History Videogame / CrashBandicoot2CortexStrikesBack

21st Jul '17 5:47:23 AM Rorosilky5
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* AlternativeForeignThemeSong: The Japanese version of the game introduces the "Crash Bandy Kuu!" theme song, which would carry over to other Japanese ''Crash Bandicoot'' games until ''VideoGame/CrashTwinsanity''.
21st Jul '17 5:45:27 AM Rorosilky5
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** PapaWolf: The Japanese name for said level is "Escape from Papa Bear", meaning that the giant polar bear that chases you may be Polar's father.

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** PapaWolf: The Japanese name for said level is "Escape from Papa Bear", meaning that one of the giant polar bear bears that chases you throughout the level may be Polar's father.
21st Jul '17 5:41:52 AM Rorosilky5
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* MamaBear: Polar's parents chase you throughout the "Unbearable" level, and they're not too happy about Crash using their son as a mount.

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* MamaBear: Polar's parents chase you throughout the "Unbearable" "Un-Bearable" level, and they're not too happy about Crash using their son as a mount.mount.
** PapaWolf: The Japanese name for said level is "Escape from Papa Bear", meaning that the giant polar bear that chases you may be Polar's father.
15th Jul '17 4:50:27 AM ChilledXSocks
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* WhatTheHellPlayer: If you go into a level, but leave it without retrieving the crystal, Cortex will chew you out upon returning. He'll do this a total of three times before he [[TranquilFury gives up and decides you're on your own]].

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* WhatTheHellPlayer: If you go into a level, but leave it without retrieving the crystal, Cortex will chew you out upon returning. He'll He gets increasingly frustrated each time you do this a total of three times before it, and by the third time, he's so ticked off that he [[TranquilFury gives up cannot even yell at you]], and decides you're to [[ScrewThisImOuttaHere leave you on your own]].
12th Jul '17 12:05:32 AM MissConception
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* SequelHook: [[spoiler:Cortex is still at large and the space station has been blown to bits. Then that creepy EvilLaugh heard during the credits.]]

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* SequelHook: [[spoiler:Cortex [[spoiler:Cortex's EvilLaugh is heard midway through the good ending credits, showing that he is still at large and the even though his space station has been blown to bits. Then that creepy EvilLaugh heard during bits, although this detail is missing from the credits.''Trilogy'' release due to all three games sharing the same credits sequence.]]
11th Jul '17 11:37:33 PM Rorosilky5
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', will be [[UpdatedRerelease re-released]] on the UsefulNotes/{{PlayStation 4}} with updated graphics and new features, as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.

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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', will be [[UpdatedRerelease re-released]] [[VideoGameRemake remastered]] on the UsefulNotes/{{PlayStation 4}} with updated graphics and new features, as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.
11th Jul '17 4:54:13 PM Luigifan
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** [[spoiler:In a game where you do a lot of smashing up crates, you can only get the blue gem featured in the first level by making it to the end while not smashing ANY crates, including checkpoint ones. And you're supposed to know this. The game gives a subtle hint, however - if you obtain the Clear Gem (by getting all the crates) in the level, then play through it again, you'll notice the end-of-level "crate count" now reads (your current number of crates)/0. Make it 0/0 and you get the Blue Gem (this is also complicated by the fact that there is a crate wall halfway through the level; one of the crates is a bouncy crate, and you need to bounce off this crate to clear the wall without breaking anything). Not only that, it's also possible to get both gems at one run: get the blue first by the method above, then die and respawn at the start, then make it back to the finish, this time while breaking the crates.]]
** The secret areas in this game are even moreso, often requiring extreme acrobatic feats and/or ViolationOfCommonSense to reach. One requires you to [[spoiler:fall down into a pit the polar bear chasing you recently opened, despite every video game ever telling you that ''pits are bad''.]] Another has you [[spoiler:jumping on top of a stack of Nitro crates, which you have been taught up to this point to avoid like the plague (although this one is a bit less insane, since they're off the beaten path and are stair steps, and they also don't wiggle and bounce like the others).]] Yet a third has you [[spoiler:passing through an innocuous-looking fake wall.]] With bizarre requirements like these, it's no wonder future secret areas were basically relegated to Gem and Skull Routes.
** A secret area in "Hangin' Out" involves a long hanging section that requires you to lift up your legs at certain moments to allow indestructible enemies to pass harmlessly below you. You have never been required to use this move before, and ''even the manual makes no reference to it''. Newcomers to the series are thus forced to rely on [[TrialAndErrorGameplay trial and error]] in order to make it through successfully.

to:

** [[spoiler:In a game where you do a lot of smashing up crates, you can only get the blue gem featured in the first level by making it to the end while not smashing ANY crates, including checkpoint ones. And you're supposed to know this. The game gives a subtle hint, however - -- if you obtain the Clear Gem (by getting all the crates) in the level, then play through it again, you'll notice the end-of-level "crate count" now reads (your current number of crates)/0. Make it 0/0 and you get the Blue Gem (this is also complicated by the fact that there is a crate wall halfway through the level; one of the crates is a bouncy crate, and you need to bounce off this crate to clear the wall without breaking anything). Not only that, it's also possible to get both gems at one run: get the blue first by the method above, then die and respawn at the start, then make it back to the finish, this time while breaking the crates.]]
** The secret areas in this game are even moreso, often requiring extreme acrobatic feats and/or ViolationOfCommonSense to reach. One requires you to [[spoiler:fall [[spoiler:[[LeapOfFaith fall down into a pit pit]] the polar bear chasing you recently opened, despite every video game ever telling you that ''pits are bad''.]] bad'']]. Another has you [[spoiler:jumping on top of a stack of Nitro crates, which you have been taught up to this point to avoid like the plague (although this one is a bit less insane, since they're off the beaten path and are stair steps, and they also don't wiggle and bounce like the others).]] others)]]. Yet a third has you [[spoiler:passing through an innocuous-looking fake wall.]] wall]]. With bizarre requirements like these, it's no wonder future secret areas were basically relegated to Gem and Skull Routes.
** A secret area in "Hangin' Out" involves a long hanging section that requires you to lift up your legs at certain moments to allow indestructible enemies to pass harmlessly below you. You have never been required to use this move before, and ''even the manual makes no reference to it''. Newcomers to the series are thus forced to rely on [[TrialAndErrorGameplay trial and error]] in order to make it through successfully. [[note]]This doesn't really count as a NoobBridge since it's in a secret area. Still frustrating, though.[[/note]]



** There's a similar hidden box in the level Cold Hard Crash. [[spoiler: It's located offscreen above two bounce boxes in the bonus stage.]]

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** There's a similar hidden box in the level Cold Hard Crash. [[spoiler: It's [[spoiler:It's located offscreen above two bounce boxes in the bonus stage.]]



* HeroicMime: Emphasis on the 'mime' - just watch Crash's animations and you'll see just how expressive his new model is.

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* HeroicMime: Emphasis on the 'mime' - -- just watch Crash's animations and you'll see just how expressive his new model is.



* HundredPercentCompletion: What counts for the completion are the crystals, gems, the final boss and finding secret levels (and, in the Japanese version, getting the 10 lives from Polar). Completing them all unlocks the true ending, which leads on to the next game. See SequelHook below.

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* HundredPercentCompletion: What counts for the completion are the crystals, gems, the final boss boss, and finding secret levels (and, in the Japanese version, getting the 10 lives from Polar). Completing them all unlocks the true ending, which leads on to the next game. See SequelHook below.



* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as the BigBad]] a secret. By the end the only one who seem appears to be unaware until the final boss is Crash.

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* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as [[spoiler:Cortex being the BigBad]] a secret. By the end end, the only one who seem appears to be unaware until the final boss is Crash.



** Played straight in Tiny Tiger's boss battle; when you succeeded to make Tiny leap over the falling platform, several other platforms will also start to fall down. Stand on the right platform (i.e the one that doesn't flash red) and you're safe.

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** Played straight in Tiny Tiger's boss battle; when you succeeded to make succeed in making Tiny leap over the falling platform, several other platforms will also start to fall down. Stand on the right platform (i.e the one that doesn't flash red) and you're safe.



* KnightTemplar: According to the manual, to emphasize the unknown morality of the people Crash faces, N. Brio will do anything to get back at Cortex, even if he blows Earth's only chance of survival in the process. [[spoiler: Of course, it turns out Brio was telling the truth and Cortex is a big fat liar.]]

to:

* KnightTemplar: According to the manual, to emphasize the unknown morality of the people Crash faces, N. Brio will do anything to get back at Cortex, even if he blows Earth's only chance of survival in the process. [[spoiler: Of [[spoiler:Of course, it turns out Brio was telling the truth and Cortex is a big fat liar.]]



** You'll also have some Last Lousy Crates in some levels. There is one well hidden in the bonus round of Cold Hard Crash, which is easy to miss as it's ''offscreen''.

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** You'll also have some Last Lousy Crates in some levels. There is one well hidden in the bonus round of Cold Hard Crash, which is [[GuideDangIt easy to miss miss]] as it's ''offscreen''.''[[BehindTheBlack offscreen]]''.



* LostInTransmission: Coco has some vitally important message to give to Crash, except that [[HisNameIs each time she tries to warn him]], the holographic projection cuts out at a critical moment. It noticeably gets better as the game progresses, so by the time Crash has collected all the crystals [[DevilInPlainSight she can finally give him the full warning]]. [[spoiler: By then, of course, she is too late, and Crash has to chase down Cortex.]]

to:

* LostInTransmission: Coco has some vitally important message to give to Crash, except that [[HisNameIs each time she tries to warn him]], the holographic projection cuts out at a critical moment. It noticeably gets better as the game progresses, so by the time Crash has collected all the crystals crystals, [[DevilInPlainSight she can finally give him the full warning]]. [[spoiler: By [[spoiler:By then, of course, she is too late, and Crash has to chase down Cortex.]]



* MadScientist: Cortex, N.Brio and N.Gin all qualify for this in some capacity.

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* MadScientist: Cortex, N.Brio Brio, and N.Gin all qualify for this in some capacity.



* ManEatingPlant: There are carnivorous plants in the river levels Hang Eight, Air Crash and Plant Food which can snap up Crash and swallow him whole.

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* ManEatingPlant: There are carnivorous plants in the river levels Hang Eight, Air Crash Crash, and Plant Food which can snap up Crash and swallow him whole.



* MuckingInTheMud: The levels Turtle Woods and The Pit feature pools of mud as obstacles that will slow down Crash if he gets into them.

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* MuckingInTheMud: The levels Turtle Woods and The Pit feature pools of mud as obstacles that will slow down Crash down if he gets into them.



* NiceJobBreakingItHero: [[spoiler:Crash almost hands the crystals over to the BigBad and dooms the planet, and following this near miss detonates Cortex's space station, inadvertently leading to a chain of events that are revealed in the following game to lead to the release of Uka Uka, the BigBad of ''Videogame/CrashBandicoot3Warped''.]]
* NonDubbedGrunts: This is the only version of the game to not have changed Crash Bandicoot's voice within the Japanese version of the game.

to:

* NiceJobBreakingItHero: [[spoiler:Crash almost hands the crystals over to the BigBad and dooms the planet, and following this near miss miss, detonates Cortex's space station, inadvertently leading to a chain of events that are revealed in the following game to lead to the release of Uka Uka, the BigBad of ''Videogame/CrashBandicoot3Warped''.]]
* NonDubbedGrunts: This is the only version of the game in the series to not have changed Crash Bandicoot's voice within the Japanese version of the game.



** The sewer levels (The Eel Deal, Sewer or Later and Hangin' Out) are chock-full of radioactive waste barrels, and pools of electrified water. Hangin' Out also features networks of red hot piping and pools of lava.
** Piston It Away, Rock It, Pack Attack and Spaced Out are set aboard the Cortex Vortex, and are riddled with pits, exposed wiring, crushing pistons, laser beams, and shrink ray traps.

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** The sewer levels (The Eel Deal, Sewer or Later Later, and Hangin' Out) are chock-full of radioactive waste barrels, barrels and pools of electrified water. Hangin' Out also features networks of red hot red-hot piping and pools of lava.
** Piston It Away, Rock It, Pack Attack Attack, and Spaced Out are set aboard the Cortex Vortex, and are riddled with pits, exposed wiring, crushing pistons, laser beams, and shrink ray traps.



* PermanentlyMissableContent: Don't skip the opening cutscene - in the end there'll be an "intro level" where Crash runs into the jungle and then gets warped against his will. Doing this isn't required for 100% completion, however.

to:

* PermanentlyMissableContent: Don't skip the opening cutscene - -- in the end end, there'll be an "intro level" where Crash runs into the jungle and then gets warped against his will. Doing this isn't required for 100% completion, however.



* PsychoElectricEel: Electric eels appear in the sewer stages to periodically electrocute the waters, forcing Crash to try to find a footing if he tries to cross the waters.

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* PsychoElectricEel: Electric eels appear in the sewer stages to periodically electrocute the waters, water, forcing Crash to try to find a dry footing if when they do so as he tries to cross the waters.water.



* RuinsForRuinsSake: Two levels are based on this theme, and feature such horrors as frilled lizards, leaping monkeys, rabid giant mice and lumber apes.
* SaveGameLimits: The game can only be saved at the Warp Room load/save screen, but if you pause the game you can quit a level so that you can reach any SavePoint.

to:

* RuinsForRuinsSake: Two levels are based on this theme, and feature such horrors as frilled lizards, leaping monkeys, rabid giant mice mice, and lumber apes.
* SaveGameLimits: The game can only be saved at the Warp Room load/save screen, but if you pause the game game, you can quit a level so that you can reach any SavePoint.



* SequelDifficultyDrop: The game as a whole is far less difficult than its predecessor, with the exception of a few gem challenges and Skull Routes which are [[NintendoHard absolutely insane]].
* SequelHook: [[spoiler: Cortex is still at large and the space station has been blown to bits. Then that creepy EvilLaugh heard during the credits.]]

to:

* SequelDifficultyDrop: The game as a whole is far less difficult than its predecessor, with the exception of a few gem challenges and Skull Routes Routes, which are [[NintendoHard absolutely insane]].
* SequelHook: [[spoiler: Cortex [[spoiler:Cortex is still at large and the space station has been blown to bits. Then that creepy EvilLaugh heard during the credits.]]



** You can get the red gem in the Snow Go level much earlier than intended (ie. taking an alternate route to get there) by doing a slide jump spin up, then a body slam, the latter of which extends your altitude a little at the peak of the jump before the slam, enough to reach the gem. It's easier to do with the bounce crate placed to the right of it.

to:

** You can get the red gem in the Snow Go level much earlier than intended (ie.(i.e. taking an alternate route to get there) by doing a slide jump spin up, then a body slam, the latter of which extends your altitude a little at the peak of the jump before the slam, enough to reach the gem. It's easier to do with the bounce crate placed to the right of it.



* SharedLifeMeter: The Komodo Bros share a life bar. Moe is invulnerable, but Joe isn't - and to damage them you have to smack Joe, which will spin towards Moe, hurting them both.
* ShieldBearingMook: A few mooks in Piston It Away and Spaced Out wield shields that could [[KnockBack push Crash back to a distance]]. Hint: Their legs aren't covered.

to:

* SharedLifeMeter: The Komodo Bros share a life bar. Moe is invulnerable, but Joe isn't - -- and to damage them you have to smack Joe, which will spin towards Moe, hurting them both.
* ShieldBearingMook: A few mooks in Piston It Away and Spaced Out wield shields that could [[KnockBack push Crash back to quite a distance]]. Hint: Their legs aren't covered.



* SquashedFlat: In a variation, one of the many death animations features Crash getting squashed into a WaddlingHead. He gets squashed more traditionally pancake-flat in the Japanese version instead, due to the former animation's disturbing similarity with killings a serial killer in Japan was perpetrating at the time.
* SlideAttack: A new feature introduced in this game. By sliding and then doing SpinAttack he can move much faster; jumping after sliding also makes him jump higher.
* SlippySlideyIceWorld: Snow Go, Snow Biz and Cold Hard Crash are completely frozen over, but Naughty Dog evidently liked snow because they included the Polar levels Bear It, Bear Down and Totally Bear, and added snow features to decorate Crash Dash, Crash Crush, Un-Bearable, Diggin' It and Bee-Havin'. The concept art for the game shows that the islands are experiencing winter times. This was apparently a result of AuthorAppeal, as the creators liked the appearance of snow during the sunset.

to:

* SquashedFlat: In a variation, one of the many death animations features Crash getting squashed into a WaddlingHead. He gets squashed more traditionally pancake-flat in the Japanese version instead, due to the former animation's [[TooSoon disturbing similarity similarity]] with killings a serial killer SerialKiller in Japan was perpetrating at the time.
* SlideAttack: A new feature introduced in this game. By sliding and then doing SpinAttack a SpinAttack, he can move much faster; jumping after sliding also makes him jump higher.
* SlippySlideyIceWorld: Snow Go, Snow Biz Biz, and Cold Hard Crash are completely frozen over, but Naughty Dog evidently liked snow snow, because they included the Polar levels Bear It, Bear Down Down, and Totally Bear, and added snow features to decorate Crash Dash, Crash Crush, Un-Bearable, Diggin' It It, and Bee-Havin'. The concept art for the game shows that the islands are experiencing winter times. This was apparently a result of AuthorAppeal, as the creators liked the appearance of snow during the sunset.



** Several varieties of TheSpiny appear, to accommodate the fact that the player could perform several types of attacks. For example, a basic turtle enemy either has the sides of its shell laced with deadly spikes (making the full-frontal spin attack impossible), or it has sawblades on its back instead (which prevents players from defeating them by jumping). Some enemies switch back and forth between being unable to be spun into and being unable to be jumped on, especially in the later levels.

to:

** Several varieties of TheSpiny appear, to accommodate the fact that the player could can perform several types of attacks. For example, a basic turtle enemy either has the sides of its shell laced with deadly spikes (making the full-frontal spin attack impossible), or it has sawblades on its back instead (which prevents players from defeating them by jumping). Some enemies switch back and forth between being unable to be spun into and being unable to be jumped on, especially in the later levels.



* SuperDrowningSkills: Yes, he can ride a jet board, but don't let him fall into the water!

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* SuperDrowningSkills: Yes, he Crash can ride a jet board, but don't let him fall into the water!



* TacticalSuicideBoss: All of them are guilty of this to some degree. For example, Ripper Roo lays down TNT and Nitro crates and then deliberately detonates them, knocking himself out long enough for Crash to exploit the opening. TooDumbToLive, considering he supposedly [[DumbassNoMore Took A Level In Smartass]] during the interrim between Crash 1 and 2.

to:

* TacticalSuicideBoss: All of them are guilty of this to some degree. For example, Ripper Roo lays down TNT and Nitro crates and then deliberately detonates them, knocking himself out long enough for Crash to exploit the opening. TooDumbToLive, considering he supposedly [[DumbassNoMore Took A Level In Smartass]] during the interrim between Crash 1 ''Crash 1'' and 2.''2''.



* ThrowingYourSwordAlwaysWorks: The Komodo Brothers, Joe and Moe. They are throwing swords at one another, catching them, before they see that Crash has arrived. Once the fight is started, Joe is spun at Crash, while Moe tosses his magically respawning blades at him.
* TimeLimitBoss: [[spoiler: Dr. Neo Cortex]]. You're on a jetpack and have to reach him before he reaches the end of the hall, where he laughs, you lose a life, and you start the fight over.
* TitleScream: The title is spoken aloud if player didn't skip it.

to:

* ThrowingYourSwordAlwaysWorks: The Komodo Brothers, Joe and Moe. They are throwing swords at one another, catching them, before they see that Crash has arrived. Once the fight is has started, Joe is spun at Crash, while Moe tosses his magically respawning blades at him.
* TimeLimitBoss: [[spoiler: Dr.[[spoiler:Dr. Neo Cortex]]. You're on a jetpack and have to reach him before he reaches the end of the hall, where he laughs, you lose a life, and you start the fight over.
* TitleScream: The title is spoken aloud if the player didn't skip it.



* TransformationRay: In the Piston It Away and Spaced Out levels, if Crash gets hit by a blue ray (activated by a pressure pad in the floor), he will [[IncredibleShrinkingMan shrink down into nothing]], losing him a life.

to:

* TransformationRay: In the Piston It Away and Spaced Out levels, if Crash gets hit by a blue ray (activated by a pressure pad in the floor), he will [[IncredibleShrinkingMan shrink down into nothing]], losing him a life. [[ControllableHelplessness You can still control Crash while he's shrinking, but don't expect to get very far.]]



* TheUnfought: [[spoiler: N. Brio never makes it as a boss, despite Cortex insisting that he is the true enemy. This is because Cortex is the true BigBad]].

to:

* TheUnfought: [[spoiler: N. [[spoiler:N. Brio never makes it shows up as a boss, despite Cortex insisting that he is the true enemy. This is because Cortex is the true BigBad]].BigBad.]]



* VictoryPose: Crash dances after completing a level with a collected gem, as well as after defeating a boss. Said dance is the popular Crash Dance, that originates in the Japanese version of the first game and is retained in several next games.

to:

* VictoryPose: Crash dances after completing a level with a collected gem, as well as after defeating a boss. Said dance is the popular Crash Dance, that which originates in the Japanese version of the first game and is retained in several next later games.



* XMustNotWin: According to the manual, N. Brio will do ''anything'' to make sure Crash and Cortex fail, even if means dooming the planet. [[spoiler: As it turns out though, there's a good reason Brio did what he did: the world isn't actually in danger.]]

to:

* XMustNotWin: According to the manual, N. Brio will do ''anything'' to make sure Crash and Cortex fail, even if it means dooming the planet. [[spoiler: As [[spoiler:As it turns out out, though, there's a good reason Brio did what he did: the world isn't actually in danger.]]
5th Jul '17 6:14:40 AM ChilledXSocks
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* DevelopersForesight: In the beginning of the game, if you enter a level but fail to retrieve its crystal (either by exiting back to the Warp Room through the Pause menu or by just flat-out ignoring it), Cortex will yell at you when you return. ''Three different times'', as a matter of fact.

to:

* DevelopersForesight: In the beginning of the game, if you enter a level but fail to retrieve its crystal (either by exiting back to the Warp Room through the Pause menu or by just flat-out ignoring it), Cortex will yell at chew you out when you return. ''Three different times'', as a matter of fact.fact, before he [[TranquilFury gives up and decides you're on your own]].



* WhatTheHellPlayer: If you go into a level, but leave it without retrieving the crystal, Cortex will chew you out upon returning. He'll do this a total of three times before he gives up and decides you're on your own.

to:

* WhatTheHellPlayer: If you go into a level, but leave it without retrieving the crystal, Cortex will chew you out upon returning. He'll do this a total of three times before he [[TranquilFury gives up and decides you're on your own.own]].
2nd Jul '17 9:48:07 AM N8han11
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* AdvertisedExtra: The jetpack. It was featured in plenty of commercials and even shows up in the game's title sequence, but it's actually only used in two very late levels and the final boss fight.

to:

* AdvertisedExtra: The jetpack. It jetpack was featured in plenty of commercials and even shows up in the game's title sequence, but it's actually only used in two very late levels and the final boss fight.
13th Jun '17 9:32:52 AM ChilledXSocks
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* AdvertisedExtra: The jetpack. It was featured in plenty of commercials and even shows up in the game's title sequence, but it's actually only used in two very late levels.

to:

* AdvertisedExtra: The jetpack. It was featured in plenty of commercials and even shows up in the game's title sequence, but it's actually only used in two very late levels.levels and the final boss fight.
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