History Videogame / BatmanArkhamCity

14th Sep '17 11:20:17 AM Killerikala
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** The "Joker's carnival" DLC map has an unique point system, with levels that go up to 6. The map is fairly challenging, until you learn that having the max rank and beating enough goons automatically rewards you with 1000000 points; which also happens to be the 3 medal goal. Since getting hit once resets the level back to 0, most players will likely bank the level 6 rewards the second they reach it, as the game doesn't give a reason to go higher than that.
5th Sep '17 8:50:51 AM dmeagher13
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* HappyEndingOverride: ''Asylum'' had a fairly happy ending as for as the series goes, with Joker and the other inmates of the Asylum being apprehended, the Asylum being returned to police control, and the general order being restored with little suggestion of any unforeseen negative consequences. The sequel reveals that the Asylum was too heavily damaged after the events of this game to continue holding inmates, leading to the construction of Arkham City. This was all spearheaded by the new Gotham mayor Quincy Sharpe, who won his office by taking credit for stopping the breakout.

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* HappyEndingOverride: ''Asylum'' had a fairly happy ending as for far as the series goes, with Joker and the other inmates of the Asylum being apprehended, the Asylum being returned to police control, and the general order being restored with little suggestion of any unforeseen negative consequences. The sequel reveals that the Asylum was too heavily damaged after the events of this game to continue holding inmates, leading to the construction of Arkham City. This was all spearheaded by the new Gotham mayor Quincy Sharpe, who won his office by taking credit for stopping the breakout.
5th Sep '17 8:45:39 AM dmeagher13
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* HappyEndingOverride: ''Asylum'' had a fairly happy ending as for as the series goes, with Joker and the other inmates of the Asylum being apprehended, the Asylum being returned to police control, and the general order being restored with little suggestion of any unforeseen negative consequences. The sequel reveals that the Asylum was too heavily damaged after the events of this game to continue holding inmates, leading to the construction of Arkham City. This was all spearheaded by the new Gotham mayor Quincy Sharpe, who won his office by taking credit for stopping the breakout.
6th Aug '17 8:20:18 AM Morgenthaler
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* TreacheryIsApecialKindOfEvil:
** Talia al Ghul is angry at Bruce and said him and her father deserve each other. Two minutes ago, she was the hostage of her own father. On the other hand, Bruce manipulated her because he needed Ra's al Ghul's blood to save a lot of lives. Of course, the al Ghul family doesn't have the same moral code as [[ThouShaltNotKill Batman]].
** The Talia's guard who's been wearing the tracking device seems to be in trouble, despite she didn't consciously betray anybody.
5th Aug '17 9:57:56 PM DustSnitch
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* DivingSave: In a cutscene, Batman does one on Catwoman when he notices a laser sight targetting her.

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* DivingSave: DivingSave:
**
In a cutscene, Batman does one on Catwoman when he notices a laser sight targetting her.
5th Aug '17 9:00:11 PM DustSnitch
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* [[BulletCatch Batarang Catch]]: If you throw a batarang at [[spoiler: Azrael]], he just snatches it out of the air. There's actually an achievement for it, and one of the Riddler challenges requires you to catch one by yourself.





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* BulletCatch: If you throw a batarang at Batman's mysterious stalker, he just snatches it out of the air. There's actually an achievement for it, and one of the Riddler challenges requires you to catch one by yourself.
5th Aug '17 1:32:17 PM DustSnitch
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** [[spoiler:During Protocol 10, it's possible to find a few dead "Scarecrow Thugs," which are just reskinned Joker hoodie thugs.]]

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** [[spoiler:During During Protocol 10, it's possible to find a few dead "Scarecrow Thugs," which are just reskinned Joker hoodie thugs.]]
4th Aug '17 8:49:22 PM DustSnitch
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* BatmanGambit: [[TropeNamers Appropriately]] played entirely straight in one of the sidequests. [[spoiler: At the resolution of the Bane/Titan quest, Batman reveals that he knew full well Bane just wanted the drug for himself and that he let Bane collect his half anyway so he could dispose of them in one go.]]
** [[spoiler:Joker pulled one by poisoning Batman in the first place. If Batman himself was never in any danger, Talia wouldn't have attacked Harley. Also there's no way that Joker would know that Batman would start succumbing to the poison while underground instead while gliding or engaged with enemies.]]

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* BatmanGambit: BatmanGambit:
**
[[TropeNamers Appropriately]] played entirely straight in one of the sidequests. [[spoiler: At the resolution of the Bane/Titan quest, Batman [[spoiler:Batman reveals that he knew full well Bane just wanted the drug for himself and that he let Bane collect his half anyway so he could dispose of them in one go.]]
** [[spoiler:Joker Joker pulled one by poisoning Batman in the first place. If Batman himself was never in any danger, Talia [[spoiler:Talia wouldn't have attacked Harley. Also there's no way that Joker would know that Batman would start succumbing to the poison while underground instead while gliding or engaged with enemies.]]



* BloodFromTheMouth: [[spoiler: Batman starts coughing up blood when the disease starts to affect him.]]
* BloodlessCarnage: Like Arkham Asylum, Arkham City has a ton of bloodless violence, [[spoiler: except for Batman's aforementioned coughing up blood and Hugo Strange's death.]]

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* BloodFromTheMouth: [[spoiler: Batman starts coughing up blood when the disease starts to affect him.]]
him.
* BloodlessCarnage: Like Arkham Asylum, Arkham City has a ton of bloodless violence, [[spoiler: except for Batman's aforementioned coughing up blood and Hugo [[spoiler:Hugo Strange's death.]]
4th Aug '17 8:47:46 PM DustSnitch
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** In the game's continuity Bane broke Batman's spine, but Batman doesn't know Azrael, who, [[ComicBook/{{Knightfall}} in the comics, briefly took the mantle of Batman while Bruce Wayne recovered.]]
*** To clarify, there's two Azraels in the DC comics universe. Arkham City's Azrael is clearly a black man, which means he's the Michael Lane version. Meanwhile, the one that replaced Batman while he was injured in {{ComicBook/Knightfall}} was Jean-Paul Valley, a white man. But in the game Batman seems completely unfamiliar with the Azrael persona, as if he's never seen the costume before.

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** In the game's continuity Bane broke Batman's spine, but Batman doesn't know Azrael, who, [[ComicBook/{{Knightfall}} in the comics, briefly took the mantle of Batman while Bruce Wayne recovered.]]
***
]] To clarify, there's two Azraels in the DC comics universe. Arkham City's Azrael is clearly a black man, which means he's the Michael Lane version. Meanwhile, the one that replaced Batman while he was injured in {{ComicBook/Knightfall}} was Jean-Paul Valley, a white man. But in the game Batman seems completely unfamiliar with the Azrael persona, as if he's never seen the costume before.



** Batman has apparently never encountered Hush before, [[spoiler: but for some reason Hush has '''already''' altered his face and finger prints to match Bruce Wayne as he had at the end of ''Heart of Hush''.]]

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** Batman has apparently never encountered Hush before, [[spoiler: but [[spoiler:but for some reason Hush has '''already''' altered his face and finger prints to match Bruce Wayne as he had at the end of ''Heart of Hush''.]]



** [[spoiler:Hugo Strange captures Bruce (whom he knows is Batman), then just dumps him into the City. No part of his plan required Batman to do anything, and indeed he hires Deadshot to kill Batman, which means he could and should have killed Bruce when he was unconscious and shackled.]]
*** [[spoiler:Hugo Strange specifically tells Deadshot to kill Bruce Wayne first, and then Batman. Since he puts on his suit as soon as he enters the city, Deadshot will never see Bruce, and thus not try to kill Batman. This was deliberate on Strange's part, as it was just a ploy to get Deadshot to stay in Arkham City so he would be killed by Protocol 10.]]
** [[spoiler: Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a BreakThemByTalking. Once he orders them to kill him, he's moved away from the hostage. Nice scene, Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die.]]

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** [[spoiler:Hugo Hugo Strange captures Bruce (whom he knows is Batman), then just dumps him into the City. No part of his plan required Batman to do anything, and indeed he hires Deadshot to kill Batman, which means he could and should have killed Bruce when he was unconscious and shackled.]]
*** [[spoiler:Hugo Strange specifically tells Deadshot to kill Bruce Wayne first, and then Batman. Since he puts on his suit as soon as he enters the city, Deadshot will never see Bruce, and thus not try to kill Batman. This was deliberate on Strange's part, as it was just a ploy to get Deadshot to stay in Arkham City so he would be killed by Protocol 10.]]
** [[spoiler: Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a BreakThemByTalking. Once he orders them to kill him, he's moved away from the hostage. Nice scene, Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die.]]



** Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a BreakThemByTalking. Once he orders them to kill him, he's moved away from the hostage. Nice scene, Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die.



** Almost everything associated with the Riddler is green. This makes it easy to spot switches, trophies and question mark symbols against the [[RealIsBrown more muted background coloring]].
*** If you have the Catwoman DLC, her Riddler trophies (which will shock Batman if he tries to pick it up) will be colored red, while his are the normal green.

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** Almost everything associated with the Riddler is green. This makes it easy to spot switches, trophies and question mark symbols against the [[RealIsBrown more muted background coloring]].
***
coloring]]. If you have the Catwoman DLC, her Riddler trophies (which will shock Batman if he tries to pick it up) will be colored red, while his are the normal green.



* FakeDifficulty: Not much, but it subtly exists when fighting against max-difficulty thugs such as in the bonus mission at the end of the main story ([[spoiler:the one where Catwoman confronts Two-Face]]). Communication between them becomes ''instant''; as soon as one (conscious) mook knows where you are, they all do, even before the thug that spotted you speaks.
** The same can be said for the Predator challenges, which come in two flavors: Normal and Extreme. The Extreme difficulty variations of maps equip all thugs with thermal goggles [[note]](allows them to see an un-upgraded player hiding on gargoyles and renders smoke from grenades and broken fire extinguishers useless)[[/note]], ludicrous weapons [[note]](full health upgrades will let you survive a maximum of 3-5 shots from any weapon at any distance all round, thugs will hit you every time, even across the room with a shotgun whilst Batman is grappling at high speed)[[/note]], and the ability to alert others instantly. To make things even more unfair, there will always be a thug with a detective vision jammer thrown in, who always either a) has an incredibly awkward route that overlaps with other mooks and/or goes to a difficult to reach area; or b) must be taken down last for all level medals. And most mooks will be armored, which will make most silent takedowns impossible.
*** There's more to this. Whenever someone spots you or you take down an enemy, mooks will look at whatever vantage point you're grappling to and inevitably see you. Even if you're far away of the taken down enemy, or you took him out with a ranged attack, they will still somehow know exactly where you are. Hidden below a grate or on a certain vantage point? Expect mooks' patrol routes to converge near you constantly, making it ridiculously hard to pick them off one by one. Falling behind a mook to take him down silently? He will, more often than not, choose that exact moment to turn around (though this only applies to the random routes they take after you're first spotted or you take down your first enemy, as their starting patrols are set). And know how mooks will look at the grates if there's a fallen comrade nearby? That happens even if the grate had nothing to do with the takedown and everyone saw it. Threw the enemy off the balcony? Well, though luck, now the grate he fell on top of is suspicious forever.
*** Mooks will also sometimes sense ranged attacks before they reach them, even when they have their backs to them. No matter how fast you shoot batarangs, electric charges or hooks, they ''will'' move out of the way with speed The Flash himself would envy.

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* FakeDifficulty: Not much, but it subtly exists when fighting against max-difficulty thugs such as in the bonus mission at the end of the main story ([[spoiler:the one where Catwoman confronts Two-Face]]). Communication between them becomes ''instant''; as soon as one (conscious) mook knows where you are, they all do, even before the thug that spotted you speaks.
** The same can be said for the
Extreme Predator challenges, which come in two flavors: Normal and Extreme.Missions. The Extreme difficulty variations of maps equip all thugs with thermal goggles [[note]](allows them to see an un-upgraded player hiding on gargoyles and renders smoke from grenades and broken fire extinguishers useless)[[/note]], ludicrous weapons [[note]](full health upgrades will let you survive a maximum of 3-5 shots from any weapon at any distance all round, thugs will hit you every time, even across the room with a shotgun whilst Batman is grappling at high speed)[[/note]], and the ability to alert others instantly. To make things even more unfair, there will always be a thug with a detective vision jammer thrown in, who always either a) has an incredibly awkward route that overlaps with other mooks and/or goes to a difficult to reach area; or b) must be taken down last for all level medals. And most mooks will be armored, which will make most silent takedowns impossible.
***
impossible.\\\
There's more to this. Whenever someone spots you or you take down an enemy, mooks will look at whatever vantage point you're grappling to and inevitably see you. Even if you're far away of the taken down enemy, or you took him out with a ranged attack, they will still somehow know exactly where you are. Hidden below a grate or on a certain vantage point? Expect mooks' patrol routes to converge near you constantly, making it ridiculously hard to pick them off one by one. Falling behind a mook to take him down silently? He will, more often than not, choose that exact moment to turn around (though this only applies to the random routes they take after you're first spotted or you take down your first enemy, as their starting patrols are set). And know how mooks will look at the grates if there's a fallen comrade nearby? That happens even if the grate had nothing to do with the takedown and everyone saw it. Threw the enemy off the balcony? Well, though luck, now the grate he fell on top of is suspicious forever.
***
forever.\\\
Mooks will also sometimes sense ranged attacks before they reach them, even when they have their backs to them. No matter how fast you shoot batarangs, electric charges or hooks, they ''will'' move out of the way with speed The Flash himself would envy.



* FatBastard:
** Calendar Man's bigger than he used to be.
** The Penguin.



** Harley's got a new outfit, but throughout Joker's hideout are cartoonish statues of Harley wearing her classic jester's outfit. Her classic outfit itself is at the time under the Penguin's possession in one of his museum displays.
*** Also, her nurse-styled outfit from ''Arkham Asylum'' is on display in Joker's office.

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** Harley's got a new outfit, but throughout Joker's hideout are cartoonish statues of Harley wearing her classic jester's outfit. Her classic outfit itself is at the time under the Penguin's possession in one of his museum displays.
***
displays. Also, her nurse-styled outfit from ''Arkham Asylum'' is on display in Joker's office.



** When pondering new riddles for Batman, the Riddler considers stealing Penguin's Shark, thinking Batman would not be able to get past a shark. He then decides against it, figuring Batman might have Shark-related contingencies. A reference to the Creator/AdamWest Batman film and the infamous "Shark Repellent Bat-Spray" Batman kept handy. Another reference to the shark repellent shows up if you die at the jaws of Tiny: the hint will advise that you make us of "Batman's shark repellent: A flurry of furious strikes." [[WhatCouldHaveBeen Sefton Hill, the game's director, once stated that the team considered putting in a more blatant]] Mythology Gag about this in which Batman pulls out a can of shark-repellent and pulls a huge knuckle duster out of it to fend off Tiny with.
*** Another reference to Adam West's Batman (also a ShoutOut) can come up with mook commentary if you fight them while wearing the 1970's suit:
----> [[WesternAnimation/BeavisAndButthead "Nanananananana Batman!"]]
*** Furthermore, every single one of the extra costumes you can wear as Batman are Mythology Gags, going back almost half a century.

to:

** When pondering new riddles for Batman, the Riddler considers stealing Penguin's Shark, thinking Batman would not be able to get past a shark. He then decides against it, figuring Batman might have Shark-related contingencies. A reference to the Creator/AdamWest Batman film and the infamous "Shark Repellent Bat-Spray" Batman kept handy. Another reference to the shark repellent shows up if you die at the jaws of Tiny: the hint will advise that you make us of "Batman's shark repellent: A flurry of furious strikes." [[WhatCouldHaveBeen Sefton Hill, the game's director, once stated that the team considered putting in a more blatant]] Mythology Gag about this in which Batman pulls out a can of shark-repellent and pulls a huge knuckle duster out of it to fend off Tiny with.
***
with. Another reference to Adam West's Batman (also a ShoutOut) can come up with mook commentary if you fight them while wearing the 1970's suit:
----> ---> [[WesternAnimation/BeavisAndButthead "Nanananananana Batman!"]]
*** Furthermore, every single one of the extra costumes you can wear as Batman are Mythology Gags, going back almost half a century.
Batman!"]]
4th Aug '17 5:33:29 PM DustSnitch
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** Batman saves the day. Unfortunately, [[spoiler Talia is dead (for now), Catwoman's apartment got bombed by Two-Face, it's left unclear whether any of the people Joker poisoned can be saved (though the DLC later clarifies they were), and Batman actually intended to save the Joker, despite the latter's evil nature, and failed.]]

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** Batman saves the day. Unfortunately, [[spoiler Talia [[spoiler:Talia is dead (for now), Catwoman's apartment got bombed by Two-Face, it's left unclear whether any of the people Joker poisoned can be saved (though the DLC later clarifies they were), and Batman actually intended to save the Joker, despite the latter's evil nature, and failed.]]
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