History Videogame / FinalFantasyIII

4th May '17 12:49:51 PM xcountryguy
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* {{AFGNCAAP}}: Only in the Famicom version.



* BonusBoss: [[spoiler: The guardians of the Dark Warriors, who will help in the final battle if freed.]] They are not completely optional in the DS remake, but the remake does add [[spoiler: [[GiantSpaceFleaFromNowhere the Iron Giant.]]]]

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* BonusBoss: [[spoiler: The [[spoiler:The guardians of the Dark Warriors, who will help in the final battle if freed.]] They are not completely optional in the DS remake, but the remake does add [[spoiler: [[GiantSpaceFleaFromNowhere [[spoiler:[[GiantSpaceFleaFromNowhere the Iron Giant.]]]]



** Strictly speaking, Eureka is optional. You know, the caves with about a dozen weapons that [[spoiler: Doga and Unei gave their lives to unlock, saying they]] were all supposedly necessary? Granted, climbing [[CheckpointStarvation Crystal]] [[ItsAllUpstairsFromHere Tower]] without them is [[TooDumbToLive tantamount to suicide]] (''within the context'' of ''[[NintendoHard Final Fantasy III]]''), but there's nothing stopping you from giving it a try!

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** Strictly speaking, Eureka is optional. You know, the caves with about a dozen weapons that [[spoiler: Doga [[spoiler:Doga and Unei gave their lives to unlock, saying they]] were all supposedly necessary? Granted, climbing [[CheckpointStarvation Crystal]] [[ItsAllUpstairsFromHere Tower]] without them is [[TooDumbToLive tantamount to suicide]] (''within the context'' of ''[[NintendoHard Final Fantasy III]]''), but there's nothing stopping you from giving it a try!



* DarkIsNotEvil: Present in the backstory, when the Dark Warriors have to save the world against abuse of the elemental powers of light. [[spoiler: They also can help out your party if they are freed, showing that they're apparently not inherent rivals to the Light Warriors.]] Also, the Dark Knight class.

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* DarkIsNotEvil: Present in the backstory, when the Dark Warriors have to save the world against abuse of the elemental powers of light. [[spoiler: They [[spoiler:They also can help out your party if they are freed, showing that they're apparently not inherent rivals to the Light Warriors.]] Also, the Dark Knight class.



* DisneyDeath: [[spoiler: Desch jumps into the Tower of Owen's furnace.]] NoOneCouldSurviveThat... But when Doga is looking for people to help the Light Warriors at the end, he pops up without a scratch, and in fact quite surprised that anyone would think he'd been in mortal danger. It just took him ''that long'' to fix it.

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* DisneyDeath: [[spoiler: Desch [[spoiler:Desch jumps into the Tower of Owen's furnace.]] NoOneCouldSurviveThat... But when Doga is looking for people to help the Light Warriors at the end, he pops up without a scratch, and in fact quite surprised that anyone would think he'd been in mortal danger. It just took him ''that long'' to fix it.



* FeaturelessProtagonist: Only in the Famicom version.



* ObiWanMoment: [[spoiler: Doga and Unei,]] among others.

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* ObiWanMoment: [[spoiler: Doga [[spoiler:Doga and Unei,]] among others.



* OneWingedAngel: No matter how human an enemy looks, they WILL be a monster after the FightWoosh. The Cloud of Darkness is an inversion, in that she looks more human during the boss fight. [[spoiler: This is especially jarring in the case of Doga and Unei, who appear to be helpful, sweet old people... Until their in-fight forms reveal them to be horrifying creatures, regardless of their good character.]]

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* OneWingedAngel: No matter how human an enemy looks, they WILL be a monster after the FightWoosh. The Cloud of Darkness is an inversion, in that she looks more human during the boss fight. [[spoiler: This [[spoiler:This is especially jarring in the case of Doga and Unei, who appear to be helpful, sweet old people... Until their in-fight forms reveal them to be horrifying creatures, regardless of their good character.]]



* PlotlineDeath: Several of the additional party members, although only a few ([[spoiler: Aria, Doga, and Unei]]) stay dead.

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* PlotlineDeath: Several of the additional party members, although only a few ([[spoiler: Aria, ([[spoiler:Aria, Doga, and Unei]]) stay dead.



** [[spoiler: Aria]] does this in the storyline before the fight with the Water Temple guardian, taking an arrow meant for the heroes.

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** [[spoiler: Aria]] [[spoiler:Aria]] does this in the storyline before the fight with the Water Temple guardian, taking an arrow meant for the heroes.
18th Jan '17 9:58:33 AM Kindle4Light
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** Dowplayed with the White Mage and Devout. While they only use White Magic for healing, among a pool of spells happened to be Aero and Aeroga, two offensive spells that deals Wind-elemental damage.

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** Dowplayed with the White Mage and Devout. While they only use White Magic that is usually for healing, among a pool of spells happened to be they can learn Aero and Aeroga, two offensive spells that deals Wind-elemental damage.damage at spell levels much lower than Holy.



** The Onion Knight in the DS remake is [[GameBreaker the ultimate version of this,]] being able to use all magic and equip nearly everything in the game.

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** The Onion Knight in the DS remake is [[GameBreaker ones-up the ultimate version of this,]] Sage by being able to use all magic levels of Black and equip nearly everything in the game.White Magic!
18th Jan '17 8:57:40 AM Kindle4Light
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* BlackAndWhiteMagic: The Red Mage, Scholar, and Sage classes all have access to both sides.

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* BlackAndWhiteMagic: The You can choose to be either a Black Mage or Magus to do offensive magic or a White Mage or Devout to use Healing Magic. Alternatively, you can pick the Red Mage, Scholar, and Sage classes classes, which all have access to both sides.


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** Dowplayed with the White Mage and Devout. While they only use White Magic for healing, among a pool of spells happened to be Aero and Aeroga, two offensive spells that deals Wind-elemental damage.
9th Jan '17 1:09:53 PM Kindle4Light
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* HolyHandGrenade: The Devout class.

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* HolyHandGrenade: The Holy, an offensive White Magic under the level so high, it's exclusive to the Devout class.
27th Dec '16 1:03:09 PM ADrago
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* LostForever: With the shutting down of Creator/{{Nintendo}}'s Wi-Fi servers for their older systems, all the Wi-Fi quest for the DS version of the game have been rendered this. Thankfully, the PC and IOS versions are tied to bestiary completion and game progress, so it's still possible to do those side quests in those versions.
12th Dec '16 11:42:53 AM Emreld3000
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** [[spoiler:Though given that they all arrived in the same area as babies on the same ship, combined with the fact that the continent is a lot smaller than it initially seems, makes this more plausible than it seems.]]
20th Oct '16 5:50:00 AM Mettan
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* CharacterSelectForcing: Certain parts of the game are made much more difficult if you're not using certain jobs.
** A couple of dungeons require the entire party to be in the Mini status. Since the Mini status reduces Strength to the absolute minimum, any character that isn't a mage is effectively dead weight.
** Pretty much the only viable way to defeat Garuda in the NES version is to use Dragoons. Fortunately, the game drop several obvious hints about this.
** Every enemy in the Cave of Shadows is highly resistant to magic and multiplies when hit with any weapon other than a Katana. Any party without a Dark Knight will struggle to get through the dungeon.
6th Sep '16 6:07:17 PM bt8257
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The third entry in the [[RunningGag brain implodingly]] popular ''Franchise/FinalFantasy'' series.

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The third entry in the [[RunningGag brain implodingly]] brain-implodingly]] popular ''Franchise/FinalFantasy'' series.



For a long time this game was called the "lost" ''Franchise/FinalFantasy,'' as it was never released anywhere outside of UsefulNotes/{{Japan}} for many years -- even after all of the other pre UsefulNotes/PlayStation games received at least one release. However, a [[VideoGameRemake remake,]] with more plot and characterization, came out worldwide on the UsefulNotes/NintendoDS, finally getting the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS,]] [[UsefulNotes/AndroidGames Android,]] [[UsefulNotes/PlayStationPortable PSP,]] and on PC via UsefulNotes/{{Steam}}.

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For a long time this game was called the "lost" ''Franchise/FinalFantasy,'' ''Franchise/FinalFantasy'', as it was never released anywhere outside of UsefulNotes/{{Japan}} for many years -- even after all of the other pre UsefulNotes/PlayStation games received at least one release. However, a [[VideoGameRemake remake,]] with more plot and characterization, came out worldwide on the UsefulNotes/NintendoDS, finally getting the game to a wider audience. The DS remake was again tweaked to improve some gameplay issues and has been ported to the [[UsefulNotes/IOSGames iOS,]] [[UsefulNotes/AndroidGames Android,]] [[UsefulNotes/PlayStationPortable PSP,]] and on PC via UsefulNotes/{{Steam}}.
23rd Aug '16 10:50:57 AM 32_Footsteps
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* VancianMagic: Rather than {{Mana}}, this is the system used for casting in the game. Adjusting to it (and how it changes between casting classes) is frequently cited as one of the harder parts of the game.
2nd Aug '16 10:41:23 PM kensu
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* LostInTranslation: Western players are very unlikely to fall for the RedHerring of the Gold Crystal; after all, even though gold is an element, it isn't a Classical Element. In Japan however, Gold is one of their classical elements, therefore a player might be excused if they believe one of the elemental crystals was just destroyed. They might also expect there to be a wood crystal in the game somewhere.
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