History Videogame / MaxPayne

25th Jul '16 7:16:00 PM BaronVonFistcrunch
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* EarlyInstallmentWeirdness: The first game, beyond the tonal differences noted elsewhere on this page, has a few gameplay wrinkles that were ditched in the later games. Notably, if Max was heavily wounded, he would visibly limp until he recovered enough of his health back. Max would also automatically get up after landing from a Shootdodge, having no option to remain on the ground to fire at enemies.



* GunPorn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in BulletTime [[UpToEleven you can hear a gun's inner mechanics working as it fires]].

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* GunPorn: The guns in the first two game have detailed animations for their time, with weapons visibly cycling new rounds and magazines being visibly removed from guns during reloads. They also averted EverythingFades, with bullet holes, spent brass, and empty magazines persisting in the level. 3 takes this further with details like triggers, hammers, and barrels moving and tilting, magazines actually having visible bullets if they are half-empty, and in BulletTime [[UpToEleven you ''you can hear a gun's inner mechanics working as it fires]].fires'']].


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* VeryHighVelocityRounds: Averted in the first game, where Max's and enemy bullets are the same speed. Played straight in the second and third games, where Max's bullets are significantly faster than anyone else's.
19th Jul '16 6:13:01 PM Commander808-2
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** The first game has a shout out to director Creator/JohnWoo in the form of a password, John Woo's HeroicBloodshed films were a major influence on Max Payne. The game also has a shout to actor Creator/ChowYunFat who starred in many of Woo's films.
11th Jul '16 8:41:04 PM paulson
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* InkSuitActor: People might not initially be aware, but in ''Max Payne 3'', young Max looks an awful lot like his voice actor, James [=McCaffrey=]. It seems that this time around, Rockstar modeled the character after his original actor instead of either Sam Lake or Timothy Gibbs.

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* InkSuitActor: People might not initially be aware, but in ''Max Payne 3'', young Max looks an awful lot like his voice actor, James [=McCaffrey=]. It seems that this time around, Rockstar modeled the character after his original actor instead of either Sam Lake or Timothy Gibbs. In fact, most of the major characters in 3 are modeled after their voice actors.
5th Jul '16 1:28:25 PM Aiguille
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--->The devil grins from ear to ear when he sees the hand he's dealt us\\

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--->The -->The devil grins from ear to ear when he sees the hand he's dealt us\\
5th Jul '16 1:27:47 PM Aiguille
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* PopStarComposer: ''Max Payne 2'''s RecurringRiff and SolemnEndingTheme, "[[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS Late Goodbye]]" was the first release of AlternativeRock band Music/PoetsOfTheFall, which suddenly became the BreakawayPopHit that properly launched their careers in their native Finland, and began their sideline of composing for videogame soundtracks.


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* SternChase: ''Max Payne 2's'' ThemeSong "[[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS Late Goodbye]]" has a couple chased endlessly by "the Devil" though its unclear whether its literal or metaphorical.
--->The devil grins from ear to ear when he sees the hand he's dealt us\\
Points at your flamin' hair, and then we're playin' hide and seek\\
I can't breathe easy here, 'less our trail's gone cold behind us\\
'Til in the john mirror you stare at yourself grown old and weak
5th Jul '16 1:13:09 PM Aiguille
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* DrivingSong: "[[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS Late Goodbye]]," the ThemeSong of ''Max Payne 2: The Fall of Max Payne,'' is a melancholy country tune implying a never-ending SternChase
-->Lonely street signs, power lines, they keep on flashing, flashing by\\
And we keep driving into the night
20th Jun '16 11:34:09 AM JackWhitehead
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* GenreShift: The first two games were heavily inspired by the works of John Woo and other Hong Kong action filmmakers. The third game is based more on Hollywood action movies like ''DieHard''.
7th Jun '16 10:48:17 PM Aiguille
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* RecurringRiff: "[[https://www.youtube.com/watch?v=AzsiE44Lz_w Late Goodbye]]," the ThemeSong of ''Max Payne 2: The Fall of Max Payne,'' is a melancholic country-inspired tune hummed, sung and played on piano by multiple characters in-game before appearing in full as its SolemnEndingTheme. Max even owns [[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS the album]].

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* RecurringRiff: Music/PoetsOfTheFall's "[[https://www.youtube.com/watch?v=AzsiE44Lz_w Late Goodbye]]," the ThemeSong of ''Max Payne 2: The Fall of Max Payne,'' is a melancholic country-inspired tune hummed, sung and played on piano by multiple characters in-game before appearing in full as its SolemnEndingTheme. Max even owns [[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS the album]].
7th Jun '16 10:40:02 PM Aiguille
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* AwardBaitSong: ''Max Payne 2: The Fall of Max Payne'' has Music/PoetsOfTheFall's "[[http://www.youtube.com/watch?v=MLn4_Wz3Tc0 Late Goodbye]]" as the country-inspired RecurringRiff and SolemnEndingTheme, which netted a 2004 Game Audio Network Guild Award.


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* RecurringRiff: "[[https://www.youtube.com/watch?v=AzsiE44Lz_w Late Goodbye]]," the ThemeSong of ''Max Payne 2: The Fall of Max Payne,'' is a melancholic country-inspired tune hummed, sung and played on piano by multiple characters in-game before appearing in full as its SolemnEndingTheme. Max even owns [[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS the album]].
7th Jun '16 7:44:55 PM PaulA
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** Don Punchinello is a reference to the [[PunchAndJudy Victorian-era puppet show character]], signifying that the don is Nicole Horne's puppet.

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** Don Punchinello is a reference to the [[PunchAndJudy [[Theatre/PunchAndJudy Victorian-era puppet show character]], signifying that the don is Nicole Horne's puppet.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.MaxPayne