History Videogame / CrusaderKings

24th Jul '16 5:50:48 AM eroock
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* PerfectlyArrangedMarriage: In both games, it is possible for a husband and wife to fall in love with each other despite the fact they [[AltarDiplomacy married for politics]].
23rd Jul '16 10:18:22 PM brianify
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* PowerBornOfMadness: Hilariously, if a character has the trait "Possessed" (read: is dangerously insane), they can receive a buff called "Jesus gives military advice." This buff adds a staggering +20 martial skill, when 20 martial skill would by itself make a formidable general. Essentially, you can end up having your armies led by a Napoleon who has to spend all of his off-duty time in a straightjacket.
22nd Jul '16 6:56:13 AM Specialist290
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* ''The Reaper's Due'', announced July 21, 2016, which will add more depth to the spread and severity of diseases, allow the player to take steps to mitigate them (such as building Royal Hospitals and sending your court into seclusion), and give players incentives to focus on peaceful development.
21st Jul '16 10:25:05 AM StarSword
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** The strictest interpretation is [[SelfImposedChallenge technically]] [[http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=83133&d=1371182597 possible]] as of ''The Old Gods''. Even in the base game, though, it's possible for a character to inherit his name, culture, and religion from his native-born father but his looks from his exotic-born mother. Displaced courtiers will also try to find a court that's most similar to their own culture and religion, which is usually fairly nearby but can end up being quite far afield indeed. For instance, Abyssinian Miaphysites ending up in Greece or Asia Minor [[CurbStompBattle after the Fatimids steamroll their corner of the world]].

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** The strictest interpretation is [[SelfImposedChallenge technically]] [[http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=83133&d=1371182597 possible]] as of ''The Old Gods''. Even in the base game, though, it's possible for a character to inherit his name, culture, and religion from his native-born father but his looks from his exotic-born mother. Displaced courtiers will also try to find a court that's most similar to their own culture and religion, which is usually fairly nearby but can end up being quite far afield indeed. For instance, Abyssinian Miaphysites ending up in Greece or Asia Minor [[CurbStompBattle after the Fatimids steamroll their corner of the world]]. There's also an event in the ''Republic'' DLC that has a MerchantPrince acquire a West African wife, which can breed black people into Europe since the game has no way of drawing people of MixedAncestry.
21st Jul '16 10:19:07 AM StarSword
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* MaybeMagicMaybeMundane: A number of events in both games are seen by the ''characters'' as explicitly supernatural or miraculous, but could have more plausible explanations.

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* MaybeMagicMaybeMundane: A number of events in both games are seen by the ''characters'' as explicitly supernatural or miraculous, but could have more plausible explanations. {{Justified}} from an RP standpoint by the time period: people were MUCH more inclined to believe in the supernatural back then.



* NonEntityGeneral: Sort of. You play as the current head of the Dynasty. If your King is overthrown and killed, you may get booted to your very distant cousin, who is a count of a backwater province, but your game WILL continue. The only way for the game to end is to have your dynasty die out in the male line.

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* NonEntityGeneral: Sort of. You play as the current head of the Dynasty. If your King is overthrown and killed, you may get booted to your very distant cousin, who is a count of a backwater province, but your game WILL continue. The only way for the game to end is to have your dynasty die out in the male line. However, each individual character has his or her own traits and stats, which does affect available responses and events.


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* SinisterMinister: Clerical rulers are just as prone to {{realpolitik}} as anyone else in the game, Muslims in particular due to their special Iqta government allowing feudal rulers, normally restricted to castles, to also own temples. There's also traits for each faith, such as the Abrahamic "Wicked Priest", denoting especially poor clerics, with special events such as the Cadaver Synod if acquired by a religious head.
19th Jul '16 1:21:00 AM rmctagg09
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* DiseaseByAnyOtherName: ''Crusader Kings II'' uses the period names for various diseases. Two of the more commonly seen are "lover's pox" for herpes and "great pox" for syphilis, as well as "camp fever" for epidemic typhus.
14th Jul '16 1:29:52 PM Servitor2152
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* LockedAwayInAMonastery/TakingTheVeil: Played straight for the first game; absent in the second until the 'Sons Of Abraham' expansion.

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* LockedAwayInAMonastery/TakingTheVeil: LockedAwayInAMonastery / TakingTheVeil: Played straight for the first game; absent in the second until the 'Sons Of Abraham' expansion.
14th Jul '16 1:02:12 PM Servitor2152
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* DisneyDeath: A couple possible resolutions of plots to kill people have them to fall (or be pushed) off of tall places.

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* DisneyDeath: DisneyVillainDeath: A couple possible resolutions of plots to kill people have them to fall (or be pushed) off of tall places.
14th Jul '16 9:52:53 AM LmScar12
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* ''[[http://www.moddb.com/mods/ad-633-rise-of-islam A.D. 633: Rise of Islam]]'': A timeline mod that adds an earlier start date, allowing more years of play.
9th Jul '16 9:17:31 AM CactusFace
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** In the second game, if a ruler has the kind and just traits, he might be known as "the Good"
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrusaderKings