History Videogame / DeadSpace

25th Mar '17 4:32:17 PM TheRoguePenguin
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* BoomHeadshot[=/=]RemovingTheHeadOrDestroyingTheBrain: ZigZagged. Shooting a Necromorph's head will kill it... if you've blown off at least one of its other limbs (or two, depending on what you're shooting). Shooting one in the head from the get-go, however, will only make it go berserk.
** However, after the head is removed, if you throw it or shoot it, it pops like a melon filled with firecrackers.
* BoringButPractical: The Plasma Cutter and the Line Gun are all the player needs to utterly dominate the game on any difficulty setting. The Plasma Cutter is the first weapon as well as the only free one, but both appear early on and can perform the job of any of the more AwesomeButImpractical weapons faster, more cheaply, and without encumbering Isaac. There's even an achievement for completing the game using only the Plasma Cutter.

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* BoomHeadshot[=/=]RemovingTheHeadOrDestroyingTheBrain: ZigZagged. Shooting a Necromorph's head will kill it... if you've blown off at least one of its other limbs (or two, depending on what you're shooting). Shooting one in the head from the get-go, however, will only make it go berserk.
BoringButPractical:
** However, after the head is removed, if you throw it or shoot it, it pops like a melon filled with firecrackers.
* BoringButPractical:
The Plasma Cutter and the Line Gun are all the player needs to utterly dominate the game on any difficulty setting. The Plasma Cutter is the first weapon as well as the only free one, but both appear early on and can perform the job of any of the more AwesomeButImpractical weapons faster, more cheaply, and without encumbering Isaac. There's even an achievement for completing the game using only the Plasma Cutter. The Plasma Gun's only failing is that it is impractical in killing Swarmers, a situation rare enough (assuming you aren't popping Pregnants each time they show up) that the ammo you waste doing it is easily earned back.


Added DiffLines:

* RemovingTheHeadOrDestroyingTheBrain: ZigZagged. Shooting a Necromorph's head will kill it... if you've blown off at least one of its other limbs (or two, depending on what you're shooting). Shooting one in the head from the get-go, however, will only make it go berserk. However, after the head is removed, if you throw it or shoot it, it pops like a melon filled with firecrackers.
25th Mar '17 5:34:32 AM mspears
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* ArtificialBrilliance[=/=]ArtificialStupidity: ZigZagged. Due to some rather loose scripting, it's possible to make Necromorphs jump in and out of vents endlessly, force The Hunter to kill itself, and make Brutes totally ignore you, among other things. Many Necormorphs also seem to be tied to their room (unless scripted otherwise). On the Brilliance side, however, that same loose scripting means that necromorphs will use tactics like [[NotQuiteDead playing dead]] mid-battle, retreating out of sight until the player stops to reload, and remaining silent while sneaking up on Issac. In a more subtle touch, the game [[OffTheRails occasionally breaks script]] for the benefit of players who get overly clever by throwing in bonus encounters in random places, delaying expected ones like vent-ambushes for a few seconds, exploiting {{Cat Scare}}s and distractions, and generally screwing with the player. While a player is busy toying with the necromorph playing peekaboo in the air vents, its entirely possible that they are oblivious to the extra one sneaking up behind them that the game decided to throw in this time around.

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* ArtificialBrilliance[=/=]ArtificialStupidity: ZigZagged. Due to some rather loose scripting, it's possible to make Necromorphs jump in and out of vents endlessly, force The Hunter to kill itself, and make Brutes totally ignore you, among other things. Many Necormorphs also seem to be tied to their room (unless scripted otherwise). On the Brilliance side, however, that same loose scripting means that necromorphs will use tactics like [[NotQuiteDead playing dead]] mid-battle, retreating out of sight until the player stops to reload, and remaining silent while sneaking up on Issac.Isaac. In a more subtle touch, the game [[OffTheRails occasionally breaks script]] for the benefit of players who get overly clever by throwing in bonus encounters in random places, delaying expected ones like vent-ambushes for a few seconds, exploiting {{Cat Scare}}s and distractions, and generally screwing with the player. While a player is busy toying with the necromorph playing peekaboo in the air vents, its entirely possible that they are oblivious to the extra one sneaking up behind them that the game decided to throw in this time around.
4th Feb '17 4:43:05 PM DeisTheAlcano
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* GrotesqueGallery: Every Necromorph, including the ones pinned to the wall by a mound of flesh that constantly gives birth to hideous little babies every few seconds.
** Did we mention it screams? Constantly?

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* GrotesqueGallery: Every Necromorph, including the ones pinned to the wall by a mound of flesh that constantly gives birth to hideous little babies every few seconds.
** Did we mention
seconds and it screams? Constantly?screams constantly.



* PeopleJars: Gotta make replacement limbs somehow, right?

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* PeopleJars: Gotta make replacement PeopleJars:
** The Medical Bay has cloned babies [[WalkingTransplant that are grown to replace the crew's
limbs somehow, right?in case of major injuries]]. Naturally, they are kept in creepy looking green tanks.
31st Jan '17 1:36:39 PM DeisTheAlcano
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* TheCavalry. [[spoiler: The USM ''Valor'' which shocks in at the introduction of Chapter 8. Of course, by the beginning of the next chapter, almost all of the ''Valor's'' crew has been brutally slaughtered. There is good reason to believe (due to text logs that can be recovered and the ''Valor's'' complement of nuclear missiles) that if the crew succeeded in their original objective, a CavalryBetrayal would have occurred for everyone but [[TheMole Kendra Daniels.]]]]

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* TheCavalry. [[spoiler: The [[spoiler:The USM ''Valor'' which shocks in at the introduction of Chapter 8. Of course, by the beginning of the next chapter, almost all of the ''Valor's'' crew has been brutally slaughtered. There is good reason to believe (due to text logs that can be recovered and the ''Valor's'' complement of nuclear missiles) that if the crew succeeded in their original objective, a CavalryBetrayal would have occurred for everyone but [[TheMole Kendra Daniels.]]]]



** [[spoiler:Escape Pod #47]] [[NoOntologicalInertia because things that you shoot off into space disappear]]...[[SubvertedTrope right]]?.
** the broken guidance tether on the ''Ishimura''. Hmmm, what do you think will happen the next time a ship attempts automated docking procedures?

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** [[spoiler:Escape Pod #47]] Hammond traps a Slasher in a escape pod and latter sends it flying away from the ''Ishimura'' when he realizes the creature is still alive. [[spoiler:The escape pod is picked up by a nearby military ship, the ''Valor'', thinking it's a survivor from the Aegis VII colony. The crew gets slaughtered and the ship crashes into the ''Ishimura'' as a result]]. [[NoOntologicalInertia because Because things that you shoot off into space disappear]]...[[SubvertedTrope right]]?.
** the The broken guidance tether on the ''Ishimura''. Hmmm, what do you think will happen the next time a ship attempts automated docking procedures?



** Guardians have a OneHitKill attack on all difficulty levels if you get too close to them.
*** [[TheComputerIsACheatingBastard And it always works, even if you use Stasis to slow them down, which would logically render their]] OneHitKill [[TheComputerIsACheatingBastard attack harmless.]] It even works if Isaac melees them to death (Isaac is immune to certain forms of death during the melee animation, but his head will explode as soon as he stops).

to:

** Guardians have a OneHitKill attack on all difficulty levels if you get too close to them.
***
them. [[TheComputerIsACheatingBastard And it always works, even if you use Stasis to slow them down, which would logically render their]] OneHitKill [[TheComputerIsACheatingBastard attack harmless.]] It even works if Isaac melees them to death (Isaac is immune to certain forms of death during the melee animation, but his head will explode as soon as he stops).



* {{Flatline}}: This sound is emitted by a RIG if its wearer (e.g. Isaac) dies. Also, [[spoiler:when Hammond, and later Kendra, gets killed, Isaac can hear flat-lines.]]
** Also, if you listen closely in the beginning, you can hear flat-lines when the two {{Red Shirt}}s you brought with you are killed.

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* {{Flatline}}: This sound is emitted by a RIG if its wearer (e.g. Isaac) dies. Also, [[spoiler:when [[spoiler:When Hammond, and later Kendra, gets killed, Isaac can hear flat-lines.]]
**
flat-lines]]. Also, if you listen closely in the beginning, you can hear flat-lines when the two {{Red Shirt}}s you brought with you are killed.



** Upon first encountering the Necromorphs, Kendra's first reaction is to assume they're mutated crew members, whereas everyone else in the ''Dead Space'' franchise who first sees the Necromorphs generally assume they're some kind of alien species. [[spoiler: Turns out, Kendra's a government secret agent and knew exactly what was going on from the beginning.]]

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** Upon first encountering the Necromorphs, Kendra's first reaction is to assume they're mutated crew members, whereas everyone else in the ''Dead Space'' franchise who first sees the Necromorphs generally assume they're some kind of alien species. [[spoiler: Turns [[spoiler:Turns out, Kendra's a government secret agent and knew exactly what was going on from the beginning.]]
28th Jan '17 11:19:55 PM garthvader
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* GameplayAndStorySegregation: In-lore, the only way to stop a Necromorph is to severe their limbs, since they're walking corpses with no need for organs or a nervous system. In game, the basic Slasher has 75 health and can actually be put down with just 15 pulse rifle rounds to the torso on Normal difficulty; however, because this is a survival horror game, ammo is limited and you are encouraged to kill by severing the limbs in order to conserve it.

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* GameplayAndStorySegregation: In-lore, the only way to stop a Necromorph is to severe sever their limbs, since they're walking corpses with no need for organs or a nervous system. In game, the basic Slasher has 75 health and can actually be put down with just 15 pulse rifle rounds to the torso on Normal difficulty; however, because this is a survival horror game, ammo is limited and you are encouraged to kill by severing the limbs in order to conserve it. difficulty.
28th Jan '17 11:05:25 PM garthvader
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* AnEconomyIsYou: Semi-justified. The items available at the stores on board the ''Ishimura'' - futuristic power tools,[[note]]Albeit ones stated by WordOfGod to have been illegally modified into weaponry by the crew in an attempt to fight off the Necromorphs[[/note]] ammunition for futuristic power tools, safety equipment suitable for using futuristic power tools, repair/upgrade supplies suitable for futuristic power tools, [[HealingPotion futuristic first aid supplies]] (which you would most likely need if you regularly use futuristic power tools) - are things you would expect from vending machines on board a futuristic mining ship, and just happen to be quite useful for surviving a ZombieApocalypse. While it would have been more realistic for them to offer food, drinks, and toiletries as well, [[FridgeBrilliance given that Isaac isn't really interested in those options, however, one might assume that and skips over them, or tells his RIG to filter them out]].

to:

* AnEconomyIsYou: Semi-justified. The items available at the stores on board the ''Ishimura'' - futuristic power tools,[[note]]Albeit ones stated by WordOfGod to have been illegally modified into weaponry by the crew in an attempt to fight off the Necromorphs[[/note]] ammunition for futuristic power tools, safety equipment suitable for using futuristic power tools, repair/upgrade supplies suitable for futuristic power tools, [[HealingPotion futuristic first aid supplies]] (which you would most likely need if you regularly use futuristic power tools) - are things you would expect from to ''find''' on such a ship, but more in storage lockers than vending machines on board a futuristic mining ship, and just happen to be quite useful for surviving a ZombieApocalypse. While it would have been more realistic for them to offer food, drinks, and toiletries as well, [[FridgeBrilliance given that Isaac isn't really interested in those options, however, one might assume that and skips over them, or tells his RIG to filter them out]].machines.



* [[BatmanCanBreatheInSpace Space Zombies Can Breathe In Space]]: Necromorphs have no problem operating in areas with no air to breathe. However,cellular damage due to long term exposure to the lack of atmospheric pressure, unless part of the necromorphing process prevents that from happening-and perhaps it does: the change generates enough heat to cook their flesh, according to the Dead Space wiki.

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* [[BatmanCanBreatheInSpace Space Zombies Can Breathe In Space]]: Necromorphs have no problem operating in areas with no air to breathe. However,cellular breathe, and do not suffer cellular damage due to long term exposure to the lack of atmospheric pressure, unless part of the necromorphing process prevents that from happening-and perhaps it does: the change generates enough heat to cook their flesh, according to the Dead Space wiki.being in a vacuum either.



* BrokenBridge: Thank you, ''Ishimura'' Security System, because sealing off all the doors in an emergency always helps. Justified in that the security system refers to the emergency as a "Hazardous Anomaly"- normally locking the doors would be an excellent precaution. The flaws in this system is that the "Anomaly" in question can move through vents and sub-ceilings with ease, and is not stopped by doors. Unlike you.

to:

* BrokenBridge: Thank you, ''Ishimura'' Security System, because sealing off all the doors in an emergency always helps. Justified in that the security system refers to the emergency as a "Hazardous Anomaly"- normally locking the doors would be an excellent precaution. The flaws in this system is that the "Anomaly" in question can move through vents and sub-ceilings with ease, and is not stopped by doors. Unlike you.



*** [[TheComputerIsACheatingBastard And it always works, even if you use Stasis to slow them down, which would logically render their]] OneHitKill [[TheComputerIsACheatingBastard attack harmless.]]

to:

*** [[TheComputerIsACheatingBastard And it always works, even if you use Stasis to slow them down, which would logically render their]] OneHitKill [[TheComputerIsACheatingBastard attack harmless.]]]] It even works if Isaac melees them to death (Isaac is immune to certain forms of death during the melee animation, but his head will explode as soon as he stops).



** Possibly justified as the inventory may be showing how much ammo would fit in that much inventory space, not necessarily a single full "magazine." And since Isaac is modifying the "weapons," it's not hard to believe the weapon capacity is different than a magazine.



* TookAShortcut: You really do have to wonder how some of the characters manage to get around the ship without being killed, considering they're running around a ship infested with undead killing machines. Hammond and Kendra are somewhat justified, given that the former seems to have military training and the latter spends most of her time sealed in a secure control room [[spoiler:and also turns out to be a Spec Ops agent]]. But you really have to wonder how the unarmed, rather doughy-looking Dr. Kyne, as well as the unarmed and completely batshit insane Dr. Mercer, managed to survive for so long when everyone else got killed.

to:

* TookAShortcut: You really do have to wonder how some of the characters manage to get around the ship without being killed, considering they're running around a ship infested with undead killing machines.machines and Isaac appears to be the only person who bought a helmet for his spacesuit. Hammond and Kendra are somewhat justified, given that the former seems to have military training and the latter spends most of her time sealed in a secure control room [[spoiler:and also turns out to be a Spec Ops agent]]. But you really have to wonder how the unarmed, rather doughy-looking Dr. Kyne, as well as the unarmed and completely batshit insane Dr. Mercer, managed to survive for so long when everyone else got killed.
28th Jan '17 10:54:33 PM garthvader
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* ArtisticLicenseChemistry: ZigZagged with Isaac's use of a 'thermite bomb' to destroy a metal barricade. Therm''ite'' would only flow down the surface of the barricade and through the floor. This is an {{Aluminum Christmas Tree|s}}, however, as the mixture of thermite and an additional pyrotechnic chemical or two is known as [[https://en.wikipedia.org/wiki/Thermate thermate]], which is used in anti-material incendiary grenades for the destruction of equipment and vehicles, and in directed charges for the exact purpose of cutting through thick metal barricades, armor plating, and heavy structural beams.

to:

* ArtisticLicenseChemistry: ZigZagged with Isaac's use of a 'thermite bomb' to destroy a metal barricade. Therm''ite'' Thermite (or thermate, both act as liquids) would only flow down the surface of the barricade and through the floor. This is an {{Aluminum Christmas Tree|s}}, however, as the mixture of thermite and an additional pyrotechnic chemical or two is known as [[https://en.wikipedia.org/wiki/Thermate thermate]], which is used in anti-material incendiary grenades for the destruction of equipment and vehicles, and in directed charges for the exact purpose of cutting through thick metal barricades, armor plating, and heavy structural beams.floor.
28th Jan '17 7:50:53 PM DeisTheAlcano
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* EarlyInstallmentWeirdness: The only game in the series where Stasis doesn't recharge on it's own, and to feature portable oxygen bottles. Also the only one where you can't set your RIG to lead you to stores, benches, and {{Save Point}}s (''Extraction'' nonwithstanding, since it's [[RailShooter on rails; with vastly simplified gameplay]]).

to:

* EarlyInstallmentWeirdness: The only game in the series where Stasis doesn't recharge on it's its own, and to feature portable oxygen bottles. Also the only one where you can't set your RIG to lead you to stores, benches, and {{Save Point}}s (''Extraction'' nonwithstanding, since it's [[RailShooter on rails; with vastly simplified gameplay]]).



* NewGamePlus: Beating the game once unlocks the hardest difficulty mode, a shit-ton of credits, and ten power nodes.
** It also gives you the [[PoweredArmor Military Suit]], the best non-DLC armor you can get.

to:

* NewGamePlus: Beating the game once unlocks the hardest difficulty mode, a shit-ton of credits, and ten power nodes.
** It also gives you
nodes, and the [[PoweredArmor Military Suit]], the best non-DLC armor you can get.



* NotUsingTheZedWord: The Necromorphs. Ironically, the game makers basically summed them up as "Space Zombies."

to:

* NotUsingTheZedWord: NotUsingTheZWord: The Necromorphs. Ironically, the game makers basically summed them up as "Space Zombies."



* SpaceIsNoisy: Averted. The game will amplify the sounds coming from inside Isaac's helmet, muffle the sounds coming from direct contact with his weapons or the ground, and mute most sounds while in a vacuum (you can still hear close enemies though, because the sound being realistically transmitted through the floor). It's actually quite immersive and adds to the gameplay since he can't hear Necromorphs creeping up on him.

to:

* SpaceIsNoisy: Averted. The game will amplify the sounds coming from inside Isaac's helmet, muffle the sounds coming from direct contact with his weapons or the ground, and mute most sounds while in a vacuum (you can still hear close enemies though, because the sound is being realistically transmitted through the floor). It's actually quite immersive and adds to the gameplay since he can't hear Necromorphs creeping up on him.



* {{Unwinnable}}: See GameBreakingBug, above.
23rd Dec '16 1:09:55 AM dvorak
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* EarlyInstallmentWeirdness: The only game in the series where Stasis doesn't recharge on it's own, and to feature portable oxygen bottles. Also the only one where you can't set your RIG's GPS to locate stores, benches, and [[Save Point]]s (''Extraction'' nonwithstanding, since it's [[RailShooter on rails with vastly simplified gameplay]]).

to:

* EarlyInstallmentWeirdness: The only game in the series where Stasis doesn't recharge on it's own, and to feature portable oxygen bottles. Also the only one where you can't set your RIG's GPS RIG to locate lead you to stores, benches, and [[Save Point]]s {{Save Point}}s (''Extraction'' nonwithstanding, since it's [[RailShooter on rails rails; with vastly simplified gameplay]]).
23rd Dec '16 1:07:26 AM dvorak
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* EarlyInstallmentWierdness: The only game in the series where Stasis doesn't recharge on it's own. Also the only one where you can't set your RIG's GPS to locate stores, benches, and [[Save Point]]s (''Extraction'' nonwithstanding, since it's OnRails).

to:

* EarlyInstallmentWierdness: EarlyInstallmentWeirdness: The only game in the series where Stasis doesn't recharge on it's own. own, and to feature portable oxygen bottles. Also the only one where you can't set your RIG's GPS to locate stores, benches, and [[Save Point]]s (''Extraction'' nonwithstanding, since it's OnRails).[[RailShooter on rails with vastly simplified gameplay]]).
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