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Added "The Title Saga".

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* TheTitleSaga: ''Superstar '''Saga'''''.
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Inaccurate/YMMV


* QueerFlowers: Luigi and Prince Peasley. Peasley gives Luigi a rose for easy access to the castle, saying "It suits your green," with Luigi twirling with delight at the gift. Luigi later blushes when Peasley strikes him with a sword upon acceptance of a bet, and overall, Prince Peasley interacts with Luigi more than Mario.
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** The end credits do not feature an epilogue slideshow (or in the case of Partners In Time, a recap of the game's plot). Instead, [[spoiler: It's just the gang riding back to the Mushroom Kingdom via plane while also passing by parts of the Beanbean Kingdom]]. Though the Remake and Paper Jam don't bring back the slideshows.
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** The lobby in the Yoshi Theater features movie posters referring to other Nintendo franchises including ''{{Franchise/Kirby}}'', ''VideoGame/TheLegendaryStarfy'' [[SpellMyNameWithAnS (titled 'Legend of Stafy')]], ''VideoGame/WarioWare'' and a poster titled M & L, implying it's a movie of the game itself. The remake replaces the posters with those based on later ''Mario & Luigi'' games.

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** The lobby in the Yoshi Theater features movie posters referring to other Nintendo franchises including ''{{Franchise/Kirby}}'', ''VideoGame/TheLegendaryStarfy'' [[SpellMyNameWithAnS [[InconsistentSpelling (titled 'Legend of Stafy')]], ''VideoGame/WarioWare'' and a poster titled M & L, implying it's a movie of the game itself. The remake replaces the posters with those based on later ''Mario & Luigi'' games.
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-->[[spoiler:'''Kingdom Courier Vol. 2:''' "Mario and Bowser Team Up?" - Our favorite hero, Mario, is leaving for the Beanbean Kingdom with our least favorite villain, Bowser! With Bowser's imminent departure from the kingdom, cries of joy were heard in Princess Peach's Castle.]]
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** The now-obsolete [[Franchise/{{Metroid}} Power Grip]] is gone entirely. The new fifth cameo item, the Secret Specs, is a UsefulNotes/VirtualBoy.

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** The now-obsolete [[Franchise/{{Metroid}} Power Grip]] is gone entirely. The new fifth cameo item, the Secret Specs, is a UsefulNotes/VirtualBoy.Platform/VirtualBoy.



* ConsoleCameo: The remake replaces the [[Franchise/{{Metroid}} Power Grip]] with a UsefulNotes/VirtualBoy. The arcade games at the Little Fungitown Game Center and [[spoiler:Bowletta]]'s messages in the remake use a UsefulNotes/Nintendo3DS.

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* ConsoleCameo: The remake replaces the [[Franchise/{{Metroid}} Power Grip]] with a UsefulNotes/VirtualBoy. Platform/VirtualBoy. The arcade games at the Little Fungitown Game Center and [[spoiler:Bowletta]]'s messages in the remake use a UsefulNotes/Nintendo3DS.Platform/Nintendo3DS.
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Drop The Hammer is now a disambiguation page.


* DropTheHammer: Mario and Luigi get hammers after the second dungeon, and they are upgraded twice over the course of the game.
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* MistakenForSanta: While hunting for pieces of the beanstar, the brothers meet a hermit crab named Hermie III whose shell has been decorated to look like a Christmas tree. Hermie notices the brothers and makes not of Mario's red clothes and mustache. He immediate assumes Mario to be "[[SpeechImpediment Thanta Clauth]]".
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* GoWaitOutside:
** The Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.
** As well as when the [[BrokenBridge bridge]] is being repaired so you can get said block. Thought somewhat of an aversion as you actually have to TalkToEveryone before the event flag will trigger.
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oops didn't notice the sentence looked a little wonky grammar-wise


* ButtMonkey: Poor Bowser. He gets [[CurbStompBattle curbstomped]] by Fawful, his cruiser is blown up, gets stuck in a cannon, gets fired out of it, hits his head so hard he loses his memory, works as [[GoldfishPoopGang Popple]]'s lackey for some time as "Rookie", finally regains his memory but falls who-knows-how-far from the Beanstar, [[spoiler:gets possessed by Cackletta, gets beaten up by the Mario Brothers, then finally gets blown up ''with'' the castle and [[CameraAbuse hits the screen]], and is then dragged home by the plane and [[ArsonMurderAndJaywalking it's implied that he got a cold]]. He's not gonna try to kidnap Peach for ''a while''.]]

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* ButtMonkey: Poor Bowser. He gets [[CurbStompBattle curbstomped]] by Fawful, his cruiser is blown up, gets stuck in a cannon, gets fired out of it, hits his head so hard he loses his memory, works as [[GoldfishPoopGang Popple]]'s lackey for some time as "Rookie", finally regains his memory but falls who-knows-how-far from the Beanstar, [[spoiler:gets possessed by Cackletta, gets beaten up by the Mario Brothers, then finally gets blown up ''with'' the his castle and [[CameraAbuse hits the screen]], and is then dragged home by the plane and [[ArsonMurderAndJaywalking it's implied that he got a cold]]. He's not gonna try to kidnap Peach for ''a while''.]]
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I dont recall his castle blowing up twice


* ButtMonkey: Poor Bowser. He gets [[CurbStompBattle curbstomped]] by Fawful, gets stuck in a cannon, gets fired out of it, hits his head so hard he loses his memory, works as [[GoldfishPoopGang Popple]]'s lackey for some time as "Rookie", finally regains his memory but falls who-knows-how-far from the Beanstar, [[spoiler:gets possessed by Cackletta, gets his castle blown up, gets beaten up by the Mario Brothers, then finally gets blown up ''with'' the castle and [[CameraAbuse hits the screen]], and is then dragged home by the plane and [[ArsonMurderAndJaywalking it's implied that he got a cold]]. He's not gonna try to kidnap Peach for ''a while''.]]

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* ButtMonkey: Poor Bowser. He gets [[CurbStompBattle curbstomped]] by Fawful, his cruiser is blown up, gets stuck in a cannon, gets fired out of it, hits his head so hard he loses his memory, works as [[GoldfishPoopGang Popple]]'s lackey for some time as "Rookie", finally regains his memory but falls who-knows-how-far from the Beanstar, [[spoiler:gets possessed by Cackletta, gets his castle blown up, gets beaten up by the Mario Brothers, then finally gets blown up ''with'' the castle and [[CameraAbuse hits the screen]], and is then dragged home by the plane and [[ArsonMurderAndJaywalking it's implied that he got a cold]]. He's not gonna try to kidnap Peach for ''a while''.]]
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going by ingame dialogue, the mushroom kingdom doesn't really seem to matter to her any more than the various others until the point of the final boss, and even then she still prioritizes her homeland


* BigBad: Cackletta, who wants to conquer the Mushroom Kingdom with the power of the Beanstar.

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* BigBad: Cackletta, who wants to conquer the Mushroom Beanbean Kingdom as well as the rest of the world with the power of the Beanstar.
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** One of the Bros. will scream the other's name if he dies during a battle.

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** One of the Bros. will scream the other's name if he dies gets knocked unconscious during a battle.
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** Hammering Mario or Luigi or setting fire to/electrocuting Luigi or Mario before they have learnt the appropriate moves will cause the unlucky bro to yell at his tormentor.

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** Hammering Mario or Luigi or setting fire to/electrocuting Luigi or Mario before they have learnt the appropriate moves will cause the unlucky bro in the front to yell at his tormentor.him and scold him for doing this for no reason.
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* NewbieImmunity: The first fight is against Bowser. It's impossible to lose the fight against him, even if you get hit by every attack or mistime every jump, as the game is programmed for you to win the battle within a set number of turns.
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* DefeatEqualsExplosion: The bosses all explode into stars when defeated, even if they are alive in the cutscene that follows.

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* DefeatEqualsExplosion: The bosses are all explode shown exploding into stars when defeated, even if they are alive in the cutscene that follows.
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* BossAlteringConsequence:
** During Popple and Bowser's boss fight, if you defeat Popple first, you'll have to continue the fight with Bowser, but if you defeat Bowser first, then Popple will flee the battle to [[DirtyCoward save his own skin.]]
** Downplayed with the fight against Jojora. Before the fight, she gives the player the choice of which of her friends she will invite to join her, which may give the impression that the friend you choose will have different stats or abilities, but all this does is change their name. Ultimately played straight, as Jojora will flee if you defeat her friend first, much like Popple.
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**This is the only game that features Mario and Luigi as the sole playable characters, with ''Partners in Time'' having Baby Mario and Baby Luigi, ''Bowser's Inside Story'' Bowser, ''Dream Team'' Dreamy Luigi, and ''Paper Jam'' Paper Mario as playable characters.
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*AbandonedLaboratory: Woohoo Hooniversity. Unlike most examples of this trope, the place has only been abandoned for a few hours at most by the time you explore it.
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Copying example from Begin With A Finisher.

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* BeginWithAFinisher: Ludwig von Koopa [[InvokedTrope explicitly states]] that he's going all-out right from the start. He gets the first (and only!) turn of the fight, not letting Mario and Luigi attack at all. Ludwig starts by launching a giant, slow-moving OneHitKill fireball into the air and then bombards the Bros. with smaller fireballs while the giant fireball arcs toward them. To survive, Mario and Luigi must use their hammers to fend off the barrage of smaller fireballs and then [[AttackReflector swat the giant fireball back at Ludwig]], [[HoistByHisOwnPetard defeating him instantly]].
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Trope has been redefined, example is now misuse


* PteroSoarer: Blablanadon, the pterosaur who can fly the brothers up and down Hoohoo Mountain and later to [[spoiler:Bowser's Castle.]]
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* XRaySparks: Mario gets them whenever Luigi uses Thunderhand behind him. A failed Thunder Bros attack can also result in this for both brothers.
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* ContinuityNod: In Mario's slightly redesigned house is [[VideoGame/MarioKart8 a trophy]], [[VideoGame/MarioKartWii a Wii Wheel]], [[VideoGame/MarioTennis a tennis racket]], [[VideoGame/MarioGolf a golf club]] and [[VideoGame/SuperMarioMaker a hardhat with a toolbelt]].

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* ContinuityNod: In Mario's Mario and Luigi's slightly redesigned house is are [[VideoGame/MarioKart8 a trophy]], [[VideoGame/MarioKartWii a Wii Wheel]], [[VideoGame/MarioTennis a tennis racket]], [[VideoGame/MarioGolf a golf club]] club]], [[VideoGame/SuperMarioWorld a yellow cape]] and [[VideoGame/SuperMarioMaker a hardhat with a toolbelt]].
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"First Strike" is not a trope yet


* FirstStrike: Like in the ''VideoGame/PaperMario'' games, jumping or hammering an enemy in the overworld lets you get the first attack in. The remake also allows the hand powers to pre-emptively attack enemies and apply StatusEffects.

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* %%* FirstStrike: Like in the ''VideoGame/PaperMario'' games, jumping or hammering an enemy in the overworld lets you get the first attack in. The remake also allows the hand powers to pre-emptively attack enemies and apply StatusEffects.
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* MookMedic: The Troopea family can produce small water drops (squirting them out of their shells in the [=GBA=] version, digging into their "pockets" and flinging them into the air in the [=3DS=] remake) to heal themselves or other enemies on the field. Elite Troopeas and Scaratroopeas can outright revive enemies.


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* ShootTheMedicFirst: The Troopea family's ability to heal other enemies and in the case of Elite Troopeas and Scaratroopeas, revive them leads to this although they can heal ''themselves'' as well.

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** Bowser (as Rookie, during his fight with Popple) throws hammers, which he hasn't done since ''VideoGame/SuperMarioRPG''.



** There is an area where the Woohoo Hooniversity professors are studying the ArtEvolution of various item blocks, from ''Videogame/SuperMarioBros1'', ''Videogame/SuperMarioWorld'', ''Videogame/SuperMario64'', and ''VideoGame/PaperMario64''.



** Boddles shuts up his mouthy assistant by retreating into his shell and creating a waving {{crosshair|aware}}, much like the Yoshi's main form of attack in ''VideoGame/SuperMarioWorld2YoshisIsland''.



* EarlyInstallmentWeirdness:
** The game has a number of mechanics that don't appear in future installments, namely the ability to switch leaders (in other words, make it so that Mario's following Luigi and not the other way around, for the purpose of using certain techniques), the Firebrand and Thunderhand powers (later installments would have the Bros. use elemental Flowers for combat only), the fact that the hammers the Mario Brothers obtains get upgraded twice over the course of the story (to break blocks they couldn't before), the fact that you can change the difficulty of the Bro Moves to make it harder or easier in exchange for altering the amount of BP it uses and its power, and the fact that it's possible for Mario and Luigi to figure out how to [[EvolvingAttack do variations of their existing Bro Attacks]].
** These are the only Mario and Luigi games where the Bros. Attacks are based around the techniques Mario and Luigi learn to navigate around the overworld. As a consequence, they're the only games in the series where they're acquired automatically [[spoiler:(except for the two secret Bros. Attacks)]] instead of collecting items in order to perform them (''VideoGame/MarioAndLuigiPartnersInTime''), collecting enough Attack Pieces (''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'') or retrieving them back (''VideoGame/MarioAndLuigiPaperJam''). Consequently, this is the only Mario and Luigi game not to have a variation of the Green Shell/Red Shell Bro attack.

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* EarlyInstallmentWeirdness:
**
EarlyInstallmentWeirdness: The game has a number of mechanics that don't appear in future installments, namely the ability to switch leaders (in other words, make it so that Mario's following Luigi and not the other way around, for the purpose of using certain techniques), the Firebrand and Thunderhand powers (later installments would have the Bros. use elemental Flowers for combat only), the fact that the hammers the Mario Brothers obtains get upgraded twice over the course of the story (to break blocks they couldn't before), the fact that you can change the difficulty of the Bro Moves to make it harder or easier in exchange for altering the amount of BP it uses and its power, and the fact that it's possible for installments:
**
Mario and Luigi can switch positions in the overworld to figure out how enable different movement techniques reliant on Luigi being in front, such as the High Jump and Fire Tickle. This also makes it so that Luigi is controlled with the A button. Later games remove this mechanic so that Mario is always controlled with A, and Luigi is always controlled with B.
** This game has a third attack/overworld ability, the Firehand and Thunderhand. Later games keep it
to just jumping and hammers, and elemental powers are used only via Flowers in-battle.
** The Bros. get hammer upgrades, that can break increasingly durable blocks. Later games have hammers that break all obstacles regardless of durability.
** You can make Bros. moves harder, which increases its strength but increases the cost, ditches the slowdown, and removes the button prompts. Using a Bros. move enough also enables
[[EvolvingAttack do variations of their existing Bro Attacks]].
** These are the only Mario and Luigi games where the Bros. Attacks are based around the techniques Mario and Luigi learn to navigate around the overworld. As a consequence, they're the only games in the series where they're acquired automatically [[spoiler:(except as part of progression (except for the two secret Bros. Attacks)]] instead of collecting items in order to perform them (''VideoGame/MarioAndLuigiPartnersInTime''), collecting enough Attack Pieces (''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'') or retrieving them back (''VideoGame/MarioAndLuigiPaperJam'').attacks, acquired from [[spoiler:the Thwomp gambling minigame]]). Consequently, this is the only Mario and Luigi game not to have a variation of the Green Shell/Red Shell Bro attack.



** Luigi speaks in an actual legible way in one scene for this game, when [[spoiler:he's dressed up as Princess Peach]]. In all the other games, the Bros speak Italian-ish {{Simlish}} all the time.



* GlobalCurrencyException: Those 100 coins you got at the beginning of the game turn out to be Mushroom Coins, and are worth 10 Beanbean Coins. (This doesn't matter, as you have to surrender them immediately.) And later, when you get 99,999,999,999,999 Mushroom coins, [[RidiculousExchangeRates they're worth...99 Beanbean Coins]]. But how could the exchange rate fluctuate so fast? The only logical, foolproof explanation is the RuleOfFunny.

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* GlobalCurrencyException: Those 100 coins you got at the beginning of the game turn out to be Mushroom Coins, and are worth 10 Beanbean Coins. (This doesn't matter, as you have to surrender them immediately.) And later, when you get 99,999,999,999,999 Mushroom coins, [[RidiculousExchangeRates they're worth...99 Beanbean Coins]]. But how could the exchange rate fluctuate so fast? The only logical, foolproof explanation is that Peach's kidnapping causes the currency's value to tank... and RuleOfFunny.

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* DeadAllAlong: The grizzled old bean in a rocking chair who oversees the minecart minigame seems harmless and rocks in his chair with his trusty bright green dog at his side, he makes mention of how he's come to the end of his road. After you play the minigame and come to the end of the minecart tracks, he spontaneously ''fades into view'' right before you enter the room to greet you. Old dude's a ''ghost.''

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* DeadAllAlong: The grizzled old bean in a rocking chair who oversees the minecart minigame seems harmless and rocks in his chair with his trusty bright green dog at his side, he makes mention of how he's come to the end of his road. After you play the minigame and come to the end of the minecart tracks, he spontaneously ''fades into view'' right before you enter the room to greet you. Old dude's a ''ghost.'''' Averted in the remake where he's already present when you finish the minigame.



** When performing its inhaling attack, Trunkle can potentially consume mushrooms to restore HP if they are not intercepted by the bros.
** After taking a certain amount of damage, Hermie III will retreat inside his shell to restore HP, but using Firebrand-based attacks on him will force him back out.

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** When performing its inhaling attack, Trunkle can potentially consume mushrooms to restore HP if they are not intercepted by the bros.
bros. In the Japanese version, he heals himself based on what he consumed and also restores health to his tree each time you attack it.
** After taking a certain amount of damage, Hermie III will retreat inside his shell to restore HP, but using Firebrand-based attacks on him will force him back out.out (complaining that Mario's ruining his decorations).



** Inverted with the Koopa Troop, who now look closer to the way Koopas and Goombas do in most other ''Mario'' games.
* YouHaveResearchedBreathing: One of the Thunder Tickle's applications is to allow the Bros to walk sideways or backwards.

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** Inverted with the Koopa Troop, who now look closer to the way Koopas and Goombas do in most other ''Mario'' games.
* YouHaveResearchedBreathing: One of
games. The regular Dry Bones retain their OffModel looks, Spinies have their regular design but keep their green shell with yellow spikes from the Thunder Tickle's applications is to allow original game and the Bros to walk sideways or backwards.Magikoopas and Hammer Bros. have their regular looks.
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* UnflatteringIDPhoto: The game features various locations in the Beanbean Kingdom where the Mario Bros. can get their photos taken, which get reused for their passports. The photographer tells you to [[HeKnowsAboutTimedHits avoid pressing the D-Pad directions to make silly poses]], but won't bother retaking it if he snaps a passport ID photo of Luigi looking like he's wincing in pain.

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* {{Foreshadowing}}: At Woohoo Hooniversary, Cackletta installs Peach's voice into robots called Peach-Bots to awaken the Beanstar. [[spoiler:Unfortunately for her, the Beanstar reacted to the voice with a furious rampage, hinting that she didn't ''actually'' steal Peach's voice, but stole Birdo's instead.]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
At Woohoo Hooniversary, Cackletta installs Peach's voice into robots called Peach-Bots to awaken the Beanstar. [[spoiler:Unfortunately for her, the Beanstar reacted to the voice with a furious rampage, hinting that she didn't ''actually'' steal Peach's voice, but stole Birdo's instead.]]
** One of the objects Trunkle can inhale is a Poison Mushroom. [[spoiler:At Little Fungitown, Mario eats one mistaken for an Invincishroom.
]]
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''Mario & Luigi: Superstar Saga'' is the first game in the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' spinoff series of the beloved ''[[Franchise/SuperMarioBros Mario]]'' franchise. Developed by Creator/AlphaDream, it released in 2003 for the UsefulNotes/GameBoyAdvance, and for the UsefulNotes/WiiU [=eShop=] in April 2014. In February 2023, this game was re-released as one of the games in Nintendo Switch Online’s library of GBA games.

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''Mario & Luigi: Superstar Saga'' is the first game in the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' spinoff series of the beloved ''[[Franchise/SuperMarioBros Mario]]'' franchise. Developed by Creator/AlphaDream, it released in 2003 for the UsefulNotes/GameBoyAdvance, and for the UsefulNotes/WiiU [=eShop=] in April 2014. In 2014, and in February 2023, this game was re-released as one of 2023 for the games in launch of Nintendo Switch Online’s Online's library of GBA games.
titles.

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