History Videogame / DeadlyPremonition

16th Apr '18 5:31:51 PM timotaka
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* BlindIdiotTranslation: Just one instance, but a very glaring one. Examining a painting will have York note that it has a ''blue'' apple on it, while the player can clearly see it is ''green'' on the graphics, and as the color is relevant to a puzzle, it is very obvious it is supposed to be green. This mistake most likely comes from that Japanese uses the same word (ao) to mean both blue ''and'' green, with the specific color deduced from the context (obviously no one would claim the grass is blue and the sky is green).

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* BlindIdiotTranslation: Just one instance, but a very glaring one. Examining a certain painting will have York note that it has a ''blue'' apple on it, while the player can clearly see it is ''green'' on the graphics, and as the color is relevant to a puzzle, it is very obvious it is supposed to be green. This mistake most likely comes from that Japanese uses the same word (ao) to mean both blue ''and'' green, with the specific color deduced from the context (obviously no one would claim the grass is blue and the sky is green).
16th Apr '18 5:31:23 PM timotaka
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Added DiffLines:

* BlindIdiotTranslation: Just one instance, but a very glaring one. Examining a painting will have York note that it has a ''blue'' apple on it, while the player can clearly see it is ''green'' on the graphics, and as the color is relevant to a puzzle, it is very obvious it is supposed to be green. This mistake most likely comes from that Japanese uses the same word (ao) to mean both blue ''and'' green, with the specific color deduced from the context (obviously no one would claim the grass is blue and the sky is green).
16th Apr '18 12:25:40 PM timotaka
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Added DiffLines:

* NothingIsScarier: York talks about his previous cases involving extremely grisly and twisted murders without the slightest hint of unease. But there is one case he discusses with Zach where he just ends it by saying he doesn't even want to think of what he saw. Given the things he can easily stomach, one can only imagine what this very, ''very'' bad stuff might have been.
18th Feb '18 11:59:01 AM nombretomado
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* CoversAlwaysLie: The American Xbox 360 cover art makes out the game to be a complete horror gore-fest when it's instead part detective work, part action survival horror, the cover art for the PS3 directors cut version of the game is more accurate.

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* CoversAlwaysLie: The American Xbox 360 cover art makes out the game to be a complete horror gore-fest when it's instead part detective work, part action survival horror, the cover art for the PS3 [=PS3=] directors cut version of the game is more accurate.
26th Oct '17 12:35:09 PM longWriter
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* RaincoatOfHorror: One of this horror game's antagonists is even ''called'' the Raincoat Killer.
4th Sep '17 2:31:50 PM DeadPixel128
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''Deadly Premonition'' is a game by Creator/AccessGames, written and directed by Creator/Swery65, originally for the UsefulNotes/{{Xbox 360}} (and UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the UsefulNotes/PlayStation3 (in all regions) was released on April 30th, with MultipleEndings and other bonuses. It received a PC port via Steam on Halloween 2013.

to:

''Deadly Premonition'' is a game by Creator/AccessGames, written and directed by Creator/Swery65, originally for the UsefulNotes/{{Xbox 360}} (and UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the UsefulNotes/PlayStation3 (in all regions) was released on April 30th, in 2013, with MultipleEndings and other bonuses. It received a PC port via Steam on Halloween later in 2013.
3rd Sep '17 5:39:47 AM HalcyonDayz
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** Gameplay mechanics are responsible for this one. It's possible to, through the in-game map, see where all the NPCs are at any given moment. At some points during the story the player can see that [[spoiler: George is in the Galaxy of Terror, but is nowhere to be seen once you enter, meaning he's in the bar's secret room, which is opened up later in the game and contains some evidence involving George with the murders.]] Also, [[spoiler:after visiting the Lumber Mill, George claims he is tired and is going home, but he can be spotted wandering around the Greenvale forest at night instead.]]

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** Gameplay mechanics are responsible for this one. It's possible to, through the in-game map, see where all the NPCs {{Non Player Character}}s are at any given moment. At some points during the story the player can see that [[spoiler: George is in the Galaxy of Terror, but is nowhere to be seen once you enter, meaning he's in the bar's secret room, which is opened up later in the game and contains some evidence involving George with the murders.]] Also, [[spoiler:after visiting the Lumber Mill, George claims he is tired and is going home, but he can be spotted wandering around the Greenvale forest at night instead.]]
16th Aug '17 5:10:41 PM crashkey
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''Deadly Premonition'' is a game by Creator/AccessGames originally for the UsefulNotes/{{Xbox 360}} (and UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the UsefulNotes/PlayStation3 (in all regions) was released on April 30th, with MultipleEndings and other bonuses. It received a PC port via Steam on Halloween 2013.

to:

''Deadly Premonition'' is a game by Creator/AccessGames Creator/AccessGames, written and directed by Creator/Swery65, originally for the UsefulNotes/{{Xbox 360}} (and UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the UsefulNotes/PlayStation3 (in all regions) was released on April 30th, with MultipleEndings and other bonuses. It received a PC port via Steam on Halloween 2013.
14th Aug '17 1:56:20 AM crashkey
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* SequelHook: Considering the [[spoiler: fact that Willie (who is from the Red World) is still around, and the fact there's more than just one town with red trees]]. Swery has also confirmed he's making a sequel.

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* SequelHook: Considering the [[spoiler: fact that Willie (who is from the Red World) is still around, and the fact there's more than just one town with red trees]]. Swery has also confirmed he's making a sequel.
16th May '17 4:30:44 PM nombretomado
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* {{Expy}}: York bears more than a passing resemblance to [[TwinPeaks Agent Dale Cooper]], quirky mannerisms and all.

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* {{Expy}}: York bears more than a passing resemblance to [[TwinPeaks [[Series/TwinPeaks Agent Dale Cooper]], quirky mannerisms and all.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DeadlyPremonition