History Videogame / MaxPayne

13th Aug '17 9:58:08 AM nombretomado
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* XMeetsY: InUniverse: after fighting off Serrano's heavily armed [[GangBanger street gang,]] Max refers to Sao Paulo as "Baghdad with g-strings."

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* XMeetsY: JustForFun/XMeetsY: InUniverse: after fighting off Serrano's heavily armed [[GangBanger street gang,]] Max refers to Sao Paulo as "Baghdad with g-strings."
12th Aug '17 8:44:54 PM Lanes17B
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* XMeetsY: InUniverse: after fighting off Serrano's heavily armed [[GangBanger street gang,]] Max refers to Sao Paulo as "Baghdad with g-strings."
5th Aug '17 9:49:02 PM Lanes17B
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* MoneyIsNotPower: When Max reaches the innermost part of the [[spoiler: Imperial Palace Hotel, Dr. Fisher explains that [[OrganTheft the organs he harvested from the kidnapped urban poor]] will save lives, Max points a gun at him, which causes Fisher]] to bribe Max with an armful of money. Max lets the money drop on the floor, and [[spoiler: lets Serrano, who prior to that point had been antagonizing Max, [[DowithHimAsYouWill kill fisher for harvesting the organs of his friends and neighbors.]]]]
4th Aug '17 6:19:57 PM WaterBlap
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* HyperspaceArsenal: Max can fit a ludicrous number of guns in his jacket in the first two games, but it's averted in the third game. He can carry one large rifle or shotgun and two smaller weapons (also letting him mix and match them, so he can carry an Uzi and a revolver, one in each hand if you wish). Max will even realistically carry his longarm in his off hand due to the lack of a sling, even during cutscenes. And if he needs to go GunsAkimbo, he has to drop the long gun. The game even [[TheDevTeamThinksOfEverything edits cutscenes to take account of whether or not Max entered the scene carrying a rifle]] and has to put it down or have it taken, and he later carries a duffel bag throughout a level.

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* HyperspaceArsenal: Max can fit a ludicrous number of guns in his jacket in the first two games, but it's averted in the third game. He can carry one large rifle or shotgun and two smaller weapons (also letting him mix and match them, so he can carry an Uzi and a revolver, one in each hand if you wish). Max will even realistically carry his longarm in his off hand due to the lack of a sling, even during cutscenes. And if he needs to go GunsAkimbo, he has to drop the long gun. The game even [[TheDevTeamThinksOfEverything edits cutscenes to take account of whether or not Max entered the scene carrying a rifle]] rifle and has to put it down or have it taken, and he later carries a duffel bag throughout a level.



* TheDevTeamThinksOfEverything:
** Missed the hiding enemy in the soccer stadium's tower? Well he jumps out and gets ready to kill Max, then Raul takes over and does his ArrowCam for him. As an extra bonus, it's just optional as you can kill the enemy yourself if you know where he is.
** Depending on the height and material, what you land on after a bullet dodge can hurt you extremely, but if you are on stairs however, Max slides down them on his side harmlessly.
** When Passos is hiding from the guards in the sniper segment, if he gets caught, there is a unique kill scene depending on where he is at the time.



* SceneryPorn: ''Max Payne 3'' takes this UpToEleven; in order to give the player a chance to take in the game's beautiful environments without being riddled with bullets, [[TheDevTeamThinksOfEverything the creators included the option of hiding the pause menu.]]

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* SceneryPorn: ''Max Payne 3'' takes this UpToEleven; in order to give the player a chance to take in the game's beautiful environments without being riddled with bullets, [[TheDevTeamThinksOfEverything the creators included the option of hiding the pause menu.]]
4th Aug '17 6:18:33 PM WaterBlap
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* TheDevTeamThinksOfEverything:
** Several times in the series dallying when Max is under pressure will have him continue to talk about how he needs to keep going and standing around is wasting time.
** In the second game when Max is attacked at his apartment, you can use the phone to call Winterson and report what's going on. It has no effect on anything and there's no prompt, leaving it to the player's initiative to try. And if you do, later in the level when you find recordings of Max's phone calls, the call to Winterson may or may not be included depending on whether you called her earlier. (This specifically ''must'' be the phone in Max's apartment for the call to Winterson to be recorded - it's possible to wait until Max gets to another apartment to call for help, in which case the call will take place and ''won't'' be recorded.)
** In the finale, you and [=DaSilva=] are in a car together, and you must fend off other vehicles. He will point you to a group of thugs to your right. But if you look left, he will say "[[YourOtherLeft Your other right]]!"
1st Aug '17 6:19:17 AM Fyrmer
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* DonutMessWithACop: In the first game, Max remarks in his narration that he's been living on "an endless supply of week-old doughnuts."
30th Jul '17 6:51:06 PM nombretomado
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* XMeetsY: ''Max Payne 1 & 2'' is ''Creator/JohnWoo's'' ''HeroicBloodshed'' genre meets ''FilmNoir'' meets ''Film/TheMatrix''.



* XMeetsY: ''Max Payne 3'' is ''Film/ManOnFire'' meets ''HeroicBloodshed'' meets ''Film/TheMatrix''.
26th Jul '17 1:54:58 PM CaptainCrawdad
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* AKA47: Averted, all the weapons are referred to by either the correct name, or the manufacturer. The only exception is that Max's sniper rifle is just referred to as "Sniper Rifle". Played straight, aside from a few weapons, in the third game.

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* AKA47: Averted, all the weapons are referred to by either the correct name, or the manufacturer. The only exception is that Max's sniper rifle is just referred to as "Sniper Rifle". Played straight, aside from a few weapons, in the third game.



* BangBangBANG: Averted with the 9mm pistol, which actually sounds fairly like the real thing. Played straight with every other gun, though.

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* BangBangBANG: Averted with Every gun, except for the 9mm pistol, which actually sounds fairly like the real thing. Played straight with every other gun, though.



** Painfully averted in the first game, where enemies can peg you in the face with a pump-action shotgun blast from the other end of a football field, and in the third game, where some soldiers can drop smoke grenades that don't impede their aim at all.



* InfantImmortality: Gruesomely averted in the first game. We see a bloody crib and what's left of Max's baby in the very first level.



** Averted in the third game, where he becomes, for lack of a better word, "offended" enough to just not hold back. See UnstoppableRage.



* ArmorIsUseless: Averted with the armoured paramilitaries and [[spoiler: {{Dirty Cop}}s]] are noticeably harder to kill than unprotected favela gangbangers or mobsters. The extreme of this are the thankfully rare {{Heavily Armored Mook}}s that are ImmuneToBullets centre mass and can only be killed with headshots. It's especially obvious when Max goes to the [[spoiler: UFE HQ]] and fights both the armoured frontliners and the unarmoured desk jockeys; the latter are much easier to kill.



** Surprisingly averted in an earlier chapter as, despite using a pistol with a ''real'' suppressor, it still makes enough noise to attract nearby attention.



* PrettyLittleHeadshots: Averted, getting a headshot will typically result in grisly entry and exit wounds.
* PermaStubble: Averted, Max's facial hair grows as the (present-day) plot progresses. He starts off with some week-or-so-old scruff, progresses gradually to a BeardOfSorrow, and by the end of the game it's a BadassBeard.



** Averted in the final sequence in the stadium, where Alvaro Neves and Milo Rego (the Cracha Preto commanders) discuss why they don't need to shoot down Passos's helicopter. Max isn't even in hearing range so the subtitles are strictly for the audience's benefit.



* WhatMeasureIsAMook: The game averts it by virtue of having ''every'' enemy be a lethal and hostile aggressor, usually killed in self-defense while Max is being harried and threatened. Later on in the game, you learn that all the people you kill are ''very'' likely terrible, terrible people who will otherwise never be held accountable for their crimes. [[CrapsackWorld Yes, there are that many of them]].
** With one other sort of aversion. During the mission "The Great American Savior of the Poor" [[spoiler: Max uncovers an organ harvesting ring. A freshly harvested victim is one of the Commando Sombra Max had been fighting for most of the game. Fabianna's kidnaper and murderer, Serrano comes in shortly after Max. To say he is horrified is an understatement. Max even begins feeling slightly sorry for him]]. Even as rotten as these guys were, they did ''not'' deserve ''that''.
23rd Jul '17 11:17:46 PM Lanes17B
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** Before that, we have the Imperial Palace Hotel, a dilapidated building that was once a luxury resort, but sometime after it was abandoned and condemned [[spoiler: was used by the Cracha Preto to hold favela residents, [[GangBangers criminal]] or not, rounded up, and sold to them, by the [[DirtyCops UFE]]. The captives are then kept alive long enough so that [[OrganTheft a surgeon can cut their organs out to be sold on the black market.]]]]
9th Jul '17 8:39:12 AM FlameDistortion
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* TooDumbToLive: [[spoiler: Marcelo. His decision to just go out into favelas with the ransom and just give the money to the kidnappers and hope for the best was very brave, but no matter how you look at it, very stupid.]]
* TokenRomance: An InUniverse example [[InvokedTrope invoked]] by Max [[spoiler: regarding Mona Sax. It appears he's gone on to dismiss his brief relationship with her as a misguided way to deal with his grief over his wife and daughters' deaths.]] See the DisposableWoman entry above.

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* TooDumbToLive: [[spoiler: Marcelo. His decision to just go out into favelas with TitleDrop: The title of every chapter is inevitably dropped in one of the ransom and just give the money to the kidnappers and hope for the best was very brave, but no matter how you look at it, very stupid.]]
* TokenRomance: An InUniverse example [[InvokedTrope invoked]]
lines said by Max [[spoiler: regarding Mona Sax. It appears he's gone on to dismiss his brief relationship with her as a misguided way to deal with his grief over his wife and daughters' deaths.]] See the DisposableWoman entry above.characters during said chapter.


Added DiffLines:

* TokenRomance: An InUniverse example [[InvokedTrope invoked]] by Max [[spoiler: regarding Mona Sax. It appears he's gone on to dismiss his brief relationship with her as a misguided way to deal with his grief over his wife and daughters' deaths.]] See the DisposableWoman entry above.


Added DiffLines:

* TooDumbToLive: [[spoiler: Marcelo. His decision to just go out into favelas with the ransom and just give the money to the kidnappers and hope for the best was very brave, but no matter how you look at it, very stupid.]]
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