History Videogame / CrusaderKings

20th Sep '16 6:43:04 PM Lightblade
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* DishonoredDead: A pope who dies with the [[SinisterMinister "Wicked Priest" trait]] will trigger an event where his corpse is put on trial for his crimes. This was inspired by the real-life [[https://en.wikipedia.org/wiki/Cadaver_Synod Cadaver Synod]] of Pope Formosus by Pope Stephen VI.


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* DishonoredDead: A pope who dies with the [[SinisterMinister "Wicked Priest" trait]] will trigger an event where his corpse is put on trial for his crimes. This was inspired by the real-life [[https://en.wikipedia.org/wiki/Cadaver_Synod Cadaver Synod]] of Pope Formosus by Pope Stephen VI.
20th Sep '16 6:40:53 PM Lightblade
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* DishonoredDead: A pope who dies with the [[SinisterMinister "Wicked Priest" trait]] will trigger an event where his corpse is put on trial for his crimes. This was inspired by the real-life [[https://en.wikipedia.org/wiki/Cadaver_Synod Cadaver Synod]] of Pope Formosus by Pope Stephen VI.
18th Sep '16 8:59:07 AM Specialist290
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* RapePillageAndBurn: Armies will almost universally loot and plunder besieged enemy holdings in wartime. There are two particular examples in the second game that stand out, though: Pagans and tribal rulers can raid their neighbors and sack settlements for extra loot even without declaring war, and steppe hordes can raze settled holdings they own to the ground to convert them into pasture for their herds.


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* NothingButSkulls: If the ruler of a steppe horde clan manages to pillage every holding in a province, they have the option of erecting a [[ThroneMadeOfX throne made from the skulls of the former residents]] that gives them a small monthly prestige boost.


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* SaltTheEarth: Rulers of the various steppe hordes (including the Mongols) can pillage any settled holdings they directly control, which grants them a measure of extra gold, technology points, and population in exchange for destroying improvements and ''significantly'' ramping up the province's revolt risk for a time. Destroying every settled holding in a province causes it to revert to a pastoral state, giving the horde more grazing lands to support them.
15th Sep '16 5:30:50 PM Specialist290
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* LethalDiagnosis: A consequence of the way the game is set up to handle diseases. The health penalty for having a particularly severe disease doesn't actually affect a character until the nature of the disease itself fully manifests, most usually after being diagnosed by your Court Physician if you have ''The Reaper's Due'' involved. It's still present but less noticeable (though also more randomized) without the DLC, which uses a generic "Ill" trait instead of specific symptoms to model the evolution of a disease.
15th Sep '16 6:31:59 AM HTD
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* AChildShallLeadThem: Especially if the heir of the realm is under 16; Larger realms will feel the pressure especially for younger leaders, as they have low stats (which do grow as the ruler gets older).
** Furthermore, being subject to an underage ruler is cause for yet another loyalty hit for one's vassals.
** Not as bad in the sequel, where underage or otherwise incapable-to-rule leaders will be appointed a regent to rule in their stead. However, [[RegentForLife this introduces]] [[EvilChancellor new problems.]]
** Averted with the merchant republics and nomads in the second game. While children may become heads of their patrician houses or clans, a child can ''never'' be elected Doge or become Khagan.
** A specific example from the second game would be the "Rise of The Shia" event, which triggers if the Shia Caliphate does not exist. It spawns a large doomstack of Shi'ite rebels against a random Sunni ruler, lead by a very young Sayyid who claims to be the Shi'ite Caliph.



* AChildShallLeadThem: Especially if the heir of the realm is under 16. Larger realms will feel the pressure especially for younger leaders, as they have low stats (which do grow as the ruler gets older).
** Furthermore, being subject to an underage ruler is cause for yet another loyalty hit for one's vassals.
** Not as bad in the sequel, where underage or otherwise incapable-to-rule leaders will be appointed a regent to rule in their stead. However, [[RegentForLife this introduces]] [[EvilChancellor new problems.]]
** Averted with the merchant republics and nomads in the second game. While children may become heads of their patrician houses or clans, a child can ''never'' be elected Doge or become Khagan.
** A specific example from the second game would be the "Rise of The Shia" event, which triggers if the Shia Caliphate does not exist. It spawns a large doomstack of Shi'ite rebels against a random Sunni ruler, lead by a very young Sayyid who claims to be the Shi'ite Caliph.



* [[PutOnABus Put On An Ox Cart]]: Characters will sometimes retire or join a monastery; the game treats them for all purposes as though they'd died.
** ''Crusader Kings II'' averts this; if the game says someone's dead, they ''are'' pushing up daisies.



* MayDecemberRomance: Incredibly common. Most of the time, it's a [[DirtyOldMan ruler in his forties or so]] deciding he could use some more heirs (or hoping that he could get a son finally) and marries that sixteen-year-old daughter of his neighbor.
** In the sequel, "May" Muslim rulers (always male) can reap considerable benefits by having such relationships. By having 1 or 2 wives (out of 4) in the "December" age group, young Muslim rulers can reduce the number of sons they have, which help with issues of succession and rivalries come the next generation.

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* MayDecemberRomance: MayDecemberRomance:
**
Incredibly common. Most of the time, it's a [[DirtyOldMan ruler in his forties or so]] deciding he could use some more heirs (or hoping that he could get a son finally) and marries that sixteen-year-old daughter of his neighbor.
** In the sequel, "May" Muslim rulers (always male) can reap considerable benefits by having such relationships. By having 1 or 2 wives (out of 4) in the "December" age group, young Muslim rulers can reduce the number of sons they have, which help with issues of succession and rivalries come the next generation.



* RightfulKingReturns: Deposed rulers typically retain claims on their former thrones, which means that, just like any other claim holder, they can usurp it right back if they beat the current holder in a war.
** Alternately, if your kingdom gets invaded and you get killed, your dynasty may fall to an heir who just happens to be out of the kingdom at the moment (probably leading an army somewhere), or even a remote relative on the other side of the continent. In either case, they'll hold a claim for the recently-seized throne, and may not have the political or military clout to take it back right away - resulting in this trope when they (or their descendants) finally DO return to claim the ancestral lands...

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* RightfulKingReturns: Deposed rulers typically retain claims on their former thrones, which means that, just like any other claim holder, they can usurp it right back if they beat the current holder in a war. \n** Alternately, if your kingdom gets invaded and you get killed, your dynasty may fall to an heir who just happens to be out of the kingdom at the moment (probably leading an army somewhere), or even a remote relative on the other side of the continent. In either case, they'll hold a claim for the recently-seized throne, and may not have the political or military clout to take it back right away - resulting in this trope when they (or their descendants) finally DO return to claim the ancestral lands...



* DroppedABridgeOnHim: Characters will sometimes retire or join a monastery; the game treats them for all purposes as though they'd died.



** The amount of research put into history and genealogy is incredible. One can find lists of Byzantine/Roman, Russian or German rulers dating back centuries to Augustus, Rurik and Charlemagne, including character traits and family relations. Even minor Irish counts can trace their family line all the way back to the fourth century, and the Papacy goes back to the third Pope, Anacletus, in ''AD 79!'' Later updates extended this back to Petrus, a.k.a. St. Peter the Apostle.

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** The amount of research put into history and genealogy is incredible. One can find lists of Byzantine/Roman, Russian or German rulers dating back centuries to Augustus, Rurik and Charlemagne, including character traits and family relations. Even minor Irish counts can trace their family line all the way back to the fourth century, and the Papacy goes back to the third Pope, Anacletus, in ''AD 79!'' Later updates extended this back to Petrus, a.k.a. St. Peter the Apostle.



* TalkingDownTheSuicidal: There is an event chain which can improve your diplomacy. A suicidal man is about to jump off a building, and you can either try to talk him down or just pull him back from the edge by force.
** Oddly enough, talking him down will [[spoiler: result in the man jumping off to his death. You still get more diplomacy for it.]]

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* TalkingDownTheSuicidal: There is an event chain which can improve your diplomacy. A suicidal man is about to jump off a building, and you can either try to talk him down or just pull him back from the edge by force.
** Oddly enough, talking
force. Talking him down will [[spoiler: result in the man jumping off to his death. You still get more diplomacy for it.]]
15th Sep '16 5:56:18 AM HTD
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* AxeCrazy (potentially): Beware keeping "Schizophrenic" or "Crazed" characters in your court for very long. "Possessed" characters [[ChaoticEvil frequently plot assassinations that don't benefit them in any obvious way.]]

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* AxeCrazy (potentially): AxCrazy: Beware keeping "Schizophrenic" or "Crazed" characters in your court for very long. "Possessed" characters [[ChaoticEvil frequently plot assassinations that don't benefit them in any obvious way.]]



* ArabianNightsDays: All of the peoples of North Africa, the Arabian Peninsula and the Levant are lumped into a single Arabic cultural group with four cultures (Bedouin, Berber, Egyptian and Levantine), which is a significant understatement of the true cultural diversity in the region.



* CreatorProvincialism: Sweden-based Creator/ParadoxInteractive has given '''much''' more attention to Germanic pagans, who get a lot of unique events, traits, decisions and other exclusive stuff (Fylkir, Blot, runestones, river sailing), compared to the other pagan religions who have very little to distinguish from each other.



** King Karl of West Francia (the historical Charlemagne) in the 769 start is the most extreme example of this. Not only does he have decent stats and traits, he also has several scripted events that make it easy for him to form the Holy Roman Empire and conquer most of western Europe. However, his descendants don't have this luxury, which means that the player has to rely on their own skill to prevent their massive, culturally diverse empire from disintegrating after Karl dies.

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** King Karl of West Francia (the historical Charlemagne) UsefulNotes/Charlemagne) in the 769 start is the most extreme example of this. Not only does he have decent stats and traits, he also has several scripted events that make it easy for him to form the Holy Roman Empire and conquer most of western Europe. However, his descendants don't have this luxury, which means that the player has to rely on their own skill to prevent their massive, culturally diverse empire from disintegrating after Karl dies.
10th Sep '16 5:45:30 AM theLibrarian
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* WorstAid: ''Reaper's Due'' introduces the concept of hiring a Court Physician, a learned man that you use to make sure that you don't fall prey to any deadly diseases...if they don't kill you with their own administrations under the guise of "curing" you. Among other, normal ways (leeches, potions, poultices), they do things like putting out an eye or just smashing a jar full of ''bees'' into a room while you're strapped down. More often than not the more extreme cases will lead to your death.
10th Sep '16 1:43:23 AM Morgenthaler
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* ''Sons of Abraham'', released in November 2013, which focuses [[UsefulNotes/OrthodoxChristianity on]] {{UsefulNotes/Christianity}}, {{Islam}}, [[YouHaveToHaveJews and]] {{UsefulNotes/Judaism}}, most notably adding the Jewish Khazar dynasty into the campaign map and including the College of Cardinals for papal elections, as well as finally making it possible to take your character on pilgrimage.

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* ''Sons of Abraham'', released in November 2013, which focuses [[UsefulNotes/OrthodoxChristianity on]] {{UsefulNotes/Christianity}}, {{Islam}}, UsefulNotes/{{Islam}}, [[YouHaveToHaveJews and]] {{UsefulNotes/Judaism}}, most notably adding the Jewish Khazar dynasty into the campaign map and including the College of Cardinals for papal elections, as well as finally making it possible to take your character on pilgrimage.
9th Sep '16 8:22:48 AM Specialist290
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* ComicallyIneptHealing: Given the state of medieval medicine, some of the treatments (especially the more "experimental" ones) your court physicians can suggest to your sick ruler seem utterly nonsensical or counterproductive. [[SubvertedTrope The kicker is, sometimes they work anyway.]]
8th Sep '16 5:42:18 PM Specialist290
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* TheCanKickedHim: The apparent fate of those who die from dysentery, as the tooltip on their character portrait states they died "[[UnusualEuphemism while attending to]] [[https://en.wikipedia.org/wiki/Chamber_pot 'chamber business']]".
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrusaderKings