History Videogame / FinalFantasyVIII

8th Oct '17 1:04:30 PM SeptimusHeap
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** Tetsuya Nomura mentioned in an interview about ''TheBouncer'' that Squall was inspired by River Phoenix and "Nobody understood it". Though, many series fans have also noted a resemblance to idol singer Gackt. The fact that Gackt has cosplayed Squall and Tetsuya Nomura's obsession with him appeared in multiple games only makes the resemblance even easier to notice.

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** Tetsuya Nomura mentioned in an interview about ''TheBouncer'' ''VideoGame/TheBouncer'' that Squall was inspired by River Phoenix and "Nobody understood it". Though, many series fans have also noted a resemblance to idol singer Gackt. The fact that Gackt has cosplayed Squall and Tetsuya Nomura's obsession with him appeared in multiple games only makes the resemblance even easier to notice.
19th Sep '17 1:40:23 AM dytysan
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Ironically, ''VIII'' took some major liberties with gameplay. Though the swords-and-sorcery mixed with a sci-fi vibe (sans FantasyGunControl) was not unusual, ''VIII'' did away with the ManaMeter entirely, as well as with almost all equipment options. Characters now "junction" VancianMagic directly to their bodies instead of armour. Foremost amongst these are captive [[SummonMagic summoned creatures]], which themselves unlock other junctioning options, allowing characters to enhance their other primary statistics. Monsters use LevelScaling to beef up relative to the party average, making it entirely worthless to [[OneManParty level up to Lv.100]] because every enemy will get stronger to invalidate your grinding. Modern ''Final Fantasy'' games continue to tinker with the "no armor" approach, most notably ''[[VideoGame/FinalFantasyX X]]'' and ''[[VideoGame/FinalFantasyXIII XIII]]''. Gameplay met with a mixed reception. Some complained that that magic use led to stat reduction, as spells are stored on the person as quantified inventory; others complained that the ability to LevelGrind powerful magic, and use your summons multiple times per battle, essentially destroyed the difficulty curve.

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Ironically, ''VIII'' took some major liberties with gameplay. Though the swords-and-sorcery mixed with a sci-fi vibe (sans FantasyGunControl) was not unusual, ''VIII'' did away with the ManaMeter entirely, as well as with almost all equipment options. Characters now "junction" VancianMagic directly to their bodies instead of armour. Foremost amongst these are captive [[SummonMagic summoned creatures]], which themselves unlock other junctioning options, allowing characters to enhance their other primary statistics. Monsters use LevelScaling to beef up relative to the party average, making it entirely worthless to [[OneManParty level up to Lv.100]] because every enemy will get stronger to invalidate your grinding. Modern ''Final Fantasy'' games continue to tinker with the "no armor" approach, most notably ''[[VideoGame/FinalFantasyX X]]'' and ''[[VideoGame/FinalFantasyXIII XIII]]''. Gameplay met with a mixed reception. Some complained that that magic use led to stat reduction, as spells are stored on the person as quantified inventory; others complained that the ability to LevelGrind powerful magic, and use your summons multiple times per battle, essentially destroyed the difficulty curve.
16th Sep '17 12:51:31 PM jameygamer
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* HitPoints

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* %%* HitPoints



* PlayerParty

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* %%* PlayerParty



** SwordSparks

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** %%** SwordSparks



* WalletOfHolding

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* %%* WalletOfHolding



* WelcomeToCorneria

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* %%* WelcomeToCorneria



* YouALLLookFamiliar

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* %%* YouALLLookFamiliar
16th Sep '17 12:45:10 PM jameygamer
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* ExperiencePoints

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* %%* ExperiencePoints
16th Sep '17 12:41:55 PM jameygamer
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* BagOfHolding

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* %%* BagOfHolding



* BattleThemeMusic
* TheBeastmaster: Rinoa.

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* %%* BattleThemeMusic
* %%* TheBeastmaster: Rinoa.
16th Sep '17 12:39:22 PM jameygamer
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* AllThereIsToKnowAboutTheCryingGame: It is quite impossible to not know that [[spoiler:Rinoa is a sorceress]] due to the sheer amount of references available ''everywhere''. On a similar note, Edea being Ultimecia due to LateArrivalSpoiler is another outcome, but this has notably shown how omnipresent Ultimecia really is throughout the game.
30th Aug '17 5:14:00 PM tadaru
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Added DiffLines:

** The painting/clock puzzle in the final dungeon has somewhat broken Latin.
30th Aug '17 5:07:31 PM tadaru
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Added DiffLines:

** Laguna's leg cramps up during the first dream sequence, and then again [[spoiler: after summarizing the final mission briefing on the Ragnarok.]]
30th Aug '17 3:33:19 PM Beacon80
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Added DiffLines:

** Obtaining the PuPu card requires you to encounter the UFO in four different places. You must then go to a fifth location and fight the UFO, destroy it, then feed the PuPu five elixirs. Other than a brief mention in one of the Occult Fan magazines (which are primarily hints on getting Doomtrain), there's nothing in the game explaining any of this.
17th Aug '17 7:09:17 AM rixion
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** FinalBossNewDimension: The climactic battle against Ultimecia begins in her throne room, but grows increasingly chaotic as TimeCompression proceeds; the last stage occurs in a nearly-featureless void.

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** FinalBossNewDimension: The climactic battle against Ultimecia begins in her throne room, but grows increasingly chaotic as TimeCompression Time Compression proceeds; the last stage occurs in a nearly-featureless void.



** Another example is an entire mini-game mode for the PocketStation, which [[NoExportForYou never made it out of Japan]]. Said mode is still referenced in the English release and manual, probably because the decision not to release the hardware hadn't been made yet. It is possible to play with an imported Pocket Station from Japan. The mini-game could be used to get many useful items, guardian forces, and of course, HundredPercentCompletion. However, the PC version had this mini-game as a separate program.

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** Another example is an entire mini-game mode for the PocketStation, Pocketstation, which [[NoExportForYou never made it out of Japan]]. Said mode is still referenced in the English release and manual, probably because the decision not to release the hardware hadn't been made yet. It is possible to play with an imported Pocket Station from Japan. The mini-game could be used to get many useful items, guardian forces, and of course, HundredPercentCompletion. However, the PC version had this mini-game as a separate program.



** Ditto for the Doomtrain GF. You'll likely piece most of it together through Occult Fan magazines (and good luck knowing they exist); but the third item needed to summon him (hint: [[spoiler:Remedy+, an item only found by Alexander's MedLVUp ability) has eluded some players on their first runs.

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** Ditto for the Doomtrain GF. You'll likely piece most of it together through Occult Fan magazines (and good luck knowing they exist); but the third item needed to summon him (hint: [[spoiler:Remedy+, an item only found by Alexander's MedLVUp [=MedLVUp=] ability) has eluded some players on their first runs.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyVIII