History Videogame / DarkSouls

29th Nov '16 7:36:26 PM ArcaneAzmadi
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*** Melee combat is extremely practical, dealing out a huge amount of damage, reliable attacks against rushing enemies, and a massive arsenal at your disposal, all while having a very low cost to repair weapon durability. However, a large percentage of the enemies encountered can murder you easily if gotten to up close, and about a third of the bosses are very resistant to melee, and most mid to late game weapons require high levels in four of the main stat categories (Strength, Dexteriy, Magic and Faith).

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*** Melee combat is extremely practical, dealing out a huge amount of damage, reliable attacks against rushing enemies, and a massive arsenal at your disposal, all while having a very low cost to repair weapon durability. However, a large percentage of the enemies encountered can murder you easily if gotten to up close, and about a third of the bosses are very resistant to melee, and most mid to late game weapons require high levels in four of the main stat categories (Strength, Dexteriy, Dexterity, Magic and Faith).



*** Magic has a large variety of uses, with healing, defensive, and offensive spells that can potentially devastate most enemies and bosses with little effort. However, most of the stronger spells are acquired late in the game, often sold at a very high price (sometimes way more souls than you can gather for one level up), and wielding them requires investing into Magic/Faith and Attunement, stats that don't show a considerable increase in power until you reach around 30-40, yet requires long casting times, and inevitably this translates to "Enemy hiding behind the corner takes your head off."

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*** Magic has a large variety of uses, with healing, defensive, and offensive spells that can potentially devastate most enemies and bosses with little effort. However, most of the stronger spells are acquired late in the game, often sold at a very high price (sometimes way more souls than you can gather for one level up), and wielding them requires investing into Magic/Faith and Attunement, stats that don't show a considerable increase in power until you reach around 30-40, yet requires long casting times, and inevitably this translates to "Enemy hiding behind the corner takes your head off."" Also, some enemies (such as Chaos Witch Quelaag) will have extremely high magic resistance, rending your primary form of offence only a fraction as effective against them, and possibly causing you to run out of charges before you can down them.
29th Nov '16 7:20:30 PM ArcaneAzmadi
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** This also applies to various [[AllThereInTheManual formal names of NPCs]. Sometimes it's something as simple as their origin (eg. Oscar of Astora), but several more descriptive ones such as "Kingseeker Frampt" or "Big Hat Logan".
26th Nov '16 12:53:42 PM Gosicrystal
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[[foldercontrol]]

[[folder:A-C]]



* CurbStompBattle: Most boss fights go down like this on the player's first one or two tries, before the player understands the bosses tells.
** A few mobs can also kill the player if they're not careful: the Stone Knights and the Demonic Foliage guarding the Elite Knight Set can ZergRush you and prevent you from escaping with a movement-reducing spell; Black Phantoms spawned by a Gravelord infection often fight alongside their original counterparts, making crowd control difficult for players.

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* CurbStompBattle: CurbStompBattle:
**
Most boss fights go down like this on the player's first one or two tries, before the player understands the bosses tells.
** A few mobs can also kill the player if they're not careful: the Stone Knights and the Demonic Foliage guarding the Elite Knight Set can ZergRush you and prevent you from escaping with a movement-reducing spell; Black Phantoms spawned by a Gravelord infection often fight alongside their original counterparts, making crowd control difficult for players.players.
[[/folder]]

[[folder:D-F]]



* ForgotICouldFly: It's entirely possible (and beneficial) to lure winged enemies to fall to their deaths off cliffs
* GardenOfEvil: The Darkroot Garden is one of the more lush areas, but it's full of living plants trying to kill you.

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* ForgotICouldFly: It's entirely possible (and beneficial) to lure winged enemies to fall to their deaths off cliffs
cliffs.
[[/folder]]

[[folder:G-I]]
* GardenOfEvil: GardenOfEvil:
**
The Darkroot Garden is one of the more lush areas, but it's full of living plants trying to kill you.



[[/folder]]

[[folder:J-L]]



[[/folder]]

[[folder:M-O]]



[[/folder]]

[[folder:P-R]]



[[/folder]]

[[folder:S-U]]



* UselessUsefulStealth: Stealth isn't really all that great in the game because even though there are many branching paths, they almost all include small paths with enemies packed in too tightly to avoid.
** Though some enemies with their back turned to you can pick up on your clattering armor. If you walk slowly up to them you might get a backstab in, dealing heavy damage.

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* UselessUsefulStealth: Stealth isn't really all that great in the game because even though there are many branching paths, they almost all include small paths with enemies packed in too tightly to avoid.
**
avoid. Though some enemies with their back turned to you can pick up on your clattering armor. If you walk slowly up to them you might get a backstab in, dealing heavy damage.damage.
[[/folder]]

[[folder:V-Z]]


Added DiffLines:

[[/folder]]
25th Nov '16 10:39:06 AM DarkHunter
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* AbsurdlyHighLevelCap: Each time a stat is raised by one point, a level goes up. Since each stat caps at 99, the maximum level in these games is around the mid 700's to low 800's (depending on the specific game). Typically speaking, one can easily defeat the FinalBoss at around level 100. Since actually reaching that level cap takes ''forever'', most players intentionally limit themselves, at least as far as [=PvP=] is concerned: Western players tend to stick around level 120 - 130, Japanese players somewhere in the 300's.

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* AbsurdlyHighLevelCap: Each time a stat is raised by one point, a level goes up. Since each stat caps at 99, the maximum level in these games is around the mid 700's to low 800's (depending on the specific game). Typically speaking, one can easily reliably defeat the FinalBoss at around level 100. Since actually reaching that level cap takes ''forever'', most players intentionally limit themselves, at least as far as [=PvP=] is concerned: Western players tend to stick around level 120 - 130, Japanese players somewhere in the 300's.
20th Nov '16 8:46:17 AM thatother1dude
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** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that, instead of armor and natural defense adding together, various stats add Defense (flat damage reduction) and armor adds Absorption (reduces percentage of damage after Defense is subtracted[[labelnote:*]]Although there's a penalty to Defense if you wear ''nothing'' in a given armor slot, even wearing tattered rags gets rid of it.[[/labelnote]]). The difference in Absorption between medium and heavy armor is so small that it doesn't justify the extra points in Vitality itself, but Vitality also raises Physical Defense, and the penalties for higher Weight Ratio aren't nearly so severe (no difference in stamina regeneration and fairly little difference in roll invincibility) as long as you're below 100%. [[TheComputerIsALyingBastard Despite being listed as an in-game stat]], Poise doesn't actually do anything[[labelnote:*]]Certain attacks gain Hyper Armor only if you have ''some'' Poise value besides 0. Almost every armor set (even very light ones made of cloth) gives the one-tenth of a point needed, so this essentially doesn't matter.[[/labelnote]]; hitstun resistance comes purely from attacks with [[ImmuneToFlinching Hyper Armor]].

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** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that, instead of armor and natural defense adding together, various stats add Defense (flat damage reduction) and armor adds Absorption (reduces percentage of damage after Defense is subtracted[[labelnote:*]]Although there's a penalty to Defense if you wear ''nothing'' in a given armor slot, even wearing tattered rags gets rid of it.[[/labelnote]]). The difference in Absorption between medium and heavy armor is so small that it doesn't justify the extra points in Vitality itself, but Vitality also raises Physical Defense, and the penalties for higher Weight Ratio aren't nearly so severe (no difference in stamina regeneration and fairly little difference in roll invincibility) as long as you're below 100%. [[TheComputerIsALyingBastard Despite being listed as an in-game stat]], Poise doesn't actually do anything[[labelnote:*]]Certain now reduces stagger damage by a percentage (1% per point of Poise) but this only matters during attacks gain Hyper Armor only if you that already have ''some'' Poise value besides 0. Almost every armor set (even very light ones made of cloth) gives the one-tenth of a point needed, so this essentially doesn't matter.[[/labelnote]]; hitstun resistance comes purely from armor, making it both more situational (only the heaviest weapons have ''any'' attacks that grant armor) and often excessive (these attacks tend to be difficulty to interrupt even with [[ImmuneToFlinching Hyper Armor]].almost no Poise).



* ArrowsOnFire: Fire arrows are not only on fire, they add fire damage to attacks.
** In the second game one will cause an explosion if it hits a player or enemy covered in pitch.

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* ArrowsOnFire: Fire arrows are not only on fire, they add fire damage to attacks.
**
attacks. In the second game one will cause an explosion if it hits a player or enemy covered in pitch.
9th Nov '16 11:36:03 PM vman0
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6th Nov '16 8:52:33 PM Mhazard
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* ShownTheirWork: When blocking with a zweihander, your character puts on one hand on the blade and holds it vertically, which is an actual German technique called ''Halbschwerten''.

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* ShownTheirWork: When blocking with a zweihander, your character puts on one hand on the blade and holds it vertically, which is an actual German technique called ''Halbschwerten''. Most of the weapon designs based on historical swords are actually accurate, they are thin and sharp instead of being [[{{BFS}} slabs of steel paddles]] seen in other fantasy roleplay games.
21st Oct '16 9:43:03 PM nombretomado
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* BritishAccents: The English voiceovers of the game have a variety of them.
3rd Oct '16 3:51:47 AM neoXsaga
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-->-- '''Tagline''' ([[NintendoHard they're not]] [[UpToEleven joking either]])

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-->-- '''Tagline''' ([[NintendoHard they're not]] they're]] [[NotMakingThisUpDisclaimer not joking]] [[UpToEleven joking either]])
18th Sep '16 9:28:00 AM TheBuddy26
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->''"Prepare to die."''

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->''"Prepare ->''"{{Prepare to die.die}}."''
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