History Videogame / DeadIsland

21st Sep '16 2:18:01 AM Joylock
Is there an issue? Send a Message


* UpdatedReRelease: ''Dead Island: Definitive Edition'', released 9 years after the original, features new, improved textures and character and weapon models, as well as better graphics effects. It also features the new User Interface and various gameplay changes first seen in ''Dead Island Riptide'' (i.e. rebalanced damage tables, throwable and healing items no longer use up inventory space, better inventory sorting, improved crit chance against downed enemies, etc).

to:

* UpdatedReRelease: ''Dead Island: Definitive Edition'', released 9 5 years after the original, features new, improved textures and character and weapon models, as well as better graphics effects. It also features the new User Interface and various gameplay changes first seen in ''Dead Island Riptide'' (i.e. rebalanced damage tables, throwable and healing items no longer use up inventory space, better inventory sorting, improved crit chance against downed enemies, etc).
20th Sep '16 1:49:27 PM Joylock
Is there an issue? Send a Message

Added DiffLines:

* UpdatedReRelease: ''Dead Island: Definitive Edition'', released 9 years after the original, features new, improved textures and character and weapon models, as well as better graphics effects. It also features the new User Interface and various gameplay changes first seen in ''Dead Island Riptide'' (i.e. rebalanced damage tables, throwable and healing items no longer use up inventory space, better inventory sorting, improved crit chance against downed enemies, etc).
26th Aug '16 7:28:01 AM Morgenthaler
Is there an issue? Send a Message


* LonelyPianoPiece: ''DeadIsland'', [[http://www.youtube.com/watch?v=lZqrG1bdGtg infamously]]. Its sequel ''Dead Island: Riptide'' [[http://www.youtube.com/watch?v=mEmXLn7mSM8 had its own as well.]] The game itself uses it a LOT (one piece plays at the lifeguard tower which serves as a hub early in the game).

to:

* LonelyPianoPiece: ''DeadIsland'', ''Dead Island'', [[http://www.youtube.com/watch?v=lZqrG1bdGtg infamously]]. Its sequel ''Dead Island: Riptide'' [[http://www.youtube.com/watch?v=mEmXLn7mSM8 had its own as well.]] The game itself uses it a LOT (one piece plays at the lifeguard tower which serves as a hub early in the game).
24th Aug '16 1:30:08 AM Morgenthaler
Is there an issue? Send a Message


* NoFEMAResponse: Averted, as well as the BIDF already on the island trying to contain the outbreak Red Cross and the Australian Biological Institute have set up camps and quarantine areas, with more AussiesWithArtillery blocked in the army and navy blocked off due to weather and stationed off shore, where they hit the nearby islands instead.

to:

* NoFEMAResponse: Averted, as well as the BIDF already on the island trying to contain the outbreak Red Cross and the Australian Biological Institute have set up camps and quarantine areas, with more AussiesWithArtillery UsefulNotes/AussiesWithArtillery blocked in the army and navy blocked off due to weather and stationed off shore, where they hit the nearby islands instead.
27th Jun '16 11:42:25 PM EternalRain
Is there an issue? Send a Message

Added DiffLines:

** The ''Definitive Edition'' version adds a bonus "just for fun" game mode titled [[Manga/OnePunchMan One Punch Mode]], which, as the name implies, allows the player to send enemies flying with just a single punch.
25th Jun '16 1:29:31 AM Hanz
Is there an issue? Send a Message

Added DiffLines:

''Dead Island Retro Revenge'' was released on May 31, 2016 as a spin-off title and is a 2D Sidescrolling Runner in the vein of ''Videogame/{{Canabalt}}'' starring a guy named Max fighting through hordes of zombies to get his cat back.
16th Jun '16 6:50:10 PM Joylock
Is there an issue? Send a Message

Added DiffLines:

** Notes found in ''Escape from Dead Island'' imply that at least some Banoi survivors managed to escape the island safely, but is very vague on details.
11th Jun '16 4:11:48 AM Joylock
Is there an issue? Send a Message


* BonusBoss: [[spoiler: [[Franchise/FridayThe13th Jason Voorhees]]]]. He's fast (due to being a human rather than a zombie), is armed with a machete, does heavy damage, and has a massive amount of health (even more than a GiantMook).

to:

* BonusBoss: [[spoiler: [[Franchise/FridayThe13th Jason Voorhees]]]]. He's fast (due to being a human rather than a zombie), is armed with a machete, does heavy damage, and damage (enough to kill most players in one hit), has a massive amount of health (even more than a GiantMook).GiantMook), and has high damage resistance similar to an enemy wearing body armor.



** ''Dead Island: Definitive Edition'' once again makes him an incredibly challenging bonus boss. His ability to kill you in one hit has been restored, and now he can only be damaged with critical hits.



** ''Dead Island Definitive Edition'' turns some storyline enemies into KingMook bosses, similar to the named enemies found in ''Dead Island Riptide''. They can be identified by the skull next to their health bar, and have more health than regular versions of that enemy type.

to:

** ''Dead Island Definitive Edition'' turns some storyline enemies into KingMook bosses, similar to the named enemies found in ''Dead Island Riptide''. They can be identified by the skull next to their health bar, and though it's unclear whether or not they have more health than regular versions of that enemy type.
5th Jun '16 6:03:00 PM Joylock
Is there an issue? Send a Message


* BossInMooksClothing: Thugs when you first meet them.

to:

* BossInMooksClothing: BossInMooksClothing:
**
Thugs when you first meet them.them. Rams, Floaters, and Butchers, as well.
** ''Dead Island Definitive Edition'' turns some storyline enemies into KingMook bosses, similar to the named enemies found in ''Dead Island Riptide''. They can be identified by the skull next to their health bar, and have more health than regular versions of that enemy type.
17th May '16 9:19:52 PM Ohio9
Is there an issue? Send a Message

Added DiffLines:

* YouHaveResearchedBreathing: The ability to simply stomp on zombies that are lying prone on the ground has to be learned, and cannot be learned until a fairly high level. Until then, if you want to kill prone zombies without degrading your weapons, you have to just kick them repeatedly, sometimes dozens of times.
This list shows the last 10 events of 292. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DeadIsland