History Videogame / CrashBash

12th Nov '16 11:54:25 AM Getta
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* AsymmetricMultiplayer: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.



* FakeBalance: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.
10th Oct '16 11:44:05 PM Getta
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There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]].

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There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]].
Bastards]]. Playing adventure mode unlocks more minigames for you to play.

The minigame types are:
* Crate Crush: Where players throw/kick crates at each other to damage them until they die. The last man standing, or the man with most HP when the time's up, wins.
* Polar Push: Where players ride Polar on icy platform to try to push others off the edge. The last man standing wins.
* Pogo Pandemonium: Where players jump around on a pogo to color squares with their hopping and then score points. The one who scores the most under the time limit wins.
* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and one ball pass through their goals, one point down; a player will die if their life point reach zero. The last man standing wins.
* Tank Wars: Where players on tanks must shoot at each other, or drop powerful mines. The last man standing, or the man with most HP when the time's up, wins.
* Crash Dash: Where players on mini hovercrafts race on circular tracks in a number of laps. The first one to complete the laps wins.
* Medieval Mayhem: The mechanics are different in each minigame, but they're all about scoring points and all medieval-themed. The one who scores the most under the time limit wins.



* BossArenaUrgency:
** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that are not just slippery but also tilting.
** In a variant, Melt Panic has Uka Uka periodically making the stage smaller by, well, melting the ice.
* BottomlessPits: In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.



** Played straight in that none of them are heroic allegiance however, leaving Tiny and Dingodile forcibly drafted by Aku to maintain the rules. Somewhat ironically, the bandicoot's powerhouse Crunch was introduced [[VideoGame/CrashBandicootTheWrathOfCortex the very next game]].

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** Played straight in that none of them are heroic allegiance however, leaving Tiny and Dingodile forcibly drafted by Aku * CheatCode: The demo had a code which, when entered, allowed you to maintain play the rules. Somewhat ironically, entire game in debug mode because it was easier to release the bandicoot's powerhouse Crunch was introduced [[VideoGame/CrashBandicootTheWrathOfCortex debug mode with most features blocked off than make an actual demo. Had this been known at the very next game]].time, the game would most certainly have flopped.



* DeathFromAbove:
** The Crystal challenge for Jungle Bash has you avoiding the flying Nitros aimed at you.
** The Crystal challenge for Polar Panic has the satellite being crazy and periodically shooting stunning lightning as it flies around.
* DragonRider: the Dragon Drop minigame has the players riding dragons to get the gems lying around, then throw them to a moving target from a distance to score points.



* ExplosiveBarrels: Aside from the standard explosive crates (the TNT and Nitro), the game also has actual exploding barrels in Keg Kaboom minigame.



* HeelFaceTurn: Tiny and Dingodile are originally on Uka Uka's side, but they're moved to Aku Aku's to even the pieces.



* MoralMyopia: Aku Aku ends up committing this in order to play the game effectively. In an ultimate battle to prove Good's superiority over Evil, he has only two players (Crash and Coco), forcing him to pragmatically use two of Uka Uka's players to even the balance. Interestingly he chooses Tiny and Dingodile. Tiny had been previously established as Brio's top henchman in ''Crash 2,'' before an eventual defection to Cortex ensued. Given Aku Aku would recall this, it would not be surprising that Tiny was chosen. As for Dingodile, prior games and setting establishments hint at him being a Brio creation as well; while he wasn't a GoodVersusGood fight in ''Crash 2'' like Tiny, he also has been proven to not be 100% loyal to Cortex entirely and has been proven to be able to put differences aside to take on a bigger threat in ''Crash Team Racing.''


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* OneHitKill:
** The Crystal challenge for Pogo Painter has mushrooms randomly appearing on multiple squares. Stepping on them instantly ends the game in your loss.
** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you gets hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally).
[[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]
** The Crystal challenge for Dot Dash has the missiles being outright OneHitKill for you instead of just slowing you down.
** The Crystal challenge for Sky Balls has some balls being randomly changed into red balls that will kill you (but not the CPU) if you get hit by them. Don't worry, letting them pass through your goals won't reduce your hit points. The boss fight with N. Oxide also features those.
** The Crystal challenge for Ring Ding will make other colors' balloons (instead of the ones meant for you) killing you if you mistakenly pop them.
** The Crystal challenge for Mallet Mash has PoisonMushroom that you must not hit instead of the regular mushrooms.


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* SlippySlideyIceWorld: All of the stages in Polar Push take place in this. Also the Snow Bash stage, a Crate Crush-type minigame.


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* TailSlap: Dingodile and Rilla Roo can do this in Crate Crush games as their "kick" attack.
21st Aug '16 6:43:37 PM MrKingXemnas
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It was only released on the UsefulNotes/PlayStationNetwork in Japan, so only the PS One discs exist for the NA and EU regions.

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It was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the PS One discs exist for the NA and EU regions.
regions.]]
29th Jul '16 11:36:25 AM TheBuddy26
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Like how ''Videogame/CrashTeamRacing'' is the ''Crash'' version of ''VideoGame/MarioKart'', ''Crash Bash'' is ''Crash'''s answer to the ''VideoGame/MarioParty'' series. Unlike ''Mario Party'', ''Crash Bash'' has no boards, and the vs style of play consists of playing game after game and then tallying up the points, similar to ''Mario Kart''. There are 28 mini-games, though most of them can be clumped into groups of four. For example, there are four different games that play like four-way pong, each with different tools or obstacles. Every game can be played in either free-for-all or 2-vs-2 matchups.

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Like how ''Videogame/CrashTeamRacing'' is the ''Crash'' version of ''VideoGame/MarioKart'', ''VideoGame/MarioKart'' and ''VideoGame/DiddyKongRacing'', ''Crash Bash'' is ''Crash'''s answer to the ''VideoGame/MarioParty'' series. Unlike ''Mario Party'', ''Crash Bash'' has no boards, and the vs style of play consists of playing game after game and then tallying up the points, similar to ''Mario Kart''. There are 28 mini-games, though most of them can be clumped into groups of four. For example, there are four different games that play like four-way pong, each with different tools or obstacles. Every game can be played in either free-for-all or 2-vs-2 matchups.
24th Apr '16 3:53:09 AM Rorosilky5
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Added DiffLines:

* MixAndMatchCritters: Much like Dingodile who was introduced in ''Warped'', Rilla Roo is a cross between a gorilla and a kangaroo.
9th Feb '16 3:45:23 PM CrashMan
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* CripplingOverspecialization: Dingodile and Rilla Roo struggle in Polar Push due to their weak and short-ranged charges, and Crate Crush due to their slow speed, terrible throws and immobile spins. They excel in Tank Wars, as they can shoot two bullets instead of one.



* FakeBalance: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one.

to:

* FakeBalance: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.
12th Jan '16 3:46:47 PM N8han11
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* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. Ironically a lot the remixes are truncated significantly however.

to:

* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. Ironically a A lot of the remixes are truncated significantly however.
9th Jan '16 3:12:15 PM N8han11
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Added DiffLines:

* CripplingOverspecialization: Dingodile and Rilla Roo struggle in Polar Push due to their weak and short-ranged charges, and Crate Crush due to their slow speed, terrible throws and immobile spins. They excel in Tank Wars, as they can shoot two bullets instead of one.
8th Jan '16 1:34:58 AM erforce
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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.

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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the PlayStation UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.



It was only released on the PlayStationNetwork in Japan, so only the PS One discs exist for the NA and EU regions.

to:

It was only released on the PlayStationNetwork UsefulNotes/PlayStationNetwork in Japan, so only the PS One discs exist for the NA and EU regions.
8th Jan '16 1:34:24 AM erforce
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** Played straight in that none of them are heroic allegiance however, leaving Tiny and Dingodile forcibly drafted by Aku to maintain the rules. Somewhat ironically, the bandicoot's powerhouse Crunch was introduced [[CrashBandicootTheWrathOfCortex the very next game]].
* TheComputerIsACheatingBastard: In some of the racing levels, there is a glitch that allows one of your opponents to get a free lap as soon as the race starts. This glitch never benefits you, and it usually occurs during the NintendoHard Relic Challenges, making them all the more aggravating.

to:

** Played straight in that none of them are heroic allegiance however, leaving Tiny and Dingodile forcibly drafted by Aku to maintain the rules. Somewhat ironically, the bandicoot's powerhouse Crunch was introduced [[CrashBandicootTheWrathOfCortex [[VideoGame/CrashBandicootTheWrathOfCortex the very next game]].
* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
In some of the racing levels, there is a glitch that allows one of your opponents to get a free lap as soon as the race starts. This glitch never benefits you, and it usually occurs during the NintendoHard Relic Challenges, making them all the more aggravating.
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