History Videogame / FinalFantasyXIII

27th Apr '17 5:28:29 PM N.Harmonik
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** [[spoiler: Averted as of the sequel. While no explicit numbers are mentioned, it ''is'' stated that people died. But either way, the survivor's are dead now, due to the time crash occuring 500 years after the ending of XIII.]]

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** [[spoiler: Averted [[spoiler:Averted as of the sequel. While no explicit numbers are mentioned, it ''is'' stated that people died. But either way, the survivor's survivors are dead now, due to the time crash occuring occurring 500 years after the ending of XIII.]]



* NoSidepathsNoExplorationNoFreedom: Entirely true until very late in the game, when the sandbox opens up a little for sidequests. There is no backtracking except to one specific area, and there are no towns to visit. This is a big change from earlier installments, even purely linear games like ''VideoGame/FinalFantasyX''. [[TropesAreTools Not that that's necessarily a bad thing.]]
** The last chapter of the game is this (though with warps to the free areas) and is reminiscent of Final Destination from ''VideoGame/SuperSmashBros''.
** The linearity was explained to be influenced from first person shooters. Make that of what you will.



* NoSidepathsNoExplorationNoFreedom: Entirely true until very late in the game, when the sandbox opens up a little for sidequests. There is no backtracking except to one specific area, and there are no towns to visit. This is a big change from earlier installments, even purely linear games like ''VideoGame/FinalFantasyX''. [[TropesAreTools Not that that's necessarily a bad thing.]]
** The last chapter of the game is this (though with warps to the free areas) and is reminiscent of Final Destination from ''VideoGame/SuperSmashBros''.
** The linearity was explained to be influenced from first person shooters. Make that of what you will.

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* NoSidepathsNoExplorationNoFreedom: Entirely true until very late in NotTheFallThatKillsYou: Lightning utilizes a device called a Grav-Con unit to survive incredible falls and jumps (it reverses gravity just before the game, when character hits the sandbox opens up a little for sidequests. There is no backtracking except to one specific area, and there are no towns to visit. This is a big change from earlier installments, even purely linear games like ''VideoGame/FinalFantasyX''. [[TropesAreTools Not that that's necessarily a bad thing.]]
** The last chapter of the game is this (though with warps to the free areas) and is reminiscent of Final Destination from ''VideoGame/SuperSmashBros''.
** The linearity was explained to be influenced from first person shooters. Make that of what you will.
ground).
22nd Apr '17 1:14:52 PM Steam_Lord
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* BattleshipRaid / ColossusClimb: While you do not fight the entire structure, Anima was actually the entire Pulse Vestige. This is most apparent in one of the flashbacks when the face of the Vestige roars. The boss that the game and Datalog call "Anima" was actually just its core.

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* BattleshipRaid / ColossusClimb: BattleshipRaid:
**
While you do not fight the entire structure, Anima was actually the entire Pulse Vestige. This is most apparent in one of the flashbacks when the face of the Vestige roars. The boss that the game and Datalog call "Anima" was actually just its core.


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* ColossusClimb: While you do not fight the entire structure, Anima was actually the entire Pulse Vestige. This is most apparent in one of the flashbacks when the face of the Vestige roars. The boss that the game and Datalog call "Anima" was actually just its core.
22nd Apr '17 1:12:30 PM Steam_Lord
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** AI Medics follow a certain AI structure, as do the others, but their's might not fit every situation. They start with healing anyone alive (particularly the leader) at/below 30% health, then 70% health, but ''only'' once both conditions are satisfied do they turn their attention to those requiring Raise, followed by removing negative status ailments, and ending with whatever damage hasn't been healed yet. You'll need to control a Medic role to do things out-of-order.

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** AI Medics follow a certain AI structure, as do the others, but their's theirs might not fit every situation. They start with healing anyone alive (particularly the leader) at/below 30% health, health (ignoring wounded GlassCannon support characters with less total health), then 70% health, but ''only'' once both conditions are satisfied do they turn their attention to those requiring Raise, followed by removing negative status ailments, and ending with whatever damage hasn't been healed yet. You'll need to control a Medic role to do things out-of-order.
21st Apr '17 2:18:54 AM omegafire17
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** There's also one ''mid-chapter'' once you get halfway through the final dungeon and the bosses you fought ''minutes ago'' start showing up as [[DemotedBoss regular enemies.]]
* DoesThisRemindYouOfAnything: Is Vanille having TheImmodestOrgasm on her Eidolon? [[http://www.youtube.com/watch?v=QFTLDl9Cg2U Judge for yourself.]] Or not... They even cuddle at the end!
*** Considering the noises Vanille makes throughout the game, it sounds like she may constantly be having one.

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** There's also one ''mid-chapter'' once you get halfway through the final dungeon and dungeon, where the bosses you fought ''minutes ago'' start showing up as [[DemotedBoss regular enemies.]]
* DoesThisRemindYouOfAnything: Is Vanille having TheImmodestOrgasm on her Eidolon? [[http://www.youtube.com/watch?v=QFTLDl9Cg2U Judge for yourself.]] Or not... They they even cuddle at the end!
*** Considering
end. And on a lesser note, considering the noises Vanille she makes throughout the game, it sounds can ''sound'' like she may Vanille might constantly be having one.
15th Apr '17 2:09:35 AM Nick7689
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*** Considering the noises Vanille makes throughout the game, it sounds like she may constantly be having one.
13th Apr '17 9:44:26 PM omegafire17
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** With the exception of the ones on [[spoiler:Gran Pulse]], ''every single treasure chest in the game'' is lost once you leave the dungeon it's in. However, this is subverted in two ways: 1) Most don't give out things that are all that rare, and in particular many accessories/all weapons found before [[spoiler:Gran Pulse can be bought from shops later. 2) The seeming exception is three(-of-six) basic element-resistance rings, as while you might find their advanced variants later, there's no other treasure chests of the basic variants if you miss them... ''however'', if you max-upgrade the most advanced form (say, the third of this chain: Ember Ring -> Blaze Ring -> Salamandrine Ring) and then dismantle it, you get a copy of the basic variant among other things. Somewhat of a hassle, but still doable.

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** With the exception of the ones on [[spoiler:Gran Pulse]], ''every single treasure chest in the game'' is lost once you leave the dungeon it's in. However, this is subverted in two ways: 1) Most don't give out things that are all that rare, and in particular many accessories/all weapons found before [[spoiler:Gran Pulse Pulse]] can be bought from shops later. 2) The seeming exception is three(-of-six) basic element-resistance rings, as while you might find their advanced variants later, there's no other treasure chests of the basic variants ones if you miss them... ''however'', if you max-upgrade the most advanced form (say, the third of this chain: Ember Ring -> Blaze Ring -> Salamandrine Ring) third(-and-most-advanced) variant and then dismantle it, you get a copy of the basic variant accessory among other things. Somewhat of a hassle, but still doable.
13th Apr '17 7:58:15 PM omegafire17
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** With the exception of the ones on [[spoiler:Gran Pulse]], ''every single treasure chest in the game'' is lost once you leave the dungeon it's in. Fortunately, most of them don't give out things that are all that rare. There are a few weapons and accessories you can't buy in stores found in chests, though.
** There is also one point in the game where if you don't fight an optional boss that is way too strong for the party at normal progression, you'll have to choose between two treasure chests. The one you don't pick will be lost.
** The final dungeon won't allow you back into its main bulk after you reach the end, so much for the level grinding.
** If you don't find all five parts to repair Vanille's pet robot, Bhakti, before fighting [[spoiler:Barthandelus]], then they disappear, and you lose out on a bunch of useful items.
* PhlebotinumRebel: Two types: Your party, who use their powers to defy their Foci and battle the fal'Cie, and The Undying, people who resented their fate as l'Cie, ignored their foci, and became immortal superbeings kept going on nothing but pure ''spite''.

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** With the exception of the ones on [[spoiler:Gran Pulse]], ''every single treasure chest in the game'' is lost once you leave the dungeon it's in. Fortunately, most of them However, this is subverted in two ways: 1) Most don't give out things that are all that rare. There are a few rare, and in particular many accessories/all weapons and accessories you can't buy in stores found in chests, though.
before [[spoiler:Gran Pulse can be bought from shops later. 2) The seeming exception is three(-of-six) basic element-resistance rings, as while you might find their advanced variants later, there's no other treasure chests of the basic variants if you miss them... ''however'', if you max-upgrade the most advanced form (say, the third of this chain: Ember Ring -> Blaze Ring -> Salamandrine Ring) and then dismantle it, you get a copy of the basic variant among other things. Somewhat of a hassle, but still doable.
** There is also one There's a point in the late game where if you don't fight an optional boss that is way (way too strong for the party at normal progression, barring the Death trick if you have it unlocked), you'll have to choose between two treasure chests. The one you don't pick will be lost.
** The final dungeon won't allow you back into its main bulk after you reach the end, so much for the any level grinding.
grinding will have to be done before then.
** If you don't find all five parts to repair Vanille's pet robot, Bhakti, before fighting [[spoiler:Barthandelus]], then they disappear, and you lose out on a bunch of useful items.
items.
* PhlebotinumRebel: Two types: Your party, who use their powers to defy their Foci and battle the fal'Cie, and The Undying, people who resented their fate as l'Cie, ignored their foci, and became immortal superbeings super-beings who kept going on nothing but pure ''spite''.
8th Apr '17 2:56:51 PM omegafire17
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* DeusExMachina: The ending sequence is ''full'' of these. [[spoiler:Lightning, Snow, Sazh, and Hope get turned into Cie'th (or trapped in an inescapable illusion) but manage to turn themselves back into humans through ''willpower'' (though it later turns out in the sequel that this was divine intervention). Moments later, they fight and destroy Orphan despite the knowledge that this will doom Cocoon and that they have [[IndyPloy absolutely no plan]] to avert this. The only reason that this doesn't become a DownerEnding is because Vanille and Fang pull a double HeroicSacrifice to turn into Ragnarok, erupt a lava flow, and then crystalise the whole thing to stop Cocoon's descent. Then once Lightning and the remaining party hit Gran Pulse, they immediately go into Crystal Statis due to technically fulfilling their focus in destroying Cocoon, since it fell from the sky. Then, the party, except for Fang and Vanille, are instantly freed from their crystal statis for no apparent reason, and Serah and Dajh are freed aswell. This last part is explained in the sequel though.]]
** [[spoiler:Fang's initial Ragnarok rampage being stopped and her and Vanille being put in crystal stasis 500 years before]] is implied to ''literally'' be the result of divine interference.

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* DeusExMachina: The At first glance, the ending sequence is ''full'' full of these. [[spoiler:Lightning, Snow, Sazh, and Hope get these for no reason... but they are [[spoiler:''actual'' interventions of a goddess, Etro, of her own free will rather than any asking on the party's behalf. First most of the party is turned into Cie'th (or trapped in an inescapable illusion) but manage to turn themselves Cie'th, then abruptly turned back into humans through ''willpower'' (though with them thinking it later turns out was willpower and/or a trick, though Vanille/Fang were in the sequel disbelief because they didn't think that this was divine intervention). Moments later, they fight and destroy Orphan despite the knowledge that this will doom possible. Then after defeating Orphan, which brings down Cocoon and that they have [[IndyPloy absolutely no plan]] to avert this. The only reason that this doesn't become a DownerEnding is because can't stop this, Vanille and Fang pull a double HeroicSacrifice to turn into Ragnarok, erupt a lava flow, and then crystalise the whole thing become Ragnarok to stop Cocoon's descent. Then once Lightning and the remaining party hit Gran Pulse, they immediately go into Crystal Statis due to technically fulfilling their focus in destroying Cocoon, since it fell from the sky. Then, the party, except for Fang and Vanille, are instantly freed from their crystal statis for no apparent reason, and Serah and Dajh are freed aswell. This last part is explained descent - literally infused with Etro's warmth as semi-explained in the sequel though.]]
sequel, allowing them this ability and direction of the otherwise-uncontrollable creature. Then after all's said and done, everyone's crystallized because their Focus is complete, before everyone save Vanille and Fang are somehow freed, despite no fal'Cie to do that for them.]] As revealed in the datalog below, this isn't exactly a new development; this one is particularly sympathetic to extraordinary acts.
** [[spoiler:Fang's [[spoiler:Fang]]'s initial Ragnarok rampage being stopped and stopped, via her and Vanille [[spoiler:Vanille]] being put in crystal stasis 500 years before]] before, is implied (and then confirmed) to ''literally'' be the result of divine interference.



** Fang's Crystarium crystal being used for an achievement icon (one related to treasure hunting no less!) foreshadows her role in Lightning Returns.

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** Fang's Crystarium crystal being used for an achievement icon (one related to treasure hunting no less!) hunting) foreshadows her role in Lightning Returns.Returns.
** If you pay attention to the Analects in the Datalog, you'll notice several of them were written by a Paddra Nsu-Yeul, who's full role as a seeress (and other, less-savory developments) only becomes clear in the trilogy's other two games.
7th Apr '17 3:32:08 PM omegafire17
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* CannonFodder: It isn't until the party returns from Pulse that the standard PSICOM and later the Guardian Corps enemies in general stop being anything more than annoyances that are regularly slaughtered by the hundreds with little effort especially once the player becomes competent at the battle system, and even then with a little level grinding those aren't an issue either. This is particularly noticeable with PSICOM because they are repeatedly stated to be Cocoon's "elite" forces specifically designed to counter anything Pulsian yet are barely a problem for the party.

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* CannonFodder: It isn't until the party returns from Pulse that the standard PSICOM - and later the Guardian Corps - enemies in general stop being anything more than annoyances that are annoyances, regularly slaughtered by the hundreds with little effort effort, especially once the player becomes competent at the battle system, and even then with a little level grinding those aren't an issue either. system. This is particularly noticeable with PSICOM PSICOM, because they are repeatedly stated to be Cocoon's "elite" forces specifically designed to counter anything Pulsian Pulsian, yet are barely a problem for the party.party. [[note]]On the other hand, considering the power discrepancy between Cocoon-made bioweapons/technology and Pulsian life-forms, it's fairly justified.[[/note]]



* CombinationAttack: Part of the entire basis of the gameplay is coordinating attacks, since combos boost attack strength and enemies after Chapter 5 or so start packing ''millions'' of hit points.

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* CombinationAttack: Part of the gameplay's entire basis of the gameplay is coordinating attacks, since combos boost attack strength tremendously, and enemies after Chapter 5 or so start packing ''millions'' of hit points.



* CripplingOverspecialization: Each role is only good at one thing, forcing you to develop multiple paradigms to deal with different situations.

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* CripplingOverspecialization: Each role is only good at one thing, forcing one, ''maybe'' two thing(s) depending on a combination of role function/damage/chain effects, meaning you have to develop multiple paradigms to deal with different situations.



* DifficultySpike: Chapters 12 and thirteen can be rather hard if you didn't grind a lot in chapter 11, as almost all the enemies are suddenly much harder than what you're used to.

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* DifficultySpike: Chapters 12 and thirteen 13 can be rather hard if you didn't grind a lot in chapter 11, as almost all the enemies are suddenly much harder than what you're used to.
2nd Apr '17 3:07:12 PM bryancrain88
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* TrapIsTheOnlyOption: The Sanctum publicly announces the capture of Sazh and Vanille in order to trigger a rescue attempt which will bring the rest of the gang out of hiding. The others realize this but waste little time in deciding to launch a rescue attempt anyway.
This list shows the last 10 events of 468. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyXIII