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Created by Critical Studio, and published by Creator/ParadoxInteractive, ''Dungeonland'' is an isometric dungeon crawler with a MOBA twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to kill the other three-players placing enemies and obstacles.

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Created by Critical Studio, and published by Creator/ParadoxInteractive, ''Dungeonland'' is an isometric dungeon crawler with a MOBA twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to kill the other three-players three players, placing enemies and obstacles.

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Commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



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* AmusementParkOfDoom: The titular Dungeonland.

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* %%* AmusementParkOfDoom: The titular Dungeonland.



* BackStab: The rogue can perform these, killing all non-bosses in a single shot.

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* %%* BackStab: The rogue can perform these, killing all non-bosses in a single shot.



* BattleCry: The Fighter's NEVER SURRENDER! which revives all allies.
* BossBattle: In multiple flavors, depending on the level or DM's choice.

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* %%* BattleCry: The Fighter's NEVER SURRENDER! which revives all allies.
* %%* BossBattle: In multiple flavors, depending on the level or DM's choice.



* EvilLaugh: There is a giant purple button specifically for this.
* FighterMageThief: What else would you expect?

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* %%* EvilLaugh: There is a giant purple button specifically for this.
* %%* FighterMageThief: What else would you expect?



* KarmaMeter: For the Dungeon Maestro. Although it more measures what form of evil you prefer.

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* %%* KarmaMeter: For the Dungeon Maestro. Although it more measures what form of evil you prefer.



* TakeThatAudience: At the end of the launch trailer the DM points out the 4 packs of the game are a waste of time because "Where would they even find 3 friends!?"

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* TakeThatAudience: At the end of the launch trailer trailer, the DM points out the 4 packs of the game are a waste of time because "Where would they even find 3 friends!?"friends!?"
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Created by Critical Studio, and published by Creator/ParadoxInteractive, ''Dungeonland'' is an isometric dungeon crawler with a MOBA twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to kill the player placing enemies and obstacles.

to:

Created by Critical Studio, and published by Creator/ParadoxInteractive, ''Dungeonland'' is an isometric dungeon crawler with a MOBA twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to kill the player other three-players placing enemies and obstacles.
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I played the game at the time it was like a MOBA game 3 players versus the Dungeon Master (a fourth player)


Created by Critical Studio, and published by Creator/ParadoxInteractive, ''Dungeonland'' is an isometric hack and slash with a twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to make their adventure fun and fair.

to:

Created by Critical Studio, and published by Creator/ParadoxInteractive, ''Dungeonland'' is an isometric hack and slash dungeon crawler with a MOBA twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to make their adventure fun kill the player placing enemies and fair.
obstacles.
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* ShootTheMedicFirst: The mage can heal and revive allies with his potions, and either heal allies or make them invulnerable with his secondary attack. Guess who most player DMs gun for first?

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* ShootTheMedicFirst: The mage can heal and revive allies with his potions, and either heal allies or make them invulnerable with his secondary attack. Guess who most player DMs [=DMs=] gun for first?
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Added DiffLines:

On April 18, 2018, the game's online servers officially closed.
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Created by Critical Studio, and published by ParadoxInteractive, ''Dungeonland'' is an isometric hack and slash with a twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to make their adventure fun and fair.

to:

Created by Critical Studio, and published by ParadoxInteractive, Creator/ParadoxInteractive, ''Dungeonland'' is an isometric hack and slash with a twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to make their adventure fun and fair.
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Added image.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dungeonland_orb.jpg]]

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* AwesomeYetPractical: The Mage's invulnerability beam is called Ray of Awesome. In the hands of a skilled mage it lives up to its name.



* DifficultButAwesome: The Mage's invulnerability beam is called Ray of Awesome. In the hands of a skilled mage it lives up to its name.



* LampshadeHanging: All over the place. A particularly obvious example, in the release trailer the DM points out heroes can "Revive people by kneeling just kneeling next to them!"

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* LampshadeHanging: All over the place. A particularly obvious example, in the release trailer the DM points out heroes can "Revive people by kneeling just kneeling next to them!"
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Created by Critical Studio, and published by ParadoxInteractive, ''Dungeonland'' is an isometric hack and slash.

to:

Created by Critical Studio, and published by ParadoxInteractive, ''Dungeonland'' is an isometric hack and slash.
slash with a twist - while three players play the role of intrepid adventurers, the fourth takes the role of the Dungeon Maestro, whose role is to make their adventure fun and fair.
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* AffectionateParody: Of tabletop and board game RPGs in general.

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* AffectionateParody: Of tabletop and board game RPGs [=RPGs=] in general.
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Jerkass wasn\'t linking to trope page


* Jerkass: The Rogue. Some of his lines make him out to be a complete jerk, such as "Mage is down again. Big Surprise." and "You do seem to enjoy the floor a lot."

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* Jerkass: {{Jerkass}}: The Rogue. Some of his lines make him out to be a complete jerk, such as "Mage is down again. Big Surprise." and "You do seem to enjoy the floor a lot."

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* AwesomeYetPractical: The Mage's invulnerability beam is called Ray of Awesome. In the hands of a skilled mage it lives
up to it's name.

to:

* AwesomeYetPractical: The Mage's invulnerability beam is called Ray of Awesome. In the hands of a skilled mage it lives
lives up to it's its name.

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* ArrowsOnFire: If the rogue shoots arrows through a mage's fire wall, they'll become fire arrows.



* HealingPotion: The Mage gets the cloest thing to traditional ones, which heal all allies in a radius with an added bonus thrown in. The Rogue can deploy a barrel filled with smaller potions his allies can use.

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* HealingPotion: The Mage gets the cloest closest thing to traditional ones, which heal all allies in a radius with an added bonus thrown in. The Rogue can deploy a barrel filled with smaller potions his allies can use.



* TakeThatAudience: At the end of the launch trailer the DM points out the 4 packs of the game are a waste of time because "Where would they even get 4 friends!?"

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* TakeThatAudience: At the end of the launch trailer the DM points out the 4 packs of the game are a waste of time because "Where would they even get 4 find 3 friends!?"

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* BackStab: The rogue can perform these, killing all non-bosses in a single shot

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* AwesomeYetPractical: The Mage's invulnerability beam is called Ray of Awesome. In the hands of a skilled mage it lives
up to it's name.
* BackStab: The rogue can perform these, killing all non-bosses in a single shotshot.
* BarrierWarrior: The Mage can use a beam on allies that makes them immune to damage.



* GenreSavvy: Knowing that the heroes always win, the Dungeon Maestro built is park to be a place where the bad guy can win. And does. Almost all of the time.

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* GenreSavvy: Knowing that the heroes always win, the Dungeon Maestro built is his park to be a place where the bad guy can win. And does. Almost all of the time.


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* HaveANiceDeath: The announcements at the beginning of each level usually tell the heroes to have fun dying horribly.
* HealingPotion: The Mage gets the cloest thing to traditional ones, which heal all allies in a radius with an added bonus thrown in. The Rogue can deploy a barrel filled with smaller potions his allies can use.
* HolyHandGrenade: The Rogue can equip this as his potion of choice. It damages all enemies and heals all allies within the radius.
* Jerkass: The Rogue. Some of his lines make him out to be a complete jerk, such as "Mage is down again. Big Surprise." and "You do seem to enjoy the floor a lot."


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* ICantFeelMyLegs: The Mage will occasionally point this out when his health is low.
* LampshadeHanging: All over the place. A particularly obvious example, in the release trailer the DM points out heroes can "Revive people by kneeling just kneeling next to them!"
* LargeHam: The DM. It's clear he's having the time of his life killing the heroes.
* NintendoHard: In the single player the difficulty levels start at hard and go up from there. In the DM mode, the DM almost always wins.


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* ShootTheMedicFirst: The mage can heal and revive allies with his potions, and either heal allies or make them invulnerable with his secondary attack. Guess who most player DMs gun for first?
* StoneWall: A fighter with the Tower perk can keep entire hordes of enemies occupied for his squishier teammates to dispatch with ease.
* TakeThatAudience: At the end of the launch trailer the DM points out the 4 packs of the game are a waste of time because "Where would they even get 4 friends!?"

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* AmusementParkOfDoom

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* AmusementParkOfDoomOneUp: There are some hidden in chests, but fairly rare. Heroes can also select a perk to start with an extra life.
* AffectionateParody: Of tabletop and board game RPGs in general.
* AmusementParkOfDoom: The titular Dungeonland.
* BackStab: The rogue can perform these, killing all non-bosses in a single shot
* BattleCry: The Fighter's NEVER SURRENDER! which revives all allies.



* CombatMedic: The Mage. All of his potions involve healing of some kind, and his secondary attack can be modified with a perk to provide healing. Despite this, a fire mage can also dish out the punishment.
* EvilLaugh: There is a giant purple button specifically for this.
* FighterMageThief: What else would you expect?
* ForTheEvulz: Why is the DM luring heroes to his park to kill them? For fun.
* GenreSavvy: Knowing that the heroes always win, the Dungeon Maestro built is park to be a place where the bad guy can win. And does. Almost all of the time.



* RocksFallEveryoneDies: There are a few cards that seem to exist solely for the DM to spite the players in such a way, such as summoning a circle of monsters around a given area, teleporting every monster in an area to a single point, and the DM ''physically punching other players.''

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* RocksFallEveryoneDies: There are a few cards that seem to exist solely for the DM to spite the players in such a way, such as summoning a circle of monsters around a given area, teleporting every monster in an area to a single point, and the DM ''physically punching other players.''
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-->"I've dedicated my evilness to creating the most deadly and ingeniously cruel... Theme park."

Created by Critical Studio, and published by ParadoxInteractive, ''Dungeonland'' is an isometric hack and slash.
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!!This game provides examples of:

*AmusementParkOfDoom
*BossBattle: In multiple flavors, depending on the level or DM's choice.
*TheGMIsACheatingBastard: There are DM traits that allude to the Dungeon Maestro using tactics that would be illegal if it weren't for the fact that he made the game in the first place.
*KarmaMeter: For the Dungeon Maestro. Although it more measures what form of evil you prefer.
*PowerTrio: The adventurers fill a large assortment of combinations of this, the most basic one being their FighterMageThief play styles.
*RocksFallEveryoneDies: There are a few cards that seem to exist solely for the DM to spite the players in such a way, such as summoning a circle of monsters around a given area, teleporting every monster in an area to a single point, and the DM ''physically punching other players.''

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