History Videogame / KerbalSpaceProgram

17th Jun '18 10:24:25 AM zerothis
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** A [[https://en.wikipedia.org/wiki/Nose_cone_design#Parabolic Parabolic Nose Cone]] (usually considered 'blunt' by laymen) is the most efficient, real world and in-game physics, reduce drag and on of the better cone shapes to reduce heat from friction (a good balance if top speed is the player's goal). Players can create their own nose cones using the provided fairing parts. The addition of a tiny heat shield on the tip of any cone with the _edge facing forward_ (not the intended orientation) can be used to mitigate the detached shockwave with minimal addition of drag.

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** A [[https://en.wikipedia.org/wiki/Nose_cone_design#Parabolic Parabolic Nose Cone]] (usually considered 'blunt' by laymen) is the most efficient, real world and in-game physics, reduce drag and on of the better cone shapes to reduce heat from friction (a good balance if top speed is the player's goal). Players can create their own nose cones using the provided fairing parts. The addition of a tiny heat shield on the tip of any cone with the _edge [[https://youtu.be/pv5_OKVhNHQ edge facing forward_ forward]] (not the intended orientation) can be used to mitigate the detached shockwave with minimal addition of drag.



* IDontKnowMortalKombat: Aside from the abovementioned Lu fiasco, there is noticeably little use in remodelling the real-life Lunar Orbital Rendezvous system in the game’s miniaturized environment. The mass of the additional engine, the Mk 2 Lander Can, the supporting electrics, the manoeuvring engines and fuel for them, and the docking port – all in all, another, albeit lighter, spaceship – does not justify the delta-V savings from not having to take the return fuel up and down the gravity well.

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* IDontKnowMortalKombat: Aside from the abovementioned Lu fiasco, there is noticeably little use in remodelling the real-life Lunar Orbital Rendezvous system in the game’s miniaturized environment. The mass of the additional engine, the Mk 2 Lander Can, the supporting electrics, the manoeuvring engines and fuel for them, and the docking port – all in all, another, albeit lighter, spaceship does not justify the delta-V savings from not having to take the return fuel up and down the gravity well.
17th Jun '18 10:22:31 AM zerothis
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** A [[https://en.wikipedia.org/wiki/Nose_cone_design#Parabolic Parabolic Nose Cone]] (usually considered 'blunt' by laymen) is the most efficient, real world and in-game physics, reduce drag and on of the better cone shapes to reduce heat from friction (a good balance if top speed is the player's goal). Players can create their own nose cones using the provided fairing parts. The addition of a tiny heat shield on the tip of any cone with the _edge facing forward_ (not the intended orientation) can be used to mitigate the detached shockwave with minimal addition of drag.
7th Jun '18 4:12:44 PM Kotomikun
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* SelfImposedChallenge: Making ridiculous rockets, making manned ballistic missiles, making space shuttle equivalents, spacecraft that look like specific patterns, achieving orbit, reaching relativistic speeds, getting a huge and completely pointless concrete cube into orbit, landing on the moons of Kerbin, landing on other planets, landing on ''the sun'', flying to the North Pole, flying to the other Space Center, etc.

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* SelfImposedChallenge: Since it was originally a WideOpenSandbox with no set goals, these are common. Making ridiculous rockets, making manned ballistic missiles, making space shuttle equivalents, spacecraft that look like specific patterns, achieving orbit, achieving orbit (or a whole mission) with a single-stage spaceplane, reaching relativistic speeds, getting a huge and completely pointless concrete cube into orbit, landing on the moons of Kerbin, landing on other planets, landing on ''the sun'', sun''[[note]]generally impossible without serious glitches, though that certainly doesn't stop people from trying; "landing" on Jool, a gas giant, is possible in some versions[[/note]], flying to the North Pole, flying to the other Space Center, doing any of the above using only first-person cockpit view, etc.
3rd May '18 6:44:45 AM creepingdeath
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** Jebediah and Valentina Kerman are both pilots, and both have the "Badass" flag, and are the only Kerbals to have that.
15th Apr '18 8:35:25 AM Mickoonsley19
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** The game has picked up a reputation for devouring memory, especially if mods are added, as the game ''must'' load every single asset into memory upon starting. Viewing the Space Center causes memory usage to increase, and it will increase with every successive view. Nasty memory leaks crop every once in a while, such as the part overheat gauge in version 1.0.0 causing the game to crash within minutes once a part starts to overheat. Starting version 1.1 these bugs should be all but eliminated with the new 64 bit {{Unity}} engine.

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** The game has picked up a reputation for devouring memory, especially if mods are added, as the game ''must'' load every single asset into memory upon starting. Viewing the Space Center causes memory usage to increase, and it will increase with every successive view. Nasty memory leaks crop every once in a while, such as the part overheat gauge in version 1.0.0 causing the game to crash within minutes once a part starts to overheat. Starting version 1.1 these bugs should be all but eliminated with the new 64 bit {{Unity}} UsefulNotes/{{Unity}} engine.
24th Mar '18 11:04:14 AM girlyboy
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In 2017, Kerbal Space Program was purchased by Creator/TakeTwoInteractive. The game's terms of service were changed to reflect this in early 2018, with all users having to accept the new terms in order to continue accessing the official site and the latest updates.


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** Kerbals in general (and Jeb -- one of your four initial Kerbonauts -- in particular) are portrayed this way in the game's FlavourText, and in the game community's [[MemeticMutation memes]]. Kerbals are smart enough to build rockets, but not always smart enough to use them safely...
15th Mar '18 9:29:37 PM Caps-luna
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** The "Making History" DLC adds three Vostok and Voshod inspired capsules that are lightweight and compact for their crew capacity and come with a built in decoupler and heat shield. It sounds pretty game breaking until you realize that because the capsules are spheres they are very stable without a shroud and don't have built in control authority.

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** The "Making History" DLC adds three Vostok and Voshod inspired capsules that are lightweight and compact for their crew capacity and come with a built in decoupler and heat shield. It sounds pretty game breaking until you realize that because the capsules are spheres they are very stable unstable without a shroud and don't have built in control authority.
15th Mar '18 5:06:58 PM Caps-luna
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Added DiffLines:

** The "Making History" DLC adds three Vostok and Voshod inspired capsules that are lightweight and compact for their crew capacity and come with a built in decoupler and heat shield. It sounds pretty game breaking until you realize that because the capsules are spheres they are very stable without a shroud and don't have built in control authority.
21st Feb '18 4:15:57 AM Planetace
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** Not to mention some KSP mods add '''other star system''' to light up the (generally) boring void that is the edge of of the Kerbol system. Some examples include Kerbal Star Systems, which is arguably considered the best interstellar KSP mod (albeit this is subject to debate). Gameslinx's Planet Overhaul, which could be argued as an extension of the Kerbol system rather than a improvement of the Kerbal galaxy. And Extrasolar, which despite adding a smaller amount of planets than the previously mentioned two, it does add interesting elements to the worlds it includes.

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** Not Just to mention some KSP mods add '''other star system''' to light up the (generally) boring void insanity of easy interplanetary travel comes many unique planet packs that is introduce entirely NEW solar systems for players to explore. From the edge of of the Kerbol system. Some examples include Kerbal Star Systems, purple, accretion disk baring [[WeirdSun Olu'um]] which is arguably considered the best interstellar KSP mod (albeit this is subject to debate). comes from Gameslinx's Planet Overhaul, which could be argued as an extension of planet Overhaul. To the Kerbol system rather than a improvement of the (possibly) artificial, [[RealityIsOuttoLunch The All]] from Kerbal galaxy. And Extrasolar, which despite adding star systems. Each pack offers a smaller amount tinge of planets than the previously mentioned two, it does add interesting elements insanity, and even more so if you decide to the worlds it includes.group several of them together.
21st Feb '18 4:00:42 AM Planetace
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** Not to mention some KSP mods add '''other star system''' to light up the (general) boring void that is the edge of of the Kerbol system. Some examples include Kerbal Star Systems, which is arguably considered the best interstellar KSP mod (albeit this is subject to debate). Gameslinx's Planet Overhaul, which could be argued as an extension of the Kerbol system rather than a improvement of the Kerbal galaxy. And Extrasolar, which despite adding a smaller amount of planets than the previously mentioned two, it does add interesting elements to the worlds it includes.

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** Not to mention some KSP mods add '''other star system''' to light up the (general) (generally) boring void that is the edge of of the Kerbol system. Some examples include Kerbal Star Systems, which is arguably considered the best interstellar KSP mod (albeit this is subject to debate). Gameslinx's Planet Overhaul, which could be argued as an extension of the Kerbol system rather than a improvement of the Kerbal galaxy. And Extrasolar, which despite adding a smaller amount of planets than the previously mentioned two, it does add interesting elements to the worlds it includes.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.KerbalSpaceProgram