History Videogame / FinalFantasyTactics

25th Nov '16 12:14:26 PM dotchan
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* MoneyForNothing: Since you get money rewards based on the strength of encounters (and you could give yourself stuff for free via stealing, catching thrown items, or poaching monsters, and then there's things like the item duplication glitch), enough grinding means you can have more money than the entire GDP of Ivalice as early as Chapter One if you really care to be that ridiculously wealthy. Otherwise, depending on the Job(s) you favor, you'll be on a very tight budget until somewhere between Chapters Three and Four.
* MoneySink: Early game, it's armor and gear, then it's restorative items, and finally things thrown by Ninjas.
20th Nov '16 4:33:36 AM SeptimusHeap
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* EverythingsBetterWithSamurai: The game is set in a Medieval England setting, but there are still Samurai (and [[InstantAwesomeJustAddNinja ninjas]]). The game explains they came from a foreign land.

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* EverythingsBetterWithSamurai: The game is set in a Medieval England setting, but there are still Samurai (and [[InstantAwesomeJustAddNinja ninjas]]).ninjas). The game explains they came from a foreign land.
25th Oct '16 7:47:22 PM nombretomado
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*** It's pretty clear Joseph Reeder is a fan of GeorgeRRMartin. Aside from the blatantly obvious "game of thrones" line, there's also the term used to refer to Agrias and her knights, the "Lionsguard", which sounds pretty inspired by "Kingsguard."

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*** It's pretty clear Joseph Reeder is a fan of GeorgeRRMartin.Creator/GeorgeRRMartin. Aside from the blatantly obvious "game of thrones" line, there's also the term used to refer to Agrias and her knights, the "Lionsguard", which sounds pretty inspired by "Kingsguard."
23rd Oct '16 6:46:36 PM nombretomado
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** There's also the Solo Straight Character Challenges, with all the constraints of the SCC with the additional difficulty of only using Ramza, Level 1 challenges, and a variety of other suggested challenges pioneered at the GameFAQs board. The depth of the job system and the AI quirks of the enemies make it possible to beat the game with almost any set of characters given adequate preparation and lots of free time.

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** There's also the Solo Straight Character Challenges, with all the constraints of the SCC with the additional difficulty of only using Ramza, Level 1 challenges, and a variety of other suggested challenges pioneered at the GameFAQs Website/GameFAQs board. The depth of the job system and the AI quirks of the enemies make it possible to beat the game with almost any set of characters given adequate preparation and lots of free time.
15th Oct '16 7:38:54 AM dotchan
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** When Algus was about to get killed by the Death Corps, they tell him: "[[NothingPersonal Don't blame us, blame fate.]]" Delita, who was present when this happened, says something similar to Ovelia when he kidnaps her, but the English version turns it into: "Blame yourself or God", making it sound like he's taunting her bodyguard Agrias instead.

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** When Algus was about to get killed by the Death Corps, they tell him: "[[NothingPersonal Don't blame us, blame fate.]]" Delita, who was present when this happened, says something similar to Ovelia when he kidnaps her, but the (Playstation) English version turns it into: "Blame yourself or God", making it sound like he's taunting her bodyguard Agrias instead.



** Similarly, only playing required battles without grinding, or only playing with Auto-battle for an entire game are fun challenges.

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** Similarly, only playing with [[https://docs.google.com/document/d/1WEDr4T5-4zw5TwxRvLN_iOH780TYQOTxbegocIyOYh0/edit?usp=sharing a randomly chosen set of Jobs]] and their learned abilities, only fighting in required battles without grinding, or only playing with using Auto-battle for an entire game are fun challenges.


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* ShowsDamage: Units at sufficiently low health are in "Critical" mode, are very nearly prone, and enemy AI changes to run away (and heal if able) unless they are the only surviving unit left.
11th Oct '16 11:51:12 AM dotchan
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* AIBreaker:
** Wiegraf's Holy Sword skill, thanks to a bug, doesn't actually do Holy damage, but the original PSX game still considers it as Holy elemental. Therefore you can stop him from using any of it by equipping a Chameleon Robe, which absorbs Holy. (In the PSP remake, you can only stop his Lightning Stab by equipping Lightning Boots.)
** The AI is set to ignore Confused characters, as any kind of damage will knock them out of that status. This is crucial for surviving a [[SelfImposedChallenge Solo Character Challenge]].
** The AI is similarly set to ignore characters who have Death Sentence, since they'll die in 3 turns anyway. However, you can wear equipment or accessories that block the Death status. So give yourself Death Sentence and enjoy three turns worth of free hits.
11th Oct '16 8:07:02 AM dotchan
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* LeeroyJenkins:
** In Gariland Magic City, the very first battle of the game where you're fielding your own squad, your AI buddy Delita warns against reckless charges, then [[HypocriticalHumor promptly ignores his own advice]]. (Guests tend to have this sort of behavior. In particular, Rafa on the Riovanne Rooftop castle where [[EscortingLeeroy you're supposed to protect her]]. Stories abound of people having their Rafa charge in and promptly get killed before the player even gets a single turn in.)
** Unless they're about to die or suffering from one or more [[StandardStatusAilments status ailment]], enemies are always aggressively charging towards the party, making it them easy prey.
** You can also give your own party members this sort of behavior by doing so yourself or setting their Auto-battle command to "Fight for life".
10th Oct '16 8:58:18 AM erforce
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** In the remake, when Ramza lands the killing blow on [[spoiler: Gaffgarion,]] the latter's last words are [[PiratesOfTheCaribbean "I feel... cold."]]

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** In the remake, when Ramza lands the killing blow on [[spoiler: Gaffgarion,]] the latter's last words are [[PiratesOfTheCaribbean [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl "I feel... cold."]]
9th Oct '16 12:28:59 PM DivineDeath
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** Rapha and her brother start out as enemies before they join your side.

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** Rapha and her brother start Malak starts out as enemies an enemy before they join he joins your side.
4th Oct '16 7:27:42 PM dotchan
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** Played straight in that ''everyone'' can teleport in cutscenes, even if they never display that ability in battle and especially if it makes no sense for them to have that ability.

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** Played straight in that ''everyone'' ''every'' antagonist can teleport in cutscenes, even if they never display that ability in battle and especially if it makes no sense for them to have that ability.



* GeoEffects: How the Geomancers' abilities work. Ice spells also work better in snow-based fields, Lightning spells are more effective in the rain, and fire spells may be better in volcanoes and deserts.

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* GeoEffects: How the Geomancers' abilities work. Ice spells also work better in snow-based fields, Lightning spells are more effective in the rain, rainy conditions (especially thunderstorms), and fire spells may be better in volcanoes and deserts.



* GoodOldFisticuffs: The Monk class; other classes can also fight barehanded at Monk levels with a support ability.

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* GoodOldFisticuffs: The Monk class; other classes can also fight barehanded at Monk levels better than they would otherwise be able to with a the right support ability.ability equipped.



* HyperactiveSprite: When not attacking, everyone is always walking (or in the case of Dancers and Bards, dancing or singing) in place unless they are using an ability that takes charge time, in which case they either squat or keep their arms raised in the air.

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* HyperactiveSprite: When not attacking, everyone not dead, dyang or suffering from one or more stags ailment is always walking (or in the case of Dancers and Bards, dancing or singing) in place unless they are using an ability that takes charge time, in which case they either squat or keep their arms raised in the air.air.
** the hyperactivity goes up when hasted and down when slowed.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyTactics