History Videogame / CrashTeamRacing

30th Mar '17 9:28:26 AM Sraosha
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* CheatCode: There are codes that unlock all of the unlockable racers (including N. Tropy), gives unlimited Wumpa Fruit, automatic and unlimited turbo, automatic weapon gain (without breaking crates), unlocking the scrapbook (you need to 100% the Adventure mode normally), etc. Those that modify the gameplay can't be used in Adventure mode, however.

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* CheatCode: There are codes that unlock all of the unlockable racers (including N. Tropy), gives unlimited Wumpa Fruit, automatic and unlimited turbo, automatic weapon gain (without breaking crates), unlocking the scrapbook (you need to 100% the Adventure mode normally), etc. Those that modify the gameplay can't can be used in Adventure mode, however.too, however you will need to open the 'New/Load' screen before the codes will work.
4th Mar '17 9:13:24 AM nombretomado
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* DamnYouMuscleMemory: Going into ''Crash Team Racing'' expecting ''Mario Kart''-style short hops before initiating a drift. Due to the height gained with a hop being much higher than in any of the ''Mario Kart'' games (not counting ''[[Videogame/MarioKartDoubleDash Double Dash!!]]''), there's a bit more of a delay before you actually start drifting.

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* DamnYouMuscleMemory: Going into ''Crash Team Racing'' expecting ''Mario Kart''-style short hops before initiating a drift. Due to the height gained with a hop being much higher than in any of the ''Mario Kart'' games (not counting ''[[Videogame/MarioKartDoubleDash ''[[VideoGame/MarioKartDoubleDash Double Dash!!]]''), there's a bit more of a delay before you actually start drifting.



* NonFatalExplosions: No matter how many Nitros, chemicals, [=TNTs=], bombs, missiles, or warp-balls (that work like the spiny shell in MarioKart) the racers get hit with, the worst they get is a tumbling and then they always eventually land wheels-down to continue.

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* NonFatalExplosions: No matter how many Nitros, chemicals, [=TNTs=], bombs, missiles, or warp-balls (that work like the spiny shell in MarioKart) ''VideoGame/MarioKart'') the racers get hit with, the worst they get is a tumbling and then they always eventually land wheels-down to continue.



* TookALevelInBadass: Every item has a "juiced-up" version if you have the maximum 10 Wumpa Fruit (which are scattered around the course and also slightly increase your speed, like the coins in Mode-7 ''Mario Kart'' titles as well as ''[[Videogame/MarioKart7 7]]'' and ''[[Videogame/MarioKart8 8]]'').

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* TookALevelInBadass: Every item has a "juiced-up" version if you have the maximum 10 Wumpa Fruit (which are scattered around the course and also slightly increase your speed, like the coins in Mode-7 ''Mario Kart'' titles as well as ''[[Videogame/MarioKart7 ''[[VideoGame/MarioKart7 7]]'' and ''[[Videogame/MarioKart8 ''[[VideoGame/MarioKart8 8]]'').
2nd Mar '17 10:53:22 AM ShadowLordHeishin
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** One particularly noteworthy example is the Warp Orb. A normal Warp Orb acts like a Mario Kart blue shell and targets the player in first place, although other racers in its path can get hit if they aren't careful. The juiced-up Warped Orb? It hits '''EVERYBODY IN FRONT OF THE PLAYER.'''
31st Jan '17 5:58:51 AM Vir
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* OnceGreenMars: Inferred by Oxide in one DummiedOut piece of dialogue:
-->You're the fastest racer so far? You're the best this planet can offer? This is going to be a bigger joke than that last civilization I challenged. What was it called... on that red planet so close to here... Oh, yes. I think you call it Mars. Now that was an easy win. What? You say there is no civilization on the planet Mars? ''(laughs)'' Not anymore! They lost the race!



* RuleOfCool: Pinstripe, the tommy-gun wielding mafioso, has his level be a gloriously impractical length of twisty tarmac in the sky. This is in contrast to the more 'normal' levels of the other [[WarmUpBoss warm-up bosses]] (a SharkTunnel, MayIncaTec temple and an underground cavern).
* SacrificialPlanet: It's revealed that [[BigBad Nitros Oxide]] is the cause of the barren wasteland on Mars: the inhabitants on the planet failed to defeat him at racing and thus got decimated. He threatens to do the same on Earth (by making the planet a parking lot and enslaving all its inhabitants) if they fail to defeat him at racing, too - setting up the story.

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* RuleOfCool: Pinstripe, the tommy-gun wielding mafioso, has his level be a gloriously impractical length of twisty tarmac in the sky. This is in contrast to the more 'normal' levels of the other [[WarmUpBoss warm-up bosses]] (a SharkTunnel, MayIncaTec {{Mayincatec}} temple and an underground cavern).
* SacrificialPlanet: It's revealed that [[BigBad Nitros Oxide]] is the cause of the barren wasteland on Mars: [[OnceGreenMars Mars]]: the inhabitants on the planet failed to defeat him at racing and thus got decimated. He threatens to do the same on Earth (by making the planet a parking lot and enslaving all its inhabitants) if they fail to defeat him at racing, too - setting up the story.story.
-->You're the fastest racer so far? You're the best this planet can offer? This is going to be a bigger joke than that last civilization I challenged. What was it called... on that red planet so close to here... Oh, yes. I think you call it Mars. Now that was an easy win. What? You say there is no civilization on the planet Mars? ''(laughs)'' Not anymore! They lost the race!
31st Jan '17 5:57:31 AM Vir
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An intergalactic visitor called Nitros Oxide arrives on Earth to challenge the world's fastest racers in a grand prix. Eight characters -- each one with unique abilities and under the command of either Aku-Aku or Uka-Uka -- will participate in races and win enough trophies to challenge him or else Oxide will turn the entire planet into a large concrete parking lot and enslave all its inhabitants. Also, there are other characters who want to defeat Oxide on their own and will not tolerate any disturbances in their way.

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An intergalactic visitor called Nitros Oxide arrives on Earth to challenge the world's fastest racers in a grand prix. Eight characters -- each one with unique abilities and under the command of either Aku-Aku Aku Aku or Uka-Uka Uka Uka -- will participate in races and win enough trophies to challenge him or else Oxide will turn the entire planet into a large concrete parking lot and enslave all its inhabitants. Also, there are other characters who want to defeat Oxide on their own and will not tolerate any disturbances in their way.



* TheBadGuyWins: Oxide states that if he wins, he will turn Earth in to a giant concrete parking lot. Obviously he doesn't, but Battle Mode provides a hypothetical "What If?" scenario by naming one of the unlockable areas Parking Lot.

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* TheBadGuyWins: Oxide states that if he wins, he will turn Earth in to into a giant concrete parking lot. Obviously he doesn't, but Battle Mode provides a hypothetical "What If?" scenario by naming one of the unlockable areas Parking Lot.



* MayIncaTec: Papu's Pyramid. Also the battle map Rampage Ruins and the hub world both tracks are placed in, The Lost Ruins. To some extent, Tiger Temple.

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* MayIncaTec: {{Mayincatec}}: Papu's Pyramid. Also the battle map Rampage Ruins and the hub world both tracks are placed in, The Lost Ruins. To some extent, Tiger Temple.


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* OnceGreenMars: Inferred by Oxide in one DummiedOut piece of dialogue:
-->You're the fastest racer so far? You're the best this planet can offer? This is going to be a bigger joke than that last civilization I challenged. What was it called... on that red planet so close to here... Oh, yes. I think you call it Mars. Now that was an easy win. What? You say there is no civilization on the planet Mars? ''(laughs)'' Not anymore! They lost the race!
16th Jan '17 2:43:42 PM Xtifr
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The first spin-off of the ''Franchise/CrashBandicoot'' series, as well as the last game of the series developed by Creator/NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing''.

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The first spin-off of the ''Franchise/CrashBandicoot'' series, as well as the last game of the series developed by Creator/NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing''.
''VideoGame/DiddyKongRacing''.



The game has a ''DiddyKongRacing'' styled 1-player adventure mode; most levels have one of each of these items to get:

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The game has a ''DiddyKongRacing'' ''VideoGame/DiddyKongRacing'' styled 1-player adventure mode; most levels have one of each of these items to get:
13th Dec '16 6:18:51 AM Getta
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* ComebackMechanic:

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* CheatCode: There are codes that unlock all of the unlockable racers (including N. Tropy), gives unlimited Wumpa Fruit, automatic and unlimited turbo, automatic weapon gain (without breaking crates), unlocking the scrapbook (you need to 100% the Adventure mode normally), etc. Those that modify the gameplay can't be used in Adventure mode, however.
* ComebackMechanic: These weapons appear in more frequency if you're at the last (8th) place or close to it.



** And the Aku-Aku/Uka-Uka mask, which provides increased speed and invulnerability for a short time, as well as able to knock over other karts by colliding into them.

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** And the Aku-Aku/Uka-Uka mask, which provides increased speed and invulnerability [[InvincibilityPowerUp invulnerability]] for a short time, as well as able to knock over other karts by [[CarFu colliding into them.]]



** Oxide is also resistant to traps and missiles, merely spinning just like when hit with the chemicals rather than tumbling like with the TNT and Nitro, you have to hit him twice.

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** Oxide is also resistant to traps and missiles, merely spinning just like when hit with the chemicals rather than tumbling like with the TNT and Nitro, Nitro; he would only tumble if you have to hit him twice.



** Hot Air Skyway, in fact, has three. The first (jumping the barrier midway through the level) is relatively simple. The second is almost Rainbow Road-esque, involving turning around and jumping to a lower layer. The third is just about impossible to non-competitive gamers, and involves jumping from the ramp on the straight to the finish line.

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** Hot Air Skyway, in fact, has three. four. The first is the obvious branching to the right of the normal track when you jump off the first ramp. The second (jumping the barrier midway through the level) is relatively simple. The second third is almost Rainbow Road-esque, involving turning around and jumping to a lower layer. The third fourth is just about impossible to non-competitive gamers, and involves jumping from the last ramp on the straight to the finish line.


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* MetaPowerup: The Wumpa Fruits are used to increase your max speed and, when you reach 10, upgrades all of your acquired weapons.


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* ThrowDownTheBomblet: The rolling bomb weapons, which can only be shot in a straight line. It can also be shot backwards.
29th Nov '16 8:01:14 PM Getta
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* CoolGate: The way to enter race levels in Adventure Mode is by driving onto a shining pod on the ground, which sucks the racer into it. The "boss garages" are also cool in their own ways, especially Oxide's.
* CoolKey: The award for beating bosses is keys, that you'll need to open later areas of Adventure Mode and, in the end, the way to Oxide's boss race.
23rd Nov '16 4:30:27 PM N8han11
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* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of ''VideoGame/MarioKart''. [[TropesAreNotBad Perfectly.]] Some might say it even surpasses ''Videogame/MarioKart64''.
** Some of the tracks are based off of Mario originals as well, mostly those from ''Mario Kart 64''. For example - Coco Park is like Luigi Raceway, while Tiny Arena is similar to Wario Stadium. A really clear one is Cortex Castle, a go-cart race through the castle of the series' (usual) BigBad filled with right-angle turns.
** The items follow the same formula for the most part. Rockets instead of Red Shells, Clocks instead of Lightning, Warp Orbs instead of Spiny Shells, Bowling Bombs instead of Green Shells, Chemical Beakers instead of Bananas and TNT/Nitro Crates instead of Fake Item Boxes, etc. Differentiated in that they get boosted if you have 10 Wumpa Fruits.
** In the other direction, [=CTR=] brought back some Mario Kart features into [=3D=] that only appeared in Mode-7 ''Mario Karts'' until ''Wii'' and ''7'': namely, not having to wiggle the stick for drift boosting (though you do press a button to gain a boost in place of wiggling the stick), and having speed-increasing pickups on the field.
** In an interesting inversion of this trope, CTR created a system where hopping off a jump gives a racer a boost upon landing, which Mario Kart games later implemented after seeing it work so well in this game. You know you [[WellDoneSonGuy did well]] when the work you were imitating later goes on to imitate you.
20th Nov '16 8:06:47 PM Getta
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* AstralFinale: The final boss race with Oxide takes place in his track, Oxide Station, which is situated in space just off the Earth.



* SpaceZone: The Oxide Station, which doubles as a MarathonLevel due to it's extreme length. It's also the only track that cannot be played in multiplayer.

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* SpaceZone: The Oxide Station, which doubles as a MarathonLevel due to it's its extreme length. It's also the only track that cannot be played in multiplayer.
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