History Videogame / CrashBandicoot2CortexStrikesBack

5th Dec '16 1:04:47 PM MyFinalEdits
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** Speaking of secret areas, one in "Hangin' Out" involves a long hanging section that requires you to lift up your legs at certain moments to allow indestructible enemies to pass harmlessly below you. You have never been required to use this move before, and ''even the manual makes no reference to it''. Newcomers to the series are thus forced to rely on [[TrialAndErrorGameplay trial and error]] in order to make it through successfully.

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** Speaking of A secret areas, one area in "Hangin' Out" involves a long hanging section that requires you to lift up your legs at certain moments to allow indestructible enemies to pass harmlessly below you. You have never been required to use this move before, and ''even the manual makes no reference to it''. Newcomers to the series are thus forced to rely on [[TrialAndErrorGameplay trial and error]] in order to make it through successfully.
5th Dec '16 12:34:56 PM MisterVercetti
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* DamnYouMuscleMemory: "Ruination" actually uses this against you. In "Road to Ruin", there's a series of scattered wireframe boxes with an ! box nearby, which causes the wireframe boxes to turn into normal crates. "Ruination" features this exact same setup, only this time, the switch spawns ''Nitro crates'' instead. You ''will'' [[YetAnotherStupidDeath blow yourself up]] if you don't see the trap coming.
5th Dec '16 12:24:37 PM MisterVercetti
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Added DiffLines:

** Speaking of secret areas, one in "Hangin' Out" involves a long hanging section that requires you to lift up your legs at certain moments to allow indestructible enemies to pass harmlessly below you. You have never been required to use this move before, and ''even the manual makes no reference to it''. Newcomers to the series are thus forced to rely on [[TrialAndErrorGameplay trial and error]] in order to make it through successfully.
5th Dec '16 12:18:39 PM MisterVercetti
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* CuttingOffTheBranches: This game ignores the 100% ending of the original game, namely in regards to Cortex's fate (where he's said to have never been heard from again after Crash foiled his plans), and the appearance of Cortex's Castle in Road to Ruin and Ruination (even though it was said to have been sold by Papu Papu to a resort developer). That said, the possibility of Cortex still being around was suggested.

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* CuttingOffTheBranches: This game ignores the 100% ending of the original game, namely in regards to Cortex's fate (where he's said to have never been heard from again after Crash foiled his plans), and the appearance of Cortex's Castle in Road to Ruin and Ruination (even though it was said to have been sold by Papu Papu to a resort developer). That said, the possibility of Cortex still being around was suggested. Also, despite these inconsistencies, the game goes out of its way to acknowledge Ripper Roo's ending in his boss fight.
5th Dec '16 12:15:35 PM MisterVercetti
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* ContinuityNod: The WhereAreTheyNowEpilogue from the first game revealed that, after "intensive therapy", Ripper Roo got his doctorate and became an author. This is referenced heavily in his boss fight in this game.
5th Dec '16 12:14:09 PM MisterVercetti
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* BrutalBonusLevel: Everything after the purple gem in Bee-Having. It is the hardest area in the entire game, it gives you nothing, and the end platform, unlike Air Crash, Piston it Away and the like, takes you back to the last checkpoint rather than the warp room.

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* BrutalBonusLevel: Everything after the purple gem in Bee-Having. It is the hardest area in the entire game, it gives you nothing, and the end platform, unlike Air Crash, Piston it Away and the like, takes you back to the last checkpoint rather than the warp room. Basically, the only reason to try to complete it is bragging rights.
5th Dec '16 8:50:33 AM totoofze47
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', will be [[UpdatedRerelease re-released]] on the Playstation 4 with updated graphics.

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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', will be [[UpdatedRerelease re-released]] on the Playstation 4 with updated graphics.
graphics and new features, as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.
4th Dec '16 1:18:36 PM Drope
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* UniqueEnemy: Hunter Lab Assistants. Only found in two levels, and in side areas to boot, meaning you can reasonably beat the game without ever finding one.

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* UniqueEnemy: Hunter Lab Assistants. Only found in two levels, and in side secret areas to boot, meaning you can reasonably beat the game without ever finding one.
4th Dec '16 1:14:46 PM Drope
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* UniqueEnemy: Hunter Lab Assistants show up in just two side areas from late levels in the entire game.

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* UniqueEnemy: Hunter Lab Assistants show up Assistants. Only found in just two levels, and in side areas from late levels in to boot, meaning you can reasonably beat the entire game.game without ever finding one.
4th Dec '16 1:12:01 PM Drope
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* ArtisticLicenseAstronomy: Cortex tells Crash that the planets will align, "all 13 of them". At the time of release, there were nine classified planets.

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* ArtisticLicenseAstronomy: Cortex tells Crash that the planets will align, "all 13 of them". At the time of release, there were nine classified planets.planets (although it's possible that this was just a joke).


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* UniqueEnemy: Hunter Lab Assistants show up in just two side areas from late levels in the entire game.
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