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[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/golden-eye_2010_9694.jpg]]

TheOneWith Creator/DanielCraig in a VideoGameRemake of the [[VideoGame/GoldenEye1997 classic game,]] released in 2010 by Creator/{{Activision}}.

The story and setting have all been brought into the 21st century and the latest Bond, Creator/DanielCraig, takes over the original Creator/PierceBrosnan role (although the writer of the ''{{Film/GoldenEye}}'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

Naturally, considering the original was groundbreaking ''[[NostalgiaFilter 13 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.

Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters ([[Film/TheSpyWhoLovedMe Ja]][[Film/{{Moonraker}} ws]], [[Film/LiveAndLetDie Baron Samedi]], [[Film/{{Goldfinger}} Oddjob]], [[Film/TheManWithTheGoldenGun Francisco Scaramanga]], [[Film/FromRussiaWithLove Ernst ]][[Film/{{Thunderball}} Sta]][[Film/YouOnlyLiveTwice vro ]][[Film/OnHerMajestysSecretService Blo]][[Film/DiamondsAreForever feld]], [[Film/FromRussiaWithLove Red Grant, Rosa Klebb]], and Film/DrNo), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. A special edition of the game is also available with a "golden" Wii Classic Controller.

A Nintendo DS version made by n-Space was released alongside the Wii game. While the plot is the same, the levels are radically different and the gameplay has some changes to accommodate the DS.

There is an UpdatedRerelease, ''Goldeneye 007: Reloaded'', on the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. They were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.

A synopsis of the updated story [[Recap/GoldeneyeWii can be found here.]] For the other two games starring Craig's Bond, see ''Videogame/BloodStone'' and ''[[Videogame/DoubleOhSevenLegends 007 Legends]]''.

-----
!!The Nintendo Wii game contains examples of:

* AdaptationalModesty: In this game Xenia Onatopp wears a white blouse and light armor vest and shorts, which is significantly more modest and practical than the midriff-bearing black latex crop top she wore in the original N64 game. Her CombatSadomasochist tendencies are also significantly downplayed.
* AdaptedOut:
** There is no update of Creator/AlanCumming's Boris in this version (though a mook of the same name is playable in multiplayer), while Joe Don Baker's Jack Wade is replaced by the much less prominent Sky Briggs.
** The DS version leaves out the Nightclub level, which also means Valentin Zukovsky, who dies before the level is out on the console versions, gets the boot in that version.
* AKA47: Averted for some of the arsenal. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to [[ProductPlacement Walther's licensing deal]] with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.
* AllOrNothingReloads: Played straight for every weapon except the SEGS 550, PT-9 Interdictus and Drumhead Type-12 shotguns, which all reload one shell at a time, allowing you to interrupt the reload at any time and still fire so long as you got at least one shell into the gun.
* ArcWords: "For England, James?"
* ArtificialStupidity: During the final boss fight, 006 often tries to take cover behind barricades even when you're ''standing right behind him'' shooting him in the back. Eventually he'll often stop bothering and just stand in one spot while you shoot him.
* AttackDrone: Wouldn't be ''Goldeneye'' without them. Although they were DemonicSpiders in the original, here you can hack them and make them kill guards for you.
* {{Autosave}}: The game uses auto save.
* {{BFG}}: The Masterton M-557 is a ''fully automatic shotgun'' and is quite effective at range, but the recoil causes severe muzzle climb.
* BigDamnFireExit: Several, including the Bunker, Carrier, and Tank levels.
* BlownAcrossTheRoom: Enemies in singleplayer will be blown backwards a good distance when shot with any shotgun or with the Wolfe. 44 Magnum.
* BottomlessMagazines: The DS version gives you infinite magazines for your P99.
* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[BarbieDollAnatomy completely featureless, shadow-cloaked silhouettes]], but ''Reloaded'' adds just enough lighting effects so you see ''everything''.
* TheCanKickedHim: Occurs in the same scene/area as the original game. In a ShoutOut to the movie, Bond punches out the guard instead of using his P99.
** It's possible to shoot the guard in the head before getting close enough to trigger the cutscene, or scare him into leaving the stall (which results in him being able to shoot you). Either way skips the cutscene.
* CaptainObvious: Some of the tips in the game are this, such as "Shotguns are very powerful at close range".
* ClassicCheatCode: Unlockable Cheats are once again available in the remake, as well as cheat codes for Invisibility Mode, Tag mode, and [[SillinessSwitch Big-headed mode]] [[http://www.cheatcc.com/wii/goldeneye007cheatscodes.html here]].
* ContinueYourMissionDammit: In online objective-based modes (like Black Box) only. While your faction's MissionControl will tell you to stay on task, you don't really have to as at worst the match will end with a loss to you and you can go on to the next match (unless [[RageQuit the host quits]]). Some people choose to ignore the objectives and just focus on killing enemies to [[LevelGrind farm]] them for extra XP. One notorious tactic in Black Box is to get the box to somewhere well-guarded and then go to town on your opponents (and keeping them from the box) for the entire 10 minutes per match.
* CoolGuns: Even moreso than the original. FN SCAR, USAS-12, Vector, [=G36C=]...there's a whole slew of 'em.
* CycleOfHurting: In team multiplayer. The spawns are bad because when someone dies, they respawn around a teammate's location. When everyone on a side is taken out, the other side can gradually confine the opposing side into a small section of a map and go to town on them. The most infamous map you can ''Spawn Lock" on is Outpost, but Industrial and Jungle are sometimes prone to this.
* DarkerAndEdgier: Possibly due to taking place in the 21st century, and that Daniel Craig is now Bond instead of Pierce Brosnan.
* DeathByAdaptation: [[spoiler: Zukovsky in the film goes on to help Bond in ''Film/TheWorldIsNotEnough''. In the game, he was killed by Xenia.]]
* DieChairDie: Wouldn't be ''Goldeneye'' without it. The more advanced tech also allows for greater damage to the levels.
* DroppedABridgeOnHim: [[spoiler:Zukovsky and Sky Briggs are killed merely over a minute after you meet them. And Ourumov is betrayed by Xenia rather than you having to take him out.]]
* DynamicLoading: The loading screen usually informs you about various tips about the game.
* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They also wear [[FacelessGoons balaclavas]] and have [[EvilSoundsDeep dark, ominous voices]].
* EnemyChatter: Some mooks and [=NPCs=] will have scripted dialogue with each other, and some of them are pretty funny, such as this one between two guards in the beginning of the Solar mission.
-->'''Guard #1''': So what are you going to do when this is over?
-->'''Guard #2''': Me? I'm Teegar, I'm going to take the money and buy a hotel!
-->'''Guard #1''': Yeah, right. You'll be poor to death in two weeks.
-->'''Guard #2''': Yeah, well what are you gonna do?
-->'''Guard #1''': I hear they're hiring up in Kabul. Big money! Lots of action! You'll be able to start ''two'' hotels. Start a chain!
-->'''Guard #2''': Hmmmm, maybe I'll think about it.
-->'''Guard #1''': You keep thinking. That's what you're good at.
* EpicFail: Sky Briggs' background checks, apparently, since it seems every member of his security team turned out to be TheMole.
** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of the unit, waving a gun, telling them to kill their boss's guest.
* EveryBulletIsATracer: In singleplayer. Noticeably averted in multiplayer, where only the impact and the muzzle flash is seen; the bullets themselves are not seen in flight.
* EveryCarIsAPinto: Trucks have conspicuous fuel tanks which blow up when shot. Even more standard cars blow up with enough damage.
* FlunkyBoss: The final boss isn't much of a threat by himself: he simply follows a pre-set path around the room, stopping behind specific pieces of cover to blaze away at Bond with an automatic weapon. The real threats are the minions ([[spoiler:and, eventually, the helicopter]]) he summons as backup, who have ''real'' AI, grenades, and endless reinforcements waiting in the wings. The kicker? [[spoiler:You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.]]
* {{Foreshadowing}}: Overlaps with "ContinueYourMissionDammit" -- at the beginning in Arkhangelsk, Bond wants to take a picture of an arriving helicopter for MI-6, reasoning that it looks like a model designed to survive [=EMPs=] and that the commander of an out-of-the-way Russian outpost having one is bad news. Alec implores him to press on. Why so impatient, 006?
* {{Frameup}}: Happens to Bond ''thrice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then Sky Briggs, then later for Russian Defense Minister Mishkin.]]
* GunAccessories: An array of ''VideoGame/ModernWarfare''-esque gun add-ons are now available, like underbarrel grenade launchers, reflex sights, ACOG scopes, and more.
* HarderThanHard: "007 Classic". A throwback to the days of a health bar and [[NintendoHard controller-throwing difficulty]].
* HollywoodHacking: You can hack into drone guns, defense mechanisms, door locks, and the like with the push of one button on your Smartphone. In fairness, it's ''James Bond's'' Smartphone, so naturally it's going to be full of HollywoodHacking gadgets.
* HollywoodSilencer: Bond can attach a silencer to his P99, and some weapons you pick up will have silencers. While it makes the classic "fwip" sound, enemies will still notice if you shoot at them and miss.
* ICanRuleAlone: An interesting example because it isn't necessarily what the villain would have wanted. Janus says that Bond would have [[WeCanRuleTogether made a formidable ally]] but his loyalties to his country are too strong and so instead he determines he must be eliminated. It's not so much "I Can Rule Alone" but rather "I ''Have to'' Rule Alone".
* IdiosyncraticDifficultyLevels: You have your Operative (Easy), Secret Agent (Normal), and 007 (Hard) difficulties, and then you have 007 Classic, which removes the regenerating health and adds body armor throughout the levels as a call back to the N64 game.
* InformedAttribute: Tanner states that Zukovsky's only identifying feature is a facial scar. When we see him, however, his arms and chest are covered in tattoos.
* InkSuitActor: In addition to Daniel Craig lending his likeness to Bond, Alec Trevelyan, Xenia Onatopp, General Ourumov, Valentin Zukovsky, and Natalya Simonova are modeled after their voice actors (Elliot Cowan, Kate Magowan, Laurence Possa, Alec Newman, and Kirsty Mitchell, respectively).
* InsecurityCamera: If you are spotted by a security camera, additional reinforcements quickly arrive. However, ''shooting out'' the cameras doesn't warrant any reaction from whoever's on monitor duty. Nothing will also happen if you kill a guard near the vicinity of a security camera.
* InsurmountableWaistHeightFence: Averted; you can jump over walls and objects that are about chest-high, but there are a few pieces of rubble in Memorial that you can't vault over.
* InterfaceScrew: Some of the weapon models are very big, most notoriously the [[https://i.ytimg.com/vi/MU1QLbmjOlY/maxresdefault.jpg Talon HL 450]]. While the Ivana Spec-R is a small assault rifle, [[https://i.ytimg.com/vi/atWMhtsiYdQ/maxresdefault.jpg when mounted with a thermal scope]], the scope itself is as big, if not bigger than the gun itself.
* ItsRainingMen: The remake swaps out 007's bungee cord for a parachute - which he jumps off the dam without, and uses the water flowing out of the dam to break his fall instead.
* JustPlaneWrong:
** The Russian Federation doesn't have Ch-53s (in Dam[[labelnote:*]]granted, this case is [[LampshadeHanging noted by Bond]], so one of the objectives is to take pictures of it so [=MI6=] can figure out ''why'' it's there[[/labelnote]]) or OH/AH-6s (in Tank). Plus the SAM launchers are American MIM-23 [=HAWKs=] rather than the more likely SA-19/SA-22.
** Also, Sky Briggs says the pilots he wants to introduce flew Cobras for [[PrivateMilitaryContractor Blackwater]]. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant.
* LargeHam: A lot of the announcers act this way during online multiplayer. Zukovsky and Janus stand out.
* LimitedLoadout: Unlike the original, Bond can only carry his P99 and two other weapons. You can also only carry two weapons in multiplayer mode.
* MissionControl: M. Also counts as TheVoice during some multiplayer modes, bringing to mind [[VideoGame/TeamFortress2 a certain Announcer]].
* MoreDakka: The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds (equipping it with High-Cap Mag extends it to 63 rounds), it's still quite the bullet-hose.
** But it lacks the 'shoot through ten mooks in a row AND two steel blast doors' power.
** The Beretta 93R (called the "Kunara V" in-game) is a ''fully-automatic handgun''. In real life, this weapon is fired as a three-round burst, which is its primary fire in-game, but can be set to full-auto when you pick it up. Eats up a lot of ammo, though.
** The DS version features the Saiga-12 shotgun as the "ARP Shotgun" with a ludicrous 50-round magazine capacity and a three-round burst, neither of which the Saiga-12 has in RealLife. Also, all assault rifles have 50-round magazines.
* NintendoHard: ''Dear God'', [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''[=GoldenEye=]'', it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lose ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.
* NostalgiaLevel: There are few small areas that are very reminiscent of the N64 game, such as the guard tower at the very beginning of the game and the bathroom of the facility level.
* NeverSayDie: Zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode all of the team captains heard Talking during specific events (M, Trevelyan, Ourumov and Zukovsky) will actually say "OurHeroIsDead"!
** In Team Deathmatch multiplayer, when an MI-6 team is about to win, this is what M says along the lines of "Never Give In, Never Surrender, etc."
* NobodyPoops: Averted in the same scene/area as the movie and the original game. At least he's sitting down properly now, but he's still fully clothed. Maybe he just wanted someplace quiet to read his newspaper.
* NoSidepathsNoExplorationNoFreedom: Despite using the gameplay style of modern ''Call of Duty'' games, this trope is [[AvertedTrope miraculously averted]]. There is always more than one path to complete your objective, and there are many ways to achieve most goals.
* NotHisSled: Overlapping with PragmaticAdaptation, a number of changes were made to the ''Goldeneye'' plot both to mix things up and to fit with [[TheNewTens the change in timeline]].
** Most notably, 006's motivations are changed from [[spoiler: getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered]].
** One of the most iconic moments in the N64 game is at the end of Dam, where Bond bungee jumps to the bottom in the last cutscene. The game mixes it up twice: first by trading the bungee jump for parachutes, and again by having Bond captured at the end of the dam and forced to hand over his parachute, before [[UpToEleven making the jump without it]].
** [[spoiler:Zukovsky is killed about three minutes after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]
** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]
* OneHitPolykill: Possible with a sniper rifle or the Wolfe. 44 Magnum.
* OneBulletClips: Played straight in the same manner as ''Call of Duty'', naturally. ''Reloaded'' adds the usual empty- versus mid-magazine reloading with separate animations for either case, whereas the Wii version went for a DramaticGunCock for every reload.
* OptionalStealth: Just like the original, you can play some levels stealthily, using melee takedowns and the P99's detachable suppressor.
* PressXToNotDie: Several points in the game require you to press a button or make a flailing gesture with the remote/nunchuck or you will get owned.
* PrettyInMink: Xenia has [[http://images2.wikia.nocookie.net/__cb20110812034251/goldeneye/images/a/ab/Goldeneye_wiki.jpg a fur-trimmed coat]]. Although she's a villain, fur rendering is still a way to show off with the graphics, and thus this trope.
* ProtectionMission: One part of the game requires you to protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite. This is a CallBack to the Control level from the N64 game.
* PunctuatedForEmphasis: ''"An enemy hero has joined the fight! BRING. ME. HIS. HEAD!"''
* RageQuit: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won or anyone on the losing team who earned a lot of XP.
* RapidFireTyping: [[spoiler: Bond typing in the password to redirect the Goldeneye satellite. It looks like he doesn't even move his fingers.]]
* RareGuns: As mentioned in AKA47 above, the [=WA2000=]. This is a sniper rifle with only 176 units in existence, and yet turns up multiple times in the campaign.
* RecycledSoundtrack: The remix of Music/{{deadmau5}} and Kaskade's "I Remember" from the Barcelona level came from VideoGame/DJHero 2, another Activision title.
* RegeneratingHealth: Much to the horror of purists. It's probably one of the most contentious elements of the entire remake. Though the "007 Classic" difficulty mode does bring back the health bar and bulletproof vests of old.
* RenegadeRussian: General Ourumov and Xenia Onatopp, just as the in the old game and film. Ourumov became an under-the-table arms dealer out of jealousy toward rich, post-Soviet era oligarchs, while Xenia is a veteran of the 2008 South Ossetia War who left the Russian army and went mercenary.
* RightHandedLeftHandedGuns: Though it never reaches the point of having brass ejecting across Bond's field of vision; only one gun actually has a flipped ejection port (the Anova [=DP3=]), and even then it still ejects to the right. Otherwise it's just a gun with reversible charging handles in real life put on the wrong side (Kallos TT-9 and Ivana Spec-R) or the safety lever on the wrong side (AK-47, which is fixed in ''Reloaded'').
* SawedOffShotgun: The SLY 2020 is one, and is the only shotgun to be this. It's the most powerful shotgun in the game, has good range and uses a magazine as opposed to the other pump shotguns using individual shells. The downsides to it however, is that its accuracy is lower than the other shotguns due to it being sawn off, its magazine capacity is the lowest with 7 (though the other pump shotguns all have 8 and the Masterton has 12. The use of High-Cap Mag extends the SLY's magazine size to 9 rounds) and it has no iron sights.
* SceneryPorn: While the UsefulNotes/NintendoWii is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the UsefulNotes/NintendoWii at a mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). If that isn't impressive enough, note that ''Reloaded'' barely added much other than the increased graphical detail.
* ShootOutTheLock: Returns from the original, and actually occurs ''more'' often than it did before.
* ShootTheDangerousMinion: In reference to the movie, the cutscene at the end of Facility has Ourumov shoot one of his mooks after said mook starts shooting at Bond while he's taking cover behind some warheads. And this is ''after'' Ouromov warned another soldier against shooting.
* SillinessSwitch: Paintball Mode. Every gun will also have their firing sound changed to one when it is turned on in multiplayer, including the MJR-409 (the rocket launcher).
* SoundtrackDissonance: "I Remember" by deadmau5 plays while Bond searches a Barcelona nightclub for a contact. When he later escapes the club in a hail of bullets, the song continues to play.
* SpeedRun: Completing each level the first time unlocks the TimedMission for that level. You don't get anything for completing it, but it can be a nice challenge.
* SplitScreen: Classic fourway like the original.
* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. You're also stuck with a silencer, which is perfect for stealth sections.
* TakeCover: The game doesn't have an explicit cover system but if you're crouched behind a solid object, aiming down the sights will have Bond stand up to see over the obstruction to return fire.
* TankGoodness: In the same level as the original, now with more destruction than ever!
* TakeYourTime: Aside from a handful of {{Timed Mission}}s, this occurs throughout the game. It doesn't matter if Ourumov is stealing a helicopter or the research base is collapsing around you, nothing happens until you saunter to the next trigger point and advance the plot.
* TapOnTheHead: The QuickMelee consists of knocking enemies out with either [[PistolWhipping the butt of your gun]] or a punch to the face, depending on how close you are.
* TechnologyPorn: The mission briefing before each new locale is a cavalcade of tactical maps, personnel profiles, and target identifiers all spinning, sliding, and panning in rapid choreography.
* TemptingFate:
** In the "Dam" level, the two soldiers complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.
** Likewise, Sky Briggs claims the helicopter in the Dubai Arms Fair mission "couldn't be in safer hands" as he walks through a door, only to be gunned down on the other side.
* TheUnfought: [[spoiler:Ourumov is killed and betrayed by Xenia during the train scene.]]
* UnorthodoxReload: Bond reloads some guns in an unorthodox manner, particularly in ''Reloaded'', such as the "Iraqi" reload for the AK-47 when empty and the P99 reload.
* VideoGameRemake: Complete with an UpdatedRerelease for the other consoles, as well.
* WilhelmScream: A Russian soldier at the end of the Facility level.
----

to:

[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/golden-eye_2010_9694.jpg]]

TheOneWith Creator/DanielCraig in a VideoGameRemake of the [[VideoGame/GoldenEye1997 classic game,]] released in 2010 by Creator/{{Activision}}.

The story and setting have all been brought into the 21st century and the latest Bond, Creator/DanielCraig, takes over the original Creator/PierceBrosnan role (although the writer of the ''{{Film/GoldenEye}}'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

Naturally, considering the original was groundbreaking ''[[NostalgiaFilter 13 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.

Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters ([[Film/TheSpyWhoLovedMe Ja]][[Film/{{Moonraker}} ws]], [[Film/LiveAndLetDie Baron Samedi]], [[Film/{{Goldfinger}} Oddjob]], [[Film/TheManWithTheGoldenGun Francisco Scaramanga]], [[Film/FromRussiaWithLove Ernst ]][[Film/{{Thunderball}} Sta]][[Film/YouOnlyLiveTwice vro ]][[Film/OnHerMajestysSecretService Blo]][[Film/DiamondsAreForever feld]], [[Film/FromRussiaWithLove Red Grant, Rosa Klebb]], and Film/DrNo), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. A special edition of the game is also available with a "golden" Wii Classic Controller.

A Nintendo DS version made by n-Space was released alongside the Wii game. While the plot is the same, the levels are radically different and the gameplay has some changes to accommodate the DS.

There is an UpdatedRerelease, ''Goldeneye 007: Reloaded'', on the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. They were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.

A synopsis of the updated story [[Recap/GoldeneyeWii can be found here.]] For the other two games starring Craig's Bond, see ''Videogame/BloodStone'' and ''[[Videogame/DoubleOhSevenLegends 007 Legends]]''.

-----
!!The Nintendo Wii game contains examples of:

* AdaptationalModesty: In this game Xenia Onatopp wears a white blouse and light armor vest and shorts, which is significantly more modest and practical than the midriff-bearing black latex crop top she wore in the original N64 game. Her CombatSadomasochist tendencies are also significantly downplayed.
* AdaptedOut:
** There is no update of Creator/AlanCumming's Boris in this version (though a mook of the same name is playable in multiplayer), while Joe Don Baker's Jack Wade is replaced by the much less prominent Sky Briggs.
** The DS version leaves out the Nightclub level, which also means Valentin Zukovsky, who dies before the level is out on the console versions, gets the boot in that version.
* AKA47: Averted for some of the arsenal. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to [[ProductPlacement Walther's licensing deal]] with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.
* AllOrNothingReloads: Played straight for every weapon except the SEGS 550, PT-9 Interdictus and Drumhead Type-12 shotguns, which all reload one shell at a time, allowing you to interrupt the reload at any time and still fire so long as you got at least one shell into the gun.
* ArcWords: "For England, James?"
* ArtificialStupidity: During the final boss fight, 006 often tries to take cover behind barricades even when you're ''standing right behind him'' shooting him in the back. Eventually he'll often stop bothering and just stand in one spot while you shoot him.
* AttackDrone: Wouldn't be ''Goldeneye'' without them. Although they were DemonicSpiders in the original, here you can hack them and make them kill guards for you.
* {{Autosave}}: The game uses auto save.
* {{BFG}}: The Masterton M-557 is a ''fully automatic shotgun'' and is quite effective at range, but the recoil causes severe muzzle climb.
* BigDamnFireExit: Several, including the Bunker, Carrier, and Tank levels.
* BlownAcrossTheRoom: Enemies in singleplayer will be blown backwards a good distance when shot with any shotgun or with the Wolfe. 44 Magnum.
* BottomlessMagazines: The DS version gives you infinite magazines for your P99.
* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[BarbieDollAnatomy completely featureless, shadow-cloaked silhouettes]], but ''Reloaded'' adds just enough lighting effects so you see ''everything''.
* TheCanKickedHim: Occurs in the same scene/area as the original game. In a ShoutOut to the movie, Bond punches out the guard instead of using his P99.
** It's possible to shoot the guard in the head before getting close enough to trigger the cutscene, or scare him into leaving the stall (which results in him being able to shoot you). Either way skips the cutscene.
* CaptainObvious: Some of the tips in the game are this, such as "Shotguns are very powerful at close range".
* ClassicCheatCode: Unlockable Cheats are once again available in the remake, as well as cheat codes for Invisibility Mode, Tag mode, and [[SillinessSwitch Big-headed mode]] [[http://www.cheatcc.com/wii/goldeneye007cheatscodes.html here]].
* ContinueYourMissionDammit: In online objective-based modes (like Black Box) only. While your faction's MissionControl will tell you to stay on task, you don't really have to as at worst the match will end with a loss to you and you can go on to the next match (unless [[RageQuit the host quits]]). Some people choose to ignore the objectives and just focus on killing enemies to [[LevelGrind farm]] them for extra XP. One notorious tactic in Black Box is to get the box to somewhere well-guarded and then go to town on your opponents (and keeping them from the box) for the entire 10 minutes per match.
* CoolGuns: Even moreso than the original. FN SCAR, USAS-12, Vector, [=G36C=]...there's a whole slew of 'em.
* CycleOfHurting: In team multiplayer. The spawns are bad because when someone dies, they respawn around a teammate's location. When everyone on a side is taken out, the other side can gradually confine the opposing side into a small section of a map and go to town on them. The most infamous map you can ''Spawn Lock" on is Outpost, but Industrial and Jungle are sometimes prone to this.
* DarkerAndEdgier: Possibly due to taking place in the 21st century, and that Daniel Craig is now Bond instead of Pierce Brosnan.
* DeathByAdaptation: [[spoiler: Zukovsky in the film goes on to help Bond in ''Film/TheWorldIsNotEnough''. In the game, he was killed by Xenia.]]
* DieChairDie: Wouldn't be ''Goldeneye'' without it. The more advanced tech also allows for greater damage to the levels.
* DroppedABridgeOnHim: [[spoiler:Zukovsky and Sky Briggs are killed merely over a minute after you meet them. And Ourumov is betrayed by Xenia rather than you having to take him out.]]
* DynamicLoading: The loading screen usually informs you about various tips about the game.
* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They also wear [[FacelessGoons balaclavas]] and have [[EvilSoundsDeep dark, ominous voices]].
* EnemyChatter: Some mooks and [=NPCs=] will have scripted dialogue with each other, and some of them are pretty funny, such as this one between two guards in the beginning of the Solar mission.
-->'''Guard #1''': So what are you going to do when this is over?
-->'''Guard #2''': Me? I'm Teegar, I'm going to take the money and buy a hotel!
-->'''Guard #1''': Yeah, right. You'll be poor to death in two weeks.
-->'''Guard #2''': Yeah, well what are you gonna do?
-->'''Guard #1''': I hear they're hiring up in Kabul. Big money! Lots of action! You'll be able to start ''two'' hotels. Start a chain!
-->'''Guard #2''': Hmmmm, maybe I'll think about it.
-->'''Guard #1''': You keep thinking. That's what you're good at.
* EpicFail: Sky Briggs' background checks, apparently, since it seems every member of his security team turned out to be TheMole.
** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of the unit, waving a gun, telling them to kill their boss's guest.
* EveryBulletIsATracer: In singleplayer. Noticeably averted in multiplayer, where only the impact and the muzzle flash is seen; the bullets themselves are not seen in flight.
* EveryCarIsAPinto: Trucks have conspicuous fuel tanks which blow up when shot. Even more standard cars blow up with enough damage.
* FlunkyBoss: The final boss isn't much of a threat by himself: he simply follows a pre-set path around the room, stopping behind specific pieces of cover to blaze away at Bond with an automatic weapon. The real threats are the minions ([[spoiler:and, eventually, the helicopter]]) he summons as backup, who have ''real'' AI, grenades, and endless reinforcements waiting in the wings. The kicker? [[spoiler:You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.]]
* {{Foreshadowing}}: Overlaps with "ContinueYourMissionDammit" -- at the beginning in Arkhangelsk, Bond wants to take a picture of an arriving helicopter for MI-6, reasoning that it looks like a model designed to survive [=EMPs=] and that the commander of an out-of-the-way Russian outpost having one is bad news. Alec implores him to press on. Why so impatient, 006?
* {{Frameup}}: Happens to Bond ''thrice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then Sky Briggs, then later for Russian Defense Minister Mishkin.]]
* GunAccessories: An array of ''VideoGame/ModernWarfare''-esque gun add-ons are now available, like underbarrel grenade launchers, reflex sights, ACOG scopes, and more.
* HarderThanHard: "007 Classic". A throwback to the days of a health bar and [[NintendoHard controller-throwing difficulty]].
* HollywoodHacking: You can hack into drone guns, defense mechanisms, door locks, and the like with the push of one button on your Smartphone. In fairness, it's ''James Bond's'' Smartphone, so naturally it's going to be full of HollywoodHacking gadgets.
* HollywoodSilencer: Bond can attach a silencer to his P99, and some weapons you pick up will have silencers. While it makes the classic "fwip" sound, enemies will still notice if you shoot at them and miss.
* ICanRuleAlone: An interesting example because it isn't necessarily what the villain would have wanted. Janus says that Bond would have [[WeCanRuleTogether made a formidable ally]] but his loyalties to his country are too strong and so instead he determines he must be eliminated. It's not so much "I Can Rule Alone" but rather "I ''Have to'' Rule Alone".
* IdiosyncraticDifficultyLevels: You have your Operative (Easy), Secret Agent (Normal), and 007 (Hard) difficulties, and then you have 007 Classic, which removes the regenerating health and adds body armor throughout the levels as a call back to the N64 game.
* InformedAttribute: Tanner states that Zukovsky's only identifying feature is a facial scar. When we see him, however, his arms and chest are covered in tattoos.
* InkSuitActor: In addition to Daniel Craig lending his likeness to Bond, Alec Trevelyan, Xenia Onatopp, General Ourumov, Valentin Zukovsky, and Natalya Simonova are modeled after their voice actors (Elliot Cowan, Kate Magowan, Laurence Possa, Alec Newman, and Kirsty Mitchell, respectively).
* InsecurityCamera: If you are spotted by a security camera, additional reinforcements quickly arrive. However, ''shooting out'' the cameras doesn't warrant any reaction from whoever's on monitor duty. Nothing will also happen if you kill a guard near the vicinity of a security camera.
* InsurmountableWaistHeightFence: Averted; you can jump over walls and objects that are about chest-high, but there are a few pieces of rubble in Memorial that you can't vault over.
* InterfaceScrew: Some of the weapon models are very big, most notoriously the [[https://i.ytimg.com/vi/MU1QLbmjOlY/maxresdefault.jpg Talon HL 450]]. While the Ivana Spec-R is a small assault rifle, [[https://i.ytimg.com/vi/atWMhtsiYdQ/maxresdefault.jpg when mounted with a thermal scope]], the scope itself is as big, if not bigger than the gun itself.
* ItsRainingMen: The remake swaps out 007's bungee cord for a parachute - which he jumps off the dam without, and uses the water flowing out of the dam to break his fall instead.
* JustPlaneWrong:
** The Russian Federation doesn't have Ch-53s (in Dam[[labelnote:*]]granted, this case is [[LampshadeHanging noted by Bond]], so one of the objectives is to take pictures of it so [=MI6=] can figure out ''why'' it's there[[/labelnote]]) or OH/AH-6s (in Tank). Plus the SAM launchers are American MIM-23 [=HAWKs=] rather than the more likely SA-19/SA-22.
** Also, Sky Briggs says the pilots he wants to introduce flew Cobras for [[PrivateMilitaryContractor Blackwater]]. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant.
* LargeHam: A lot of the announcers act this way during online multiplayer. Zukovsky and Janus stand out.
* LimitedLoadout: Unlike the original, Bond can only carry his P99 and two other weapons. You can also only carry two weapons in multiplayer mode.
* MissionControl: M. Also counts as TheVoice during some multiplayer modes, bringing to mind [[VideoGame/TeamFortress2 a certain Announcer]].
* MoreDakka: The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds (equipping it with High-Cap Mag extends it to 63 rounds), it's still quite the bullet-hose.
** But it lacks the 'shoot through ten mooks in a row AND two steel blast doors' power.
** The Beretta 93R (called the "Kunara V" in-game) is a ''fully-automatic handgun''. In real life, this weapon is fired as a three-round burst, which is its primary fire in-game, but can be set to full-auto when you pick it up. Eats up a lot of ammo, though.
** The DS version features the Saiga-12 shotgun as the "ARP Shotgun" with a ludicrous 50-round magazine capacity and a three-round burst, neither of which the Saiga-12 has in RealLife. Also, all assault rifles have 50-round magazines.
* NintendoHard: ''Dear God'', [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''[=GoldenEye=]'', it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lose ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.
* NostalgiaLevel: There are few small areas that are very reminiscent of the N64 game, such as the guard tower at the very beginning of the game and the bathroom of the facility level.
* NeverSayDie: Zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode all of the team captains heard Talking during specific events (M, Trevelyan, Ourumov and Zukovsky) will actually say "OurHeroIsDead"!
** In Team Deathmatch multiplayer, when an MI-6 team is about to win, this is what M says along the lines of "Never Give In, Never Surrender, etc."
* NobodyPoops: Averted in the same scene/area as the movie and the original game. At least he's sitting down properly now, but he's still fully clothed. Maybe he just wanted someplace quiet to read his newspaper.
* NoSidepathsNoExplorationNoFreedom: Despite using the gameplay style of modern ''Call of Duty'' games, this trope is [[AvertedTrope miraculously averted]]. There is always more than one path to complete your objective, and there are many ways to achieve most goals.
* NotHisSled: Overlapping with PragmaticAdaptation, a number of changes were made to the ''Goldeneye'' plot both to mix things up and to fit with [[TheNewTens the change in timeline]].
** Most notably, 006's motivations are changed from [[spoiler: getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered]].
** One of the most iconic moments in the N64 game is at the end of Dam, where Bond bungee jumps to the bottom in the last cutscene. The game mixes it up twice: first by trading the bungee jump for parachutes, and again by having Bond captured at the end of the dam and forced to hand over his parachute, before [[UpToEleven making the jump without it]].
** [[spoiler:Zukovsky is killed about three minutes after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]
** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]
* OneHitPolykill: Possible with a sniper rifle or the Wolfe. 44 Magnum.
* OneBulletClips: Played straight in the same manner as ''Call of Duty'', naturally. ''Reloaded'' adds the usual empty- versus mid-magazine reloading with separate animations for either case, whereas the Wii version went for a DramaticGunCock for every reload.
* OptionalStealth: Just like the original, you can play some levels stealthily, using melee takedowns and the P99's detachable suppressor.
* PressXToNotDie: Several points in the game require you to press a button or make a flailing gesture with the remote/nunchuck or you will get owned.
* PrettyInMink: Xenia has [[http://images2.wikia.nocookie.net/__cb20110812034251/goldeneye/images/a/ab/Goldeneye_wiki.jpg a fur-trimmed coat]]. Although she's a villain, fur rendering is still a way to show off with the graphics, and thus this trope.
* ProtectionMission: One part of the game requires you to protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite. This is a CallBack to the Control level from the N64 game.
* PunctuatedForEmphasis: ''"An enemy hero has joined the fight! BRING. ME. HIS. HEAD!"''
* RageQuit: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won or anyone on the losing team who earned a lot of XP.
* RapidFireTyping: [[spoiler: Bond typing in the password to redirect the Goldeneye satellite. It looks like he doesn't even move his fingers.]]
* RareGuns: As mentioned in AKA47 above, the [=WA2000=]. This is a sniper rifle with only 176 units in existence, and yet turns up multiple times in the campaign.
* RecycledSoundtrack: The remix of Music/{{deadmau5}} and Kaskade's "I Remember" from the Barcelona level came from VideoGame/DJHero 2, another Activision title.
* RegeneratingHealth: Much to the horror of purists. It's probably one of the most contentious elements of the entire remake. Though the "007 Classic" difficulty mode does bring back the health bar and bulletproof vests of old.
* RenegadeRussian: General Ourumov and Xenia Onatopp, just as the in the old game and film. Ourumov became an under-the-table arms dealer out of jealousy toward rich, post-Soviet era oligarchs, while Xenia is a veteran of the 2008 South Ossetia War who left the Russian army and went mercenary.
* RightHandedLeftHandedGuns: Though it never reaches the point of having brass ejecting across Bond's field of vision; only one gun actually has a flipped ejection port (the Anova [=DP3=]), and even then it still ejects to the right. Otherwise it's just a gun with reversible charging handles in real life put on the wrong side (Kallos TT-9 and Ivana Spec-R) or the safety lever on the wrong side (AK-47, which is fixed in ''Reloaded'').
* SawedOffShotgun: The SLY 2020 is one, and is the only shotgun to be this. It's the most powerful shotgun in the game, has good range and uses a magazine as opposed to the other pump shotguns using individual shells. The downsides to it however, is that its accuracy is lower than the other shotguns due to it being sawn off, its magazine capacity is the lowest with 7 (though the other pump shotguns all have 8 and the Masterton has 12. The use of High-Cap Mag extends the SLY's magazine size to 9 rounds) and it has no iron sights.
* SceneryPorn: While the UsefulNotes/NintendoWii is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the UsefulNotes/NintendoWii at a mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). If that isn't impressive enough, note that ''Reloaded'' barely added much other than the increased graphical detail.
* ShootOutTheLock: Returns from the original, and actually occurs ''more'' often than it did before.
* ShootTheDangerousMinion: In reference to the movie, the cutscene at the end of Facility has Ourumov shoot one of his mooks after said mook starts shooting at Bond while he's taking cover behind some warheads. And this is ''after'' Ouromov warned another soldier against shooting.
* SillinessSwitch: Paintball Mode. Every gun will also have their firing sound changed to one when it is turned on in multiplayer, including the MJR-409 (the rocket launcher).
* SoundtrackDissonance: "I Remember" by deadmau5 plays while Bond searches a Barcelona nightclub for a contact. When he later escapes the club in a hail of bullets, the song continues to play.
* SpeedRun: Completing each level the first time unlocks the TimedMission for that level. You don't get anything for completing it, but it can be a nice challenge.
* SplitScreen: Classic fourway like the original.
* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. You're also stuck with a silencer, which is perfect for stealth sections.
* TakeCover: The game doesn't have an explicit cover system but if you're crouched behind a solid object, aiming down the sights will have Bond stand up to see over the obstruction to return fire.
* TankGoodness: In the same level as the original, now with more destruction than ever!
* TakeYourTime: Aside from a handful of {{Timed Mission}}s, this occurs throughout the game. It doesn't matter if Ourumov is stealing a helicopter or the research base is collapsing around you, nothing happens until you saunter to the next trigger point and advance the plot.
* TapOnTheHead: The QuickMelee consists of knocking enemies out with either [[PistolWhipping the butt of your gun]] or a punch to the face, depending on how close you are.
* TechnologyPorn: The mission briefing before each new locale is a cavalcade of tactical maps, personnel profiles, and target identifiers all spinning, sliding, and panning in rapid choreography.
* TemptingFate:
** In the "Dam" level, the two soldiers complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.
** Likewise, Sky Briggs claims the helicopter in the Dubai Arms Fair mission "couldn't be in safer hands" as he walks through a door, only to be gunned down on the other side.
* TheUnfought: [[spoiler:Ourumov is killed and betrayed by Xenia during the train scene.]]
* UnorthodoxReload: Bond reloads some guns in an unorthodox manner, particularly in ''Reloaded'', such as the "Iraqi" reload for the AK-47 when empty and the P99 reload.
* VideoGameRemake: Complete with an UpdatedRerelease for the other consoles, as well.
* WilhelmScream: A Russian soldier at the end of the Facility level.
----
[[redirect:VideoGame/GoldenEye2010]]

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i think the SCAR stopped counting as a rare gun around the point twenty different countries were confirmed to use it


* AdaptedOut: There is no update of Creator/AlanCumming's Boris in this version (though a mook of the same name is playable in multiplayer), while Joe Don Baker's Jack Wade is replaced by the much less prominent Sky Briggs.
** The DS version leaves out the Nightclub level, which also means Valentine Zukovsky gets the boot in that version.
* AKA47: Averted for some of the arsenal. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to Walther's licensing deal with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.

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* AdaptedOut: AdaptedOut:
**
There is no update of Creator/AlanCumming's Boris in this version (though a mook of the same name is playable in multiplayer), while Joe Don Baker's Jack Wade is replaced by the much less prominent Sky Briggs.
** The DS version leaves out the Nightclub level, which also means Valentine Zukovsky Valentin Zukovsky, who dies before the level is out on the console versions, gets the boot in that version.
* AKA47: Averted for some of the arsenal. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to [[ProductPlacement Walther's licensing deal deal]] with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.



* RareGuns: As mentioned in AKA47 above, the WA2000. This is a sniper rifle with only 176 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.

to:

* RareGuns: As mentioned in AKA47 above, the WA2000.[=WA2000=]. This is a sniper rifle with only 176 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.
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None


* AdaptedOut: There is no update of Alan Cumming's Boris in this version (though a mook of the same name is playable in multiplayer).
** The DS version leaves out the Nightclub level.

to:

* AdaptedOut: There is no update of Alan Cumming's Creator/AlanCumming's Boris in this version (though a mook of the same name is playable in multiplayer).
multiplayer), while Joe Don Baker's Jack Wade is replaced by the much less prominent Sky Briggs.
** The DS version leaves out the Nightclub level.level, which also means Valentine Zukovsky gets the boot in that version.

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None


* AllOrNothingReloads: Averted with three of the five shotguns (SEGS 550, PT-9 Interdictus and Drumhead Type-12), as you can interrupt the reload at any time and the shells Bond places in the gun can still be fired. The other two shotguns (SLY 2020 and Masterton M-557) plays this trope straight since they use magazines. It's also played straight with all the other guns.

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* AllOrNothingReloads: Averted with three of Played straight for every weapon except the five shotguns (SEGS SEGS 550, PT-9 Interdictus and Drumhead Type-12), as Type-12 shotguns, which all reload one shell at a time, allowing you can to interrupt the reload at any time and the shells Bond places in the gun can still be fired. The other two shotguns (SLY 2020 and Masterton M-557) plays this trope straight since they use magazines. It's also played straight with all fire so long as you got at least one shell into the other guns.gun.



** The Russian Federation doesn't have Ch-53s (in Dam[[labelnote:*]]granted, this case is [[LampshadeHanging noted by Bond]], so one of the objectives is to take pictures of it so [=MI6=] can figure out ''why'' it's there[[/labelnote]]) or OH/AH-6s (in Tank). Plus the SAM launchers are American [=HAWKs=] rather than the more likely SA-19/SA-22.

to:

** The Russian Federation doesn't have Ch-53s (in Dam[[labelnote:*]]granted, this case is [[LampshadeHanging noted by Bond]], so one of the objectives is to take pictures of it so [=MI6=] can figure out ''why'' it's there[[/labelnote]]) or OH/AH-6s (in Tank). Plus the SAM launchers are American MIM-23 [=HAWKs=] rather than the more likely SA-19/SA-22.



* NintendoHard: ''Dear God'', [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''GoldenEye,'' it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lose ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.

to:

* NintendoHard: ''Dear God'', [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''GoldenEye,'' ''[=GoldenEye=]'', it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lose ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.


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* RightHandedLeftHandedGuns: Though it never reaches the point of having brass ejecting across Bond's field of vision; only one gun actually has a flipped ejection port (the Anova [=DP3=]), and even then it still ejects to the right. Otherwise it's just a gun with reversible charging handles in real life put on the wrong side (Kallos TT-9 and Ivana Spec-R) or the safety lever on the wrong side (AK-47, which is fixed in ''Reloaded'').
Is there an issue? Send a MessageReason:
Never Say Die is not an Omnipresent Trope, so aversions don't get listed.


* NeverSayDie: Averted in singleplayer but zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode all of the team captains heard Talking during specific events (M, Trevelyan, Ourumov and Zukovsky) will actually say "OurHeroIsDead"!

to:

* NeverSayDie: Averted in singleplayer but zig-zagged Zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode all of the team captains heard Talking during specific events (M, Trevelyan, Ourumov and Zukovsky) will actually say "OurHeroIsDead"!

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