History Videogame / DarkSouls

20th Apr '18 5:11:27 PM Cenourinha
Is there an issue? Send a Message


->''"Prepare to die, over and over again."''

to:

->''"Prepare ->''[[PressXToDie "Prepare to die, over and over again."''"]]''
12th Apr '18 5:50:23 PM Jagger
Is there an issue? Send a Message


''Dark Souls'' is a series of HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/BandaiNamcoEntertainment. The series is notable for being one of the most [[WesternRPG western-flavored]] games made by a Japanese developer, though it still manages to apply eastern game design principles, making it very well-received on both sides of the pond.

to:

''Dark Souls'' is a series of HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/BandaiNamcoEntertainment. The series is notable for being one of the most [[WesternRPG western-flavored]] games made series, developed by a Japanese developer, though it still manages to apply eastern is rooted in [[EasternRPG Eastern]] game design principles, but also has a [[WesternRPG Western]] flavor, making it very well-received on both sides of the pond.
27th Mar '18 5:54:16 PM MasterInferno
Is there an issue? Send a Message



to:

* ''Dark Souls: The Age of Fire'' (2018)
19th Mar '18 4:17:02 PM DragonQuestZ
Is there an issue? Send a Message


* WorthlessYellowRocks: [[InvokedTrope Invoked]]. You can find copper, silver, and gold coins which the FlavorText notes are perfectly valid currency ''outside'' of Lordran. However, they are worthless to you since everyone in the land uses [[WeirdCurrency souls as currency]] instead.

to:

* WorthlessYellowRocks: [[InvokedTrope Invoked]].Her it's justified. You can find copper, silver, and gold coins which the FlavorText notes are perfectly valid currency ''outside'' of Lordran. However, they are worthless to you since everyone in the land uses [[WeirdCurrency souls as currency]] instead.
19th Mar '18 9:02:45 AM TheCuza
Is there an issue? Send a Message


* WorthlessYellowRocks: [[InvokedTrope Invoked]] in the description of the Copper Coin; the game notes that even coins of great value tend to be worthless in Lordran, which uses [[WeirdCurrency souls as its universal currency]].

to:

* WorthlessYellowRocks: [[InvokedTrope Invoked]] in Invoked]]. You can find copper, silver, and gold coins which the description of the Copper Coin; the game FlavorText notes that even coins are perfectly valid currency ''outside'' of great value tend to be Lordran. However, they are worthless to you since everyone in Lordran, which the land uses [[WeirdCurrency souls as its universal currency]].currency]] instead.
7th Feb '18 9:38:58 PM Azaram
Is there an issue? Send a Message


** In ''VideoGame/DarkSoulsI'' the Chosen Undead can become one by joining the Path of the Dragon covenant and using the Dragon Stones. By becoming a dragon, the Chosen Undead receives a pair of claws for unarmed combat, as well as the ability to breath fire and a roar that can stagger their foes. However, in order to turn back into a human, they have to die either as a phantom, which turns them back into a human, or to die in their own world, which turns them into a hollow.
** In ''VideoGame/DarkSoulsII'', the Dragon Remnants covenant achieves similar results. Unlike the previous installment, the dragon form resembles a suit of light armor, but you still can breath fire and roar.

to:

** In ''VideoGame/DarkSoulsI'' the Chosen Undead can become one by joining the Path of the Dragon covenant and using the Dragon Stones. By becoming a dragon, the Chosen Undead receives a pair of claws for unarmed combat, as well as the ability to breath breathe fire and a roar that can stagger their foes. However, in order to turn back into a human, they have to die either as a phantom, which turns them back into a human, or to die in their own world, which turns them into a hollow.
** In ''VideoGame/DarkSoulsII'', the Dragon Remnants covenant achieves similar results. Unlike the previous installment, the dragon form resembles a suit of light armor, but you still can breath breathe fire and roar.
26th Jan '18 4:49:38 AM Juicehead_Baby
Is there an issue? Send a Message

Added DiffLines:

* DarkSkinnedBlond: According to the character creation screen, silver hair is common among the Catarinans, who are Black.
18th Jan '18 6:25:25 PM ArcaneAzmadi
Is there an issue? Send a Message


* SoulPoweredEngine: Pyromancy and sorcery. A pyromancer's flame grows by being fed souls, and sorcery spells are often soul-themed.

to:

* SoulPoweredEngine: Pyromancy and sorcery. A pyromancer's flame grows by being fed souls, and sorcery spells are often soul-themed. While this [[GameplayAndStorySegregation isn't represented in-game at all]], it's played straighter with Hexes from DSII, some of which consume your souls with every cast, but in exchange are ''extremely'' powerful.
18th Jan '18 6:16:45 PM ArcaneAzmadi
Is there an issue? Send a Message


* DeathIsCheap: Unlike ''VideoGame/DemonsSouls'', coming back to life (regaining humanity) in the first game is not only more common, but the item to restore it is no longer dropped rarely by a single, and very hard, enemy. Also, death no longer takes away half of your health (unless you get cursed), meaning death, while still hefty, comes much cheaper than in ''Demon's Souls''. The health penalty comes back slightly in ''DarkSoulsII'', with your maximum health being slowly lowered with each death until you restore your humanity, while it makes a comeback in full in ''VideoGame/DarkSoulsIII'' where dying lops off a good 40% of your maximum health until you use an Ember to restore it (although DSIII may have been balanced around being in Unkindled form rather than Lord of Cinder form).



* TrialAndErrorGameplay:
** The whole game is learning how long you can go without dying to a hazardous area or a boss, and what mistakes to avoid whenever you do wind up as a smear on the wall.
** Unlike ''VideoGame/DemonsSouls'', coming back to life, humanity in this game, is not only more common, but the item to restore it is no longer dropped rarely by a single, and very hard, enemy. Also, death no longer takes away half of your health without curse, meaning death, while still heafty, comes much cheaper than in ''Demon's Souls''. The health penalty comes back slightly in ''DarkSoulsII'', with your maximum health being slowly lowered with each death until you restore your humanity, while it makes a comeback in full in ''VideoGame/DarkSoulsIII'' where dying lops off a good 40% of your maximum health until you use an Ember to restore it

to:

* TrialAndErrorGameplay:
**
TrialAndErrorGameplay: The whole game is learning how long you can go without dying to a hazardous area or a boss, and what mistakes to avoid whenever you do wind up as a smear on the wall.
** Unlike ''VideoGame/DemonsSouls'', coming back to life, humanity in this game, is not only more common, but the item to restore it is no longer dropped rarely by a single, and very hard, enemy. Also, death no longer takes away half of your health without curse, meaning death, while still heafty, comes much cheaper than in ''Demon's Souls''. The health penalty comes back slightly in ''DarkSoulsII'', with your maximum health being slowly lowered with each death until you restore your humanity, while it makes a comeback in full in ''VideoGame/DarkSoulsIII'' where dying lops off a good 40% of your maximum health until you use an Ember to restore it
wall.
12th Jan '18 3:40:47 PM Zaptech
Is there an issue? Send a Message


See also ''{{VideoGame/Bloodborne}}'', another FROM title with similar themes and gameplay, and ''VideoGame/SaltAndSanctuary'', a 2D {{Metroidvania}} inspired by the series.

to:

See also ''{{VideoGame/Bloodborne}}'', another FROM title with similar themes and gameplay, and ''VideoGame/SaltAndSanctuary'', a 2D {{Metroidvania}} inspired by the series, and ''Videogame/TheSurge'', a science fiction take on the series.
This list shows the last 10 events of 984. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DarkSouls