History Videogame / FinalFantasyVIII

8th Jan '17 10:59:34 PM tadaru
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** During the sequence to board Lunatic Pandora, [[https://www.youtube.com/watch?v=G3zV27Ms3Cc "The Stage Is Set"]] keeps playing during random encounters.
3rd Jan '17 3:33:48 PM tadaru
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Added DiffLines:

** During the sequence to board Lunatic Pandora, [[https://www.youtube.com/watch?v=G3zV27Ms3Cc "The Stage Is Set"]] keeps playing during random encounters.
27th Dec '16 1:46:31 PM ADrago
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* LostForever:
** Any item or sidequest that involves entering a town after getting to Disc 4.
** In the Japanese version, this happens with any of the [=GFs=] that have to be drawn from a boss, and with Cerberus. The overseas versions allow the player to draw any of the missed [=GF's=] from the bosses in Ultimecia's castle as a backup method, but if they miss them there as well, they're gone for good.
** Any item on the Dollet communications tower.
** Any item in [[TheAlcatraz D-District Prison]].
** Any item in the Galbadia missile base.
** Any item in Galbadia Garden.
** Any item on the Esthar Lunar Base, one of which is a card that can only be gotten there.



* PermanentlyMissableContent:
** Any item or sidequest that involves entering a town after getting to Disc 4.
** In the Japanese version, this happens with any of the [=GFs=] that have to be drawn from a boss, and with Cerberus. The overseas versions allow the player to draw any of the missed [=GF's=] from the bosses in Ultimecia's castle as a backup method, but if they miss them there as well, they're gone for good.
** Any item on the Dollet communications tower.
** Any item in [[TheAlcatraz D-District Prison]].
** Any item in the Galbadia missile base.
** Any item in Galbadia Garden.
** Any item on the Esthar Lunar Base, one of which is a card that can only be gotten there.



** The three time is on the Esthar Lunar Base, which is about [[spoiler:to be swallowed by the Lunar Cry]], but you can take as long as you want getting to the EscapePod. To gain a particular card in the game's card game sidequest, you are required to play a secondary character, an opportunity that [[LostForever comes only in this instance]]. The game does some LampshadeHanging on this by having the character state, "You wanna to play cards now!?"

to:

** The three time is on the Esthar Lunar Base, which is about [[spoiler:to be swallowed by the Lunar Cry]], but you can take as long as you want getting to the EscapePod. To gain a particular card in the game's card game sidequest, you are required to play a secondary character, an opportunity that [[LostForever [[PermanentlyMissableContent comes only in this instance]]. The game does some LampshadeHanging on this by having the character state, "You wanna to play cards now!?"
10th Dec '16 5:12:50 PM MacronNotes
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-->'''[[http://www.youtube.com/watch?v=XZbfDMzynwg&lc=FNgIkWR9Gwfdbi7DoE6sgaWtkFoYwuvpLJuP_tMkiL8 Commenter]]:''' Summoning Eden requires you to get to a new planet in a new galaxy, drop Eden down to bend reality, and then remake the world as a giant IMMAFIRINMAHLAZOR which shoots at the new galaxy and that drops the enemy [[ForMassiveDamage FOR MASSIVE DAMAGE]] in less than a minute and a half. Do that without turning into [[VideoGame/FinalFantasyVII Jenova]] [[SarcasmMode AND YOU SHOULD BE PERFECTLY FINE]].

to:

-->'''[[http://www.youtube.com/watch?v=XZbfDMzynwg&lc=FNgIkWR9Gwfdbi7DoE6sgaWtkFoYwuvpLJuP_tMkiL8 Commenter]]:''' Summoning Eden requires you to get to a new planet in a new galaxy, drop Eden down to bend reality, and then remake the world as a giant IMMAFIRINMAHLAZOR which shoots at the new galaxy and that drops the enemy [[ForMassiveDamage FOR MASSIVE DAMAGE]] DAMAGE in less than a minute and a half. Do that without turning into [[VideoGame/FinalFantasyVII Jenova]] [[SarcasmMode AND YOU SHOULD BE PERFECTLY FINE]].
8th Dec '16 7:33:33 PM Zanoni
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7th Dec '16 9:00:34 PM AJSherick
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* ShockAndAwe: Fujin.

to:

* ShockAndAwe: Fujin.Raijin.
5th Dec '16 8:57:23 AM M3
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** Ditto for the Doomtrain GF. You'll likely piece most of it together through Occult Fan magazines (and good luck knowing they exist); but the third item needed to summon him (hint: [[spoiler:Remedy+, an item only found by Alexander's MedLVUp ability) has eluded some players on their first runs.
19th Nov '16 10:20:08 PM captainpat
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* WomanInBlack: Edea.
15th Nov '16 3:43:27 PM rixion
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''Final Fantasy VIII'' deals with the conflict between childhood and adulthood. It examines the consequences of being forced to "grow up", and the nostalgia for an earlier and simpler past and the fear of an uncertain future that goes hand-in-hand with that. The main characters are [[ChildSoldiers teenage orphans trained as soldiers]] from a young age and taught to suppress their emotions and free will for the sake of the mission. Unfortunately, human emotion cannot be so easily repressed in minds so young, and the "save the world" story is merely a FramingDevice for a sombre ComingOfAgeStory between the main characters. Its other theme, the one used for marketing, is love. In addition to various couples, the bonds between parents and children are examined, as well as between friends and siblings. On a cosmetic note, this is where ''Final Fantasy'' started to eschew the SuperDeformed characters traditionally found on {{overworld}}s and battle screens. Additionally, Square took the localisation process much more seriously: the company hired translators (both for English and the other European languages) to work alongside the Japanese development team as the game was being created, which is now pretty much standard procedure for ''Final Fantasy'' translations. Finally, the in-game technology level was similar to that of the RealLife world it was released into; characters could rent cars along with chocobos, interact on Internet posting boards, and play a CollectibleCardGame. The resulting tone is surprisingly mundane; the characters are grounded and approachable, the story generally [[SlidingScaleOfRealisticVersusFantastic more serious than before,]] and the world not too different.

to:

''Final Fantasy VIII'' deals with the conflict between childhood and adulthood. It examines the consequences of being forced to "grow up", and the nostalgia for an earlier and simpler past and the fear of an uncertain future that goes hand-in-hand with that. The main characters are [[ChildSoldiers teenage orphans trained as soldiers]] from a young age and taught to suppress their emotions and free will for the sake of the mission. Unfortunately, human emotion cannot be so easily repressed in minds so young, and the "save the world" story is merely a FramingDevice for a sombre ComingOfAgeStory between the main characters. Its other theme, the one used for marketing, is love. In addition to various couples, the bonds between parents and children are examined, as well as between friends and siblings. On a cosmetic note, this is where ''Final Fantasy'' started to eschew the SuperDeformed characters traditionally found on {{overworld}}s overworlds and battle screens. Additionally, Square took the localisation process much more seriously: the company hired translators (both for English and the other European languages) to work alongside the Japanese development team as the game was being created, which is now pretty much standard procedure for ''Final Fantasy'' translations. Finally, the in-game technology level was similar to that of the RealLife world it was released into; characters could rent cars along with chocobos, interact on Internet posting boards, and play a CollectibleCardGame. The resulting tone is surprisingly mundane; the characters are grounded and approachable, the story generally [[SlidingScaleOfRealisticVersusFantastic more serious than before,]] and the world not too different.
9th Nov '16 8:55:16 AM KingZeal
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Added DiffLines:

* TheGreatestStyle: The gunblade is noted in universe to be hard-to-master weapons, and the only practitioners we see are 2 people: the hero Squall and his rival Seifer.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyVIII