History Videogame / KerbalSpaceProgram

24th Aug '16 7:29:13 PM GregroxMun
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* AbortedArc: At one point, [[http://pastebin.com/3vvjushy there was a plan for a loose narrative connecting the Easter eggs.]] Then, Nova Silisko (the person who conceived it) left the team, and this story is most likely abandoned.

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* AbortedArc: At one point, [[http://pastebin.com/3vvjushy there was a plan for a loose narrative connecting the Easter eggs.]] Then, Nova Silisko (the person who conceived it) left the team, and this story is most likely abandoned. He has stated on multiple occasions that he regrets sharing the so-called "plan" and generally wishes people would stop bringing it up.
24th Aug '16 7:27:59 PM GregroxMun
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After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.0.5, with 1.1 promising a new GameEngine version.

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After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.0.5, with 1.1 promising a new GameEngine version.
3.
24th Aug '16 11:51:59 AM aurora369
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** Happens in ship construction too, though this is more of a realistic effect than anything hard coded into the engine. Basically the larger a rocket is and the more boosters added (after a point), the less efficient the rocket becomes. This is mostly because the more fuel is added to a rocket in later stages the more fuel is consumed in earlier stages getting that fuel to where it needs to be. Using additional engines makes things less fuel efficient and adds weight that must be moved around. TheOtherWiki [[https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation explains here]].

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** Happens in ship construction too, though this is more of a realistic effect than anything hard coded into the engine. Basically the larger a rocket is and the more boosters added (after a point), the less efficient the rocket becomes. This is mostly because the more fuel is added to a rocket in later stages the more fuel is consumed in earlier stages getting that fuel to where it needs to be. Using additional engines makes things less fuel efficient and adds weight that must be moved around. TheOtherWiki [[https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation explains here]]. This is a factor to snap the player out of the "big dumb booster" mentality and stimulate them to use more advanced shipbuilding technologies, such as orbital assembly and advanced, high delta-V engines.
18th Aug '16 3:03:49 PM Moonstreak
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* AcceptableBreaksFromReality: Some minor ones involved in craft construction. Components requiring/generating power will be considered connected as long as there is some physical connection between them(even if there are no visible wires). To a lesser extent, the same is true of fuel(and it cases it isn't, fuel pipes just have to connect somewhere on both sides). Most noticeable are docking ports, that allow transfer of fuel, power and kerbals regardless of craft construction(Is there a giant fuel tank between a docked spacecraft and another living space? It doesn't matter. Kerbals can still move through it without problem). Even weirder if you use a mod like Kerbal attachment system, that allows you to detach/attach parts in flight.

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* AcceptableBreaksFromReality: Some minor ones involved in craft construction. Components requiring/generating power will be considered connected as long as there is some physical connection between them(even them (even if there are no visible wires). To a lesser extent, the same is true of fuel(and it cases it isn't, fuel pipes just have to connect somewhere on both sides). Most noticeable are docking ports, that allow transfer of fuel, power and kerbals regardless of craft construction(Is construction (Is there a giant fuel tank between a docked spacecraft and another living space? It doesn't matter. Kerbals can still move through it without problem). Even weirder if you use a mod like Kerbal attachment system, that allows you to detach/attach parts in flight.
6th Aug '16 1:38:46 PM FearlessSon
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* ConvectionSchmonvection: Depends a bit on the circumstance. Engines dump heat into nearby parts, which can cause overheating if multiple engines or boosters are attached to the same part, but Kerbals standing directly in rocket exhaust don't seem to overheat. However, it is played straight when it comes to shedding heat: parts with lots of built-up head lose that heat my quickly in thicker atmosphere, while parts in space take quite a while to cool down due to having no contacting fluid to pass heat into. A vessel close to something like the sun that has insufficient radiating surface area can actually find itself overheating from the small but continuous sunlight because there is literally nothing for it to have convection with.

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* ConvectionSchmonvection: Depends a bit on the circumstance. Engines dump heat into nearby parts, which can cause overheating if multiple engines or boosters are attached to the same part, but Kerbals standing directly in rocket exhaust don't seem to overheat. However, it is played straight when it comes to shedding heat: parts with lots of built-up head lose that heat my more quickly in thicker atmosphere, while parts in space take quite a while to cool down due to having no contacting fluid to pass heat into. A vessel close to something like the sun that has insufficient radiating surface area can actually find itself overheating from the small but continuous sunlight because there is literally nothing for it to have convection with.
6th Aug '16 1:33:34 PM FearlessSon
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** Life Support is not a factor, which simplifies rescues and mission planning somewhat. It can lead to some fridge horror if you choose to not rescue a kerbal stranded in deep space, since they will never die and instead drift forever with nothing to do, no hope of returning home, and [[ArsonMurderAndJaywalking no snacks]].

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** Life Support is not a factor, which simplifies rescues and mission planning somewhat. It can lead to some fridge horror FridgeHorror if you choose to not rescue a kerbal stranded in deep space, [[AndIMustScream since they will never die and instead drift forever with nothing to do, no hope of returning home, home]], and [[ArsonMurderAndJaywalking no snacks]].
2nd Aug '16 3:19:33 PM Toadofsteel
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** Happens in ship construction too, though this is more of a realistic effect than anything hard coded into the engine. Basically the larger a rocket is and the more boosters added (after a point), the less efficient the rocket becomes. This is mostly because the more fuel is added to a rocket in later stages the more fuel is consumed in earlier stages getting that fuel to where it needs to be. Using additional engines makes things less fuel efficient and adds weight that must be moved around.

to:

** Happens in ship construction too, though this is more of a realistic effect than anything hard coded into the engine. Basically the larger a rocket is and the more boosters added (after a point), the less efficient the rocket becomes. This is mostly because the more fuel is added to a rocket in later stages the more fuel is consumed in earlier stages getting that fuel to where it needs to be. Using additional engines makes things less fuel efficient and adds weight that must be moved around. TheOtherWiki [[https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation explains here]].
24th Jul '16 12:39:16 PM Morgenthaler
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->[[TemptingFate ''How hard can rocket science be, anyway?'']]

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->[[TemptingFate ''How ->''How hard can rocket science be, anyway?'']]
anyway?''
20th Jul '16 1:17:16 PM DavidCowie
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Its official website and download location is [[http://kerbalspaceprogram.com/ here]], and a trailer for the game can be found [[http://youtu.be/RkDOOsGg-9I here]]. Starting with 0.19, it's also available on UsefulNotes/{{Steam}}. A UsefulNotes/WiiU version has been announced.

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Its official website and download location is [[http://kerbalspaceprogram.com/ here]], and a trailer for the game can be found [[http://youtu.be/RkDOOsGg-9I here]]. Starting with 0.19, it's also available on UsefulNotes/{{Steam}}. A It was ported to UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in July 2016, and a UsefulNotes/WiiU version has been announced.
13th Jul '16 3:55:43 PM Mitchz95
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-->The sensor has informed you that the warranty has just been voided. No refunds.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.KerbalSpaceProgram