History Videogame / DarkSouls

23rd Sep '17 4:51:20 AM ZuTheSkunk
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* ScoldedForNotBuying: All the merchants have several responses to the player leaving without making a purchase, including the first one encountered in the game telling you to go fall off a cliff and calling you a cheap bastard.
12th Sep '17 6:14:11 PM nombretomado
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** The Sword of Moonlight, a sword that appears in nearly every game made by FromSoftware, including ''VideoGame/ArmoredCore''.

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** The Sword of Moonlight, a sword that appears in nearly every game made by FromSoftware, Creator/FromSoftware, including ''VideoGame/ArmoredCore''.
12th Sep '17 6:14:03 PM nombretomado
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* BeefGate: The Skeletons near Firelink Shrine when first encountered. They teach players pretty quickly that this is the wrongest path you could possibly take. Realizing that it doesn't deter the most hardcore of {{Determinator}}s, ''FromSoftware'' made the skeletons in the area from that path, Catacombs, ''reassemble themselves'' upon death, just to make sure the message hits home.

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* BeefGate: The Skeletons near Firelink Shrine when first encountered. They teach players pretty quickly that this is the wrongest path you could possibly take. Realizing that it doesn't deter the most hardcore of {{Determinator}}s, ''FromSoftware'' ''Creator/FromSoftware'' made the skeletons in the area from that path, Catacombs, ''reassemble themselves'' upon death, just to make sure the message hits home.
12th Sep '17 1:04:15 AM TitanFireFlies
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* YouAreNotAlone: In a meta sense--winning the games are largely dependent on shared knowledge and assistance between players, hence the use of online messages and summons. The games may be harsh and unforgiving, but players can feel safe in the knowledge that ultimately, they aren't going through the struggle alone.
16th Aug '17 8:54:56 AM Kafkesque
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* OurGiantsAreBigger: There are multiple types of giants. First are the Lords and gods like Gwyn and Izalith and demigods like Smough and Ornstein. Then there are the enormous stone giants who seem to be the manual labor of the gods as they are seen operating machinery, smithing and opening gates.

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* OurGiantsAreBigger: There are multiple types of giants. First are the Lords and gods like Gwyn and Izalith and demigods like Smough and Ornstein.Ornstein[[labelnote:Spoilers]]Though given that the human race is descended from "the furtive pygmy", it's implied to be less a case of them being unusually large as humanity being unusually ''small''[[/labelnote]]. Then there are the enormous stone giants who seem to be the manual labor of the gods as they are seen operating machinery, smithing and opening gates.
16th Aug '17 8:46:04 AM Kafkesque
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** Invoked. The Dark Hand weapon uses "The art of Lifedrain" to steal the Humanity of NPCs and other players.

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** Invoked. The Dark Hand weapon uses "The art of Lifedrain" to steal the Humanity of NPCs [=NPCs=] and other players.
16th Aug '17 8:45:17 AM Kafkesque
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* LifeEnergy: The player character levels up by absorbing the energy of the souls of fallen enemies.

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* LifeEnergy: The player character levels up by absorbing the energy of the souls of fallen enemies. ([[WeirdCurrency You can also buy things with it.]])


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* WorthlessYellowRocks: [[InvokedTrope Invoked]] in the description of the Copper Coin; the game notes that even coins of great value tend to be worthless in Lordran, which uses [[WeirdCurrency souls as its universal currency]].
14th Aug '17 9:37:39 PM DarkHunter
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* BigBad: [[spoiler:Notable by its absence. Throughout all three games, there is not anybody consciously directing the terrible things happening as a whole; there is no great evil you can defeat to save the world, and most of the bosses you fight are too insane or mindless to be called willingly evil. There are evil characters here and there taking advantage of the situation (and who is evil and who is good is often ambiguous, left open for the player to decide), but they are not particularly important in the grand scheme of things. The closest thing to an overarching villain and antagonist is ''entropy'', the slow decay and death of all things as a natural consequence of time.]]
12th Aug '17 11:39:13 PM DarthRevanFTW
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* BackStab: You can pretty much '''guarantee''' that after slaying a boss or King mook, a regular enemy will appear out of nowhere, blindside you, and give you a cheap shot. This can prove fatal if on low health. The games ''never'' let you get complacent or have a breather after a victory.

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* BackStab: You Many humanoid enemies (and a few nonhumanoid ones) can pretty much '''guarantee''' that after slaying a boss be backstabbed. Especially effective when paired with the Hornet Ring, which increases Critical damage by 50%.
** In multiplayer, backstabs are infamous for being overpowered
or King mook, at least very unfair because of HitBoxDissonance and lag, especially since the moment you start an attack from a regular position considered the "back" your opponent is immobilized until the attack is complete, letting people "fish" for backstabs by suddenly rolling to someone's side, locking on mid-roll to change direction, then attacking. For this reason ''VideoGame/DarkSoulsII'' changed the mechanic so an attack from the back just starts a stab which doesn't immobilize the enemy until it makes contact, giving them a chance to dodge or turn around.
** The Ironclad enemies in ''Dark Souls II'' wear armor that resemble tortoise shells that NoSell backstabs. Getting behind them is actually a bad idea since they
will appear out of nowhere, blindside you, simply fall backwards to deal heavy damage. Player characters who wear the armor also enjoy immunity to backstabs. The Jester's Robe also prevents backstabs and give you a cheap shot. This can prove fatal if on low health. The games ''never'' let you get complacent or have a breather after a victory.other sources of [[CriticalHit Critical Hits]] from doing extra damage, though the animation will still play.


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* KaizoTrap: You can pretty much '''guarantee''' that after slaying a boss or KingMook, a regular enemy will appear out of nowhere, blindside you, and give you a cheap shot. This can prove fatal if on low health. The games ''never'' let you get complacent or have a breather after a victory.
26th Jul '17 1:43:23 AM ZuTheSkunk
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* AchievementMockery: The achievement that nobody wants, but it's the first achievement on ''every'' player's list. It's the "This is Dark Souls" achievement you get for dying the first time. (There is ''no'' known player who did ''not'' gain this one first.)
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