History Videogame / CrashBandicoot2CortexStrikesBack

24th Jun '16 5:25:00 AM Docyoshi
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* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as the BigBad]] a secret. By the end the only one who seems unaware is Crash until the final boss.

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* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as the BigBad]] a secret. By the end the only one who seems seem appears to be unaware is Crash until the final boss.boss is Crash.


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* OhCrap: During chase levels, Crash will look behind while running to see what's chasing him. The look on his face when he turns back shows the poor Bandicoot is terrified.
24th Jun '16 1:54:13 AM Docyoshi
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Added DiffLines:

* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as the BigBad]] a secret. By the end the only one who seems unaware is Crash until the final boss.
28th May '16 10:45:49 AM nombretomado
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This was where the ''Franchise/CrashBandicoot'' franchise [[GrowingTheBeard grew its beard]], with notable improvements on the first game in just about every area: Significantly better controls and level design, new moves and tricks to use, [[AntiFrustrationFeatures slightly more forgiving difficulty]], and some of the most sublime non-prerendered graphics seen on the {{PlayStation}} at its time of release, not to mention a long time afterwards.

to:

This was where the ''Franchise/CrashBandicoot'' franchise [[GrowingTheBeard grew its beard]], with notable improvements on the first game in just about every area: Significantly better controls and level design, new moves and tricks to use, [[AntiFrustrationFeatures slightly more forgiving difficulty]], and some of the most sublime non-prerendered graphics seen on the {{PlayStation}} UsefulNotes/PlayStation at its time of release, not to mention a long time afterwards.
27th May '16 12:59:04 AM bt8257
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* InfiniteOneUp: In one of the levels, after you get into a secret area, there'll be a checkpoint crate, 2 OneUp crates floating offscreen, and a BottomlessPit nearby. Get the 2 life crates, fall into the pit and lose a life, respawn, and you can get the 2 crates again, so everytime you lose a life, you gain two - this can be repeated ad nauseam. [[note]]Normally, life crates will turn into wumpa crates if Crash dies, but not for these particular two crates. May be a case of a GoodBadBug.[[/note]]

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* InfiniteOneUp: InfiniteOneUps: In one of the levels, after you get into a secret area, there'll be a checkpoint crate, 2 OneUp crates floating offscreen, and a BottomlessPit nearby. Get the 2 life crates, fall into the pit and lose a life, respawn, and you can get the 2 crates again, so everytime you lose a life, you gain two - this can be repeated ad nauseam. [[note]]Normally, life crates will turn into wumpa crates if Crash dies, but not for these particular two crates. May be a case of a GoodBadBug.[[/note]]
27th May '16 12:51:26 AM bt8257
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* AntiFrustrationFeatures: Die 6 times and the game provides you with an Aku Aku mask for protection. Die for 5 more times and checkpoints become more frequent.

to:

* AntiFrustrationFeatures: Die 6 times and the game provides you with an Aku Aku mask for protection. Die for 5 more times and checkpoints become more frequent.



* ArtisticLicenseAstronomy: Cortex tells Crash that the planets will align, "all thirteen of them". At the time of release, there were nine classified planets.

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* ArtisticLicenseAstronomy: Cortex tells Crash that the planets will align, "all thirteen 13 of them". At the time of release, there were nine classified planets.



* CharacterizationMarchesOn:
** Tiny (labelled Taz Tiger in the NTSC version) here serves N. Brio in his plans to stop Cortex. Most games afterwards present Tiny as a consistent minion to Cortex, if not [[UndyingLoyalty an outright devotedly loyal one.]]

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* CharacterizationMarchesOn:
**
CharacterizationMarchesOn: Tiny (labelled Taz Tiger in the NTSC version) here serves N. Brio in his plans to stop Cortex. Most games afterwards present Tiny as a consistent minion to Cortex, if not [[UndyingLoyalty an outright devotedly loyal one.]]



* CoversAlwaysLie: Done intentionally and not quite noticeably at first. Noticed that Crash doesn't have gloves on the cover? Well, this is the way Naughty Dog wanted to show that [[VisualPun the gloves are off]] with this game.

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* CoversAlwaysLie: Done intentionally and not quite noticeably at first. Noticed that Crash doesn't have gloves on the cover? Well, this is its the way Naughty Dog wanted to show that [[VisualPun the gloves are off]] with this game.
21st May '16 6:19:10 PM totoofze47
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Added DiffLines:

* SquashedFlat: In a variation, one of the many death animations features Crash getting squashed into a WaddlingHead. He gets squashed more traditionally pancake-flat in the Japanese version instead, due to the former animation's disturbing similarity with killings a serial killer in Japan was perpetrating at the time.
6th May '16 1:55:53 PM Rorosilky5
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* DownTheDrain: The Sewer Levels. The Eel Deal, Sewer or Later, and Hangin' Out.
2nd May '16 3:18:47 AM Rorosilky5
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2nd May '16 3:18:43 AM Rorosilky5
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2nd May '16 3:18:38 AM Rorosilky5
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrashBandicoot2CortexStrikesBack