History Videogame / MaxPayne

26th Mar '17 12:36:16 AM jormis29
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* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.



** This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
* AdrenalineTime: Present in ''3'' as part of the QuickMelee kills. The parts in OverCrank are pauses that require input from the player to continue the attack, while the parts in UnderCrank display [[PistolWhipping the]] [[GroinAttack effects]] [[UseYourHead of]] [[BoomHeadshot the]] player's input.



* AirVentPassageway: Played with in ''3'': Max climbs into a large vent that can accommodate him, ''[[SubvertedTrope which then collapses because it's not meant to bear human weight.]]''
-->'''Max''': I was trying to work out what direction I was headed in when I discovered some more Brazilian architecture not designed for the American physique.



* AlasPoorVillain: Invoked by Max in ''3'' toward [[spoiler: Serrano. Even after putting Max through hoards of gang members and killing an innocent woman, Max is willing to put it past them and let Serrano live (and let him have his revenge) cause he has "paid enough." Just to clarify, in this case, that means having his organs harvested while still being kept alive to assure a fresh product. Compared to Max's usual punishment of a bullet in the head, he suffered far worse than Vladimir Lem or Nicole Horne did.]]



* AllLoveIsUnrequited: During most of the cutscenes you see him in, [[UpperClassTwit Marcelo Branco]] in ''3'' complains about being in love with a woman who won't return his affections. If you pay attention to some of his actions in said cutscenes you'll find that the woman in question is implied to be [[spoiler: [[SiblingTriangle Fabiana]]]]
** [[spoiler: That would explain why he defies Victor and shows up in the favela with Rodrigo's $3 million, to try and rescue her a second time.]]
* AllYourBaseAreBelongToUs: Inverted in ''3'', where Max does this to the villains [[spoiler:after wiping out the entire UFE battalion at their HQ.]]
** Played straight much earlier in the same game when the Fabricas Branco headquarters are destroyed by a Crachá Preto detail [[spoiler: and Bachmeyer]], though Max manages to [[OneManArmy slaughter]] them all anyway[[spoiler:, or rather, just all of the Crachá Preto detail]].



* BeardOfSorrow: Max in the third game, after becoming alcoholic, having lost Mona, ''and'' being forced to abandon his home to some third-world shithole.


Added DiffLines:

* ActionBomb: During the third game Max finds himself on a roof confronted with numerous enemies. Luckily, he has an ace in the hole- a detonator rigged to blow up the support structures of the building itself, which will take the whole thing down. Threatening to activate it, Max holds off the bad guys... for about thirty seconds until he gets pissed and decides to blow up the building despite the fact that he's still on top of it.
* AddictionPowered: This and RealityEnsues apply to Max in ''3'', where it is revealed that the previous games' mechanic of taking painkillers [[HealThyself to heal damage taken in battle]] has left him with a crippling addiction. Despite Max' substance issues, the mechanic is retained in ''3''.
* AirVentPassageway: Played with, Max climbs into a large vent that can accommodate him, ''[[SubvertedTrope which then collapses because it's not meant to bear human weight.]]''
-->'''Max''': I was trying to work out what direction I was headed in when I discovered some more Brazilian architecture not designed for the American physique.
* AdrenalineTime: Present as part of the QuickMelee kills. The parts in OverCrank are pauses that require input from the player to continue the attack, while the parts in UnderCrank display [[PistolWhipping the]] [[GroinAttack effects]] [[UseYourHead of]] [[BoomHeadshot the]] player's input.
* AlasPoorVillain: Max does it to [[spoiler: Serrano. Even after putting Max through hoards of gang members and killing an innocent woman, Max is willing to put it past them and let Serrano live (and let him have his revenge) cause he has "paid enough." Just to clarify, in this case, that means having his organs harvested while still being kept alive to assure a fresh product. Compared to Max's usual punishment of a bullet in the head, he suffered far worse than Vladimir Lem or Nicole Horne did.]]
* AllLoveIsUnrequited: During most of the cutscenes you see him in, [[UpperClassTwit Marcelo Branco]] complains about being in love with a woman who won't return his affections. If you pay attention to some of his actions in said cutscenes you'll find that the woman in question is implied to be [[spoiler: [[SiblingTriangle Fabiana]]]]
** [[spoiler: That would explain why he defies Victor and shows up in the favela with Rodrigo's $3 million, to try and rescue her a second time.]]
* AllYourBaseAreBelongToUs: Inverted in ''3'', where Max does this to the villains [[spoiler:after wiping out the entire UFE battalion at their HQ.]]
** Played straight much earlier in the same game when the Fabricas Branco headquarters are destroyed by a Crachá Preto detail [[spoiler: and Bachmeyer]], though Max manages to [[OneManArmy slaughter]] them all anyway[[spoiler:, or rather, just all of the Crachá Preto detail]].


Added DiffLines:

* BeardOfSorrow: Max , after becoming alcoholic, having lost Mona, ''and'' being forced to abandon his home to some third-world shithole.
26th Mar '17 12:30:23 AM jormis29
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* ArmorIsUseless: Averted in the third game, where armoured paramilitaries and [[spoiler: {{Dirty Cop}}s]] are noticeably harder to kill than unprotected favela gangbangers or mobsters. The extreme of this are the thankfully rare {{Heavily Armored Mook}}s that are ImmuneToBullets centre mass and can only be killed with headshots. It's especially obvious when Max goes to the [[spoiler: UFE HQ]] and fights both the armoured frontliners and the unarmoured desk jockeys; the latter are much easier to kill.



* AtomicFBomb: In 3, [[spoiler: after Max fails to stop Victor and Becker from escaping at the police station]], he yells out an ''INCREDIBLY'' angry '''''"GOD DAMMIT!"''''', with surprisingly little {{Narm}}.



* AwesomeButImpractical: The GrenadeLauncher in ''3'' will OneHitKill any mook. Multiple, in fact, with its blast radius. But that also makes it suck in close quarters. You can't carry much ammo for it. Furthermore, the slow projectile speed means you are almost always screwed if you get Last Man Standing'd while using it, because the grenade won't detonate before Max dies.



* TheBadGuysAreCops: In ''3'', [[spoiler: the UFE.]]
* BadassBeard: Max's scruffy beard in the third game, though it's also a BeardOfSorrow.
* BadassBoast:
** To Neves in the third game.
--> '''Max Payne''': Well, your 'powerful people' aren't gonna help you out of this one, buddy.
** His narration in the final level in the second game gives us this:

to:

* TheBadGuysAreCops: In ''3'', [[spoiler: the UFE.]]
* BadassBeard: Max's scruffy beard in the third game, though it's also a BeardOfSorrow.
* BadassBoast:
** To Neves in the third game.
--> '''Max Payne''': Well, your 'powerful people' aren't gonna help you out of this one, buddy.
**
BadassBoast: His narration in the final level in the second game gives us this:



** The third game introduces Brewer, a nutty survivalist of a neighbor in Max's new apartment in Hoboken. He blows the face off a mob assassin to save Max, then [[spoiler: detonates a suicide vest in the hallway to "cleanse them in fire" and blows up a good half-dozen mobsters.]]
* BadassMustache: Bravura.



* UsefulNotes/{{BAFTA}}: The first game won one. No really.



* BerserkButton:
** In ''3'', Max [[spoiler:kills a mob boss' son, and has to fight his way out of New Jersey then New York as a result.]] The reason he did it? [[spoiler:''The asshole hit a woman brave enough to stand up to him.'']]
** Later on, that button gets pressed down and taped into place when he [[spoiler:discovers the organ harvesting ring]]. Max has ''never'' been this angry, which is saying something.



* BilingualBonus: Given that the third game takes place in Brazil, it's natural that much of the dialogue spoken by enemies and side-characters isn't in English. Max doesn't speak Portuguese, so the subtitles provide no translation.
** Notable in that there is ''so much'' flavor dialogue in Portuguese (and Spanish), that some have argued that this hurts the game more than it helps, as the sheer amount of untranslated dialogue means that players who do not understand it miss out on many subtle details and world-building conversations.
*** Knowing what enemies are shouting can also give you a slight advantage in combat, although most of what they say are threats and profanity.
** Some Brazilian players noted that Raul's accent & pronunciation seemed "off" for a native Brazilian. Later on its revealed that [[spoiler: Raul is actually Colombian, and had been lying to Max as part of Branco's plan to hire him.]]
** Also, some of the TV shows and commercials in Portuguese have jokes which, in order to the player understand them, it requires not only to know the language, but a little of Brazilian folklore too.



* BlackHelicopter: Shows up near the end of the first game. Trying to fight it is suicide (it has a minigun, you don't), but you still have to do it (just once, though).



* BlingBlingBang: Golden Gun parts can be collected for use in single-player and multiplayer in the third.



** Also to [[spoiler:Rodrigo Branco]] in the third.
* BodyHorror: Remember the old Max from the original with the slightly closed eyes and constipated face? Yeah they put it in the second sequel as an updated model, look at it in all it's realistic glory [[http://images2.wikia.nocookie.net/__cb20120602174153/maxpayne/images/6/64/Old_School_Max.png here]]
** Also from the third game, allowing [[spoiler:Becker]] to [[spoiler:die of his injuries]] unlocks the "Bad Day Becker" skin in Deathmatch, which is Becker with [[spoiler:the same horrific burns he had after being defeated by Max]].
* BoisterousWeakling: ''3'' has [[spoiler:Victor]], who, after having their ass handed to them to unbelievable lengths by Max Payne, [[WrongGenreSavvy tries to boast.]] It doesn't end well:
-->[[spoiler:'''Victor''': [laughs] You know I'll walk.\\
'''Max''': You'll walk. With a ''LIMP!!''\\
[Max stomps on Victor's knee, fracturing his shinbone through the skin] ]]
* BondVillainStupidity: Inverted in ''3'', where Max has [[spoiler: Becker]] at his mercy and slowly strangles him rather than just give him a 9mm headache. This gives [[spoiler: Victor Branco]] time to show up. Max does it again immediately by holding off on disarming the newcomer until the first villain is recovered enough to stun him, allowing both villains to escape.
** Played straight at the end of the third chapter, where [[spoiler:Rego]] has a clear shot on Max and Passos's helicopter with his RPG, but is talked down by [[spoiler:Neves]], who says they're just there to get the money, not kill Max. If he had allowed him to take the shot, the game would've ended there and the bad guys would've gotten away with everything.



* BorderPatrol: In ''3'', if you wander too far from your principal during an EscortMission, a mook will pop up from nowhere and gun him/her down unceremoniously.
* BottomlessMagazines: Shows up in ''3'' during the boat chase in Chapter 5 and the bus shootout at the end of Chapter 12. The former has your gun overheat if you shoot too much, while the latter gives you an infinite supply of magazines.
** There's also the Glock 18, which somehow manages to squeeze 33 rounds into a standard 17-round Glock magazine.



* BraggingRightsReward: In ''3'', some unlockable rewards aren't ''too'' unreasonable, but the unlimited BulletTime needs you to get all gold awards in Score Attack, while OneHitKill needs you to beat [[HarderThanHard Hardcore]], and goodness forbid you want to go for [[CosmeticAward the extra character models...]]
* BrainsAndBrawn: Max and Da Silva in ''3''. Without Da Silva, Max would have long lost the trail, making his gunfighting skills little use, and as Da Silva notes, without Max to act as an iron fist, he would at best be ineffectual and at worst made an example of.



* BreadEggsBreadedEggs: In the final mission of ''3'', Max needs to turn on the power to get a tram so he can get to his destination. When he does, he quips:
--> "''It worked. The trams were running again. Maybe they'd take me to my gate. Maybe they'd bring more guys wanting to whack me. Maybe both.''" [[spoiler: It's both.]]



* BullyingADragon: In ''3'', when the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a badass Max was. When they attack his principal's office to kill Max, specifically ''because'' he's killed so many of them (or so an interrogated mook claims), you start to wonder why on earth they're TooDumbToLive enough to be so bent on provoking him.[[note]]Partially justified in that a) there was another objective, and b) trying to kill Max directly, as opposed to trying to kill him incidentally, ''should have worked''.[[/note]]
** Occurs later too, when [[spoiler: Victor decides to taunt Max at the end of the game]]. You think that would be the very ''last'' thing someone would do after their [[spoiler: private jet was blown out from under them]]. Oh, does he pay for it.
** In the flashbacks, [[spoiler: the Jersey goons know full well who Max is, yet they still harass the guy even though by all rights he should be well known as a notorious mass murderer to anyone in the vicinity of New York. Max just ignores them until their ringleader hits a woman who was standing up to him, at which point he proceeds to massacre them all.]]
* CainAndAbel: [[spoiler:In the third game, Victor Branco's desire to gain control of the family fortune leads him to pull this, on both of his brothers no less.]]



** The third game takes Max to a decrepit apartment [[spoiler:full of gun-toting neighbours]], a luxury flat high-rise, a junk yard, a garage, a classy nightclub, a warehouse, a police station with a jail block, an [[spoiler:explosive- and bodybag-packed]] condemned building, a slum, a subway station, and a shipyard. ''Again''.
** [[spoiler:The incredibly rich, powerful, influential, and manipulative villain attempts an airborne escape, but is shot down explosively.]]
** In the nightclub level of ''3'', one of the random bystanders that gets killed happens to be a famous soccer star. In a later level at the local stadium, you find a memorial to him, and you'll find more as you work your way through the favela.
** Most of the single-player achievements in ''3'' are named after Max's quotes from the earlier games.



* CameraScrew: Quite a few times in ''3'', the camera just '''refuses''' to let you see who landed the fatal hit. Cue ignoble death from not being able to use Last Man Standing.
* TheCapitalOfBrazilIsBuenosAires: Invoked with [[spoiler: Passos: he's revealed to be Colombian, not Brazilian, in order to lure Max to Brazil as hired muscle. Max even comments on his phony accent after it seems Passos betrays him.]]
* CaptainErsatz: ''3'''s [[EliteMooks U.F.E.]] are heavily inspired by the [[http://en.wikipedia.org/wiki/Batalh%C3%A3o_de_Opera%C3%A7%C3%B5es_Policiais_Especiais BOPE]] of Rio de Janeiro.
** The Comando Sombra were likewise inspired by a real-life São Paulo gang called the [[http://en.wikipedia.org/wiki/Primeiro_Comando_da_Capital PCC]], as well as Rio de Janeiro's [[http://en.wikipedia.org/wiki/Comando_Vermelho Comando Vermelho]].
** The Galatians soccer team is apparently this universe's equivalent of [[http://en.wikipedia.org/wiki/Sport_Club_Corinthians_Paulista Corinthians]]: not only are the logos similar but the Epistle of the Galatians immediately follows the Epistle of the Corinthians in Literature/TheBible.



* ChangedMyMindKid: In ''3'', [[spoiler: Passos flies off with Giovanna without waiting for Max]]. Later, Max finds himself at a mercy of a paramilitary thug, only for the man to come back and bail him out.



* ChekhovsGun: In 3, the ransom money lost at the tradeoff comes back later - [[spoiler: brought to the kidnappers by Fabiana's brother-in-law.]]
* ChekhovsGunman: In the first level of ''3'', Bachmeyer, Becker, Da Silva and Dr. Fischer show up, well before they're formally introduced.
** Halfway through the game, Max spares [[spoiler: Serrano, the killer of his employer's wife]] for no apparent reason. He later turns up in the ruined hotel, having suffered a FateWorseThanDeath.



* ClothingDamage: During the last level of the third game, Max starts out in a casual business suit getup. By the end of the mission the shirt is basically three tatters of clothing hanging on, and the rest of the outfit is covered in debris and his and others blood.



** Passos in ''3'' tortures an injured gangster to find the location of some stolen ransom money.
* ColourCodedForYourConvenience: Near the end of "The Great American Savior of the Poor" in ''3'', [[spoiler: the pillars that Max has to place C4 on]] are red.[[note]]Justified: the building is condemned, and was supposed to be demolished. The red pillars were there for the demolition team. Max just finishes the job.[[/note]]



* ContinueYourMissionDammit: In 3, hanging around in an area for too long after all enemies have been cleared will result in Max telling the player to keep moving on.
** Also an implied TimedMission in the second and end of the twelfth chapters, despite the lack of a countdown timer. Waiting too long to advance to the next area will result in a GameOver.
* ContinuityNod: Max guessing that he'll find the third game's final boss ([[spoiler:Victor]]) at an airstrip. "Rich people love to fly away." In the cemetary flashback, you can find the graves of Max's family, Detective Winterson, Vinnie Gognitti (or what was left of him to bury) and Nicole Horne.
** The police sketch of Max during the news broadcast of [[spoiler: Rodrigo's death]] is of his appearance in the first game, complete with squint and slightly raised eyebrow.
* ContinuityCavalcade: ''Max Payne 3'''s mission "Ain't No Reprievement Gonna Be found Otherwise." ''Every''body's buried in the same cemetery.



* CoolButInefficient: The laser sight attached to some of the weapons in the third game actually makes your aim actively worse. It may be [[MisaimedRealism realistic]] to have the laser jumping around when shooting, but still.



* CoupDeGrace: At the end of the first level in ''VideoGame/MaxPayne 3'', you see some UFE members do this to downed gangbangers, the first sign that something's up with them.



* CrapsaccharineWorld: ''3'' initially takes place in the beautiful, rich areas of Brazil, only for Max to later delve into the corrupt, crime-ridden underworld HiddenInPlainSight from tourists and the rich.
-->'''Max''': Nothing quite like the view of extreme poverty to make a cocktail penthouse party really swing.



* CrimeOfSelfDefense: The mob boss in 3 wants to kill Max for killing his son, who wanted to kill Max unprovoked.



* CruelAndUnusualDeath: The Cracha Preto horribly murder [[spoiler: Marcelo]] by [[http://en.wikipedia.org/wiki/Necklacing necklacing]] for no real reason, when a gun or knife would have sufficed. Victims of necklacing executions can live for over fifteen minutes after ignition. Giovanna mentions that it's done so that UFE has an excuse to raid the area.


Added DiffLines:

* ArmorIsUseless: Averted with the armoured paramilitaries and [[spoiler: {{Dirty Cop}}s]] are noticeably harder to kill than unprotected favela gangbangers or mobsters. The extreme of this are the thankfully rare {{Heavily Armored Mook}}s that are ImmuneToBullets centre mass and can only be killed with headshots. It's especially obvious when Max goes to the [[spoiler: UFE HQ]] and fights both the armoured frontliners and the unarmoured desk jockeys; the latter are much easier to kill.
* AtomicFBomb:[[spoiler: after Max fails to stop Victor and Becker from escaping at the police station]], he yells out an ''INCREDIBLY'' angry '''''"GOD DAMMIT!"''''', with surprisingly little {{Narm}}.
* AwesomeButImpractical: The GrenadeLauncher will OneHitKill any mook. Multiple, in fact, with its blast radius. But that also makes it suck in close quarters. You can't carry much ammo for it. Furthermore, the slow projectile speed means you are almost always screwed if you get Last Man Standing'd while using it, because the grenade won't detonate before Max dies.
* BadassBeard: Max's scruffy beard, though it's also a BeardOfSorrow.
* BadassBoast: To Neves .
--> '''Max Payne''': Well, your 'powerful people' aren't gonna help you out of this one, buddy.
* BadassBystander: Brewer, a nutty survivalist of a neighbor in Max's new apartment in Hoboken. He blows the face off a mob assassin to save Max, then [[spoiler: detonates a suicide vest in the hallway to "cleanse them in fire" and blows up a good half-dozen mobsters.]]
* TheBadGuysAreCops:[[spoiler: the UFE.]]
* BadassMustache: Bravura.
* BerserkButton:
** Max [[spoiler:kills a mob boss' son, and has to fight his way out of New Jersey then New York as a result.]] The reason he did it? [[spoiler:''The asshole hit a woman brave enough to stand up to him.'']]
** Later on, that button gets pressed down and taped into place when he [[spoiler:discovers the organ harvesting ring]]. Max has ''never'' been this angry, which is saying something.
* BilingualBonus: Given that the game takes place in Brazil, it's natural that much of the dialogue spoken by enemies and side-characters isn't in English. Max doesn't speak Portuguese, so the subtitles provide no translation.
** Notable in that there is ''so much'' flavor dialogue in Portuguese (and Spanish), that some have argued that this hurts the game more than it helps, as the sheer amount of untranslated dialogue means that players who do not understand it miss out on many subtle details and world-building conversations.
*** Knowing what enemies are shouting can also give you a slight advantage in combat, although most of what they say are threats and profanity.
** Some Brazilian players noted that Raul's accent & pronunciation seemed "off" for a native Brazilian. Later on its revealed that [[spoiler: Raul is actually Colombian, and had been lying to Max as part of Branco's plan to hire him.]]
** Also, some of the TV shows and commercials in Portuguese have jokes which, in order to the player understand them, it requires not only to know the language, but a little of Brazilian folklore too.
* BlingBlingBang: Golden Gun parts can be collected for use in single-player and multiplayer.
* BodyguardBetrayal: Happens to [[spoiler:Rodrigo Branco]].
* BodyHorror
** Remember the old Max from the original with the slightly closed eyes and constipated face? Yeah they put it in as an updated model, look at it in all it's realistic glory [[http://images2.wikia.nocookie.net/__cb20120602174153/maxpayne/images/6/64/Old_School_Max.png here]]
** Allowing [[spoiler:Becker]] to [[spoiler:die of his injuries]] unlocks the "Bad Day Becker" skin in Deathmatch, which is Becker with [[spoiler:the same horrific burns he had after being defeated by Max]].
* BoisterousWeakling: [[spoiler:Victor]], who, after having their ass handed to them to unbelievable lengths by Max Payne, [[WrongGenreSavvy tries to boast.]] It doesn't end well:
-->[[spoiler:'''Victor''': [laughs] You know I'll walk.\\
'''Max''': You'll walk. With a ''LIMP!!''\\
[Max stomps on Victor's knee, fracturing his shinbone through the skin] ]]
* BondVillainStupidity: Inverted when Max has [[spoiler: Becker]] at his mercy and slowly strangles him rather than just give him a 9mm headache. This gives [[spoiler: Victor Branco]] time to show up. Max does it again immediately by holding off on disarming the newcomer until the first villain is recovered enough to stun him, allowing both villains to escape.
** Played straight at the end of the third chapter, where [[spoiler:Rego]] has a clear shot on Max and Passos's helicopter with his RPG, but is talked down by [[spoiler:Neves]], who says they're just there to get the money, not kill Max. If he had allowed him to take the shot, the game would've ended there and the bad guys would've gotten away with everything.
* BorderPatrol: If you wander too far from your principal during an EscortMission, a mook will pop up from nowhere and gun him/her down unceremoniously.
* BottomlessMagazines: Shows up during the boat chase in Chapter 5 and the bus shootout at the end of Chapter 12. The former has your gun overheat if you shoot too much, while the latter gives you an infinite supply of magazines.
** There's also the Glock 18, which somehow manages to squeeze 33 rounds into a standard 17-round Glock magazine.
* BraggingRightsReward: Some unlockable rewards aren't ''too'' unreasonable, but the unlimited BulletTime needs you to get all gold awards in Score Attack, while OneHitKill needs you to beat [[HarderThanHard Hardcore]], and goodness forbid you want to go for [[CosmeticAward the extra character models...]]
* BrainsAndBrawn: Max and Da Silva. Without Da Silva, Max would have long lost the trail, making his gunfighting skills little use, and as Da Silva notes, without Max to act as an iron fist, he would at best be ineffectual and at worst made an example of.
* BreadEggsBreadedEggs: In the final mission, Max needs to turn on the power to get a tram so he can get to his destination. When he does, he quips:
--> "''It worked. The trams were running again. Maybe they'd take me to my gate. Maybe they'd bring more guys wanting to whack me. Maybe both.''" [[spoiler: It's both.]]
* BullyingADragon: When the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a badass Max was. When they attack his principal's office to kill Max, specifically ''because'' he's killed so many of them (or so an interrogated mook claims), you start to wonder why on earth they're TooDumbToLive enough to be so bent on provoking him.[[note]]Partially justified in that a) there was another objective, and b) trying to kill Max directly, as opposed to trying to kill him incidentally, ''should have worked''.[[/note]]
** Occurs later too, when [[spoiler: Victor decides to taunt Max at the end of the game]]. You think that would be the very ''last'' thing someone would do after their [[spoiler: private jet was blown out from under them]]. Oh, does he pay for it.
** In the flashbacks, [[spoiler: the Jersey goons know full well who Max is, yet they still harass the guy even though by all rights he should be well known as a notorious mass murderer to anyone in the vicinity of New York. Max just ignores them until their ringleader hits a woman who was standing up to him, at which point he proceeds to massacre them all.]]
* CainAndAbel: [[spoiler: Victor Branco's desire to gain control of the family fortune leads him to pull this, on both of his brothers no less.]]
* CallBack:
** The game takes Max to a decrepit apartment [[spoiler:full of gun-toting neighbours]], a luxury flat high-rise, a junk yard, a garage, a classy nightclub, a warehouse, a police station with a jail block, an [[spoiler:explosive- and bodybag-packed]] condemned building, a slum, a subway station, and a shipyard. ''Again''.
** [[spoiler:The incredibly rich, powerful, influential, and manipulative villain attempts an airborne escape, but is shot down explosively.]]
** In the nightclub level, one of the random bystanders that gets killed happens to be a famous soccer star. In a later level at the local stadium, you find a memorial to him, and you'll find more as you work your way through the favela.
** Most of the single-player achievements in ''3'' are named after Max's quotes from the earlier games.
* CameraScrew: Quite a few times in ''3'', the camera just '''refuses''' to let you see who landed the fatal hit. Cue ignoble death from not being able to use Last Man Standing.
* TheCapitalOfBrazilIsBuenosAires: Invoked with [[spoiler: Passos: he's revealed to be Colombian, not Brazilian, in order to lure Max to Brazil as hired muscle. Max even comments on his phony accent after it seems Passos betrays him.]]
* CaptainErsatz: ''3'''s [[EliteMooks U.F.E.]] are heavily inspired by the [[http://en.wikipedia.org/wiki/Batalh%C3%A3o_de_Opera%C3%A7%C3%B5es_Policiais_Especiais BOPE]] of Rio de Janeiro.
** The Comando Sombra were likewise inspired by a real-life São Paulo gang called the [[http://en.wikipedia.org/wiki/Primeiro_Comando_da_Capital PCC]], as well as Rio de Janeiro's [[http://en.wikipedia.org/wiki/Comando_Vermelho Comando Vermelho]].
** The Galatians soccer team is apparently this universe's equivalent of [[http://en.wikipedia.org/wiki/Sport_Club_Corinthians_Paulista Corinthians]]: not only are the logos similar but the Epistle of the Galatians immediately follows the Epistle of the Corinthians in Literature/TheBible.
* ChangedMyMindKid: [[spoiler: Passos flies off with Giovanna without waiting for Max]]. Later, Max finds himself at a mercy of a paramilitary thug, only for the man to come back and bail him out.
* ChekhovsGun: The ransom money lost at the tradeoff comes back later - [[spoiler: brought to the kidnappers by Fabiana's brother-in-law.]]
* ChekhovsGunman
** In the first level, Bachmeyer, Becker, Da Silva and Dr. Fischer show up, well before they're formally introduced.
** Halfway through the game, Max spares [[spoiler: Serrano, the killer of his employer's wife]] for no apparent reason. He later turns up in the ruined hotel, having suffered a FateWorseThanDeath.
* ClothingDamage: During the last level, Max starts out in a casual business suit getup. By the end of the mission the shirt is basically three tatters of clothing hanging on, and the rest of the outfit is covered in debris and his and others blood.
* ColdBloodedTorture: Thr Passos tortures an injured gangster to find the location of some stolen ransom money.
* ColourCodedForYourConvenience: Near the end of "The Great American Savior of the Poor", [[spoiler: the pillars that Max has to place C4 on]] are red.[[note]]Justified: the building is condemned, and was supposed to be demolished. The red pillars were there for the demolition team. Max just finishes the job.[[/note]]
* ContinueYourMissionDammit: Hanging around in an area for too long after all enemies have been cleared will result in Max telling the player to keep moving on.
** Also an implied TimedMission in the second and end of the twelfth chapters, despite the lack of a countdown timer. Waiting too long to advance to the next area will result in a GameOver.
* ContinuityNod
** Max guessing that he'll find the final boss ([[spoiler:Victor]]) at an airstrip. "Rich people love to fly away." In the cemetary flashback, you can find the graves of Max's family, Detective Winterson, Vinnie Gognitti (or what was left of him to bury) and Nicole Horne.
** The police sketch of Max during the news broadcast of [[spoiler: Rodrigo's death]] is of his appearance in the first game, complete with squint and slightly raised eyebrow.
* ContinuityCavalcade: The "Ain't No Reprievement Gonna Be found Otherwise." mission ''Every''body's buried in the same cemetery.
* CoolButInefficient: The laser sight attached to some of the weapons actually makes your aim actively worse. It may be [[MisaimedRealism realistic]] to have the laser jumping around when shooting, but still.
* CoupDeGrace: At the end of the first level, you see some UFE members do this to downed gangbangers, the first sign that something's up with them.
* CrapsaccharineWorld: ''3'' initially takes place in the beautiful, rich areas of Brazil, only for Max to later delve into the corrupt, crime-ridden underworld HiddenInPlainSight from tourists and the rich.
-->'''Max''': Nothing quite like the view of extreme poverty to make a cocktail penthouse party really swing.
* CrimeOfSelfDefense: The mob boss wants to kill Max for killing his son, who wanted to kill Max unprovoked.
* CruelAndUnusualDeath: The Cracha Preto horribly murder [[spoiler: Marcelo]] by [[http://en.wikipedia.org/wiki/Necklacing necklacing]] for no real reason, when a gun or knife would have sufficed. Victims of necklacing executions can live for over fifteen minutes after ignition. Giovanna mentions that it's done so that UFE has an excuse to raid the area.
26th Mar '17 12:04:29 AM jormis29
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* CutsceneBoss: In ''3'', there's Neves (the leader of Crachá Preto) who [[spoiler: holds Max at gunpoint and then gets shot by Passos]], his [[TheDragon Dragon]] Milo Regos who is defeated by PressXToNotDie and [[spoiler: Victor Branco]] who you don't fight in person, merely blow up his plane.
* CutsceneIncompetence: The third game has many situations that look like they're set up so the player can get the drop on the enemy, [[SoMuchForStealth only for Max to bump into something or walk out in the open]] before the player regains control.
** One of the early occasions in the third game has Max lampshading his "natural grace and finesse". Given the sheer amount of times he gives himself away as well as his in-game tendency to dive into furniture, walls, and fixtures, it would seem to indicate that he is indeed something of an oaf.
** It seems that the third game's mechanics (possibly purposefully) deny any sort of stealthy or strategical approach--the enemies will home in on you the second you move or even come within a dozen feet of anyone, walls, barricades or cover be damned.
* CuttingOffTheBranches: ''Max Payne 2'' has two endings: the first one in which [[spoiler:Mona Sax is fatally shot by Vladimir Lem and [[DiedInYourArmsTonight dies in Max's arms]] after he fails to save her]], and the other one that can be obtained in [[HarderThanHard "Dead on Arrival" mode]], in which [[spoiler:she survives being shot]]. Sadly, however, the former one turns out to be canon and carries over to ''Max Payne 3'', [[spoiler:in which Max still feels grieved at the loss of Mona, who had been killed nine years ago; and he has since been dismissed from the NYPD trying to nurse his alcoholism and addiction to painkillers.]]
* CycleOfHurting: Possible in the third game. If you get sent into Last Man Standing in a bad position with multiple enemies covering Max, you could kill one guy and exit LMS only to have the others send you back. Repeat until you run out of painkillers.
** Definitely happens against the EliteMook with the LMG in Chapter 6. If you can't figure out how to beat him, it's very likely if you get shot you'll get thrown into LMS. Shooting back only makes him briefly drop to his knee and if you get tagged in the open, you'll probably get shot up again before getting behind cover.



* DeathIsASlapOnTheWrist: Notably '''''inverted''''' in 3; now that saving is automatic (thus ruling out SaveScumming as an option) in order to prevent the game from becoming {{unwinnable}}, dying repeatedly will grant the player a few clips of ammo and/or more painkillers.



* {{Deconstruction}}: 3, in it's entirety, is a deconstruction of Max himself. In 1 and 2, Max was a hardened, cool-as-ice badass, whose families death drove to become a Berserker, BulletTime Badass who wades into battles with little more than a few guns and painkillers, yet somehow manages to survive. 3, however, makes Max's constant suffering more than a plot point, makes him fat and old, and moves him into a setting where his gung-ho "shoot first ask questions later" attitude gets him into even further trouble. Max feels legitimate grief for killing all the people across the games, and several of the issues he comes across, (mainly [[spoiler: the deaths of Marcello, Fabiana and the mobster bosses son]]) could have been avoided entirely if Max had simply stopped and calmed down. The whole of 3 basically takes Max and shows the audience that being Max would fucking ''suck.''
** {{Reconstruction}}: However, towards the end of 3, the story begins to show that despite Max's attitude and choices getting others killed, he can actually work for the betterment of others by exposing [[spoiler: the organ harvesting ring]] and that all the people he kills are pretty shitty people, and were killed in self-defense. Max also get's over his self-pity, and realizes that despite all the shit he has gone through, he can still move on and live with his life.



* DefectorFromDecadence: Villainous example in ''3'', where supplementary material reveals that paramilitary leader Neves used to be a cop but quit because he wasn't making a difference against the criminals.



** In the third game: Missed the hiding enemy in the soccer stadium's tower? Well he jumps out and gets ready to kill Max, then Raul takes over and does his ArrowCam for him. As an extra bonus, it's just optional as you can kill the enemy yourself if you know where he is.
** Depending on the height and material, what you land on after a bullet dodge can hurt you extremely, but if you are on stairs however, Max slides down them on his side harmlessly.
** When Passos is hiding from the guards in the sniper segment, if he gets caught, there is a unique kill scene depending on where he is at the time.



* DoWithHimAsYouWill: [[spoiler:When Max is confronting Arthur Fischer, the surgeon who works for the organ thieves, the meeting is interrupted by a visibly disturbed and angry Serrano, who has been imprisoned along with the other unfortunate organ-theft victims. Him and Max exchanges stares, and after a moment of consideration, the latter lowers his gun and gives a knowing nod to his former enemy, allowing him to kill the doctor with a scalpel]].
* DrivenToSuicide: [[spoiler:Victor Branco hangs himself when he gets incarcerated in the epilogue of the third game. At least, it appears that way; it is implied it also could've been a faked suicide as retribution, or to silence him. Having friends in high places is a double-edged sword...]]



* EasterEgg: There is an apartment in the final level that contains a memorial to one of the developer's friends. Could count as a CrowningMomentOfHeartwarming but it's still rather creepy as the room contains little else.

to:

* EasterEgg: There is an apartment in the final level of ''2'' that contains a memorial to one of the developer's friends. Could count as a CrowningMomentOfHeartwarming but it's still rather creepy as the room contains little else.



* EvilAlbino: Bachmeyer.



* EvilVersusEvil: In ''3'', Max finds himself caught between favela gangbangers, paramilitary thugs and [[PoliceBrutality indiscriminately Brutal Police]], none of whom have any love for each other. [[spoiler: Or do they?]]



* FacialCompositeFailure: In Max Payne 3, Max sees a newscast that reports that he is wanted for questioning as the unidentified man that has been seen leaving [[spoiler:Rodrigo Branco's blown-up company headquarters]], the report also shows a facial composite that looks almost nothing like Max in-universe, but fans of the series will recognize it as [[CreatorCameo the constantly constipated Max Payne from the first game that was based on Sam Lake's face]].
-->'''Max''': "Oh, Jesus... ''Look'' at that!"
* FakeDifficulty:
** The third game has a habit of dropping you out of cutscenes with a few dozen mooks shooting at you at once and overriding whatever you have equipped with a single handgun. Some times, it'll even take away your painkillers during a mid-level cutscene for no good reason.
** Mooks are completely fearless, to the point where they will never retreat when shot and never take cover while being targeted by blindfire. This means it's impossible to force them to duck before trying to get a bead on their position, like every other cover based shooter in existence.
** There are no grenades available for Max to use in the single player campaign aside from the GrenadeLauncher. This is really dumbfounding because mooks use them all the time and they're a major component of online multiplayer.
** In the right circumstances, enemies can instantly kill Max with a [[BoomHeadshot headshot]]. Not even Last Chance will save Max if this happens.
* FakeNationality: In-universe: [[spoiler: Raul Passos from ''3'' is actually Colombian, whereas Max believes him to be Brazilian - which was a ploy to get him hired for Branco.]]
* FalseFlagOperation: The Cracha Preto from ''3'' use gang-style executions in order to create the impression that the {{Gang Banger|s}} problem is worse than it actually is, and thus encourage people to hire their services.



** [[spoiler: Victor Branco is running on a right-wing law and order ticket, but is actually heading both an organ theft ring, and pitting paramilitary groups against each other to frighten people into voting for him. He also had his brothers murdered to gain access to the family fortune]]
* [[FashionVictimVillain Fashion Victim Hero]]: Intentionally invoked with Max in the third game, probably in order to show how much his alcoholism has affected him (though well within realistic bounds). He's seen wearing an extremely wrinkled gray suit on two different occasions, the second time after it's already been soaked through with sweat and probably blood. After his sobering up, he dresses in a pretty goofy Hawaiian shirt/cargo pants getup before finally putting a little effort into his clothing choice (a simple black suit, white shirt, and tie) near the end of the game.
* FatalFamilyPhoto: Subverted in Max Payne 3 by Anders Detling. Max stops him from showing him a picture of his wife and kids after finding him in a nightclub restroom during a kidnapping, and he makes several more appearances all the way till the end of the game completely unharmed.



* {{Foreshadowing}}:
** In ''2'', Max starts feeling contempt for [[spoiler:Vlad even before he stabs him in the back]].
** One of the [=TVs=] you can watch during the third game mentions an attack on a boat in the Panama Canal. [[spoiler: Towards the end of the game, one of the levels takes place during the attack and you get to learn why the boat was attacked in the first place]].
** From the [[spoiler:Panama]] level itself, Max makes a comment in the opening cutscene that he should really quit drinking so much, stating that he'll ruin his liver if he doesn't. Passos says that if that happens, he could "always get a new one." [[spoiler: The next level has Max discovering the organ harvesting ring.]]
*** Also from [[spoiler:Panama]], Daphne Bernstein mentions that Marcelo [[spoiler: is going to be the death of her.]]
*** A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. [[SchmuckBait Guess who's waiting for him outside]]. [[spoiler: Yeah, two pirates with guns.]]
** In the aftermath of the failed kidnapping that kicks off the third game, when UFE arrives, you can see police officers executing wounded gang members, instead of arresting or calling for paramedics, signifying their lawlessness and disregard for life. [[spoiler:This is exactly why they go after Max halfway through the game, and foreshadows them being part of the conspiracy.]]
** The plastic surgeon at the party during the first level is [[spoiler: the doctor who is harvesting the organs on behalf of the UFE and Victor.]]
* ForgotAboutHisPowers:
** In Chapter 2 of the second game, Max will single-handedly clear out an abandoned office building full of cleaners. Then he's forced to leap out a window to avoid an explosion, and the rest of the chapter is spent playing as Mona providing cover fire for Max. He'll get pinned down behind barriers several times over the next several levels and will be helpless until Mona can take out the lone man firing on him. The implication is that the impact to the head that ended his section knocked him for a loop, and he's still not up to his usual strength.
** In 3 Max finally tracks down Fabiana as wells as Marcello, both held hostage by multiple gangsters, as he knew they would be throughout his entire investigation. He has the element of surprise, is heavily armed, and he's...well, Max Payne, a dynamite gun fighter who makes Time Itself his bitch when he has to. He walks directly into the room, gets disarmed, captured, and his failure [[spoiler: gets both of the siblings murdered in front of him.]]
** Also in ''3'', there's a portion where you have to take a sniper rifle and guard Passos as he runs from paramilitary thugs. Somehow, Passos forgets that he's a perfectly capable gunman and doesn't bother picking up any of the guns the dead goons drop.
* ForTheEvulz: After [[spoiler:UFE]] is called in after [[spoiler:Fabiana's murder]], Max witnesses them tear up an entire neighborhood - initially, just the Comando Sombra, and then anyone they see, civilians and Max included. Max even lampshades this.
* FromBadToWorse
** Referenced by Max in the first game, after he finds out about [[spoiler: Project Valhalla]] -- specifically, [[spoiler:the truth about what happened to his family three years ago]].
** In Max Payne 3, Max is living with the [[SarcasmMode harrowing agony]] of having an unlimited bank account in a dream job most of us would kill for. He treats this with the amount of angst you'd expect. Then of course things get worse.

to:

* {{Foreshadowing}}:
**
{{Foreshadowing}}: In ''2'', Max starts feeling contempt for [[spoiler:Vlad even before he stabs him in the back]].
** One of the [=TVs=] you can watch during the third game mentions an attack on a boat in the Panama Canal. [[spoiler: Towards the end of the game, one of the levels takes place during the attack and you get to learn why the boat was attacked in the first place]].
** From the [[spoiler:Panama]] level itself, Max makes a comment in the opening cutscene that he should really quit drinking so much, stating that he'll ruin his liver if he doesn't. Passos says that if that happens, he could "always get a new one." [[spoiler: The next level has Max discovering the organ harvesting ring.]]
*** Also from [[spoiler:Panama]], Daphne Bernstein mentions that Marcelo [[spoiler: is going to be the death of her.]]
*** A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. [[SchmuckBait Guess who's waiting for him outside]]. [[spoiler: Yeah, two pirates with guns.]]
** In the aftermath of the failed kidnapping that kicks off the third game, when UFE arrives, you can see police officers executing wounded gang members, instead of arresting or calling for paramedics, signifying their lawlessness and disregard for life. [[spoiler:This is exactly why they go after Max halfway through the game, and foreshadows them being part of the conspiracy.]]
** The plastic surgeon at the party during the first level is [[spoiler: the doctor who is harvesting the organs on behalf of the UFE and Victor.]]
* ForgotAboutHisPowers:
**
ForgotAboutHisPowers: In Chapter 2 of the second game, Max will single-handedly clear out an abandoned office building full of cleaners. Then he's forced to leap out a window to avoid an explosion, and the rest of the chapter is spent playing as Mona providing cover fire for Max. He'll get pinned down behind barriers several times over the next several levels and will be helpless until Mona can take out the lone man firing on him. The implication is that the impact to the head that ended his section knocked him for a loop, and he's still not up to his usual strength.
** In 3 Max finally tracks down Fabiana as wells as Marcello, both held hostage by multiple gangsters, as he knew they would be throughout his entire investigation. He has the element of surprise, is heavily armed, and he's...well, Max Payne, a dynamite gun fighter who makes Time Itself his bitch when he has to. He walks directly into the room, gets disarmed, captured, and his failure [[spoiler: gets both of the siblings murdered in front of him.]]
** Also in ''3'', there's a portion where you have to take a sniper rifle and guard Passos as he runs from paramilitary thugs. Somehow, Passos forgets that he's a perfectly capable gunman and doesn't bother picking up any of the guns the dead goons drop.
* ForTheEvulz: After [[spoiler:UFE]] is called in after [[spoiler:Fabiana's murder]], Max witnesses them tear up an entire neighborhood - initially, just the Comando Sombra, and then anyone they see, civilians and Max included. Max even lampshades this.
* FromBadToWorse
**
FromBadToWorse: Referenced by Max in the first game, after he finds out about [[spoiler: Project Valhalla]] -- specifically, [[spoiler:the truth about what happened to his family three years ago]].
** In Max Payne 3, Max is living with the [[SarcasmMode harrowing agony]] of having an unlimited bank account in a dream job most of us would kill for. He treats this with the amount of angst you'd expect. Then of course things get worse.
ago]].



* GameplayAndStorySegregation:
** As noted under HyperspaceArsenal. A few other examples pop up from time to time.
** Max is shot by a sniper in the arm pretty early on in the third game and shows realistic reactions to it like numbness and shock, but any other time in the game he gets shot it's like getting hit by a BB gun as it only leaves blood spots, which leads to hilarious moments in otherwise dramatic situations when Max comes in looking like he just came from a paintball fight.
** You find golden gun parts in the ''strangest'' places.
** Probably one of the more infamous examples. During the favela missions, Max [[spoiler:barges straight into a hostage situation and gets the DistressedDamsel killed, having conveniently forgotten having a BulletTime ability the has use for cutscene to gameplay transitions.]]
** A major criticism of the third game was that Max's alcoholism is effectively an InformedFlaw as far as gameplay goes: it never impacts upon his ability to aim or run.
* GangBangers: The plot of ''VideoGame/MaxPayne 3'' is kicked off by favela thugs trying to kidnap Max's principal. They come back for seconds and Max keeps clashing with them, though they eventually get superseded by better-equipped foes.


Added DiffLines:

* CutsceneBoss: There's Neves (the leader of Crachá Preto) who [[spoiler: holds Max at gunpoint and then gets shot by Passos]], his [[TheDragon Dragon]] Milo Regos who is defeated by PressXToNotDie and [[spoiler: Victor Branco]] who you don't fight in person, merely blow up his plane.
* CutsceneIncompetence: The third game has many situations that look like they're set up so the player can get the drop on the enemy, [[SoMuchForStealth only for Max to bump into something or walk out in the open]] before the player regains control.
** One of the early occasions in the third game has Max lampshading his "natural grace and finesse". Given the sheer amount of times he gives himself away as well as his in-game tendency to dive into furniture, walls, and fixtures, it would seem to indicate that he is indeed something of an oaf.
** It seems that the third game's mechanics (possibly purposefully) deny any sort of stealthy or strategical approach--the enemies will home in on you the second you move or even come within a dozen feet of anyone, walls, barricades or cover be damned.
* CuttingOffTheBranches: ''Max Payne 2'' has two endings: the first one in which [[spoiler:Mona Sax is fatally shot by Vladimir Lem and [[DiedInYourArmsTonight dies in Max's arms]] after he fails to save her]], and the other one that can be obtained in [[HarderThanHard "Dead on Arrival" mode]], in which [[spoiler:she survives being shot]]. Sadly, however, the former one turns out to be canon and carries over to ''Max Payne 3'', [[spoiler:in which Max still feels grieved at the loss of Mona, who had been killed nine years ago; and he has since been dismissed from the NYPD trying to nurse his alcoholism and addiction to painkillers.]]
* CycleOfHurting: Possible if you get sent into Last Man Standing in a bad position with multiple enemies covering Max, you could kill one guy and exit LMS only to have the others send you back. Repeat until you run out of painkillers.
** Definitely happens against the EliteMook with the LMG in Chapter 6. If you can't figure out how to beat him, it's very likely if you get shot you'll get thrown into LMS. Shooting back only makes him briefly drop to his knee and if you get tagged in the open, you'll probably get shot up again before getting behind cover.
* DeathIsASlapOnTheWrist: Notably '''''inverted''''' in 3; now that saving is automatic (thus ruling out SaveScumming as an option) in order to prevent the game from becoming {{unwinnable}}, dying repeatedly will grant the player a few clips of ammo and/or more painkillers.
* {{Deconstruction}}: 3, in it's entirety, is a deconstruction of Max himself. In 1 and 2, Max was a hardened, cool-as-ice badass, whose families death drove to become a Berserker, BulletTime Badass who wades into battles with little more than a few guns and painkillers, yet somehow manages to survive. 3, however, makes Max's constant suffering more than a plot point, makes him fat and old, and moves him into a setting where his gung-ho "shoot first ask questions later" attitude gets him into even further trouble. Max feels legitimate grief for killing all the people across the games, and several of the issues he comes across, (mainly [[spoiler: the deaths of Marcello, Fabiana and the mobster bosses son]]) could have been avoided entirely if Max had simply stopped and calmed down. The whole of 3 basically takes Max and shows the audience that being Max would fucking ''suck.''
** {{Reconstruction}}: However, towards the end of 3, the story begins to show that despite Max's attitude and choices getting others killed, he can actually work for the betterment of others by exposing [[spoiler: the organ harvesting ring]] and that all the people he kills are pretty shitty people, and were killed in self-defense. Max also get's over his self-pity, and realizes that despite all the shit he has gone through, he can still move on and live with his life.
* DefectorFromDecadence: Villainous example, where supplementary material reveals that paramilitary leader Neves used to be a cop but quit because he wasn't making a difference against the criminals.
* TheDevTeamThinksOfEverything:
** Missed the hiding enemy in the soccer stadium's tower? Well he jumps out and gets ready to kill Max, then Raul takes over and does his ArrowCam for him. As an extra bonus, it's just optional as you can kill the enemy yourself if you know where he is.
** Depending on the height and material, what you land on after a bullet dodge can hurt you extremely, but if you are on stairs however, Max slides down them on his side harmlessly.
** When Passos is hiding from the guards in the sniper segment, if he gets caught, there is a unique kill scene depending on where he is at the time.
* DoWithHimAsYouWill: [[spoiler:When Max is confronting Arthur Fischer, the surgeon who works for the organ thieves, the meeting is interrupted by a visibly disturbed and angry Serrano, who has been imprisoned along with the other unfortunate organ-theft victims. Him and Max exchanges stares, and after a moment of consideration, the latter lowers his gun and gives a knowing nod to his former enemy, allowing him to kill the doctor with a scalpel]].
* DrivenToSuicide: [[spoiler:Victor Branco hangs himself when he gets incarcerated in the epilogue. At least, it appears that way; it is implied it also could've been a faked suicide as retribution, or to silence him. Having friends in high places is a double-edged sword...]]
* EvilVersusEvil: Max finds himself caught between favela gangbangers, paramilitary thugs and [[PoliceBrutality indiscriminately Brutal Police]], none of whom have any love for each other. [[spoiler: Or do they?]]
* FacialCompositeFailure: Max sees a newscast that reports that he is wanted for questioning as the unidentified man that has been seen leaving [[spoiler:Rodrigo Branco's blown-up company headquarters]], the report also shows a facial composite that looks almost nothing like Max in-universe, but fans of the series will recognize it as the constantly constipated Max Payne from the first game that was based on Sam Lake's face.
-->'''Max''': "Oh, Jesus... ''Look'' at that!"
* FakeDifficulty:
** The game has a habit of dropping you out of cutscenes with a few dozen mooks shooting at you at once and overriding whatever you have equipped with a single handgun. Some times, it'll even take away your painkillers during a mid-level cutscene for no good reason.
** Mooks are completely fearless, to the point where they will never retreat when shot and never take cover while being targeted by blindfire. This means it's impossible to force them to duck before trying to get a bead on their position, like every other cover based shooter in existence.
** There are no grenades available for Max to use in the single player campaign aside from the GrenadeLauncher. This is really dumbfounding because mooks use them all the time and they're a major component of online multiplayer.
** In the right circumstances, enemies can instantly kill Max with a [[BoomHeadshot headshot]]. Not even Last Chance will save Max if this happens.
* FakeNationality: In-universe: [[spoiler: Raul Passos is actually Colombian, whereas Max believes him to be Brazilian - which was a ploy to get him hired for Branco.]]
* FalseFlagOperation: The Cracha Preto use gang-style executions in order to create the impression that the {{Gang Banger|s}} problem is worse than it actually is, and thus encourage people to hire their services.
* FamilyValuesVillain: [[spoiler: Victor Branco is running on a right-wing law and order ticket, but is actually heading both an organ theft ring, and pitting paramilitary groups against each other to frighten people into voting for him. He also had his brothers murdered to gain access to the family fortune]]
* [[FashionVictimVillain Fashion Victim Hero]]: Intentionally invoked with Max, probably in order to show how much his alcoholism has affected him (though well within realistic bounds). He's seen wearing an extremely wrinkled gray suit on two different occasions, the second time after it's already been soaked through with sweat and probably blood. After his sobering up, he dresses in a pretty goofy Hawaiian shirt/cargo pants getup before finally putting a little effort into his clothing choice (a simple black suit, white shirt, and tie) near the end of the game.
* FatalFamilyPhoto: Subverted by Anders Detling. Max stops him from showing him a picture of his wife and kids after finding him in a nightclub restroom during a kidnapping, and he makes several more appearances all the way till the end of the game completely unharmed.
* {{Foreshadowing}}:
** One of the [=TVs=] you can watch mentions an attack on a boat in the Panama Canal. [[spoiler: Towards the end of the game, one of the levels takes place during the attack and you get to learn why the boat was attacked in the first place]].
** From the [[spoiler:Panama]] level itself, Max makes a comment in the opening cutscene that he should really quit drinking so much, stating that he'll ruin his liver if he doesn't. Passos says that if that happens, he could "always get a new one." [[spoiler: The next level has Max discovering the organ harvesting ring.]]
*** Also from [[spoiler:Panama]], Daphne Bernstein mentions that Marcelo [[spoiler: is going to be the death of her.]]
*** A minor one, but when Max is trying to let air into the engine room on Daphne's yacht, he says he didn't care if he got shot the second he got out of there. [[SchmuckBait Guess who's waiting for him outside]]. [[spoiler: Yeah, two pirates with guns.]]
** In the aftermath of the failed kidnapping that kicks off the third game, when UFE arrives, you can see police officers executing wounded gang members, instead of arresting or calling for paramedics, signifying their lawlessness and disregard for life. [[spoiler:This is exactly why they go after Max halfway through the game, and foreshadows them being part of the conspiracy.]]
** The plastic surgeon at the party during the first level is [[spoiler: the doctor who is harvesting the organs on behalf of the UFE and Victor.]]
* ForgotAboutHisPowers:
** When Max finally tracks down Fabiana as wells as Marcello, both held hostage by multiple gangsters, as he knew they would be throughout his entire investigation. He has the element of surprise, is heavily armed, and he's...well, Max Payne, a dynamite gun fighter who makes Time Itself his bitch when he has to. He walks directly into the room, gets disarmed, captured, and his failure [[spoiler: gets both of the siblings murdered in front of him.]]
** Also there is a portion where you have to take a sniper rifle and guard Passos as he runs from paramilitary thugs. Somehow, Passos forgets that he's a perfectly capable gunman and doesn't bother picking up any of the guns the dead goons drop.
* ForTheEvulz: After [[spoiler:UFE]] is called in after [[spoiler:Fabiana's murder]], Max witnesses them tear up an entire neighborhood - initially, just the Comando Sombra, and then anyone they see, civilians and Max included. Max even lampshades this.
* FromBadToWorse: Max is living with the [[SarcasmMode harrowing agony]] of having an unlimited bank account in a dream job most of us would kill for. He treats this with the amount of angst you'd expect. Then of course things get worse.
* GameplayAndStorySegregation:
** Max is shot by a sniper in the arm pretty early on and shows realistic reactions to it like numbness and shock, but any other time in the game he gets shot it's like getting hit by a BB gun as it only leaves blood spots, which leads to hilarious moments in otherwise dramatic situations when Max comes in looking like he just came from a paintball fight.
** You find golden gun parts in the ''strangest'' places.
** Probably one of the more infamous examples. During the favela missions, Max [[spoiler:barges straight into a hostage situation and gets the DistressedDamsel killed, having conveniently forgotten having a BulletTime ability the has use for cutscene to gameplay transitions.]]
** A major criticism was that Max's alcoholism is effectively an InformedFlaw as far as gameplay goes: it never impacts upon his ability to aim or run.
* GangBangers: The plot is kicked off by favela thugs trying to kidnap Max's principal. They come back for seconds and Max keeps clashing with them, though they eventually get superseded by better-equipped foes.
25th Mar '17 11:39:32 PM jormis29
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* GenreSavvy: Is what [[spoiler: Da Silva]] in ''3'' proves to be, as his motivation for using Max to do his grunt work is that he is aware the heads of the conspiracy will pull a HeKnowsTooMuch on him if he investigates it any further himself. Max is already known to and targeted by the conspirators and is actively tearing them down, so he points Max in the right direction and lets him do all the work.
* GenreShift: The first two games were heavily inspired by the works of John Woo and other Hong Kong action filmmakers. The third game is based more on Hollywood action movies like ''DieHard''.



* AGlassInTheHand: Max does it [[RuleOfDrama rather indifferently]] in ''3'' to show just how much of a mess [[HeroicBSOD his life and body are in]].



* {{Golddigger}}: Max's opinion of Fabiana. It's also her ''husband's'' opinion.
--> '''Rodrigo''': She does not love me for my body.



* GuideDangIt: At one point in third game, you must shove a file cabinet over to escape a burning building. Trouble is, you have to have BulletTime engaged when the prompt comes up for it to work-otherwise, Max will simply heave futilely against the cabinet.



* AHandfulForAnEye: Done by Max in the third game.



* HeKnowsTooMuch: The reason Michelle was marked for death in the first game. In the third game, [[spoiler: Da Silva]] is GenreSavvy enough to know this will happen to him if he digs too deep, so he points the much more combat-competent Max in the right direction instead.
* HeavilyArmoredMook: In ''Max Payne 3'',Max fights a few of these at various points throughout the game [[spoiler: (at the office building, the derelict hotel and the police station).]] They're armed with light machine guns and can survive almost [[VideoGame/ModernWarfare Juggernaut]]-levels of damage before going down if you don't get headshots. There're actually two varieties: One can take multiple headshots, doesn't flinch from body shots and gets a cutscene whenever it shows up, while the second only needs one and can be knocked down.
* HeWhoFightsMonsters: By the end of the third game, Max seems to seek and find fulfillment in [constructive] violence, rather than being guilt-ridden and brooding over his body-count. Surprisingly, this is a positive development, since [[TheCallKnowsWhereYouLive life has forced]] [[TheChewToy Max Payne]] [[TheCallKnowsWhereYouLive to return to his kill-racking ways over and over again]]. Given that he can do so constructively (e.g., by taking down government conspiracies), being able to feel proud of (or even just being able to accept) what he has accomplished, violently or not, is one of his healthier responses.
** Max basically invited [[CallToAdventure The Call]] in by the third game, as he [[spoiler: shoots]] the JerseyShore wannabe gangster who happens to be the son of a crime boss, and he makes it his mission in the third to get Fabiana back.
* HellholePrison: The UFE prison in ''3'' is one, if the widespread abuse of prisoners is any indication. There's also a quick glimpse of a prisoner who hanged himself/was hanged in his cell that no one seems to care to take down.

to:

* HeKnowsTooMuch: The reason Michelle was marked for death in the first game. In the third game, [[spoiler: Da Silva]] is GenreSavvy enough to know this will happen to him if he digs too deep, so he points the much more combat-competent Max in the right direction instead.\n* HeavilyArmoredMook: In ''Max Payne 3'',Max fights a few of these at various points throughout the game [[spoiler: (at the office building, the derelict hotel and the police station).]] They're armed with light machine guns and can survive almost [[VideoGame/ModernWarfare Juggernaut]]-levels of damage before going down if you don't get headshots. There're actually two varieties: One can take multiple headshots, doesn't flinch from body shots and gets a cutscene whenever it shows up, while the second only needs one and can be knocked down.\n* HeWhoFightsMonsters: By the end of the third game, Max seems to seek and find fulfillment in [constructive] violence, rather than being guilt-ridden and brooding over his body-count. Surprisingly, this is a positive development, since [[TheCallKnowsWhereYouLive life has forced]] [[TheChewToy Max Payne]] [[TheCallKnowsWhereYouLive to return to his kill-racking ways over and over again]]. Given that he can do so constructively (e.g., by taking down government conspiracies), being able to feel proud of (or even just being able to accept) what he has accomplished, violently or not, is one of his healthier responses.\n** Max basically invited [[CallToAdventure The Call]] in by the third game, as he [[spoiler: shoots]] the JerseyShore wannabe gangster who happens to be the son of a crime boss, and he makes it his mission in the third to get Fabiana back.\n* HellholePrison: The UFE prison in ''3'' is one, if the widespread abuse of prisoners is any indication. There's also a quick glimpse of a prisoner who hanged himself/was hanged in his cell that no one seems to care to take down.



** The Crachá Preto in the third.



* HollywoodSilencer: Zig-zagged when Max duct tapes a water bottle to his pistol in ''3'' as an improvised silencer. While it's superior to any real life improvised silencer, it only lasts for a few shots before totally deteriorating (albeit three or four more shots than a real life one could take) and becomes useless after.
** Surprisingly averted in an earlier chapter as, despite using a pistol with a ''real'' suppressor, it still makes enough noise to attract nearby attention.
* HoistByHisOwnPetard: In ''3'' you get several chances to shoot grenades or rockets out of the air, killing the original user in the process.



** The third game opens with Max arriving in Brazil, before jumping forward to Max's final-act revelation as he stands over a severely burned [[spoiler:Becker]]; the late-plot-Max then has a flashback to the early days of protecting the Branco family, and later has [[RecursiveReality flashbacks-within-flashbacks]] involving him being chased out of New Jersey and [[spoiler:a shady job he did in Panama]].



* IdiotBall: In ''Max Payne 3'', Max is apparently so drunk during the Panama mission that he [[spoiler: completely overlooks how suspicious Passos is acting, and only starts realizing how amoral the entire thing is in hindsight, when he's sober and talking about it two months later with Da Silva. It's possible he reacted to finding the ship's passengers' bodies by crawling even further into a bottle and has been trying not to think about it at all.]]
** Also when Max [[spoiler: sees Fabiana and Marcelo being held at gunpoint by Serrano and his cronies, he carelessly busts through the door, turns his gun on Serrano, yells at everyone to drop their weapons despite the fact that he's outnumbered at least 12 to 1 and he almost immediately gets disarmed and Fabiana gets shot as a result, wouldn't it have made more sense for Max had shot Serrano and his mooks through the window? then maybe he could've saved her.]]
*** [[spoiler: Although in this case he couldn't see half the mooks in the room as they were out of view from the window.]]
** Giovanna herself is not the brightest bulb in the box. When you [[spoiler:free her from the gang and have to shoot your way out with her in tow]], she repeatedly does dumb things like running out of cover while snipers are targeting her, or inside a new room before Max can get there and make sure it's mook-free. In her defense, she's not at all used to being shot at and was probably going haywire from the adrenaline.
** Max notes how stupid he's being throughout the game. In the final level, he even points out exactly how stupid his plan was and how a perfectly sensible one was available. The implication seems to be that Max has something of a death wish and/or is an adrenaline junkie and/or his substance abuse is ''really'' screwing him up.
** Some of Max's dialogue hints at a [[InUniverse desire for]] [[CatharsisFactor some much needed catharsis]] for which he requires a ([[AssholeVictim not unjustified]]) bloodbath. This would account for his "path of most resistance" mindset in the latter half of the game.
** During the third game Max gets jumped and stripped of all his guns in no less than three ocasions because he goes into a room in what can only be described as a war zone and lets his guard down without even bothering to check wether said room is even empty, much less secure. This, of course, is all done [[CutsceneIncompetence during cutscenes]], where control is wrested away from the player.
* IdleRich: Max's opinion of the entirety of the Branco family in ''3''. He's right about Fabianna, but Marcello takes the entire cake.
* IgnoredEpiphany: Max in 3 ignores the moment of clarity he had at the end of 2. It's bitterly lampshaded up and down the game.
** Max also promptly forgets his drug-induced realizations that he is in a [[BreakingTheFourthWall graphic novel and a computer game]] as soon as he sobers up.



* ImportantHaircut: Max shaves his head in the third game after failing to prevent a kidnapping [[spoiler: and murder]], as part of his attempts to sober up. Interestingly, he elects to shave his head of hair off, but not his BeardOfSorrow. Possibly [[TheAtoner as a reminder of his screwups, to motivate himself to kick his alcohol habit completely]], or maybe just because he didn't have a lot of time on his hands.
* ImproperlyPlacedFirearms: UFE in the third game uses the M1911 as their side-arm. Real-life Brazilian police, especially the special forces on whi UFE is based, use the PT92. Especially baffling since the PT92 is in the game, but is only used by the Commando Sombra.



* InkSuitActor: In ''Max Payne 3'', Max is modeled after James [=McCaffrey=], who has been the voice actor for Max across the series. In fact, most of the major characters in 3 are modeled after their voice actors.



* InstantDeathBullet: A few scripted sequences in the third game have enemies die in one shot, regardless of where you hit them. This also happens in Last Man Standing, unless they're wearing armor.



* InterfaceScrew: In ''3'', the game has constant flashes of color and blurryness to emphasize that Max is completely wasted most of the time. When he cleans himself up, they tone down somewhat, but there is still a reaction when he downs a bottle of pills.



* {{Irony}}: In ''3'', you get the chance to visit the New York cementery, where Max' family (from ''1''), Detective Winterson (from ''2''), Nicola Horne (from ''1'') and Vinnie Gognitti (from ''1'' and ''2'') are buried. They all have... very suggestive epigraphs about their lives and deaths:
** Winterson: ''Death Has Many Faces.'' [[spoiler:Winterson had been [[DirtyCop two-faced]] to Max and got killed for it.]]
** Horne: ''An Angel Who Fell From The Sky.'' [[spoiler:Horne was not only a fallen member of the Inner Circle, but also a mythological stand-in for [[LouisCypher Lucipher]], who too fell from heaven as an angel. Appropriately enough, she also slammed back onto Earth in her helicopter in the first game's ending.]]
** Gognitti: ''His Flame Burned Brightly To The End.'' [[spoiler: The [[TheStarscream very aspiring]] Gognitti ended up dying a very fiery death.]]
* ItGetsEasier
* {{Joisey}}: Max is actually very happy with his little Jersey-side home in Max Payne 1, describing it as "The American Dream come true". Then the plot happens.
** By Max Payne 3, he's very resentful of the area.

to:

* {{Irony}}: In ''3'', you get the chance to visit the New York cementery, where Max' family (from ''1''), Detective Winterson (from ''2''), Nicola Horne (from ''1'') and Vinnie Gognitti (from ''1'' and ''2'') are buried. They all have... very suggestive epigraphs about their lives and deaths:
** Winterson: ''Death Has Many Faces.'' [[spoiler:Winterson had been [[DirtyCop two-faced]] to Max and got killed for it.]]
** Horne: ''An Angel Who Fell From The Sky.'' [[spoiler:Horne was not only a fallen member of the Inner Circle, but also a mythological stand-in for [[LouisCypher Lucipher]], who too fell from heaven as an angel. Appropriately enough, she also slammed back onto Earth in her helicopter in the first game's ending.]]
** Gognitti: ''His Flame Burned Brightly To The End.'' [[spoiler: The [[TheStarscream very aspiring]] Gognitti ended up dying a very fiery death.]]
* ItGetsEasier
* {{Joisey}}: Max is actually very happy with his little Jersey-side home in Max Payne 1, describing it as "The American Dream come true". Then the plot happens.
**
happens. By Max Payne 3, he's very resentful of the area.



* KarmaHoudini: Possibly [[spoiler:Serrano. Then again, by the time Max finds him, he's had most of his organs ripped out, can barely see, and can barely walk. After Max lets him stab the sick surgeon who was harvesting organs from live people, if he survived Max's explosion, he wouldn't have much longer to live.]]
** [[spoiler:Victor]] taunts Max at the end of the third game claiming he'll be this. [[DrivenToSuicide Not so much]].
** You never get to cap Anthony [=DeMarco=] Sr. for all the grief he gave Max, though you did leave him in great grief.

to:

* KarmaHoudini: Possibly [[spoiler:Serrano. Then again, by the time Max finds him, he's had most of his organs ripped out, can barely see, and can barely walk. After Max lets him stab the sick surgeon who was harvesting organs from live people, if he survived Max's explosion, he wouldn't have much longer to live.]]
** [[spoiler:Victor]] taunts Max at the end of the third game claiming he'll be this. [[DrivenToSuicide Not so much]].
**
You never get to cap Anthony [=DeMarco=] Sr. for all the grief he gave Max, though you did leave him in great grief.



** [[spoiler: The doctor doing the organ harvesting in the third game is killed when one of the people he was going to harvest kills him with a scalpel.]]
** [[spoiler: Serrano]] from the third game, in all likelihood.


Added DiffLines:

* GenreSavvy: Is what [[spoiler: Da Silva]] proves to be, as his motivation for using Max to do his grunt work is that he is aware the heads of the conspiracy will pull a HeKnowsTooMuch on him if he investigates it any further himself. Max is already known to and targeted by the conspirators and is actively tearing them down, so he points Max in the right direction and lets him do all the work.
* GenreShift: The first two games were heavily inspired by the works of John Woo and other Hong Kong action filmmakers. The third game is based more on Hollywood action movies like ''Film/DieHard''.
* AGlassInTheHand: Max does it [[RuleOfDrama rather indifferently]] to show just how much of a mess [[HeroicBSOD his life and body are in]].
* {{Golddigger}}: Max's opinion of Fabiana. It's also her ''husband's'' opinion.
--> '''Rodrigo''': She does not love me for my body.
* GuideDangIt: At one point, you must shove a file cabinet over to escape a burning building. Trouble is, you have to have BulletTime engaged when the prompt comes up for it to work-otherwise, Max will simply heave futilely against the cabinet.
* AHandfulForAnEye: Done by Max.
* HeKnowsTooMuch: [[spoiler: Da Silva]] is GenreSavvy enough to know this will happen to him if he digs too deep, so he points the much more combat-competent Max in the right direction instead.
* HeavilyArmoredMook: Max fights a few of these at various points throughout the game [[spoiler: (at the office building, the derelict hotel and the police station).]] They're armed with light machine guns and can survive almost [[VideoGame/ModernWarfare Juggernaut]]-levels of damage before going down if you don't get headshots. There're actually two varieties: One can take multiple headshots, doesn't flinch from body shots and gets a cutscene whenever it shows up, while the second only needs one and can be knocked down.
* HeWhoFightsMonsters: By the end of the game, Max seems to seek and find fulfillment in [constructive] violence, rather than being guilt-ridden and brooding over his body-count. Surprisingly, this is a positive development, since [[TheCallKnowsWhereYouLive life has forced]] [[TheChewToy Max Payne]] [[TheCallKnowsWhereYouLive to return to his kill-racking ways over and over again]]. Given that he can do so constructively (e.g., by taking down government conspiracies), being able to feel proud of (or even just being able to accept) what he has accomplished, violently or not, is one of his healthier responses.
** Max basically invited [[CallToAdventure The Call]] in by the third game, as he [[spoiler: shoots]] the Jersey Shore wannabe gangster who happens to be the son of a crime boss, and he makes it his mission in the third to get Fabiana back.
* HellholePrison: The UFE prison is one, if the widespread abuse of prisoners is any indication. There's also a quick glimpse of a prisoner who hanged himself/was hanged in his cell that no one seems to care to take down.
* HiredGuns: The Crachá Preto.
* HollywoodSilencer: Zig-zagged when Max duct tapes a water bottle to his pistol as an improvised silencer. While it's superior to any real life improvised silencer, it only lasts for a few shots before totally deteriorating (albeit three or four more shots than a real life one could take) and becomes useless after.
** Surprisingly averted in an earlier chapter as, despite using a pistol with a ''real'' suppressor, it still makes enough noise to attract nearby attention.
* HoistByHisOwnPetard: You get several chances to shoot grenades or rockets out of the air, killing the original user in the process.
* HowWeGotHere: The game opens with Max arriving in Brazil, before jumping forward to Max's final-act revelation as he stands over a severely burned [[spoiler:Becker]]; the late-plot-Max then has a flashback to the early days of protecting the Branco family, and later has [[RecursiveReality flashbacks-within-flashbacks]] involving him being chased out of New Jersey and [[spoiler:a shady job he did in Panama]].
* IdiotBall: In ''Max Payne 3'', Max is apparently so drunk during the Panama mission that he [[spoiler: completely overlooks how suspicious Passos is acting, and only starts realizing how amoral the entire thing is in hindsight, when he's sober and talking about it two months later with Da Silva. It's possible he reacted to finding the ship's passengers' bodies by crawling even further into a bottle and has been trying not to think about it at all.]]
** Also when Max [[spoiler: sees Fabiana and Marcelo being held at gunpoint by Serrano and his cronies, he carelessly busts through the door, turns his gun on Serrano, yells at everyone to drop their weapons despite the fact that he's outnumbered at least 12 to 1 and he almost immediately gets disarmed and Fabiana gets shot as a result, wouldn't it have made more sense for Max had shot Serrano and his mooks through the window? then maybe he could've saved her.]]
*** [[spoiler: Although in this case he couldn't see half the mooks in the room as they were out of view from the window.]]
** Giovanna herself is not the brightest bulb in the box. When you [[spoiler:free her from the gang and have to shoot your way out with her in tow]], she repeatedly does dumb things like running out of cover while snipers are targeting her, or inside a new room before Max can get there and make sure it's mook-free. In her defense, she's not at all used to being shot at and was probably going haywire from the adrenaline.
** Max notes how stupid he's being throughout the game. In the final level, he even points out exactly how stupid his plan was and how a perfectly sensible one was available. The implication seems to be that Max has something of a death wish and/or is an adrenaline junkie and/or his substance abuse is ''really'' screwing him up.
** Some of Max's dialogue hints at a [[InUniverse desire for]] [[CatharsisFactor some much needed catharsis]] for which he requires a ([[AssholeVictim not unjustified]]) bloodbath. This would account for his "path of most resistance" mindset in the latter half of the game.
** During the third game Max gets jumped and stripped of all his guns in no less than three ocasions because he goes into a room in what can only be described as a war zone and lets his guard down without even bothering to check wether said room is even empty, much less secure. This, of course, is all done [[CutsceneIncompetence during cutscenes]], where control is wrested away from the player.
* IdleRich: Max's opinion of the entirety of the Branco family. He's right about Fabianna, but Marcello takes the entire cake.
* IgnoredEpiphany: Max ignores the moment of clarity he had at the end of 2. It's bitterly lampshaded up and down the game.
** Max also promptly forgets his drug-induced realizations that he is in a [[BreakingTheFourthWall graphic novel and a computer game]] as soon as he sobers up.
* ImportantHaircut: Max shaves his head after failing to prevent a kidnapping [[spoiler: and murder]], as part of his attempts to sober up. Interestingly, he elects to shave his head of hair off, but not his BeardOfSorrow. Possibly [[TheAtoner as a reminder of his screwups, to motivate himself to kick his alcohol habit completely]], or maybe just because he didn't have a lot of time on his hands.
* ImproperlyPlacedFirearms: UFE uses the M1911 as their side-arm. Real-life Brazilian police, especially the special forces on whi UFE is based, use the PT92. Especially baffling since the PT92 is in the game, but is only used by the Commando Sombra.


Added DiffLines:

* InkSuitActor: Max is modeled after James [=McCaffrey=], who has been the voice actor for Max across the series. In fact, most of the major characters in 3 are modeled after their voice actors.
* InstantDeathBullet: A few scripted sequences have enemies die in one shot, regardless of where you hit them. This also happens in Last Man Standing, unless they're wearing armor.
* InterfaceScrew: The game has constant flashes of color and blurryness to emphasize that Max is completely wasted most of the time. When he cleans himself up, they tone down somewhat, but there is still a reaction when he downs a bottle of pills.
* {{Irony}}: You get the chance to visit the New York cementery, where Max' family (from ''1''), Detective Winterson (from ''2''), Nicola Horne (from ''1'') and Vinnie Gognitti (from ''1'' and ''2'') are buried. They all have... very suggestive epigraphs about their lives and deaths:
** Winterson: ''Death Has Many Faces.'' [[spoiler:Winterson had been [[DirtyCop two-faced]] to Max and got killed for it.]]
** Horne: ''An Angel Who Fell From The Sky.'' [[spoiler:Horne was not only a fallen member of the Inner Circle, but also a mythological stand-in for [[LouisCypher Lucipher]], who too fell from heaven as an angel. Appropriately enough, she also slammed back onto Earth in her helicopter in the first game's ending.]]
** Gognitti: ''His Flame Burned Brightly To The End.'' [[spoiler: The [[TheStarscream very aspiring]] Gognitti ended up dying a very fiery death.]]
* KarmaHoudini
** Possibly [[spoiler:Serrano. Then again, by the time Max finds him, he's had most of his organs ripped out, can barely see, and can barely walk. After Max lets him stab the sick surgeon who was harvesting organs from live people, if he survived Max's explosion, he wouldn't have much longer to live.]]
** [[spoiler:Victor]] taunts Max at the end of the third game claiming he'll be this. [[DrivenToSuicide Not so much]].
* KarmicDeath:
** [[spoiler: The doctor doing the organ harvesting is killed when one of the people he was going to harvest kills him with a scalpel.]]
** [[spoiler: Serrano]] from the third game, in all likelihood.
25th Mar '17 11:18:13 PM jormis29
Is there an issue? Send a Message


* KickThemWhileTheyAreDown: In ''3'' enemies will attack Max while he's sprawled on the ground. You can return the favour on downed enemies and have no reason not to.



* LastStand: What Max will try to do in ''3'' if he has extra painkillers, and takes a shot that maxes out his pain meter. Slow-motion automatically activates as Max falls down. Kill the enemy who maxed out the pain mater, and the painkillers will be used to keep Max alive. Fail, and he dies.



* LeaningOnTheFourthWall:
** In the third game Raul asks Max to push the button of an elevator. As Max does so, he replies "What am I, the button pusher?" and Raul says "Yeah, you're so good at it. Good job.", also making fun of how tasks like these are often left to the player and rarely performed by NPC's. Lampshaded in one of the final levels in the third game, after Max pushes yet another button.
--> '''Max:''' I was getting good at this.
** During the first flashback level in New Jersey (one of only two times the player returns to the New York and mobster-filled scenes of the first two games), one of the random lines for Raul if you take too long to move forward says "Look, I know you're enjoying this nostalgia trip, but we gotta go."
** When you interact with the piano in the abandoned hotel [[spoiler:with the organ theft operation]], Max finishes playing the series' theme, then says it's the soundtrack to his life.



* MatchCut: Utilized many times in the third game.
* MaybeMagicMaybeMundane: The ex-cop in the third game. It's debated whether he is a hallucination or unknown entity showing what Max's life would turn into if he didn't lose his family, or just a guy in the wrong place at the wrong time. Given that he disappears immediately if you turn to where he is hiding after having JUST talked to him (and Rockstar is known for their attention to detail), and his uncanny ability to always be near Max seem to point to the former.



* MeetTheNewBoss: Supplementary materials for ''3'' state that the Cracha Preto liberate favelas from the GangBangers oppressing the people and then go right on oppressing.
* MeleeATrois: Happens twice in ''3'': First in chapter 3, where Max and Raul's meeting with the Comando Sombra is rudely interrupted by the Cracha Preto, and second in chapter 9 where the UFE stick their heads into the same.
* MercyKill: [[spoiler:You have the option to give one to Becker in the third game, but he dies on his own if you refuse, which also nets you an achievement and unlocks [[DefeatMeansPlayable his burnt, half-dead corpse as a playable character in multiplayer Deathmatch]].]]
* MightyWhitey: A SmugSnake military leader accuses Max of trying to be this in a confrontation towards the end of the third game. It rings pretty hollow considering that he and his men have been [[spoiler: pretty much ''re-enacting the Holocaust'' with the city's poor and criminal element by kidnapping them and harvesting their organs.]]
** Interestingly, Payne agrees with him in a show of defiance, though as he's up-shit-creek and has a personal stake in things, he doesn't meet the spirit of the trope at all.
** It's also subverted by the fact Max is completely inept in certain areas and requires help from locals. And it's a local cop whom Max is working on behalf of.
* TheMobBossIsScarier: There's an amusing scene in ''Max Payne 3'' when the hero, still clueless as to how law enforcement works down south, suggests they just ''arrest'' the corrupt politician dealing dope and [[spoiler: selling organs.]] Gee, why didn't the DEA think of that?
-->'''Max:''' So, you're here to bring him down?\\
'''Da Silva''' (chuckles) Yeah. [[SarcasmMode Because I want to lose my wife, and my children, and get killed myself]]. All that, ''after'' watching him walk free.



* MotiveDecay:
** The first game is an unusual example of the ''protagonist'' experiencing this. In Act 1 he's mainly interested in tracking down the supplier of Valkyr and finding out who murdered his partner, but his CowboyCop tendencies get noticeably further out of control as the game progresses... And then he ''does'' track down the supplier of Valkyr and learns several important facts about them ([[spoiler:starting with the fact that they ''murdered his wife and baby daughter'' as part of a cover-up]]) and... Well, [[ItsPersonal he's not really interested]] [[RoaringRampageOfRevenge in collecting evidence anymore.]]
** Supplementary materials for the third game reveal that the Crachá Preto paramilitary HiredGuns started out as law enforcement types going VigilanteMan in order to eliminate the crooks that the law couldn't or wouldn't touch. Then they lost their way.
* MuggingTheMonster: In ''3'', Max gets a gun waved in his face by the punk son of a mob boss, who gets killed shortly after. He later lets himself be robbed by a bunch of favela gangbangers to avoid the attention a gunfight might bring. When they cross paths some time later, he doesn't let them try a repeat performance.

to:

* MotiveDecay:
**
MotiveDecay: The first game is an unusual example of the ''protagonist'' experiencing this. In Act 1 he's mainly interested in tracking down the supplier of Valkyr and finding out who murdered his partner, but his CowboyCop tendencies get noticeably further out of control as the game progresses... And then he ''does'' track down the supplier of Valkyr and learns several important facts about them ([[spoiler:starting with the fact that they ''murdered his wife and baby daughter'' as part of a cover-up]]) and... Well, [[ItsPersonal he's not really interested]] [[RoaringRampageOfRevenge in collecting evidence anymore.]]
** Supplementary materials for the third game reveal that the Crachá Preto paramilitary HiredGuns started out as law enforcement types going VigilanteMan in order to eliminate the crooks that the law couldn't or wouldn't touch. Then they lost their way.
* MuggingTheMonster: In ''3'', Max gets a gun waved in his face by the punk son of a mob boss, who gets killed shortly after. He later lets himself be robbed by a bunch of favela gangbangers to avoid the attention a gunfight might bring. When they cross paths some time later, he doesn't let them try a repeat performance.
]]



* MrExposition: Da Silva in 3. He literally shows up every two hours of gameplay to explain the storyline and what to do next.



** [[spoiler: In the third game, Max's employer, Rodrigo is attacked in his work building. You spend the first half of the level trying to activate the building's security. However, once you do so, you find out that this was ''exactly'' what an assassin needs to slip in, kill Rodrigo and plant a bomb that kills almost everyone in the building.]]



* NoCutsceneInventoryInertia:Played straight in the first two games, where all of the cutscenes (with the exception of the opening cutscene in the first game, in which he's holding a sniper rifle) and comic-book sequences depict Max armed with his Beretta - even in sections of the game where the Beretta isn't in his inventory. Averted in the third game.

to:

* NoCutsceneInventoryInertia:Played NoCutsceneInventoryInertia: Played straight in the first two games, where all of the cutscenes (with the exception of the opening cutscene in the first game, in which he's holding a sniper rifle) and comic-book sequences depict Max armed with his Beretta - even in sections of the game where the Beretta isn't in his inventory. Averted in the third game.



** In the third game, when Max is [[MuggingTheMonster robbed of his weapons]], he has to make his way to a strip club without grabbing attention. [[SarcasmMode Yeah a bald guy covered in cuts on his face and a Hawaiian shirt won't attract attention.]]



* NoRangeLikePointBlankRange: Done after the end of a PistolWhipping combo in ''3''.
* NonActionBigBad: [[spoiler: Victor Branco]] in ''3''. The one time he tries to pull a gun on Max, he gets disarmed quickly and only TheDragon saves him. The "boss fight" with him is just [[spoiler: blowing out his private jet from under him.]]
* NoodleIncident: During ''3'', Passos and Max sometimes mention "Panama". [[spoiler:[[SubvertedTrope Turns out it's a playable mission and part of the plot]].]]
** They also mention working a wedding in Aruba.
** The Jersey levels count too, as they are mentioned in passing as having caused Max to move with Passos to the protection job, until it's visited later in the game.



* NotSoDifferent: Pulled on Max by himself in usual {{Self Deprecati|on}}ing style in the third game, where he considers how the Cracha Preto are gunmen on a payroll and wonders if that's all he is.



* OnlyAFleshWound: The shot Max takes in the soccer stadium in ''3''. It goes through his shoulder and severely hampers him...at first. When Passos gives him some painkillers and patches him up, he shows no signs of incapacitation at all. However, what truly makes it this trope is he was shot with a anti-materiel round, meaning he survived (wholly intact and with full use of the injured part of his body) being shot by a weapon that would ''otherwise disable a vehicle''.



* OrganTheft: This turns out to be the [[spoiler:man reason why Rodrigo, the UFE, and the Cracha Preto are working together - they kidnap, kill, or shoot up civilians and gangsters, take them to an abandoned hotel, and take their organs for sale on the black market - and these organs are worth quite a lot.]]
* OptionalStealth: ''3'''s third chapter has several rooms where you can either directly engage the enemy, or wait in hiding until they leave.



* PermaStubble: Averted in the third game. Max's facial hair grows as the (present-day) plot progresses. He starts off with some week-or-so-old scruff, progresses gradually to a BeardOfSorrow, and by the end of the game it's a BadassBeard.



* PlotPoweredStamina: Taken to extremes in the third when a half burnt and injured Max kicks an entire commando team's ass, but to be fair, it's Max [[{{Determinator}} Payne]]. The pain pills probably help.
* PoliceAreUseless:
** In the second game, the Cleaners attack the hospital Max is interned in, even though it's swarming with police (including Lt Bravura personally) and security guards. The Cleaners still proceed to butcher them utterly, because the badly armed guards don't dare to shoot first.
** In the third level of ''VideoGame/MaxPayne 3'', major firefights break out between the Max-Passos duo and an outlawed paramilitary group at a major stadium, yet there's no sign of police response. Turns out there's a sinister reason for that.

to:

* PlotPoweredStamina: Taken to extremes in the third when a half burnt and injured Max kicks an entire commando team's ass, but to be fair, it's Max [[{{Determinator}} Payne]]. The pain pills probably help.
* PoliceAreUseless:
**
PoliceAreUseless: In the second game, the Cleaners attack the hospital Max is interned in, even though it's swarming with police (including Lt Bravura personally) and security guards. The Cleaners still proceed to butcher them utterly, because the badly armed guards don't dare to shoot first.
** In the third level of ''VideoGame/MaxPayne 3'', major firefights break out between the Max-Passos duo and an outlawed paramilitary group at a major stadium, yet there's no sign of police response. Turns out there's a sinister reason for that.
first.



* PressXToNotDie: ''3'' has several instances. In one, Max must disarm and kill a machete-wielding Crachá Preto gangster. Failure to do will result in said machete to the neck, or a bullet to the stomach.
* PrettyInMink: In a flashback in the third game, Max is in a bar late at night, and one of the few other patrons (until the Don's son and his pals show up) is a lady in a fur jacket.
* PrettyLittleHeadshots: Averted in the third game. Getting a headshot will typically result in grisly entry and exit wounds.


Added DiffLines:

* KickThemWhileTheyAreDown: Enemies will attack Max while he's sprawled on the ground. You can return the favour on downed enemies and have no reason not to.
* LastStand: What Max will try to do if he has extra painkillers, and takes a shot that maxes out his pain meter. Slow-motion automatically activates as Max falls down. Kill the enemy who maxed out the pain mater, and the painkillers will be used to keep Max alive. Fail, and he dies.
* LeaningOnTheFourthWall:
** When Raul asks Max to push the button of an elevator. As Max does so, he replies "What am I, the button pusher?" and Raul says "Yeah, you're so good at it. Good job.", also making fun of how tasks like these are often left to the player and rarely performed by NPC's. Lampshaded in one of the final levels in the third game, after Max pushes yet another button.
--> '''Max:''' I was getting good at this.
** During the first flashback level in New Jersey (one of only two times the player returns to the New York and mobster-filled scenes of the first two games), one of the random lines for Raul if you take too long to move forward says "Look, I know you're enjoying this nostalgia trip, but we gotta go."
** When you interact with the piano in the abandoned hotel [[spoiler:with the organ theft operation]], Max finishes playing the series' theme, then says it's the soundtrack to his life.
* MatchCut: Utilized many times.
* MaybeMagicMaybeMundane: It's debated whether the ex-cop is a hallucination or unknown entity showing what Max's life would turn into if he didn't lose his family, or just a guy in the wrong place at the wrong time. Given that he disappears immediately if you turn to where he is hiding after having JUST talked to him (and Rockstar is known for their attention to detail), and his uncanny ability to always be near Max seem to point to the former.
* MeetTheNewBoss: Supplementary materials state that the Cracha Preto liberate favelas from the GangBangers oppressing the people and then go right on oppressing.
* MeleeATrois: Happens twice: First in chapter 3, where Max and Raul's meeting with the Comando Sombra is rudely interrupted by the Cracha Preto, and second in chapter 9 where the UFE stick their heads into the same.
* MercyKill: [[spoiler:You have the option to give one to Becker but he dies on his own if you refuse, which also nets you an achievement and unlocks [[DefeatMeansPlayable his burnt, half-dead corpse as a playable character in multiplayer Deathmatch]].]]
* MightyWhitey: A SmugSnake military leader accuses Max of trying to be this in a confrontation towards the end. It rings pretty hollow considering that he and his men have been [[spoiler: pretty much ''re-enacting the Holocaust'' with the city's poor and criminal element by kidnapping them and harvesting their organs.]]
** Interestingly, Payne agrees with him in a show of defiance, though as he's up-shit-creek and has a personal stake in things, he doesn't meet the spirit of the trope at all.
** It's also subverted by the fact Max is completely inept in certain areas and requires help from locals. And it's a local cop whom Max is working on behalf of.
* TheMobBossIsScarier: There's an amusing scene when the hero, still clueless as to how law enforcement works down south, suggests they just ''arrest'' the corrupt politician dealing dope and [[spoiler: selling organs.]] Gee, why didn't the DEA think of that?
-->'''Max:''' So, you're here to bring him down?\\
'''Da Silva''' (chuckles) Yeah. [[SarcasmMode Because I want to lose my wife, and my children, and get killed myself]]. All that, ''after'' watching him walk free.
* MotiveDecay: Supplementary materials reveal that the Crachá Preto paramilitary HiredGuns started out as law enforcement types going VigilanteMan in order to eliminate the crooks that the law couldn't or wouldn't touch. Then they lost their way.
* MrExposition: Da Silva. He literally shows up every two hours of gameplay to explain the storyline and what to do next.
* MuggingTheMonster: Max gets a gun waved in his face by the punk son of a mob boss, who gets killed shortly after. He later lets himself be robbed by a bunch of favela gangbangers to avoid the attention a gunfight might bring. When they cross paths some time later, he doesn't let them try a repeat performance.
* NiceJobBreakingItHero: [[spoiler: Max's employer, Rodrigo is attacked in his work building. You spend the first half of the level trying to activate the building's security. However, once you do so, you find out that this was ''exactly'' what an assassin needs to slip in, kill Rodrigo and plant a bomb that kills almost everyone in the building.]]
* NoGearLevel: When Max is [[MuggingTheMonster robbed of his weapons]], he has to make his way to a strip club without grabbing attention. [[SarcasmMode Yeah a bald guy covered in cuts on his face and a Hawaiian shirt won't attract attention.]]
* NonActionBigBad: [[spoiler: Victor Branco]]. The one time he tries to pull a gun on Max, he gets disarmed quickly and only TheDragon saves him. The "boss fight" with him is just [[spoiler: blowing out his private jet from under him.]]
* NoRangeLikePointBlankRange: Done after the end of a PistolWhipping combo.
* NoodleIncident:
** Passos and Max sometimes mention "Panama". [[spoiler:[[SubvertedTrope Turns out it's a playable mission and part of the plot]].]]
** They also mention working a wedding in Aruba.
** The Jersey levels count too, as they are mentioned in passing as having caused Max to move with Passos to the protection job, until it's visited later in the game.
* NotSoDifferent: Pulled on Max by himself in usual {{Self Deprecati|on}}ing style where he considers how the Cracha Preto are gunmen on a payroll and wonders if that's all he is.
* OnlyAFleshWound: The shot Max takes in the soccer stadium. It goes through his shoulder and severely hampers him...at first. When Passos gives him some painkillers and patches him up, he shows no signs of incapacitation at all. However, what truly makes it this trope is he was shot with a anti-materiel round, meaning he survived (wholly intact and with full use of the injured part of his body) being shot by a weapon that would ''otherwise disable a vehicle''.
* OrganTheft: This turns out to be the [[spoiler:man reason why Rodrigo, the UFE, and the Cracha Preto are working together - they kidnap, kill, or shoot up civilians and gangsters, take them to an abandoned hotel, and take their organs for sale on the black market - and these organs are worth quite a lot.]]
* OptionalStealth: The third chapter has several rooms where you can either directly engage the enemy, or wait in hiding until they leave.
* PressXToNotDie: ''3'' has several instances. In one, Max must disarm and kill a machete-wielding Crachá Preto gangster. Failure to do will result in said machete to the neck, or a bullet to the stomach.
* PrettyInMink: In a flashbacke, Max is in a bar late at night, and one of the few other patrons (until the Don's son and his pals show up) is a lady in a fur jacket.
* PrettyLittleHeadshots: Averted, getting a headshot will typically result in grisly entry and exit wounds.
* PermaStubble: Averted, Max's facial hair grows as the (present-day) plot progresses. He starts off with some week-or-so-old scruff, progresses gradually to a BeardOfSorrow, and by the end of the game it's a BadassBeard.
* PlotPoweredStamina: Taken to extremes when a half burnt and injured Max kicks an entire commando team's ass, but to be fair, it's Max [[{{Determinator}} Payne]]. The pain pills probably help.
* PoliceAreUseless: In the third level, major firefights break out between the Max-Passos duo and an outlawed paramilitary group at a major stadium, yet there's no sign of police response. Turns out there's a sinister reason for that.
25th Mar '17 10:57:41 PM jormis29
Is there an issue? Send a Message


* PutTheirHeadsTogether: Max does this to two [[spoiler:UFE officers]] in the third game.



* RasputinianDeath: Even the weakest of goons in 3 can take massive amounts of punishment before dying, falling down multiple times before finally snuffing it. What's more, unlike ''VideoGame/RedDeadRedemption'' (The game this engine was cribbed from) they don't exhibit consistent injuries such as ruined arms or legs, and generally soldier on as if unharmed after two 9mm rounds to the knee caps.
* RealIsBrown: An aversion. The present-day missions in ''Max Payne 3'' occur in lush São Paulo, while the flashbacks take place in icy New Jersey.



** In the third game, the favela GangBangers can threaten Max because of their numbers and Max's CutsceneIncompetence. They are still an untrained rabble, however, and are utterly dominated by trained, better-equipped paramilitaries or military police special forces.
* RealityHasNoSubtitles: ''Max Payne 3'' plays around with this. Max doesn't speak Portuguese, so for most of the game you have no idea what the people around you are saying. Occasionally though, he will catch a cognate, such as ''[[BilingualBonus amadores]]'' ([[spoiler:amateurs]]), and react to it.
** Averted in the final sequence in the stadium, where Alvaro Neves and Milo Rego (the Cracha Preto commanders) discuss why they don't need to shoot down Passos's helicopter. Max isn't even in hearing range so the subtitles are strictly for the audience's benefit.
* TheReasonYouSuckSpeech: [[spoiler:Vlad]] gives one to Max near the end of second game.



** The third game has revolvers in .38 Special and .357 Magnum varieties. Both pack a serious punch.
* RidingIntoTheSunset: ''3'' ends with this. Max Payne walks off into the sunset of a beach in Bahia, Brazil.



* SayMyName: [[spoiler:When Max thinks he has finally cornered Becker in the third game.]]
-->[[spoiler:'''Max''': Bec-KER!!!]]
* SceneryPorn: Max Payne 3 takes this UpToEleven; in order to give the player a chance to take in the game's beautiful environments without being riddled with bullets, [[TheDevTeamThinksOfEverything the creators included the option of hiding the pause menu.]]



* ScrewTheRulesIHaveConnections: In ''3'' the paramilitary leader says that he knows a lot of powerful people. Max tells him that they won't be able to help him now.
* SequelReset: ''3'', which has Max up and leave North America due to the second game burning quite a lot of bridges; save for Max, only a handful of characters survived the second game,[[note]]Specifically, two: [[spoiler:Jim Bravura survived and recovered, but the midquel comic has his eventual death]], and [[spoiler:Mona Sax, who only survives in the (non-canon) hidden ending]].[[/note]] hence the necessity for a full change in scenery.



* ShapedLikeItself: In ''3'', the Unidade de Forças Especiais are a special forces unit of military police. The name translates from Portuguese as "Special Forces Unit".



** In the third game, Da Silva talks about Max, a drunk picked up in a bar "with AHistoryOfViolence".

to:

** In the third game, Da Silva talks about Max, a drunk picked up in a bar "with AHistoryOfViolence".Film/AHistoryOfViolence".



** The first game features one episode each of ''Lords and Ladies'', an over-the-top period soap opera, and ''Address Unknown'', a ''TwinPeaks''-esque psychological thriller. In ''2'', multiple episodes can be seen -- ''Lords and Ladies'' focuses on a brother who is in love with a woman below his breeding and his brother and mother conspire to put an end to the affair, and in ''Address Unknown'' the full plot is revealed as a man hunting a serial killer who has framed him for the murders, only to find out it's his split personality.

to:

** The first game features one episode each of ''Lords and Ladies'', an over-the-top period soap opera, and ''Address Unknown'', a ''TwinPeaks''-esque ''Series/TwinPeaks''-esque psychological thriller. In ''2'', multiple episodes can be seen -- ''Lords and Ladies'' focuses on a brother who is in love with a woman below his breeding and his brother and mother conspire to put an end to the affair, and in ''Address Unknown'' the full plot is revealed as a man hunting a serial killer who has framed him for the murders, only to find out it's his split personality.



** ''Max Payne 3'' features several television sets as per the rest of the series, with [[BilingualBonus most of them in Portuguese]] save the news broadcasts.
* ShownTheirWork:
** In 3, Max carries a G36 assault rifle variant by the carrying handle. Despite the name and appearance, that's not what that part of the gun is used for. It is, however, a common mistake made by people unfamiliar with such weapons, such as former New York cops with drinking problems.
** Also in ''3'', Max's iconic Beretta 92F pistols are replaced with the near-identical [=PT92=], a Brazilian copy made by Taurus and used by the police and military, which one would be far more likely to find in São Paulo.



** Played to a ridiculous extreme in ''3'', where if Max has shot a pane of glass in ''any'' spot, you'll be able to fling him through it with no problem whatsoever.
* SoftWater: In the third game, Max drops about thrice his height into a tiny patch of water that doesn't fully cover him even when lying horizontal. Partially subverted, as when he gets out, he's heavily injured and implied to have broken several bones, but partially played straight in that if he had actually fallen like that, he wouldn't even have been able to move.
* SolemnEndingTheme:
** ''Max Payne 2'' has "[[https://www.youtube.com/watch?v=AzsiE44Lz_w Late Goodbye]]" by Music/PoetsOfTheFall.
** ''3'' has [[http://www.youtube.com/watch?v=zEH_LSL4rVw Tears]] by Health.

to:

** Played to a ridiculous extreme in ''3'', where if Max has shot a pane of glass in ''any'' spot, you'll be able to fling him through it with no problem whatsoever.
* SoftWater: In the third game, Max drops about thrice his height into a tiny patch of water that doesn't fully cover him even when lying horizontal. Partially subverted, as when he gets out, he's heavily injured and implied to have broken several bones, but partially played straight in that if he had actually fallen like that, he wouldn't even have been able to move.
* SolemnEndingTheme:
**
SolemnEndingTheme: ''Max Payne 2'' has "[[https://www.youtube.com/watch?v=AzsiE44Lz_w Late Goodbye]]" by Music/PoetsOfTheFall.
** ''3'' has [[http://www.youtube.com/watch?v=zEH_LSL4rVw Tears]] by Health.
Music/PoetsOfTheFall.



* SpannerInTheWorks:
** Max in the second game. [[spoiler:He coincidently happens to be nearby the gun-smith just as the Cleaners make the hit against it and decides to investigate it, during which he, completely by chance, meets Mona, and he unknowingly gets caught up in Vlad's power-struggle, and he ends up bringing it down. It is quite clear that Vlad had planned to pin the gun-smith job on Vinnie, and had Max not been in the area, or merely arrived just a few minutes later he would have missed Vlad's goons and Mona and have been none the wiser and Vlad would have probably been able to pull off his scheme without any problems]].
** Da Silva in ''3''.

to:

* SpannerInTheWorks:
**
SpannerInTheWorks: Max in the second game. [[spoiler:He coincidently happens to be nearby the gun-smith just as the Cleaners make the hit against it and decides to investigate it, during which he, completely by chance, meets Mona, and he unknowingly gets caught up in Vlad's power-struggle, and he ends up bringing it down. It is quite clear that Vlad had planned to pin the gun-smith job on Vinnie, and had Max not been in the area, or merely arrived just a few minutes later he would have missed Vlad's goons and Mona and have been none the wiser and Vlad would have probably been able to pull off his scheme without any problems]].
** Da Silva in ''3''.
problems]].



** The HowWeGotHere starter for ''Max Payne 3'' lets the observant know that [[spoiler:U.F.E]] are in league with the bad guys.
* SprintMeter: The third game adds the ability to sprint.
* StandardFPSGuns



* TakeCover: ''Max Payne 3'' introduces a cover system.
* SuspiciouslySimilarSubstitute: Nicole Horne and [[spoiler: Victor Branco]] are surprisingly similar {{Big Bad}}s. Both high ranking corporate big shots secretly behind the events of the events of their respective stories, employing a private army to do their dirty work under cover of legitimacy, and both embroiled in schemes that exploit the poor and desperate.



** In ''3'', Max comments on the [[PoliceBrutality tactics of the U.F.E]] by saying they "made the NYPD look like the Hare Krishnas".
* TakeYourTime: ''3'' usually plays this straight, but in chapters 2 and 12, screwing around too long gets you game overs as [[spoiler: the kidnappers get away and the block collapses under Max respectively.]]



* TimeSkip: The third game actually starts roughly nine years following ''2'', though Max aged surprisingly gracefully for all the crap he put into his body during the interval.



* TokenRomance: An InUniverse example [[InvokedTrope invoked]] by Max in ''3'' [[spoiler: regarding Mona Sax. It appears he's gone on to dismiss his brief relationship with her as a misguided way to deal with his grief over his wife and daughters' deaths.]] See the DisposableWoman entry above.


Added DiffLines:

* IncrediblyDurableEnemies: Even the weakest of goons can take massive amounts of punishment before dying, falling down multiple times before finally snuffing it. What's more, unlike ''VideoGame/RedDeadRedemption'' (The game this engine was cribbed from) they don't exhibit consistent injuries such as ruined arms or legs, and generally soldier on as if unharmed after two 9mm rounds to the knee caps.
* PutTheirHeadsTogether: Max does this to two [[spoiler:UFE officers]].
* RealIsBrown: An aversion. The present-day missions occur in lush São Paulo, while the flashbacks take place in icy New Jersey.
* RealityEnsues: The favela GangBangers can threaten Max because of their numbers and Max's CutsceneIncompetence. They are still an untrained rabble, however, and are utterly dominated by trained, better-equipped paramilitaries or military police special forces.
* RealityHasNoSubtitles: ''Max Payne 3'' plays around with this. Max doesn't speak Portuguese, so for most of the game you have no idea what the people around you are saying. Occasionally though, he will catch a cognate, such as ''[[BilingualBonus amadores]]'' ([[spoiler:amateurs]]), and react to it.
** Averted in the final sequence in the stadium, where Alvaro Neves and Milo Rego (the Cracha Preto commanders) discuss why they don't need to shoot down Passos's helicopter. Max isn't even in hearing range so the subtitles are strictly for the audience's benefit.
* TheReasonYouSuckSpeech: [[spoiler:Vlad]] gives one to Max near the end of second game.
* RevolversAreJustBetter: The game has revolvers in .38 Special and .357 Magnum varieties. Both pack a serious punch.
* RidingIntoTheSunset: The game ends with this. Max Payne walks off into the sunset of a beach in Bahia, Brazil.
* SayMyName: [[spoiler:When Max thinks he has finally cornered Becker.]]
-->[[spoiler:'''Max''': Bec-KER!!!]]
* SceneryPorn: ''Max Payne 3'' takes this UpToEleven; in order to give the player a chance to take in the game's beautiful environments without being riddled with bullets, [[TheDevTeamThinksOfEverything the creators included the option of hiding the pause menu.]]
* ScrewTheRulesIHaveConnections: The paramilitary leader says that he knows a lot of powerful people. Max tells him that they won't be able to help him now.
* SequelReset: Max has up and left North America due to the second game burning quite a lot of bridges; save for Max, only a handful of characters survived the second game,[[note]]Specifically, two: [[spoiler:Jim Bravura survived and recovered, but the midquel comic has his eventual death]], and [[spoiler:Mona Sax, who only survives in the (non-canon) hidden ending]].[[/note]] hence the necessity for a full change in scenery.
* ShapedLikeItself: The Unidade de Forças Especiais are a special forces unit of military police. The name translates from Portuguese as "Special Forces Unit".
* ShowWithinAShow: The game features several television sets as per the rest of the series, with [[BilingualBonus most of them in Portuguese]] save the news broadcasts.
* ShownTheirWork:
** Max carries a G36 assault rifle variant by the carrying handle. Despite the name and appearance, that's not what that part of the gun is used for. It is, however, a common mistake made by people unfamiliar with such weapons, such as former New York cops with drinking problems.
** Max's iconic Beretta 92F pistols are replaced with the near-identical [=PT92=], a Brazilian copy made by Taurus and used by the police and military, which one would be far more likely to find in São Paulo.
* SoftGlass: Played to a ridiculous extreme so that if Max has shot a pane of glass in ''any'' spot, you'll be able to fling him through it with no problem whatsoever.
* SoftWater: Max drops about thrice his height into a tiny patch of water that doesn't fully cover him even when lying horizontal. Partially subverted, as when he gets out, he's heavily injured and implied to have broken several bones, but partially played straight in that if he had actually fallen like that, he wouldn't even have been able to move.
* SolemnEndingTheme: [[http://www.youtube.com/watch?v=zEH_LSL4rVw Tears]] by Health.
* SpannerInTheWorks: Da Silva.
* {{Spoiler}}: The HowWeGotHere starter for ''Max Payne 3'' lets the observant know that [[spoiler:U.F.E]] are in league with the bad guys.
* SprintMeter: The ability to sprint is added in this game.
* SuspiciouslySimilarSubstitute: Nicole Horne and [[spoiler: Victor Branco]] are surprisingly similar {{Big Bad}}s. Both high ranking corporate big shots secretly behind the events of the events of their respective stories, employing a private army to do their dirty work under cover of legitimacy, and both embroiled in schemes that exploit the poor and desperate.
* TakeCover: ''Max Payne 3'' introduces a cover system.
* TakeThat: Max comments on the [[PoliceBrutality tactics of the U.F.E]] by saying they "made the NYPD look like the Hare Krishnas".
* TakeYourTime: ''3'' usually plays this straight, but in chapters 2 and 12, screwing around too long gets you game overs as [[spoiler: the kidnappers get away and the block collapses under Max respectively.]]
* TimeSkip: The game actually starts roughly nine years following ''2'', though Max aged surprisingly gracefully for all the crap he put into his body during the interval.
* TokenRomance: An InUniverse example [[InvokedTrope invoked]] by Max [[spoiler: regarding Mona Sax. It appears he's gone on to dismiss his brief relationship with her as a misguided way to deal with his grief over his wife and daughters' deaths.]] See the DisposableWoman entry above.
25th Mar '17 10:37:31 PM jormis29
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* ThemeNaming: May be unintentional, but both known UFE leaders, Becker and Bachmeyer, have German-Brazilian names.
* ThereAreTwoKindsOfPeopleInTheWorld: In ''3'', Max says there are two kinds of people: those who focus on building a future, and those who spend all their time trying to rebuild the past.
* ThereIsNoKillLikeOverkill: ''3'' has [[spoiler: Becker]], who gets a grenade explosion to the torso, throwing him several feet, covering him in burns and ripping off his arm. There's also a slow-mo killcam when you kill the last enemy in an encounter, giving the option to riddle the body with bullets as it collapses.



* ToneShift: ''3'' presented a different noir setting and dispensed with the graphic novel format, though the meat of the gameplay is unchanged. Fans complained in droves, so Rockstar added some flashback levels to pay homage to Max's origins.
* TookALevelInBadass: Against all common sense, a past-his-prime, out-of-shape Max Payne, caught flat-footed and so drunk off his ass that his ''vision is blurred'', manages to be even more badass in the third game than before. Probably because he ''is'' [[DrunkenMaster that drunk]].
** In the same game comes a subversion, when Max begins to turn his life around, quit the sauce, get a new haircut, and approach the world with a much more focused and goal oriented attitude. The level immediately after is a series of {{Epic Fail}}s on his part. After that though, the new focus and stronger will pay off in droves.
* TookALevelInDumbass: Possibly due to the aforementioned drinking, Max holds the IdiotBall at least twice in the third game (see above). Max lampshades it at length near the end of the game, musing over his idiocy, but it's very hard to tell how he actually felt about it and why he acted in such a way even when he was somewhat aware of his boneheadedness.



** Max in the third at the end, though it is more of a train chase as he is trying to catch up to the BigBad.



* TropicalEpilogue: ''3'' has one for [[spoiler: Max himself]] as he kicks back in Bahia, looking on as [[RoaringRampageOfRevenge the results of his handiwork]] are reported on the news. It's implied [[TheCommissionerGordon Da Silva]] played a hand in helping him escape [[spoiler: punishment for [[WalkingDisasterArea shooting up half of Sao Paulo]] to bring Victor [[VigilanteMan to justice]].]]
* TryingToCatchMeFightingDirty: Trying to attack while near enough to an enemy in the third game will cause Max to use a ''nasty'' melee finisher, often involving PistolWhipping to the face, UseYourHead and/or BoomHeadshot.



** A bartender in a strip bar in ''3'' whips out a sawn-off shotgun to shoot at Max and keeps a pair in a storeroom behind the bar.
** The bartender in the Hoboken levels surprisingly doesn't have one, but he has a few painkillers behind the counter instead.



* TheUnfought: The third game has [[spoiler: Serrano]]. You get close to him but never have a proper gunfight.



* UnstoppableRage: The second to last level of Max Payne 3 finally flips Max's switch once he learns the AwfulTruth. The final level has Max deciding to quit pussy-footing around [[spoiler: and just assault a heavily fortified, special-ops infested airport.]]
** He then [[spoiler: finally gets some much-needed catharsis by ''stomping on Branco's leg so hard that the bone sticks out.'']]



* VigilanteMan: According to supplementary material for ''3'', the [[HiredGuns Cracha Preto]] were originally lawmen hunting down criminals the law couldn't or wouldn't touch. [[MotiveDecay Originally.]]



* ViolationOfCommonSense: In the collapsing Branco HQ, Max eventually comes upon some windows to the outside on the second floor. Logic would dictate that shooting out the windows and dropping the 8-10 feet to the ground would be safer then scrabbling through a burning building, but this is Max Payne we're talking about.



* WallOfWeapons: There's a slight example in the third game. At one point in the 12th and 13th chapters, Max finds what he calls an arsenal, though unlike most examples there's only enough visible guns to equip a squad or two, and the ones you can actually use are far fewer.



** The third game averts it by virtue of having ''every'' enemy be a lethal and hostile aggressor, usually killed in self-defense while Max is being harried and threatened. Later on in the game, you learn that all the people you kill are ''very'' likely terrible, terrible people who will otherwise never be held accountable for their crimes. [[CrapsackWorld Yes, there are that many of them]].
*** With one other sort of aversion. During the mission "The Great American Savior of the Poor" [[spoiler: Max uncovers an organ harvesting ring. A freshly harvested victim is one of the Commando Sombra Max had been fighting for most of the game. Fabianna's kidnaper and murderer, Serrano comes in shortly after Max. To say he is horrified is an understatement. Max even begins feeling slightly sorry for him]]. Even as rotten as these guys were, they did ''not'' deserve ''that''.



* WhatTheHellPlayer: In ''3'', wait long enough, and Max will complain about standing around, or blatantly remind the player to go do the obvious to proceed.
* WhatWereYouThinking: In ''3'', Max thinks about asking this of Giovanna and [[spoiler: the now deceased]] Marcello, but stops and reminds himself that his long list of failures gives him no right to criticise.



** ''Max Payne 3'' is ''Film/ManOnFire'' meets ''HeroicBloodshed'' meets ''Film/TheMatrix''.
* YouBastard: Max more or less is talking to the player at the start of ''Max Payne 3''.
--> '''Max Payne''': ''So I guess I'd become what they wanted me to be, a killer. Some rent-a-clown with a gun who puts holes in other bad guys. Well that's what they had paid for, so in the end that's what they got. Say what you want about American but we understand capitalism. You buy yourself a product and you get what you pay for, and these chumps had paid for some angry gringo without the sensibilities to know right from wrong. Here I was about to execute this poor bastard like some dime store angel of death and I realized they were correct, I wouldn't know right from wrong if one of the them was helping the poor and the other was banging my sister.''
** Immediately after, you are given a choice that is a chance to express and/or solidify your own and Max's morality, so the speech is subverted into a challenge rather than a condemnation.
** Another amusing interpretation for the monologue is that it's from Dan Houser to his paymasters at 2K.


Added DiffLines:


[[folder:''Max Payne 3'']]

* ThemeNaming: May be unintentional, but both known UFE leaders, Becker and Bachmeyer, have German-Brazilian names.
* ThereAreTwoKindsOfPeopleInTheWorld: Max says there are two kinds of people: those who focus on building a future, and those who spend all their time trying to rebuild the past.
* ThereIsNoKillLikeOverkill: [[spoiler: Becker]], who gets a grenade explosion to the torso, throwing him several feet, covering him in burns and ripping off his arm. There's also a slow-mo killcam when you kill the last enemy in an encounter, giving the option to riddle the body with bullets as it collapses.
* ToneShift: ''3'' presented a different noir setting and dispensed with the graphic novel format, though the meat of the gameplay is unchanged. Fans complained in droves, so Rockstar added some flashback levels to pay homage to Max's origins.
* TookALevelInBadass: Against all common sense, a past-his-prime, out-of-shape Max Payne, caught flat-footed and so drunk off his ass that his ''vision is blurred'', manages to be even more badass than before. Probably because he ''is'' [[DrunkenMaster that drunk]].
** In the same game comes a subversion, when Max begins to turn his life around, quit the sauce, get a new haircut, and approach the world with a much more focused and goal oriented attitude. The level immediately after is a series of {{Epic Fail}}s on his part. After that though, the new focus and stronger will pay off in droves.
* TookALevelInDumbass: Possibly due to the aforementioned drinking, Max holds the IdiotBall at least twice in the game (see above). Max lampshades it at length near the end of the game, musing over his idiocy, but it's very hard to tell how he actually felt about it and why he acted in such a way even when he was somewhat aware of his boneheadedness.
* TrainEscape: Max at the end, though it is more of a train chase as he is trying to catch up to the BigBad.
* TropicalEpilogue: The game has one for [[spoiler: Max himself]] as he kicks back in Bahia, looking on as [[RoaringRampageOfRevenge the results of his handiwork]] are reported on the news. It's implied [[TheCommissionerGordon Da Silva]] played a hand in helping him escape [[spoiler: punishment for [[WalkingDisasterArea shooting up half of Sao Paulo]] to bring Victor [[VigilanteMan to justice]].]]
* TryingToCatchMeFightingDirty: Trying to attack while near enough to an enemy will cause Max to use a ''nasty'' melee finisher, often involving PistolWhipping to the face, UseYourHead and/or BoomHeadshot.
* TwoShotsFromBehindTheBar:
** A bartender in a strip bar whips out a sawn-off shotgun to shoot at Max and keeps a pair in a storeroom behind the bar.
** The bartender in the Hoboken levels surprisingly doesn't have one, but he has a few painkillers behind the counter instead.
* TheUnfought: The game has [[spoiler: Serrano]]. You get close to him but never have a proper gunfight.
* UnstoppableRage: The second to last level finally flips Max's switch once he learns the AwfulTruth. The final level has Max deciding to quit pussy-footing around [[spoiler: and just assault a heavily fortified, special-ops infested airport.]]
** He then [[spoiler: finally gets some much-needed catharsis by ''stomping on Branco's leg so hard that the bone sticks out.'']]
* VigilanteMan: According to supplementary material, the [[HiredGuns Cracha Preto]] were originally lawmen hunting down criminals the law couldn't or wouldn't touch. [[MotiveDecay Originally.]]
* ViolationOfCommonSense: In the collapsing Branco HQ, Max eventually comes upon some windows to the outside on the second floor. Logic would dictate that shooting out the windows and dropping the 8-10 feet to the ground would be safer then scrabbling through a burning building, but this is Max Payne we're talking about.
* WallOfWeapons: There's a slight example - at one point in the 12th and 13th chapters, Max finds what he calls an arsenal, though unlike most examples there's only enough visible guns to equip a squad or two, and the ones you can actually use are far fewer.
* WhatMeasureIsAMook: The game averts it by virtue of having ''every'' enemy be a lethal and hostile aggressor, usually killed in self-defense while Max is being harried and threatened. Later on in the game, you learn that all the people you kill are ''very'' likely terrible, terrible people who will otherwise never be held accountable for their crimes. [[CrapsackWorld Yes, there are that many of them]].
** With one other sort of aversion. During the mission "The Great American Savior of the Poor" [[spoiler: Max uncovers an organ harvesting ring. A freshly harvested victim is one of the Commando Sombra Max had been fighting for most of the game. Fabianna's kidnaper and murderer, Serrano comes in shortly after Max. To say he is horrified is an understatement. Max even begins feeling slightly sorry for him]]. Even as rotten as these guys were, they did ''not'' deserve ''that''.
* WhatTheHellPlayer: Wait long enough, and Max will complain about standing around, or blatantly remind the player to go do the obvious to proceed.
* WhatWereYouThinking: Max thinks about asking this of Giovanna and [[spoiler: the now deceased]] Marcello, but stops and reminds himself that his long list of failures gives him no right to criticise.
* XMeetsY: ''Max Payne 3'' is ''Film/ManOnFire'' meets ''HeroicBloodshed'' meets ''Film/TheMatrix''.
* YouBastard: Max more or less is talking to the player at the start.
--> '''Max Payne''': ''So I guess I'd become what they wanted me to be, a killer. Some rent-a-clown with a gun who puts holes in other bad guys. Well that's what they had paid for, so in the end that's what they got. Say what you want about American but we understand capitalism. You buy yourself a product and you get what you pay for, and these chumps had paid for some angry gringo without the sensibilities to know right from wrong. Here I was about to execute this poor bastard like some dime store angel of death and I realized they were correct, I wouldn't know right from wrong if one of the them was helping the poor and the other was banging my sister.''
** Immediately after, you are given a choice that is a chance to express and/or solidify your own and Max's morality, so the speech is subverted into a challenge rather than a condemnation.
** Another amusing interpretation for the monologue is that it's from Dan Houser to his paymasters at 2K.
[[/folder]]
15th Mar '17 7:23:05 AM Jake18
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Added DiffLines:

* ImproperlyPlacedFirearms: UFE in the third game uses the M1911 as their side-arm. Real-life Brazilian police, especially the special forces on whi UFE is based, use the PT92. Especially baffling since the PT92 is in the game, but is only used by the Commando Sombra.
1st Mar '17 4:19:44 PM Kalaong
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** Inthe ''Lords and Ladies'' show, the EvilMatriarch says to her son: [[Music/{{Manowar}} "Ride like the wind, fight proud my son!"]]

to:

** Inthe In the ''Lords and Ladies'' show, the EvilMatriarch says to her son: [[Music/{{Manowar}} "Ride like the wind, fight proud my son!"]]son!"]]
** When Max assaults the Ragna Rock nightclub, he passes through a room full of occult books. One isn't surprised to see pop cultural books like ''{{Necronomicon}}'', ''Literature/ParadiseLost'' and ''Literature/MalleusMaleficarum'', but ''[[Literature/TheClubDumas De Umbrarum Regni Novem Portis]]'' is a fun oddity.



** The scene of Max tapping a water bottle onto the muzzle of his Taurus [=PT92=] reeks of being an homage to Creator/StevenSeagal doing the same trick in ''Film/OnDeadlyGround''.

to:

** The scene of Max tapping a water bottle onto the muzzle of his Taurus [=PT92=] reeks of being an homage to Creator/StevenSeagal doing the same trick in ''Film/OnDeadlyGround''.''Film/OnDeadlyGround.''
17th Feb '17 7:04:01 PM infernape612
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-->[[spoiler:Vlad]]: "What the fuck is ''wrong'' with you, Max, why don't you just ''die!!!'' You ''hate'' life, you're miserable all the time, afraid to enjoy yourself even a little. Face it, you might as well be dead already. Do yourself a favor, give up!"

to:

-->[[spoiler:Vlad]]: -->'''[[spoiler:Vlad]]''': "What the fuck is ''wrong'' with you, Max, why don't you just ''die!!!'' You ''hate'' life, you're miserable all the time, afraid to enjoy yourself even a little. Face it, you might as well be dead already. Do yourself a favor, give up!"
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