History Videogame / MegaManBattleNetwork

24th Sep '16 7:54:14 PM morenohijazo
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* TheCameo: ''HideoKojima'' himself in ''Battle Network 4''. In-universe, Rogue of ''VideoGame/MegaManStarForce'' appears as a battle chip and enemy summon in ''Operate Shooting Star''. Also the cameos of VideoGame/{{Boktai}} characters, especially Django.


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* TheCameo: ''HideoKojima'' himself in ''Battle Network 4''. In-universe, Rogue of ''VideoGame/MegaManStarForce'' appears as a battle chip and enemy summon in ''Operate Shooting Star''. Also the cameos of VideoGame/{{Boktai}} characters, especially Django.


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* CastFromSanity: using the Dark Chips in [=BN4=] and [=BN5=] takes away your "sanity" from the invisible sanity gauge. Using them frequently enough will always make Mega Man be in the "dark" state, where he can get access to certain other powerful chips, but disables Soul Unisons and makes him unable to use "holy" chips like Sanctuary or Gun Del Sol. To get out of such a state, you have to do battles without using those chips, and you'll gradually turn better.
23rd Sep '16 1:26:14 PM MugenKagemaru
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* In ''Battle Network 6'', Mayor Cain compares Gregar's creation to how the Gospel MultiBug Organism came to be.

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* In ''Battle Network 6'', Mayor Cain compares Gregar's creation to how the Gospel MultiBug [=MultiBug=] Organism came to be.
23rd Sep '16 1:24:41 PM MugenKagemaru
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* In ''Battle Network 6'', Mayor Cain compares Gregar's creation to how the Gospel MultiBug Organism came to be.
9th Sep '16 11:28:39 PM Getta
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* AndNowForSomeoneCompletelyDifferent: In the fifth game, you're able to control your teammate's Navi during Liberation Missions, including entering Virus Busting with them. In the sixth game, Link Navis also work like this.
7th Sep '16 7:37:36 PM MayIncon
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* CulturalTranslation: In 4, the takoyaki store in front of the DenDome is changed to sell hotdogs instead.

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* CulturalTranslation: In 4, Some Japanese foodstalls are changed by the localization. For example, the takoyaki store in front of the DenDome is {=BN4=] was changed to sell hotdogs instead.



** [=BN5=]'s [=ShipComp and GargComp=] have their respective areas reduced from 4 to 3 in the North American releases. The removed areas return in [=Double Team DS.=]



*** ''Double Team DS'' as well. You can play either version of the game, but some of the music has been updated to a DS soundfont and there's all sorts of extra functionality (like the TP chips and the use of [[OldSaveBonus the W-Gate]]).

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*** ''Double Team DS'' as well. is one to ''5'' overall. You can play either version of the game, but some of the music has been updated to a DS soundfont soundfont, a couple of DummiedOut dungeon areas are re-included and there's all sorts of extra functionality (like the TP chips and the use of [[OldSaveBonus the W-Gate]]).



* [[SequelDifficultySpike Updated Re-release Difficulty Spike]]: Double Team DS added extra areas for difficult dungeons of [=MMBN5=], particularly the [=ShipComp=][[note]]where you fight [=NapalmMan=]/[=TomahawkMan=][[/note]] and the [=GargComp=]. So while the vanilla games get 3 areas for those dungeons, DTDS gets 4.
5th Sep '16 3:29:00 PM flameclaw0x7
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* ImmunetoFlinching: Certain bosses such as MetalMan.EXE or stronger versions of GutsMan.EXE will not flinch to strong attacks, though paralysis or stun attacks will still prevent movement or attacks. MegaMan.EXE can invoke this himself with the Super Armor program.
26th Aug '16 6:04:16 PM Kadorhal
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** Not only does Lan lose all his Battle Chips and Mega all his upgrades, any notable status they may have achieved in the previous games [[StatusQuoIsGod counts for absolutely nothing in later installments]]. In the second game, for example, Lan can become a [[RankInflation Rank SSS]] City Netbattler ([[TheRival Chaud]] only qualifies for Rank S), but he's still just some kid in the third game.

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** Not only does Lan lose all his Battle Chips and Mega all his upgrades, any notable status they may have achieved in the previous games [[StatusQuoIsGod counts for absolutely nothing in later installments]]. In the second game, for example, Lan can become a [[RankInflation Rank SSS]] City Netbattler ([[TheRival Chaud]] only qualifies for Rank S), but he's still just some kid in the third game. Previous operators he's fought and defeated before, like Tamako/[=MetalMan.EXE=], will sometimes even forget who he is between games.



** Mamoru all the way. Despite being a sick little kid in a wheelchair, it is revealed in the third game that [[spoiler:his father was a [=SciLab=] scientist who created the Undernet, and Mamoru is its current owner.]] Also, look closely at the Navi icon on the side of Mamoru's chair in his [[http://images3.wikia.nocookie.net/__cb20080613014610/megaman/images/b/bf/Mamoru.jpg artwork.]] Guess which Navi's icon that is--[[spoiler:Serenade!]] It isn't entirely confirmed, but it is widely speculated and is very likely that Mamoru [[spoiler:not only owns the Undernet, but is Serenade's operator and thus the ruler of the Secret Area and the operator of one of the most powerful Navis in the series]]. BewareTheNiceOnes indeed!

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** Mamoru all the way. Despite being a sick little kid in a wheelchair, it is revealed in the third game that [[spoiler:his father was a [=SciLab=] scientist who created the Undernet, and Mamoru is its current owner.]] Also, look closely at the Navi icon on the side of Mamoru's chair in his [[http://images3.wikia.nocookie.net/__cb20080613014610/megaman/images/b/bf/Mamoru.jpg artwork.]] Guess which Navi's icon that is--[[spoiler:Serenade!]] It isn't entirely confirmed, but it is widely speculated and is very likely that Mamoru [[spoiler:not only owns the Undernet, but is Serenade's operator and thus the ruler of the Secret Area and the operator of one of the most powerful Navis in the series]]. BewareTheNiceOnes indeed!



* BigFancyHouse: Yai lives in the largest building in ACDC Town (it's in the corner in the first half of the series, and on the edge in the second half). It has a maximum of at least three visible rooms in the second game (Lan's own home never gets more than two until the sixth game, when they threw in the toilet), which includes Yai's room (other games only allow you to visit this), the large central corridor, and a luxurious bathroom (which is larger than the one in Lan's new house, anyway).
* BlackScreenOfDeath: Often used to avert moments of violence (like when [=ShadeMan=] kills a mook in the fourth game). Sometimes used to abridge Cutscene battles.

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* BigFancyHouse: Yai lives in the largest building in ACDC Town (it's in the corner in the first half of the series, and on the edge in the second half). It has a maximum of at least three visible rooms in the second game (Lan's own home never gets more than two until the sixth game, when they threw move into one that adds in the a toilet), which includes Yai's room (other games only allow you to visit this), the large central corridor, and a luxurious bathroom (which is larger than the one in Lan's new house, anyway).
* BlackScreenOfDeath: Often used to avert moments of violence (like when [=ShadeMan=] kills a mook in the fourth game). Sometimes used to abridge Cutscene cutscene battles.
16th Aug '16 10:05:13 PM Kadorhal
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Since power in this universe is through the Internet, public enemies are those who would conquer or destroy it. Viruses are monsters that must be destroyed, and hackers are able to control all of the things mentioned above that the Internet is connected to. (Even the Mafia is Internet-based.) Lan and [=MegaMan=], being the main characters, have to face these forces off.

The "Real World" and the Internet are separated from each other. Lan can help [=MegaMan=] out by giving advice and "battlechips" that grant special powers, but he is more or less isolated from the action. (Unless the part of the Internet that is being affected controls the environment he is currently in, like a runaway train, a cruise ship, the oven of his house, etc.)

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Since power in this universe is through the Internet, public enemies are those who would conquer or destroy it. Viruses are monsters that must be destroyed, and hackers are able to control all of the things mentioned above that the Internet is connected to. (Even to - even the Mafia is Internet-based.) Internet-based. Lan and [=MegaMan=], being the main characters, have to face these forces off.

The "Real World" real world and the Internet are separated from each other. Lan can help [=MegaMan=] out by giving advice and plugging in "battlechips" that grant [=MegaMan=] special powers, powers in battle, but he is more or less isolated from the action. (Unless action - unless the part of the Internet that is being affected controls the environment he is currently in, like a runaway train, a cruise ship, the oven of his house, etc.)
etc.



** ''Red Sun and Blue Moon'' are the most blatant offenders of this, filled with simple and obnoxious grammatical errors. "There are so many electrical store!" [[http://megarockblog.blogspot.com/2014/10/wow-bn4-translation-are-awful.html#more Here's a list of samples at the Mega Rock blog]] while [[http://lparchive.org/Mega-Man-Battle-Network-4-6/ here is an entire Let's Play dedicated for it.]]

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** ''Red Sun and Blue Moon'' are the most blatant offenders of this, filled with simple and obnoxious grammatical errors. "There are so many electrical store!" errors (most commonly - and oddly, considering the series - the game ''always'' using "viruses" in the plural). [[http://megarockblog.blogspot.com/2014/10/wow-bn4-translation-are-awful.html#more Here's a list of samples at the Mega Rock blog]] while [[http://lparchive.org/Mega-Man-Battle-Network-4-6/ here is an entire Let's Play dedicated for it.]]
13th Aug '16 12:04:20 PM MayIncon
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** Enemies (especially enemy Navis) [[SequelEscalation become faster as the series goes on]]. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they remain in MercyInvincibility state for several seconds; by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].

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** Enemies (especially enemy Navis) [[SequelEscalation become faster as the series goes on]]. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they only remain in MercyInvincibility state for several seconds; a few seconds (if even that); by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].
13th Aug '16 3:19:26 AM MayIncon
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* CulturalTranslation: In 4, the takoyaki store in front of the DenDome is changed to sell hotdogs instead.



** All of the other main characters appear to exclusively follow the first one though. Especially [[TheRival ProtoMan]].
* {{Cyberspace}}: Specifically TheMetaverse, although Net Navis are independent, sentient individuals instead of just user avatars.

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** All of the other main characters appear to exclusively follow the first one though. Especially [[TheRival ProtoMan]].
[=ProtoMan=], [[BigDamnHeroes who is almost always there to save the day in time]].
* {{Cyberspace}}: Specifically TheMetaverse, although Net Navis are independent, sentient individuals instead of just user avatars.
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