History Videogame / GianaSistersTwistedDreams

8th Jul '17 12:17:44 AM BURGINABC
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* TheGoomba: Owls / Demons. Yes, they are ''the'' goomba. They are the same enemy, which changes its sprite depending on the world you are currently in.

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* TheGoomba: Owls / Demons. Yes, they are ''the'' goomba. They are the same enemy, which changes its sprite appearance depending on the world you are currently in.
8th Jul '17 12:10:05 AM BURGINABC
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* OneHitPointWonder: Aside from the SingleUseShield power-up, there is no way to survive being hit.
7th Jul '17 1:19:36 PM Gouken20xx
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* CharacterisationMarchesOn:
** In ''Twisted Dreams'', Giana now can switch between her badass ''Punk'' form, and her natural ''Cute'' form at will, and has learned how to use both to their maximum potential.
** By ''Dream Runners'', BOTH sisters have gained the ability to use their abilities fully WITHOUT shifting forms.



* DualWorldGameplay: You switch between a cute and cuddly candyland and a gothic, borderline terrifying overworld. Giana also switches personalities based on these worlds (between Cute and Punky).

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* DualWorldGameplay: You switch between a cute and cuddly candyland and a gothic, borderline terrifying overworld. Giana also switches personalities based on these worlds (between Cute and Punky). Notably, Giana's form in each is '''''the opposite''''' to the world.



** ''Dream Runners'' seems to purely be effectively a '''''training course''''', with no plot at all, but with no restrictions on your powers either...



* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Maria does.

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* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Maria does.does, with purple hair for her Punk form.
1st Jun '17 3:11:24 PM Gouken20xx
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** The pseudo-sequel Dream Runners has a playable Maria, in both Punk and Cute forms, which look very similar to the Twisted Dreams versions of Giana... next to Giana, who has TookALevelInBadass since the original game, with her cute form being dressed like a cave girl.
17th Jan '17 6:08:58 PM BURGINABC
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* MercyMode: The Easy difficult added after an update. The game is still NintendoHard, but on Easy, certain platforms will appear to help the player and even avoid death, there will be less traps, certain enemies will be slower and invincible mooks will appear much less often, and finally, bosses will have extra shields and something else to aid the player.

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* MercyMode: Sort of a meta-example -- The Easy difficult mode was added after an update.update, after people complained about the difficulty. The game is still NintendoHard, but on Easy, certain platforms will appear to help the player and even avoid death, there will be less traps, certain enemies will be slower and invincible mooks will appear much less often, and finally, bosses will have extra shields and something else to aid the player.
17th Jan '17 6:02:17 PM BURGINABC
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** Averted in Hardcore mode, as dying throws you all the back to the beginning of the level, and some levels are quite long.

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** Averted in Hardcore mode, as dying throws you all the way back to the beginning of the level, and some levels are quite long.
17th Jan '17 6:00:45 PM BURGINABC
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* DeathIsASlapOnTheWrist:
** Downplayed in Standard and Easy modes -- Dying only throws you back to the most recent checkpoint, and checkpoints are very frequent. '''But''', it does track how many times you die, and dying too many times will penalize your rank at the end of the level.
** Averted in Hardcore mode, as dying throws you all the back to the beginning of the level, and some levels are quite long.
** ''Inverted'' in Über-Hardcore, where if you die you cannot continue, but must start again from the first level.
17th Jan '17 5:47:36 PM BURGINABC
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* MeaninglessLives: Played with. You may die as many times as you can; however, in Standard Mode, dying too many times prevents you from achieving a good rank, in Hardcore you get thrown to the beginning of the level and Über-Hardcore dying means Game Over.
17th Jan '17 5:44:03 PM BURGINABC
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* DoesThisRemindYouOfAnything: The world-switching mechanic can be taken as a metaphor for adolescence, specifically adolescent mood swings. Sometimes she feels like a helpless little girl in a big scary world world where everything is out to get her, other times she feels like she's an unstoppable badass and the world is her playground.
17th Jan '17 5:24:40 PM BURGINABC
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* PathOfMostResistance: Most of gems are in hidden paths throughout each stage, if you are aiming for the 5-Star Rank you'll have to find them, to spice things a little more some of the hidden segments are [[PlatformHell very difficult to navigate without dying once]].

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* PathOfMostResistance: Helpfully, there are arrow signs telling you which way you need to go to progress towards the end of the level... which is also the way way you should ''not'' go first if you want to find all the gems. Most of gems are in hidden paths throughout each stage, stage; if you are aiming for the 5-Star Rank you'll have to find them, to them. To spice things a little more more, some of the hidden segments are [[PlatformHell very difficult to navigate without dying at least once]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.GianaSistersTwistedDreams