History Videogame / CrusaderKings

25th May '16 4:34:07 PM StarSword
Is there an issue? Send a Message


* RoyalInbreeding: Many players practice this as an eugenics program, to get positive genetic traits into their dynasty. In the second game, Zoroastrians have all restrictions to marriage with close kin wiped away, and get bonuses to vassal relations and piety for incestuous marriages. To keep Zoroastrian families from descending into inbred messes, their men are allowed to keep three concubines for non-inbred but legitimate children, and the game code discreetly cheats by making inbred traits 75% less likely for children of Zoroastrian marriages (at the cost of making lunacy ''more'' likely for incestuous Zoroastrian marriages).

to:

* RoyalInbreeding: Many players practice this as an eugenics program, to get positive genetic traits into their dynasty. In the second game, Zoroastrians and Messalians have all restrictions to marriage with close kin wiped away, and get bonuses to vassal relations and piety for incestuous marriages. To keep Zoroastrian families from descending into inbred messes, their men are allowed to keep three concubines for non-inbred but legitimate children, and the game code discreetly cheats by making inbred traits 75% less likely for children of Zoroastrian marriages (at the cost of making lunacy ''more'' likely for incestuous Zoroastrian marriages).



** The Ecumenical Patriarch of the Orthodox Church frequently inherits control of the Byzantine Empire, which converts the government to a theocracy with open elective succession (picks basically at random from courtiers) and makes it extremely difficult for secular rulers to regain control.



* KingBobTheNth: The game keeps track of all past rulers of any title that's Duchy-level or higher. If a ruler shares a name with a past ruler and does not get a nickname, he'll end up with a number next to his name.

to:

* KingBobTheNth: The game keeps track of all past rulers of any title that's Duchy-level or higher. If a ruler shares a name with a past ruler and does not get a nickname, ruler, he'll end up with a number next to his name.



* NatureAdoresaVirgin: Well, the Pope does. If a Catholic noblemen the celibate trait, then the Pope will sometimes send them a letter applauding their virtue. Even if a celibate lord is non-Catholic, the trait will still give a nice piety boost.
** Inverted with certain pagan religions (like Germanic), where Chaste rulers can get an event where your prudishness causes your court to lose respect for you.

to:

* NatureAdoresaVirgin: Well, the Pope does. If a Catholic noblemen the celibate trait, then the Pope will sometimes send them a letter applauding their virtue. Even if a celibate lord is non-Catholic, the trait will still give a nice piety boost.
**
boost. Inverted with certain pagan religions (like Germanic), where Chaste rulers can get an event where your prudishness causes your court to lose respect for you.



* OffingTheOffspring: When playing as Charlemagne, your mother will eventually ask you to let her meet with your brother-turned-rival Carloman to end the feud between the two of you in a rather ominous tone. If you let her go, then a few months later Carloman will suddenly die a natural death and you'll inherit all his entire demense even if you aren't his direct heir.

to:

* OffingTheOffspring: When Usually averted (characters are blocked from plotting to kill their own children, which forces them to imprison and execute unwanted kids and usually gain the very nasty Kinslayer trait). However, when playing as Charlemagne, your mother will eventually ask you to let her meet with your brother-turned-rival Carloman to end the feud between the two of you in a rather ominous tone. If you let her go, then a few months later Carloman will suddenly die a natural death and you'll inherit all his entire demense even if you aren't his direct heir.



* PantheraAwesome: Indian rulers can organize tiger hunts. Killing one yourself gives your ruler a nice amount of prestige, but beware its claws...

to:

* PantheraAwesome: Indian rulers can organize tiger hunts. Killing one yourself gives your ruler a nice amount of prestige, prestige (and an achievement in Ironman), but beware its claws...



* PrivateMilitaryContractors: You can hire bands of mercenaries to assist you in your wars, though as this costs money up front plus a monthly salary it can be too expensive for smaller realms. ''Horse Lords'' expands the mechanics by making them generated dynamically and increase in size as they earn money, while ''Conclave'' allows the PlayerCharacter to create a mercenary band of their own from their demesne levies, offering them as hirelings to AI rulers.

to:

* PrivateMilitaryContractors: You can hire bands of mercenaries to assist you in your wars, though as this costs money up front plus a monthly salary it can be too expensive for smaller realms. ''Horse Lords'' expands the mechanics by making them generated dynamically and increase in size as they earn money, while ''Conclave'' allows the PlayerCharacter to create a mercenary band of their own from their demesne levies, offering them as hirelings to AI rulers. Holy orders operate similarly to mercenary bands, except the initial down payment is made in Piety instead of Wealth. This makes them marginally cheaper at the cost of only being able to use them against religious enemies.



* RagsToRoyalty: Defeat a [[LaResistance peasant revolt]], release the RebelLeader from prison, [[StandardHeroReward marry him to]] [[EverythingsBetterwithPrincesses your daughter]], and die. Someone who has a trait describing him as "a pumped up peasant who revolted against his betters" is now royal consort to an Empress.

to:

* RagsToRoyalty: Defeat a [[LaResistance peasant revolt]], release the RebelLeader from prison, [[StandardHeroReward marry him to]] [[EverythingsBetterwithPrincesses your daughter]], and die. Someone who has a trait describing him as "a pumped jumped up peasant who revolted against his betters" is now royal consort to an Empress.



--> '''Popup 1:''' ''Our squad bowmen hid in the shadows and pelted (Targeted Character) with [[MacrossMissileMassacre dozens of arrows]] as he/she rode by, killing him/her instantly! They all escaped without a trace, and we've even been spreading a rumor of [[HistoricalInJoke "A Lone Bowman"]] to cover our tracks.''
--> '''Popup 2:''' ''With a little bribery and good timing, we managed to send (Targeted Character)'s carriage [[DisneyVillainDeath sailing over a cliff,]] with them in it! We also [[RewardedAsATraitorDeserves killed the driver, to get rid of a potential witness.]]''

to:

--> '''Popup 1:''' ''Our squad bowmen hid in the shadows and pelted (Targeted Character) with [[MacrossMissileMassacre dozens of arrows]] as he/she rode by, killing him/her instantly! They all escaped without a trace, and we've even been spreading a rumor of [[HistoricalInJoke "A Lone Bowman"]] to cover our tracks.''
-->
'' \\
'''Popup 2:''' ''With a little bribery and good timing, we managed to send (Targeted Character)'s carriage [[DisneyVillainDeath sailing over a cliff,]] with them in it! We also [[RewardedAsATraitorDeserves killed the driver, to get rid of a potential witness.]]''



* RewardedAsATraitorDeserves: Several versions of assassination note that your character has the assassins themselves killed to eliminate potential witnesses.



* STDImmunity: Very averted. Extended use of the Seduction focus almost invariably causes a character to contract "Lover's Pox" (herpes), or more rarely "Great Pox" (syphilis). Great pox can even be passed from parent to child.



** The Chaste and Celibate traits increase piety and grant opinion bonuses from Christian clergy, at the cost of decreasing fertility. Good for Catholic bishops you hope to turn into cardinals, not so much for rulers who need heirs.

to:

** The Chaste and Celibate traits increase piety and grant opinion bonuses from Christian clergy, at the cost of decreasing fertility. Good for Catholic bishops you hope to turn into cardinals, not so much for rulers who need heirs. They also can cause pagan rulers to lose respect from their subjects.
21st May '16 4:14:40 PM Sebastian87
Is there an issue? Send a Message

Added DiffLines:

* GoingNative: Highly recommended, if you conquer a large realm with a foreign culture. Bringing them all to speak your language is borderline impossible, so you may as well assimilate yourself to reduce the likeliness of revolts. Otherwise expect to routinely have to deal with the OccupiersOutOfOurCountry movements.
21st May '16 3:38:01 PM StarSword
Is there an issue? Send a Message


* AllThereInTheManual: Of a sort - if a character has a [[HistoricalDomainCharacter basis in historical records]] and has a Wikipedia entry, the game allows you to click an external link to go ''to'' that entry.
** ''Which'' wiki it points to is moddable, so total conversions and {{Game Mod}}s can have links to [[TheWikiRule the relevant wiki]].

to:

* AllThereInTheManual: Of a sort - if a character has a [[HistoricalDomainCharacter basis in historical records]] and has a Wikipedia entry, the game usually allows you to click an external link to go ''to'' that entry.
**
entry (some articles use differing names, which breaks this). ''Which'' wiki it points to is moddable, so total conversions and {{Game Mod}}s can have links to [[TheWikiRule the relevant wiki]].



* AmbitionIsEvil: The 'ambitious' trait gives characters a nice boost to your character's stats, but it also gives them a major relations malus with their liege, making them prone to revolt.
** Which ''can'' be circumvented if ''[[KlingonPromotion you]]'' [[KlingonPromotion are the liege...]]

to:

* AmbitionIsEvil: {{Downplayed}}. The 'ambitious' "Ambitious" trait gives characters a nice boost provides boosts to your character's several stats, but it also gives them a major relations malus with their causes the character to -25 dislike anybody getting in the way of said ambition (typically the liege, making them especially if they control a title you want); you also get a mutual -5 with anybody else who has the trait. Ambitious vassals are therefore more prone to revolt.
** Which ''can'' be circumvented if ''[[KlingonPromotion you]]'' [[KlingonPromotion are the liege...]]
revolt. It's not so much ambition making you evil as it is ambition making you a {{jerkass}}.
21st May '16 9:03:47 AM StarSword
Is there an issue? Send a Message

Added DiffLines:

* FantasticRankSystem: The game has a dynamic rank system that generates titles based on combinations of characters' rank, culture, religion, and style of government. Some are historical ([[https://en.wikipedia.org/wiki/Prince-bishop prince-bishop]][[note]]Christian bishop who is also a secular count[[/note]], [[https://en.wikipedia.org/wiki/Lord_Mayor lord mayor]][[note]]count-level mayor[[/note]]), while others are fictional (wali-emir[[note]]Muslim MerchantPrince, i.e. duke-level mayor[[/note]], witch-king[[note]]Slavic or Suomenusko pagan priest who is also a secular king[[/note]]).
19th May '16 9:24:10 PM Timjames98
Is there an issue? Send a Message

Added DiffLines:

* IfItsYouItsOkay: With the Family Focus, you will eventually make your spouse fall in love with you. Even if that spouse is homosexual.
12th May '16 3:28:31 PM StarSword
Is there an issue? Send a Message


* TheComputerIsALyingBastard: Due to the relatively simple algorithm the game uses to determine the advertised difficulty levels of various starting options, and factors it doesn't consider, what it says is the easiest possible start to the game... isn't. It calculates it as such because you start with a large empire with a strong power base... but neglects to factor in that you're playing an elderly, weak ruler with loyalty issues among his vassals, and at least one costly civil war is effectively inevitable shortly after starting.

to:

* TheComputerIsALyingBastard: TheComputerIsALyingBastard:
**
Due to the relatively simple algorithm the game uses to determine the advertised difficulty levels of various starting options, and factors it doesn't consider, what it says is the easiest possible start to the game... isn't. It calculates it as such because you start with a large empire with a strong power base... but neglects to factor in that you're playing an elderly, weak ruler with loyalty issues among his vassals, and at least one costly civil war is effectively inevitable shortly after starting.starting.
** Tooltips say that if you start as a pagan you have to reform the faith before you can go feudal. However, it's also possible to become feudal as an unreformed pagan simply by conquering a feudal area and making it your primary title.


Added DiffLines:

* MysticalPregnancy: The Lunatic event where your character has sex with a rosebush (ouch) [[RuleOfFunny can actually produce a child]].
11th May '16 2:58:56 AM Morgenthaler
Is there an issue? Send a Message


* KnightTemplar: Anyone with the "Zealous" trait. The [[TropeNamer trope namers]] [[TheKnightsTemplar also make an appearance]].

to:

* KnightTemplar: Anyone with the "Zealous" trait. The [[TropeNamer trope namers]] [[TheKnightsTemplar [[UsefulNotes/TheKnightsTemplar also make an appearance]].
26th Apr '16 8:02:27 AM Specialist290
Is there an issue? Send a Message


* PragmaticAdaptation: The concept of "feudalism" as depicted in the game. In RealLife, not only did the system of governance differ from region to region (even among peoples who nominally follow the same religion), it may even differ depending on the era you're looking at. The various systems of governance in the game are a compromise at best.

to:

* PragmaticAdaptation: The concept of "feudalism" as depicted in the game.game is a simplified version of the pyramid model taught in schools. In RealLife, not only did the system of governance differ from region to region (even among peoples who nominally follow the same religion), it may even differ depending on the era you're looking at. The various systems of governance in the game are a compromise at best.
25th Apr '16 11:03:47 PM YZQ
Is there an issue? Send a Message

Added DiffLines:

* PragmaticAdaptation: The concept of "feudalism" as depicted in the game. In RealLife, not only did the system of governance differ from region to region (even among peoples who nominally follow the same religion), it may even differ depending on the era you're looking at. The various systems of governance in the game are a compromise at best.
25th Apr '16 8:54:47 PM StarSword
Is there an issue? Send a Message


* EarlyGameHell: This can hold true for a lot of games, especially if you're playing as a kingdom with few provinces (like vulnerable Navarre or Georgia) or a ruler with powerful rivals or nearby religious enemies. But it's especially true if you're starting out as a Zoroastrian ruler (and you're determined not to convert). Basically you start out with no advantages except a large starting army (if you're playing the satrap of Karen) that cannot be replenished, virtually no one to make alliances with because of religious differences, and completely surrounded by hostile pagan and Islamic rulers who can gang up against you and will sooner or later, and probably sooner, attack you - and even if you do survive for a couple of centuries you'll probably be right where you'll have to deal with swarms of Seljuk Turks. Even strategies posted online by veteran players can only recommend the "gamey" strategy of pledging allegiance to a neighboring Muslim monarch and exploiting the game's mechanics to try to seize their territory from within, or at least play aggressively and rely on luck, or just pick a stronger and more secure pagan ruler and convert to Zoroastrianism (which is itself tricky, since it usually means you'll have to capture a Zoroastrian woman and make her a concubine).
** Most realms in the earlier bookmarks start out with Gavelking Inheritance. This means that when the ruler dies his realm is divided among his sons. Most players attempt to switch to a less-crippling inheritance system as soon as they can.

to:

* EarlyGameHell: EarlyGameHell:
**
This can hold true for a lot of games, especially if you're playing as a kingdom with few provinces (like vulnerable Navarre or Georgia) or a ruler with powerful rivals or nearby religious enemies. But it's especially true if you're starting out as a Zoroastrian ruler (and you're determined not to convert). Basically you start out with no advantages except a large starting army (if you're playing the satrap of Karen) that cannot be replenished, virtually no one to make alliances with because of religious differences, and completely surrounded by hostile pagan and Islamic rulers who can gang up against you and will sooner or later, and probably sooner, attack you - and even if you do survive for a couple of centuries you'll probably be right where you'll have to deal with swarms of Seljuk Turks. Even strategies posted online by veteran players can only recommend the "gamey" strategy of pledging allegiance to a neighboring Muslim monarch and exploiting the game's mechanics to try to seize their territory from within, or at least play aggressively and rely on luck, or just pick a stronger and more secure pagan ruler and convert to Zoroastrianism (which is itself tricky, since it usually means you'll have to capture a Zoroastrian woman and make her a concubine).
** Most realms in the earlier bookmarks start out with Gavelking Gavelkind Inheritance. This means that when the ruler dies his realm is divided among his sons. Most players attempt to switch to a less-crippling inheritance system as soon as they can. Pagan realms are stuck with the even-harder-to-control ''elective'' gavelkind[[note]]successor to primary title is elected by vassals from among dynasty members, while any available titles are created for junior heirs, who get the option to go independent[[/note]] unless they convert to a non-pagan faith or reform their own.
This list shows the last 10 events of 823. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrusaderKings