History Videogame / MaxPayne

8th Jan '17 4:58:55 PM DustSnitch
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* PlotPoweredStamina: Taken to extremes in the third when a half burnt and injured Max kicks an entire commando team's ass, but to be fair, it's [[BadAss Max]] [[{{Determinator}} Payne]]. The pain pills probably help.

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* PlotPoweredStamina: Taken to extremes in the third when a half burnt and injured Max kicks an entire commando team's ass, but to be fair, it's [[BadAss Max]] Max [[{{Determinator}} Payne]]. The pain pills probably help.
7th Jan '17 8:59:13 AM nombretomado
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* XMeetsY: ''Max Payne 1 & 2'' is ''JohnWoo's'' ''HeroicBloodshed'' genre meets ''FilmNoir'' meets ''Film/TheMatrix''.

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* XMeetsY: ''Max Payne 1 & 2'' is ''JohnWoo's'' ''Creator/JohnWoo's'' ''HeroicBloodshed'' genre meets ''FilmNoir'' meets ''Film/TheMatrix''.
5th Jan '17 9:37:20 AM megarockman
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Added DiffLines:

* IShallTauntYou: Max in the first game rubs it in Puchinello's face after he captures the arms shipment from Boris Dime at Vlad's request, trying to get him to not think clearly.
-->'''Max''', narrating: Pissing Punchinello off was a dangerous game. But when people get mad, they make mistakes. I should know. That's where I wanted Punchinello, mad enough to trip over his own feet, preferably into a grave.
5th Jan '17 9:12:37 AM megarockman
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** In the second game when Max is attacked at his apartment, you can use the phone to call Winterson and report what's going on. It has no effect on anything and there's no prompt, leaving it to the player's initiative to try. And if you do, later in the level when you find recordings of Max's phone calls, the call to Winterson will be included or not depending on if you called her earlier.

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** In the second game when Max is attacked at his apartment, you can use the phone to call Winterson and report what's going on. It has no effect on anything and there's no prompt, leaving it to the player's initiative to try. And if you do, later in the level when you find recordings of Max's phone calls, the call to Winterson will be included or not depending on if you called her earlier. (This specifically ''must'' be the phone in Max's apartment for the call to Winterson to be recorded - it's possible to wait until Max gets to another apartment to call for help, in which case the call will take place and ''won't'' be recorded.)
28th Dec '16 6:11:11 AM Morgenthaler
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* BullyingADragon: In ''3'', when the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a {{Badass}} Max was. When they attack his principal's office to kill Max, specifically ''because'' he's killed so many of them (or so an interrogated mook claims), you start to wonder why on earth they're TooDumbToLive enough to be so bent on provoking him.[[note]]Partially justified in that a) there was another objective, and b) trying to kill Max directly, as opposed to trying to kill him incidentally, ''should have worked''.[[/note]]

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* BullyingADragon: In ''3'', when the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a {{Badass}} badass Max was. When they attack his principal's office to kill Max, specifically ''because'' he's killed so many of them (or so an interrogated mook claims), you start to wonder why on earth they're TooDumbToLive enough to be so bent on provoking him.[[note]]Partially justified in that a) there was another objective, and b) trying to kill Max directly, as opposed to trying to kill him incidentally, ''should have worked''.[[/note]]
29th Nov '16 9:37:33 PM Joylock
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* TropeMaker: The success of ''Max Payne'' would result in a number of third-person action shooters built around slow-motion bullet-time acrobatics being released in the early 2000's, most of which tried to set themselves apart by incorporating melee combat into the mix. Prominent examples include the ''VideoGame/BloodRayne'', ''VideoGame/DeadToRights'', and ''VideoGame/TrueCrimeStreetsOfLA'' series.
28th Nov '16 3:40:37 AM Koveras
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This ThirdPersonShooter from Remedy was an attempt to break video games into an untapped genre, FilmNoir. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the [[HardboiledDetective hard-boiled cynical hero]], the capable and mysterious FemmeFatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a [[PrivateEyeMonologue gravel-voiced narration]] laden with [[GothicHorror gothic imagery]] and twisted arthouse metaphors. There are even a number of references to UsefulNotes/NorseMythology. The cutscenes were told in GraphicNovel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings.

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This ThirdPersonShooter from Remedy was an attempt to break video games into an untapped genre, FilmNoir. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the [[HardboiledDetective hard-boiled cynical hero]], the capable and mysterious FemmeFatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a [[PrivateEyeMonologue gravel-voiced narration]] laden with [[GothicHorror gothic imagery]] and twisted arthouse metaphors. There are even a number of references to UsefulNotes/NorseMythology.Myth/NorseMythology. The cutscenes were told in GraphicNovel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings.
28th Nov '16 3:39:58 AM Koveras
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Three years ago, NYPD detective Max Payne's wife and baby daughter were killed in their home by junkies strung out on the designer drug Valkyr. Since then Max has transferred to the DEA and gone undercover with the Punchinello mafia family, intending to bring the Valkyr drug ring down once and for all. Then one night, as New York settles into the worst snowstorm in decades, Max's partner is murdered, Max is framed for it, and his cover is blown. With the police hot on his trail, Max wages a [[RoaringRampageOfRevenge one-man war]] on the mafia, killing everyone in his way as he gradually unearths the truth behind the creation of Valkyr and the death of his family.

This ThirdPersonShooter from Remedy was an attempt to break video games into an untapped genre, FilmNoir. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the hard-boiled cynical hero, the capable and mysterious femme fatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a gravel-voiced narration laden with gothic imagery and twisted arthouse metaphors. There are even a number of references to Norse mythology. The cutscenes were told in graphic novel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings.

The game's biggest selling point, however, was the use of ''[[Film/TheMatrix Matrix]]''-style BulletTime (despite the game being in the works before the movie came out), which allowed the player to slow down key points of the game while letting them aim and react as usual, which gave them an edge over the bad guys as well as looking darn cool. This was enhanced by being one of the first games to use projectile modeling for each and every bullet rather than a {{hitscan}} technique; slowing down time slowed down the bullets as well, letting you see every bullet you dodge. The game also impressed with its highly interactive environments, deep soundscape, and interesting aspects of gameplay such as playable dream sequences.

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Three years ago, NYPD detective Max Payne's wife and baby daughter were killed in their home by junkies strung out on the designer drug Valkyr. Since then Max has transferred to the DEA and gone undercover with the [[TheMafia Punchinello mafia family, family]], intending to bring the Valkyr drug ring down once and for all. Then one night, as New York settles into the worst snowstorm in decades, Max's partner is murdered, Max is framed for it, and his cover is blown. With the police hot on his trail, Max wages a [[RoaringRampageOfRevenge one-man war]] on the mafia, killing everyone in his way as he gradually unearths the truth behind the creation of Valkyr and the death of his family.

This ThirdPersonShooter from Remedy was an attempt to break video games into an untapped genre, FilmNoir. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the [[HardboiledDetective hard-boiled cynical hero, hero]], the capable and mysterious femme fatale, FemmeFatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a [[PrivateEyeMonologue gravel-voiced narration narration]] laden with [[GothicHorror gothic imagery imagery]] and twisted arthouse metaphors. There are even a number of references to Norse mythology. UsefulNotes/NorseMythology. The cutscenes were told in graphic novel GraphicNovel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings.

The game's biggest selling point, however, was the use of ''[[Film/TheMatrix Matrix]]''-style BulletTime (despite the game being in the works before the movie came out), which allowed the player players to slow down key points of the game while letting them aim and react as usual, which usual. This gave them Max an edge over the bad guys as well as looking [[RuleOfCool darn cool. This cool]], especially since the game was enhanced by being one of the first games to use projectile modeling for each and every bullet rather than a {{hitscan}} technique; slowing technique. Slowing down time slowed down the bullets as well, letting you see every bullet you dodge. The game also impressed with its highly interactive environments, deep soundscape, and interesting aspects of gameplay such as playable dream sequences.
24th Oct '16 12:14:49 AM BaronVonFistcrunch
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* InkSuitActor: People might not initially be aware, but in ''Max Payne 3'', young Max looks an awful lot like his voice actor, James [=McCaffrey=]. It seems that this time around, Rockstar modeled the character after his original actor instead of either Sam Lake or Timothy Gibbs. In fact, most of the major characters in 3 are modeled after their voice actors.

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* InkSuitActor: People might not initially be aware, but in In ''Max Payne 3'', young Max looks an awful lot like his voice actor, James [=McCaffrey=]. It seems that this time around, Rockstar is modeled the character after his original James [=McCaffrey=], who has been the voice actor instead of either Sam Lake or Timothy Gibbs.for Max across the series. In fact, most of the major characters in 3 are modeled after their voice actors.



* TheInsomniac: Max Payne. Doesn't help his apathetic mood and depression.



* PistolWhipping

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* PistolWhippingPistolWhipping: The second game added this as a quick melee attack without needing to switch weapons. The third game also has plenty of this in Max's execution animations.



* TheInsomniac: Max Payne. Doesn't help his apathetic mood and depression.



* ShoutOut: In one level, Max bursts into an apparently empty apartment, where a machine pistol lies on the kitchen counter. [[Film/PulpFiction A thug then casually walks out of the bathroom]].
** Another Creator/JohnWoo nod: The medium difficulty setting in the first two games is named ''Film/HardBoiled''.

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* ShoutOut: ShoutOut:
**
In one level, Max bursts into an apparently empty apartment, where a machine pistol lies on the kitchen counter. [[Film/PulpFiction A thug then casually walks out of the bathroom]].
** Another Among other Creator/JohnWoo nod: The nods, the medium difficulty setting in the first two games is named ''Film/HardBoiled''.



* ShownTheirWork: In 3, Max carries a G36 assault rifle variant by the carrying handle. Despite the name and appearance, that's not what that part of the gun is used for. It is, however, a common mistake made by people unfamiliar with such weapons, such as former New York cops with drinking problems.

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* ShownTheirWork: ShownTheirWork:
**
In 3, Max carries a G36 assault rifle variant by the carrying handle. Despite the name and appearance, that's not what that part of the gun is used for. It is, however, a common mistake made by people unfamiliar with such weapons, such as former New York cops with drinking problems.



** In the first game, Max for instance faces off against gangsters clad in fedoras, suits and trenchcoats (silly gangster garb even for late '90s standards), some are even DressCodedForYourConvenience in fabulous ''purple'' like they're straight out of a Creator/TimBurton ''Franchise/{{Batman}}'' film, ''Aesir'' security guys are either dressed like [[Film/TheMatrix Mr Smith's]] associates or like [[Film/StarWars Imperial Starfleet]] officers. Even Max wears fancy 'street-wise' attire when he should be wearing three-layer winter clothing.

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** In the first game, Max for instance faces off against gangsters clad in fedoras, suits and trenchcoats (silly gangster garb even for late '90s standards), some are even DressCodedForYourConvenience in fabulous ''purple'' like they're straight out of a Creator/TimBurton Creator/TimBurton's ''Franchise/{{Batman}}'' film, films, ''Aesir'' security guys and "killer suits" are either dressed like [[Film/TheMatrix Mr Smith's]] associates or like [[Film/StarWars Imperial Starfleet]] officers.officers or [[Film/TheMatrix Agent Smith]]. Even Max wears fancy 'street-wise' attire when he should be wearing three-layer winter clothing.



** The third game comes as close to the serious (and [[RealityIsUnrealistic nigh-unimpressive]]) end as the Max Payne formula allows it; the Favela thugs look like straight out of any RealLife favela, and the private contractors and police are closely modeled on actual organisations - there are no fancy exaggerations (apart from Bald!Max' ([[LampshadeHanging much-mocked]]) HawaiianShirtedTourist get-up, and Hoboken's "[[Series/JerseyShore spray-tan Guido douche]]" stereotype). Enemies also act more realistically in combat, taking cover frequently and refusing to go GunsAkimbo as they did in the first two games.

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** The third game comes as close to the serious (and [[RealityIsUnrealistic nigh-unimpressive]]) end as the Max Payne formula allows it; the Favela thugs look like straight out of any RealLife favela, and the private contractors and police are closely modeled on actual organisations - there are no fancy exaggerations (apart from Bald!Max' ([[LampshadeHanging much-mocked]]) HawaiianShirtedTourist get-up, and Hoboken's "[[Series/JerseyShore spray-tan Guido douche]]" stereotype). Enemies also act more realistically in combat, taking cover frequently and refusing to go GunsAkimbo as they did in the first two games.
16th Oct '16 1:24:43 PM Jake18
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** Seems to be averted in the third game, as all but the sawn off shotgun can perform respectably at range. You still have to be close to get a OneHitKill bodyshot, but mid/long range headshots are quite easy.

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** Seems to be averted in the third game, as all but the sawn off shotgun can perform respectably at range. You still have to be close to get a OneHitKill bodyshot, but mid/long range headshots are quite easy.easy since enemies will die if so much as one pellet hits them in the head.
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