History Videogame / CrashBash

5th Jan '17 4:59:35 AM TheHeroHartmut
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* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill against computer opponents in that game.

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* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill (or incredible luck) against computer opponents in that game.



* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes full-blown, with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.

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* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes full-blown, [[SpitefulAI full-blown]], with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.



* SpecialEffectBranding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their legs, and Neo Cortex and N. Brio use JumpJetpack.

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* SpecialEffectBranding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their legs, heels, and Neo Cortex and N. Brio use JumpJetpack.
29th Dec '16 1:27:54 PM MarioAndSpongeBobFan
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* TheBadGuyWins: An epic variation for completing Adventure Mode as one of Uka Uka's team, and a stern scolding for his brother's theme.

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* TheBadGuyWins: An epic variation for completing Adventure Mode as one a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and a stern scolding Coco to run for his brother's theme.the lives upon realizing how dire the situation is]].



* DownerEnding: If you beat Adventure Mode with a member of Uka Uka's team.



* RegionalBonus: The Japanese version has Fake Crash as an unlock able player character via cheat code.

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* RegionalBonus: The Japanese version has Fake Crash as an unlock able unlockable player character via a cheat code.
28th Dec '16 7:37:23 AM Getta
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Added DiffLines:

* TheCameo: Penta Penguin, Ripper Roo and N. Gin are reduced to being this in Snow Bash, El Pogo Loco and N. Ballism respectively.
13th Dec '16 5:42:48 AM Getta
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* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and one ball pass through their goals, one point down; a player will die if their life point reach zero. The last man standing wins.

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* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and if one ball pass passes through their goals, one point goes down; a player will die if their life point reach zero. The last man standing wins.



* BottomlessPits: In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.

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* BottomlessPits: BottomlessPits:
**
In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.death.
** In Polar Push and Crash Dash type of minigames, the edges of the arenas are pits that [[RingOut you can shove other players into.]] In the former, doing so eliminates them; in the latter, doing so will make them [[NonlethalBottomlessPits respawn next to their falling place with some time lost]].



** N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates Cortex with a passion.

to:

** N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates despite him hating Cortex with a passion.



** In Melt Panic, Uka Uka's ray's effects are always negative.
* CycleOfHurting: In the Crash Dash minigames, it's pretty easy to get knocked out of the tracks into the pit right after you respawn from it.



* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebrekers are given after all games are played.

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* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebrekers tiebreakers are given after all games are played.



** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally).
*** [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]

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** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). \n*** [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]



** The Crystal challenge for Mallet Mash has PoisonMushroom that you must not hit instead of the regular mushrooms.
* PaddedSumoGameplay: the "Panic" games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively.

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** The Crystal challenge for Mallet Mash has PoisonMushroom that kills you must not hit instead of the regular mushrooms.if you mistakenly smash them.
* PaddedSumoGameplay: the "Panic" Polar Push games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively.
13th Dec '16 12:31:19 AM Drope
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13th Dec '16 12:25:15 AM Drope
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[[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]

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[[OutsideTheBoxTactic ***[[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]


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* RememberTheNewGuy: Rilla Roo, who just shows up on Team Cortex without anyone batting an eye.
10th Dec '16 3:22:46 AM Silverblade2
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* TheBusCameBack: N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates Cortex with a passion.

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* TheBusCameBack: TheBusCameBack:
**
N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates Cortex with a passion.


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* PromotedToPlayable: Doctor Nitrus Brio and Koala Kong are playable for the first time.
12th Nov '16 11:54:25 AM Getta
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* AsymmetricMultiplayer: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.



* FakeBalance: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.
10th Oct '16 11:44:05 PM Getta
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There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]].

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There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]].
Bastards]]. Playing adventure mode unlocks more minigames for you to play.

The minigame types are:
* Crate Crush: Where players throw/kick crates at each other to damage them until they die. The last man standing, or the man with most HP when the time's up, wins.
* Polar Push: Where players ride Polar on icy platform to try to push others off the edge. The last man standing wins.
* Pogo Pandemonium: Where players jump around on a pogo to color squares with their hopping and then score points. The one who scores the most under the time limit wins.
* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and one ball pass through their goals, one point down; a player will die if their life point reach zero. The last man standing wins.
* Tank Wars: Where players on tanks must shoot at each other, or drop powerful mines. The last man standing, or the man with most HP when the time's up, wins.
* Crash Dash: Where players on mini hovercrafts race on circular tracks in a number of laps. The first one to complete the laps wins.
* Medieval Mayhem: The mechanics are different in each minigame, but they're all about scoring points and all medieval-themed. The one who scores the most under the time limit wins.



* BossArenaUrgency:
** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that are not just slippery but also tilting.
** In a variant, Melt Panic has Uka Uka periodically making the stage smaller by, well, melting the ice.
* BottomlessPits: In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.



** Played straight in that none of them are heroic allegiance however, leaving Tiny and Dingodile forcibly drafted by Aku to maintain the rules. Somewhat ironically, the bandicoot's powerhouse Crunch was introduced [[VideoGame/CrashBandicootTheWrathOfCortex the very next game]].

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** Played straight in that none of them are heroic allegiance however, leaving Tiny and Dingodile forcibly drafted by Aku * CheatCode: The demo had a code which, when entered, allowed you to maintain play the rules. Somewhat ironically, entire game in debug mode because it was easier to release the bandicoot's powerhouse Crunch was introduced [[VideoGame/CrashBandicootTheWrathOfCortex debug mode with most features blocked off than make an actual demo. Had this been known at the very next game]].time, the game would most certainly have flopped.



* DeathFromAbove:
** The Crystal challenge for Jungle Bash has you avoiding the flying Nitros aimed at you.
** The Crystal challenge for Polar Panic has the satellite being crazy and periodically shooting stunning lightning as it flies around.
* DragonRider: the Dragon Drop minigame has the players riding dragons to get the gems lying around, then throw them to a moving target from a distance to score points.



* ExplosiveBarrels: Aside from the standard explosive crates (the TNT and Nitro), the game also has actual exploding barrels in Keg Kaboom minigame.



* HeelFaceTurn: Tiny and Dingodile are originally on Uka Uka's side, but they're moved to Aku Aku's to even the pieces.



* MoralMyopia: Aku Aku ends up committing this in order to play the game effectively. In an ultimate battle to prove Good's superiority over Evil, he has only two players (Crash and Coco), forcing him to pragmatically use two of Uka Uka's players to even the balance. Interestingly he chooses Tiny and Dingodile. Tiny had been previously established as Brio's top henchman in ''Crash 2,'' before an eventual defection to Cortex ensued. Given Aku Aku would recall this, it would not be surprising that Tiny was chosen. As for Dingodile, prior games and setting establishments hint at him being a Brio creation as well; while he wasn't a GoodVersusGood fight in ''Crash 2'' like Tiny, he also has been proven to not be 100% loyal to Cortex entirely and has been proven to be able to put differences aside to take on a bigger threat in ''Crash Team Racing.''


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* OneHitKill:
** The Crystal challenge for Pogo Painter has mushrooms randomly appearing on multiple squares. Stepping on them instantly ends the game in your loss.
** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you gets hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally).
[[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]
** The Crystal challenge for Dot Dash has the missiles being outright OneHitKill for you instead of just slowing you down.
** The Crystal challenge for Sky Balls has some balls being randomly changed into red balls that will kill you (but not the CPU) if you get hit by them. Don't worry, letting them pass through your goals won't reduce your hit points. The boss fight with N. Oxide also features those.
** The Crystal challenge for Ring Ding will make other colors' balloons (instead of the ones meant for you) killing you if you mistakenly pop them.
** The Crystal challenge for Mallet Mash has PoisonMushroom that you must not hit instead of the regular mushrooms.


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* SlippySlideyIceWorld: All of the stages in Polar Push take place in this. Also the Snow Bash stage, a Crate Crush-type minigame.


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* TailSlap: Dingodile and Rilla Roo can do this in Crate Crush games as their "kick" attack.
21st Aug '16 6:43:37 PM MrKingXemnas
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It was only released on the UsefulNotes/PlayStationNetwork in Japan, so only the PS One discs exist for the NA and EU regions.

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It was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the PS One discs exist for the NA and EU regions.
regions.]]
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