History Videogame / DeadlyPremonition

17th May '16 2:37:57 AM TheOneWhoTropes
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''Deadly Premonition'' is a game by Creator/AccessGames originally for the {{Xbox 360}} (and PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the PlayStation3 (in all regions) was released on April 30th, with MultipleEndings and other bonuses. It received a PC port via Steam on Halloween 2013.

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''Deadly Premonition'' is a game by Creator/AccessGames originally for the {{Xbox UsefulNotes/{{Xbox 360}} (and PlayStation3 UsefulNotes/PlayStation3 in Japan, called ''Red Seeds Profile'') released in 2010. An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the PlayStation3 UsefulNotes/PlayStation3 (in all regions) was released on April 30th, with MultipleEndings and other bonuses. It received a PC port via Steam on Halloween 2013.
22nd Mar '16 8:27:36 AM catmuto
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%%* DeathBySex:

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%%* DeathBySex:* DeathBySex: [[spoiler: The sex itself is not what kills, but if a woman is given the red seeds to eat and then has sex, it leads to the red seeds growing into a red tree sapling and slowly draining the woman from the inside out.]]



%%* NeverOneMurder

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%%* NeverOneMurder* NeverOneMurder: Anna's murder is the only murder to happen for the first third of the game. Then you get more victims.



%%* RainOfBlood

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%%* RainOfBlood* RainOfBlood: A cutscene halfway through the game in the Red World has an aged tree crack apart and shower the camera with blood.
21st Mar '16 1:15:24 PM catmuto
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%%* EveryoneIsASuspect

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%%* EveryoneIsASuspect* EveryoneIsASuspect: York says this to Emily and George in front of the Lumbermill, stating that he considers everyone a potential suspect, until he can honestly clear someone.


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** Blatant foreshadowing, but there is something in Harry's Mansion. [[spoiler:A large image depicting 'The Goddesses of the Forest' and observing it does indicate they look familiar. They are Anna, Becky, Carol, Diane and Emily, the last who is also wearing a black dress and not a red one. And one other, who looks remarkably like Thomas on second glance.]] It's flat out talked about when entering Harry's Mansion in Chapter 18, but visible before this moment.
13th Jan '16 6:58:03 AM aye_amber
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[[caption-width-right:256:''Welcome to Greenvale.'']]
->''At times we must purge things from this world because they should not exist. Even if it means losing someone that you love.''

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[[caption-width-right:256:''Welcome [[caption-width-right:256: ''Welcome to Greenvale.'']]
'']]

->''At times we must purge things from this world world, because they should not exist. Even if it means losing someone that you love.''



[[http://www.youtube.com/watch?v=17YzW3676KA Greenvale]]. Just your typical [[UncannyVillage unassuming small American town]]. Certainly not the kind of place you'd expect to find the mutilated body of a young girl, stripped and bound to a tree as if crucified, left to be found by two young boys.

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[[http://www.[[https://www.youtube.com/watch?v=17YzW3676KA Greenvale]]. Greenvale.]] Just your typical [[UncannyVillage unassuming small American town]]. town.]] Certainly not the kind of place you'd expect to find the mutilated body of a young girl, stripped and bound to a tree as if crucified, left to be found by two young boys.
29th Nov '15 11:33:00 AM Josef5678
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* TheDevTeamThinksOfEverything: You control a few characters other than York a few times in the game. If you open up the menu and try to look at his Profiling movies, they're filled with static. Only York can visualize what happened!
25th Nov '15 6:36:40 AM Xeroop
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** Gameplay mechanics are responsible for this one. It's possible to, through the in-game map, see where all the NPCs are at any given moment. At some points during the story the player can see that [[spoilers: George is in the Galaxy of Terror, but is nowhere to be seen once you enter, meaning he's in the bar's secret room, which is opened up later in the game and contains some evidence involving George with the murders.]] Also, [[spoilers:after visiting the Lumber Mill, George claims he is tired and is going home, but he can be spotted wandering around the Greenvale forest at night instead.]]

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** Gameplay mechanics are responsible for this one. It's possible to, through the in-game map, see where all the NPCs are at any given moment. At some points during the story the player can see that [[spoilers: [[spoiler: George is in the Galaxy of Terror, but is nowhere to be seen once you enter, meaning he's in the bar's secret room, which is opened up later in the game and contains some evidence involving George with the murders.]] Also, [[spoilers:after [[spoiler:after visiting the Lumber Mill, George claims he is tired and is going home, but he can be spotted wandering around the Greenvale forest at night instead.]]
11th Nov '15 8:53:26 AM Androu1
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** [[spoiler: George]] has a red tree in his front yard. Once you realize it is there, it sticks out like a sore thumb. His license plate is also a giveaway, and during one scene the camera actually focuses on it for a second. [[spoiler: His house is also the only one in Greenvale you can't peek into]]. [[spoiler:The Sheriff Station also has a red tree. George is the sheriff.

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** [[spoiler: George]] has a red tree in his front yard. Once you realize it is there, it sticks out like a sore thumb. His license plate is also a giveaway, and during one scene the camera actually focuses on it for a second. [[spoiler: His house is also the only one in Greenvale you can't peek into]]. [[spoiler:The Sheriff Station also has a red tree. George is the sheriff.]]



** The murder victim names follow an alphabetic order. Anna, [[spoiler:Becky, Carol, Diane and finally Emily]]. It would not be important if [[spoiler:there was only one character per letter, except for "I" which has two characters (and they are identical twins Isaac and Isaaiah). Also, all of these characters are female. The game makes a big deal about the victims being all female. Who comes right after Emily? Forrest, who is the first male character and also heavily involved with the current situation.]]

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** The murder victim names follow an alphabetic order.[[spoiler:start the alphabet]]. Anna, [[spoiler:Becky, Carol, Diane and finally Emily]]. It would not be important if [[spoiler:there was only one character per letter, except for "I" which has two characters (and they are identical twins Isaac and Isaaiah). Also, all of these characters are female. The game makes a big deal about the victims being all female. Who comes right after Emily? Forrest, who is the first male character and also heavily involved with the current situation.]]
11th Nov '15 8:50:17 AM Androu1
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** The foreshadowing begins in the very first chapter, in the very first room, where you have to examine a number of items to proceed. All of them are appear irrelevant... until you begin the final boss fight and recall that one was [[spoiler:a doll of a fat man]].

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** The foreshadowing begins in the very first chapter, in the very first room, where you have to examine a number of items to proceed. All of them are appear irrelevant... until you begin the final boss fight and recall that one was [[spoiler:a doll of a fat man]]. The [[spoiler:final boss, which is a horrific version of Forrest Kaysen (the man represented by the doll), actually has the doll in his hands, and it's his weakpoint.]]
** One of the very first scenes in the game hints that something is wrong about [[spoiler: George]] through the music. Once [[spoiler: George is introduced and his name is shown, the music turns dark and somber. He's the killer. Similarly, during the very same scene, soothing music plays while Emily is being introduced. Considering George seems like a bit of a jerk and Emily seems nice, it's not too odd. However shortly after, the dark and somber music is reused during Thomas' whimsical introduction and doesn't fit the scene... except for the fact he is also involved in the murders and working with George.]]



** [[spoiler: George]] has a red tree in his front yard. Once you realize it is there, it sticks out like a sore thumb. His license plate is also a giveaway, and during one scene the camera actually focuses on it for a second. [[spoiler: His house is also the only one in Greenvale you can't peek into]].

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** During one scene, York has dinner with Thomas, George and Emily. He says something that seems unimportant during a first playthrough but it's clear foreshadowing once examined closer after repeated playthroughs. York mentions that [[spoiler:the killer is probably having dinner right now as well. And he is. Because the killer is George. Thomas is also involved in the murders, too.]]
** Gameplay mechanics are responsible for this one. It's possible to, through the in-game map, see where all the NPCs are at any given moment. At some points during the story the player can see that [[spoilers: George is in the Galaxy of Terror, but is nowhere to be seen once you enter, meaning he's in the bar's secret room, which is opened up later in the game and contains some evidence involving George with the murders.]] Also, [[spoilers:after visiting the Lumber Mill, George claims he is tired and is going home, but he can be spotted wandering around the Greenvale forest at night instead.]]
** One of the murder victims, [[spoiler:Becky, slowly points her hand in George’s direction just before she throws up the safe key and dies. This also explains why George rushes to try to "save her"; he was finishing the job.]]
** [[spoiler: George]] has a red tree in his front yard. Once you realize it is there, it sticks out like a sore thumb. His license plate is also a giveaway, and during one scene the camera actually focuses on it for a second. [[spoiler: His house is also the only one in Greenvale you can't peek into]]. [[spoiler:The Sheriff Station also has a red tree. George is the sheriff.


Added DiffLines:

**The murder victim names follow an alphabetic order. Anna, [[spoiler:Becky, Carol, Diane and finally Emily]]. It would not be important if [[spoiler:there was only one character per letter, except for "I" which has two characters (and they are identical twins Isaac and Isaaiah). Also, all of these characters are female. The game makes a big deal about the victims being all female. Who comes right after Emily? Forrest, who is the first male character and also heavily involved with the current situation.]]
13th Sep '15 1:32:30 AM crashkey
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* AmbiguouslyGay: Thomas, who has rather effeminate movements and is a surprisingly great chef. [[spoiler:Confirmed later on]].

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* AmbiguouslyGay: Thomas, who has rather effeminate movements and is a surprisingly great chef. [[spoiler:Confirmed [[spoiler:This is either confirmed later on]].on, or he's actually a trans girl]].
14th Jul '15 9:38:39 PM therealjackieboy
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Added DiffLines:

* NiceGuy: Forrest Kayson, a jolly, fat man who cares for the Ingram twins, is good friends everybody entire town, and serves as the quirky comic relief. [[spoiler:Majorly subverted in Episode 6, where he's not only a possible rapist and the main villain, but is also a sadistic monster from another dimension who committed his crimes out of nothing but sheer boredom.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DeadlyPremonition