History Videogame / JadeEmpire

10th Jul '16 10:42:54 AM nombretomado
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''Jade Empire'' was {{Bioware}}'s first original IP, though it shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, but has a simpler gear system and real-time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that would be taken further in ''Videogame/MassEffect''.

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''Jade Empire'' was {{Bioware}}'s Creator/BioWare's first original IP, though it shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, but has a simpler gear system and real-time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that would be taken further in ''Videogame/MassEffect''.



* LudicrousGibs: One gets the feeling that BioWare was proud of their blood-spraying technology, and aimed to show it off as much as possible. If you don't turn the gore options off, there are a few examples:

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* LudicrousGibs: One gets the feeling that BioWare Creator/BioWare was proud of their blood-spraying technology, and aimed to show it off as much as possible. If you don't turn the gore options off, there are a few examples:



* TalkingIsAFreeAction: As in all BioWare [=RPG=]s, no matter how urgent the situation, you always have time to natter away to [[{{NPC}} NPC]]s. Once you have explored their dialogue trees, however, they'll often curtly tell you that there is no time to chat.

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* TalkingIsAFreeAction: As in all BioWare Creator/BioWare [=RPG=]s, no matter how urgent the situation, you always have time to natter away to [[{{NPC}} NPC]]s. Once you have explored their dialogue trees, however, they'll often curtly tell you that there is no time to chat.
9th Jul '16 7:12:55 AM Geostomp
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* HopelessWar: The ghost crisis. Without the Water Dragon or Spirit Monks to ferry spirits to the reincarnation cycle, the ghosts of all who have died in the Empire remain trapped on Earth in semi-corporal form. Being in such an unnatural state for long enough inevitably drives any spirit violently insane, leading to them attacking the living out of sheer jealousy. Anyone who dies shares the same fate, meaning that the ghostly hordes continually add to their number. As they are already dead, they cannot be destroyed, only temporarily dispersed in battle. By the time of the game, the Empire has suffered under the ghosts for twenty years and the problem is only growing larger with no relief in sight.
25th Jun '16 9:30:01 PM nombretomado
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** If you try to go to the outer courtyard of Dirge before talking to your party, the game tells you [[BaldursGate "You must gather your party before venturing forth."]]

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** If you try to go to the outer courtyard of Dirge before talking to your party, the game tells you [[BaldursGate [[VideoGame/BaldursGate "You must gather your party before venturing forth."]]
18th May '16 12:05:03 PM Generality
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* TheManInFrontOfTheMan: It is widely believed that [[spoiler: Deaths Hand is corrupting The Emperor. Eventually it is revealed that the latter has bound the former's soul and was controlling him all along.]]
8th May '16 2:52:52 PM Nevermore2002
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* EvolvingTitleScreen: Depending on your progress in the game, the title screen will show which town you are at the moment.
1st Apr '16 3:57:43 PM SpectralTime
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* AlwaysChaoticEvil: Averted with regard to ghosts, demons, and ogres. Some ghosts, mostly those of evil bent, are malign, and some have been driven insane by the screwed-up state of the afterlife, but others are benevolent and genuinely trying to make up for past mistakes. Demons are almost as likely to be benign as malign, and your party contains both. And while the player fights a tribe of savage ogres early in the game, the very next area features an ogre farmhand [[DrowningMySorrows drinking sadly]] because he accidentally killed a beloved cow during a game they played together.



** Gao the Lesser, an ArrogantKungFuGuy, manages to stun an Ogre and kick him into a cave wall, causing him to be crushed under rocks. Gao does use fire for part of the fight, which Ogres are vulnerable to, but when you actually fight him, Gao is stronger than a single Ogre but otherwise is a fairly easy boss.

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** Gao the Lesser, an ArrogantKungFuGuy, manages to stun an Ogre ogre and kick him into a cave wall, causing him to be crushed under rocks. Gao does use fire for part of the fight, which Ogres ogres are vulnerable to, but when you actually fight him, Gao is stronger than a single Ogre ogre but otherwise is a fairly easy boss.
26th Mar '16 7:26:39 PM MadCat221
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* DyingAsYourself: One of the people that the cannibals are trying to corrupt into another cannibal asks for you to kill him before the transformation takes hold. You can [[MercyKill grant his request]].
22nd Mar '16 12:20:10 PM AnotherGuy
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* XanatosSpeedChess: [[spoiler: A subtle one. Sun Li is ''shocked'' you left the cave so soon. He had intended you to be safe in the cave, walled in, while the town was destroyed. He had intended for you to come out of the cave to find everything destroyed, and Li himself would have probably either run and hid before they came, or, more likely, allowed himself to be captured so the Spirit Monk would be motivated to rescue him. That plan was ruined, and Sun Li quickly came up with an alternate plan that got you to the Imperial City.]]

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* XanatosSpeedChess: [[spoiler: A subtle one. Sun Li is ''shocked'' you left the cave so soon. He had intended you to be safe in the cave, walled in, while the town was destroyed. He had intended for you You were supposed to come out of the cave to find everything destroyed, and Li himself would have probably either run and hid before they came, came and told you want happened, or, more likely, allowed himself to be captured so the Spirit Monk would be motivated to rescue him. That plan was ruined, and Sun Li quickly came up with an alternate plan that got you to the Imperial City.]]
22nd Mar '16 12:19:30 PM AnotherGuy
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* XanatosSpeedChess: [[spoiler: A subtle one. Sun Li is ''shocked'' you left the cave so soon. He had intended you to be safe in the cave, walled in, while the town was destroyed. He had intended for you to come out of the cave to find everything destroyed, and Li himself would have probably either run and hid before they came, or, more likely, allowed himself to be captured so the Spirit Monk would be motivated to rescue him. That plan was ruined, and Sun Li quickly came up with an alternate plan that got you to the Imperial City.]]
5th Mar '16 7:48:10 AM supergod
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* AnachronismStew: While the vast majority of the gameís visual influence is Chinese, thus averting the FarEast trope, the developers werenít so picky about which time period they copied things from. You get most [=NPC=]s walking around in Tang, Song or Ming dynasty-style clothes, but then thereís Dawn Starís qipao and Qui the Promotersí very Qing-influenced patterns, as well as guards in Han dynasty armour. Thereís also a lot of gargoyle-like faces, from Shang and Zhou dynasty bronzes, in architecture and armour.

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* AnachronismStew: While the vast majority of the gameís visual influence is Chinese, thus mostly averting the FarEast trope, the developers werenít so picky about which time period they copied things from. You get most [=NPC=]s walking around in Tang, Song or Ming dynasty-style clothes, but then thereís Dawn Starís qipao and Qui the Promotersí very Qing-influenced patterns, as well as guards in Han dynasty armour. Thereís also a lot of gargoyle-like faces, from Shang and Zhou dynasty bronzes, in architecture and armour.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.JadeEmpire