History Videogame / DeadIsland

25th Dec '16 7:38:40 AM Gosicrystal
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** Most of the developer weapons fall under this. Their blueprints are hard to get (and some of the only LostForever items in the game), they will almost certainly be very weak compared to weapons you already have by the time you get them, they require multiple diamonds and a boatload of cash to produce and they're almost as expensive to maintain... but when you have a knife that can make enemy's [[YourHeadASplode heads pop like cherries]] and a shove that can send multiple enemies flying back, crackling with electricity, it almost seems worth it.

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** Most of the developer weapons fall under this. Their blueprints are hard to get (and some of the only LostForever {{Permanently Missable|Content}} items in the game), they will almost certainly be very weak compared to weapons you already have by the time you get them, they require multiple diamonds and a boatload of cash to produce and they're almost as expensive to maintain... but when you have a knife that can make enemy's [[YourHeadASplode heads pop like cherries]] and a shove that can send multiple enemies flying back, crackling with electricity, it almost seems worth it.



* LostForever: Some areas can no longer be explored after you're done with the related quest, such as getting the armored truck from the hotel in Act 1 (for the record you can still explore the first part, up until the elevator). There is a recipe mod in there, and if you [[GuideDangIt forget to grab it]], you can no longer acquire it.
** If you throw a weapon at a suicider zombie (or any mobs really), MAKE SURE YOU RETRIEVE IT ASAP! If you wander off due to being overwhelmed or just plain forgetting it, the weapon will vanish along with the body after you've gone far enough. If the weapon is particularly powerful, its even worth dying to retrieve it, as it can be difficult to replace should you lose it in this fashion.


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* PermanentlyMissableContent:
** Some areas can no longer be explored after you're done with the related quest, such as getting the armored truck from the hotel in Act 1 (for the record you can still explore the first part, up until the elevator). There is a recipe mod in there, and if you [[GuideDangIt forget to grab it]], you can no longer acquire it.
** If you throw a weapon at a suicider zombie (or any mobs really), MAKE SURE YOU RETRIEVE IT ASAP! If you wander off due to being overwhelmed or just plain forgetting it, the weapon will vanish along with the body after you've gone far enough. If the weapon is particularly powerful, its even worth dying to retrieve it, as it can be difficult to replace should you lose it in this fashion.
18th Dec '16 9:33:00 PM TomServo3000
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* AndIMustScream: The manual states that Suicider zombies still retain some awareness, but they are driven by a primal urge to explode near uninfected survivors. When you get close to them, they say "Help me". Particularly horrible considering what Suiciders look like.

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* AndIMustScream: The manual states that Suicider zombies still retain some awareness, but they are driven by a primal urge to explode near uninfected survivors. When you get close to them, they say "Help me". Particularly horrible considering what [[BodyHorror Suiciders look like.like]].
18th Dec '16 9:32:14 PM TomServo3000
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* AndIMustScream: The manual states that Suicider zombies still retain some awareness, but they are driven by a primal urge to explode near uninfected survivors. Particularly horrible considering what Suiciders look like.
** When you get close to them, they say "Help me," or beg you to make the pain stop and end their suffering.

to:

* AndIMustScream: The manual states that Suicider zombies still retain some awareness, but they are driven by a primal urge to explode near uninfected survivors. When you get close to them, they say "Help me". Particularly horrible considering what Suiciders look like.
** When you get close to them, they say "Help me," or beg you to make the pain stop and end their suffering.
like.
20th Oct '16 12:42:18 PM Mhazard
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* InfinityPlusOneSword: Zed's Demise, a unique legendary-class katana you receive from a side-quest near the very end of the game. It's the second best sharp weapon in the game (only behind the Eviscerator, an orange grade Wakizashi that can only be rarely found in random chests), especially if you're using Xian Mei the sharp weapon expert.

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* InfinityPlusOneSword: Zed's Demise, a unique legendary-class katana you receive from a side-quest near the very end of the game. It's the second best sharp weapon in the game (only behind the Eviscerator, an orange grade Wakizashi that can only be rarely found in random chests), especially if you're using Xian Mei the sharp weapon expert.expert and using the Deathstalker mod.


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* InterfaceSpoiler: When you enter the town hall for the first time, it saids "Loading City Hall Part 1". [[spoiler: This is the first sign that something is off about the town hall. As soon as you visited the supermarket and return to the hall. It saids "Loading City Hall Part 2", and the entire town hall is overrun by the zombies, there's no survivor.]]
5th Oct '16 2:41:57 PM Mistfader
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* RuleOfSymbolism: Sam B is a OneHitWonder forced to sing his only successful single over and over again. Xian Mei and Purna were ReassignedToAntarctica and outright fired, respectively, due to the sexism of their police superiors. Logan is a former NFL quarterback whose career ended when he [[ArsonMurderAndJayyalking killed a woman and injured his knee]] in a car crash during an illegal street race. All of their lives are at a ''dead end''.

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* RuleOfSymbolism: Sam B is a OneHitWonder forced to sing his only successful single over and over again. Xian Mei and Purna were ReassignedToAntarctica and outright fired, respectively, due to the sexism of their police superiors. Logan is a former NFL quarterback whose career ended when he [[ArsonMurderAndJayyalking [[ArsonMurderAndJaywalking killed a woman and injured his knee]] in a car crash during an illegal street race. All of their lives are at a ''dead end''.
21st Sep '16 2:18:01 AM Joylock
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* UpdatedReRelease: ''Dead Island: Definitive Edition'', released 9 years after the original, features new, improved textures and character and weapon models, as well as better graphics effects. It also features the new User Interface and various gameplay changes first seen in ''Dead Island Riptide'' (i.e. rebalanced damage tables, throwable and healing items no longer use up inventory space, better inventory sorting, improved crit chance against downed enemies, etc).

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* UpdatedReRelease: ''Dead Island: Definitive Edition'', released 9 5 years after the original, features new, improved textures and character and weapon models, as well as better graphics effects. It also features the new User Interface and various gameplay changes first seen in ''Dead Island Riptide'' (i.e. rebalanced damage tables, throwable and healing items no longer use up inventory space, better inventory sorting, improved crit chance against downed enemies, etc).
20th Sep '16 1:49:27 PM Joylock
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* UpdatedReRelease: ''Dead Island: Definitive Edition'', released 9 years after the original, features new, improved textures and character and weapon models, as well as better graphics effects. It also features the new User Interface and various gameplay changes first seen in ''Dead Island Riptide'' (i.e. rebalanced damage tables, throwable and healing items no longer use up inventory space, better inventory sorting, improved crit chance against downed enemies, etc).
26th Aug '16 7:28:01 AM Morgenthaler
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* LonelyPianoPiece: ''DeadIsland'', [[http://www.youtube.com/watch?v=lZqrG1bdGtg infamously]]. Its sequel ''Dead Island: Riptide'' [[http://www.youtube.com/watch?v=mEmXLn7mSM8 had its own as well.]] The game itself uses it a LOT (one piece plays at the lifeguard tower which serves as a hub early in the game).

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* LonelyPianoPiece: ''DeadIsland'', ''Dead Island'', [[http://www.youtube.com/watch?v=lZqrG1bdGtg infamously]]. Its sequel ''Dead Island: Riptide'' [[http://www.youtube.com/watch?v=mEmXLn7mSM8 had its own as well.]] The game itself uses it a LOT (one piece plays at the lifeguard tower which serves as a hub early in the game).
24th Aug '16 1:30:08 AM Morgenthaler
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* NoFEMAResponse: Averted, as well as the BIDF already on the island trying to contain the outbreak Red Cross and the Australian Biological Institute have set up camps and quarantine areas, with more AussiesWithArtillery blocked in the army and navy blocked off due to weather and stationed off shore, where they hit the nearby islands instead.

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* NoFEMAResponse: Averted, as well as the BIDF already on the island trying to contain the outbreak Red Cross and the Australian Biological Institute have set up camps and quarantine areas, with more AussiesWithArtillery UsefulNotes/AussiesWithArtillery blocked in the army and navy blocked off due to weather and stationed off shore, where they hit the nearby islands instead.
27th Jun '16 11:42:25 PM EternalRain
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** The ''Definitive Edition'' version adds a bonus "just for fun" game mode titled [[Manga/OnePunchMan One Punch Mode]], which, as the name implies, allows the player to send enemies flying with just a single punch.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DeadIsland