History Videogame / CrashBandicoot2CortexStrikesBack

13th Oct '17 5:02:19 PM ChilledXSocks
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** Another straight example in the fight against the Komodo Brothers; after landing the final hit, you can still be killed if you touch the brothers before their defeat animation finishes.
6th Oct '17 6:12:16 PM v-n-n-n-n
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** The ''convenient'' positioning of some of the crates. For instance, ever find yourself wondering where you missed those two boxes in Un-Bearable [[spoiler:even after you've found its secret area]]? They were both hidden [[BehindTheBlack just offscreen]]! [[spoiler:In that same secret area, actually.]] ''Surprise!''
** There's a similar hidden box in the level Cold Hard Crash. [[spoiler:It's located offscreen above two bounce boxes in the bonus stage.]]



** You're going to swear even more after you run into CameraScrew-based traps. For instance, ever find yourself wondering where you missed those two boxes in Un-Bearable [[spoiler:even after you've found its secret area]]? They were both hidden [[BehindTheBlack just offscreen]]! [[spoiler:In that same secret area, actually.]] ''Surprise!''
** There's a similar hidden box in the level Cold Hard Crash. [[spoiler:It's located offscreen above two bounce boxes in the bonus stage.]]
7th Sep '17 10:39:33 AM ChilledXSocks
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* WingedSoulFliesOffAtDeath: One of TheManyDeathsOfYou. There's a variant that appears if killed by a Nitro crate where Crash is playing the didgeridoo, and a variant in the Polar levels where he'll be carrying an alive and intact Polar up.

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* WingedSoulFliesOffAtDeath: One of TheManyDeathsOfYou.TheManyDeathsOfYou, and Crash's "default" death animation. There's a variant that appears if killed by a Nitro crate where Crash is playing the didgeridoo, and a variant in the Polar levels where he'll be carrying an alive and intact Polar up.
7th Sep '17 10:36:34 AM ChilledXSocks
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** The Eel Deal has an interesting case: while most paths have an entrance and an exit, the path leading to the Green Gem here does not. Crash must go down the fork, get the green gem at the very end, then go ''all the way back'' to the main path to complete the level.[[note]]With the "death warping" trick, you can simply choose to die after getting the gem which brings you back to the checkpoint, i.e before the fork.[[/note]]

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** The Eel Deal has an interesting case: while most paths have an entrance and an exit, the path leading to the Green Gem here does not. Crash must go down the fork, get the green gem Green Gem at the very end, then go ''all the way back'' to the main path to complete the level.[[note]]With the "death warping" trick, you can simply choose to die after getting the gem which brings you back to the checkpoint, i.e before the fork.[[/note]]



* BrutalBonusLevel: Everything after the purple gem in Bee-Having (which you get not long after you enter its secret route). It is the hardest area in the entire game, it gives you nothing, and the end platform, unlike Air Crash, Piston it Away and the like, takes you back to the last checkpoint rather than the warp room. Basically, the only reason to try to complete it is bragging rights.

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* BrutalBonusLevel: Everything after the purple gem Purple Gem in Bee-Having (which you get not long after you enter its secret route). It is the hardest area in the entire game, it gives you nothing, and the end platform, unlike Air Crash, Piston it Away and the like, takes you back to the last checkpoint rather than the warp room. Basically, the only reason to try to complete it is bragging rights.



** [[spoiler:In a game where you do a lot of smashing up crates, you can only get the blue gem featured in the first level by making it to the end while not smashing ANY crates, including checkpoint ones. And you're supposed to know this. The game gives a subtle hint, however -- if you obtain the Clear Gem (by getting all the crates) in the level, then play through it again, you'll notice the end-of-level "crate count" now reads (your current number of crates)/0. Make it 0/0 and you get the Blue Gem (this is also complicated by the fact that there is a crate wall halfway through the level; one of the crates is a bouncy crate, and you need to bounce off this crate to clear the wall without breaking anything). Not only that, it's also possible to get both gems at one run: get the blue first by the method above, then die and respawn at the start, then make it back to the finish, this time while breaking the crates.]]

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** [[spoiler:In a game where you do a lot of smashing up crates, you can only get the blue gem Blue Gem featured in the first level by making it to the end while not smashing ANY crates, including checkpoint ones. And you're supposed to know this. The game gives a subtle hint, however -- if you obtain the Clear Gem (by getting all the crates) in the level, then play through it again, you'll notice the end-of-level "crate count" now reads (your current number of crates)/0. Make it 0/0 and you get the Blue Gem (this is also complicated by the fact that there is a crate wall halfway through the level; one of the crates is a bouncy crate, and you need to bounce off this crate to clear the wall without breaking anything). Not only that, it's also possible to get both gems at one run: get the blue first by the method above, then die and respawn at the start, then make it back to the finish, this time while breaking the crates.]]



** You can get the red gem in the Snow Go level much earlier than intended (i.e. taking an alternate route to get there) by doing a slide jump spin up, then a body slam, the latter of which extends your altitude a little at the peak of the jump before the slam, enough to reach the gem. It's easier to do with the bounce crate placed to the right of it.

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** You can get the red gem Red Gem in the Snow Go level much earlier than intended (i.e. taking an alternate route to get there) by doing a slide jump spin up, then a body slam, the latter of which extends your altitude a little at the peak of the jump before the slam, enough to reach the gem. It's easier to do with the bounce crate placed to the right of it.



** The purple gem is found in a secret area, but is easily obtainable after only three easy jumps. Everything afterwards is incredibly difficult, so it is easier to kill yourself than go through the BrutalBonusLevel.

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** The purple gem Purple Gem is found in a secret area, but is easily obtainable after only three easy jumps. Everything afterwards is incredibly difficult, so it is easier to kill yourself leap into the nearby BottomlessPit and die than go through the BrutalBonusLevel.


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* TimedMission: The Yellow Gem and one of the Clear Gems are obtained by racing a clock to the end of certain levels.
7th Sep '17 10:21:46 AM ChilledXSocks
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* HairTriggerExplosive: Nitro Crates, which explode with even the slightest touch, are introduced in this game. They even bounce randomly on the ground as a visual indicator of their volatility.
4th Sep '17 2:47:23 AM v-n-n-n-n
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** Those annoying logs tossed at you in the "Ruin" levels? You can spin those away safely.

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** Those annoying logs tossed at you in the "Ruin" levels and the shrink rays in the space station levels? You can spin those away safely.
3rd Sep '17 7:01:49 PM ChilledXSocks
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* VideoGameCrueltyPotential: You can attack or jump on Polar in the second Warp Room. Doing so enough times even grants you several extra lives!

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* VideoGameCrueltyPotential: You can attack or jump on Polar in the second Warp Room. Doing so enough times even grants you several ten extra lives!
22nd Aug '17 11:48:33 PM Rorosilky5
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', is [[VideoGameRemake remastered]] on the UsefulNotes/{{PlayStation 4}} with updated graphics and new features, as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.

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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', is were [[VideoGameRemake remastered]] on the UsefulNotes/{{PlayStation 4}} with updated graphics and new features, as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.
14th Aug '17 1:10:06 PM MyFinalEdits
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** The secret areas in this game are even moreso, often requiring extreme acrobatic feats and/or ViolationOfCommonSense to reach. One requires you to [[spoiler:[[LeapOfFaith fall down into a pit]] the polar bear chasing you recently opened, despite every video game ever telling you that ''pits are bad'']]. Another has you [[spoiler:jumping on top of a stack of Nitro crates, which you have been taught up to this point to avoid like the plague (although this one is a bit less insane, since they're off the beaten path and are stair steps, and they also don't wiggle and bounce like the others)]]. Yet a third has you [[spoiler:passing through an innocuous-looking fake wall in a Nitro-filled room]]. With bizarre requirements like these, it's no wonder future secret areas were basically relegated to Gem and Skull Routes.

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** The secret areas in this game are even moreso, more so, often requiring extreme acrobatic feats and/or ViolationOfCommonSense to reach. One requires you to [[spoiler:[[LeapOfFaith fall down into a pit]] the polar bear chasing you recently opened, despite every video game ever telling you that ''pits are bad'']]. Another has you [[spoiler:jumping on top of a stack of Nitro crates, which you have been taught up to this point to avoid like the plague (although this one is a bit less insane, since they're off the beaten path and are stair steps, and they also don't wiggle and bounce like the others)]]. Yet a third has you [[spoiler:passing through an innocuous-looking fake wall in a Nitro-filled room]]. With bizarre requirements like these, it's no wonder future secret areas were basically relegated to Gem and Skull Routes.



* SuperDrowningSkills: Yes, Crash can ride a jet board, but don't let him fall into the water!
** He actually has two animations for falling in. One plays the trope graphically straight, as Crash struggles to surface for air before finally dying. The other is actually a double subversion - he floats face-up, dazed but still very much alive (as evidenced by his eyes still blinking), but you will still lose a life for falling in.

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* SuperDrowningSkills: Yes, Crash can ride a jet board, but don't let him fall into the water!
**
water! He actually has two animations for falling in. in: One plays the trope graphically straight, as Crash struggles to surface for air before finally dying. The other is actually a double subversion - he floats face-up, dazed but still very much alive (as evidenced by his eyes still blinking), but you will still lose a life for falling in.
14th Aug '17 12:58:28 PM ChilledXSocks
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** The secret areas in this game are even moreso, often requiring extreme acrobatic feats and/or ViolationOfCommonSense to reach. One requires you to [[spoiler:[[LeapOfFaith fall down into a pit]] the polar bear chasing you recently opened, despite every video game ever telling you that ''pits are bad'']]. Another has you [[spoiler:jumping on top of a stack of Nitro crates, which you have been taught up to this point to avoid like the plague (although this one is a bit less insane, since they're off the beaten path and are stair steps, and they also don't wiggle and bounce like the others)]]. Yet a third has you [[spoiler:passing through an innocuous-looking fake wall]]. With bizarre requirements like these, it's no wonder future secret areas were basically relegated to Gem and Skull Routes.

to:

** The secret areas in this game are even moreso, often requiring extreme acrobatic feats and/or ViolationOfCommonSense to reach. One requires you to [[spoiler:[[LeapOfFaith fall down into a pit]] the polar bear chasing you recently opened, despite every video game ever telling you that ''pits are bad'']]. Another has you [[spoiler:jumping on top of a stack of Nitro crates, which you have been taught up to this point to avoid like the plague (although this one is a bit less insane, since they're off the beaten path and are stair steps, and they also don't wiggle and bounce like the others)]]. Yet a third has you [[spoiler:passing through an innocuous-looking fake wall]].wall in a Nitro-filled room]]. With bizarre requirements like these, it's no wonder future secret areas were basically relegated to Gem and Skull Routes.
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