History Videogame / CrusaderKings

25th Mar '17 9:54:19 AM KillerClowns
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* DevilButNoGod: Or so it seems with [[MagicalRealism Supernatural Events and Lucifer's Own on]]. The Hermetic Society and various monastic orders get relics that could well be pure psychological in benefit, and MaybeMagicMaybeMundane scrying and attempts to communicate with Divine Beings in trances. Lucifer's Own can conjure demons to possess targets and cast curses that give a very-likely lethal disease to the victim.


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* HermeticMagic: The Hermetic Society, naturally, tries its hand at this. [[MaybeMagicMaybeMundane Its success is uncertain]], but even if it's superstition, [[MagicFeather it grants some nice bonuses]].
20th Mar '17 6:24:13 AM Grudgeal
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*** [[CelibateHero Chastity]]: Situational. While the -15% fertility is a problem if you want to spread your dynasty, +1 learning is useful on the ducal level and above (tech bonuses), the bonus piety is very useful to Muslims (who have enough wives to make up the difference and need piety to expand and control their dynasty) and having your spouse be chaste gives you a SeductionProofMarriage.

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*** [[CelibateHero Chastity]]: Situational. While the -15% fertility is a problem if you want to spread your dynasty, problem, +1 learning is useful on the ducal level and above (tech bonuses), the meh, but bonus piety is very useful to Muslims (who have enough wives to make up the difference and need piety to expand and control their dynasty) and having your a chaste spouse be chaste gives you a SeductionProofMarriage.



*** Kind: Good. +2 Diplomacy and +5 vassal opinion bonus in return for -2 intrigue. Vassals with this trait will almost never plot against you if they have a positive opinion.
*** Humble: Good. Where "Proud" gives free Prestige, "Humble" gives free Piety. Again, very useful for Muslims who need every point they can get. Also useful in vassals, as long as you don't make them raise your children.

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*** Kind: Good.[[NiceGuy Kind]]: Decent. +2 Diplomacy and +5 vassal opinion bonus in return for -2 intrigue. Vassals with this Also one of the easiest trait will almost never plot against you if they have a positive opinion.
in the game to lose.
*** Humble: [[HumbleHero Humble]]: Good. Where "Proud" gives free Prestige, "Humble" gives free Piety. Again, very useful for Muslims who need every point they can get. Also useful in vassals, as long as you don't make them raise your children.
20th Mar '17 6:17:57 AM Grudgeal
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* SevenHeavenlyVirtues: Present alongside the sins, being mutually exclusive. They tend to be a less mixed bag than the sins, being (almost) exclusively positive.
*** [[CelibateHero Chastity]]: Situational. While the -15% fertility is a problem if you want to spread your dynasty, +1 learning is useful on the ducal level and above (tech bonuses), the bonus piety is very useful to Muslims (who have enough wives to make up the difference and need piety to expand and control their dynasty) and having your spouse be chaste gives you a SeductionProofMarriage.
*** Temperate: Good. +2 Stewardship and +5 religious vassal opinion. Its only downside is that it prevents you from splurging at feasts, which may make your guests complain about the food.
*** Charitable: Good. +3 Diplomacy and +5 religious vassal opinion is a solid bonus for no downside, and it's almost as good as Content in a vassal.
*** Diligent: ''Very'' good. +1 to all stats and a +5 vassal opinion makes this hands-down one of the best traits in the game.
*** Patient: Very good. +1 to all stats except Martial and a +20% defence bonus when leading troops. Ironically, much better trait for a general than its opposing sin.
*** Kind: Good. +2 Diplomacy and +5 vassal opinion bonus in return for -2 intrigue. Vassals with this trait will almost never plot against you if they have a positive opinion.
*** Humble: Good. Where "Proud" gives free Prestige, "Humble" gives free Piety. Again, very useful for Muslims who need every point they can get. Also useful in vassals, as long as you don't make them raise your children.
18th Mar '17 5:45:37 AM Theharbo
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* GatheringSteam:
** Adventurers need a year to gather armies and ships, after they stated their conquest goals. Only afterwards can they launch the attack, so a smart ruler will try to assassinate them before they can do so.
** Similarly to adventurers, Viking invaders can state a conquest goal. Afterwards, soldiers and Viking heroes will join their cause over the next two years. They can attack at any time they want, but since their main targets are powerful Christian and Muslim kingdoms, they should better wait the full two years.
** The army size of nomads is dependent on their clan's population, which in turn is depending on the size of their territory. So a clan that just conquered a large kingdom will have to wait a couple of years so their population can grow so they can make use of their new land.
** In some way this applies to all conquests in the game. Getting a full duchy through a holy war is nice, but it will be utterly useless for the first few years, as the peasants will simply refuse to pay taxes or train as soldiers.
17th Mar '17 11:38:22 PM Timjames98
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* OffingTheOffspring: Usually averted (characters are blocked from plotting to kill their own children, which forces them to imprison and execute unwanted kids and usually gain the very nasty Kinslayer trait). However, when playing as Charlemagne, your mother will eventually ask you to let her meet with your brother-turned-rival Carloman to end the feud between the two of you in a rather ominous tone. If you let her go, then a few months later Carloman will suddenly die a natural death and you'll inherit all his entire demense even if you aren't his direct heir.

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* OffingTheOffspring: Usually averted (characters are blocked from plotting to kill their own children, which forces them to imprison and execute unwanted kids and usually gain the very nasty Kinslayer trait). However, when playing as Charlemagne, your mother will eventually ask you to let her meet with your brother-turned-rival Carloman to end the feud between the two of you in a rather ominous tone. If you let her go, then a few months later Carloman will suddenly die a natural death and you'll inherit all his entire demense demesne even if you aren't his direct heir.



* PrayerIsALastResort: Some characters (Aztecs, Germanic Pagans, Satanists, etc) can perform human sacrifices of prisoners. Occasionally when you do this the person being sacrificed spends his last moment in prayer. While this won't save his life, the person likely hopes that it will save his soul.



* RagsToRoyalty: Defeat a [[LaResistance peasant revolt]], release the RebelLeader from prison, [[StandardHeroReward marry him to]] [[EverythingsBetterwithPrincesses your daughter]], and die. Someone who has a trait describing him as "a jumped up peasant who revolted against his betters" is now royal consort to an Empress.

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* RagsToRoyalty: Defeat a [[LaResistance peasant revolt]], release the RebelLeader from prison, [[StandardHeroReward marry him to]] [[EverythingsBetterwithPrincesses your daughter]], and die. Someone who has a trait describing him as "a jumped up peasant who revolted against his betters" is now royal consort to an Empress.Empress and father to her heir.



* ReligionIsMagic: Played with for the most part. In later updates you can adjust the game before you start, meaning you can choose to deactivate Supernatural Events and Devil Worship. Most supernatural events are a case of MaybeMagicMaybeMundane, but some play this trope straight. [[ReligionOfEvil Satanic]] Characters get access to BlackMagic, but even characters who follow the lighter side of their faith can get some magical seeming events. Characters with the "Voice of Jesus" trait get events where Jesus gives you virtue traits, Dominican and Benedictine Poetry can cure depression, prayer can cure insanity, and demonic posession can be removed with exorcism.

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* ReligionIsMagic: Played with for the most part. In later updates you can adjust the game before you start, meaning you can choose to deactivate Supernatural Events and Devil Worship. Most supernatural events are a case of MaybeMagicMaybeMundane, but some play this trope straight. [[ReligionOfEvil Satanic]] Characters get access to BlackMagic, but even characters who follow the lighter side of their faith can get some magical seeming events. Characters with the "Voice of Jesus" trait get events where Jesus gives you virtue traits, Dominican and Benedictine Poetry can cure depression, prayer can cure insanity, and demonic posession possession can be removed with exorcism. exorcism.
* ReligionOfEvil: Aztec Paganism and Germanic Paganism allow such things as human sacrifice and murder. Likewise Satan Worshippers can perform human sacrifice, use black magic, and torture people to death for fun.



* TooDumbToLive:
** If you can't afford to pay a mercenary company then it might defect to the enemy's side ... even if it is in the midst of your much larger and better equipped army of demise and vassal soldiers.
** Faction Power is based on the amount of soldiers present, with money being unaccounted for. This means a vassal with 1000 soldiers might press a faction demand against you when you can only raise 500 soldiers ... even if you have 8000 gold and can hire enough mercenaries to wipe him out several times over.
** When your kingdom is fighting for its very survival against a rampaging mongol horde, your vassals should put their differences aside and band behind you if for no other reason than that a defeat will mean their heads too. Yet instead Vassals use this distraction to make unreasonable faction demands.



* VirginSacrifice: With the '''Monks and Mystics'' DLC, members of the Lucifer's Own cult can sacrifice prisoners to Satan for Dark Power. Virgins and Clergymen yield more dark power than normal sacrifices.



** Roman Catholic bishops (including cardinals and the Pope) are supposed to be celibate, though Catholic court chaplains are not. It is possible to appoint a married man to a bishopric, in which case he'll divorce his wife. (It's not possible to play as a Catholic religious ruler without mods, due to the object of the game being to ensure the continuance of your ''genetic'' dynasty.) If playing as a Catholic ruler, you can also order courtiers to take the vows, which disqualifies them from succession. Of course, just because they've ''taken'' the vows doesn't mean the character will necessarily ''abide by them'': with the Seduction focus from the ''Way of Life'' DLC, it's not unheard-of for Catholic clergy up to and including the Pope to end up with mistresses and bastard children.

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** Roman Catholic bishops (including cardinals and the Pope) are supposed to be celibate, though Catholic court chaplains are not. It is possible to appoint a married man to a bishopric, in which case he'll divorce his wife. (It's not possible to play as a Catholic religious ruler without mods, due to the object of the game being to ensure the continuance of your ''genetic'' dynasty.) If playing as a Catholic ruler, you can also order courtiers to take the vows, which disqualifies them from succession. Of course, just because they've ''taken'' the vows doesn't mean the character will necessarily ''abide by them'': with the Seduction focus from the ''Way of Life'' DLC, it's not unheard-of for Catholic clergy up to and including the Pope to end up with mistresses and bastard children. However members of Catholic Holy Orders like the Knights Templar actually do follow their vows all of the time, as they gain the celibacy trait upon entry.



** The Chaste and Celibate traits increase piety and grant opinion bonuses from Christian clergy, at the cost of decreasing fertility. Good for Catholic bishops you hope to turn into cardinals, not so much for rulers who need heirs. They also can cause pagan rulers to lose respect from their subjects.

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** The Chaste and Celibate traits increase piety and grant opinion bonuses from Christian clergy, at the cost of decreasing fertility.fertility (the latter trait decreasing fertility to -5000). Good for Catholic bishops you hope to turn into cardinals, not so much for rulers who need heirs. They also can cause pagan rulers to lose respect from their subjects.



* WretchedHive: Any court of a ruler with low authority and/or stats, but the Byzantine Empire is probably a standout with an average of three murder plots per province per month.

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** Even if you don't execute children, others will. [[TheRevolutionWillNotBeCivilized Peasant Revolts kill children when they capture castles]], and and muslim wives assassinate the children of their rivals to put their own ahead in succession.
* WretchedHive: WretchedHive:
**
Any court of a ruler with low authority and/or stats, but the Byzantine Empire is probably a standout with an average of three murder plots per province per month.month.
** If a ruler is bankrupt then Bandits and Smugglers can move into his counties and fill them with crime.
15th Mar '17 2:15:41 PM Timjames98
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* ReligionIsMagic: Averted so hard that in most cases praying for something has a higher chance of having no effect, unless you're looking to score some cheap piety points.

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* ReligionIsMagic: Averted so hard that in Played with for the most cases praying for something has part. In later updates you can adjust the game before you start, meaning you can choose to deactivate Supernatural Events and Devil Worship. Most supernatural events are a higher chance case of having no effect, unless you're looking to score MaybeMagicMaybeMundane, but some cheap piety points.play this trope straight. [[ReligionOfEvil Satanic]] Characters get access to BlackMagic, but even characters who follow the lighter side of their faith can get some magical seeming events. Characters with the "Voice of Jesus" trait get events where Jesus gives you virtue traits, Dominican and Benedictine Poetry can cure depression, prayer can cure insanity, and demonic posession can be removed with exorcism.
14th Mar '17 8:55:14 PM LordInsane
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** Joining Lucifer's Own in ''Monks and Mystics'' involves a lot of these; pretty much the only ways to gain favor and Dark Power involve bloodshed in Satan's name.

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** Joining Lucifer's Own in ''Monks and Mystics'' involves a lot of these; pretty much the only ways to gain favor and Dark Power involve bloodshed in Satan's name. The other 'Devil-Worshipper' societies are pretty much the same, just with the dark forces you (think you) make deals with tailored to the faith in question instead of being the Devil.



* EmperorScientist: One possible result of taking on and putting a lot of money and effort into the Learning focus. However, the religious authorities being what they are, the "scientist" part could well lead to the "emperor" part being violently revoked.

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* EmperorScientist: One possible result of taking on and putting a lot of money and effort into the Learning focus. However, the religious authorities being what they are, the "scientist" part could well lead to the "emperor" part being violently revoked. Joining the Hermetics in ''Monks & Mystics'' bolsters this, if with something of a mystical bent -- membership gives a learning bonus and an opinion penalty for church lords, and its events includes alchemical experimentation, going on expeditions to find lost knowledge and doing more things with the observatory the Learning focus lets you build.
7th Mar '17 4:53:40 PM KillerClowns
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* DealWithTheDevil: If you end up playing as [[TheAntichrist demon spawn]], [[PrivateMilitaryContractors mercenarie companies]] following the same religion as you will still fight for you against the inevitable [[LaResistance rebellion]] if you [[EveryManHasHisPrice can afford to hire them]]. They're willingly helping the literal Son of Satan in exchange for a stack of gold.

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* DealWithTheDevil: DealWithTheDevil:
**
If you end up playing as [[TheAntichrist demon spawn]], [[PrivateMilitaryContractors mercenarie mercenary companies]] following the same religion as you will still fight for you against the inevitable [[LaResistance rebellion]] if you [[EveryManHasHisPrice can afford to hire them]]. They're willingly helping the literal Son of Satan in exchange for a stack of gold.
** Joining Lucifer's Own in ''Monks and Mystics'' involves a lot of these; pretty much the only ways to gain favor and Dark Power involve bloodshed in Satan's name.


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* HollywoodSatanism: Lucifer's Own are [[CardCarryingVillain shamelessly evil blighters]] who commit HumanSacrifice and blasphemy for all sorts of dark powers. They also tend to rapidly accumulate sinful traits.
7th Mar '17 12:22:53 PM Dirtyblue929
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* ''Charlemagne'', released on October 14th 2014, which extends the start date back to 769 with a string of events following UsefulNotes/{{Charlemagne}}'s rise to power. [[ButWaitTheresMore And that's just Western and Central Europe]]. In the Eastern Roman Empire, the Iconoclast controversy had been raging on for some time, and further east, the Abbasid Caliphate was at the zenith of its power. It also introduces a chronicle detailing a dynasty's conquests and actions in the style of the Anglo-Saxon Chronicle, and more customization options for kingdom names and banners.
* ''Way of Life'', released on December 16th 2014, which gives the player more control over the roleplaying aspects of the game by adding the option to select a particular area of life for characters to focus on, as well as additional features such as duels and more player control over certain character interactions (such as seducing new lovers or spying on specific people).
* ''Horse Lords'', released on July 14th 2015, adds unique mechanics for nomadic steppe tribes such as a horde mechanic, clan politics, and the ability to gain income by taking landed nobles as tributaries and through controlling the ancient [[UsefulNotes/TheSilkRoad Silk Road]].

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* ''Charlemagne'', released on October 14th 2014, which extends the start date back to 769 with a string of events following UsefulNotes/{{Charlemagne}}'s rise to power. [[ButWaitTheresMore And that's just Western and Central Europe]]. In the Eastern Roman Empire, the Iconoclast controversy had been raging on for some time, and further east, the Abbasid Caliphate was at the zenith of its power. It also introduces a chronicle detailing a dynasty's conquests and actions in the style of the Anglo-Saxon Chronicle, and more customization options for kingdom names and banners.
* ''Way of Life'', released on December 16th 2014, which gives the player more control over the roleplaying aspects of the game by adding the option to select a particular area of life for characters to focus on, as well as additional features such as duels and more player control over certain character interactions (such as seducing new lovers or spying on specific people).
* ''Horse Lords'', released on July 14th 2015, adds unique mechanics for nomadic steppe tribes such as a horde mechanic, clan politics, and the ability to gain income by taking landed nobles as tributaries and through controlling the ancient [[UsefulNotes/TheSilkRoad Silk Road]].



* ''Monks and Mystics'', TBR, will add increased depth to religion mechanics, allow characters to join societies (including monastic orders, cults, and heretical sects), and give players new jobs to assign their councilors to.

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* ''Monks and Mystics'', TBR, will add released March 7, 2017, adds increased depth to religion mechanics, allow allows characters to join societies (including monastic orders, cults, and heretical sects), and give gives players new jobs to assign their councilors to.
20th Feb '17 7:11:57 PM Timjames98
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* GenocideBackfire:
** When an enemy ruler raids your lands he becomes hostile to you for a year, so if you can catch the raiders before they escape you can put all of them to the sword. If you are feeling really vengeful, you can sail back to the raiders home and siege down their settlements to take their gold and imprison their courtiers.
** When nomads pillage settlements in conquered lands, the revolt risk in those settlements greatly increases. On ground level, this translates to people tired of watching their families being butchered and rising up to fight for their survival or at the very least to take as many death squads down as possible.
** If a peasant/heretic rebellion kills all but one member of your house, then the SoleSurvivor can torture the RebelLeader to death and spend the rest of his life squeezing money out of the peasants.
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