History Videogame / DeadSpace

17th Jul '16 2:23:14 AM Morgenthaler
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** This turns into a bit of unintentional hilarity when players have wised up to this trick. The best of them simply know to (a) watch for the item drop when you kill a necromorph (since items tend to be shiny and holographically highlighted), (b) automatically blow any "predeceased" necromorph you see laying around away by shooting its legs out with a plasma gun or line gun (this works since only one "predeceased" necromorph ''on the whole ship'' actually '''is''' dead and not playing dead, though it can still be overlooked if a play-dead necromorph is hiding in a pile of human corpses), and (c) preemptively dismember all the corpses in areas they know an Infector will be about. The rest of us simply dismember everything and some of us rationalize it as Isaac Clarke being [[DangerouslyGenreSavvy properly paranoid]]. Or we like the psychological morale boost to hear Isaac's cave-man roar and the wet squelch sound of corpses popping under the Mighty Boot.

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** This turns into a bit of unintentional hilarity when players have wised up to this trick. The best of them simply know to (a) watch for the item drop when you kill a necromorph (since items tend to be shiny and holographically highlighted), (b) automatically blow any "predeceased" necromorph you see laying around away by shooting its legs out with a plasma gun or line gun (this works since only one "predeceased" necromorph ''on the whole ship'' actually '''is''' dead and not playing dead, though it can still be overlooked if a play-dead necromorph is hiding in a pile of human corpses), and (c) preemptively dismember all the corpses in areas they know an Infector will be about. The rest of us simply dismember everything and some of us rationalize it as Isaac Clarke being [[DangerouslyGenreSavvy properly paranoid]].ProperlyParanoid. Or we like the psychological morale boost to hear Isaac's cave-man roar and the wet squelch sound of corpses popping under the Mighty Boot.
1st Apr '16 8:38:15 PM Joylock
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* DeathByIrony: [[spoiler:Hammond. When you first fight a brute, he warns you that the only way to harm it is to shoot it in the back. Much later in the game, a brute corners him, and he panics and fires right into the creature's front, doing nothing and getting him torn apart. To be fair to poor Hammond, though, he was cornered and up against a vastly tougher version. On top of that, he was already wounded and visibly limping.]]

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* DeathByIrony: [[spoiler:Hammond. When you first fight a brute, he warns you that the only way to harm it is to shoot it in the back. Much later in the game, a brute corners him, and he panics and fires right into the creature's front, doing nothing and getting him torn apart. To be fair to poor Hammond, though, he was cornered in a confined space and up against a vastly tougher version. On top of that, he was already wounded and visibly limping.]]



* {{Foreshadowing}}: ''"[[BossWarningSiren Warning,]][[BossBattle 10 kiloton mass detected]] [[BossRoom in Food Storage]]."''

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* {{Foreshadowing}}: {{Foreshadowing}}:
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''"[[BossWarningSiren Warning,]][[BossBattle 10 kiloton mass detected]] [[BossRoom in Food Storage]]."''"''
** Upon first encountering the Necromorphs, Kendra's first reaction is to assume they're mutated crew members, whereas everyone else in the ''Dead Space'' franchise who first sees the Necromorphs generally assume they're some kind of alien species. [[spoiler: Turns out, Kendra's a government secret agent and knew exactly what was going on from the beginning.]]


Added DiffLines:

* GameplayAndStorySegregation: In-lore, the only way to stop a Necromorph is to severe their limbs, since they're walking corpses with no need for organs or a nervous system. In game, the basic Slasher has 75 health and can actually be put down with just 15 pulse rifle rounds to the torso on Normal difficulty; however, because this is a survival horror game, ammo is limited and you are encouraged to kill by severing the limbs in order to conserve it.
13th Feb '16 3:15:24 AM Neselas
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Added DiffLines:

* {{Foreshadowing}}: ''"[[BossWarningSiren Warning,]][[BossBattle 10 kiloton mass detected]] [[BossRoom in Food Storage]]."''
12th Feb '16 2:32:36 PM Jake18
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Gameplay wise ''Dead Space'' [[FollowTheLeader shares a lot of similarities with]] ''VideoGame/ResidentEvil4''. There is one button to aim and one button to fire; ammo, health, [[ApocalypticLog audio logs]], and money are found scattered about the ''Ishimura'', but are in limited supply, so the player has to ration everything accordingly ([[BlatantItemPlacement though Isaac will almost always manage to find health on corpses when he really needs it]]); and there is a store where Isaac can buy ammo, new weapons, upgrades for his weapons, and upgrades for his suit, as well as store extra items cluttering up his inventory.

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Gameplay wise ''Dead Space'' [[FollowTheLeader shares a lot of similarities with]] ''VideoGame/ResidentEvil4''. There is one button to aim and one button to fire; ammo, health, [[ApocalypticLog audio logs]], and money are found scattered about the ''Ishimura'', but are in limited supply, so the player has to ration everything accordingly ([[BlatantItemPlacement ([[SuspiciousVideogameGenerosity though Isaac will almost always manage to find health on corpses when he really needs it]]); and there is a store where Isaac can buy ammo, new weapons, upgrades for his weapons, and upgrades for his suit, as well as store extra items cluttering up his inventory.
30th Jan '16 11:34:51 AM nombretomado
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* FollowTheLeader: An excellent demonstration of TropesAreNotBad.''Dead Space'' was very obviously inspired by early footage of ''Dark Sector'', back when the latter game was set in space and featured a protagonist in a similar suit fighting space zombies; even the names are similar. The gameplay meanwhile, shares some similarities to ''VideoGame/ResidentEvil4'', from the camera angles, to the inventory, to the aiming and shooting. Other obvious influences include VideoGame/SystemShock, the [[Franchise/Alien Alien]] franchise, and Film/TheThing1982.

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* FollowTheLeader: An excellent demonstration of TropesAreNotBad.''Dead Space'' was very obviously inspired by early footage of ''Dark Sector'', back when the latter game was set in space and featured a protagonist in a similar suit fighting space zombies; even the names are similar. The gameplay meanwhile, shares some similarities to ''VideoGame/ResidentEvil4'', from the camera angles, to the inventory, to the aiming and shooting. Other obvious influences include VideoGame/SystemShock, ''VideoGame/SystemShock'', the [[Franchise/Alien Alien]] ''{{Franchise/Alien}}'' franchise, and Film/TheThing1982.''Film/TheThing1982''.



* RecycledInSpace: The game is ''VideoGame/ResidentEvil4'' [[AC:IN SPACE]]! Whether or not this is awesome is entirely up to the player. (Apart from gameplay, it's effectively an updated version of ''SystemShock 2'', but that was already in space.)

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* RecycledInSpace: The game is ''VideoGame/ResidentEvil4'' [[AC:IN SPACE]]! Whether or not this is awesome is entirely up to the player. (Apart from gameplay, it's effectively an updated version of ''SystemShock 2'', ''VideoGame/SystemShock2'', but that was already in space.)



** Having to mix up poison and use it on the hydroponics deck? Guess [[SystemShock the system has been shocked]].

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** Having to mix up poison and use it on the hydroponics deck? Guess [[SystemShock [[VideoGame/SystemShock the system has been shocked]].



* SpiritualSuccessor: To SystemShock, in ''every way'' except for gameplay, which is more closely modeled after ''VideoGame/ResidentEvil4.''

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* SpiritualSuccessor: To SystemShock, ''VideoGame/SystemShock'', in ''every way'' except for gameplay, which is more closely modeled after ''VideoGame/ResidentEvil4.''
29th Jan '16 9:34:12 PM Jaredwarrensince1991
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* JumpScare: [[TheMovie The Video Game]] A particularly unexpected one happens at the very end [[spoiler: after the boss battle.]]

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* JumpScare: [[TheMovie The Video Game]] Game]]! A particularly unexpected one happens at the very end [[spoiler: after the boss battle.]]
2nd Jan '16 7:12:43 PM Doug86
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** It's implied (admittedly more AllInTheManual) that the HiveMind is physically composed from the reshaped corpses of, A: the majority of the colonists, B: the original poor bastards who became Necromorph chow when they first reverse-engineered the damn DNA codes, or C: both of the aforementioned.

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** It's implied (admittedly more AllInTheManual) AllThereInTheManual) that the HiveMind is physically composed from the reshaped corpses of, A: the majority of the colonists, B: the original poor bastards who became Necromorph chow when they first reverse-engineered the damn DNA codes, or C: both of the aforementioned.
19th Nov '15 2:34:53 PM BlackMageJ
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Iron Monkey Studios released a game for the iPhone and iPad also called ''Dead Space'', also in 2011. It takes place in the same universe, but has more to do with ''VideoGame/DeadSpace2'' than ''VideoGame/DeadSpace''. Since it has the same name, tropes for it are kept on this page at the bottom.

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In 2011, Iron Monkey Studios released a game for the iPhone iOS and iPad Android devices, also called ''Dead Space'', also in 2011. It takes place in the same universe, but has more to do with ''VideoGame/DeadSpace2'' than ''VideoGame/DeadSpace''. Space''. Since it has the same name, tropes for it are kept on this page at the bottom.bottom, although it's more a prequel to ''Dead Space 2'', showing the early stages of the Sprawl outbreak from the viewpoint of a Unitology operative sent to sabotage the station.



[[folder: ''Dead Space: [=iOS=] Edition'' provides examples of:]]

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[[folder: ''Dead Space: [=iOS=] Edition'' Mobile'' provides examples of:]]
24th Oct '15 12:31:40 PM Morgenthaler
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* ArtificialBrilliance[=/=]ArtificialStupidity: ZigZagged. Due to some rather loose scripting, it's possible to make Necromorphs jump in and out of vents endlessly, force The Hunter to kill itself, and make Brutes totally ignore you, among other things. Many Necormorphs also seem to be tied to their room (unless scripted otherwise). On the Brilliance side, however, that same loose scripting means that necromorphs will use tactics like [[NotQuiteDead playing dead]] mid-battle, retreating out of sight until the player stops to reload, and remaining silent while sneaking up on Issac. In a more subtle touch, the game [[OffTheRails occasionally breaks script]] for the benefit of players who get overly GenreSavvy by throwing in bonus encounters in random places, delaying expected ones like vent-ambushes for a few seconds, exploiting {{Cat Scare}}s and distractions, and generally screwing with the player. While a player is busy toying with the necromorph playing peekaboo in the air vents, its entirely possible that they are oblivious to the extra one sneaking up behind them that the game decided to throw in this time around.

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* ArtificialBrilliance[=/=]ArtificialStupidity: ZigZagged. Due to some rather loose scripting, it's possible to make Necromorphs jump in and out of vents endlessly, force The Hunter to kill itself, and make Brutes totally ignore you, among other things. Many Necormorphs also seem to be tied to their room (unless scripted otherwise). On the Brilliance side, however, that same loose scripting means that necromorphs will use tactics like [[NotQuiteDead playing dead]] mid-battle, retreating out of sight until the player stops to reload, and remaining silent while sneaking up on Issac. In a more subtle touch, the game [[OffTheRails occasionally breaks script]] for the benefit of players who get overly GenreSavvy clever by throwing in bonus encounters in random places, delaying expected ones like vent-ambushes for a few seconds, exploiting {{Cat Scare}}s and distractions, and generally screwing with the player. While a player is busy toying with the necromorph playing peekaboo in the air vents, its entirely possible that they are oblivious to the extra one sneaking up behind them that the game decided to throw in this time around.
17th Oct '15 10:02:26 AM Morgenthaler
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->''"[[IronicNurseryRhyme Though I know not what you are, twinkle, twinkle little star...]]"''

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->''"[[IronicNurseryRhyme Though ->''"Though I know not what you are, twinkle, twinkle little star...]]"''
"''
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