History Videogame / CovertAction

5th Feb '15 10:41:40 PM Specialist290
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* TooDumbToLive: DaChief shows symptoms of this sometimes.
-->'''The Chief''': ''Good work stopping that kidnapping, Max. They were attempting to kidnap the noted chemist Dr. Pasture, who just created a new mescaline-based drug that he said has the side effects of [[FantasticDrug intense euphoria and a craving for more of the drug.]] No idea why they wanted to kidnap him. Your guess is as good as mine.''
30th Jan '15 8:13:28 AM timotaka
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* IdiosyncraticDifficultyLevels: Local Disturbance, National Threat, Regional Conflict, Global Crisis. Technically, everything takes place within a region, with the names just showing how difficult it is to solve the case (e.g. harder to crack stuff, etc.)

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* IdiosyncraticDifficultyLevels: Local Disturbance, National Threat, Regional Conflict, Global Crisis. Technically, everything takes place within a region, with the names just showing how difficult it is to solve the case (e.g. harder to crack stuff, etc.) Difficulty levels also have the cosmetic effect of altering what the cases will be about, which fits the descriptions. While on low difficulty the enemy might be just trying to get someone into the country with forged passports, at the top level you will deal with such threats as a new spy satellite falling under enemy control.
2nd Nov '14 2:52:41 PM Cally
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A game released in 1990. The player is Max Remington, a "freelance" spy. Following authority only when it suits him/her, he/she works for various Western agencies and is permitted to operate because they are very, very good at espionage. Max Remington does respect some authority though: he/she will always take a case at the direct request of the American President. As Max Remington, the player will solve these cases and foil international terrorist plots before they happen. --Or, fail horribly.

to:

A game released in 1990. The player is Max Remington, a "freelance" spy. Following authority only when it suits him/her, he/she works for various Western agencies and is permitted to operate because they are he/she is very, very good at espionage. Max Remington does respect some authority though: he/she will always take a case at the direct request of the American President. With new threats appearing all over the world, the President is making a lot of such requests for Max to work for the [=CIA=]. As Max Remington, the player will solve these cases and foil international terrorist plots before they happen. --Or, fail horribly.
2nd Nov '14 2:50:58 PM Cally
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* StalkingMission: The driving minigame requires you to follow a vehicle - over time, the target becomes suspicious of the two following cars and tries to break pursuit by accelerating and randomly turning.

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* StalkingMission: The driving minigame requires you to follow a vehicle - over time, the target becomes suspicious of the two following cars and tries to break pursuit by accelerating and randomly turning. turning.
* TakeThat: TheMafia (yes, the Italian Mafia) has the [=CIA=] listed as one of its allies on the information screen.
2nd Nov '14 2:48:01 PM Cally
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Added DiffLines:

* TooDumbToLive: DaChief shows symptoms of this sometimes.
-->'''The Chief''': ''Good work stopping that kidnapping, Max. They were attempting to kidnap the noted chemist Dr. Pasture, who just created a new mescaline-based drug that he said has the side effects of [[FantasticDrug intense euphoria and a craving for more of the drug.]] No idea why they wanted to kidnap him. Your guess is as good as mine.''
2nd Nov '14 2:42:26 PM Cally
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Added DiffLines:

* DaChief: He briefs you on your mission. He also wraps up the case. If you succeeded, he says things like: "You've earned the respect of me and my staff," or "The President is feeling pretty smug about insisting we hire you." If you fail, he scolds you. If you fail ''really'' badly... he [[CruelMercy gently attempts to cheer you up]].
-->'''The Chief''': ''I'm sure you did the best you could.''
24th Oct '14 2:02:31 AM Cally
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Added DiffLines:

A game released in 1990. The player is Max Remington, a "freelance" spy. Following authority only when it suits him/her, he/she works for various Western agencies and is permitted to operate because they are very, very good at espionage. Max Remington does respect some authority though: he/she will always take a case at the direct request of the American President. As Max Remington, the player will solve these cases and foil international terrorist plots before they happen. --Or, fail horribly.
23rd Oct '14 3:47:34 AM Cally
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** Cryptography skill is of dubious usefulness. It ''does'' reveal some very crucial info about the sender and recipient, but messages are more rarely intercepted on harder difficulty levels, and all information is abundant on easier difficulties. It might happen that you'll never learn what a message says, but most of the time, you won't need the decoded message in the first place.
** Driving is never voluntarily needed. You never ''need'' to stake out a house and follow someone via driving, and can plant a tracer for the same effect, using electronics skill. Driving can also be used to make an arrest, but breaking in is usually better overall. However, if you driven up the alert level, you may end up needing the skill to evade hitmen chasing after you.
** Electronics doesn't give you more or less time to figure out the puzzle, it just makes the puzzle pieces a little more complex. The game is easy even at the hardest difficulty.

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** Cryptography skill is of dubious usefulness. It Solving the puzzles ''does'' reveal some very crucial info about the sender and recipient, recipient's organization and their roles in the plot, but messages are more rarely intercepted on harder difficulty levels, and all information is abundant on easier difficulties. It might happen that you'll never learn what a message says, but most of the time, you won't need the decoded message in the first place.
** Driving is never voluntarily needed. You never ''need'' to stake out a house and follow someone via driving, and can plant a tracer for the same effect, using electronics skill. Driving can also be used to make an arrest, but breaking in is usually better overall. However, if you driven up the alert level, set off an alarm, you may end up needing the skill to evade hitmen chasing after you.
** Electronics skill doesn't give you more or less time to figure out the puzzle, it just makes the puzzle pieces a little more less complex. The game mini-game is easy even at the hardest difficulty.
21st Oct '14 5:58:46 PM Cally
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* GoodBadBugs: There's a mini-game where enemy agents will break in to a building to rescue an enemy operative you arrested. You must defeat all of them or they free the operative. However, there's a chance the room you must protect with the operative inside will contain the passage which is the only exit to the outside. Since the game is nice enough not to spawn enemies in the same room as you, this means the enemies have no place to spawn. The game pauses for a few seconds and then declares that you successfully prevented the escape attempt, which makes the game easier since they won't try again. (Easier, that is, unless you wanted to intentionally lose...)
21st Oct '14 5:58:27 PM Cally
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Added DiffLines:

* GoodBadBugs: There's a mini-game where enemy agents will break in to a building to rescue an enemy operative you arrested. You must defeat all of them or they free the operative. However, there's a chance the room you must protect with the operative inside will contain the passage which is the only exit to the outside. Since the game is nice enough not to spawn enemies in the same room as you, this means the enemies have no place to spawn. The game pauses for a few seconds and then declares that you successfully prevented the escape attempt, which makes the game easier since they won't try again. (Easier, that is, unless you wanted to intentionally lose...)
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CovertAction