History Videogame / InterestingNPCs

25th Nov '17 5:11:45 AM Some_Person
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* AerithAndBob: Among the many fantastical and uncommon names are few more real life sounding names like Jolene and Darcy.


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* WhatHappenedToTheMouse?: During the Darkened Steel questline [[spoiler: Gancielo]] disappears halfway through and never comes back. Their disappearance is never elaborated on either.
31st Oct '17 3:33:43 PM Zaptech
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* BloodKnight: Gorr has some elements of this.

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* BloodKnight: Gorr has some elements relishes battle, especially against intelligent enemies. He admits that he left the Arena in the Imperial City because when he ran out of this.sapient enemies willing to fight him, they started bringing in beasts like sabrecats, bears, and minotaurs to face him. As far as he's concerned, he only wants to fight enemies who made the choice to enter the Arena, and animals and beasts couldn't make that choice.
31st Oct '17 3:30:28 PM Zaptech
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* DrivenToSuicide: Dar'Rakki will lose all faith in the world if [[spoiler: you tell him that the Seven Thousand Steps are really only seven hundred]], due to his already massive, crippling trust issues, and then poison himself. In this case, telling him [[spoiler: that either you can't tell how many there are or lie and say that there are exactly seven thousand steps]] will reassure him and give him enough faith to move on and try to continue living.
31st Oct '17 3:25:54 PM Zaptech
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* WideEyedIdealist: Cassius, who can be found in Fort Greymoor's dungeon, and believes that he can just teach bandits to not be bandits with books on math, farming, reading, etc, and that once they have some form of gainful employment then they'll stop being bandits. He gets a cold slap in the face when he finds that the bandits just [[spoiler: burned all of his books]]. Even if you tell him to not get discouraged, he'll admit that his ideals blinded him and he should try a "less controversial cause, like helping orphans."
26th Aug '17 8:51:17 PM Some_Person
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** Two smaller examples are the quests "The Teleportation Machine" and "The House On the Hill". In the former you track down a machine that will supposedly take you to the location of the Dwemer [[spoiler: only for the whole thing to be hijacked by an Argonian of questionable sanity claiming to be the "Dwarvenborn"]]. And in the latter, you are tasked with finding two missing explorers who were last seen near a creepy old house [[spoiler: where it turns out they stole a possibly fake Elder Scroll from three strange men calling themselves Wolf, Horker, and Skeever]].
25th Aug '17 12:36:02 PM Some_Person
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** Similarly, at the end of the quest "Stolen Property" [[spoiler: you can kill Vardath and save the slave he was contracted to kill. Although, you're given a reward from the slave for taking this path, you lose Vardath as a follower]].
18th Jul '17 7:39:09 PM Some_Person
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** The orc mercenary Duraz also qualifies. Although she does seem to fit into the ProudWarriorRaceGuy trope she also has a very vocal dislike of the Orc Strongholds and their laws.
15th Jul '17 3:55:13 AM Some_Person
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* MaybeMagicalMaybeMundane: It's never revealed during the quest "The Teleportation Machine" if [[spoiler: Two-Tails disabled said machine with his "Machine Hand" or if Two-Tails just thinks he disabled it and the machine was already that way when he found it.]]

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* MaybeMagicalMaybeMundane: MaybeMagicMaybeMundane: It's never revealed during the quest "The Teleportation Machine" if [[spoiler: Two-Tails disabled said machine with his "Machine Hand" or if Two-Tails just thinks he disabled it and the machine was already that way when he found it.]]
15th Jul '17 3:54:20 AM Some_Person
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* MaybeMagicalMaybeMundane: It's never revealed during the quest "The Teleportation Machine" if [[spoiler: Two-Tails disabled said machine with his "Machine Hand" or if Two-Tails just thinks he disabled it and the machine was already that way when he found it.]]
20th Jun '17 6:16:52 PM KillerClowns
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* HeroicComedicSociopath: Dagri'Lon's BlueAndOrangeMorality typically results in "evil", because he believes anything that decays might as well be destroyed. His dialogue is thus a mixture of snark and bluntly proposing destruction of the impermanent (i.e. pretty much everything). For instance, he suggests dealing with the Riverwood LoveTriangle by ''killing Camilla'' just to teach her suitors a lesson about hesitation. Still, he doesn't personally carry out any of his brutal suggestions, and gets [[DeadpanSnarker some great lines]].

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* HeroicComedicSociopath: Dagri'Lon's BlueAndOrangeMorality typically results in "evil", because he believes anything that decays might ought be destroyed (so it will be evermore remembered as well be destroyed.beautiful) before the decay can overtake it. His dialogue is thus a mixture of snark and bluntly proposing destruction of the impermanent (i.e. pretty much everything). For instance, he suggests dealing with the Riverwood LoveTriangle by ''killing Camilla'' just to teach her suitors a lesson about hesitation. Still, he doesn't personally carry out any of his brutal suggestions, and gets [[DeadpanSnarker some great lines]].
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