History Videogame / FinalFantasyIII

15th May '16 11:52:03 AM Usagi1992
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* [[InfinityPlusOneSword Infinity Plus One Equipment]]: Onion equipment.



* [[InfinityPlusOneSword Infinity Plus One Equipment]]: Onion equipment.
17th Mar '16 12:09:01 AM aye_amber
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** The game's magic system also kicks things up a notch: Rather than the Mana system found in later games, characters are capped at casting a certain number of level 1 spells, a certain number of level 2 spells, etc. based on level. Mana isn't restored when you switch jobs and there's no such thing as Ether, so you have to use either the extremely valuable Elixir or a Tent to restore magic. The DS version actually ''reduces'' Mana, especially for low-level spells. This is much worse than it sounds, since Cure and Cura are extremely valuable in the late game because they're not competing with Raise or other high-level White Magic for MP, and high-end black magic is overkill against most random encounters.

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** The game's magic system also kicks things up a notch: Rather than the Mana system found in later games, characters are capped at casting a certain number of level Level 1 spells, a certain number of level Level 2 spells, etc. based on level. Mana isn't restored when you switch jobs and there's no such thing as Ether, so you have to use either the extremely valuable Elixir or a Tent to restore magic. The DS version actually ''reduces'' Mana, especially for low-level spells. This is much worse than it sounds, since Cure and Cura are extremely valuable in the late game because they're not competing with Raise or other high-level White Magic for MP, and high-end black magic is overkill against most random encounters.



** In the original Famicom version, the "Onion Knight" ultimate class didn't exist as a separate class -- it was just that the weak, no abilities starting class "Onion Kid" got super-high stats at levels 90 and up, and was able to equip the ultimate Onion equipment, which granted huge stats bonuses itself. So the class becomes useless as soon as the first set of jobs becomes available -- unless you powerlevel, at which point it becomes the ultimate killing machine.

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** In the original Famicom version, the "Onion Knight" ultimate class didn't exist as a separate class -- it was just that the weak, no abilities starting class "Onion Kid" got super-high stats at levels Level 90 and up, and was able to equip the ultimate Onion equipment, which granted huge stats bonuses itself. So the class becomes useless as soon as the first set of jobs becomes available -- unless you powerlevel, at which point it becomes the ultimate killing machine.
17th Mar '16 12:04:36 AM aye_amber
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For a long time this game was called the "lost" ''Franchise/FinalFantasy,'' as it was never released anywhere outside of Japan for many years -- even after all of the other pre UsefulNotes/PlayStation games received at least one release. However, a [[VideoGameRemake remake,]] with more plot and characterization, came out worldwide on the UsefulNotes/NintendoDS, finally getting the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS,]] [[UsefulNotes/AndroidGames Android,]] [[UsefulNotes/PlayStationPortable PSP,]] and on PC via UsefulNotes/{{Steam}}.

to:

For a long time this game was called the "lost" ''Franchise/FinalFantasy,'' as it was never released anywhere outside of Japan UsefulNotes/{{Japan}} for many years -- even after all of the other pre UsefulNotes/PlayStation games received at least one release. However, a [[VideoGameRemake remake,]] with more plot and characterization, came out worldwide on the UsefulNotes/NintendoDS, finally getting the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS,]] [[UsefulNotes/AndroidGames Android,]] [[UsefulNotes/PlayStationPortable PSP,]] and on PC via UsefulNotes/{{Steam}}.



* ConvenientlyAnOrphan: {{Lampshade|Handing}}d in the DS version.

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* ConvenientlyAnOrphan: {{Lampshade|Handing}}d {{Lampshade|Hanging}}d in the DS version.
16th Mar '16 11:58:26 PM aye_amber
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[[caption-width-right:350:The cast of ''Final Fantasy III DS''. From left to right: [[BadassBookworm Arc]], [[TeamMom Refia]], [[TheHero Luneth]], [[KnightInShiningArmor Ingus]].]]

'''Not to be confused with ''VideoGame/FinalFantasyVI'', which was originally released in North America on SNES as ''Final Fantasy III.'''''

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[[caption-width-right:350:The [[caption-width-right:350: The cast of ''Final Fantasy III DS''. DS.'' From left to right: [[BadassBookworm Arc]], Arc,]] [[TeamMom Refia]], Refia,]] [[TheHero Luneth]], Luneth,]] and [[KnightInShiningArmor Ingus]].]]

Ingus.]]]]

'''Not to be confused with ''VideoGame/FinalFantasyVI'', ''VideoGame/FinalFantasyVI,'' which was originally released in North America on SNES [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] as ''Final Fantasy III.'''''



The third entry in the [[RunningGag brain-implodingly]] popular ''Franchise/FinalFantasy'' series.

[[YouthIsWastedOnTheDumb Kids will be kids, right]]? And if you tell them that [[ForbiddenFruit a particular abandoned and unguarded cave is dangerous]], you can pretty much expect the kids to wander in. This goes double if the kids in question are a ragtag group of adventurous orphans.

Little do the orphans know, they're about to stumble on a power that will change their lives, and force them to save the world. With the crystals of light sensing that darkness is about to take over, they bestow their powers onto the four. It's now up to these kids, so inexperienced that they're called Onion Knights (after the Japanese term ''negibozu'', literally a green onion sprout but also meaning a callow youth), to save the world.

For a long time this game was called the "lost" ''Franchise/FinalFantasy'', as it was never released anywhere outside of Japan for many years -- even after all of the other [=pre-PlayStation=] games received at least one release. However, a [[VideoGameRemake remake]], with more plot and characterization, came out worldwide on the UsefulNotes/NintendoDS, finally getting the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[IOSGames iOS]], [[AndroidGames Android]], [[UsefulNotes/PlayStationPortable PSP]] and on PC via UsefulNotes/{{Steam}}.

It's very much one of the most important games in the series, as several concepts in the series as a whole originate in this game. Moogles, summon magic, terrain effects, Gysahl, the Fat Chocobo, and so on all find their origins in this installment.

Has a [[Characters/FinalFantasyIII character sheet]]. For ease of organization, tropes pertaining to the game's various job classes are listed there as well.

to:

The third entry in the [[RunningGag brain-implodingly]] brain implodingly]] popular ''Franchise/FinalFantasy'' series.

[[YouthIsWastedOnTheDumb Kids will be kids, right]]? right?]] And if you tell them that [[ForbiddenFruit a particular abandoned and unguarded cave is dangerous]], dangerous,]] you can pretty much expect the kids to wander in. This goes double if the kids in question are a ragtag group of adventurous orphans.

orphans.

Little do the orphans know, they're about to stumble on a power that will change their lives, and force them to save the world. With the crystals of light sensing that darkness is about to take over, they bestow their powers onto the four. It's now up to these kids, so inexperienced that they're called Onion Knights (after the Japanese term ''negibozu'', ''negibozu,'' literally a green onion sprout but also meaning a callow youth), to save the world.

For a long time this game was called the "lost" ''Franchise/FinalFantasy'', ''Franchise/FinalFantasy,'' as it was never released anywhere outside of Japan for many years -- even after all of the other [=pre-PlayStation=] pre UsefulNotes/PlayStation games received at least one release. However, a [[VideoGameRemake remake]], remake,]] with more plot and characterization, came out worldwide on the UsefulNotes/NintendoDS, finally getting the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[IOSGames iOS]], [[AndroidGames Android]], [[UsefulNotes/IOSGames iOS,]] [[UsefulNotes/AndroidGames Android,]] [[UsefulNotes/PlayStationPortable PSP]] PSP,]] and on PC via UsefulNotes/{{Steam}}.

UsefulNotes/{{Steam}}.

It's very much one of the most important games in the series, as several concepts in the series as a whole originate in this game. Moogles, summon magic, terrain effects, Gysahl, the Fat Chocobo, and so on all find their origins in this installment.

installment.

Has a [[Characters/FinalFantasyIII character sheet]]. sheet.]] For ease of organization, tropes pertaining to the game's various job classes are listed there as well.
well.



!!This game provides examples of:

to:

!!This
!! This
game provides examples of:



* AdaptationDisplacement: Invoked by WordOfGod, though subject to a FlipFlopOfGod -- some materials state the four orphans from Ur are now considered the same characters as the DS heroes, and the Onion Knights/Onion Kids are CanonDiscontinuity. However, spin-offs still use the Onion Knight as the game's representative hero [[note]] though Dissidia012 has Luneth and Ingus skins as DLC [[/note]] , and he's mentioned to be one of the four orphans from Ur, despite the fact that in appearance and personality he's a distinct character from any of the DS heroes.
* AffirmativeActionGirl:

to:

* AdaptationDisplacement: Invoked by WordOfGod, though subject to a FlipFlopOfGod -- some materials state the four orphans from Ur are now considered the same characters as the DS heroes, and the Onion Knights/Onion Kids are CanonDiscontinuity. However, spin-offs still use the Onion Knight as the game's representative hero [[note]] though Dissidia012 has Luneth and Ingus skins as DLC [[/note]] , [[/note]], and he's mentioned to be one of the four orphans from Ur, despite the fact that in appearance and personality he's a distinct character from any of the DS heroes.
* AffirmativeActionGirl: AffirmativeActionGirl:



* AllInARow: More like ''Both'' In A Row, as guests will follow your party leader perfectly.
* AlwaysCheckBehindTheChair[=/=]NoticeThis: The [[NintendoDS DS]] [[VideoGameRemake remake]] lets you zoom-in using L/R, with spots hiding objects giving off a [[EverythingsBetterWithSparkles yellow-gold sparkle]].

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* AllInARow: More like ''Both'' In A in a Row, as guests will follow your party leader perfectly.
* AlwaysCheckBehindTheChair[=/=]NoticeThis: AlwaysCheckBehindTheChair / NoticeThis: The [[NintendoDS [[UsefulNotes/NintendoDS DS]] [[VideoGameRemake remake]] lets you zoom-in using L/R, with spots hiding objects giving off a [[EverythingsBetterWithSparkles yellow-gold sparkle]].sparkle.]]



* AChildShallLeadThem: King Alus of Saronia.



* BlowYouAway: This is the first FF installment to feature Wind-element magic (Aero/Aera/Aeroga). Strangely, it is classified as WhiteMagic.
* BossBonanza: The game has the Crystal Tower and the World of Darkness dungeon crawl. After the battle with [[BigBad Xande]], you have a HopelessBossFight with the [[BiggerBad Cloud of Darkness]], followed by four more battles with the Guardians of the Dark Crystals, and finally the rematch battle with the Cloud of Darkness. As this is ''[[NintendoHard Final Fantasy III]]'', you have to beat all these bosses with [[CheckpointStarvation no opportunities to save between them]].
* BreatherEpisode: This game brought in some much needed humor after ''VideoGame/FinalFantasyII''.
* BrokenBridge: The game is just a string of Broken Bridges. First, you need to turn the people back from ghosts to break a large rock. Then you need to GetOnTheBoat and beat Nepto. Then you need to destroy the whirlpool. After that, you need to get the horns back from Gutsco. Followed by getting locked up in prison by Hein. And then you need to lower the water level. After that, you need to unchain the ship. But to do that, you need the Levigrass Shoes. Then your airship gets shot down and you're stuck in a Civil War. Then you need to wake up Unei. Then when she gives you the Invincible, you need to get the last Fang. Then you need the Eureka and Syrcus keys... and then finally you can get to TheVeryDefinitelyFinalDungeon.
* BonusBoss: [[spoiler:The guardians of the Dark Warriors, who will help in the final battle if freed.]] They are not completely optional in the DS remake, but the remake does add [[spoiler:[[GiantSpaceFleaFromNowhere the Iron Giant]]]].

to:

* BlowYouAway: This is the first FF installment to feature Wind-element Wind element magic (Aero/Aera/Aeroga).(Aero / Aera / Aeroga). Strangely, it is classified as WhiteMagic.
* BossBonanza: The game has the Crystal Tower and the World of Darkness dungeon crawl. After the battle with [[BigBad Xande]], Xande,]] you have a HopelessBossFight with the [[BiggerBad Cloud of Darkness]], Darkness,]] followed by four more battles with the Guardians of the Dark Crystals, and finally the rematch battle with the Cloud of Darkness. As this is ''[[NintendoHard Final Fantasy III]]'', III,]]'' you have to beat all these bosses with [[CheckpointStarvation no opportunities to save between them]].
them.]]
* BreatherEpisode: This game brought in some much needed humor after ''VideoGame/FinalFantasyII''.
''VideoGame/FinalFantasyII.''
* BrokenBridge: The game is just a string of Broken Bridges. First, you need to turn the people back from ghosts to break a large rock. Then you need to GetOnTheBoat and beat Nepto. Then you need to destroy the whirlpool. After that, you need to get the horns back from Gutsco. Followed by getting locked up in prison by Hein. And then you need to lower the water level. After that, you need to unchain the ship. But to do that, you need the Levigrass Shoes. Then your airship gets shot down and you're stuck in a Civil War. Then you need to wake up Unei. Then when she gives you the Invincible, you need to get the last Fang. Then you need the Eureka and Syrcus keys... and And then finally you can get to TheVeryDefinitelyFinalDungeon.
* BonusBoss: [[spoiler:The [[spoiler: The guardians of the Dark Warriors, who will help in the final battle if freed.]] They are not completely optional in the DS remake, but the remake does add [[spoiler:[[GiantSpaceFleaFromNowhere [[spoiler: [[GiantSpaceFleaFromNowhere the Iron Giant]]]].Giant.]]]]



** Strictly speaking, Eureka is optional. You know, the caves with about a dozen weapons that [[spoiler:Doga and Unei gave their lives to unlock, saying they]] were all supposedly neccessary? Granted, climbing [[CheckpointStarvation Crystal]] [[ItsAllUpstairsFromHere Tower]] without them is [[TooDumbToLive tantamount to suicide]] (''within the context'' of ''[[NintendoHard Final Fantasy III]]''), but there's nothing stopping you from giving it a try!

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** Strictly speaking, Eureka is optional. You know, the caves with about a dozen weapons that [[spoiler:Doga [[spoiler: Doga and Unei gave their lives to unlock, saying they]] were all supposedly neccessary? necessary? Granted, climbing [[CheckpointStarvation Crystal]] [[ItsAllUpstairsFromHere Tower]] without them is [[TooDumbToLive tantamount to suicide]] (''within the context'' of ''[[NintendoHard Final Fantasy III]]''), but there's nothing stopping you from giving it a try!



* CheckPointStarvation: The final tower does this to you. After the last time you can save, you have to go up eight or nine floors of the Crystal Tower, gaining experience along the way, and then you defeat a boss, get warped to the World of Darkness where you have to beat four more tough minibosses, get items, gain more experience, defeat the final boss, and then watch the whole ending scene before you can finally save again.
* ContrivedCoincidence: It ''just so happens'' that a guy who fell down a hole one day, his best friend in town, a girl they meet on a ship, and a guard who greets them at a gate are all ''the chosen ones''.
* ConvenientlyAnOrphan: {{Lampshaded}} in the DS version.

to:

* CheckPointStarvation: The final tower does this to you. After the last time you can save, you have to go up eight or nine floors of the Crystal Tower, gaining experience along the way, and then you defeat a boss, get warped to the World of Darkness where you have to beat four more tough minibosses, mini bosses, get items, gain more experience, defeat the final boss, and then watch the whole ending scene before you can finally save again.
* ContrivedCoincidence: It ''just so happens'' that a guy who fell down a hole one day, his best friend in town, a girl they meet on a ship, and a guard who greets them at a gate are all ''the chosen ones''.
ones.''
* AChildShallLeadThem: King Alus of Saronia.
* ConvenientlyAnOrphan: {{Lampshaded}} {{Lampshade|Handing}}d in the DS version.



* CosmicHorrorReveal: Xande's doings bring Cloud Of Darkness around.

to:

* CosmicHorrorReveal: Xande's doings bring the Cloud Of of Darkness around.



* DarkIsNotEvil: Present in the backstory, when the Dark Warriors have to save the world against abuse of the elemental powers of light. [[spoiler:They also can help out your party if they are freed, showing that they're apparently not inherent rivals to the Light Warriors.]] Also, the Dark Knight class.

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* DarkIsNotEvil: Present in the backstory, when the Dark Warriors have to save the world against abuse of the elemental powers of light. [[spoiler:They [[spoiler: They also can help out your party if they are freed, showing that they're apparently not inherent rivals to the Light Warriors.]] Also, the Dark Knight class.



* DisneyDeath: [[spoiler:Desch jumps into the Tower of Owen's furnace]]. NoOneCouldSurviveThat... but when Dorga is looking for people to help the Light Warriors at the end, he pops up without a scratch, and in fact quite surprised that anyone would think he'd been in mortal danger. It just took him ''that long'' to fix it.
* DroughtLevelOfDoom: The endgame is infamous for this, forcing the player to go through not one, not two, but ''three'' consecutive dungeons (plus a fourth dungeon in the Famicom version if the player wants to get the Ninja and Sage classes) and the FinalBoss without a single chance to save. [[FromBadToWorse Even worse]], once you reach the final dungeon, you don't even get the option to backtrack to the world map to save. [[RunningGag Even worse than that]], there's a ton of boss fights on your way to the FinalBoss, with four of them in the final dungeon. [[SerialEscalation Even worse still]], one of those four bosses is ThatOneBoss, who'll almost certainly slaughter you at least once until you can figure out what to do.
* DualWielding:
** In a twist, everyone (except the [[QuirkyBard Bard]]) can do it. Yes, even Scholars, who can dual-wield [[ThrowTheBookAtThem books]]. There's at least one viable strategy that involves dual-wielding ''shields''.
** One of the most famous pieces of the Amano concept art (now used as the background of the game's logo) is one warrior dual-wielding swords.
* ElementalPowers: As usual for the series, black magic is mostly based on this. The game also introduces the series' SummonMagic (in which most of the summons are elemental). The Geomancer stands out for being able to use all of them... albeit at random.

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* DisneyDeath: [[spoiler:Desch [[spoiler: Desch jumps into the Tower of Owen's furnace]]. furnace.]] NoOneCouldSurviveThat... but But when Dorga Doga is looking for people to help the Light Warriors at the end, he pops up without a scratch, and in fact quite surprised that anyone would think he'd been in mortal danger. It just took him ''that long'' to fix it.
* DroughtLevelOfDoom: The endgame is infamous for this, forcing the player to go through not one, not two, but ''three'' consecutive dungeons (plus a fourth dungeon in the Famicom version if the player wants to get the Ninja and Sage classes) and the FinalBoss without a single chance to save. [[FromBadToWorse Even worse]], worse,]] once you reach the final dungeon, you don't even get the option to backtrack to the world map to save. [[RunningGag Even worse than that]], that,]] there's a ton of boss fights on your way to the FinalBoss, with four of them in the final dungeon. [[SerialEscalation Even worse still]], still,]] one of those four bosses is ThatOneBoss, who'll almost certainly slaughter you at least once until you can figure out what to do.
* DualWielding:
DualWielding:
** In a twist, everyone (except the [[QuirkyBard Bard]]) can do it. Yes, even Scholars, who can dual-wield [[ThrowTheBookAtThem books]]. books.]] There's at least one viable strategy that involves dual-wielding ''shields''.
dual wielding ''shields.''
** One of the most famous pieces of the Amano concept art (now used as the background of the game's logo) is one warrior dual-wielding dual wielding swords.
* ElementalPowers: As usual for the series, black magic is mostly based on this. The game also introduces the series' SummonMagic (in which most of the summons are elemental). The Geomancer stands out for being able to use all of them... albeit Albeit at random.



** Pseudo-random turn order. You're not likely to get enough Agility to make a difference on more than one party member, and the bosses where it really counts are pretty much all over the place on their attack order.
** The end game gantlet has this is spades. [[CheckPointStarvation Zero save-points]] ''anywhere'' once you enter the VeryDefinitelyFinalDungeon? Check. All the mooks are BossInMooksClothing? Check. Actual bosses having ''99,999 HP''? Check. The FinalBoss having a TotalPartyKill attack that requires you to have an obscure piece of equipment only gotten from fighting four optional bosses in the area? Check. The optional bosses getting ''three hard-hitting attacks per turn''? Check... The list goes on and on. [[ThisIsGonnaSuck Have fun reclimbing the lengthy final dungeon every time you die]].
* FloatingContinent: Unusually, [[OlderThanTheyThink that's where the game actually starts]]. It was split off from the surface world as a result of Xande's activities.

to:

** Pseudo-random Pseudo random turn order. You're not likely to get enough Agility to make a difference on more than one party member, and the bosses where it really counts are pretty much all over the place on their attack order.
** The end game gantlet has this is spades. [[CheckPointStarvation Zero save-points]] ''anywhere'' once you enter the VeryDefinitelyFinalDungeon? Check. All the mooks are BossInMooksClothing? Check. Actual bosses having ''99,999 HP''? HP?'' Check. The FinalBoss having a TotalPartyKill attack that requires you to have an obscure piece of equipment only gotten from fighting four optional bosses in the area? Check. The optional bosses getting ''three hard-hitting attacks per turn''? turn?'' Check... The list goes on and on. [[ThisIsGonnaSuck Have fun reclimbing the lengthy final dungeon every time you die]].
* FloatingContinent: Unusually, [[OlderThanTheyThink that's where the game actually starts]]. It was split off from the surface world as a result of Xande's activities.
die.]]



* FloatingContinent: Unusually, [[OlderThanTheyThink that's where the game actually starts.]] It was split off from the surface world as a result of Xande's activities.



* GenderedOutfit: Refia's Job outfits are sometimes at-odds with the three boys of the group, such as the [[http://images.wikia.com/finalfantasy/images/a/ab/FF3-Thief.png Thief]], [[http://images.wikia.com/finalfantasy/images/a/a8/FF3-Summoner.png Summoner]], and [[http://images.wikia.com/finalfantasy/images/b/b9/FF3-Ninja.png Ninja]]. It's not hard to pick her out of the lineup.

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* GenderedOutfit: Refia's Job outfits are sometimes at-odds with the three boys of the group, such as the [[http://images.wikia.com/finalfantasy/images/a/ab/FF3-Thief.png Thief]], Thief,]] [[http://images.wikia.com/finalfantasy/images/a/a8/FF3-Summoner.png Summoner]], Summoner,]] and [[http://images.wikia.com/finalfantasy/images/b/b9/FF3-Ninja.png Ninja]]. Ninja.]] It's not hard to pick her out of the lineup.line-up.



* GlassCannon: Quite a few. The Black Mage/Magus and Monk stand out, but the Warrior can be as well thanks to their Advance ability, and Dark Knights with [[CastFromHitPoints Souleater]].

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* GlassCannon: Quite a few. The Black Mage/Magus and Monk stand out, but the Warrior can be as well thanks to their Advance ability, and Dark Knights with [[CastFromHitPoints Souleater]].Souleater.]]



* GratuitousEnglish: [[https://www.youtube.com/watch?v=0qtJqI_IjPA Roaming Sheep]].
* GuestStarPartyMember: A few characters tag along with the party throughout the game; in the DS remake, they'll randomly appear and attack during battle.

to:

* GratuitousEnglish: [[https://www.youtube.com/watch?v=0qtJqI_IjPA Roaming Sheep]].
Sheep.]]
* GuestStarPartyMember: A few characters tag along with the party throughout the game; in the DS remake, they'll randomly appear and attack during battle.



* HealingShiv: One of its earliest appearances. Of course, like all other weapons, they can be [[DualWielding Dual Wielded]].
* HealingSpring: The first appearance in the series. There's one that heals hit points and magic, one that revives KOed characters, and one that heals status effects.

to:

* HealingShiv: One of its earliest appearances. Of course, like all other weapons, they can be [[DualWielding Dual Wielded]].
Wielded.]]
* HealingSpring: The first appearance in the series. There's one that heals hit points and magic, one that revives KOed KO'ed characters, and one that heals status effects.



* JobSystem: While ''VideoGame/FinalFantasyI'' lets you choose your jobs at the beginning of the game, this game [[TropeCodifier codifies]] the job-changing system used in later Final Fantasy games.
* JokeItem: The Gold Sword has an attack power of ''one'', but can be [[VendorTrash sold for 10,000 gil]], logically enough for a valuable yet soft metal.

to:

* JobSystem: While ''VideoGame/FinalFantasyI'' lets you choose your jobs at the beginning of the game, this game [[TropeCodifier codifies]] the job-changing job changing system used in later Final Fantasy games.
* JokeItem: The Gold Sword has an attack power of ''one'', ''one,'' but can be [[VendorTrash sold for 10,000 gil]], gil,]] logically enough for a valuable yet soft metal.



** Geomancers definitely fall into this in the remake. Their effects are laughable for the first few levels -- but when they do screen-clearing non-elemental attacks at higher levels for no cost, you'll wonder why you bothered with other classes.

to:

** Geomancers definitely fall into this in the remake. Their effects are laughable for the first few levels -- but when they do screen-clearing non-elemental screen clearing non elemental attacks at higher levels for no cost, you'll wonder why you bothered with other classes.



** In the Famicom version, the Onion Knight is the starting class and not very good, but can use [[InfinityPlusOneSword some endgame equipment]] and gets insane stat growths past level 90.

to:

** In the Famicom version, the Onion Knight is the starting class and not very good, but can use [[InfinityPlusOneSword some endgame equipment]] and gets insane stat growths past level Level 90.



* LighterAndSofter: It's not as dark and grim as its [[VideoGame/FinalFantasyII predecessor]] or its [[VideoGame/FinalFantasyIV successor]], but it does have its share of sad moments.

to:

* LighterAndSofter: It's not as dark and grim as its [[VideoGame/FinalFantasyII predecessor]] or its [[VideoGame/FinalFantasyIV successor]], successor,]] but it does have its share of sad moments.



* LostForever: With the shutting down of Nintendo's Wi-Fi servers for their older systems, all the Wi-Fi quest for the DS version of the game have been rendered this. Thankfully, the PC and IOS versions are tied to bestiary completion and game progress, so it's still possible to do those side quests in those versions.

to:

* LostForever: With the shutting down of Nintendo's Creator/{{Nintendo}}'s Wi-Fi servers for their older systems, all the Wi-Fi quest for the DS version of the game have been rendered this. Thankfully, the PC and IOS versions are tied to bestiary completion and game progress, so it's still possible to do those side quests in those versions.



* [[TheManBehindTheMan The Woman(?) Behind The Man]]: The Cloud of Darkness is more or less controlling Xande's actions to institute her release.
* MagikarpPower: The Onion Knight is the most extreme, starting off useless but becoming the most powerful class by a ridiculous margin at level 90 or so, but the Geomancer and Black Belt also deserve special mention.

to:

* [[TheManBehindTheMan The Woman(?) Woman Behind The the Man]]: The Cloud of Darkness is more or less controlling Xande's actions to institute her release.
* MagikarpPower: The Onion Knight is the most extreme, starting off useless but becoming the most powerful class by a ridiculous margin at level Level 90 or so, but the Geomancer and Black Belt also deserve special mention. mention.



** The classes granted by the Wind Crystal are the six classes from the original ''Franchise/FinalFantasy''.

to:

** The classes granted by the Wind Crystal are the six classes from the original ''Franchise/FinalFantasy''.''VideoGame/{{Final Fantasy|I}}.''



* NeverMessWithGranny: Unei is this in spades.
* {{Nerf}}: The Sage and Ninja classes, which were the best classes in the Famicom version, are balanced in respect to the other classes in the DS remake. The Evoker and Summoner are slightly weaker as well[[note]]Their status condition and instant kill attacks went from 100% success to the same as a [[UselessUsefulSpell Black Magic]][[/note]].

to:

* NeverMessWithGranny: Unei is this in spades.
* {{Nerf}}: The Sage and Ninja classes, which were the best classes in the Famicom version, are balanced in respect to the other classes in the DS remake. The Evoker and Summoner are slightly weaker as well[[note]]Their well [[note]] Their status condition and instant kill attacks went from 100% success to the same as a [[UselessUsefulSpell Black Magic]][[/note]].Mage]] [[/note]].
* NeverMessWithGranny: Unei is this in spades.



** The final room in the World Of Darkness has ''random encounters'' with offensive power comparable to the most difficult of the four bosses you just fought -- except they're additionally capable of Back Attacking you, attacking three times to wipe out half your party and leave the other half in the red before you get the chance to input commands, then attacking three more times to finish you [[{{Unwinnable}} before any of those commands go off]]. And you thought [[BossInMookClothing War]][[VideoGame/FinalFantasyI mech]] was bad?!?
* NonstandardGameOver:
** Trying to cross the swamp in front of Goldor Manor without the Levigrass Shoes causes your entire party to sink into the swamp.

to:

** The final room in the World Of Darkness has ''random encounters'' with offensive power comparable to the most difficult of the four bosses you just fought -- except they're additionally capable of Back Attacking you, attacking three times to wipe out half your party and leave the other half in the red before you get the chance to input commands, then attacking three more times to finish you [[{{Unwinnable}} before any of those commands go off]]. off.]] And you thought [[BossInMookClothing War]][[VideoGame/FinalFantasyI mech]] was bad?!?
* NonstandardGameOver:
NonstandardGameOver:
** Trying to cross the swamp in front of Goldor Manor without the Levigrass Shoes causes your entire party to sink into the swamp.



** The Geomancer especially. They've been joke characters/shrugged off in other games with them, but in this game, they're actually feasible damage-dealers with just melee damage and their abilities are actually rather useful if a bit random. It's not uncommon for them to get Shadowflare and hit for damage near the cap in the middle of the game.

to:

** The Geomancer especially. They've been joke characters/shrugged off in other games with them, but in this game, they're actually feasible damage-dealers damage dealers with just melee damage and their abilities are actually rather useful if a bit random. It's not uncommon for them to get Shadowflare and hit for damage near the cap in the middle of the game.



* ObiWanMoment: [[spoiler:Doga and Unei]], among others.

to:

* ObiWanMoment: [[spoiler:Doga [[spoiler: Doga and Unei]], Unei,]] among others.



* OneWingedAngel: No matter how human an enemy looks, they WILL be a monster after the FightWoosh. The Cloud of Darkness is an inversion, in that she looks more human during the boss fight. [[spoiler: This is especially jarring in the case of Doga and Unei, who appear to be helpful, sweet old people...until their in-fight forms reveal them to be horrifying creatures, regardless of their good character.]]

to:

* OneWingedAngel: No matter how human an enemy looks, they WILL be a monster after the FightWoosh. The Cloud of Darkness is an inversion, in that she looks more human during the boss fight. [[spoiler: This is especially jarring in the case of Doga and Unei, who appear to be helpful, sweet old people...until Until their in-fight forms reveal them to be horrifying creatures, regardless of their good character.]]



* PlotlineDeath: Several of the additional party members, although only a few ([[spoiler:Aria, Doga, and Unei]]) stay dead.
* PowersAsPrograms:

to:

* PlotlineDeath: Several of the additional party members, although only a few ([[spoiler:Aria, ([[spoiler: Aria, Doga, and Unei]]) stay dead.
* PowersAsPrograms: PowersAsPrograms:



** To a lesser extent, the magic system with spells being items that can be equipped/transferred.
* PowerCrystal: Not worn, but sought out for new jobs. They govern the world's natural forces as in other entries and grant the heroes their "light".

to:

** To a lesser extent, the magic system with spells being items that can be equipped/transferred.
equipped / transferred.
* PowerCrystal: Not worn, but sought out for new jobs. They govern the world's natural forces as in other entries and grant the heroes their "light"."light."



* RecurringRiff: Several recurring Final Fantasy themes (the battle theme, Chocobo theme, the Prelude/Crystal Theme, the main theme) are found in this game.
* TheRedMage:
** The Red Mage class, of course. The Sage can be considered an upgraded version of the job especially in the Famicom version.
** The Onion Knight in the DS remake is [[GameBreaker the ultimate version of this]], being able to use all magic and equip nearly everything in the game.

to:

* RecurringRiff: Several recurring Final Fantasy themes (the battle theme, Chocobo theme, the Prelude/Crystal Prelude / Crystal Theme, and the main theme) are found in this game.
* TheRedMage:
TheRedMage:
** The Red Mage class, of course. The Sage can be considered an upgraded version of the job especially in the Famicom version.
version.
** The Onion Knight in the DS remake is [[GameBreaker the ultimate version of this]], this,]] being able to use all magic and equip nearly everything in the game.



* SpellMyNameWithAnS: One of the final bosses, Zande(straight romanization)/Xande(DS translation).
* SpiritualSuccessor: The same team that worked on the DS remake would later go on to make ''VideoGame/FinalFantasyThe4HeroesOfLight'', which has its own SpiritualSuccessor in ''VideoGame/BravelyDefault''. All three games are similar in visuals, tone, and storytelling, and utilize extremely similar Job systems.

to:

* SpellMyNameWithAnS: One of the final bosses, Zande(straight romanization)/Xande(DS Zande (straight romanization) /Xande (DS translation).
* SpiritualSuccessor: The same team that worked on the DS remake would later go on to make ''VideoGame/FinalFantasyThe4HeroesOfLight'', ''VideoGame/FinalFantasyThe4HeroesOfLight,'' which has its own SpiritualSuccessor in ''VideoGame/BravelyDefault''. ''VideoGame/BravelyDefault.'' All three games are similar in visuals, tone, and storytelling, and utilize extremely similar Job systems.



* SquishyWizard: Hp growth is dependant on Vitality, which is dependant on what class a character is, so if you keep one character as a mage the entire game, their Hp total will reflect it. Conversely, if you give them a few levels as a Black Belt or Viking, they can end up with quite a bit more.

to:

* SquishyWizard: Hp HP growth is dependant dependent on Vitality, which is dependant dependent on what class a character is, so if you keep one character as a mage the entire game, their Hp HP total will reflect it. Conversely, if you give them a few levels as a Black Belt or Viking, they can end up with quite a bit more.



* StealthPun: The Onion Knights/Kids. The Japanese word for onion can be read as a callow youth.

to:

* StealthPun: The Onion Knights/Kids.Knights / Kids. The Japanese word for onion can be read as a callow youth.



** Also played straight with Princess Sara's cleavage-enhancing, [[BareYourMidriff midriff-baring]] top. Seriously, that thing can't be comfortable.

to:

** Also played straight with Princess Sara's cleavage-enhancing, cleavage enhancing, [[BareYourMidriff midriff-baring]] midriff baring]] top. Seriously, that thing can't be comfortable.



** The Knight class, introducing the series-staple Cover/Defend command.
** [[spoiler:Aria]] does this in the storyline before the fight with the Water Temple guardian, taking an arrow meant for the heroes.

to:

** The Knight class, introducing the series-staple Cover/Defend series staple Cover / Defend command.
** [[spoiler:Aria]] [[spoiler: Aria]] does this in the storyline before the fight with the Water Temple guardian, taking an arrow meant for the heroes.



** Although, in this case, it's more of a case of Useless Useful ''Classes.'' The Bard, Evoker, and many others simply do not have the statistical leanings and/or skills to survive later-game battles. Oddly, however, the [[LethalJokeCharacter Geomancer]]'s skillset starts and stays insanely powerful, especially if you're lucky enough to consistently roll [[DiscOneNuke Shadowflare.]]
** In the original Famicom version, the "Onion Knight" ultimate class didn't exist as a separate class -- it was just that the weak, no-abilities starting class "Onion Kid" got super-high stats at levels 90 and up, and was able to equip the ultimate Onion equipment, which granted huge stats bonuses itself. So the class becomes useless as soon as the first set of jobs becomes available -- unless you powerlevel, at which point it becomes the ultimate killing machine.

to:

** Although, in this case, it's more of a case of Useless Useful ''Classes.'' The Bard, Evoker, and many others simply do not have the statistical leanings and/or skills to survive later-game battles. Oddly, however, the [[LethalJokeCharacter Geomancer]]'s Geomancer's]] skillset starts and stays insanely powerful, especially if you're lucky enough to consistently roll [[DiscOneNuke Shadowflare.]]
** In the original Famicom version, the "Onion Knight" ultimate class didn't exist as a separate class -- it was just that the weak, no-abilities no abilities starting class "Onion Kid" got super-high stats at levels 90 and up, and was able to equip the ultimate Onion equipment, which granted huge stats bonuses itself. So the class becomes useless as soon as the first set of jobs becomes available -- unless you powerlevel, at which point it becomes the ultimate killing machine.



* WhatKindOfLamePowerIsHeartAnyway: ''Mortality''. Great Magus Noah gives his student Xande the gift of Mortality. Said gift ends up driving Xande completely insane as he ended up unleashing the [[BigBad Cloud of Darkness]] on the world.

to:

* WhatKindOfLamePowerIsHeartAnyway: ''Mortality''. ''Mortality.'' Great Magus Noah gives his student Xande the gift of Mortality. Said gift ends up driving Xande completely insane as he ended up unleashing the [[BigBad Cloud of Darkness]] on the world.



* WhiteMagic: In addition to the White Mage and Devout, usable by the Ranger, Scholar, and the Dark Knight(Famicom version), and the Knight (DS version).

to:

* WhiteMagic: In addition to the White Mage and Devout, usable by the Ranger, Scholar, and the Dark Knight(Famicom Knight (Famicom version), and the Knight (DS version).



->''Hey, where are you four brats off to now? What...? You're going to go [[SavingTheWorld save the world]]? Did you get hit on the head or something?''
----

to:

->''Hey, where are you four brats off to now? What...? You're going to go [[SavingTheWorld save the world]]? world?]] Did you get hit on the head or something?''
----
something?''
15th Mar '16 4:31:05 AM morenohijazo
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Added DiffLines:

* MortalityPhobia: The villain Xande's motivation is this. He wants to freeze the world into eternal darkness and stop time in order to prevent his death and mortality. This is because, in his BackStory, he was a pupil of the Magus Noah. His other two pupils were given the gift of great magical power, but Xande was instead given the "gift" of mortality. This was an honest gesture, but it caused him to go over the edge.
29th Jan '16 6:12:17 PM DecafGrub47393
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* HardLevelsEasyBosses: The NES version has shades of this. If you can make your way through CheckpointStarvation, GoddamnBats, and [[WolfpackBoss Wolfpack]] [[BossInMooksClothing Bosses in Mooks Clothing]] without bleeding your mages dry, the bosses have HP you can shear off in five turns. Contrast the 3D versions, where bosses act twice a turn and have their HP multiplied by ten.

to:

* HardLevelsEasyBosses: The NES Famicom version has shades of this. If you can make your way through CheckpointStarvation, GoddamnBats, and [[WolfpackBoss Wolfpack]] [[BossInMooksClothing Bosses in Mooks Clothing]] without bleeding your mages dry, the bosses have HP you can shear off in five turns. Contrast the 3D versions, where bosses act twice a turn and have their HP multiplied by ten.



* {{Nerf}}: The Sage and Ninja classes, which were the best classes in the NES version, are balanced in respect to the other classes in the DS remake. The Evoker and Summoner are slightly weaker as well[[note]]Their status condition and instant kill attacks went from 100% success to the same as a [[UselessUsefulSpell Black Magic]][[/note]].

to:

* {{Nerf}}: The Sage and Ninja classes, which were the best classes in the NES Famicom version, are balanced in respect to the other classes in the DS remake. The Evoker and Summoner are slightly weaker as well[[note]]Their status condition and instant kill attacks went from 100% success to the same as a [[UselessUsefulSpell Black Magic]][[/note]].
26th Dec '15 11:54:12 AM TokoWH
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* FakeDifficulty: Pseudo-random turn order. You're not likely to get enough Agility to make a difference on more than one party member, and the bosses where it really counts are pretty much all over the place on their attack order.

to:

* FakeDifficulty: FakeDifficulty:
**
Pseudo-random turn order. You're not likely to get enough Agility to make a difference on more than one party member, and the bosses where it really counts are pretty much all over the place on their attack order.order.
** The end game gantlet has this is spades. [[CheckPointStarvation Zero save-points]] ''anywhere'' once you enter the VeryDefinitelyFinalDungeon? Check. All the mooks are BossInMooksClothing? Check. Actual bosses having ''99,999 HP''? Check. The FinalBoss having a TotalPartyKill attack that requires you to have an obscure piece of equipment only gotten from fighting four optional bosses in the area? Check. The optional bosses getting ''three hard-hitting attacks per turn''? Check... The list goes on and on. [[ThisIsGonnaSuck Have fun reclimbing the lengthy final dungeon every time you die]].
26th Dec '15 7:53:24 AM TokoWH
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* LostForever: With the shutting down of Nintendo's Wi-Fi servers for their older systems, all the Wi-Fi quest for the DS version of the game have been rendered this. No word on whether or not they were re-implemented in the mobile and PC version though.

to:

* LostForever: With the shutting down of Nintendo's Wi-Fi servers for their older systems, all the Wi-Fi quest for the DS version of the game have been rendered this. No word on whether or not they were re-implemented in Thankfully, the mobile PC and PC version though.IOS versions are tied to bestiary completion and game progress, so it's still possible to do those side quests in those versions.
25th Dec '15 10:21:38 AM TokoWH
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Added DiffLines:

* LostForever: With the shutting down of Nintendo's Wi-Fi servers for their older systems, all the Wi-Fi quest for the DS version of the game have been rendered this. No word on whether or not they were re-implemented in the mobile and PC version though.
18th Aug '15 3:06:24 PM eowynjedi
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Has a [[Characters/FinalFantasyIII character sheet]].

to:

Has a [[Characters/FinalFantasyIII character sheet]].
sheet]]. For ease of organization, tropes pertaining to the game's various job classes are listed there as well.



* AffirmativeActionGirl: Refia was the only one of the original Onion Knights to be given a gender change along with a name and personality.

to:

* AffirmativeActionGirl: AffirmativeActionGirl:
**
Refia was the only one of the original Onion Knights to be given a gender change along with a name and personality.



* AnAxeToGrind: The Viking class.
* BadassBookworm: The Scholar class.
* BadassCape: Worn by the Black Belt class.
* BadassGrandpa: Doga and Cid.
* BadassLongcoat: Worn by the Scholar class.
* BareFistedMonk: The Monk and Black Belt classes.
* BareYourMidriff: Refia's Thief outfit.



* BlackAndWhiteMagic: The Red Mage, Scholar, and Sage classes.
* BlackCloak: Worn by the Magus class.
* BlackKnight: The Dark Knight class.
* BlackMage: The Black Mage and Magus classes.
* BlackMagic: Used by the Black Mage and Magus classes.
* BladeOnAStick: The Dragoon class.

to:

* BlackAndWhiteMagic: The Red Mage, Scholar, and Sage classes.
* BlackCloak: Worn by the Magus class.
* BlackKnight: The Dark Knight class.
* BlackMage: The Black Mage and Magus classes.
* BlackMagic: Used by the Black Mage and Magus classes.
* BladeOnAStick: The Dragoon class.
classes all have access to both sides.



* BonusDungeon: In addition to the various sidequest dungeons, as well as the DS-exclusive [[TheTropeWithoutATitle ???]] bonus dungeon, which is a single tiny room with dragons as random encounters, no treasure, and a BonusBoss.

to:

* BonusDungeon: BonusDungeon:
**
In addition to the various sidequest dungeons, as well as the DS-exclusive [[TheTropeWithoutATitle ???]] bonus dungeon, which is a single tiny room with dragons as random encounters, no treasure, and a BonusBoss.



* CastFromHitPoints: The Dark Knight's Souleater ability (DS version only).
* CastingAShadow: The Geomancer's Shadowflare and the Dark Knight's Souleater.
* CharlesAtlasSuperpower: The Black Belt class.

to:

* CastFromHitPoints: The Dark Knight's Souleater ability (DS version only).
* CastingAShadow: The Geomancer's Shadowflare and the Dark Knight's Souleater.
Souleater are explicitly dark-based.
* CharlesAtlasSuperpower: The Monk and Black Belt class.class rely on muscle power, and with the former you're better served to leave them unarmed.



* ContrivedCoincidence: It ''just so happens'' that a guy who fell down a hole one day, his best friend in town, a girl they meet on a ship, and a guard who greets them at a gate are all ''the chosen ones'', as well as orphans.
** It is later revealed that [[spoiler:the four children were all passengers aboard Cid's ship, which was headed for the Floating Continent from the surface world, when they were babies. During the earthquake, all of their respective parents died, and Cid gave the children to various accepting foster parents after the crash. That is why they are all orphans and all live in the same area.]]

to:

* ContrivedCoincidence: It ''just so happens'' that a guy who fell down a hole one day, his best friend in town, a girl they meet on a ship, and a guard who greets them at a gate are all ''the chosen ones'', as well as orphans.
** It is later revealed that [[spoiler:the four children were all passengers aboard Cid's ship, which was headed for the Floating Continent from the surface world, when they were babies. During the earthquake, all of their respective parents died, and Cid gave the children to various accepting foster parents after the crash. That is why they are all orphans and all live in the same area.]]
ones''.



* CoolMask: Worn by the Ninja class.



* DeathFromAbove: The Dragoon's Jump attack.
* DifficultySpike: Due to limitations at the time, the maximum enemy count of the DS version was reduced to 3 (this was later fixed in [[VideoGame/FinalFantasyIV IV]]). As a result, all of the enemies were given higher stats and HP.
** TheVeryDefinitelyFinalDungeon: The World of Darkness has regular enemies with double the hit points of the ''bosses'' faced in the previous dungeon. Also the mini-bosses have ''triple'' the HP of the previous bosses.

to:

* DeathFromAbove: The Dragoon's Jump attack.
* DifficultySpike:
DifficultySpike:
**
Due to limitations at the time, the maximum enemy count of the DS version was reduced to 3 (this was later fixed in [[VideoGame/FinalFantasyIV IV]]). As a result, all of the enemies were given higher stats and HP.
** TheVeryDefinitelyFinalDungeon: The World of Darkness has regular Darkness' random encounters include enemies with double the hit points of the ''bosses'' faced in from the previous dungeon. Also the The mini-bosses have ''triple'' the HP of the previous bosses.triple.



* DoWellButNotPerfect: Once a Thief hits Level 99, nearly all the elemental items that are good for Scholar (like Arctic Wind) are blocked by Turtle Shells and Tranquilizers.
* DropTheHammer: The Viking class.



* DualWielding: In a twist, everyone (except the [[QuirkyBard Bard]]) can do it. Yes, even Scholars, who can dual-wield [[ThrowTheBookAtThem books]]. There's at least one viable strategy that involves dual-wielding ''shields''.
** The opening FMV in the DS version even shows ''everyone'' doing it just because.

to:

* DualWielding: In DualWielding:
**In
a twist, everyone (except the [[QuirkyBard Bard]]) can do it. Yes, even Scholars, who can dual-wield [[ThrowTheBookAtThem books]]. There's at least one viable strategy that involves dual-wielding ''shields''.
** The opening FMV in the DS version even shows ''everyone'' doing it just because.
''shields''.



* ElementalPowers: The Geomancer stands out for being able to use all of them... albeit at random.

to:

* ElementalPowers: As usual for the series, black magic is mostly based on this. The game also introduces the series' SummonMagic (in which most of the summons are elemental). The Geomancer stands out for being able to use all of them... albeit at random.



* FloatingContinent: Unusually, [[OlderThanTheyThink that's where the game actually starts]].

to:

* FloatingContinent: Unusually, [[OlderThanTheyThink that's where the game actually starts]]. It was split off from the surface world as a result of Xande's activities.



* FistPump: In the Nintendo DS remake, Ingus does this gesture when he levels up.
* FlechetteStorm: The Ninja's Throw ability.



%%* FragileSpeedster: The Thief class.



* GetOnTheBoat

to:

* GetOnTheBoatGetOnTheBoat: Viking's Cove. The Vikings give the party their prized ship in gratitude for calming the Nepto Dragon, which opens up most of the Floating Continent.



* HealingSpring: The first appearance in the series.

to:

* HealingSpring: The first appearance in the series. There's one that heals hit points and magic, one that revives KOed characters, and one that heals status effects.



* HopelessBossFight: The Cloud of Darkness will kill most parties in the first round the first time you fight her.

to:

* HopelessBossFight: HopelessBossFight:
**
The Cloud of Darkness will kill most parties in the first round the first time you fight her.



* HornyVikings: The Viking class, of course.
* ImprobableWeaponUser: Geomancers, who fight with bells.
* InHarmonyWithNature: The Geomancer class.

to:

* HornyVikings: The Viking class, of course.
Vikings all wear horned helmets and heavy armor; naturally the job class does the same.
* ImprobableWeaponUser: Geomancers, who fight Geomancers with bells.
* InHarmonyWithNature: The Geomancer class.
bells and Scholars with books.



* ItemAmplifier: The Scholar job doubles the effectiveness of all items used, including the magical attack items, making them far more deadly then they initially appear.



* LethalJokeCharacter: Geomancers definitely fall into this in the remake. Their effects are laughable for the first few levels -- but when they do screen-clearing non-elemental attacks at higher levels for no cost, you'll wonder why you bothered with other classes.

to:

* LethalJokeCharacter: LethalJokeCharacter:
**
Geomancers definitely fall into this in the remake. Their effects are laughable for the first few levels -- but when they do screen-clearing non-elemental attacks at higher levels for no cost, you'll wonder why you bothered with other classes.



* LevelMapDisplay: The Sight spell displays a map.

to:

* LevelMapDisplay: The Sight spell displays a map. Gnomish bread has the same effect.



* LightIsNotGood: See DarkIsNotEvil above.
* LightningBruiser: The Black Belt class.
* LuckBasedMission: The [[ThatOneBoss final series of bosses]] ([[MyFriendsAndZoidberg and Garuda]]) due to random turn order. Their offensive power necessitates a party-wide Curaja almost every turn.

to:

* LightIsNotGood: See DarkIsNotEvil above.
Books in Saronia and a couple of bards in Duster will offer details about the previous "Flood of Light" cataclysm.
* LightningBruiser: The Black Belt class.
* LuckBasedMission:
LuckBasedMission:
**
The [[ThatOneBoss final series of bosses]] ([[MyFriendsAndZoidberg and Garuda]]) due to random turn order. Their offensive power necessitates a party-wide Curaja almost every turn.



* MagicMusic: The Bard class.



* MartialArtsHeadband: The Monk class. In the DS remake, Refia uses hers as HairDecorations.



* MasterOfUnlocking: Thieves can unlock doors without using up Magic Keys.



* NintendoHard: Even moreso in the DS version, since engine limitations meant that they simply upped the stats of existing monsters rather than make you fight multiple groupings of them. Said monsters can often attack two or even three times per round, making bosses more dangerous. Oh, and one more little detail -- ''THERE ARE NO SAVE POINTS, EVER.'' The only place to save your game is on the world map. Enjoy traipsing through a three hour dungeon with no save points and dying at the end!

to:

* NintendoHard: NintendoHard:
**
Even moreso in the DS version, since engine limitations meant that they simply upped the stats of existing monsters rather than make you fight multiple groupings of them. Said monsters can often attack two or even three times per round, making bosses more dangerous. Oh, and one more little detail -- ''THERE ARE NO SAVE POINTS, EVER.'' The only place to save your game is on the world map. Enjoy traipsing through a three hour dungeon with no save points and dying at the end!



* NonstandardGameOver: Trying to cross the swamp in front of Goldor Manor without the Levigrass Shoes causes your entire party to sink into the swamp. Also, trying to pass the statues without all of the Fangs towards the end of the game will result in the party instantly dying from touching a magical barrier the statues keep in place.
* NotCompletelyUseless: A few classes fall into this. The Scholar is most prominent because although the job isn't one that you'll be using all the time, at certain parts of the game their abilities can help you a lot.

to:

* NonstandardGameOver: NonstandardGameOver:
**
Trying to cross the swamp in front of Goldor Manor without the Levigrass Shoes causes your entire party to sink into the swamp. swamp.
**
Also, trying to pass the statues without all of the Fangs towards the end of the game will result in the party instantly dying from touching a magical barrier the statues keep in place.
* NotCompletelyUseless: NotCompletelyUseless:
**
A few classes fall into this. The Scholar is most prominent because although the job isn't one that you'll be using all the time, at certain parts of the game their abilities can help you a lot.



* OutsideContextVillain: The Cloud of Darkness.

to:

* OutsideContextVillain: The Cloud of Darkness.Darkness is completely unknown until she manifests, but apparently was manipulating Xande all along.



* PeninsulaOfPowerLeveling: If the party can handle the splitting monsters with ease without needing to rely on katanas, then any cave can count. Since each half has the hit points of the first one after the hit, and each gives full experience, it's possible to farm a whole bunch of weak ones that will split from a mage's punch and then die in a single hit, for mountains of experience. The DS version's limit of three enemies on screen at once hampers the effectiveness of this strategy.

to:

* PeninsulaOfPowerLeveling: PeninsulaOfPowerLeveling:
**
If the party can handle the splitting monsters with ease without needing to rely on katanas, then any cave can count. Since each half has the hit points of the first one after the hit, and each gives full experience, it's possible to farm a whole bunch of weak ones that will split from a mage's punch and then die in a single hit, for mountains of experience. The DS version's limit of three enemies on screen at once hampers the effectiveness of this strategy.



* PimpedOutDress: Quite a few of the class outfits qualify.
** Refia's Summoner outfit is the most stand-out example and it's one of the most elaborate job costumes in the game.

to:

* PimpedOutDress: Quite a few of the class outfits qualify.
**
qualify. Refia's Summoner outfit is the most stand-out example and it's one of the most elaborate job costumes in the game.



* PowersAsPrograms: The Job System, in its first Franchise/FinalFantasy appearance.

to:

* PowersAsPrograms: PowersAsPrograms:
**
The Job System, in its first Franchise/FinalFantasy appearance.



* PowerCrystal: Not worn, but sought out for new jobs.

to:

* PowerCrystal: Not worn, but sought out for new jobs. They govern the world's natural forces as in other entries and grant the heroes their "light".



* RainOfArrows: The Ranger's Barrage ability.



* TheRedMage: The Red Mage class, of course. The Sage can be considered an upgraded version of the job especially in the Famicom version.

to:

* TheRedMage: The TheRedMage:
**The
Red Mage class, of course. The Sage can be considered an upgraded version of the job especially in the Famicom version.



* RespawningEnemies: The splitting enemies, spawning by being hit by melee attacks.
** The splitting enemies use up half their remaining HP when they split, however, so in the original you can split them enough to wipe them out with a magic attack.

to:

* RespawningEnemies: The splitting enemies, spawning by being hit by melee attacks.
**
attacks. The splitting enemies use up half their remaining HP when they split, however, so in the original you can split them enough to wipe them out with a magic attack.



* TheSmurfettePrinciple: In the DS remake, Refia is the only girl of the four orphans. In the original, they're apparently all male.

to:

* TheSmurfettePrinciple: TheSmurfettePrinciple:
**
In the DS remake, Refia is the only girl of the four orphans. In the original, they're apparently all male.



* SpiritualSuccessor: The same team that worked on the DS remake would later go on to make ''VideoGame/FinalFantasyThe4HeroesOfLight'', which has it's own SpiritualSuccessor in ''VideoGame/BravelyDefault''. All three games are similar in visuals, tone, and storytelling, and utilize extremely similar Job systems.

to:

* SpiritualSuccessor: The same team that worked on the DS remake would later go on to make ''VideoGame/FinalFantasyThe4HeroesOfLight'', which has it's its own SpiritualSuccessor in ''VideoGame/BravelyDefault''. All three games are similar in visuals, tone, and storytelling, and utilize extremely similar Job systems.



* {{Stripperific}}: The Cloud of Darkness barely wears anything but a few ribbons and a cape, setting the trend for many more female ''Final Fantasy'' characters to come.
** She only has the cape in her original Amano artwork which she also wears in [[DissidiaFinalFantasy Dissidia]]. In the original, she just had zebra stripes, no legs, and BarbieDollAnatomy.

to:

* {{Stripperific}}: {{Stripperific}}:
**
The Cloud of Darkness barely wears anything but a few ribbons has zebra stripes and a cape, setting the trend for many more female ''Final Fantasy'' characters to come.
** She only has the cape in her original
BarbieDollAnatomy. The Amano artwork which she also wears in [[DissidiaFinalFantasy Dissidia]]. In the original, she just had zebra stripes, no legs, art gave her a cape and BarbieDollAnatomy.not much else (which was lampshaded in ''VideoGame/DissidiaFinalFantasy'').



** This is lampshaded in Dissidia012 in which [[VideoGame/FinalFantasyVIII Laguna]] upon first seeing Cloud of Darkness can't stop staring at her attractive image, leading to a very awkward cutscene.



* TakingTheBullet: The Knight class, introducing the series-staple Cover/Defend command.

to:

* TakingTheBullet: TakingTheBullet:
**
The Knight class, introducing the series-staple Cover/Defend command.



* TooAwesomeToUse: Ninja Stars. They do a ton of damage, but they're so easy to run through and very expensive to buy.

to:

* TooAwesomeToUse: TooAwesomeToUse:
**
Ninja Stars. They do a ton of damage, but they're so easy to run through and very expensive to buy.



* UselessUsefulSpell: Although, in this case, it's more of a case of Useless Useful ''Classes.'' The Bard, Evoker, and many others simply do not have the statistical leanings and/or skills to survive later-game battles. Oddly, however, the [[LethalJokeCharacter Geomancer]]'s skillset starts and stays insanely powerful, especially if you're lucky enough to consistently roll [[DiscOneNuke Shadowflare.]]

to:

* UselessUsefulSpell: UselessUsefulSpell:
**
Although, in this case, it's more of a case of Useless Useful ''Classes.'' The Bard, Evoker, and many others simply do not have the statistical leanings and/or skills to survive later-game battles. Oddly, however, the [[LethalJokeCharacter Geomancer]]'s skillset starts and stays insanely powerful, especially if you're lucky enough to consistently roll [[DiscOneNuke Shadowflare.]]



* VideoGameStealing: Thieves, naturally.



* WeWinBecauseYouDidNot: Subverted when Goldor shatters a golden crystal that the Light Warriors believe is the Earth Crystal. However it's just a fake imitation.

to:

* WeWinBecauseYouDidNot: Subverted when Goldor shatters a golden crystal that the Light Warriors believe is the Earth Crystal. However it's just It turns out it was a fake imitation.that Doga had made to provide him with gold.
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