History Videogame / KerbalSpaceProgram

29th Nov '16 6:01:55 PM dotchan
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* [[ExcusePlot]] The plot is essentially "Have a rocket and a few astronauts. Now go into space." All the FlavorText for ship parts and mission contracts adds is "Everyone else is bad at going into space." You don't need to know why toy companies and canning factories need mineral scanners in a specific polar orbit of Moho.

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* [[ExcusePlot]] ExcusePlot: The plot is essentially "Have a rocket and a few astronauts. Now go into space." All the FlavorText for ship parts and mission contracts adds is "Everyone else is bad at going into space." You don't need to know why toy companies and canning factories need mineral scanners in a specific polar orbit of Moho.
23rd Nov '16 12:14:34 PM Mitchz95
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* NotTheFallThatKillsYou: It's entirely possible to survive a fall that would be fatal by simply ''landing on your head''.
23rd Nov '16 11:38:40 AM Sonofstranger
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* [[ExcusePlot]] The plot is essentially "Have a rocket and a few astronauts. Now go into space." All the FlavorText for ship parts and mission contracts adds is "Everyone else is bad at going into space." You don't need to know why toy companies and canning factories need mineral scanners in a specific polar orbit of Moho.
6th Nov '16 6:16:52 PM StevieC
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** Some fan-made mods allow conversion of empty fuel-tanks into crew-cabins, laboratories, or other components, which makes construction of a space-station somewhat easier to accomplish.
1st Nov '16 9:16:28 PM DastardlyDemolition
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** Save for Lithobr(e)aking, which is deliberately crashing just right on a suitable surface (read: the flats on Minmus). Sure it's pretty funny to see it happen when one gets it right, it also winds up destroying everything that hits the rock beneath before it loses any kinetic force it has left.
1st Nov '16 6:28:22 AM NexusLink
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** Also, one that often occurs with single stage rockets with a parachute: the staging puts the parachute and the engine in the same stage by default, leading to the parachute deploying at the same time that the engine turns on, pulling the rocket sideways and into the ground.
25th Oct '16 5:17:46 PM HiddenWindshield
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** Update 1.05 overhauled how buoyancy is treated in the game making it possible for some parts and even entire craft to sink. It is possible to build submarines and underwater bases, there are even contracts a records for them.

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** Update 1.05 overhauled how buoyancy is treated in the game making it possible for some parts and even entire craft to sink. It is possible to build submarines and underwater bases, there are even contracts a and records for them.
25th Oct '16 5:14:10 PM HiddenWindshield
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* AsteroidThicket: {{Averted|Trope}}. While there are asteroids added in the aptly-titled ''Asteroid Redirect Mission'' update, they are few and far between, and players have to go out of their way to detect them in the first place, let alone rendezvous with one, conduct experiments, and even change its course.

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* AsteroidThicket: {{Averted|Trope}}. While there are asteroids were added in the aptly-titled ''Asteroid Redirect Mission'' update, they are few and far between, and players have to go out of their way to detect them in the first place, let alone rendezvous with one, conduct experiments, and even or change its course.
25th Oct '16 1:54:44 PM HiddenWindshield
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* ConvectionSchmonvection: Depends a bit on the circumstance. Engines dump heat into nearby parts, which can cause overheating if multiple engines or boosters are attached to the same part, but Kerbals standing directly in rocket exhaust don't seem to overheat. However, it is played straight when it comes to shedding heat: parts with lots of built-up head lose that heat more quickly in thicker atmosphere, while parts in space take quite a while to cool down due to having no contacting fluid to pass heat into. A vessel close to something like the sun that has insufficient radiating surface area can actually find itself overheating from the small but continuous sunlight because there is literally nothing for it to have convection with.

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* ConvectionSchmonvection: Depends a bit on the circumstance. Engines dump heat into nearby parts, which can cause overheating if multiple engines or boosters are attached to the same part, but Kerbals standing directly in rocket exhaust don't seem to overheat. However, it is played straight when it comes to shedding heat: parts with lots of built-up head heat lose that heat more quickly in thicker atmosphere, while parts in space take quite a while to cool down due to having no contacting fluid to pass heat into. A vessel close to something like the sun that has insufficient radiating surface area can actually find itself overheating from the small but continuous sunlight because there is literally nothing for it to have convection with.
12th Oct '16 5:19:05 PM Mitchz95
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After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.1.3.

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After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.1.3.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.KerbalSpaceProgram