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The gladiators can pick between four weapons/fighting styles ([[MagmaMan Volcanic Hammer]], [[AnIcePerson Frost]] [[ShieldBash Shield]], [[WolverineClaws Spirit Claws]] and [[ShockAndAwe Storm]] [[ArcherArchetype Bow]]), and the skills, both active and passive, that they bring. Further skills, as well as the slots to use them, must be unlocked by acquiring crystals, which are obtained in trials the player must pass. Furthermore, the gladiator's spirit advisor plays an important role, as he can be controlled by the player and is required to activate shrines of all kinds, as well as to operate the many puzzles the player will face.

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The gladiators can pick between four weapons/fighting styles ([[MagmaMan Volcanic Hammer]], [[AnIcePerson Frost]] [[ShieldBash Shield]], [[WolverineClaws Spirit Claws]] and [[ShockAndAwe Storm]] [[ArcherArchetype Storm Bow]]), and the skills, both active and passive, that they bring. Further skills, as well as the slots to use them, must be unlocked by acquiring crystals, which are obtained in trials the player must pass. Furthermore, the gladiator's spirit advisor plays an important role, as he can be controlled by the player and is required to activate shrines of all kinds, as well as to operate the many puzzles the player will face.

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Trope was cut/disambiguated due to cleanup


The gladiators can pick between four weapons/fighting styles ([[MagmaMan Volcanic]] [[DropTheHammer Hammer]], [[AnIcePerson Frost]] [[ShieldBash Shield]], [[WolverineClaws Spirit Claws]] and [[ShockAndAwe Storm]] [[ArcherArchetype Bow]]), and the skills, both active and passive, that they bring. Further skills, as well as the slots to use them, must be unlocked by acquiring crystals, which are obtained in trials the player must pass. Furthermore, the gladiator's spirit advisor plays an important role, as he can be controlled by the player and is required to activate shrines of all kinds, as well as to operate the many puzzles the player will face.

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The gladiators can pick between four weapons/fighting styles ([[MagmaMan Volcanic]] [[DropTheHammer Volcanic Hammer]], [[AnIcePerson Frost]] [[ShieldBash Shield]], [[WolverineClaws Spirit Claws]] and [[ShockAndAwe Storm]] [[ArcherArchetype Bow]]), and the skills, both active and passive, that they bring. Further skills, as well as the slots to use them, must be unlocked by acquiring crystals, which are obtained in trials the player must pass. Furthermore, the gladiator's spirit advisor plays an important role, as he can be controlled by the player and is required to activate shrines of all kinds, as well as to operate the many puzzles the player will face.



* DropTheHammer[=/=]MagmaMan: The Volcanic Hammer.
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* AnIcePerson/ShieldBash: The Frost Shield.

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* AnIcePerson/ShieldBash: AnIcePerson / ShieldBash: The Frost Shield.Shield, with it's eponymous element and main form of attack respectively..
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Capitalization was fixed from Videogame.FORCED to Video Game.Forced. Null edit to update page. Page may need a mojibake cleanup after the fact
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!!This game provides examples of:


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* BodyHorror: The guardians' corruption manifests in some undesirable ways. Graw is probably the ugliest, most mutated one, but Slarth gets bonus points for having once been completely human, now looking like a slim BigRedDevil with an extra head sprouting out of his shoulder.


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* TheCorruption: Graw has turned the forest that is the third chamber into a mess of reddish vines, rot, and bloody, poisonous mist. Even the ''shrines'' get corrupted, and can't be purified without completely breaking them.


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* ShootTheMedicFirst: Whenever Bloodspores (the floating purple gasbags) show up, you're going to want to go after them for this very reason. There's also a bit of a "Blow Up The Hospital First" variation with corrupted shrines, you CAN lead enemies away from them, but it's easier to just send Balphus their way and stand back while he does his magic. And we do mean stand back, they get a little fighty in their last moments.
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* APupilOfMineUntilHeTurnedEvil: After Slarth's boss fight, Balphus reveals he was the one that trained him as a gladiator, before he became a guardian. He's far from happy from having to watch him get corrupted, malevolent, and finally killed.

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* APupilOfMineUntilHeTurnedEvil: APupilOfMineUntilHeTurnedToEvil: After Slarth's boss fight, Balphus reveals he was the one that trained him as a gladiator, before he became a guardian. He's far from happy from having to watch him get corrupted, malevolent, and finally killed.

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* AnIcePerson/ShieldBash: The Frost Shield

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* AnIcePerson/ShieldBash: The Frost ShieldShield.
* APupilOfMineUntilHeTurnedEvil: After Slarth's boss fight, Balphus reveals he was the one that trained him as a gladiator, before he became a guardian. He's far from happy from having to watch him get corrupted, malevolent, and finally killed.
* BullfightBoss: Wrathhoof, who will charge into walls if you dodge him (but will pin you down and beat the crud out of you if you don't), getting stunned and allowing you to wallop him. Bonus points for being an actual bull.
* DeadpanSnarker: Balphus, usually when dealing with each guardian's antics.
* DegradedBoss: Of a sort. After each boss, a new enemy is added to the roster that takes after their traits, and some of their attacks, like Tauri for Wrathhoof and Sorcerers for Slarth.


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* LivingStatue: In the second chamber, the statues you usually have to blow up decide they're not having any of that, and start attacking you, still immune to your non-[[StuffBlowingUp power shrine]] attacks. That stone sword of theirs hurts like hell, so keep your distance at all times. Appropriately, after all the normal ones you detonated, the level they debut in is called "Revenge".
* TheMentor: Balphus, your Spirit Mentor. Quite a bit more hands-on than most, however.


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* NintendoHard: This game is ''merciless'' after the first boss, especially so if you want the extra gems from the challenges and time trials.
* OhCrap: A few from Balphus, whenever he realizes the situation just got really nasty, but the single biggest one is when Wrathhoof decides he'd rather kill you than pass you, meaning [[MortonsFork you either die, or kill a Chamber Guardian]].
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This is gonna be sucky, but it\'s better than nothing I guess... plus, someone\'s gotta start

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''FORCED'' is a one-to-four player adventure/brawler game, with both RPG and puzzle elements, where you control a recently-[[GotVolunteered "recruited]]" gladiator, and his [[ExpositionFairy spirit advisor, Balphus]], whose initial goal of simply passing the tests to become a proper gladiator quickly take a turn for the worse, as the guardians, who are supposed to simply evaluate them, have let time and their own desires corrupt their once-honorable intentions, and the unfortunate gladiator finds himself caught right in the middle...

The gladiators can pick between four weapons/fighting styles ([[MagmaMan Volcanic]] [[DropTheHammer Hammer]], [[AnIcePerson Frost]] [[ShieldBash Shield]], [[WolverineClaws Spirit Claws]] and [[ShockAndAwe Storm]] [[ArcherArchetype Bow]]), and the skills, both active and passive, that they bring. Further skills, as well as the slots to use them, must be unlocked by acquiring crystals, which are obtained in trials the player must pass. Furthermore, the gladiator's spirit advisor plays an important role, as he can be controlled by the player and is required to activate shrines of all kinds, as well as to operate the many puzzles the player will face.

* AnnoyingArrows: The Storm Bow needs to be charged to really do any decent amount of damage with a regular blow, though [[MoreDakka unleashing a storm of piddly arrowshots]] does have the advantage of quickly marking an enemy.
* AnIcePerson/ShieldBash: The Frost Shield
* DropTheHammer[=/=]MagmaMan: The Volcanic Hammer.
* ExpositionFairy: Balphus, though one with a much more active role than most.
* MightyGlacier: The Volcanic Hammer takes its time to charge up, and doesn't allow many quick-movement skills, but the one thing that stays constant among the many builds it allows is, it hits ''hard''.
* ShockAndAwe: The Storm Bow
* StoneWall: Frost Shield users, who can block attacks regularly and get several protective capabilities, but whose damage output is somewhat gimped in comparison to other weapons.
* ThrowingYourShieldAlwaysWorks: The very first skill you unlock with the Frost Shield lets you toss it like a boomerang. It'll hit anything marked up rather hard, but won't do squat to anything else.
* WolverineClaws: The Spirit Claws.

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