History Videogame / BattleZone1998

29th Apr '16 12:11:40 AM CaptainChaos
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* FieryRedhead: Shabayev, as revealed in her [[http://www.bzcomplex.com/gallery/displayimage.php?album=66&pos=80 concept art.]]



* TheFaceless: Despite the large amount of character interaction this game has, especially when compared to the first game, you only see ''one'' character's face, though [[http://www.bzcomplex.com/gallery/thumbnails.php?album=66 concept art exists]] for all major characters. [[spoiler: On the mission where you need to retrieve Padishah Burns from the crashed carrier, you can hop out of your tank and look at his chariot thing, with Burns sitting in it.]] However, [[concept art exists depicting several of the principle characters- among other things, Shabayev is a FieryRedhead.

to:

* TheFaceless: Despite the large amount of character interaction this game has, especially when compared to the first game, you only see ''one'' character's face, though [[http://www.bzcomplex.com/gallery/thumbnails.php?album=66 concept art exists]] for all major characters. [[spoiler: On the mission where you need to retrieve Padishah Burns from the crashed carrier, you can hop out of your tank and look at his chariot thing, with Burns sitting in it.]] However, [[concept art exists depicting several of the principle characters- among other things, Shabayev is a FieryRedhead.]]
29th Apr '16 12:09:46 AM CaptainChaos
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* TheFaceless: Despite the large amount of character interaction this game has, especially when compared to the first game, you only see ''one'' character's face, though concept art exists for all major characters. [[spoiler: On the mission where you need to retrieve Padishah Burns from the crashed carrier, you can hop out of your tank and look at his chariot thing, with Burns sitting in it.]]

to:

* TheFaceless: Despite the large amount of character interaction this game has, especially when compared to the first game, you only see ''one'' character's face, though [[http://www.bzcomplex.com/gallery/thumbnails.php?album=66 concept art exists exists]] for all major characters. [[spoiler: On the mission where you need to retrieve Padishah Burns from the crashed carrier, you can hop out of your tank and look at his chariot thing, with Burns sitting in it.]]]] However, [[concept art exists depicting several of the principle characters- among other things, Shabayev is a FieryRedhead.
26th Apr '16 5:39:51 PM CaptainChaos
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* AndIMustScream: Arguably, [[spoiler:the Furies themselves, being living tissue fused directly into the hulls of bio-metal war machines. Though whether they are sentient is not really clear, as their favorite pastime seems to be [[UnstoppableRage blind rage and destruction.]] They also may be a rather twisted example of TheUndead.]]
* ArtificialStupidity: Scavengers are infamous for running the player over when on foot. Units will sometimes get stuck in buildings, or taking meandering paths for no apparent reason. The pathfinding AI was improved in the 2011 1.5 patch, though Scavengers still sometimes try to scale sheer cliffs to grab scrap. Tank AI is often suicidally singleminded, focusing on the first thing that damages them to the exclusion of everything else. Gun Towers are easy to fool, once they spot you, they will target you while you're still in range even if you're hiding behind a hill, allowing other units to destroy it('s power source) easily.

to:

* AndIMustScream: Arguably, [[spoiler:the Furies themselves, being living tissue fused directly into the hulls of bio-metal war machines. Though whether they are sentient is not really clear, as sentient, their favorite only apparent pastime seems to be [[UnstoppableRage blind rage and destruction.]] They also may be a rather twisted example of TheUndead.]]
* ArtificialStupidity: Scavengers are infamous for running the player over when on foot. Units will sometimes get stuck in buildings, or taking meandering paths for no apparent reason. The pathfinding AI was improved in the 2011 1.5 patch, though Scavengers still sometimes try to scale sheer cliffs to grab scrap. Tank AI is often suicidally singleminded, single-minded, focusing on the first thing that damages them to the exclusion of everything else. Gun Towers are easy to fool, once they spot you, they will target you while you're still in range even if you're hiding behind a hill, allowing other units to destroy it('s power source) easily.



* ColorCodedForYourConvenience: NSDF vehicles and buildings tend to be black with white and blue detailing with yellow indicating utility vehicles, while CCA ones are red-on-white with completely red for utility vehicles.

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* ColorCodedForYourConvenience: NSDF vehicles and buildings tend to be black with white and blue detailing with yellow brownish-yellow indicating utility vehicles, while CCA ones are red-on-white with completely red for utility vehicles.



* ItCanThink: It's never made clear if [[spoiler: the Furies]] have any semblance of free thought. If they do, it makes their unflinching sadism that much more unsettling.

to:

* ItCanThink: It's never made clear if specifically stated that [[spoiler: the Furies]] have any semblance of free thought. If they do, it are sentient. It makes their unflinching sadism that much more unsettling.
19th Apr '16 4:17:41 PM CaptainChaos
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* BrainUploading: The [[spoiler: Furies get their psychopathic bloodlust]] from their biometal hulls being imbued with the spirit of ancient Greek warriors who were dying on the battlefield before being collected by the Cthonians.

to:

* BrainUploading: The [[spoiler: Furies get their psychopathic bloodlust]] bloodlust from their biometal hulls being imbued with the spirit genetic data of ancient Greek warriors who were dying on the battlefield before being collected by the Cthonians.]]
19th Apr '16 1:55:07 PM CaptainChaos
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** For example, [[spoiler: an automated vessel called [[MeaningfulName Charon]] was sent by Nexus V to gather DNA from Greek battlefields.

to:

** For example, [[spoiler: an automated vessel called [[MeaningfulName Charon]] was sent by Nexus V to gather DNA from Greek battlefields.]]
19th Apr '16 1:54:51 PM CaptainChaos
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** For example, an automated vessel called [[MeaningfulName Charon was]] sent by Nexus V to gather DNA from Greek battlefields.

to:

** For example, [[spoiler: an automated vessel called [[MeaningfulName Charon was]] Charon]] was sent by Nexus V to gather DNA from Greek battlefields.


Added DiffLines:

* TheRedPlanet: The second major area of the game and the game's first [[TheReveal major reveal takes place.]]
19th Apr '16 1:31:41 PM demonfiren
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* ArtisticLicenseAstronomy: [[spoiler:Achilles]] with it's Earthly appearance, while it's gravity and atmosphere can be justified by it being Earth-sized when compared to Uranus but that means it would also be far from the Goldilocks zone of the Sun which would otherwise render it an iceball despite it's molten core. That and, unless it had a very specific orbit, the whole planet would be shaded by Uranus if it went behind it in it's orbit.

to:

* ArtisticLicenseAstronomy: [[spoiler:Achilles]] with it's Earthly its Earth-like appearance, while it's its gravity and atmosphere can be justified by it being Earth-sized when compared to Uranus but that means it would also be far from the Goldilocks zone of the Sun which would otherwise render it an iceball despite it's its molten core. That and, unless it had a very specific orbit, the whole planet would be shaded by Uranus if it went behind it in it's its orbit.



* ShownTheirWork: [[HandWave Hand Waves]] due to alien tech aside, the manual details how the NSDF intended to support it's various field bases, including power concerns and oxygen supplies. For example, plans are laid out for an irrigation system on Io, to prevent bases from getting buried in sulfur dust.

to:

* ShownTheirWork: [[HandWave Hand Waves]] due to alien tech aside, the manual details how the NSDF intended to support it's its various field bases, including power concerns and oxygen supplies. For example, plans are laid out for an irrigation system on Io, to prevent bases from getting buried in sulfur dust.



* HitAndRunTactics: The Scion Mauler seems designed for this with it's [[ShortRangeShotgun Fang Cannon]] and it's ability to run past an enemy and deliver a pointblank blast then retreat.

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* HitAndRunTactics: The Scion Mauler seems designed for this with it's its [[ShortRangeShotgun Fang Cannon]] and it's its ability to run past an enemy and deliver a pointblank blast then retreat.



** The [[http://www.youtube.com/watch?v=oewk8TX6KSs&t=27s intro]] brilliantly {{lampshades}} this: the Voyager 2 approaches the Dark Planet, starts to scan the surface and finds a military base which launches a missile at the probe. Said probe then switches into "battle mode", retracting it's antennas and jettisoning the big comm dish in favor of dual plasma cannons and the ISDF/AAN logo. Wonder how the ISDF managed to pack THAT into a little space probe without anyone noticing...

to:

** The [[http://www.youtube.com/watch?v=oewk8TX6KSs&t=27s intro]] brilliantly {{lampshades}} this: the Voyager 2 approaches the Dark Planet, starts to scan the surface and finds a military base which launches a missile at the probe. Said probe then switches into "battle mode", retracting it's its antennas and jettisoning the big comm dish in favor of dual plasma cannons and the ISDF/AAN logo. Wonder how the ISDF managed to pack THAT into a little space probe without anyone noticing...



* CoolClearWater: Averted one of the planets, Spartacus has trace amounts of arsenic in it's water despite looking clear in the missions and actually has been wearing down on the filters that the EDF relied on. Corber mentions in one of the monologues that one of his fellow infantry men [[TooDumbToLive drank some of the unpurified water]] and died about an hour later.

to:

* CoolClearWater: Averted one of the planets, Spartacus has trace amounts of arsenic in it's its water despite looking clear in the missions and actually has been wearing down on the filters that the EDF relied on. Corber mentions in one of the monologues that one of his fellow infantry men [[TooDumbToLive drank some of the unpurified water]] and died about an hour later.
18th Apr '16 12:30:33 PM CaptainChaos
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Added DiffLines:

* FunWithAcronyms: Several, given the military premise. The's the two armies, NSDF and CCA, as well as STAB (Stabalized Terrain Adapting Base), the mechanism that the mobile turrets use to anchor themselves, as well as EDD (Equal Damage Distribution) plating.
18th Apr '16 10:15:02 AM CaptainChaos
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[[Creator/{{Rebellion}} Rebellion Developments]][[http://www.rebellion.co.uk/blog/2015/6/29/an-open-letter-to-battlezone-fans announced]] a re-imagining of the classic arcade game and a remaster of ''Battlezone 1998'', titled ''Battlezone 98 Redux'' which released on UsefulNotes/{{Steam}} on April 18th 2016. [[http://store.steampowered.com/app/301650/ Get it here.]] It has support for [[AchievementSystem achievements]], trading cards, [[GameMod workshop addons]] and [[SceneryPorn overhauled graphics with detailed units, smoother terrain, lighting, etc]].

to:

[[Creator/{{Rebellion}} Rebellion Developments]][[http://www.Developments]] [[http://www.rebellion.co.uk/blog/2015/6/29/an-open-letter-to-battlezone-fans announced]] a re-imagining of the classic arcade game and a remaster of ''Battlezone 1998'', titled ''Battlezone 98 Redux'' which released on UsefulNotes/{{Steam}} on April 18th 2016. [[http://store.steampowered.com/app/301650/ Get it here.]] It has support for [[AchievementSystem achievements]], trading cards, [[GameMod workshop addons]] and [[SceneryPorn overhauled graphics with detailed units, smoother terrain, lighting, etc]].
18th Apr '16 10:14:41 AM CaptainChaos
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[[Creator/{{Rebellion}} Rebellion Developments]] has [[http://www.rebellion.co.uk/blog/2015/6/29/an-open-letter-to-battlezone-fans announced]] a re-imagining of the classic arcade game and a remaster of ''Battlezone 1998'', titled ''Battlezone 98 Redux'' which will be available on UsefulNotes/{{Steam}} with support for [[AchievementSystem achievements]], trading cards, [[GameMod workshop addons]] and [[SceneryPorn overhauled graphics with detailed units, smoother terrain, lighting, etc]].

to:

[[Creator/{{Rebellion}} Rebellion Developments]] has [[http://www.Developments]][[http://www.rebellion.co.uk/blog/2015/6/29/an-open-letter-to-battlezone-fans announced]] a re-imagining of the classic arcade game and a remaster of ''Battlezone 1998'', titled ''Battlezone 98 Redux'' which will be available released on UsefulNotes/{{Steam}} with on April 18th 2016. [[http://store.steampowered.com/app/301650/ Get it here.]] It has support for [[AchievementSystem achievements]], trading cards, [[GameMod workshop addons]] and [[SceneryPorn overhauled graphics with detailed units, smoother terrain, lighting, etc]].
etc]].
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