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Added wick to Metapuzzle page
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* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grail requires a combination of in-game information and contents / tips from the manual. The game originally came packaged with its own Grail diary but such booklet was omitted in some editions.
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* AllThereInTheManual: The game has metapuzzles.a {{Metapuzzle}}. Guessing the correct (and randomized) Grail requires a combination of in-game information and contents / tips from the manual. The game originally came packaged with its own Grail diary but such booklet was omitted in some editions.
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Changed line(s) 35 (click to see context) from:
* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grail requires a combination of in-game information and contents / tips from the manual. The game originally came packaged with its own Grail diary but such booklet was omitted in some editions. See also {{Feelies}} and PixelHunt below.
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* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grail requires a combination of in-game information and contents / tips from the manual. The game originally came packaged with its own Grail diary but such booklet was omitted in some editions. See also {{Feelies}} and PixelHunt below.
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** The randomized final puzzle is solved by a combination of in-game and external information from the manual. See also AllThereInTheManual above and {{Feelies}} below.
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** The randomized final puzzle is solved by a combination of in-game and external information from the manual. See also AllThereInTheManual above and {{Feelies}} below.
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* {{Feelies}}: The game came packaged with a hard-copy Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The fine quality of the book made it look like a collector's item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
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* TheVeryDefinitelyFinalDungeon: The Grial's temple. You can't save in it (and there is a sign right outside implying such), and when you go in, you see a severed head go bouncing by.
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* TheVeryDefinitelyFinalDungeon: The Grial's Grail's temple. You can't save in it (and there is a sign right outside implying such), and when you go in, you see a severed head go bouncing by.
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{{Bouncer}}: The Zeppelin ticket taker can't be bargained with if you don't give him the tickets, and he provides one of the toughest fights.
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* {{Bouncer}}: The Zeppelin ticket taker can't be bargained with if you don't give him the tickets, and he provides one of the toughest fights.
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* AdaptationExpansion: Many locations from the two hours long movie are expanded in the adventure game. Venice's catacombs and Castle Brunwald are a bunch of locations in the movie, while in the game they consist of dozens of maze-like corridors and screens spread over several floors.
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* AdaptationExpansion: Many locations from the two hours long movie are expanded in the adventure game. Venice's catacombs and Castle Brunwald are a bunch of locations scenes in the movie, while in the game they consist of dozens of maze-like corridors and screens spread over several floors.
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* TheAlcoholic: A guard in the first floor of the castle, he mentions that Helmut, also on the first floor, is his only fellow drinker. All the guards will refuse to drink on duty, but Helmut will indeed accept a jar of ale and one successful tree of dialogue with him is about alcohol.
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* TheAlcoholic: A guard in the first floor of the castle, he castle is a drunkard. He mentions that Helmut, also on the first floor, is his only fellow drinker. All the guards - except [[GiantMook Biff]] - will refuse to drink on duty, but Helmut will indeed accept a jar of ale and one successful tree of dialogue with him is about alcohol.
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* AngryGuardDog: An Alsatian one guards Vogel's office at the castle top level
* ArtifactOfDeath: Any of the false Grails.
* ArtifactOfDeath: Any of the false Grails.
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* AngryGuardDog: An Alsatian ferocious one guards Vogel's office at the castle top level
level.
* ArtifactOfDeath: Any of the falseGrails.Grails kill via RapidAging.
* ArtifactOfDeath: Any of the false
{{Bouncer}}: The Zeppelin ticket taker can't be bargained with if you don't give him the tickets, and he provides one of the toughest fights.
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* DiagonalBilling: The above-mentioned Creator/RonGilbert, David Fox and Noah Falstein are credited in this way during the intro.
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* DiagonalBilling: The above-mentioned Creator/RonGilbert, David Fox and Noah Falstein are credited in this way during the intro.intro, with their names shown in a train wagon.
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* TheMaze
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* TheMazeTheMaze: The Catacombs, Castle Brunwald and the Zeppelin have a network of paths designed as a puzzle where Indy has to find a way to progress.
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* OffWithHisHead: One of the Grail traps.
* PatrollingMook: The floors of the castle are heavily patrolled by mooks.
* PatrollingMook: The floors of the castle are heavily patrolled by mooks.
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* OffWithHisHead: One When Indy's party arrive at the Grail's temple, they are welcomed by a rolling head, because the first of the Grail traps.
traps beheads anyone who fails to bypass it.
* PatrollingMook: The floors of the castle and the Zeppelin maze are heavily patrolled by Nazi mooks.
* PatrollingMook: The floors of the castle and the Zeppelin maze are heavily patrolled by Nazi mooks.
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* UnexpectedGameplayChange: The action sequences.
* UnexpectedlyRealisticGameplay: Despite this being [[TwoFistedTales an Indy game]], if he punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
* UnexpectedlyRealisticGameplay: Despite this being [[TwoFistedTales an Indy game]], if he punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
to:
* UnexpectedGameplayChange: The action sequences.
sequences, such as flying the biplane while fighting Nazi planes.
*UnexpectedlyRealisticGameplay: UnexpectedlyRealisticGameplay:
** Despite this being [[TwoFistedTales an Indy game]], if he punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
*
** Despite this being [[TwoFistedTales an Indy game]], if he punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
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* TheVeryDefinitelyFinalDungeon: You can't save in it (and there is a sign right outside implying such). When you go in, you see a severed head go bouncing by.
to:
* TheVeryDefinitelyFinalDungeon: The Grial's temple. You can't save in it (and there is a sign right outside implying such). When such), and when you go in, you see a severed head go bouncing by.
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Changed line(s) 32 (click to see context) from:
* AdaptationExpansion: Many locations from the two hours long movie are expanded in the adventure game. Venice's catacombs and Castle Brunwald are a bunch of locations in the movie, while in the game they consist in dozens of maze-like corridors and screens spread over several floors.
to:
* AdaptationExpansion: Many locations from the two hours long movie are expanded in the adventure game. Venice's catacombs and Castle Brunwald are a bunch of locations in the movie, while in the game they consist in of dozens of maze-like corridors and screens spread over several floors.
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Changed line(s) 32 (click to see context) from:
* AdaptationExpansion: Many locations from the two hours long movie are logically expanded in the adventure game. Most notably Venice's catacombs and Castle Brunwald.
to:
* AdaptationExpansion: Many locations from the two hours long movie are logically expanded in the adventure game. Most notably Venice's catacombs and Castle Brunwald.Brunwald are a bunch of locations in the movie, while in the game they consist in dozens of maze-like corridors and screens spread over several floors.
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* UtilityWeapon: Indy's whip is used to solve puzzles and not for combat.
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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]], although none of them render the game unwinnable:
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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]], although none return]]. Some of them render involves clues required for the game unwinnable:final scene, which can make it unwinnable without guessing the solution and retrying.
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* WickedCultured: One of the guards in the castle is an intellectual that can be bypassed if Indiana gives him a first edition of ''Literature/MeinKampf''. Is also one the [[BadassBookworm toughest fighters]].
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* WickedCultured: One of the guards in the castle is an intellectual that can be bypassed if Indiana gives him a first edition of ''Literature/MeinKampf''. Is He is also one the [[BadassBookworm toughest fighters]].
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Whip It Good has been disambiguated
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* WhipItGood. And other related Indiana's trademark whip antics.
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* HundredPercentCompletion: The game has "Indy Quotient" as a score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are [[GuideDangIt nearly impossible]], make the last puzzle a lucky guess (for instance bluffing or beating the safe box guard instead of giving him a painting) or result in an instant death, such as punching Hitler in public.
to:
* HundredPercentCompletion: The game has "Indy Quotient" as a score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are [[GuideDangIt nearly impossible]], make the last puzzle a lucky guess (for instance bluffing or beating the safe box guard instead of giving him a painting) or result in an instant death, such as punching sucker punching Hitler in the face in public.
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Changed line(s) 119 (click to see context) from:
* SchmuckBait: The game will let you punch Colonel Vogel or even [[DidYouJustPunchOutCthulhu Adolf Hitler]] while a soldier has a machine gun pointed at you. No points for guessing what happens next (although breaking Hitler's nose ''does'' add 10 points to your losing score).
to:
* SchmuckBait: SchmuckBait:
** The game will let you punch Colonel Vogel or even [[DidYouJustPunchOutCthulhu Adolf Hitler]] while a soldier has a machine gun pointed at you. No points for guessing what happens next (although breaking Hitler's nose ''does'' add 10 points to your losingscore).score).
** While infiltrating Brunwald Castle, dialog options with the guards include a perfect recreation of the film where Indy poses as an artist come to view the castle's tapestries. However, doing so will result in the fight because [[MediumAwareness the guard knows it didn't work in the movie, either]].
** The game will let you punch Colonel Vogel or even [[DidYouJustPunchOutCthulhu Adolf Hitler]] while a soldier has a machine gun pointed at you. No points for guessing what happens next (although breaking Hitler's nose ''does'' add 10 points to your losing
** While infiltrating Brunwald Castle, dialog options with the guards include a perfect recreation of the film where Indy poses as an artist come to view the castle's tapestries. However, doing so will result in the fight because [[MediumAwareness the guard knows it didn't work in the movie, either]].
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Added DiffLines:
* UpdatedRerelease: Released in 1989 for Amiga, Atari ST and DOS EGA (16 colors). It was re-released in CD-ROM format for DOS VGA (256) the next year, and in 2009 for Windows, natively without needing third-party emulation apps.
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Changed line(s) 71 (click to see context) from:
* {{Feelies}} : The game came packaged with a hard-copy Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The fine quality of the book made it look like a collector's item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
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* {{Feelies}} : {{Feelies}}: The game came packaged with a hard-copy Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The fine quality of the book made it look like a collector's item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
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* DeathByAdaptation: Indiana himself can die in one of the [[MultipleEndings conclusive endings]].
* DidWeJustHaveTeaWithCthulhu: As an alternative to the paragraph below, Indy can offer Hitler something to autograph, and the Führer will oblige. Note that in the film, the scene is a throwaway gag, but in the game, depending on what is offered, the signed object may actually be useful.
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* DidWeJustHaveTeaWithCthulhu: As an alternative to the above, Indy can offer Hitler something to autograph, and the Führer will oblige. Note that in the film, the scene is a throwaway gag, but in the game, depending on what is offered, the signed object may actually be useful.
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* KilledByTheAdaptation: Indiana himself can die in one of the [[MultipleEndings conclusive endings]].
* KilledOffScreen: Donovan in the temple trials. He's eager to follow Indy, but unlike in the movie, he fails and Elsa reports that he just lost his head.
* KilledOffScreen: Donovan in the temple trials. He's eager to follow Indy, but unlike in the movie, he fails and Elsa reports that he just lost his head.
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* KilledByTheAdaptation: Indiana himself can die in one of the [[MultipleEndings conclusive endings]].
* KilledOffScreen:KilledOffscreen: Donovan in the temple trials. He's eager to follow Indy, but unlike in the movie, he fails and Elsa reports that he just lost his head.
* KilledOffScreen:
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* KleptomaniacHero. Including a FiveFingerDiscount to get Zeppelin tickets.
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* KleptomaniacHero. KleptomaniacHero: Including a FiveFingerDiscount to get Zeppelin tickets.
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Typo
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* GoryDiscretionShot: In several places, Indy or Henry can die in grisly fashion, but a CensorBox covers the results.
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* GoryDiscretionShot: In several places, Indy or Henry can die in a grisly fashion, but a CensorBox covers the results.
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Gory Discretion Shot occurs in more places than just the temple
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* GoryDiscretionShot: If Indy fails the first trial in the Grail Temple, a CensorBox covers the grisly results.
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* GoryDiscretionShot: If In several places, Indy fails the first trial or Henry can die in the Grail Temple, grisly fashion, but a CensorBox covers the grisly results.
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Hitler can actually sign several things, some of which may be useful
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* DidWeJustHaveTeaWithCthulhu: As an alternative to the above, if Indy is carrying a copy of Mein Kampf he can get Hitler to give him an autograph.
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* DidWeJustHaveTeaWithCthulhu: As an alternative to the above, if Indy is carrying a copy of Mein Kampf he can get offer Hitler something to give him an autograph.autograph, and the Führer will oblige. Note that in the film, the scene is a throwaway gag, but in the game, depending on what is offered, the signed object may actually be useful.
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Quality upgrade
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Indiana_Jones_and_the_Last_Crusade_-_The_Graphic_Adventure_Coverart1_3593.png]]
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Changed line(s) 74 (click to see context) from:
* HistoricalDomainCharacter: Indy meets Der Führer himself, and can even punch him. [[SurprisinglyRealisticOutcome Reality]] and a [[http://hg101.kontek.net/indy/indy3-22.png game over screen]] ensues.
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* HistoricalDomainCharacter: Indy meets Der Führer himself, and can even punch him. [[SurprisinglyRealisticOutcome Reality]] Reality and a [[http://hg101.kontek.net/indy/indy3-22.png game over screen]] ensues.
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* SurprisinglyRealisticOutcome: Despite this being [[TwoFistedTales an Indy game]], if he punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and attack. Keep in mind how old the game is.
** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and attack. Keep in mind how old the game is.
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* UnexpectedlyRealisticGameplay: Despite this being [[TwoFistedTales an Indy game]], if he punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and attack. Keep in mind how old the game is.
** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and attack. Keep in mind how old the game is.
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Changed line(s) 70 (click to see context) from:
* {{Feelies}} : The game came packaged with a hard-copy Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The fine quality of the book made it look like a collector’s item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
to:
* {{Feelies}} : The game came packaged with a hard-copy Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The fine quality of the book made it look like a collector’s collector's item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
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* PatrollingMook: The floors of the castle are heavily patrolled by mooks.
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Changed line(s) 121 (click to see context) from:
** Indiana's office is full of them, the Sankara stones from ''Film/IndianaJonesAndTheTempleOfDoom'' and artifacts from ''VideoGame/SamAndMax'', VideoGame/ZakMcKrackenAndTheAlienMindbenders, ''VideoGame/ManiacMansion'' and ''StarWars''.
to:
** Indiana's office is full of them, the Sankara stones from ''Film/IndianaJonesAndTheTempleOfDoom'' and artifacts from ''VideoGame/SamAndMax'', VideoGame/ZakMcKrackenAndTheAlienMindbenders, ''VideoGame/ManiacMansion'' and ''StarWars''.''Franchise/StarWars''.
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Added DiffLines:
* SchmuckBait: The game will let you punch Colonel Vogel or even [[DidYouJustPunchOutCthulhu Adolf Hitler]] while a soldier has a machine gun pointed at you. No points for guessing what happens next (although breaking Hitler's nose ''does'' add 10 points to your losing score).
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Grammar fix
Changed line(s) 72 (click to see context) from:
* GiantMook: Biff the Nazi in Castle Brunwald. He is intended to be unbeatable while sober ([[https://www.youtube.com/watch?v=CsaSJYluunA though one very patient player has managed to do it]]). However, he's so huge that just a regular stein of ale do it; he'll just chug it to no effect and destroy it with his CanCrushingCranium. You'll have to find a larger container to do the job.
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* GiantMook: Biff the Nazi in Castle Brunwald. He is intended to be unbeatable while sober ([[https://www.youtube.com/watch?v=CsaSJYluunA though one very patient player has managed to do it]]). However, he's so huge that just a regular stein of ale do it; won't make him drunk; he'll just chug it to no effect and destroy it with his CanCrushingCranium. You'll have to find a larger container to do the job.
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Giving back stolen wrench also causes game to be unwinnable
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** The radio operator on the zeppelin can only be enticed out of his room four times, and will not leave if the radio has been broken. If this state occurs while the ladder remains undeployed and you don't have the wrench, the game becomes unwinnable, because you have no way of reaching the parasite biplane to escape. The game does not end immediately when this happens, but does end soon afterward when the zeppelin reaches Berlin and the Joneses are executed.
to:
** The radio operator on the zeppelin can only be enticed out of his room four times, and will not leave if the radio has been broken. If this state occurs while the ladder remains undeployed and you don't have the wrench, the game becomes unwinnable, because you have no way of reaching the parasite biplane to escape. The game does not end immediately when this happens, but does end soon afterward when the zeppelin reaches Berlin and the Joneses are executed. The unwinnable state also occurs if you give the operator the stolen wrench when confronted if the ladder has not already been deployed.