History Videogame / GhostTrick

25th May '17 5:07:25 PM Gosicrystal
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*** Same for the submarine's name, "Yonoa," which reverses the syllables of the Japanese term "ano-yo": "the other world," or, specifically, the world of the dead. ThemeNaming? Perhaps. But then you remember that [[spoiler:from the very beginning, Commander Sith had intended to scuttle it and have it become Yomiel's coffin for all eternity]].

to:

*** Same for the ** The submarine's name, "Yonoa," which reverses the syllables of the Japanese term "ano-yo": "the other world," or, specifically, the world of the dead. ThemeNaming? Perhaps. But then you remember that [[spoiler:from the very beginning, Commander Sith had intended to scuttle it and have it become Yomiel's coffin for all eternity]].


Added DiffLines:

* PlotBasedPhotographObfuscation: At one point, Lynne tells you about that one time when she [[spoiler:was saved from a criminal who had taken her hostage 10 years ago by Detective Jowd]]. While she's remembering, we see an illustration of the event with young Lynne and the two men. We can see every face clearly... except the stranger's. His head is completely obfuscated by shadows. As it turns out later on, showing his face earlier than that would've been a '''''major''''' plot twist: [[spoiler:the criminal was Yomiel, a man who looks exactly like Sissel. Or more accurately, Sissel just took Yomiel's appearance when he woke up at 7 PM thinking that was his true appearance]].


Added DiffLines:

* UnreliableExpositor: [[spoiler:The first character you meet, Ray,]] admits to having lied to you about a very important fact about ghosts: [[spoiler:that they disappear at sunrise. They actually don't, and Ray himself has in fact stayed around for 10 years after his own murder]].
15th May '17 12:52:18 PM Gosicrystal
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* TheFourthWallWillNotProtectYou: If you're ever caught by [[spoiler:Yomiel]], he freezes time, looks straight at you, the player, and basically says that you can't stop him, before he causes a {{game over}}. Beauty does the same, though she can't do much besides taunt the player.
* FrameUp: [[spoiler: Lynne is framed for the murder of Yomiel by Yomiel. He controls her to shoot his immortal shell, makes sure it's caught on tape, then leaves his body to be found by the police. Since few people see the corpse before Cabanela steals it, no one else notices that it's a person who supposedly died ten years earlier.]]

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* TheFourthWallWillNotProtectYou: If you're ever caught by [[spoiler:Yomiel]], he freezes time, looks straight at you, the player, and basically says that you can't stop him, before he causes a {{game over}}.GameOver. Beauty does the same, though she can't do much besides taunt the player.
* FrameUp: [[spoiler: Lynne [[spoiler:Lynne is framed for the murder of Yomiel by Yomiel. He controls her to shoot his immortal shell, makes sure it's caught on tape, then leaves his body to be found by the police. Since few people see the corpse before Cabanela steals it, no one else notices that it's a person who supposedly died ten years earlier.]]



* GambitRoulette: [[spoiler: Missile-prime]] planned the plot, but nothing would have worked out if current-timeline [[spoiler:Missile]] hadn't died on the meteorite's exact crash site.

to:

* GambitRoulette: [[spoiler: Missile-prime]] [[spoiler:Missile-prime]] planned the plot, but nothing would have worked out if current-timeline [[spoiler:Missile]] hadn't died on the meteorite's exact crash site.



** On that note [[spoiler: Missile just wants to protect his owners.]]

to:

** On that note [[spoiler: Missile just [[spoiler:just wants to protect his owners.]] owners]].



* GreatEscape: Sissel aids in one for [[spoiler: Detective Jowd]], a [[ThatOneLevel very annoying task]]. [[spoiler: Which quickly proves pointless, as Inspector Cabanela recaptures him moments after his escape.]]



* GreenRocks: [[spoiler:Sissel's ghost tricks]] are a by-product of the Temsik Meteor. The same goes for any person that dies in its radius. [[spoiler:Yomiel]] was directly struck by it, turning him into a walking generator of Temsik radiation.

to:

* GreatEscape: Sissel aids in one for [[spoiler:Detective Jowd, which quickly proves pointless as Inspector Cabanela recaptures him moments after his escape]].
* TheGreatestStoryNeverTold: In the end, nobody except Jowd, Missile and one of the {{Big Bad}}s knows the hardships and feats of Sissel through the game, AKA [[ExtremelyShortTimespan one night]]. He foiled the plans of a dangerous criminal organization and saved nine lives, but this Great Story is lost when Sissel [[spoiler:creates a new timeline where Sissel never needs to save anyone from the Big Bads]].
* GreenRocks: [[spoiler:Sissel's ghost tricks]] are a by-product of the Temsik Meteor. The same goes for any person living being that dies in its radius. [[spoiler:Yomiel]] was directly struck by it, it in the game's backstory, turning him into a walking generator of Temsik radiation.



* GuestStarPartyMember: [[spoiler: Yomiel]] for [[spoiler: one very special mission and one single trick]]. [[spoiler:Missile]] joins you a few occasions as well.

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* GuestStarPartyMember: [[spoiler: Yomiel]] [[spoiler:Yomiel]] for [[spoiler: one very special mission and one single trick]].trick. [[spoiler:Missile]] joins you a few occasions as well.
30th Apr '17 11:02:44 AM eroock
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* WeirdMoon

to:

* %%* WeirdMoon
12th Apr '17 1:37:39 PM Gosicrystal
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* ChekhovsGunman: In the order you first see them: Ray, the [[spoiler:black cat]] (which gets vignetted in Chapter 1, but is not commented on), and Pigeon Man. And {{parodied|Trope}}, with [[spoiler:Yomiel]] revealing that armed government agents constantly patrol Temsik Park. Sissel flashes back to the "Guardian of the Park".
-->'''Sissel''': Don't tell me that odd leaflet guy is one of them...?\\
'''[[spoiler:Yomiel]]''': No, not him. He's just a plain old odd person.

to:

* ChekhovsGunman: In ChekhovsGunman:
** Ray seems to be just
the order obligatory tutorial advisor of the game, and doesn't say or do much after Chapter 1. Cue the ending, however, and [[spoiler:he turns out to be Missile from another timeline. Yes, the ditzy puppy you first see them: Ray, saved in Chapter 2 that has been helping around with his own ghost tricks in the [[spoiler:black cat]] (which gets vignetted last quarter of the game. He admits to having lied to Sissel when he said that ghosts disappear at sunrise, all to guide him to the submarine and go back in time 10 years to avert the whole night from happening... just to make sure his owners, Lynne and Kamila, aren't killed. He outsmarted ''everyone'', even the foreign organization]].
** A black cat appears and meows
in Chapter 1, but is not commented on), no one comments on him. He's then mentioned much later when Cabanela and Pigeon Man. And {{parodied|Trope}}, with his boss watch the video of Sissel's murder, but that's it. The cat gains a ''major'' signficance in the final chapter, as he's revealed to [[spoiler:be ''Sissel'', AKA the player. Well, the cat in the junkyard was just his body being controlled by Yomiel, the character you thought was Sissel]].
**
[[spoiler:Yomiel]] revealing reveals that armed government agents constantly patrol Temsik Park. Sissel flashes back to the "Guardian of the Park".
-->'''Sissel''': --->'''Sissel:''' Don't tell me that odd leaflet guy is one of them...?\\
'''[[spoiler:Yomiel]]''':
?
--->'''[[spoiler:Yomiel]]:'''
No, not him. [[ParodiedTrope He's just a plain old odd person.person]].
%%** Pigeon Man.
10th Apr '17 2:12:20 PM Gosicrystal
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* AssholeVictim: The hitmen, Jeego and Tengo. Sissel feels obliged to kill them in order to save Lynne from their shotguns.



* BadassAdorable: Missile. [[spoiler:[[CuteKitten And Sissel.]]]]
* BadassBoast: "I'm a top Pomeranian, you know!"

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* BadassAdorable: Missile. [[spoiler:[[CuteKitten BadassAdorable:
** Missile seems to be just a really cute Pomeranian dog, but [[spoiler:obtains powers of the dead late in the game that really help Sissel save people.
And Sissel.]]]]
at the very end you find out that Ray is himself from an older timeline, and has orchestrated a BatmanGambit to get Sissel to save Lynne and Kamila, his owners, in the early game]].
** [[spoiler:''Sissel'' of all people]] is a CuteKitten who can [[spoiler:manipulate inanimate objects, travel through telephone lines and go back in time to save people]].
* BadassBoast: "I'm BadassBoast:
-->'''Missile:''' I'm
a top Pomeranian, you know!"know!



* CaughtOnTape: The end of Chapter 5 shows [[spoiler:a junkyard security camera showing Lynne shooting Sissel]]. By Chapter 15, we learn that [[spoiler:Yomiel intentionally manipulated Lynne into shooting his body in order to frame her for murder by this method]].

to:

* CaughtOnTape: The end of Chapter 5 shows [[spoiler:a a junkyard security camera showing Lynne [[spoiler:''Lynne'']] shooting Sissel]]. Sissel. Quite the WhamShot. By Chapter 15, we learn that [[spoiler:Yomiel intentionally manipulated Lynne into shooting his body in order to frame her for murder by this method]].method... and accidentally killed Sissel, who was in Yomiel's bag, in the process]].
5th Apr '17 12:05:20 PM Gosicrystal
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* CessationOfExistence: Played with. Beings that die in special conditions ([[spoiler:within the range of the Temsik meteorite or its fragments]]), like Sissel, get to stick around and are able to perform Ghost Tricks (which vary depending on the individual) until sunrise [[note]][[FridgeLogic Which brings up this question]]: what happens if a being dies at sunrise?[[/note]], the moment when they cease to exist. Those who don't die in these conditions, however, don't get powers, and it's unclear what happens to them. They can be revived up to 24 hours after their death by empowered ghosts, but other than that, [[NightmareFuel their soul just seems to remain in their corpse without doing anything]].\\\

to:

* CessationOfExistence: Played with. Beings that die in special conditions ([[spoiler:within the range of the Temsik meteorite or its fragments]]), like Sissel, get to stick around and are able to perform Ghost Tricks (which vary depending on the individual) until sunrise [[note]][[FridgeLogic Which brings up this question]]: what happens if a being dies at sunrise?[[/note]], sunrise, the moment when they cease to exist. Those who don't die in these conditions, however, don't get powers, and it's unclear what happens to them. They can be revived up to 24 hours after their death by empowered ghosts, but other than that, [[NightmareFuel their soul just seems to remain in their corpse without doing anything]].anything.\\\



* ChairReveal: When Jowd makes it to [[spoiler: the submarine control room]] towards the end, [[spoiler: the masked muscleman answers his question about Yomiel by spinning Sith's chair and displaying Yomiel's abandoned shell. This sets up the fact that Yomiel's spirit is elsewhere and about to be trapped in the sinking sub without his body.]]

to:

* ChairReveal: When Jowd makes it to [[spoiler: the [[spoiler:the submarine control room]] towards the end, [[spoiler: the [[spoiler:the masked muscleman answers his question about Yomiel by spinning Sith's chair and displaying Yomiel's abandoned shell. This sets up the fact that Yomiel's spirit is elsewhere and about to be trapped in the sinking sub without his body.]]



* DiabolusExNihilo: [[spoiler: While it's nowhere near sentient, the Temsik Meteor is the cause of Yomiel's revenge scheme]].
* DidIJustSayThatOutLoud: The spirits of the dead communicate by beaming thoughts to each other, meaning other characters frequently overhear and react to Sissel's internal musings. [[DownplayedTrope Downplayed]], though, as Sissel never reacts to being overheard, probably because [[FridgeBrilliance there's no actual difference between speaking and musing on his end, either.]]

to:

* DiabolusExNihilo: [[spoiler: While it's nowhere near sentient, the [[spoiler:the Temsik Meteor Meteor]] is the cause of Yomiel's [[spoiler:Yomiel]]'s revenge scheme]].
scheme.
* DidIJustSayThatOutLoud: The spirits of the dead communicate by beaming thoughts to each other, meaning other characters frequently overhear and react to Sissel's internal musings. [[DownplayedTrope Downplayed]], though, as Sissel never reacts to being overheard, probably because [[FridgeBrilliance there's no actual difference between speaking and musing on his end, either.]]



* SanDimasTime: Every time Sissel rewinds time, when he returns to the present, it's always later than when he left (e.g. 7:02, 7:21). This doesn't make any sense because Sissel doesn't travel X amount of time to the past, but specifically to the point 4 minutes before someone's death, so there's nothing stopping him from returning to the exact moment he left the present. Heck, [[FridgeLogic he could even stay in the past following someone else's fate aversion.]]

to:

* SanDimasTime: Every time Sissel rewinds time, when he returns to the present, it's always later than when he left (e.g. 7:02, 7:21). This doesn't make any sense because Sissel doesn't travel X amount of time to the past, but specifically to the point 4 minutes before someone's death, so there's nothing stopping him from returning to the exact moment he left the present. Heck, [[FridgeLogic he could Or even stay in the past following someone else's fate aversion.]]aversion, for that matter.
25th Mar '17 11:30:04 AM nombretomado
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An adventure game from the minds behind the ''Franchise/AceAttorney'' series for the NintendoDS.

to:

An adventure game from the minds behind the ''Franchise/AceAttorney'' series for the NintendoDS.
UsefulNotes/NintendoDS.
21st Mar '17 8:31:19 AM Gosicrystal
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** We've also got a Commander Franchise/{{S|tarWars}}ith.
** Sissel obviously [[http://img684.imageshack.us/i/sayyes.jpg/ never watched]] ''Film/{{Ghostbusters 1984}}''.

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** We've also got a Commander Franchise/{{S|tarWars}}ith.
** Sissel obviously [[http://img684.imageshack.us/i/sayyes.jpg/ never watched]] ''Film/{{Ghostbusters 1984}}''.
Franchise/{{S|tarWars}}ith.
21st Mar '17 8:29:41 AM Gosicrystal
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* TelephoneTeleport: The game has this as a game mechanic. The main character and other ghosts travel to different locales via telephone. In order to learn new locations to visit, Sissel first has to listen to a conversation while the phone is in use.

to:

* TelephoneTeleport: The game has this as a game mechanic. The main character and other ghosts travel to different locales via telephone. In order to learn new locations to visit, Sissel first has to listen to a conversation while the phone is in use. In general, telephones can be used anytime to teleport to any known location... except in the past, which has special rules: 4 minutes before someone's death, Sissel can only use the phone when it has established communication with another phone, and can only travel to said other phone's location. This limits a lot his moves and generates potential UnwinnableByDesign scenarios where you'll be stuck in a place with no way to return because no other call will be made in those 4 minutes. [[spoiler:Ray, aka Missile, does ''not'' have this power, which is part of the reason he had to {{Chessmaster}} Sissel into saving Lynne instead of doing it himself.]]



--> [[spoiler:'''Inspector Cabanela:''' Who WOULDN'T notice what you just did? You were practically shouting "Look at me," baby!]]

to:

--> [[spoiler:'''Inspector Cabanela:''' Who WOULDN'T notice what * UnwinnableByDesign: While you're trying to save somebody in the past, you just did? You were practically shouting "Look at me," baby!]]can only use a telephone when it's in use, and can only travel to the other phone's location. This creates many scenarios where you'll get stuck in a place that doesn't have anything useful to prevent the token person from being killed, forcing you to start the segment over and not take the bait again. Played with even further when you discover that sometimes the same phone will ring twice, with the former call being [[RedHerring the misleading trap]] and the latter being the key to prevent the killing.
5th Feb '17 8:37:09 AM Gosicrystal
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* SerialEscalation: Just how many more insane plot twists can be fit into the game before it ends? How many times will [[spoiler:Lynne]] manage to die and still get revived? What new ridiculously convoluted RubeGoldbergContraption will Sissel use to save someone's life next? The plot twists are so crazy that [[spoiler: finding out that a crazy painter prisoner is randomly painting a picture of you when not a single person has a clue who you are, and that your lovable sidekick is the one who shot you]] are the first things you find out as you play the game. Later on you [[spoiler: stage a prison break, discover that a supposed hostage situation is bungled by the mistaken kidnapping of a seemingly innocuous girl living with Lynne, a manipulator has ghost powers that call the actions of every character into question as he has the power to manipulate people, the little seemingly minor dog character now also has ghost powers, which everyone gets from a meteor. The painter reveals he saw you die ten years ago despite you also dying tonight, in an event where Lynne nearly died and basically ties together the backstories of every character in the game, the manipulator looks just like you, the seemingly corrupt inspector was actually a hatching a BatmanGambit to prove the painter's innocence, the mysterious bad guys have actually been on a submarine the entire time. The wacky pigeon man was helping the inspector all along. Then you go back in time ten years to stop the game from happening. There you find out you've actually been playing as the antagonist's pet cat the entire time, who accidentally shot you in an attempt to frame Lynne. Oh, and to top it all off, that cute little puppy dog? He masterminded the entire game and outwitted everyone. But he's from an alternate timeline where Sissel was such a JerkAss he refused to help anyone.]]

to:

* SerialEscalation: Just how many more insane plot twists can be fit into the game before it ends? How many times will [[spoiler:Lynne]] manage to die and still get revived? What new ridiculously convoluted RubeGoldbergContraption RubeGoldbergDevice will Sissel use to save someone's life next? The plot twists are so crazy that [[spoiler: finding out that a crazy painter prisoner is randomly painting a picture of you when not a single person has a clue who you are, and that your lovable sidekick is the one who shot you]] are the first things you find out as you play the game. Later on you [[spoiler: stage a prison break, discover that a supposed hostage situation is bungled by the mistaken kidnapping of a seemingly innocuous girl living with Lynne, a manipulator has ghost powers that call the actions of every character into question as he has the power to manipulate people, the little seemingly minor dog character now also has ghost powers, which everyone gets from a meteor. The painter reveals he saw you die ten years ago despite you also dying tonight, in an event where Lynne nearly died and basically ties together the backstories of every character in the game, the manipulator looks just like you, the seemingly corrupt inspector was actually a hatching a BatmanGambit to prove the painter's innocence, the mysterious bad guys have actually been on a submarine the entire time. The wacky pigeon man was helping the inspector all along. Then you go back in time ten years to stop the game from happening. There you find out you've actually been playing as the antagonist's pet cat the entire time, who accidentally shot you in an attempt to frame Lynne. Oh, and to top it all off, that cute little puppy dog? He masterminded the entire game and outwitted everyone. But he's from an alternate timeline where Sissel was such a JerkAss he refused to help anyone.]]



* ShootTheDog: Both literal and figurative. First, [[spoiler:Missile the Pomeranian gets shot as a result of trying to protect his mistress(es)]]. Next is [[spoiler:the fact that Sissel uses a crane to crush not one, but ''two'' would-be assassins. While these "deaths" are somewhat humorous, it seems Sissel never goes out of his way to save the blue-skinned foreigners]].

to:

* ShootTheDog: Both literal and figurative. First, [[spoiler:Missile the Pomeranian gets shot as a result of trying to protect his mistress(es)]]. Next is [[spoiler:the fact that Sissel uses [[spoiler:uses a crane to crush not one, but ''two'' would-be assassins. While these "deaths" are somewhat humorous, it seems Sissel never goes out of his way to save the blue-skinned foreigners]].



*** Jowd's Detective attire bears a striking resemblance to [[Franchise/AceAttorney Dick Gumshoe's]], down to his signature green coat.

to:

*** Jowd's Detective attire bears a striking resemblance to [[Franchise/AceAttorney Dick Gumshoe's]], Gumshoe's, down to his signature green coat.



* TemptingFate: Early on, Sissel tells himself that it can't be that hard to save Lynne, since how many times can she die in a single night? He later finds out... [[spoiler:Five times, to be exact.]]
** Much later:
-->'''Sissel:''' So now all we have to do is...
-->'''Lynne:''' ...get to that door, and we're safe!
-->[[spoiler:''(submarine turns sideways)'']]

to:

* TemptingFate: TemptingFate:
**
Early on, Sissel tells himself that it can't be that hard to save Lynne, since how many times can she die in a single night? He later finds out... [[spoiler:Five times, to be exact.]]
** Much later:
-->'''Sissel:'''
In Chapter 16:
--->'''Sissel:'''
So now all we have to do is...
-->'''Lynne:''' ...--->'''Lynne:''' ...get to that door, and we're safe!
-->[[spoiler:''(submarine --->[[spoiler:''(submarine turns sideways)'']]



-->'''Sissel''': Lynne wasn't dead when I got there. [[DeadpanSnarker For once.]]

to:

-->'''Sissel''': -->'''Sissel:''' Lynne wasn't dead when I got there. [[DeadpanSnarker For once.]]



* TimedMission: Each time you go back into the past, you only have four (in-game) minutes to save the victim's life. Additionally, if Sissel ever wants to know the full truth, he has to do it before dawn, when he'll truly [[CessationOfExistence cease to exist]].
** [[spoiler:[[BatmanGambit Though that deadline turns out to be a lie told by Ray to make sure Sissel gets to the submarine in time.]] ]]

to:

* TimedMission: TimedMission:
**
Each time you go back into the past, you only have four (in-game) minutes to save the victim's life. Additionally, if life.
** If
Sissel ever wants to know the full truth, he has to do it before dawn, when he'll truly [[CessationOfExistence cease to exist]].
** [[spoiler:[[BatmanGambit Though
exist]]. [[spoiler:Though that deadline turns out to be a lie told by Ray to make sure Sissel gets to the submarine in time.]] ]]



* TomatoSurprise: Several. In the end, it turns out that [[spoiler:Sissel was a cat, the "manipulator" was the blonde guy whose body you thought was yours, and Ray was a time-traveling Missile from a timeline where he couldn't save anyone's life with his swap trick]].



* TrialAndErrorGameplay: Figuring out which phone calls to go through during the death aversions comes really close to this at times.
** Chapter 10 is more or less this. For starters, the guy whose life you're trying to save receives a call from a kidnapper, knocks his heart attack medicine across the room, and spills a pitcher of water before dying of a heart attack. If your first reaction was to follow the phone call, [[spoiler:you find out they don't have a hostage at the moment, and only have a tape recording of the Justice Minister's Daughter]]. If you jump to the medicine and get flung across the room, you find yourself without enough time to figure out what to do, much less actually perform the exact sequence of actions required to get the medicine back to the guy. The solution?
*** You have to [[spoiler:use the flag to prevent the water jar from dropping, so the minister can take the water]]. That creates a CheckPoint. However, if you do that and [[spoiler:do not possess the ceiling fan while the minister is drinking the water]], you get stuck [[TrialAndErrorGameplay and will need to start all over again]].

to:

* TrialAndErrorGameplay: TrialAndErrorGameplay:
**
Figuring out which phone calls to go through during the death aversions comes really close to this at times.
times, as many times it's really hard to tell whether you'll be able to do something useful in the new location or you'll just get stuck (requiring starting the segment over).
** Chapter 10 is more or less this. For starters, the guy whose life you're trying to save receives a call from a kidnapper, knocks his heart attack medicine across the room, and spills a pitcher of water before dying of a heart attack. If your first reaction was to follow the phone call, [[spoiler:you find out they don't have a hostage at the moment, and only have a tape recording of the Justice Minister's Daughter]]. If you jump to the medicine and get flung across the room, you find yourself without enough time to figure out what to do, much less actually perform the exact sequence of actions required to get the medicine back to the guy. The solution?
***
solution? You have to [[spoiler:use the flag to prevent the water jar from dropping, so the minister can take the water]]. That creates a CheckPoint. However, if you do that and [[spoiler:do not possess the ceiling fan while the minister is drinking the water]], you get stuck [[TrialAndErrorGameplay and will need to start all over again]].again.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.GhostTrick