History Videogame / DefenseGridTheAwakening

1st Jan '18 11:24:09 AM Meenoru
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* MeaningfulName: Almost all the {{Mooks}}.

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* MeaningfulName: Almost all the {{Mooks}}.{{Mooks}} overlaps with ShapedLikeItself.
10th Dec '17 1:30:24 PM nombretomado
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Hidden Path gave the sequel ''Defense Grid 2'' [[http://www.kickstarter.com/projects/hiddenpath/defense-grid-2?ref=live the Kickstarter treatment]]. Though they didn't get enough money to fund it, the project [[http://www.strategyinformer.com/news/23002/report-single-investor-helped-back-defense-grid-2-crowdfunding was funded]] by AscendedFanboy Steven Dengler, who also helped co-produce various DoubleFine projects. It was finally released on September 2014.

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Hidden Path gave the sequel ''Defense Grid 2'' [[http://www.kickstarter.com/projects/hiddenpath/defense-grid-2?ref=live the Kickstarter treatment]]. Though they didn't get enough money to fund it, the project [[http://www.strategyinformer.com/news/23002/report-single-investor-helped-back-defense-grid-2-crowdfunding was funded]] by AscendedFanboy Steven Dengler, who also helped co-produce various DoubleFine Creator/DoubleFine projects. It was finally released on September 2014.
2nd Dec '17 1:14:24 AM Theharbo
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Added DiffLines:

* FlamingMeteor: both games feature the 'meteor tower' - it's a Meteor InNameOnly though, as it is launched from the ground as a fiery ball which arcs to its impact zone, dealing massive amounts of damage.
11th Jun '17 2:24:59 PM nombretomado
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Developed by Hidden Path Entertainment and released for the PC in December 2008 (and XboxLiveArcade in September 2009), ''Defense Grid: The Awakening'' is a TowerDefense game that's been hailed as one of the best in the genre.

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Developed by Hidden Path Entertainment and released for the PC in December 2008 (and XboxLiveArcade UsefulNotes/XboxLiveArcade in September 2009), ''Defense Grid: The Awakening'' is a TowerDefense game that's been hailed as one of the best in the genre.
14th May '16 10:39:01 AM Synch
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** For Tower Defense genre in general, '''especially''' in ''Defense Grid 1''. You might want to spend your resources as soon as you can and build as many towers as you can, but if you do it there you probably '''won't''' earn a Gold medal even if you win with all cores in the base. The game encourages the player to use as less resources as possible and play conservatively using them only when really necessary; the more resources you have, the more you will earn via interest, and in the end it might be the difference between a Silver or Gold medal in the rank. Both games also have "rewind" button which allows players to go back to a previous checkpoint, encouraging even further players to test tactics using as less towers as possible.

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** For Tower Defense genre in general, '''especially''' in ''Defense Grid 1''. You might want to spend your resources as soon as you can and build as many towers as you can, but if you do it there you probably '''won't''' earn a Gold medal even if you win with all cores in the base. The game encourages the player to use as less few resources as possible and play conservatively using them only when really necessary; the more resources you have, the more you will earn via interest, and in the end it might be the difference between a Silver or Gold medal in the rank. Both games also have "rewind" button which allows players to go back to a previous checkpoint, encouraging even further players to test tactics using as less few towers as possible.
21st Jun '15 9:36:42 PM ironcommando
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* AirborneMook: Darts and Mantas. Both of which do not take the usual route which the other mooks do, and instead travel another fixed path and if they manage to steal one of the cores, they're considered to be lost immediately and can't be recovered even if you manage to shoot them down before they escape.

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* AirborneMook: Darts and Mantas. Both of which do not take the usual route which the other mooks do, and instead travel another fixed path and if they manage to steal one of the cores, they're considered to be lost immediately and can't be recovered even if you manage to shoot them down before they escape. The second game doesn't have them, however.
21st Jun '15 6:16:37 AM ironcommando
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* DungeonBypass: Later levels have you build TheMaze yourself using towers. [[AirborneMook Flying enemies]] go right over it, and instantly leave the map when they reach your power cores.

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* DungeonBypass: Later levels have you build TheMaze yourself using towers. [[AirborneMook Flying enemies]] go right over it, and instantly leave the map when they reach your power cores. The Landing Pods are even worse, they're dropped ''in front of your cores'' and spawn enemies right there and then.


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** Landing Pods, which are spawned ''right next to your cores'' and start spawning mooks from there, effectively allowing them to [[DungeonBypass traverse half your defences]]!
21st Jun '15 6:12:31 AM ironcommando
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* LightningBruiser: Rumblers have a lot of health, move ''very'' quickly, and carry 3 cores.
21st Jun '15 5:22:50 AM ironcommando
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** Command towers act as a counter StealthExpert revealing enemies with stealth within its range allowing towers to attack them earlier and also increases the resource income.

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** Command towers act as a counter StealthExpert revealing enemies with stealth InvisibleMonsters within its range allowing towers to attack them earlier and also increases the resource income.


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* InvisibleMonsters: Stealthed enemies can only be detected by nearby towers, or if they're within the range of a Command tower.
21st Jun '15 5:06:55 AM ironcommando
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* RegeneratingHealth: The appropriately-named Regenerator has this- but only when it's not being damaged. Keep it hurt at all times with the Concussion tower if you don't want them to heal themselves.
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