History Videogame / MaxPayne

17th Jun '17 3:51:25 PM DrakeClawfang
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''The blue bar crept up on me like an angry ghoul from some dark pit, grotesque claws of recognition dragging me to a sharp realization of fact. The intricate patterns that made up the cruel joke that is my life were laid out before me like some sort of metatextual shopping list, as if hundred upon hundred pairs of busy hands had made an attempt to dissect them into easily digestible bullet points. I was on a trope page. Funny as Hell, it was the most horrible thing I could think of.''

to:

''The blue bar index bars crept up on me like an angry ghoul ghouls from some dark pit, grotesque claws of recognition dragging me to a sharp realization of fact. The intricate patterns that made up the cruel joke that is my life were laid out before me like some sort of metatextual shopping list, as if hundred upon hundred pairs of busy hands had made an attempt to dissect them into easily digestible bullet points. I was on a trope page. Funny as Hell, it was the most horrible thing I could think of.''
12th Jun '17 3:14:00 AM veronchung27
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* TheReasonYouSuckSpeech: [[spoiler:Vlad]] gives one to Max near the end of second game.
16th May '17 4:37:58 PM nombretomado
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Two years later, ''Max Payne 2: The Fall of Max Payne'' came out, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman [[BackFromTheDead Mona Sax]]. This second featured better physics and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an [[https://www.youtube.com/watch?v=AzsiE44Lz_w original song]] by the newly-formed Music/PoetsOfTheFall. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series ''Captain Baseball Bat Boy'', the [[SelfParody self-mocking]] cop show ''[[{{Blaxploitation}} Dick Justice]]'', the amusing period soap ''Lords and Ladies'' or the surprisingly creepy, ''TwinPeaks''-like psychodrama ''Address Unknown''.

to:

Two years later, ''Max Payne 2: The Fall of Max Payne'' came out, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman [[BackFromTheDead Mona Sax]]. This second featured better physics and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an [[https://www.youtube.com/watch?v=AzsiE44Lz_w original song]] by the newly-formed Music/PoetsOfTheFall. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series ''Captain Baseball Bat Boy'', the [[SelfParody self-mocking]] cop show ''[[{{Blaxploitation}} Dick Justice]]'', the amusing period soap ''Lords and Ladies'' or the surprisingly creepy, ''TwinPeaks''-like ''Series/TwinPeaks''-like psychodrama ''Address Unknown''.
5th May '17 8:16:36 PM BaronVonFistcrunch
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* GunPorn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. They also averted EverythingFades, with bullet holes, spent brass, and empty magazines persisting in the level. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in BulletTime [[UpToEleven ''you can hear a gun's inner mechanics working as it fires'']].

to:

* GunPorn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. They also averted EverythingFades, with bullet holes, spent brass, and empty magazines persisting in the level. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in BulletTime [[UpToEleven ''you ''[[UpToEleven you can hear a gun's inner mechanics working as it fires'']].fires]]''.


Added DiffLines:

* SequelDifficultyDrop: While still not exactly a cakewalk, ''2'' makes a number of subtle gameplay changes that make it easier than the first game. Killing several enemies quickly will slow down Bullet-Time further while making Max even faster. He also has a spinning animation he performs while reloading in Bullet-Time that allows him to reload weapons far more quickly. Bullet-Time also regenerates far more quickly than in the first game, and Max can also stay on the ground after a Shootdodge by continuing to fire his weapons.
2nd May '17 8:40:57 PM jormis29
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* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
* AddictionPowered: This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.

to:

* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
* AddictionPowered: This and RealityEnsues apply to Max in ''3'', Max, where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
29th Apr '17 11:17:29 PM BaronVonFistcrunch
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* HitScan: One of the first games to make a big deal of averting this; all of Max's weapons fired modeled projectiles, the bullet-time mechanic was created largely so you could see this more clearly.

to:

* HitScan: One of the first games to make a big deal of averting this; all of Max's the weapons fired modeled projectiles, the bullet-time mechanic was created largely so you could see this more clearly.clearly. Played with in 3 - Bullets are hitscan in real-time, but are modeled projectiles in bullet-time.
27th Mar '17 7:49:15 PM timotaka
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* DeterminedDefeatist: Max goes through the entire first game knowing perfectly well that there are only two outcomes for him: either being killed during his RoaringRampageOfRevenge or being put away for life upon completing it. In fact, after he goes free thanks to TheMan pulling a few strings, he considers himself to be a KarmaHoudini, and subsequently suffers for it.

to:

* DeterminedDefeatist: Max goes through the entire first game knowing perfectly well that there are only two outcomes for him: either being killed during his RoaringRampageOfRevenge or being put away for life upon completing it. In fact, after he goes free thanks to TheMan pulling a few strings, he considers himself to be a KarmaHoudini, and subsequently suffers a massive guilt complex for it.getting away with it all.
26th Mar '17 12:36:16 AM jormis29
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* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.



** This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
* AdrenalineTime: Present in ''3'' as part of the QuickMelee kills. The parts in OverCrank are pauses that require input from the player to continue the attack, while the parts in UnderCrank display [[PistolWhipping the]] [[GroinAttack effects]] [[UseYourHead of]] [[BoomHeadshot the]] player's input.



* AirVentPassageway: Played with in ''3'': Max climbs into a large vent that can accommodate him, ''[[SubvertedTrope which then collapses because it's not meant to bear human weight.]]''
-->'''Max''': I was trying to work out what direction I was headed in when I discovered some more Brazilian architecture not designed for the American physique.



* AlasPoorVillain: Invoked by Max in ''3'' toward [[spoiler: Serrano. Even after putting Max through hoards of gang members and killing an innocent woman, Max is willing to put it past them and let Serrano live (and let him have his revenge) cause he has "paid enough." Just to clarify, in this case, that means having his organs harvested while still being kept alive to assure a fresh product. Compared to Max's usual punishment of a bullet in the head, he suffered far worse than Vladimir Lem or Nicole Horne did.]]



* AllLoveIsUnrequited: During most of the cutscenes you see him in, [[UpperClassTwit Marcelo Branco]] in ''3'' complains about being in love with a woman who won't return his affections. If you pay attention to some of his actions in said cutscenes you'll find that the woman in question is implied to be [[spoiler: [[SiblingTriangle Fabiana]]]]
** [[spoiler: That would explain why he defies Victor and shows up in the favela with Rodrigo's $3 million, to try and rescue her a second time.]]
* AllYourBaseAreBelongToUs: Inverted in ''3'', where Max does this to the villains [[spoiler:after wiping out the entire UFE battalion at their HQ.]]
** Played straight much earlier in the same game when the Fabricas Branco headquarters are destroyed by a Crachá Preto detail [[spoiler: and Bachmeyer]], though Max manages to [[OneManArmy slaughter]] them all anyway[[spoiler:, or rather, just all of the Crachá Preto detail]].



* BeardOfSorrow: Max in the third game, after becoming alcoholic, having lost Mona, ''and'' being forced to abandon his home to some third-world shithole.


Added DiffLines:

* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
* AddictionPowered: This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
* AirVentPassageway: Played with, Max climbs into a large vent that can accommodate him, ''[[SubvertedTrope which then collapses because it's not meant to bear human weight.]]''
-->'''Max''': I was trying to work out what direction I was headed in when I discovered some more Brazilian architecture not designed for the American physique.
* AdrenalineTime: Present as part of the QuickMelee kills. The parts in OverCrank are pauses that require input from the player to continue the attack, while the parts in UnderCrank display [[PistolWhipping the]] [[GroinAttack effects]] [[UseYourHead of]] [[BoomHeadshot the]] player's input.
* AlasPoorVillain: Max does it to [[spoiler: Serrano. Even after putting Max through hoards of gang members and killing an innocent woman, Max is willing to put it past them and let Serrano live (and let him have his revenge) cause he has "paid enough." Just to clarify, in this case, that means having his organs harvested while still being kept alive to assure a fresh product. Compared to Max's usual punishment of a bullet in the head, he suffered far worse than Vladimir Lem or Nicole Horne did.]]
* AllLoveIsUnrequited: During most of the cutscenes you see him in, [[UpperClassTwit Marcelo Branco]] complains about being in love with a woman who won't return his affections. If you pay attention to some of his actions in said cutscenes you'll find that the woman in question is implied to be [[spoiler: [[SiblingTriangle Fabiana]]]]
** [[spoiler: That would explain why he defies Victor and shows up in the favela with Rodrigo's $3 million, to try and rescue her a second time.]]
* AllYourBaseAreBelongToUs: Inverted in ''3'', where Max does this to the villains [[spoiler:after wiping out the entire UFE battalion at their HQ.]]
** Played straight much earlier in the same game when the Fabricas Branco headquarters are destroyed by a Crachá Preto detail [[spoiler: and Bachmeyer]], though Max manages to [[OneManArmy slaughter]] them all anyway[[spoiler:, or rather, just all of the Crachá Preto detail]].


Added DiffLines:

* BeardOfSorrow: Max , after becoming alcoholic, having lost Mona, ''and'' being forced to abandon his home to some third-world shithole.
26th Mar '17 12:30:23 AM jormis29
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* ArmorIsUseless: Averted in the third game, where armoured paramilitaries and [[spoiler: {{Dirty Cop}}s]] are noticeably harder to kill than unprotected favela gangbangers or mobsters. The extreme of this are the thankfully rare {{Heavily Armored Mook}}s that are ImmuneToBullets centre mass and can only be killed with headshots. It's especially obvious when Max goes to the [[spoiler: UFE HQ]] and fights both the armoured frontliners and the unarmoured desk jockeys; the latter are much easier to kill.



* AtomicFBomb: In 3, [[spoiler: after Max fails to stop Victor and Becker from escaping at the police station]], he yells out an ''INCREDIBLY'' angry '''''"GOD DAMMIT!"''''', with surprisingly little {{Narm}}.



* AwesomeButImpractical: The GrenadeLauncher in ''3'' will OneHitKill any mook. Multiple, in fact, with its blast radius. But that also makes it suck in close quarters. You can't carry much ammo for it. Furthermore, the slow projectile speed means you are almost always screwed if you get Last Man Standing'd while using it, because the grenade won't detonate before Max dies.



* TheBadGuysAreCops: In ''3'', [[spoiler: the UFE.]]
* BadassBeard: Max's scruffy beard in the third game, though it's also a BeardOfSorrow.
* BadassBoast:
** To Neves in the third game.
--> '''Max Payne''': Well, your 'powerful people' aren't gonna help you out of this one, buddy.
** His narration in the final level in the second game gives us this:

to:

* TheBadGuysAreCops: In ''3'', [[spoiler: the UFE.]]
* BadassBeard: Max's scruffy beard in the third game, though it's also a BeardOfSorrow.
* BadassBoast:
** To Neves in the third game.
--> '''Max Payne''': Well, your 'powerful people' aren't gonna help you out of this one, buddy.
**
BadassBoast: His narration in the final level in the second game gives us this:



** The third game introduces Brewer, a nutty survivalist of a neighbor in Max's new apartment in Hoboken. He blows the face off a mob assassin to save Max, then [[spoiler: detonates a suicide vest in the hallway to "cleanse them in fire" and blows up a good half-dozen mobsters.]]
* BadassMustache: Bravura.



* UsefulNotes/{{BAFTA}}: The first game won one. No really.



* BerserkButton:
** In ''3'', Max [[spoiler:kills a mob boss' son, and has to fight his way out of New Jersey then New York as a result.]] The reason he did it? [[spoiler:''The asshole hit a woman brave enough to stand up to him.'']]
** Later on, that button gets pressed down and taped into place when he [[spoiler:discovers the organ harvesting ring]]. Max has ''never'' been this angry, which is saying something.



* BilingualBonus: Given that the third game takes place in Brazil, it's natural that much of the dialogue spoken by enemies and side-characters isn't in English. Max doesn't speak Portuguese, so the subtitles provide no translation.
** Notable in that there is ''so much'' flavor dialogue in Portuguese (and Spanish), that some have argued that this hurts the game more than it helps, as the sheer amount of untranslated dialogue means that players who do not understand it miss out on many subtle details and world-building conversations.
*** Knowing what enemies are shouting can also give you a slight advantage in combat, although most of what they say are threats and profanity.
** Some Brazilian players noted that Raul's accent & pronunciation seemed "off" for a native Brazilian. Later on its revealed that [[spoiler: Raul is actually Colombian, and had been lying to Max as part of Branco's plan to hire him.]]
** Also, some of the TV shows and commercials in Portuguese have jokes which, in order to the player understand them, it requires not only to know the language, but a little of Brazilian folklore too.



* BlackHelicopter: Shows up near the end of the first game. Trying to fight it is suicide (it has a minigun, you don't), but you still have to do it (just once, though).



* BlingBlingBang: Golden Gun parts can be collected for use in single-player and multiplayer in the third.



** Also to [[spoiler:Rodrigo Branco]] in the third.
* BodyHorror: Remember the old Max from the original with the slightly closed eyes and constipated face? Yeah they put it in the second sequel as an updated model, look at it in all it's realistic glory [[http://images2.wikia.nocookie.net/__cb20120602174153/maxpayne/images/6/64/Old_School_Max.png here]]
** Also from the third game, allowing [[spoiler:Becker]] to [[spoiler:die of his injuries]] unlocks the "Bad Day Becker" skin in Deathmatch, which is Becker with [[spoiler:the same horrific burns he had after being defeated by Max]].
* BoisterousWeakling: ''3'' has [[spoiler:Victor]], who, after having their ass handed to them to unbelievable lengths by Max Payne, [[WrongGenreSavvy tries to boast.]] It doesn't end well:
-->[[spoiler:'''Victor''': [laughs] You know I'll walk.\\
'''Max''': You'll walk. With a ''LIMP!!''\\
[Max stomps on Victor's knee, fracturing his shinbone through the skin] ]]
* BondVillainStupidity: Inverted in ''3'', where Max has [[spoiler: Becker]] at his mercy and slowly strangles him rather than just give him a 9mm headache. This gives [[spoiler: Victor Branco]] time to show up. Max does it again immediately by holding off on disarming the newcomer until the first villain is recovered enough to stun him, allowing both villains to escape.
** Played straight at the end of the third chapter, where [[spoiler:Rego]] has a clear shot on Max and Passos's helicopter with his RPG, but is talked down by [[spoiler:Neves]], who says they're just there to get the money, not kill Max. If he had allowed him to take the shot, the game would've ended there and the bad guys would've gotten away with everything.



* BorderPatrol: In ''3'', if you wander too far from your principal during an EscortMission, a mook will pop up from nowhere and gun him/her down unceremoniously.
* BottomlessMagazines: Shows up in ''3'' during the boat chase in Chapter 5 and the bus shootout at the end of Chapter 12. The former has your gun overheat if you shoot too much, while the latter gives you an infinite supply of magazines.
** There's also the Glock 18, which somehow manages to squeeze 33 rounds into a standard 17-round Glock magazine.



* BraggingRightsReward: In ''3'', some unlockable rewards aren't ''too'' unreasonable, but the unlimited BulletTime needs you to get all gold awards in Score Attack, while OneHitKill needs you to beat [[HarderThanHard Hardcore]], and goodness forbid you want to go for [[CosmeticAward the extra character models...]]
* BrainsAndBrawn: Max and Da Silva in ''3''. Without Da Silva, Max would have long lost the trail, making his gunfighting skills little use, and as Da Silva notes, without Max to act as an iron fist, he would at best be ineffectual and at worst made an example of.



* BreadEggsBreadedEggs: In the final mission of ''3'', Max needs to turn on the power to get a tram so he can get to his destination. When he does, he quips:
--> "''It worked. The trams were running again. Maybe they'd take me to my gate. Maybe they'd bring more guys wanting to whack me. Maybe both.''" [[spoiler: It's both.]]



* BullyingADragon: In ''3'', when the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a badass Max was. When they attack his principal's office to kill Max, specifically ''because'' he's killed so many of them (or so an interrogated mook claims), you start to wonder why on earth they're TooDumbToLive enough to be so bent on provoking him.[[note]]Partially justified in that a) there was another objective, and b) trying to kill Max directly, as opposed to trying to kill him incidentally, ''should have worked''.[[/note]]
** Occurs later too, when [[spoiler: Victor decides to taunt Max at the end of the game]]. You think that would be the very ''last'' thing someone would do after their [[spoiler: private jet was blown out from under them]]. Oh, does he pay for it.
** In the flashbacks, [[spoiler: the Jersey goons know full well who Max is, yet they still harass the guy even though by all rights he should be well known as a notorious mass murderer to anyone in the vicinity of New York. Max just ignores them until their ringleader hits a woman who was standing up to him, at which point he proceeds to massacre them all.]]
* CainAndAbel: [[spoiler:In the third game, Victor Branco's desire to gain control of the family fortune leads him to pull this, on both of his brothers no less.]]



** The third game takes Max to a decrepit apartment [[spoiler:full of gun-toting neighbours]], a luxury flat high-rise, a junk yard, a garage, a classy nightclub, a warehouse, a police station with a jail block, an [[spoiler:explosive- and bodybag-packed]] condemned building, a slum, a subway station, and a shipyard. ''Again''.
** [[spoiler:The incredibly rich, powerful, influential, and manipulative villain attempts an airborne escape, but is shot down explosively.]]
** In the nightclub level of ''3'', one of the random bystanders that gets killed happens to be a famous soccer star. In a later level at the local stadium, you find a memorial to him, and you'll find more as you work your way through the favela.
** Most of the single-player achievements in ''3'' are named after Max's quotes from the earlier games.



* CameraScrew: Quite a few times in ''3'', the camera just '''refuses''' to let you see who landed the fatal hit. Cue ignoble death from not being able to use Last Man Standing.
* TheCapitalOfBrazilIsBuenosAires: Invoked with [[spoiler: Passos: he's revealed to be Colombian, not Brazilian, in order to lure Max to Brazil as hired muscle. Max even comments on his phony accent after it seems Passos betrays him.]]
* CaptainErsatz: ''3'''s [[EliteMooks U.F.E.]] are heavily inspired by the [[http://en.wikipedia.org/wiki/Batalh%C3%A3o_de_Opera%C3%A7%C3%B5es_Policiais_Especiais BOPE]] of Rio de Janeiro.
** The Comando Sombra were likewise inspired by a real-life São Paulo gang called the [[http://en.wikipedia.org/wiki/Primeiro_Comando_da_Capital PCC]], as well as Rio de Janeiro's [[http://en.wikipedia.org/wiki/Comando_Vermelho Comando Vermelho]].
** The Galatians soccer team is apparently this universe's equivalent of [[http://en.wikipedia.org/wiki/Sport_Club_Corinthians_Paulista Corinthians]]: not only are the logos similar but the Epistle of the Galatians immediately follows the Epistle of the Corinthians in Literature/TheBible.



* ChangedMyMindKid: In ''3'', [[spoiler: Passos flies off with Giovanna without waiting for Max]]. Later, Max finds himself at a mercy of a paramilitary thug, only for the man to come back and bail him out.



* ChekhovsGun: In 3, the ransom money lost at the tradeoff comes back later - [[spoiler: brought to the kidnappers by Fabiana's brother-in-law.]]
* ChekhovsGunman: In the first level of ''3'', Bachmeyer, Becker, Da Silva and Dr. Fischer show up, well before they're formally introduced.
** Halfway through the game, Max spares [[spoiler: Serrano, the killer of his employer's wife]] for no apparent reason. He later turns up in the ruined hotel, having suffered a FateWorseThanDeath.



* ClothingDamage: During the last level of the third game, Max starts out in a casual business suit getup. By the end of the mission the shirt is basically three tatters of clothing hanging on, and the rest of the outfit is covered in debris and his and others blood.



** Passos in ''3'' tortures an injured gangster to find the location of some stolen ransom money.
* ColourCodedForYourConvenience: Near the end of "The Great American Savior of the Poor" in ''3'', [[spoiler: the pillars that Max has to place C4 on]] are red.[[note]]Justified: the building is condemned, and was supposed to be demolished. The red pillars were there for the demolition team. Max just finishes the job.[[/note]]



* ContinueYourMissionDammit: In 3, hanging around in an area for too long after all enemies have been cleared will result in Max telling the player to keep moving on.
** Also an implied TimedMission in the second and end of the twelfth chapters, despite the lack of a countdown timer. Waiting too long to advance to the next area will result in a GameOver.
* ContinuityNod: Max guessing that he'll find the third game's final boss ([[spoiler:Victor]]) at an airstrip. "Rich people love to fly away." In the cemetary flashback, you can find the graves of Max's family, Detective Winterson, Vinnie Gognitti (or what was left of him to bury) and Nicole Horne.
** The police sketch of Max during the news broadcast of [[spoiler: Rodrigo's death]] is of his appearance in the first game, complete with squint and slightly raised eyebrow.
* ContinuityCavalcade: ''Max Payne 3'''s mission "Ain't No Reprievement Gonna Be found Otherwise." ''Every''body's buried in the same cemetery.



* CoolButInefficient: The laser sight attached to some of the weapons in the third game actually makes your aim actively worse. It may be [[MisaimedRealism realistic]] to have the laser jumping around when shooting, but still.



* CoupDeGrace: At the end of the first level in ''VideoGame/MaxPayne 3'', you see some UFE members do this to downed gangbangers, the first sign that something's up with them.



* CrapsaccharineWorld: ''3'' initially takes place in the beautiful, rich areas of Brazil, only for Max to later delve into the corrupt, crime-ridden underworld HiddenInPlainSight from tourists and the rich.
-->'''Max''': Nothing quite like the view of extreme poverty to make a cocktail penthouse party really swing.



* CrimeOfSelfDefense: The mob boss in 3 wants to kill Max for killing his son, who wanted to kill Max unprovoked.



* CruelAndUnusualDeath: The Cracha Preto horribly murder [[spoiler: Marcelo]] by [[http://en.wikipedia.org/wiki/Necklacing necklacing]] for no real reason, when a gun or knife would have sufficed. Victims of necklacing executions can live for over fifteen minutes after ignition. Giovanna mentions that it's done so that UFE has an excuse to raid the area.


Added DiffLines:

* ArmorIsUseless: Averted with the armoured paramilitaries and [[spoiler: {{Dirty Cop}}s]] are noticeably harder to kill than unprotected favela gangbangers or mobsters. The extreme of this are the thankfully rare {{Heavily Armored Mook}}s that are ImmuneToBullets centre mass and can only be killed with headshots. It's especially obvious when Max goes to the [[spoiler: UFE HQ]] and fights both the armoured frontliners and the unarmoured desk jockeys; the latter are much easier to kill.
* AtomicFBomb:[[spoiler: after Max fails to stop Victor and Becker from escaping at the police station]], he yells out an ''INCREDIBLY'' angry '''''"GOD DAMMIT!"''''', with surprisingly little {{Narm}}.
* AwesomeButImpractical: The GrenadeLauncher will OneHitKill any mook. Multiple, in fact, with its blast radius. But that also makes it suck in close quarters. You can't carry much ammo for it. Furthermore, the slow projectile speed means you are almost always screwed if you get Last Man Standing'd while using it, because the grenade won't detonate before Max dies.
* BadassBeard: Max's scruffy beard, though it's also a BeardOfSorrow.
* BadassBoast: To Neves .
--> '''Max Payne''': Well, your 'powerful people' aren't gonna help you out of this one, buddy.
* BadassBystander: Brewer, a nutty survivalist of a neighbor in Max's new apartment in Hoboken. He blows the face off a mob assassin to save Max, then [[spoiler: detonates a suicide vest in the hallway to "cleanse them in fire" and blows up a good half-dozen mobsters.]]
* TheBadGuysAreCops:[[spoiler: the UFE.]]
* BadassMustache: Bravura.
* BerserkButton:
** Max [[spoiler:kills a mob boss' son, and has to fight his way out of New Jersey then New York as a result.]] The reason he did it? [[spoiler:''The asshole hit a woman brave enough to stand up to him.'']]
** Later on, that button gets pressed down and taped into place when he [[spoiler:discovers the organ harvesting ring]]. Max has ''never'' been this angry, which is saying something.
* BilingualBonus: Given that the game takes place in Brazil, it's natural that much of the dialogue spoken by enemies and side-characters isn't in English. Max doesn't speak Portuguese, so the subtitles provide no translation.
** Notable in that there is ''so much'' flavor dialogue in Portuguese (and Spanish), that some have argued that this hurts the game more than it helps, as the sheer amount of untranslated dialogue means that players who do not understand it miss out on many subtle details and world-building conversations.
*** Knowing what enemies are shouting can also give you a slight advantage in combat, although most of what they say are threats and profanity.
** Some Brazilian players noted that Raul's accent & pronunciation seemed "off" for a native Brazilian. Later on its revealed that [[spoiler: Raul is actually Colombian, and had been lying to Max as part of Branco's plan to hire him.]]
** Also, some of the TV shows and commercials in Portuguese have jokes which, in order to the player understand them, it requires not only to know the language, but a little of Brazilian folklore too.
* BlingBlingBang: Golden Gun parts can be collected for use in single-player and multiplayer.
* BodyguardBetrayal: Happens to [[spoiler:Rodrigo Branco]].
* BodyHorror
** Remember the old Max from the original with the slightly closed eyes and constipated face? Yeah they put it in as an updated model, look at it in all it's realistic glory [[http://images2.wikia.nocookie.net/__cb20120602174153/maxpayne/images/6/64/Old_School_Max.png here]]
** Allowing [[spoiler:Becker]] to [[spoiler:die of his injuries]] unlocks the "Bad Day Becker" skin in Deathmatch, which is Becker with [[spoiler:the same horrific burns he had after being defeated by Max]].
* BoisterousWeakling: [[spoiler:Victor]], who, after having their ass handed to them to unbelievable lengths by Max Payne, [[WrongGenreSavvy tries to boast.]] It doesn't end well:
-->[[spoiler:'''Victor''': [laughs] You know I'll walk.\\
'''Max''': You'll walk. With a ''LIMP!!''\\
[Max stomps on Victor's knee, fracturing his shinbone through the skin] ]]
* BondVillainStupidity: Inverted when Max has [[spoiler: Becker]] at his mercy and slowly strangles him rather than just give him a 9mm headache. This gives [[spoiler: Victor Branco]] time to show up. Max does it again immediately by holding off on disarming the newcomer until the first villain is recovered enough to stun him, allowing both villains to escape.
** Played straight at the end of the third chapter, where [[spoiler:Rego]] has a clear shot on Max and Passos's helicopter with his RPG, but is talked down by [[spoiler:Neves]], who says they're just there to get the money, not kill Max. If he had allowed him to take the shot, the game would've ended there and the bad guys would've gotten away with everything.
* BorderPatrol: If you wander too far from your principal during an EscortMission, a mook will pop up from nowhere and gun him/her down unceremoniously.
* BottomlessMagazines: Shows up during the boat chase in Chapter 5 and the bus shootout at the end of Chapter 12. The former has your gun overheat if you shoot too much, while the latter gives you an infinite supply of magazines.
** There's also the Glock 18, which somehow manages to squeeze 33 rounds into a standard 17-round Glock magazine.
* BraggingRightsReward: Some unlockable rewards aren't ''too'' unreasonable, but the unlimited BulletTime needs you to get all gold awards in Score Attack, while OneHitKill needs you to beat [[HarderThanHard Hardcore]], and goodness forbid you want to go for [[CosmeticAward the extra character models...]]
* BrainsAndBrawn: Max and Da Silva. Without Da Silva, Max would have long lost the trail, making his gunfighting skills little use, and as Da Silva notes, without Max to act as an iron fist, he would at best be ineffectual and at worst made an example of.
* BreadEggsBreadedEggs: In the final mission, Max needs to turn on the power to get a tram so he can get to his destination. When he does, he quips:
--> "''It worked. The trams were running again. Maybe they'd take me to my gate. Maybe they'd bring more guys wanting to whack me. Maybe both.''" [[spoiler: It's both.]]
* BullyingADragon: When the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a badass Max was. When they attack his principal's office to kill Max, specifically ''because'' he's killed so many of them (or so an interrogated mook claims), you start to wonder why on earth they're TooDumbToLive enough to be so bent on provoking him.[[note]]Partially justified in that a) there was another objective, and b) trying to kill Max directly, as opposed to trying to kill him incidentally, ''should have worked''.[[/note]]
** Occurs later too, when [[spoiler: Victor decides to taunt Max at the end of the game]]. You think that would be the very ''last'' thing someone would do after their [[spoiler: private jet was blown out from under them]]. Oh, does he pay for it.
** In the flashbacks, [[spoiler: the Jersey goons know full well who Max is, yet they still harass the guy even though by all rights he should be well known as a notorious mass murderer to anyone in the vicinity of New York. Max just ignores them until their ringleader hits a woman who was standing up to him, at which point he proceeds to massacre them all.]]
* CainAndAbel: [[spoiler: Victor Branco's desire to gain control of the family fortune leads him to pull this, on both of his brothers no less.]]
* CallBack:
** The game takes Max to a decrepit apartment [[spoiler:full of gun-toting neighbours]], a luxury flat high-rise, a junk yard, a garage, a classy nightclub, a warehouse, a police station with a jail block, an [[spoiler:explosive- and bodybag-packed]] condemned building, a slum, a subway station, and a shipyard. ''Again''.
** [[spoiler:The incredibly rich, powerful, influential, and manipulative villain attempts an airborne escape, but is shot down explosively.]]
** In the nightclub level, one of the random bystanders that gets killed happens to be a famous soccer star. In a later level at the local stadium, you find a memorial to him, and you'll find more as you work your way through the favela.
** Most of the single-player achievements in ''3'' are named after Max's quotes from the earlier games.
* CameraScrew: Quite a few times in ''3'', the camera just '''refuses''' to let you see who landed the fatal hit. Cue ignoble death from not being able to use Last Man Standing.
* TheCapitalOfBrazilIsBuenosAires: Invoked with [[spoiler: Passos: he's revealed to be Colombian, not Brazilian, in order to lure Max to Brazil as hired muscle. Max even comments on his phony accent after it seems Passos betrays him.]]
* CaptainErsatz: ''3'''s [[EliteMooks U.F.E.]] are heavily inspired by the [[http://en.wikipedia.org/wiki/Batalh%C3%A3o_de_Opera%C3%A7%C3%B5es_Policiais_Especiais BOPE]] of Rio de Janeiro.
** The Comando Sombra were likewise inspired by a real-life São Paulo gang called the [[http://en.wikipedia.org/wiki/Primeiro_Comando_da_Capital PCC]], as well as Rio de Janeiro's [[http://en.wikipedia.org/wiki/Comando_Vermelho Comando Vermelho]].
** The Galatians soccer team is apparently this universe's equivalent of [[http://en.wikipedia.org/wiki/Sport_Club_Corinthians_Paulista Corinthians]]: not only are the logos similar but the Epistle of the Galatians immediately follows the Epistle of the Corinthians in Literature/TheBible.
* ChangedMyMindKid: [[spoiler: Passos flies off with Giovanna without waiting for Max]]. Later, Max finds himself at a mercy of a paramilitary thug, only for the man to come back and bail him out.
* ChekhovsGun: The ransom money lost at the tradeoff comes back later - [[spoiler: brought to the kidnappers by Fabiana's brother-in-law.]]
* ChekhovsGunman
** In the first level, Bachmeyer, Becker, Da Silva and Dr. Fischer show up, well before they're formally introduced.
** Halfway through the game, Max spares [[spoiler: Serrano, the killer of his employer's wife]] for no apparent reason. He later turns up in the ruined hotel, having suffered a FateWorseThanDeath.
* ClothingDamage: During the last level, Max starts out in a casual business suit getup. By the end of the mission the shirt is basically three tatters of clothing hanging on, and the rest of the outfit is covered in debris and his and others blood.
* ColdBloodedTorture: Thr Passos tortures an injured gangster to find the location of some stolen ransom money.
* ColourCodedForYourConvenience: Near the end of "The Great American Savior of the Poor", [[spoiler: the pillars that Max has to place C4 on]] are red.[[note]]Justified: the building is condemned, and was supposed to be demolished. The red pillars were there for the demolition team. Max just finishes the job.[[/note]]
* ContinueYourMissionDammit: Hanging around in an area for too long after all enemies have been cleared will result in Max telling the player to keep moving on.
** Also an implied TimedMission in the second and end of the twelfth chapters, despite the lack of a countdown timer. Waiting too long to advance to the next area will result in a GameOver.
* ContinuityNod
** Max guessing that he'll find the final boss ([[spoiler:Victor]]) at an airstrip. "Rich people love to fly away." In the cemetary flashback, you can find the graves of Max's family, Detective Winterson, Vinnie Gognitti (or what was left of him to bury) and Nicole Horne.
** The police sketch of Max during the news broadcast of [[spoiler: Rodrigo's death]] is of his appearance in the first game, complete with squint and slightly raised eyebrow.
* ContinuityCavalcade: The "Ain't No Reprievement Gonna Be found Otherwise." mission ''Every''body's buried in the same cemetery.
* CoolButInefficient: The laser sight attached to some of the weapons actually makes your aim actively worse. It may be [[MisaimedRealism realistic]] to have the laser jumping around when shooting, but still.
* CoupDeGrace: At the end of the first level, you see some UFE members do this to downed gangbangers, the first sign that something's up with them.
* CrapsaccharineWorld: ''3'' initially takes place in the beautiful, rich areas of Brazil, only for Max to later delve into the corrupt, crime-ridden underworld HiddenInPlainSight from tourists and the rich.
-->'''Max''': Nothing quite like the view of extreme poverty to make a cocktail penthouse party really swing.
* CrimeOfSelfDefense: The mob boss wants to kill Max for killing his son, who wanted to kill Max unprovoked.
* CruelAndUnusualDeath: The Cracha Preto horribly murder [[spoiler: Marcelo]] by [[http://en.wikipedia.org/wiki/Necklacing necklacing]] for no real reason, when a gun or knife would have sufficed. Victims of necklacing executions can live for over fifteen minutes after ignition. Giovanna mentions that it's done so that UFE has an excuse to raid the area.
26th Mar '17 12:04:29 AM jormis29
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* CutsceneBoss: In ''3'', there's Neves (the leader of Crachá Preto) who [[spoiler: holds Max at gunpoint and then gets shot by Passos]], his [[TheDragon Dragon]] Milo Regos who is defeated by PressXToNotDie and [[spoiler: Victor Branco]] who you don't fight in person, merely blow up his plane.
* CutsceneIncompetence: The third game has many situations that look like they're set up so the player can get the drop on the enemy, [[SoMuchForStealth only for Max to bump into something or walk out in the open]] before the player regains control.
** One of the early occasions in the third game has Max lampshading his "natural grace and finesse". Given the sheer amount of times he gives himself away as well as his in-game tendency to dive into furniture, walls, and fixtures, it would seem to indicate that he is indeed something of an oaf.
** It seems that the third game's mechanics (possibly purposefully) deny any sort of stealthy or strategical approach--the enemies will home in on you the second you move or even come within a dozen feet of anyone, walls, barricades or cover be damned.
* CuttingOffTheBranches: ''Max Payne 2'' has two endings: the first one in which [[spoiler:Mona Sax is fatally shot by Vladimir Lem and [[DiedInYourArmsTonight dies in Max's arms]] after he fails to save her]], and the other one that can be obtained in [[HarderThanHard "Dead on Arrival" mode]], in which [[spoiler:she survives being shot]]. Sadly, however, the former one turns out to be canon and carries over to ''Max Payne 3'', [[spoiler:in which Max still feels grieved at the loss of Mona, who had been killed nine years ago; and he has since been dismissed from the NYPD trying to nurse his alcoholism and addiction to painkillers.]]
* CycleOfHurting: Possible in the third game. If you get sent into Last Man Standing in a bad position with multiple enemies covering Max, you could kill one guy and exit LMS only to have the others send you back. Repeat until you run out of painkillers.
** Definitely happens against the EliteMook with the LMG in Chapter 6. If you can't figure out how to beat him, it's very likely if you get shot you'll get thrown into LMS. Shooting back only makes him briefly drop to his knee and if you get tagged in the open, you'll probably get shot up again before getting behind cover.



* DeathIsASlapOnTheWrist: Notably '''''inverted''''' in 3; now that saving is automatic (thus ruling out SaveScumming as an option) in order to prevent the game from becoming {{unwinnable}}, dying repeatedly will grant the player a few clips of ammo and/or more painkillers.



* {{Deconstruction}}: 3, in it's entirety, is a deconstruction of Max himself. In 1 and 2, Max was a hardened, cool-as-ice badass, whose families death drove to become a Berserker, BulletTime Badass who wades into battles with little more than a few guns and painkillers, yet somehow manages to survive. 3, however, makes Max's constant suffering more than a plot point, makes him fat and old, and moves him into a setting where his gung-ho "shoot first ask questions later" attitude gets him into even further trouble. Max feels legitimate grief for killing all the people across the games, and several of the issues he comes across, (mainly [[spoiler: the deaths of Marcello, Fabiana and the mobster bosses son]]) could have been avoided entirely if Max had simply stopped and calmed down. The whole of 3 basically takes Max and shows the audience that being Max would fucking ''suck.''
** {{Reconstruction}}: However, towards the end of 3, the story begins to show that despite Max's attitude and choices getting others killed, he can actually work for the betterment of others by exposing [[spoiler: the organ harvesting ring]] and that all the people he kills are pretty shitty people, and were killed in self-defense. Max also get's over his self-pity, and realizes that despite all the shit he has gone through, he can still move on and live with his life.



* DefectorFromDecadence: Villainous example in ''3'', where supplementary material reveals that paramilitary leader Neves used to be a cop but quit because he wasn't making a difference against the criminals.



** In the third game: Missed the hiding enemy in the soccer stadium's tower? Well he jumps out and gets ready to kill Max, then Raul takes over and does his ArrowCam for him. As an extra bonus, it's just optional as you can kill the enemy yourself if you know where he is.
** Depending on the height and material, what you land on after a bullet dodge can hurt you extremely, but if you are on stairs however, Max slides down them on his side harmlessly.
** When Passos is hiding from the guards in the sniper segment, if he gets caught, there is a unique kill scene depending on where he is at the time.



* DoWithHimAsYouWill: [[spoiler:When Max is confronting Arthur Fischer, the surgeon who works for the organ thieves, the meeting is interrupted by a visibly disturbed and angry Serrano, who has been imprisoned along with the other unfortunate organ-theft victims. Him and Max exchanges stares, and after a moment of consideration, the latter lowers his gun and gives a knowing nod to his former enemy, allowing him to kill the doctor with a scalpel]].
* DrivenToSuicide: [[spoiler:Victor Branco hangs himself when he gets incarcerated in the epilogue of the third game. At least, it appears that way; it is implied it also could've been a faked suicide as retribution, or to silence him. Having friends in high places is a double-edged sword...]]



* EasterEgg: There is an apartment in the final level that contains a memorial to one of the developer's friends. Could count as a CrowningMomentOfHeartwarming but it's still rather creepy as the room contains little else.

to:

* EasterEgg: There is an apartment in the final level of ''2'' that contains a memorial to one of the developer's friends. Could count as a CrowningMomentOfHeartwarming but it's still rather creepy as the room contains little else.



* EvilAlbino: Bachmeyer.



* EvilVersusEvil: In ''3'', Max finds himself caught between favela gangbangers, paramilitary thugs and [[PoliceBrutality indiscriminately Brutal Police]], none of whom have any love for each other. [[spoiler: Or do they?]]



* FacialCompositeFailure: In Max Payne 3, Max sees a newscast that reports that he is wanted for questioning as the unidentified man that has been seen leaving [[spoiler:Rodrigo Branco's blown-up company headquarters]], the report also shows a facial composite that looks almost nothing like Max in-universe, but fans of the series will recognize it as [[CreatorCameo the constantly constipated Max Payne from the first game that was based on Sam Lake's face]].
-->'''Max''': "Oh, Jesus... ''Look'' at that!"
* FakeDifficulty:
** The third game has a habit of dropping you out of cutscenes with a few dozen mooks shooting at you at once and overriding whatever you have equipped with a single handgun. Some times, it'll even take away your painkillers during a mid-level cutscene for no good reason.
** Mooks are completely fearless, to the point where they will never retreat when shot and never take cover while being targeted by blindfire. This means it's impossible to force them to duck before trying to get a bead on their position, like every other cover based shooter in existence.
** There are no grenades available for Max to use in the single player campaign aside from the GrenadeLauncher. This is really dumbfounding because mooks use them all the time and they're a major component of online multiplayer.
** In the right circumstances, enemies can instantly kill Max with a [[BoomHeadshot headshot]]. Not even Last Chance will save Max if this happens.
* FakeNationality: In-universe: [[spoiler: Raul Passos from ''3'' is actually Colombian, whereas Max believes him to be Brazilian - which was a ploy to get him hired for Branco.]]
* FalseFlagOperation: The Cracha Preto from ''3'' use gang-style executions in order to create the impression that the {{Gang Banger|s}} problem is worse than it actually is, and thus encourage people to hire their services.



** [[spoiler: Victor Branco is running on a right-wing law and order ticket, but is actually heading both an organ theft ring, and pitting paramilitary groups against each other to frighten people into voting for him. He also had his brothers murdered to gain access to the family fortune]]
* [[FashionVictimVillain Fashion Victim Hero]]: Intentionally invoked with Max in the third game, probably in order to show how much his alcoholism has affected him (though well within realistic bounds). He's seen wearing an extremely wrinkled gray suit on two different occasions, the second time after it's already been soaked through with sweat and probably blood. After his sobering up, he dresses in a pretty goofy Hawaiian shirt/cargo pants getup before finally putting a little effort into his clothing choice (a simple black suit, white shirt, and tie) near the end of the game.
* FatalFamilyPhoto: Subverted in Max Payne 3 by Anders Detling. Max stops him from showing him a picture of his wife and kids after finding him in a nightclub restroom during a kidnapping, and he makes several more appearances all the way till the end of the game completely unharmed.



* {{Foreshadowing}}:
** In ''2'', Max starts feeling contempt for [[spoiler:Vlad even before he stabs him in the back]].
** One of the [=TVs=] you can watch during the third game mentions an attack on a boat in the Panama Canal. [[spoiler: Towards the end of the game, one of the levels takes place during the attack and you get to learn why the boat was attacked in the first place]].
** From the [[spoiler:Panama]] level itself, Max makes a comment in the opening cutscene that he should really quit drinking so much, stating that he'll ruin his liver if he doesn't. Passos says that if that happens, he could "always get a new one." [[spoiler: The next level has Max discovering the organ harvesting ring.]]
*** Also from [[spoiler:Panama]], Daphne Bernstein mentions that Marcelo [[spoiler: is going to be the death of her.]]
*** A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. [[SchmuckBait Guess who's waiting for him outside]]. [[spoiler: Yeah, two pirates with guns.]]
** In the aftermath of the failed kidnapping that kicks off the third game, when UFE arrives, you can see police officers executing wounded gang members, instead of arresting or calling for paramedics, signifying their lawlessness and disregard for life. [[spoiler:This is exactly why they go after Max halfway through the game, and foreshadows them being part of the conspiracy.]]
** The plastic surgeon at the party during the first level is [[spoiler: the doctor who is harvesting the organs on behalf of the UFE and Victor.]]
* ForgotAboutHisPowers:
** In Chapter 2 of the second game, Max will single-handedly clear out an abandoned office building full of cleaners. Then he's forced to leap out a window to avoid an explosion, and the rest of the chapter is spent playing as Mona providing cover fire for Max. He'll get pinned down behind barriers several times over the next several levels and will be helpless until Mona can take out the lone man firing on him. The implication is that the impact to the head that ended his section knocked him for a loop, and he's still not up to his usual strength.
** In 3 Max finally tracks down Fabiana as wells as Marcello, both held hostage by multiple gangsters, as he knew they would be throughout his entire investigation. He has the element of surprise, is heavily armed, and he's...well, Max Payne, a dynamite gun fighter who makes Time Itself his bitch when he has to. He walks directly into the room, gets disarmed, captured, and his failure [[spoiler: gets both of the siblings murdered in front of him.]]
** Also in ''3'', there's a portion where you have to take a sniper rifle and guard Passos as he runs from paramilitary thugs. Somehow, Passos forgets that he's a perfectly capable gunman and doesn't bother picking up any of the guns the dead goons drop.
* ForTheEvulz: After [[spoiler:UFE]] is called in after [[spoiler:Fabiana's murder]], Max witnesses them tear up an entire neighborhood - initially, just the Comando Sombra, and then anyone they see, civilians and Max included. Max even lampshades this.
* FromBadToWorse
** Referenced by Max in the first game, after he finds out about [[spoiler: Project Valhalla]] -- specifically, [[spoiler:the truth about what happened to his family three years ago]].
** In Max Payne 3, Max is living with the [[SarcasmMode harrowing agony]] of having an unlimited bank account in a dream job most of us would kill for. He treats this with the amount of angst you'd expect. Then of course things get worse.

to:

* {{Foreshadowing}}:
**
{{Foreshadowing}}: In ''2'', Max starts feeling contempt for [[spoiler:Vlad even before he stabs him in the back]].
** One of the [=TVs=] you can watch during the third game mentions an attack on a boat in the Panama Canal. [[spoiler: Towards the end of the game, one of the levels takes place during the attack and you get to learn why the boat was attacked in the first place]].
** From the [[spoiler:Panama]] level itself, Max makes a comment in the opening cutscene that he should really quit drinking so much, stating that he'll ruin his liver if he doesn't. Passos says that if that happens, he could "always get a new one." [[spoiler: The next level has Max discovering the organ harvesting ring.]]
*** Also from [[spoiler:Panama]], Daphne Bernstein mentions that Marcelo [[spoiler: is going to be the death of her.]]
*** A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. [[SchmuckBait Guess who's waiting for him outside]]. [[spoiler: Yeah, two pirates with guns.]]
** In the aftermath of the failed kidnapping that kicks off the third game, when UFE arrives, you can see police officers executing wounded gang members, instead of arresting or calling for paramedics, signifying their lawlessness and disregard for life. [[spoiler:This is exactly why they go after Max halfway through the game, and foreshadows them being part of the conspiracy.]]
** The plastic surgeon at the party during the first level is [[spoiler: the doctor who is harvesting the organs on behalf of the UFE and Victor.]]
* ForgotAboutHisPowers:
**
ForgotAboutHisPowers: In Chapter 2 of the second game, Max will single-handedly clear out an abandoned office building full of cleaners. Then he's forced to leap out a window to avoid an explosion, and the rest of the chapter is spent playing as Mona providing cover fire for Max. He'll get pinned down behind barriers several times over the next several levels and will be helpless until Mona can take out the lone man firing on him. The implication is that the impact to the head that ended his section knocked him for a loop, and he's still not up to his usual strength.
** In 3 Max finally tracks down Fabiana as wells as Marcello, both held hostage by multiple gangsters, as he knew they would be throughout his entire investigation. He has the element of surprise, is heavily armed, and he's...well, Max Payne, a dynamite gun fighter who makes Time Itself his bitch when he has to. He walks directly into the room, gets disarmed, captured, and his failure [[spoiler: gets both of the siblings murdered in front of him.]]
** Also in ''3'', there's a portion where you have to take a sniper rifle and guard Passos as he runs from paramilitary thugs. Somehow, Passos forgets that he's a perfectly capable gunman and doesn't bother picking up any of the guns the dead goons drop.
* ForTheEvulz: After [[spoiler:UFE]] is called in after [[spoiler:Fabiana's murder]], Max witnesses them tear up an entire neighborhood - initially, just the Comando Sombra, and then anyone they see, civilians and Max included. Max even lampshades this.
* FromBadToWorse
**
FromBadToWorse: Referenced by Max in the first game, after he finds out about [[spoiler: Project Valhalla]] -- specifically, [[spoiler:the truth about what happened to his family three years ago]].
** In Max Payne 3, Max is living with the [[SarcasmMode harrowing agony]] of having an unlimited bank account in a dream job most of us would kill for. He treats this with the amount of angst you'd expect. Then of course things get worse.
ago]].



* GameplayAndStorySegregation:
** As noted under HyperspaceArsenal. A few other examples pop up from time to time.
** Max is shot by a sniper in the arm pretty early on in the third game and shows realistic reactions to it like numbness and shock, but any other time in the game he gets shot it's like getting hit by a BB gun as it only leaves blood spots, which leads to hilarious moments in otherwise dramatic situations when Max comes in looking like he just came from a paintball fight.
** You find golden gun parts in the ''strangest'' places.
** Probably one of the more infamous examples. During the favela missions, Max [[spoiler:barges straight into a hostage situation and gets the DistressedDamsel killed, having conveniently forgotten having a BulletTime ability the has use for cutscene to gameplay transitions.]]
** A major criticism of the third game was that Max's alcoholism is effectively an InformedFlaw as far as gameplay goes: it never impacts upon his ability to aim or run.
* GangBangers: The plot of ''VideoGame/MaxPayne 3'' is kicked off by favela thugs trying to kidnap Max's principal. They come back for seconds and Max keeps clashing with them, though they eventually get superseded by better-equipped foes.


Added DiffLines:

* CutsceneBoss: There's Neves (the leader of Crachá Preto) who [[spoiler: holds Max at gunpoint and then gets shot by Passos]], his [[TheDragon Dragon]] Milo Regos who is defeated by PressXToNotDie and [[spoiler: Victor Branco]] who you don't fight in person, merely blow up his plane.
* CutsceneIncompetence: The third game has many situations that look like they're set up so the player can get the drop on the enemy, [[SoMuchForStealth only for Max to bump into something or walk out in the open]] before the player regains control.
** One of the early occasions in the third game has Max lampshading his "natural grace and finesse". Given the sheer amount of times he gives himself away as well as his in-game tendency to dive into furniture, walls, and fixtures, it would seem to indicate that he is indeed something of an oaf.
** It seems that the third game's mechanics (possibly purposefully) deny any sort of stealthy or strategical approach--the enemies will home in on you the second you move or even come within a dozen feet of anyone, walls, barricades or cover be damned.
* CuttingOffTheBranches: ''Max Payne 2'' has two endings: the first one in which [[spoiler:Mona Sax is fatally shot by Vladimir Lem and [[DiedInYourArmsTonight dies in Max's arms]] after he fails to save her]], and the other one that can be obtained in [[HarderThanHard "Dead on Arrival" mode]], in which [[spoiler:she survives being shot]]. Sadly, however, the former one turns out to be canon and carries over to ''Max Payne 3'', [[spoiler:in which Max still feels grieved at the loss of Mona, who had been killed nine years ago; and he has since been dismissed from the NYPD trying to nurse his alcoholism and addiction to painkillers.]]
* CycleOfHurting: Possible if you get sent into Last Man Standing in a bad position with multiple enemies covering Max, you could kill one guy and exit LMS only to have the others send you back. Repeat until you run out of painkillers.
** Definitely happens against the EliteMook with the LMG in Chapter 6. If you can't figure out how to beat him, it's very likely if you get shot you'll get thrown into LMS. Shooting back only makes him briefly drop to his knee and if you get tagged in the open, you'll probably get shot up again before getting behind cover.
* DeathIsASlapOnTheWrist: Notably '''''inverted''''' in 3; now that saving is automatic (thus ruling out SaveScumming as an option) in order to prevent the game from becoming {{unwinnable}}, dying repeatedly will grant the player a few clips of ammo and/or more painkillers.
* {{Deconstruction}}: 3, in it's entirety, is a deconstruction of Max himself. In 1 and 2, Max was a hardened, cool-as-ice badass, whose families death drove to become a Berserker, BulletTime Badass who wades into battles with little more than a few guns and painkillers, yet somehow manages to survive. 3, however, makes Max's constant suffering more than a plot point, makes him fat and old, and moves him into a setting where his gung-ho "shoot first ask questions later" attitude gets him into even further trouble. Max feels legitimate grief for killing all the people across the games, and several of the issues he comes across, (mainly [[spoiler: the deaths of Marcello, Fabiana and the mobster bosses son]]) could have been avoided entirely if Max had simply stopped and calmed down. The whole of 3 basically takes Max and shows the audience that being Max would fucking ''suck.''
** {{Reconstruction}}: However, towards the end of 3, the story begins to show that despite Max's attitude and choices getting others killed, he can actually work for the betterment of others by exposing [[spoiler: the organ harvesting ring]] and that all the people he kills are pretty shitty people, and were killed in self-defense. Max also get's over his self-pity, and realizes that despite all the shit he has gone through, he can still move on and live with his life.
* DefectorFromDecadence: Villainous example, where supplementary material reveals that paramilitary leader Neves used to be a cop but quit because he wasn't making a difference against the criminals.
* TheDevTeamThinksOfEverything:
** Missed the hiding enemy in the soccer stadium's tower? Well he jumps out and gets ready to kill Max, then Raul takes over and does his ArrowCam for him. As an extra bonus, it's just optional as you can kill the enemy yourself if you know where he is.
** Depending on the height and material, what you land on after a bullet dodge can hurt you extremely, but if you are on stairs however, Max slides down them on his side harmlessly.
** When Passos is hiding from the guards in the sniper segment, if he gets caught, there is a unique kill scene depending on where he is at the time.
* DoWithHimAsYouWill: [[spoiler:When Max is confronting Arthur Fischer, the surgeon who works for the organ thieves, the meeting is interrupted by a visibly disturbed and angry Serrano, who has been imprisoned along with the other unfortunate organ-theft victims. Him and Max exchanges stares, and after a moment of consideration, the latter lowers his gun and gives a knowing nod to his former enemy, allowing him to kill the doctor with a scalpel]].
* DrivenToSuicide: [[spoiler:Victor Branco hangs himself when he gets incarcerated in the epilogue. At least, it appears that way; it is implied it also could've been a faked suicide as retribution, or to silence him. Having friends in high places is a double-edged sword...]]
* EvilVersusEvil: Max finds himself caught between favela gangbangers, paramilitary thugs and [[PoliceBrutality indiscriminately Brutal Police]], none of whom have any love for each other. [[spoiler: Or do they?]]
* FacialCompositeFailure: Max sees a newscast that reports that he is wanted for questioning as the unidentified man that has been seen leaving [[spoiler:Rodrigo Branco's blown-up company headquarters]], the report also shows a facial composite that looks almost nothing like Max in-universe, but fans of the series will recognize it as the constantly constipated Max Payne from the first game that was based on Sam Lake's face.
-->'''Max''': "Oh, Jesus... ''Look'' at that!"
* FakeDifficulty:
** The game has a habit of dropping you out of cutscenes with a few dozen mooks shooting at you at once and overriding whatever you have equipped with a single handgun. Some times, it'll even take away your painkillers during a mid-level cutscene for no good reason.
** Mooks are completely fearless, to the point where they will never retreat when shot and never take cover while being targeted by blindfire. This means it's impossible to force them to duck before trying to get a bead on their position, like every other cover based shooter in existence.
** There are no grenades available for Max to use in the single player campaign aside from the GrenadeLauncher. This is really dumbfounding because mooks use them all the time and they're a major component of online multiplayer.
** In the right circumstances, enemies can instantly kill Max with a [[BoomHeadshot headshot]]. Not even Last Chance will save Max if this happens.
* FakeNationality: In-universe: [[spoiler: Raul Passos is actually Colombian, whereas Max believes him to be Brazilian - which was a ploy to get him hired for Branco.]]
* FalseFlagOperation: The Cracha Preto use gang-style executions in order to create the impression that the {{Gang Banger|s}} problem is worse than it actually is, and thus encourage people to hire their services.
* FamilyValuesVillain: [[spoiler: Victor Branco is running on a right-wing law and order ticket, but is actually heading both an organ theft ring, and pitting paramilitary groups against each other to frighten people into voting for him. He also had his brothers murdered to gain access to the family fortune]]
* [[FashionVictimVillain Fashion Victim Hero]]: Intentionally invoked with Max, probably in order to show how much his alcoholism has affected him (though well within realistic bounds). He's seen wearing an extremely wrinkled gray suit on two different occasions, the second time after it's already been soaked through with sweat and probably blood. After his sobering up, he dresses in a pretty goofy Hawaiian shirt/cargo pants getup before finally putting a little effort into his clothing choice (a simple black suit, white shirt, and tie) near the end of the game.
* FatalFamilyPhoto: Subverted by Anders Detling. Max stops him from showing him a picture of his wife and kids after finding him in a nightclub restroom during a kidnapping, and he makes several more appearances all the way till the end of the game completely unharmed.
* {{Foreshadowing}}:
** One of the [=TVs=] you can watch mentions an attack on a boat in the Panama Canal. [[spoiler: Towards the end of the game, one of the levels takes place during the attack and you get to learn why the boat was attacked in the first place]].
** From the [[spoiler:Panama]] level itself, Max makes a comment in the opening cutscene that he should really quit drinking so much, stating that he'll ruin his liver if he doesn't. Passos says that if that happens, he could "always get a new one." [[spoiler: The next level has Max discovering the organ harvesting ring.]]
*** Also from [[spoiler:Panama]], Daphne Bernstein mentions that Marcelo [[spoiler: is going to be the death of her.]]
*** A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. [[SchmuckBait Guess who's waiting for him outside]]. [[spoiler: Yeah, two pirates with guns.]]
** In the aftermath of the failed kidnapping that kicks off the third game, when UFE arrives, you can see police officers executing wounded gang members, instead of arresting or calling for paramedics, signifying their lawlessness and disregard for life. [[spoiler:This is exactly why they go after Max halfway through the game, and foreshadows them being part of the conspiracy.]]
** The plastic surgeon at the party during the first level is [[spoiler: the doctor who is harvesting the organs on behalf of the UFE and Victor.]]
* ForgotAboutHisPowers:
** When Max finally tracks down Fabiana as wells as Marcello, both held hostage by multiple gangsters, as he knew they would be throughout his entire investigation. He has the element of surprise, is heavily armed, and he's...well, Max Payne, a dynamite gun fighter who makes Time Itself his bitch when he has to. He walks directly into the room, gets disarmed, captured, and his failure [[spoiler: gets both of the siblings murdered in front of him.]]
** Also there is a portion where you have to take a sniper rifle and guard Passos as he runs from paramilitary thugs. Somehow, Passos forgets that he's a perfectly capable gunman and doesn't bother picking up any of the guns the dead goons drop.
* ForTheEvulz: After [[spoiler:UFE]] is called in after [[spoiler:Fabiana's murder]], Max witnesses them tear up an entire neighborhood - initially, just the Comando Sombra, and then anyone they see, civilians and Max included. Max even lampshades this.
* FromBadToWorse: Max is living with the [[SarcasmMode harrowing agony]] of having an unlimited bank account in a dream job most of us would kill for. He treats this with the amount of angst you'd expect. Then of course things get worse.
* GameplayAndStorySegregation:
** Max is shot by a sniper in the arm pretty early on and shows realistic reactions to it like numbness and shock, but any other time in the game he gets shot it's like getting hit by a BB gun as it only leaves blood spots, which leads to hilarious moments in otherwise dramatic situations when Max comes in looking like he just came from a paintball fight.
** You find golden gun parts in the ''strangest'' places.
** Probably one of the more infamous examples. During the favela missions, Max [[spoiler:barges straight into a hostage situation and gets the DistressedDamsel killed, having conveniently forgotten having a BulletTime ability the has use for cutscene to gameplay transitions.]]
** A major criticism was that Max's alcoholism is effectively an InformedFlaw as far as gameplay goes: it never impacts upon his ability to aim or run.
* GangBangers: The plot is kicked off by favela thugs trying to kidnap Max's principal. They come back for seconds and Max keeps clashing with them, though they eventually get superseded by better-equipped foes.
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