History Videogame / BattleZone1998

25th Mar '17 7:54:31 PM Dallenson
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* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where (presumably) nuclear weapons had been used long ago by a previous civilization and responsible for the planet-wide nuclear winter. While it's not in featured in the story, it's available in Instant Action and Multiplayer.

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* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where (presumably) where, presumably, nuclear weapons had been used long ago by a previous civilization (which may or may not be Cthonian) and responsible for the planet-wide nuclear winter. While it's not in featured in the story, it's available in Instant Action and Multiplayer.



* SlippySlideyIceWorld: Planet Bane which was forced into a nuclear winter by (presumably) nuclear weapons used by a previous civilization eons before the events of the game occur. [[RuleOfThree Noticing a pattern yet?]]

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* SlippySlideyIceWorld: Planet Bane which was forced into a nuclear winter by (presumably) from, presumably, nuclear weapons used by a previous civilization (who may or may not be Cthonian) eons before the events of the game occur. [[RuleOfThree Noticing a pattern yet?]]
24th Mar '17 1:50:31 PM Dallenson
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* ChargedAttack: The MAG (Magnetic Accelerator Gun) Cannon has different attacks depending on how long you charge it. The Combat variant sprays the projectiles in a shotgun spread with longer charges producing larger sprays with more projectiles. The Assault variant works like it does in the first game with short charges producing streams of small projectiles and longer charges firing less but more bigger projectiles. Unlike in the first game, the weapon will continue to consume ammo at full charge.

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* ChargedAttack: The MAG (Magnetic Accelerator Gun) Cannon has different attacks depending on how long you charge it. The Combat variant sprays the projectiles in a shotgun spread with longer charges producing larger sprays with more making the spray tighter and a full charge unleashing a barrage of powerful projectiles. The Assault variant works like it does in the first game with short charges producing streams of small projectiles and longer charges firing less but more bigger projectiles. Unlike in the first game, the weapon will continue to consume ammo at full charge.
24th Mar '17 9:21:24 AM Dallenson
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* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where (presumably) nuclear weapons had been used long ago and responsible for the planet-wide nuclear winter. While it's not in featured in the story, it's available in Instant Action and Multiplayer.

to:

* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where (presumably) nuclear weapons had been used long ago by a previous civilization and responsible for the planet-wide nuclear winter. While it's not in featured in the story, it's available in Instant Action and Multiplayer.
24th Mar '17 9:20:15 AM Dallenson
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* ChargedAttack: The MAG (Magnetic Accelerator Gun) Cannon has three different attacks depending on how long you charge it for. It starts as a shotgun and ends as BeamSpam.
** Lock-On Missiles need to be charged to aha, lock them on to a specific enemy.

to:

* ChargedAttack: The MAG (Magnetic Accelerator Gun) Cannon has three different attacks depending on how long you charge it for. It starts as it. The Combat variant sprays the projectiles in a shotgun spread with longer charges producing larger sprays with more projectiles. The Assault variant works like it does in the first game with short charges producing streams of small projectiles and ends as BeamSpam.
** Lock-On Missiles need
longer charges firing less but more bigger projectiles. Unlike in the first game, the weapon will continue to be charged to aha, lock them on to a specific enemy.consume ammo at full charge.



* PollutedWasteland: Specific parts of Bane. While it's not in featured in the story, it's available in Instant Action and Multiplayer.

to:

* PollutedWasteland: Specific parts of Bane.Bane which are ground-zero areas of where (presumably) nuclear weapons had been used long ago and responsible for the planet-wide nuclear winter. While it's not in featured in the story, it's available in Instant Action and Multiplayer.



* SlippySlideyIceWorld: Planet Bane. [[RuleOfThree Noticing a pattern yet?]]

to:

* SlippySlideyIceWorld: Planet Bane.Bane which was forced into a nuclear winter by (presumably) nuclear weapons used by a previous civilization eons before the events of the game occur. [[RuleOfThree Noticing a pattern yet?]]
24th Mar '17 7:43:53 AM Dallenson
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* LudicrousGibs: Astronauts will explode in a shower of gibs when shot or run over.

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* LudicrousGibs: Astronauts will explode in a shower of gibs when shot or run over. The only time they have a proper death animation is when they're shot with a sniper rifle while outside of a tank.



* TakeYourTime: No matter how urgent the mission briefing sounds, there are only three timed missions.

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* TakeYourTime: No matter how urgent the mission briefing sounds, there are only three timed missions. There are some cases where you can lose if you fail to perform a simple task like going to a location or investigating an object. There's also the race for the Fury relic on the first Io mission, the CCA can capture it first if you're not fast enough.
23rd Mar '17 5:24:21 PM Dallenson
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* DepartmentOfRedundancyDepartment: Three of the weapons, one named the MDM Mortar in which the MDM stands for Manual-Detonation-Mortar, making it Manual-Detonation-Mortar Mortar. Then there's the MAG Cannon, the MAG standing for Magnetic-Acceleration-Gun which makes it Magnetic-Acceleration-Gun Cannon. Finally, there's the TAG Cannon which makes it Target-Acquisition-Gun Cannon which it is neither of those, it's a Missile launcher (although it is mounted in the Stoli's Cannon mount).

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* DepartmentOfRedundancyDepartment: Three of the weapons, one named the MDM Mortar in which the MDM stands for Manual-Detonation-Mortar, making it Manual-Detonation-Mortar Mortar. Then there's the MAG Cannon, the MAG standing for Magnetic-Acceleration-Gun which makes it Magnetic-Acceleration-Gun Cannon. Finally, there's the TAG Cannon which makes it Target-Acquisition-Gun Cannon which it is neither of those, it's a Missile Rocket launcher (although it is mounted in the Stoli's Cannon mount). mount).
* DrillSergeantNasty: General Collins is typically hot-headed, especially if you disobey orders or fail objectives.


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* ReassignedToAntarctica: A few mission failure screens imply this in the NSDF campaign, be it driving a scavenger or cleaning them as punishment for your incompetence. This actually happens in ''The Red Odyssey'' during the Chinese campaign that, after having to withdraw through the portal to Elysium, you take the blame for the situation and thus get reassigned to collecting scrap in a Scavenger. This is temporary as both a scout squadron go missing and a base attack leaves you as the only person qualified to command, [[FieldPromotion thus]]...
17th Mar '17 2:42:04 PM Dallenson
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* TakeYourTime: No matter how urgent the mission briefing sounds, there are only two timed missions.
* TimedMission: Subverted: an early Mars NSDF mission tasks you with attacking a CCA base, but the time limit barely gives you enough time to assemble a base that can run itself. However, just when it seems time is going to run out, an MIA squad attacks the CCA base to buy you time, which ends the timer. [[spoiler: Played straight in the Europa mission where you must intercept a transmission, and in the final mission: if you can't get off Achilles in time, you will be left behind.]]

to:

* TakeYourTime: No matter how urgent the mission briefing sounds, there are only two three timed missions.
* TimedMission: Subverted: an early Mars NSDF mission tasks you with attacking a CCA base, but the time limit barely gives you enough time to assemble a base that can run itself. However, just when it seems time is going to run out, an MIA squad attacks the CCA base to buy you time, which ends the timer.timer... It then becomes DoubleSubverted in that the platoon will be wiped out entirely if you take too long after that and the mission will fail but it takes a ''lot'' longer than the initial ten minutes it gives you. [[spoiler: Played straight in the Europa mission where you must intercept a transmission, and in the final mission: if you can't get off Achilles in time, you will be left behind.]]
17th Mar '17 2:38:33 PM Dallenson
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* ConvectionSchmonvection: Averted, [[ArtisticLicensePhysics though it brings up another issue entirely]] - The lava on Io will damage your tank as you hover over it, but heat convection requires a medium - and Io has only a trace atmosphere.

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* ConvectionSchmonvection: Averted, [[ArtisticLicensePhysics though it brings up another issue entirely]] - The lava on Io will damage your tank as you hover over it, but heat convection requires a medium - and Io has only a trace atmosphere. It could be argued that the heat is ''radiating'' off of the lava but your equipment would have to be radiation proof already to survive being so close to Jupiter and it's also implied your units and structures can survive the 872 °F ambient temperature on Venus.
19th Feb '17 1:43:24 PM dvorak
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* TropeCodifier: Of RealTimeStrategy games played from the POV of a central 'general' instead of an 'all-knowing eye in the sky', which would be used in later games such as ''VideoGame/{{Sacrifice}}'' and ''VideoGame/BrutalLegend'', and also through the possession mode in ''VideoGame/DungeonKeeper''.

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* TropeCodifier: Of RealTimeStrategy games played from the POV of a ' central 'general' FrontLineGeneral' instead of an 'all-knowing eye in the sky', which would be used in later games such as ''VideoGame/{{Sacrifice}}'' and ''VideoGame/BrutalLegend'', and also through the possession mode in ''VideoGame/DungeonKeeper''.


Added DiffLines:

* ChargedAttack: The MAG (Magnetic Accelerator Gun) Cannon has three different attacks depending on how long you charge it for. It starts as a shotgun and ends as BeamSpam.
** Lock-On Missiles need to be charged to aha, lock them on to a specific enemy.


Added DiffLines:

* TransHumanAliens: [[spoiler: The Scions are actually the remnant of a SuperSoldier program that fused humans with Biometal.]]
9th Nov '16 6:47:42 AM Reynard1986
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* CoolClearWater: Averted one of the planets, Spartacus has trace amounts of arsenic in its water despite looking clear in the missions and actually has been wearing down on the filters that the EDF relied on. Corber mentions in one of the monologues that one of his fellow infantry men [[TooDumbToLive drank some of the unpurified water]] and died about an hour later.

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* CoolClearWater: Averted Averted, one of the planets, Spartacus Spartacus, has trace amounts of arsenic in its water despite looking clear in the missions and actually has been wearing down on the filters that the EDF relied on. Corber mentions in one of the monologues that one of his fellow infantry men [[TooDumbToLive drank some of the unpurified water]] and died about an hour later.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.BattleZone1998