slider parts and chips with specific codes that cannot be obtained outside from Chip Traders in order to progress through the story. [[EarlyGameHell Becomes very painful in the first playthrough]], where the payouts from battles and Mystery Datas are ridiculously small compared to how much the [=NPCs=] demand Zennys from the player.



* PerpetualPoverty: In BN4, expect to shell out money for things like passcodes, C-Slider parts and chips with specific codes that cannot be obtained outside from Chip Traders. Especially so in the first playthrough, where the payouts from battles and Mystery Datas are ridiculously small compared to how much the NPCs demand Zennys from the player.
4th May '16 12:59:15 PM MayIncon
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Added DiffLines:

* PerpetualPoverty: In BN4, expect to shell out money for things like passcodes, C-Slider parts and chips with specific codes that cannot be obtained outside from Chip Traders. Especially so in the first playthrough, where the payouts from battles and Mystery Datas are ridiculously small compared to how much the NPCs demand Zennys from the player.
3rd May '16 1:05:45 PM MayIncon
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Added DiffLines:

* PressXToNotDie: In [=PvP=] play, you can counter the other player's time-stopping weapons, even things like the [[PenultimateWeapon V5 Navi Chips]] in ''[=BN3=]'', just by pushing A at the right moment to [[CatchAndReturn call your own ally]]. You have to set up a Battle Chip for this in advance, however.
2nd May '16 6:24:36 AM MayIncon
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** Viruses are not named during battles unlike the future games do, and Ms. Mari calls the Mettaurs "[[SpellMyNameWithAnS Mettools]]", as in the Classic series.

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** Viruses are not named during battles unlike the future games do, and Ms. Mari calls the Mettaurs "[[SpellMyNameWithAnS Mettools]]", as in the Classic series. Thus viruses that never appear again in later installments [[NoNameGiven ended up with no names]].



** Enemies (especially enemy Navis) become faster as the series goes on. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they remain in MercyInvincibility state for several seconds; by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].

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** Enemies (especially enemy Navis) [[SequelEscalation become faster as the series goes on.on]]. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they remain in MercyInvincibility state for several seconds; by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MegaManBattleNetwork