History Videogame / DarkSouls

4th Feb '16 11:04:23 AM ashlay
Is there an issue? Send a Message
In a fantasy world where the dead are branded with a curse that keeps them alive until they go mad, some of these individuals are chosen to help rekindle the flame that keeps the world alight, and hold off the age of darkness... that is unless the players choose to usher in that age themselves. These games make a SpiritualSuccessor to ''[[VideoGame/DemonsSouls Demon's Souls]]'' (also by FROM, but published by {{Creator/Atlus}}), and borrows many elements. These include: * Combat that encourages players to learn enemy tells and draw out opponents one at a time. This goes double for bosses, which can kill even high level players in only a few hits.
to:
In The games take place in a fantasy world DarkFantasy world, where the dead are branded humans coexists with giants, dragons, gods, monsters, and "[[TheUndead Undead]]", humans marked with a curse [[MarkOfTheBeast cursed brand]] that keeps grants them alive until they go mad, some ResurrectiveImmortality, but slowly leeches their body and mind till they're a SoullessShell. In each game, you take the role of one of these individuals are chosen "Undead", who finds themselves swept up in a quest to help rekindle the flame that keeps the world alight, and hold off the coming age of darkness... that is unless the players you choose to usher in that age themselves. These games make youself. The series as a whole serves as a SpiritualSuccessor to FROM's UsefulNotes/PlayStation3 game ''[[VideoGame/DemonsSouls Demon's Souls]]'' (also by FROM, but published by {{Creator/Atlus}}), Souls]]'', and borrows many elements. These include: elements, including: * Combat DifficultButAwesome gameplay that encourages players to learn enemy tells and draw out opponents one at a time. This goes double for bosses, which can kill even high level players in only a few hits. The games auto-save every few seconds, so you live with the consequences of every single action you take.

* Character classes do exist, but only determine starting equipment and stats. Builds are instead based on which stats you choose to level up and equipment you wear. Each point you put into a stat counts as a "Soul Level", which decides the level range of other players you can encounter online. * The games feature atypical online components. Examining bloodstains while playing online will replay the last ten seconds of another player's life, highlighting potential hazards. You can also leave messages on the ground about potential enemies, hazards and treasure (or to [[ForTheEvulz lure others into traps]]). Additionally, players in human form can summon two other players to help them. However, they can also be invaded and killed by others. By entering one of the game's nine covenants, players gain benefits to co-op play, invasion, hunting invaders, and so forth. * NintendoHard to the point where variations of "Prepare to Die" are {{Tagline}}s for the series. They also auto-save every few seconds, so you live with the consequences of every single action you take. The games in the series include:
to:
* Character classes do exist, but that only determine starting equipment and stats. Builds are instead based on which stats you choose to level up and what equipment you wear. Each point you put into a stat counts as a "Soul Level", which decides the level range of other players you can encounter online. * The games feature atypical Atypical online components. Examining bloodstains while playing online will replay the last ten seconds of another player's life, highlighting potential hazards. You can also leave messages on the ground about potential enemies, hazards and treasure (or to [[ForTheEvulz lure others into traps]]). Additionally, players in human form while online you can summon two other players to help them. you. However, they you can also be invaded and killed by others. By entering one of the game's nine games' various covenants, players gain benefits to co-op play, invasion, hunting invaders, and so forth. * NintendoHard to the point where variations of "Prepare to Die" are {{Tagline}}s for the series. They also auto-save every few seconds, so you live with the consequences of every single action you take. The games forth. Games in the series include:series:
1st Feb '16 5:22:57 AM jboxingfool
Is there an issue? Send a Message
* DayOldLegend: Natch.
to:
* DayOldLegend: Natch.Played straight and subverted. Many weapons you upgrade get the normal treatment, but a few of the truly unique weapons require using [[PoweredByAForsakenChild soul of their owner]] to forge them, implying that you are literally remaking that legend again.
30th Jan '16 2:08:48 PM ashlay
Is there an issue? Send a Message
See also ''{{VideoGame/Bloodborne}}'', also by FROM and with similar themes and gameplay.
to:
See also ''{{VideoGame/Bloodborne}}'', also by another FROM and title with similar themes and gameplay.
29th Jan '16 6:32:57 AM Wymar
Is there an issue? Send a Message
* VideoGamePerversityPotential: The developers ''tried'' to limit this by requiring player-set messages to be assembled from a given list of words. Unfortunately, "need head" is a possible combination. Guess what message tends to pop up the most?
to:
* VideoGamePerversityPotential: VideoGamePerversityPotential: ** The developers ''tried'' to limit this by requiring player-set messages to be assembled from a given list of words. Unfortunately, "need head" is a possible combination. Guess what message tends to pop up the most?most? ** "[[MostCommonSuperpower Amazing chest]]"
29th Jan '16 6:19:08 AM Wymar
Is there an issue? Send a Message
Neither of those are examples; the former doesn't require you to have any significant advantage, and the latter doesn't actually allow you to snowball if you were that powerful to begin with.
** Exploration is practically vital to success. A number of useful items are off the beaten path, rewarding players who explore and disadvantaging those who don't. Some particularly useful items and shortcuts can feel like they require GuideDangIt levels of necessary exploration, such as performing a LeapOfFaith in a spot where you have little to no reason to believe it would be helpful. The game often provides hints, but YMMV whether they are clear enough or not. ** Certain items only available once per New Game cycle are often guarded by tougher than usual enemies and scenarios. In some cases, acquiring such an item proves that you never really needed it in the first place. (e.g. The Large Divine Ember is found in a claustrophobic environment with multiple giant skeletons. Clearing it can be one of the hardest parts of the Tomb of the Giants, yet doing so means you probably don't need it at all since those skeletons are one of the few things the divine status effect is useful against.)
25th Jan '16 8:27:22 PM ashlay
Is there an issue? Send a Message
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dark_souls_logo.jpg]]
8th Jan '16 3:02:37 PM Discar
Is there an issue? Send a Message
* OurGodsAreGreater: They're [[Myth/ClassicalMythology Greek pantheon]] style superhumans with magical powers and range in size from 10ft to 30ft. Some of them are exceptions to the humanoid form like Gravelord Nito.
to:
* OurGodsAreGreater: OurGodsAreDifferent: They're [[Myth/ClassicalMythology Greek pantheon]] style superhumans with magical powers and range in size from 10ft to 30ft. Some of them are exceptions to the humanoid form like Gravelord Nito.
15th Dec '15 10:35:10 PM hoodie
Is there an issue? Send a Message
Added DiffLines:
* InsaneEqualsViolent: By ingame definition any hollowed humans and demi-gods are essentially empty husks with all traces of personality and sanity gone hence the name hollow. They are all extremely violent and hostile to any beings with their sanity intact, for some reason. The knights remaining in Anor Londo too, although just simply insane and not exactly hollowed, are in inexplicably hostile towards the undead player despite the player doing nothing except passing through.
14th Dec '15 12:57:18 PM Cantido
Is there an issue? Send a Message
Added DiffLines:
* OurSoulsAreDifferent: Souls are more like LifeEnergy than western definitions of the soul, and symbolized by ''fire'' in the Dark Souls franchise. A person can have many. An ''Undead'' is a human whose souls are burning out until they become Hollow. An Undead can gather more souls from enemies. The curse of the undead is a direct result of the First Flame burning out. Finally, [[spoiler: The First Flame can only be rekindled by Chosen Undead with powerful souls when he/she sacrifices themselves in the First Flame, burning all their souls up until they too become Hollow.]]
12th Dec '15 11:45:14 PM DragonQuestZ
Is there an issue? Send a Message
* LinearWarriorsQuadraticWizards: High end spells in these games can devastate most enemies more than high end melee attacks. Though the sequels downplay this more than the first game.

* SquishyWizard: The Sorcerer
to:
* SquishyWizard: The SorcererSorcerer starts out with high intelligence and spell slots, but weak attack and defense. Players may still stick with this at higher levels if they prefer.
This list shows the last 10 events of 850. Show all.