History Videogame / CrashBandicoot2CortexStrikesBack

14th Mar '17 11:13:31 PM Karxrida
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* CivilianVillain: [[spoiler:Cortex wants Crash to believe that he has seen the error of his ways.]]


Added DiffLines:

* FalselyReformedVillain: [[spoiler:Cortex wants Crash to believe that he has seen the error of his ways.]]
10th Mar '17 10:23:15 PM jameygamer
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* SequentialBoss: N.Gin functions as this after clearing the fourth Warp Room. Crash first has to take out his machine's laser arms, then he must go for N.Gin's shoulder rocket launchers, and finally, Crash has to dodge blasts from the machine's core while blasting it to destroy the machine and proceed to the last Warp Room.



* TimeLimitBoss: [[spoiler: Dr. Neo Cortex]].

to:

* TimeLimitBoss: [[spoiler: Dr. Neo Cortex]]. You're on a jetpack and have to reach him before he reaches the end of the hall, where he laughs, you lose a life, and you start the fight over.



* XRaySparks: Happens to Crash in the sewer levels and the AdvancingWallOfDoom levels whenever he hits an electric fence. His boxer shorts also become visible.

to:

* XRaySparks: Happens to Crash in the sewer levels and the AdvancingWallOfDoom and bee levels whenever he hits an electric fence.fence or is in the sewer water when the resident eel is electrifying it. His boxer shorts also become visible.
10th Mar '17 10:06:35 PM jameygamer
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* InstantIceJustAddCold: One of Crash's ''many'' death animations. This one comes up if you fall in the water in the "ice" levels".

to:

* InstantIceJustAddCold: One of Crash's ''many'' death animations. This one comes up if you fall in the water in the "ice" levels".levels.
10th Mar '17 10:03:44 PM jameygamer
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* DamnYouMuscleMemory: "Ruination" actually uses this against you, twice. In "Road to Ruin", first there's a stack of 4 boxes with one extra crate behind it, then there's a series of scattered wireframe boxes with an ! box nearby, which causes the wireframe boxes to turn into normal crates. "Ruination" features this exact same setup both times, only this time, the stack of 4 boxes have a single Nitro behind them, and the switch spawns ''Nitro crates'' instead. You ''will'' [[YetAnotherStupidDeath blow yourself up]] if you don't see the trap coming, although you don't need to activate the wireframe Nitro trap to complete the level's box gem.

to:

* DamnYouMuscleMemory: "Ruination" actually uses this against you, twice. In "Road to Ruin", first there's a stack of 4 boxes with one extra crate behind it, then there's a series of scattered wireframe boxes with an ! box nearby, which causes the wireframe boxes to turn into normal crates. "Ruination" features this exact same setup both times, only this time, the stack of 4 boxes have a single Nitro behind them, and the switch spawns ''Nitro crates'' instead. You ''will'' [[YetAnotherStupidDeath blow yourself up]] if you don't see the trap traps coming, although you don't need to activate the wireframe Nitro trap to complete the level's box gem.
10th Mar '17 10:02:53 PM jameygamer
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* DamnYouMuscleMemory: "Ruination" actually uses this against you. In "Road to Ruin", there's a series of scattered wireframe boxes with an ! box nearby, which causes the wireframe boxes to turn into normal crates. "Ruination" features this exact same setup, only this time, the switch spawns ''Nitro crates'' instead. You ''will'' [[YetAnotherStupidDeath blow yourself up]] if you don't see the trap coming, although you don't need to activate it to complete the level's box gem.

to:

* DamnYouMuscleMemory: "Ruination" actually uses this against you. you, twice. In "Road to Ruin", first there's a stack of 4 boxes with one extra crate behind it, then there's a series of scattered wireframe boxes with an ! box nearby, which causes the wireframe boxes to turn into normal crates. "Ruination" features this exact same setup, setup both times, only this time, the stack of 4 boxes have a single Nitro behind them, and the switch spawns ''Nitro crates'' instead. You ''will'' [[YetAnotherStupidDeath blow yourself up]] if you don't see the trap coming, although you don't need to activate it the wireframe Nitro trap to complete the level's box gem.
10th Mar '17 8:53:18 PM jameygamer
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* BeeAfraid: Diggin' It and Bee-Havin' contain swarms of bees which pursue Crash if he runs past their hive, and sting him if he isn't quick enough. Judging from his reaction, Crash is allergic to bee stings.

to:

* BeeAfraid: Diggin' It and Bee-Havin' contain swarms of bees which pursue Crash if he runs past their hive, and sting him if he isn't quick enough.enough or does not spin them away successfully. Judging from his reaction, Crash is allergic to bee stings. They come out one at a time in Diggin' It, making it easy to spin them there, but Bee-Havin' has swarms come out, which are much more difficult to spin away without getting stung and losing a life.
9th Mar '17 4:23:15 PM jameygamer
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* InstantGravestone: Being killed by a sledge hammer produces a grave stone with Crash's face on it. You also get the grave stone if you run into a Nitro box while underground (those and the sledge hammmer men can still kill Crash when he's underground).

to:

* InstantGravestone: Being killed by a sledge hammer produces a grave stone with Crash's face on it. You also get the grave stone if you run into a Nitro box while underground (those and the sledge hammmer hammer men can still kill Crash when he's underground).
9th Mar '17 4:22:40 PM jameygamer
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* InstantGravestone: Being killed by a sledge hammer produces a grave stone with Crash's face on it.
* InstantIceJustAddCold: One of Crash's ''many'' death animations.

to:

* InstantGravestone: Being killed by a sledge hammer produces a grave stone with Crash's face on it.
it. You also get the grave stone if you run into a Nitro box while underground (those and the sledge hammmer men can still kill Crash when he's underground).
* InstantIceJustAddCold: One of Crash's ''many'' death animations. This one comes up if you fall in the water in the "ice" levels".
7th Mar '17 8:33:01 PM v-n-n-n-n
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* FastTunneling: The levels Diggin' It and Bee-Havin' have special red grounds in parts of those levels. Pressing the SpinAttack button while standing there will instead make Crash burrow underground; he's also able to do SpinAttack from underground by sprouting his legs out of the ground before doing so. This move makes for easy escaping obstacles (including those bees!).

to:

* FastTunneling: FastTunnelling: The levels Diggin' It and Bee-Havin' have special red grounds in parts of those levels. Pressing the SpinAttack button while standing there will instead make Crash burrow underground; he's also able to do SpinAttack from underground by sprouting his legs out of the ground before doing so. This move makes for easy escaping obstacles (including those bees!).



* NoDamageRun: One half of the challenge on the time challenges on some of the river levels[[note]]the other half of it is beating the timer[[/note]]. A perfect run is also required to access death routes, although you can die once they've been activated and they will remain open for the run.



* RaceAgainstTheClock: If you want to obtain the gems on those river levels.



** You can die on Diggin' It and still enter the [[NoDamageRun death route]], by jumping along the side of the colossal pit at the end of the fork.

to:

** You can die on Diggin' It and still enter the [[NoDamageRun death route]], route, by jumping along the side of the colossal pit at the end of the fork.
26th Feb '17 3:16:54 AM Getta
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** Partially averted by a plant enemy in Diggin' It and Bee-Having; if you get too close, it hides in a ring of spikes and covers itself with leaves, making Crash bounce on it instead of defeating it if he jumps on it. Belly-flopping or digging underneath in special areas and spinning them defeat them.

to:

** Partially averted by a plant enemy in Diggin' It and Bee-Having; if you get too close, it hides in a ring of spikes and covers itself with leaves, making Crash bounce on it instead of defeating it if he jumps on it. Belly-flopping or digging underneath in special areas and spinning them will defeat them.
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