History Videogame / Halo4

23rd Jul '16 7:27:28 AM UmbrellasWereAwesome
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''Halo 4'', the first game in the ''Franchise/{{Halo}}'' franchise to be developed by Creator/ThreeFourThreeIndustries instead of Creator/{{Bungie}}[[note]]unless you're counting Creator/EnsembleStudios' work on ''VideoGame/HaloWars''[[/note]], continues the story of the Master Chief after ''VideoGame/''{{Halo 3}}''. It is meant as a new starting point for the franchise and the beginning of "The Reclaimer Saga"[[note]]originally "The Reclaimer Trilogy"[[/note]].

to:

''Halo 4'', the first game in the ''Franchise/{{Halo}}'' franchise to be developed by Creator/ThreeFourThreeIndustries instead of Creator/{{Bungie}}[[note]]unless you're counting Creator/EnsembleStudios' work on ''VideoGame/HaloWars''[[/note]], continues the story of the Master Chief after ''VideoGame/''{{Halo ''VideoGame/{{Halo 3}}''. It is meant as a new starting point for the franchise and the beginning of "The Reclaimer Saga"[[note]]originally "The Reclaimer Trilogy"[[/note]].
23rd Jul '16 7:27:11 AM UmbrellasWereAwesome
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''Halo 4'' continues the story of the Master Chief in the ''{{Franchise/Halo}}'' franchise (actually the seventh official game, three others tell side-stories not involving MC). It is meant as a new starting point for the franchise and the beginning of a second trilogy called "The Reclaimer Trilogy".

In the aftermath of the Covenant/Flood conflict Master Chief was left drifting through space in the partially destroyed frigate ''Forward Unto Dawn''. Placing himself [[HumanPopsicle in hibernation]], four years later he is woken up by Cortana as they come upon an artificial Forerunner planet called Requiem. Trying to find their bearings, they learn more about the Forerunners and come into conflict with an ancient warrior known as the Didact.

The game was officially launched on November 6, 2012, and takes place four years after the events of ''{{VideoGame/Halo 3}}''. It has a SpinOff live-action series called ''Film/Halo4ForwardUntoDawn'', which features a new group of Naval officers-in-training as their school is attacked by the Covenant in the early days of the war... [[BigDamnHeroes and then Chief shows up]]. The first episode was released on October 5th, 2012, with the next four parts released over the following four weeks.

The gameplay for both campaign and multiplayer has gotten an overhaul, the developers considered it to be an natural evolution of the series rather than revamping it. It takes cues from both the classic trilogy and the changes made in ''VideoGame/HaloReach''. Armor Abilities return with old favorites and some new selections including [[XRayVision Promethean Vision]], extended energy shields and deployable turrets. Health packs are removed once more and you can only wield one weapon at a time. For the first time in the series you can sprint as part of your natural gameplay (In Reach it was an Armor Ability). As justified by the story, you now have an entirely new faction of weapons to choose from that are Forerunner in origin.

The multiplayer aspect is the first to be be justified as "War Games" conducted by the UNSC flagship Infinity as training grounds for their [[SuperSoldier SPARTAN-IV]] program [[note]] [=SPARTAN-Is=] / Project Orion candidates (such as Sergeant Johnson) were early augmentation experiments. [=SPARTAN-IIs=] (which include Master Chief) were a carefully selected group trained from a young age and coincided with the MJOLNIR armor development. [=SPARTAN-IIIs=] (which include NOBLE Team) were a streamlined and more numerous version of [=SPARTAN-IIs=]. [=SPARTAN-IVs=] involve adult volunteers from across different military branches[[/note]]. Detailed armor permutations, customized load-outs and weapon skins are available as you level up your character and as you gain points in battle you can call in ordinance that gives you more powerful weapons and other upgrades to aid you. Your loadouts are also split between several factors: Primary Weapon, Sidearm, Grenade, Armor Ability, Tactical Package and Support Upgrade. Most have precedent in previous games with the exception of Tactical Package and Support Upgrade, which are passive boosts to your character that can give them an edge in certain deployments including: spawning with additional grenades, less points needed for ordinance drops, increasing shield recharge rate, improving vehicle operations (including ejection from vehicle if destroyed) and even gaining more experience per game.

In addition, the story of the campaign is expanded upon through Spartan Ops (effectively replacing the Firefight mode of ''[[VideoGame/Halo3ODST ODST]]'' and ''[[VideoGame/HaloReach Reach]]'') whose storyline takes place six months after the single player campaign, you are placed into key locations and have to complete a mini campaign of sorts as you confront enemies and achieve objectives. Spartan Ops is designed to be expanded upon throughout the game's lifespan, with more stories and chapters that will bridge the gap to ''VideoGame/Halo5Guardians''.

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''Halo 4'' 4'', the first game in the ''Franchise/{{Halo}}'' franchise to be developed by Creator/ThreeFourThreeIndustries instead of Creator/{{Bungie}}[[note]]unless you're counting Creator/EnsembleStudios' work on ''VideoGame/HaloWars''[[/note]], continues the story of the Master Chief in the ''{{Franchise/Halo}}'' franchise (actually the seventh official game, three others tell side-stories not involving MC). after ''VideoGame/''{{Halo 3}}''. It is meant as a new starting point for the franchise and the beginning of a second trilogy called "The Reclaimer Trilogy".

Saga"[[note]]originally "The Reclaimer Trilogy"[[/note]].

In the aftermath of the Covenant/Flood conflict conflict, the Master Chief was and his AI companion Cortana were left drifting through space in the partially destroyed frigate ''Forward Unto Dawn''. Placing himself [[HumanPopsicle in into hibernation]], four Chief is woken up years later he is woken up by Cortana as they come upon an artificial Forerunner planet called Requiem. Trying to find their bearings, they learn more about the Forerunners and come into conflict with an ancient warrior known as the Didact.

The game was officially launched on November 6, 2012, and takes place four years after the events ending of ''{{VideoGame/Halo 3}}''. ''Halo 3''. It has a SpinOff live-action series called ''Film/Halo4ForwardUntoDawn'', which features a new group of Naval naval officers-in-training as their school is attacked by the Covenant in the early days of the Covenant war... [[BigDamnHeroes and then until the Chief shows up]]. The first episode was released on October 5th, 2012, with the next four parts released over the following four weeks.

The While the gameplay for both campaign and multiplayer has have gotten an overhaul, the developers considered consider it to be an natural evolution of the series rather than revamping it.a full revamp. It takes cues from both the classic trilogy and the changes made in ''VideoGame/HaloReach''. Armor Abilities return with both old favorites and some new selections selections, including [[XRayVision Promethean Vision]], extended energy shields and deployable turrets. Health packs are removed once more and you can only wield one weapon at a time. For the first time in the series you can sprint as part of your natural gameplay (In Reach series, sprinting is an automatically equipped function (in ''Reach'' it was an optional Armor Ability). As justified by the story, you The player also now have has an entirely new faction selection of weapons to choose from that are Forerunner in origin.

The multiplayer aspect is the first in the series to be be justified as given an in-universe justification; they're "War Games" conducted by the UNSC flagship Infinity as training grounds for ''Infinity'' to train their [[SuperSoldier SPARTAN-IV]] program [[note]] [=SPARTAN-Is=] Spartan-IVs]][[note]][=Spartan-Is=] / Project Orion candidates (such as Sergeant Johnson) were early augmentation experiments. [=SPARTAN-IIs=] [=Spartan-IIs=] (which include Master Chief) were a carefully selected group trained from a young age and coincided who were the first to be equipped with the [[PoweredArmor MJOLNIR armor development. [=SPARTAN-IIIs=] armor]]. [=Spartan-IIIs=] (which include [[VideoGame/HaloReach NOBLE Team) Team]]) were a streamlined and more numerous version of [=SPARTAN-IIs=]. [=SPARTAN-IVs=] involve [=Spartan-IIs=]. [=Spartan-IVs=] are adult volunteers from across different military branches[[/note]]. Detailed armor permutations, customized load-outs load-outs, and weapon skins are available as you level up your character character, and as you gain points in battle you can call in ordinance that gives you more powerful weapons and other upgrades to aid you. Your loadouts are also split between several factors: Primary Weapon, Sidearm, Grenade, Armor Ability, Tactical Package Package, and Support Upgrade. Most have precedent in previous games games, with the exception of Tactical Package and Support Upgrade, which are passive boosts to your character that can give them an edge in certain deployments including: spawning with additional grenades, less points needed for ordinance drops, increasing shield recharge rate, improving vehicle operations (including ejection from vehicle if destroyed) destroyed), and even gaining more experience per game.

In addition, the story of the campaign is expanded upon through Spartan Ops (effectively replacing ''Spartan Ops'', a co-op campaign which effectively replaces the Firefight mode of ''[[VideoGame/Halo3ODST ODST]]'' and ''[[VideoGame/HaloReach Reach]]'') whose storyline Reach]]''. Its storyline, which takes place six months after the single player campaign, you are placed into has the players assume the role of the [=Spartan-IVs=] of Fireteam Crimson as they fight for Requiem's key locations and have to complete a mini campaign of sorts as you confront enemies and achieve objectives. Spartan Ops is locations. ''Spartan Ops'' was designed to be expanded upon throughout the game's lifespan, with more stories and chapters that will bridge would have bridged the gap to ''VideoGame/Halo5Guardians''.
''VideoGame/Halo5Guardians''; however, [[StillbornFranchise it only lasted one season before being cancelled]], with its story being continued in ''ComicBook/HaloEscalation'' instead.
21st Jul '16 7:04:40 PM omega05
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*** WordOfGod later [[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/catalog-interaction/4c3e1c6f-6519-4ee0-83a4-4bac13bf07a3/posts?page=14#post262 claimed that]] [[spoiler:said speech was recorded before the firing of the Halos, but ''ComicBook/HaloEscalation'' later revealed that the Didact did indeed survive the events of ''Halo 4'']].

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*** WordOfGod later [[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/catalog-interaction/4c3e1c6f-6519-4ee0-83a4-4bac13bf07a3/posts?page=14#post262 claimed that]] [[spoiler:said speech was recorded before the firing of the Halos, but ''ComicBook/HaloEscalation'' later revealed that the Didact did indeed survive the events of ''Halo 4'']]. However, this creates a plothole because [[spoiler:the Didact's speech subtly references events from the game such as humanity's experiments with the Composer. Either way, the speech can fit either the past or future.]]
17th Dec '15 1:38:13 PM DrNoPuma
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* DevelopmentGag: The ''UNSC Infinity'' is yet another one to the ''Halo'' franchise's SpiritualPredecessor, ''{{VideoGame/Marathon}}''.


Added DiffLines:

* FadeAroundTheEyes: The closing cinematic ends with the Master Chief taking off his helmet. On most difficulties, the FadeToBlack is done with a {{wipe}} that hides his face, but on Legendary difficulty the area around his eyes is visible for a few seconds before the FadeToBlack.
3rd Dec '15 10:14:25 AM Nohbody
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** Several helmets in multiplayer seem to shout out to other games. [[http://www.halopedia.org/images/c/c7/VenatorRaptor.png Venator]] looks like one for ''VideoGame/DeadSpace'', while [[http://www.halopedia.org/images/4/40/H4-OceanicBrown.png Oceanic]] looks like a [[Franchise/{{Bioshock}} Big Daddy]] helmet, or the [[http://halo4nation.com/wp-content/uploads/2012/08/fotus.jpeg Fotus armour]], which looks like [[Anime/NeonGenesisEvangelion Unit 01]]'s head.

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** Several helmets in multiplayer seem to shout out to other games. [[http://www.halopedia.org/images/c/c7/VenatorRaptor.png Venator]] looks like one for ''VideoGame/DeadSpace'', while [[http://www.halopedia.org/images/4/40/H4-OceanicBrown.png Oceanic]] looks like a [[Franchise/{{Bioshock}} [[VideoGame/BioShock Big Daddy]] helmet, or the [[http://halo4nation.com/wp-content/uploads/2012/08/fotus.jpeg Fotus armour]], which looks like [[Anime/NeonGenesisEvangelion Unit 01]]'s head.
5th Nov '15 7:23:24 PM Nuke-Captain
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** A more immediate example is being told that a close friend has an incurable, terminal disorder and watching them suffer from it.



* TheLostLenore: You would never expect to find this trope in a first-person shooter, but this game ends with the realization that there has been a deep, meaningful, and quite real romance brewing in this series between the Chief and Cortana since almost the first scenes of the first game. And ''Halo 4'' ends with Cortana becoming Master Chief's [[TheLostLenore Lost Lenore]].

to:

* TheLostLenore: You would never expect to find this trope in a first-person shooter, but this game ends with the realization that there [[spoiler:there has been a deep, meaningful, and quite real romance brewing in this series between the Chief and Cortana since almost the first scenes of the first game. And ''Halo 4'' ends with Cortana becoming Master Chief's [[TheLostLenore Lost Lenore]].]]
2nd Nov '15 10:46:53 PM UmbrellasWereAwesome
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* AliensSpeakingEnglish: Averted, and for the first time it depicts a real language barrier between humans and the various Covenant aliens. Jul 'Mdama is shown speaking in Sangheli with subtitles and switching to broken English so that a human captive can understand him. Previously when Covenant aliens (including elites such as the Arbiter and Half-Jaw) spoke English, and not BlackSpeech, they were fluent and even eloquent; whereas even when speaking English, 'Mdama has an animalistic sound to his voice and said only one word (as opposed to when addressing his troops in their language, [[EloquentInMyNativeTongue where he is rather eloquent]]).

to:

* AliensSpeakingEnglish: Averted, and for the first time it depicts a real language barrier between humans and the various Covenant aliens. Jul 'Mdama is shown speaking in Sangheli with subtitles and switching to broken English so that a human captive can understand him. Previously when Covenant aliens (including elites Elites such as the Arbiter and Half-Jaw) spoke English, and not BlackSpeech, they were fluent and even eloquent; whereas even when speaking English, 'Mdama has an animalistic sound to his voice and said only one word (as opposed to when addressing his troops in their language, [[EloquentInMyNativeTongue where he is rather eloquent]]).



* RammingAlwaysWorks: In Spartan Ops, we catch a glimpse of the ''Infinity'' coming out of Slipspace and smashing ''through'' a CCS-class battlecruiser.

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* RammingAlwaysWorks: In Spartan Ops, we catch a glimpse of the ''Infinity'' coming out of Slipspace and smashing ''through'' a CCS-class battlecruiser.an RCS-class armored cruiser.
25th Oct '15 12:11:36 AM kknizaa
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* UnnecessarilyLargeVessel: [[spoiler: ''Mantle's Approach'', the Ur-Didact's flagship, is larger than any other space ship in the series except for ''[[TheMothership High Charity]]'', and is flown by a grand total of ''one'' Promethean Warrior-Servant.

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* UnnecessarilyLargeVessel: [[spoiler: ''Mantle's Approach'', the Ur-Didact's flagship, is larger than any other space ship in the series except for ''[[TheMothership High Charity]]'', and is flown by a grand total of ''one'' Promethean Warrior-Servant.]]



* [[spoiler:ThenLetMeBeEvil: Halsey's reaction to Palmer's assassination attempt.]]

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* [[spoiler:ThenLetMeBeEvil: Halsey's ThenLetMeBeEvil: [[spoiler:Halsey's reaction to Palmer's assassination attempt.]]
23rd Oct '15 7:17:53 AM kknizaa
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** The final level "Midnight" has four shout outs:
*** The Broadsword sequence is clearly inspired by the trench run on the Death Star in Star Wars Episode IV: Film/ANewHope. Like Luke Skywalker, John-117 must pilot a one-man fighter through a system of narrow chasms, (dodging point-defense fire along the way), to destroy a superweapon. He cannot travel above the surface of the trench because the Broadsword cannot survive in slipspace, much as Luke must stay below the minimum angle of the Death Star's surface guns. [[spoiler: Both protagonists receive timely assistance from allied ships, clearing a path to their objectives, which allows them to destroy their respective targets. Both John and Skywalker are greeted by honor guards after rendezvousing with their peers.]]
*** [[spoiler: The scene in which the Composer is fired on New Phoenix resembles the Narada's attacks on Vulcan and Starfleet Academy in the ''Film/StarTrek''. The camera angle in this sequence is nearly identical to the establishing shot of Narada's drill platform over San Francisco, albeit mirrored. The continous orange beams fired by the Composer and the Narada also look very similar.]]
*** [[spoiler: The scene in which the Didact falls into the slipspace portal is reminiscent of the death of Emperor Palpatine in Star Wars Episode Six Film/ReturnOfTheJedi]]
*** [[spoiler: Cortana's death scene is a probable reference to [[Anime/PuellaMagiMadokaMagica Madoka's death/ascension to Godhood]], as both Homura and Master Chief meet in an area of light, both Cortana and Madoka try to comfort their interests via physical contact (Naked Lesbian Space Hug/ Cortana touching the Master Chief), but in vain makes things worse, Both Chief/Homura beg Cortana/Madoka not to leave, but Cortana/Madoka disappear into light, both notably die smiling, and the area collapse around Master Chief/Homura. The ending has Master chief's helmet forming two detailed teardrops, similar to Madoka's ribbon on Homura. Bonus for being details on the face.]]

to:

** The final level "Midnight" has four shout outs:
***
The Broadsword sequence is clearly inspired by the trench run on the Death Star in Star Wars Episode IV: Film/ANewHope. Like Luke Skywalker, John-117 must pilot a one-man fighter through a system of narrow chasms, (dodging point-defense fire along the way), to destroy a superweapon. He cannot travel above the surface of the trench because the Broadsword cannot survive in slipspace, much as Luke must stay below the minimum angle of the Death Star's surface guns. [[spoiler: Both protagonists receive timely assistance from allied ships, clearing a path to their objectives, which allows them to destroy their respective targets. Both John and Skywalker are greeted by honor guards after rendezvousing with their peers.]]
*** [[spoiler: The scene in which the Composer is fired on New Phoenix resembles the Narada's attacks on Vulcan and Starfleet Academy in the ''Film/StarTrek''. The camera angle in this sequence is nearly identical to the establishing shot of Narada's drill platform over San Francisco, albeit mirrored. The continous orange beams fired by the Composer and the Narada also look very similar.]]
*** [[spoiler: The scene in which the Didact falls into the slipspace portal is reminiscent of the death of Emperor Palpatine in Star Wars Episode Six Film/ReturnOfTheJedi]]
*** [[spoiler: Cortana's death scene is a probable reference to [[Anime/PuellaMagiMadokaMagica Madoka's death/ascension to Godhood]], as both Homura and Master Chief meet in an area of light, both Cortana and Madoka try to comfort their interests via physical contact (Naked Lesbian Space Hug/ Cortana touching the Master Chief), but in vain makes things worse, Both Chief/Homura beg Cortana/Madoka not to leave, but Cortana/Madoka disappear into light, both notably die smiling, and the area collapse around Master Chief/Homura. The ending has Master chief's helmet forming two detailed teardrops, similar to Madoka's ribbon on Homura. Bonus for being details on the face.
]]



-->'''Halsey:''' When one world fell after another, when [[{{Tykebomb}} my]] [[SuperSoldier Spartans]] were [[GodzillaThreshold all that stood]] between [[KillAllHumans humanity and extinction]], nobody was ''concerned'' over [[TheWarOfEarthlyAggression why they were originally built]].

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-->'''Halsey:''' When one world fell after another, when [[{{Tykebomb}} my]] [[SuperSoldier Spartans]] my Spartans were [[GodzillaThreshold all that stood]] stood between [[KillAllHumans humanity and extinction]], extinction, nobody was ''concerned'' over [[TheWarOfEarthlyAggression why they were originally built]].built.






* [[spoiler:AnArmAndALeg: Halsey's left arm is amputated by the Covenant remnant, due to complications from her bullet wound.]]

to:

* [[spoiler:AnArmAndALeg: Halsey's AnArmAndALeg: [[spoiler:Halsey's left arm is amputated by the Covenant remnant, due to complications from her bullet wound.]]



* BolivianArmyEnding: [[spoiler:Episode 5 ends with Crimson being ''hugely'' outnumbered, with little hope of rescue and no cover. The Achievement for completing the first five episodes is "Dedicated to Crimson", which has a dual meaning; the player is dedicated to Crimson, or the achievement is dedicated to (the memory of) Crimson.]]
** [[spoiler: Turns out, they were simply captured, and escape first thing next chapter.]]
22nd Oct '15 11:16:15 PM kknizaa
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*** Technically it "was" a RCS-class which are larger and more heavily armoured, but the point still stands. Also the Covenant leader doesn't want to commit his CAS-class carrier (the big white ships three times the length of CCS-class) because he believed it would lose.
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