History Videogame / CrashBandicoot2CortexStrikesBack

10th Aug '16 9:53:49 PM Sammettik
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* AbsurdlySpaciousSewer / DownTheDrain: The Eel Deal, Sewer or Later and Hangin' Out levels are tunnels large enough to contain Crash, electric eels, robotic cleaners, mechanical mice, rolling barrels, tons and tons of TNT, Nitro crates, and Lab Assistants working with welding torches. Hangin' Out prominently features red-hot pipes and lava as hazards set below overhangs. Despite the setting, the sewer stages are still quite fun and interesting to look at, though they can have rather difficult alternate routes.

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* AbsurdlySpaciousSewer / DownTheDrain: AbsurdlySpaciousSewer: The Eel Deal, Sewer or Later and Hangin' Out levels are tunnels large enough to contain Crash, electric eels, robotic cleaners, mechanical mice, rolling barrels, tons and tons of TNT, Nitro crates, and Lab Assistants working with welding torches. Hangin' Out prominently features red-hot pipes and lava as hazards set below overhangs. Despite the setting, the sewer stages are still quite fun and interesting to look at, though they can have rather difficult alternate routes.



* CanonDiscontinuity: This game ignored the 100% ending of the original game, namely in regards to Cortex's fate (where he's said to have never been heard from again after Crash foiled his plans), and the appearance of Cortex's Castle in Road to Ruin and Ruination (even though it was said to have been sold by Papu Papu to a resort developer). That said, the possibility of Cortex still being around was suggested.



* ChildProdigy / TeenGenius: Assuming she is either a child or a teenager at this point in the series, then Coco Bandicoot is an exemplary computer genius. She can hack into Cortex's secret computers, so either this says a lot about Coco's computing skills or Cortex has a really lousy system protection program.

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* ChildProdigy / TeenGenius: ChildProdigy: Assuming she is either a child or a teenager at this point in the series, then Coco Bandicoot is an exemplary computer genius. She can hack into Cortex's secret computers, so either this says a lot about Coco's computing skills or Cortex has a really lousy system protection program.


Added DiffLines:

* CuttingOffTheBranches: This game ignores the 100% ending of the original game, namely in regards to Cortex's fate (where he's said to have never been heard from again after Crash foiled his plans), and the appearance of Cortex's Castle in Road to Ruin and Ruination (even though it was said to have been sold by Papu Papu to a resort developer). That said, the possibility of Cortex still being around was suggested.
31st Jul '16 2:47:14 PM jameygamer
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** [[spoiler:In a game where you do a lot of smashing up crates, you can only get the blue gem featured in the first level by making it to the end while not smashing ANY crates, including checkpoint ones. And you're supposed to know this. The game gives a subtle hint, however - if you obtain the Clear Gem (by getting all the crates) in the level, then play through it again, you'll notice the end-of-level "crate count" now reads (your current number of crates)/0. Make it 0/0 and you get the Blue Gem.]]

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** [[spoiler:In a game where you do a lot of smashing up crates, you can only get the blue gem featured in the first level by making it to the end while not smashing ANY crates, including checkpoint ones. And you're supposed to know this. The game gives a subtle hint, however - if you obtain the Clear Gem (by getting all the crates) in the level, then play through it again, you'll notice the end-of-level "crate count" now reads (your current number of crates)/0. Make it 0/0 and you get the Blue Gem.Gem (this is also complicated by the fact that there is a crate wall halfway through the level; one of the crates is a bouncy crate, and you need to bounce off this crate to clear the wall without breaking anything).]]
4th Jul '16 5:10:38 AM Rorosilky5
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4th Jul '16 5:09:11 AM Rorosilky5
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', will be [[UpdatedRerelease re-released]] on the PlayStation 4 with updated graphics.

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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', will be [[UpdatedRerelease re-released]] on the PlayStation Playstation 4 with updated graphics.
4th Jul '16 5:06:42 AM Rorosilky5
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot3Warped Warped]]'', will be [[UpdatedRerelease re-released]] on the PlayStation 4 with updated graphics.



** You automatically get a mask upgrade when you begin the second boss fight.

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** You automatically get a mask upgrade when you begin the second boss fight.fight against the Komodo Brothers.
24th Jun '16 5:25:00 AM Docyoshi
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* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as the BigBad]] a secret. By the end the only one who seems unaware is Crash until the final boss.

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* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as the BigBad]] a secret. By the end the only one who seems seem appears to be unaware is Crash until the final boss.boss is Crash.


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* OhCrap: During chase levels, Crash will look behind while running to see what's chasing him. The look on his face when he turns back shows the poor Bandicoot is terrified.
24th Jun '16 1:54:13 AM Docyoshi
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Added DiffLines:

* InternalReveal: The game doesn't try very hard to keep [[spoiler: Cortex as the BigBad]] a secret. By the end the only one who seems unaware is Crash until the final boss.
28th May '16 10:45:49 AM nombretomado
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This was where the ''Franchise/CrashBandicoot'' franchise [[GrowingTheBeard grew its beard]], with notable improvements on the first game in just about every area: Significantly better controls and level design, new moves and tricks to use, [[AntiFrustrationFeatures slightly more forgiving difficulty]], and some of the most sublime non-prerendered graphics seen on the {{PlayStation}} at its time of release, not to mention a long time afterwards.

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This was where the ''Franchise/CrashBandicoot'' franchise [[GrowingTheBeard grew its beard]], with notable improvements on the first game in just about every area: Significantly better controls and level design, new moves and tricks to use, [[AntiFrustrationFeatures slightly more forgiving difficulty]], and some of the most sublime non-prerendered graphics seen on the {{PlayStation}} UsefulNotes/PlayStation at its time of release, not to mention a long time afterwards.
27th May '16 12:59:04 AM bt8257
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* InfiniteOneUp: In one of the levels, after you get into a secret area, there'll be a checkpoint crate, 2 OneUp crates floating offscreen, and a BottomlessPit nearby. Get the 2 life crates, fall into the pit and lose a life, respawn, and you can get the 2 crates again, so everytime you lose a life, you gain two - this can be repeated ad nauseam. [[note]]Normally, life crates will turn into wumpa crates if Crash dies, but not for these particular two crates. May be a case of a GoodBadBug.[[/note]]

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* InfiniteOneUp: InfiniteOneUps: In one of the levels, after you get into a secret area, there'll be a checkpoint crate, 2 OneUp crates floating offscreen, and a BottomlessPit nearby. Get the 2 life crates, fall into the pit and lose a life, respawn, and you can get the 2 crates again, so everytime you lose a life, you gain two - this can be repeated ad nauseam. [[note]]Normally, life crates will turn into wumpa crates if Crash dies, but not for these particular two crates. May be a case of a GoodBadBug.[[/note]]
27th May '16 12:51:26 AM bt8257
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* AntiFrustrationFeatures: Die 6 times and the game provides you with an Aku Aku mask for protection. Die for 5 more times and checkpoints become more frequent.

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* AntiFrustrationFeatures: Die 6 times and the game provides you with an Aku Aku mask for protection. Die for 5 more times and checkpoints become more frequent.



* ArtisticLicenseAstronomy: Cortex tells Crash that the planets will align, "all thirteen of them". At the time of release, there were nine classified planets.

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* ArtisticLicenseAstronomy: Cortex tells Crash that the planets will align, "all thirteen 13 of them". At the time of release, there were nine classified planets.



* CharacterizationMarchesOn:
** Tiny (labelled Taz Tiger in the NTSC version) here serves N. Brio in his plans to stop Cortex. Most games afterwards present Tiny as a consistent minion to Cortex, if not [[UndyingLoyalty an outright devotedly loyal one.]]

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* CharacterizationMarchesOn:
**
CharacterizationMarchesOn: Tiny (labelled Taz Tiger in the NTSC version) here serves N. Brio in his plans to stop Cortex. Most games afterwards present Tiny as a consistent minion to Cortex, if not [[UndyingLoyalty an outright devotedly loyal one.]]



* CoversAlwaysLie: Done intentionally and not quite noticeably at first. Noticed that Crash doesn't have gloves on the cover? Well, this is the way Naughty Dog wanted to show that [[VisualPun the gloves are off]] with this game.

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* CoversAlwaysLie: Done intentionally and not quite noticeably at first. Noticed that Crash doesn't have gloves on the cover? Well, this is its the way Naughty Dog wanted to show that [[VisualPun the gloves are off]] with this game.
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