History Videogame / CrusaderKings

16th Jun '17 9:02:13 PM Heart
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** By default, Islam is the only polygamous faith in the game, and doesn't allow matrilineal marriage or female inheritance, so normally you cannot enter a polygamous marriage as a female - but flavor text and event data still exists in the game files for a female player character in a polygamous union, including rivalries with your husband's other wives, and attempting to get your son named as your husband's heir.
14th Jun '17 4:29:41 AM Heart
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** Catholic and Orthodox Christianity are always shown as being separate entities, and if you are Orthodox, you can even mend the schism yourself. Even in the 769 bookmark - almost three centuries before the schism occurred in real life.
11th Jun '17 3:23:55 PM nombretomado
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** As noted below, a patch for the sequel added the "Divine Blood" parameter specifically to model this for the benefit of modders and for characters worshipping {{Zoroastrianism}}.
** The second game's DLC expansion Way of Life finally allows players of all faiths to pick the Seduction focus and try and woo any character they desire - including their siblings. Mind you, it's a lot harder to pull off, and your sibling *will* call you out on it if you fail. If you are succesful, though, you will be able to marry your sibling/lover and nobody will object. ThePowerOfLove, maybe?

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** As noted below, a patch for the sequel added the "Divine Blood" parameter specifically to model this for the benefit of modders and for characters worshipping {{Zoroastrianism}}.
UsefulNotes/{{Zoroastrianism}}.
** The second game's DLC expansion Way of Life finally allows players of all faiths to pick the Seduction focus and try and woo any character they desire - including their siblings. Mind you, it's a lot harder to pull off, and your sibling *will* call you out on it if you fail. If you are succesful, successful, though, you will be able to marry your sibling/lover and nobody will object. ThePowerOfLove, maybe?
6th Jun '17 9:05:54 AM JustTroper
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* RussiaIsWestern: A common outcome if the 867 start date is picked. The Rurikids who rule over Rus will often convert to Catholicism due to proximity to, and power of the western catholic realms, and will not convert to the orthodox church. This will lead to close diplomatic relations with western kingdoms, them joining crusades, etc.
3rd Jun '17 9:58:03 AM ImperialMajestyXO
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* ChildByRape: Rulers who follow certain religions can [[SexSlave force captive women to become their concubines]], with all that entails.
* ChokepointGeography: Patches of no-man's-land are sometimes used to represent impassable peaks on the map, with gaps between them for mountain passes. This is especially evident in the Alps.



* ChokepointGeography: Patches of no-man's-land are sometimes used to represent impassable peaks on the map, with gaps between them for mountain passes. This is especially evident in the Alps.


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* IHaveYouNowMyPretty: Followers of certain religions are able to force captured women to become their concubines.
27th May '17 2:30:13 PM StarSword
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* MookCommander: The traits of your army's commanders positively or negatively influence the effectiveness of any flank they're placed in command of. For example, a commander with Holy Warrior will give your soldiers a 30 percent boost against religious enemies, while a commander with Craven gives penalties to army morale.


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* MookCommander: The traits of your army's commanders positively or negatively influence the effectiveness of any flank they're placed in command of. For example, a commander with Holy Warrior will give your soldiers a 30 percent boost against religious enemies, while a commander with Craven gives penalties to army morale.
27th May '17 2:29:41 PM StarSword
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* TheCanKickedHim: The apparent fate of those who die from dysentery, as the tooltip on their character portrait states they died "[[UnusualEuphemism while attending to]] [[https://en.wikipedia.org/wiki/Chamber_pot 'chamber business']]".

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* TheCanKickedHim: The apparent fate of those who die from dysentery, as the tooltip on their character portrait states they died "[[UnusualEuphemism while attending to]] [[https://en.wikipedia.org/wiki/Chamber_pot 'chamber business']]". There's also an assassination plot where you blow someone up with manure.



* DumpStat: Learning has a certain... reputation for this. It does absolutely nothing that couldn't be handily compensated for through other means, and even the things it does are of questionable importance at best (small monthly boost to piety and technology growth). This is somewhat lessened in ''Monks and Mystics'', should you become a Hermetic: they can use Learning for a lot of good things.

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* DumpStat: Learning has a certain... reputation for this. It does absolutely almost nothing that couldn't be handily compensated for through other means, and even the things it does are of questionable importance at best (small monthly boost to piety and technology growth).growth, as well as being some help in religion-related events). This is somewhat lessened in ''Monks and Mystics'', should you become a Hermetic: they can use Learning for a lot of good things.


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* MoneyForNothing:
** Prestige is a borderline useless currency for feudal rulers, unlike in ''VideoGame/EuropaUniversalis''. It provides a small opinion bonus with other rulers and unlocks certain [[TheMagnificent nicknames]], but that's it. The unreleased 2.8 DLC has been announced to include additional ''casus belli'' that are paid for with Prestige. It's much more important for tribal rulers, who pay for most improvements to their holdings with Prestige.
** Piety as well, except for Muslims: you pay for several religious ''casus belli'' with prestige and will need it to order dynasty members to "straighten up" if they become decadent.
26th May '17 12:18:09 PM xcountryguy
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%%
%%One quote per page, please
%%



->''"So, to summarize: We stole four counties out from under [[http://en.wikipedia.org/wiki/Ya%27qub_ibn_al-Layth_al-Saffar Ya'qub's]] successful subjugation war. Before he could even get his breath, we stomped across his borders, killed his armies, seized his homeland, stole his wives, and bopped him on the head for good measure.\\
Poor guy."''
-->-- Excerpt from a ''Crusader Kings II'' Let's Play

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->''"So, %%->''"So, to summarize: We stole four counties out from under [[http://en.wikipedia.org/wiki/Ya%27qub_ibn_al-Layth_al-Saffar Ya'qub's]] successful %%%successful subjugation war. Before he could even get his breath, we stomped across his borders, killed his armies, seized his homeland, stole %%stole his wives, and bopped him on the head for good measure.\\
Poor %%Poor guy."''
-->-- %%-->-- Excerpt from a ''Crusader Kings II'' Let's Play



* HermitGuru: Indian princes can seek these out and try to lure them to their court to serve as advisors. It's often worth it, since said gurus often have ''very'' good stats. [[spoiler: Take care, not every guru is genuine.]]

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* HermitGuru: Indian princes can seek these out and try to lure them to their court to serve as advisors. It's often worth it, since said gurus often have ''very'' good stats. [[spoiler: Take [[spoiler:Take care, not every guru is genuine.]]



* TalkingDownTheSuicidal: There is an event chain which can improve your diplomacy. A suicidal man is about to jump off a building, and you can either try to talk him down or just pull him back from the edge by force. Talking him down will [[spoiler: result in the man jumping off to his death. You still get more diplomacy for it.]]

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* TalkingDownTheSuicidal: There is an event chain which can improve your diplomacy. A suicidal man is about to jump off a building, and you can either try to talk him down or just pull him back from the edge by force. Talking him down will [[spoiler: result [[spoiler:result in the man jumping off to his death. You still get more diplomacy for it.]]
19th May '17 11:37:25 AM Derkhan
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** Meta-wise, the ''Horse Lords'' expansion allows the waging of war to extract tribute (gold) from neighbours, the Silk Road adding the opportunity for rulers to earn even more gold. Combined with the accompanying patch loosening the requirements for raiding, and the advantages of having lots of cash as noted under the EveryManHasHisPrice entry above, it's not surprising for players to develop a love for the yellow metal.

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** Meta-wise, the ''Horse Lords'' expansion allows the waging of war to extract tribute (gold) from neighbours, the Silk Road adding the opportunity for rulers to earn even more gold. Combined with the accompanying patch loosening the requirements for raiding, and the advantages of having lots of cash as noted under the EveryManHasHisPrice entry above, cash, it's not surprising for players to develop a love for the yellow metal.
18th May '17 4:08:47 PM Derkhan
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** King Karl of West Francia (the historical UsefulNotes/Charlemagne) in the 769 start is the most extreme example of this. Not only does he have decent stats and traits, he also has several scripted events that make it easy for him to form the Holy Roman Empire and conquer most of western Europe. However, his descendants don't have this luxury, which means that the player has to rely on their own skill to prevent their massive, culturally diverse empire from disintegrating after Karl dies.

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** King Karl of West Francia (the historical UsefulNotes/Charlemagne) UsefulNotes/{{Charlemagne}}) in the 769 start is the most extreme example of this. Not only does he have decent stats and traits, he also has several scripted events that make it easy for him to form the Holy Roman Empire and conquer most of western Europe. However, his descendants don't have this luxury, which means that the player has to rely on their own skill to prevent their massive, culturally diverse empire from disintegrating after Karl dies.
This list shows the last 10 events of 976. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrusaderKings