History Videogame / CommandAndConquerTiberianSeries

6th Feb '17 12:13:45 AM Deathhacker
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** In the final level of ''Renegade'' you can hear the announcer in the temple occasionally warning that the "Computer Assisted Biologically Augmented Lifeform has been damaged", hinting that CABAL was already well into development prior to Tiberian Sun. [[spoiler: This Temple is also located in Cairo, the same place you'll find CABAL's core in Firestorm.]]
5th Feb '17 11:54:33 PM Deathhacker
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** Betrayal is one for Kane. Every single game will feature at least one instance of him executing ''someone'' for betraying him.
4th Feb '17 12:52:16 PM morenohijazo
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* CrystalLandscape: Tiberium fields. In ''Tiberium Wars'', whole countries are covered in the stuff.

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* CrystalLandscape: Tiberium fields. In ''Tiberium Wars'', can grow and extrude green or blue crystals. These crystal fields can spout out of the land, a rich source of resources... and full of dangers. Tiberium emits radiation, mutates lifeforms (including turning corpses into blob monsters), and can keep on growing without stopping. By the events of ''VideoGame/CommandAndConquerTiberiumWars'', whole countries are covered in the stuff. stuff, with glowing rock glaciers and dried up bays full of crystals.
8th Dec '16 6:58:12 PM Xtifr
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The first game, later given the subtitle '''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]''', was set TwentyMinutesIntoTheFuture with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, ''The Covert Operations'', a multiplayer-only sequel named ''Sole Survivor'', and '''[[VideoGame/CommandAndConquerRenegade Renegade]]''', an FPS that boasts an active modding community and a small but dedicated fanbase.

'''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''', the second installment in the series, is set in 2030. Tiberium is now spreading unchecked, forcing humanity to flee to the arctic or desert regions that can at least slow the substance's progress. As governments break down and GDI does its best to bring order from the chaos, Kane [[NotQuiteDead reappears]] to lead a reunified and invigorated Nod into battle once more. A crashed alien spaceship and an extraterrestrial artifact called the Tacitus hint at a larger purpose behind Tiberium, but ultimately Kane's attempt to use a missile to increase Tiberium's spread is thwarted with the man's death (again). The game was followed by the ''Firestorm'' expansion, in which Nod's battle AI, [=CABAL=], revolts and leads a cyborg uprising, forcing GDI and the remnants of Nod to unite to defeat him.

'''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''' is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, ''Kane's Wrath'', introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between ''Firestorm'' and ''Tiberium Wars'', and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in ''Tiberian Sun''.

The fourth and final installment, '''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]''', is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millenia-old ambitions and the Tiberium menace ended once and for all.

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The first game, later given the subtitle '''[[VideoGame/CommandAndConquerTiberianDawn ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]''', Dawn]]'', was set TwentyMinutesIntoTheFuture with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, ''The Covert Operations'', a multiplayer-only sequel named ''Sole Survivor'', and '''[[VideoGame/CommandAndConquerRenegade Renegade]]''', ''[[VideoGame/CommandAndConquerRenegade Renegade]]'', an FPS that boasts an active modding community and a small but dedicated fanbase.

'''[[VideoGame/CommandAndConquerTiberianSun ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''', Sun]]'', the second installment in the series, is set in 2030. Tiberium is now spreading unchecked, forcing humanity to flee to the arctic or desert regions that can at least slow the substance's progress. As governments break down and GDI does its best to bring order from the chaos, Kane [[NotQuiteDead reappears]] to lead a reunified and invigorated Nod into battle once more. A crashed alien spaceship and an extraterrestrial artifact called the Tacitus hint at a larger purpose behind Tiberium, but ultimately Kane's attempt to use a missile to increase Tiberium's spread is thwarted with the man's death (again). The game was followed by the ''Firestorm'' expansion, in which Nod's battle AI, [=CABAL=], revolts and leads a cyborg uprising, forcing GDI and the remnants of Nod to unite to defeat him.

'''[[VideoGame/CommandAndConquerTiberiumWars ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''' Wars]]'' is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, ''Kane's Wrath'', introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between ''Firestorm'' and ''Tiberium Wars'', and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in ''Tiberian Sun''.

The fourth and final installment, '''[[VideoGame/CommandAndConquerTiberianTwilight ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]''', Twilight]]'', is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millenia-old ambitions and the Tiberium menace ended once and for all.
5th Dec '16 12:27:43 PM Morgenthaler
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* IAmNotLeftHanded: But the commandos shoot with that arm anyway, being BadAss and all. Referenced in ''Renegade'', when asked if he's gonna fight against the whole ship's crew all by himself, Havoc casually replies, "Just don't seem fair, does it? Maybe I'll shoot left-handed."

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* IAmNotLeftHanded: But the commandos shoot with that arm anyway, being BadAss badass and all. Referenced in ''Renegade'', when asked if he's gonna fight against the whole ship's crew all by himself, Havoc casually replies, "Just don't seem fair, does it? Maybe I'll shoot left-handed."
18th Nov '16 12:21:38 PM Gatomon41
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* CrystalLandscape: Tiberium fields. In ''Tiberium Wars'', whole countries are covered in the stuff.
4th Nov '16 9:41:58 AM TrollBrutal
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* JokerInmunity: Kane survives from the 1950s to the 1990s without aging, survives an Ion Cannon strike, a metal pole to the chest, and all the while manipulates the Scrin into invading Earth. He never stays dead for long, which his followers take as proof of his divinity. Even after the series' end a news report shows how people are unconvinced he's gone for good.
4th Nov '16 9:11:26 AM Morgenthaler
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* ContractualImmortality: Kane never stays dead for long, which his followers take as proof of his divinity. Even after the series' end a news report shows how people are unconvinced he's gone for good.
30th Oct '16 2:33:17 AM Morgenthaler
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* {{Badass}}: Commandos in all games.
** The original Commando unit is basically "Macho Man" RandySavage with a headband and high-powered rifle, [[OneManArmy leaving a trail of demolished buildings and slaughtered infantry in his wake]]... and [[IAmNotLeftHanded that was left-handed]]. [[CripplingOverspecialization Just don't ask him to deal with vehicles]].
** In Tiberian Sun both sides get a Commando-like character (Ghost Stalker for GDI, the Cyborg Commando for Nod), both of whom annihilate anything that isn't airborne, and regenerate health in tiberium.
** The ''Tiberium Wars'' versions lose their anti-vehicle strength, but are still deadly against infantry and buildings. Nod's one is also ''stealthed''. It carries over to the other games as well; basically, there's very little that can stand against a heroic Commando in ''C&C3''... and the Black Hand can train ''two'' of them at once.
** Havoc, the OneManArmy player character from ''Renegade''.


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* OneManArmy: Commandos in all games.
** The original Commando unit is basically "Macho Man" RandySavage with a headband and high-powered rifle, leaving a trail of demolished buildings and slaughtered infantry in his wake... and [[IAmNotLeftHanded that was left-handed]]. [[CripplingOverspecialization Just don't ask him to deal with vehicles]].
** In Tiberian Sun both sides get a Commando-like character (Ghost Stalker for GDI, the Cyborg Commando for Nod), both of whom annihilate anything that isn't airborne, and regenerate health in tiberium.
** The ''Tiberium Wars'' versions lose their anti-vehicle strength, but are still deadly against infantry and buildings. Nod's one is also ''stealthed''. It carries over to the other games as well; basically, there's very little that can stand against a heroic Commando in ''C&C3''... and the Black Hand can train ''two'' of them at once.
** Havoc, the player character from ''Renegade'' is a GDI commando who basically takes down all of NOD by his lonesome.
30th Sep '16 9:11:43 AM Dallenson
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* ThemedCursor: When you have an unit selected, your cursor becomes a sonar-like pattern when hovering over passable terrain, a "no" symbol when over impassable terrain and a crosshair when over enemies.

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* ThemedCursor: When you have an unit selected, your cursor becomes a sonar-like pattern when hovering over passable terrain, a "no" symbol when over impassable terrain and a crosshair when over enemies. Others such as deploying units, three downward arrows indicating to load units into a transport, garrison structures or return a harvester to the refinery.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CommandAndConquerTiberianSeries