History Videogame / KerbalSpaceProgram

16th Jul '17 1:03:37 PM Mitchz95
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After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.2.

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After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.2.
3.
1st Jul '17 4:56:45 PM nombretomado
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** Happens in ship construction too, though this is more of a realistic effect than anything hard coded into the engine. Basically the larger a rocket is and the more boosters added (after a point), the less efficient the rocket becomes. This is mostly because the more fuel is added to a rocket in later stages the more fuel is consumed in earlier stages getting that fuel to where it needs to be. Using additional engines makes things less fuel efficient and adds weight that must be moved around. TheOtherWiki [[https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation explains here]]. This is a factor to snap the player out of the "big dumb booster" mentality and stimulate them to use more advanced shipbuilding technologies, such as orbital assembly and advanced, high delta-V engines.

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** Happens in ship construction too, though this is more of a realistic effect than anything hard coded into the engine. Basically the larger a rocket is and the more boosters added (after a point), the less efficient the rocket becomes. This is mostly because the more fuel is added to a rocket in later stages the more fuel is consumed in earlier stages getting that fuel to where it needs to be. Using additional engines makes things less fuel efficient and adds weight that must be moved around. TheOtherWiki Wiki/TheOtherWiki [[https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation explains here]]. This is a factor to snap the player out of the "big dumb booster" mentality and stimulate them to use more advanced shipbuilding technologies, such as orbital assembly and advanced, high delta-V engines.
29th Jun '17 8:02:47 PM Mitchz95
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** The long-term science module (intended for use in space stations or bases) does require food for the Kerbals working within. This is not to stave off starvation, however; they simply refuse to work without snacks.
29th Jun '17 8:07:53 AM TheCheshireCat
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** The long-term science module (intended for use in space stations or bases) does require food for the Kerbals working within. This is not to stave off starvation, however; they simply refuse to work without snacks.
21st Jun '17 12:05:59 AM QueenOrial
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* {{DuctTapeforEverything}}: EAS-4 Strut Connector - basically KSP equivalent of duct tape. This is the only thing that holds most rockets from falling apart.
30th Apr '17 11:21:53 AM eroock
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->''How hard can rocket science be, anyway?''

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->''How ->''"How hard can rocket science be, anyway?''
anyway?"''
4th Apr '17 8:59:27 PM Caps-luna
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*** Space shuttles are usually even harder to design and fly than regular old space plane VTOLS. However unlike space planes, parts are typically expended launching them.
27th Mar '17 11:25:16 PM pyroclastic
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** The Kerbal solar system and its planets are around 1/10 the size of the real ones. This would make many aspects of rocket design a lot easier, except that Kerbal rocket components tend to be less capable than real ones to compensate. For example, Kerbal fuel tanks have a much higher ratio of dry mass to fuel mass, while Kerbal engines have lower thrust to weight ratios. The main net effect is to save the player time. It takes 2-3 minutes to guide a rocket to orbit, compared to 10-20 minutes for a real one. Since you'll probably be re-doing your launches over and over until you can figure out what's causing those pesky explosions, it's a welcome respite.
23rd Mar '17 3:35:45 PM petersohn
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* SphereEyes: Kerbals have these.
2nd Mar '17 3:00:27 PM CH4S
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* NoodleImplements: Stuck in space with no fuel, [[DramaticSpaceDrifting so tantalisingly close to being able to return home]]? Why not ''literally get out and push''? Just take an EVA, and push your spacecraft in the direction you want! You can get an unlimited amount of delta-V like this, if you could be bothered constantly getting in and out of the ship to replenish your EVA fuel (plus, this process is extremely slow).

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* NoodleImplements: Stuck in space with no fuel, [[DramaticSpaceDrifting so tantalisingly close to being able to return home]]? Why not ''literally get out and push''? [[https://m.youtube.com/watch?v=svmo6E13O04 Just take an EVA, and push your spacecraft in the direction you want! want]]! You can get an unlimited amount of delta-V like this, if you could be bothered constantly getting in and out of the ship to replenish your EVA fuel (plus, this process is extremely slow).
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.KerbalSpaceProgram