History Videogame / BatmanArkhamCity

6th Aug '17 8:20:18 AM Morgenthaler
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* TreacheryIsApecialKindOfEvil:
** Talia al Ghul is angry at Bruce and said him and her father deserve each other. Two minutes ago, she was the hostage of her own father. On the other hand, Bruce manipulated her because he needed Ra's al Ghul's blood to save a lot of lives. Of course, the al Ghul family doesn't have the same moral code as [[ThouShaltNotKill Batman]].
** The Talia's guard who's been wearing the tracking device seems to be in trouble, despite she didn't consciously betray anybody.
5th Aug '17 9:57:56 PM DustSnitch
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* DivingSave: In a cutscene, Batman does one on Catwoman when he notices a laser sight targetting her.

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* DivingSave: DivingSave:
**
In a cutscene, Batman does one on Catwoman when he notices a laser sight targetting her.
5th Aug '17 9:00:11 PM DustSnitch
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* [[BulletCatch Batarang Catch]]: If you throw a batarang at [[spoiler: Azrael]], he just snatches it out of the air. There's actually an achievement for it, and one of the Riddler challenges requires you to catch one by yourself.





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* BulletCatch: If you throw a batarang at Batman's mysterious stalker, he just snatches it out of the air. There's actually an achievement for it, and one of the Riddler challenges requires you to catch one by yourself.
5th Aug '17 1:32:17 PM DustSnitch
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** [[spoiler:During Protocol 10, it's possible to find a few dead "Scarecrow Thugs," which are just reskinned Joker hoodie thugs.]]

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** [[spoiler:During During Protocol 10, it's possible to find a few dead "Scarecrow Thugs," which are just reskinned Joker hoodie thugs.]]
4th Aug '17 8:49:22 PM DustSnitch
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* BatmanGambit: [[TropeNamers Appropriately]] played entirely straight in one of the sidequests. [[spoiler: At the resolution of the Bane/Titan quest, Batman reveals that he knew full well Bane just wanted the drug for himself and that he let Bane collect his half anyway so he could dispose of them in one go.]]
** [[spoiler:Joker pulled one by poisoning Batman in the first place. If Batman himself was never in any danger, Talia wouldn't have attacked Harley. Also there's no way that Joker would know that Batman would start succumbing to the poison while underground instead while gliding or engaged with enemies.]]

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* BatmanGambit: BatmanGambit:
**
[[TropeNamers Appropriately]] played entirely straight in one of the sidequests. [[spoiler: At the resolution of the Bane/Titan quest, Batman [[spoiler:Batman reveals that he knew full well Bane just wanted the drug for himself and that he let Bane collect his half anyway so he could dispose of them in one go.]]
** [[spoiler:Joker Joker pulled one by poisoning Batman in the first place. If Batman himself was never in any danger, Talia [[spoiler:Talia wouldn't have attacked Harley. Also there's no way that Joker would know that Batman would start succumbing to the poison while underground instead while gliding or engaged with enemies.]]



* BloodFromTheMouth: [[spoiler: Batman starts coughing up blood when the disease starts to affect him.]]
* BloodlessCarnage: Like Arkham Asylum, Arkham City has a ton of bloodless violence, [[spoiler: except for Batman's aforementioned coughing up blood and Hugo Strange's death.]]

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* BloodFromTheMouth: [[spoiler: Batman starts coughing up blood when the disease starts to affect him.]]
him.
* BloodlessCarnage: Like Arkham Asylum, Arkham City has a ton of bloodless violence, [[spoiler: except for Batman's aforementioned coughing up blood and Hugo [[spoiler:Hugo Strange's death.]]
4th Aug '17 8:47:46 PM DustSnitch
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** In the game's continuity Bane broke Batman's spine, but Batman doesn't know Azrael, who, [[ComicBook/{{Knightfall}} in the comics, briefly took the mantle of Batman while Bruce Wayne recovered.]]
*** To clarify, there's two Azraels in the DC comics universe. Arkham City's Azrael is clearly a black man, which means he's the Michael Lane version. Meanwhile, the one that replaced Batman while he was injured in {{ComicBook/Knightfall}} was Jean-Paul Valley, a white man. But in the game Batman seems completely unfamiliar with the Azrael persona, as if he's never seen the costume before.

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** In the game's continuity Bane broke Batman's spine, but Batman doesn't know Azrael, who, [[ComicBook/{{Knightfall}} in the comics, briefly took the mantle of Batman while Bruce Wayne recovered.]]
***
]] To clarify, there's two Azraels in the DC comics universe. Arkham City's Azrael is clearly a black man, which means he's the Michael Lane version. Meanwhile, the one that replaced Batman while he was injured in {{ComicBook/Knightfall}} was Jean-Paul Valley, a white man. But in the game Batman seems completely unfamiliar with the Azrael persona, as if he's never seen the costume before.



** Batman has apparently never encountered Hush before, [[spoiler: but for some reason Hush has '''already''' altered his face and finger prints to match Bruce Wayne as he had at the end of ''Heart of Hush''.]]

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** Batman has apparently never encountered Hush before, [[spoiler: but [[spoiler:but for some reason Hush has '''already''' altered his face and finger prints to match Bruce Wayne as he had at the end of ''Heart of Hush''.]]



** [[spoiler:Hugo Strange captures Bruce (whom he knows is Batman), then just dumps him into the City. No part of his plan required Batman to do anything, and indeed he hires Deadshot to kill Batman, which means he could and should have killed Bruce when he was unconscious and shackled.]]
*** [[spoiler:Hugo Strange specifically tells Deadshot to kill Bruce Wayne first, and then Batman. Since he puts on his suit as soon as he enters the city, Deadshot will never see Bruce, and thus not try to kill Batman. This was deliberate on Strange's part, as it was just a ploy to get Deadshot to stay in Arkham City so he would be killed by Protocol 10.]]
** [[spoiler: Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a BreakThemByTalking. Once he orders them to kill him, he's moved away from the hostage. Nice scene, Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die.]]

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** [[spoiler:Hugo Hugo Strange captures Bruce (whom he knows is Batman), then just dumps him into the City. No part of his plan required Batman to do anything, and indeed he hires Deadshot to kill Batman, which means he could and should have killed Bruce when he was unconscious and shackled.]]
*** [[spoiler:Hugo Strange specifically tells Deadshot to kill Bruce Wayne first, and then Batman. Since he puts on his suit as soon as he enters the city, Deadshot will never see Bruce, and thus not try to kill Batman. This was deliberate on Strange's part, as it was just a ploy to get Deadshot to stay in Arkham City so he would be killed by Protocol 10.]]
** [[spoiler: Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a BreakThemByTalking. Once he orders them to kill him, he's moved away from the hostage. Nice scene, Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die.]]



** Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a BreakThemByTalking. Once he orders them to kill him, he's moved away from the hostage. Nice scene, Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die.



** Almost everything associated with the Riddler is green. This makes it easy to spot switches, trophies and question mark symbols against the [[RealIsBrown more muted background coloring]].
*** If you have the Catwoman DLC, her Riddler trophies (which will shock Batman if he tries to pick it up) will be colored red, while his are the normal green.

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** Almost everything associated with the Riddler is green. This makes it easy to spot switches, trophies and question mark symbols against the [[RealIsBrown more muted background coloring]].
***
coloring]]. If you have the Catwoman DLC, her Riddler trophies (which will shock Batman if he tries to pick it up) will be colored red, while his are the normal green.



* FakeDifficulty: Not much, but it subtly exists when fighting against max-difficulty thugs such as in the bonus mission at the end of the main story ([[spoiler:the one where Catwoman confronts Two-Face]]). Communication between them becomes ''instant''; as soon as one (conscious) mook knows where you are, they all do, even before the thug that spotted you speaks.
** The same can be said for the Predator challenges, which come in two flavors: Normal and Extreme. The Extreme difficulty variations of maps equip all thugs with thermal goggles [[note]](allows them to see an un-upgraded player hiding on gargoyles and renders smoke from grenades and broken fire extinguishers useless)[[/note]], ludicrous weapons [[note]](full health upgrades will let you survive a maximum of 3-5 shots from any weapon at any distance all round, thugs will hit you every time, even across the room with a shotgun whilst Batman is grappling at high speed)[[/note]], and the ability to alert others instantly. To make things even more unfair, there will always be a thug with a detective vision jammer thrown in, who always either a) has an incredibly awkward route that overlaps with other mooks and/or goes to a difficult to reach area; or b) must be taken down last for all level medals. And most mooks will be armored, which will make most silent takedowns impossible.
*** There's more to this. Whenever someone spots you or you take down an enemy, mooks will look at whatever vantage point you're grappling to and inevitably see you. Even if you're far away of the taken down enemy, or you took him out with a ranged attack, they will still somehow know exactly where you are. Hidden below a grate or on a certain vantage point? Expect mooks' patrol routes to converge near you constantly, making it ridiculously hard to pick them off one by one. Falling behind a mook to take him down silently? He will, more often than not, choose that exact moment to turn around (though this only applies to the random routes they take after you're first spotted or you take down your first enemy, as their starting patrols are set). And know how mooks will look at the grates if there's a fallen comrade nearby? That happens even if the grate had nothing to do with the takedown and everyone saw it. Threw the enemy off the balcony? Well, though luck, now the grate he fell on top of is suspicious forever.
*** Mooks will also sometimes sense ranged attacks before they reach them, even when they have their backs to them. No matter how fast you shoot batarangs, electric charges or hooks, they ''will'' move out of the way with speed The Flash himself would envy.

to:

* FakeDifficulty: Not much, but it subtly exists when fighting against max-difficulty thugs such as in the bonus mission at the end of the main story ([[spoiler:the one where Catwoman confronts Two-Face]]). Communication between them becomes ''instant''; as soon as one (conscious) mook knows where you are, they all do, even before the thug that spotted you speaks.
** The same can be said for the
Extreme Predator challenges, which come in two flavors: Normal and Extreme.Missions. The Extreme difficulty variations of maps equip all thugs with thermal goggles [[note]](allows them to see an un-upgraded player hiding on gargoyles and renders smoke from grenades and broken fire extinguishers useless)[[/note]], ludicrous weapons [[note]](full health upgrades will let you survive a maximum of 3-5 shots from any weapon at any distance all round, thugs will hit you every time, even across the room with a shotgun whilst Batman is grappling at high speed)[[/note]], and the ability to alert others instantly. To make things even more unfair, there will always be a thug with a detective vision jammer thrown in, who always either a) has an incredibly awkward route that overlaps with other mooks and/or goes to a difficult to reach area; or b) must be taken down last for all level medals. And most mooks will be armored, which will make most silent takedowns impossible.
***
impossible.\\\
There's more to this. Whenever someone spots you or you take down an enemy, mooks will look at whatever vantage point you're grappling to and inevitably see you. Even if you're far away of the taken down enemy, or you took him out with a ranged attack, they will still somehow know exactly where you are. Hidden below a grate or on a certain vantage point? Expect mooks' patrol routes to converge near you constantly, making it ridiculously hard to pick them off one by one. Falling behind a mook to take him down silently? He will, more often than not, choose that exact moment to turn around (though this only applies to the random routes they take after you're first spotted or you take down your first enemy, as their starting patrols are set). And know how mooks will look at the grates if there's a fallen comrade nearby? That happens even if the grate had nothing to do with the takedown and everyone saw it. Threw the enemy off the balcony? Well, though luck, now the grate he fell on top of is suspicious forever.
***
forever.\\\
Mooks will also sometimes sense ranged attacks before they reach them, even when they have their backs to them. No matter how fast you shoot batarangs, electric charges or hooks, they ''will'' move out of the way with speed The Flash himself would envy.



* FatBastard:
** Calendar Man's bigger than he used to be.
** The Penguin.



** Harley's got a new outfit, but throughout Joker's hideout are cartoonish statues of Harley wearing her classic jester's outfit. Her classic outfit itself is at the time under the Penguin's possession in one of his museum displays.
*** Also, her nurse-styled outfit from ''Arkham Asylum'' is on display in Joker's office.

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** Harley's got a new outfit, but throughout Joker's hideout are cartoonish statues of Harley wearing her classic jester's outfit. Her classic outfit itself is at the time under the Penguin's possession in one of his museum displays.
***
displays. Also, her nurse-styled outfit from ''Arkham Asylum'' is on display in Joker's office.



** When pondering new riddles for Batman, the Riddler considers stealing Penguin's Shark, thinking Batman would not be able to get past a shark. He then decides against it, figuring Batman might have Shark-related contingencies. A reference to the Creator/AdamWest Batman film and the infamous "Shark Repellent Bat-Spray" Batman kept handy. Another reference to the shark repellent shows up if you die at the jaws of Tiny: the hint will advise that you make us of "Batman's shark repellent: A flurry of furious strikes." [[WhatCouldHaveBeen Sefton Hill, the game's director, once stated that the team considered putting in a more blatant]] Mythology Gag about this in which Batman pulls out a can of shark-repellent and pulls a huge knuckle duster out of it to fend off Tiny with.
*** Another reference to Adam West's Batman (also a ShoutOut) can come up with mook commentary if you fight them while wearing the 1970's suit:
----> [[WesternAnimation/BeavisAndButthead "Nanananananana Batman!"]]
*** Furthermore, every single one of the extra costumes you can wear as Batman are Mythology Gags, going back almost half a century.

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** When pondering new riddles for Batman, the Riddler considers stealing Penguin's Shark, thinking Batman would not be able to get past a shark. He then decides against it, figuring Batman might have Shark-related contingencies. A reference to the Creator/AdamWest Batman film and the infamous "Shark Repellent Bat-Spray" Batman kept handy. Another reference to the shark repellent shows up if you die at the jaws of Tiny: the hint will advise that you make us of "Batman's shark repellent: A flurry of furious strikes." [[WhatCouldHaveBeen Sefton Hill, the game's director, once stated that the team considered putting in a more blatant]] Mythology Gag about this in which Batman pulls out a can of shark-repellent and pulls a huge knuckle duster out of it to fend off Tiny with.
***
with. Another reference to Adam West's Batman (also a ShoutOut) can come up with mook commentary if you fight them while wearing the 1970's suit:
----> ---> [[WesternAnimation/BeavisAndButthead "Nanananananana Batman!"]]
*** Furthermore, every single one of the extra costumes you can wear as Batman are Mythology Gags, going back almost half a century.
Batman!"]]
4th Aug '17 5:33:29 PM DustSnitch
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** Batman saves the day. Unfortunately, [[spoiler Talia is dead (for now), Catwoman's apartment got bombed by Two-Face, it's left unclear whether any of the people Joker poisoned can be saved (though the DLC later clarifies they were), and Batman actually intended to save the Joker, despite the latter's evil nature, and failed.]]

to:

** Batman saves the day. Unfortunately, [[spoiler Talia [[spoiler:Talia is dead (for now), Catwoman's apartment got bombed by Two-Face, it's left unclear whether any of the people Joker poisoned can be saved (though the DLC later clarifies they were), and Batman actually intended to save the Joker, despite the latter's evil nature, and failed.]]
4th Aug '17 4:08:18 PM DustSnitch
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* AbsurdlySpaciousSewer: There are four distinct sewer areas in the game, and their convenient size is {{justified|Trope}} this time around. One connects the Industrial District and the Bowery and is connected to the old subway (for maintenance access), one is underneath the Steel Mill and serves as a tunnel to dispose of boiling water from the furnaces, and another is inside Wonder City (an abandoned {{Steampunk}}-style subterranean city) and appears to have been built by some ninjas for their own convenience. The sunken ruins of Old Gotham near Wonder City also appear to be connected to the city's sewers.



* AllThereInTheManual:
** Many in-game stories are unlocked when you find enough riddles, from info-blurbs detailing the transition of the neighborhoods and various gang activity to interview tapes establishing how Strange has been manipulating the Rogues Gallery up to that point.
** The Comic tie in Unhinged explains a lot of what happened that was either happening before or during the game. Many of the {{Noodle Incident}}s are also revealed such as ''Beloved'' explaining what Talia and Bruce did in Metropolis or how Black Mask broke out of Arkham City in ''Evicted''. It also reveals why Sharp was thrown into Arkham City. Where it revealed that Quincy was breaking free from Strange's mental control and was trying to find out where all the money was coming from. Strange caught him, sentenced him with Treason, and threw him into Arkham City.



* TheAlcatraz: The titular Arkham City itself. It is an interesting example, as there are no major security measures beyond the big wall and the turrets keeping everyone in, no attempt to control or discipline prisoners by the guards, and seemingly no guard presence outside of their security cameras and surveillance choppers. Though Hugo Strange's announcements say otherwise, there is only one real rule in the facility: "Don't try to escape and we won't kill you." It's similar to Manhattan from ''Film/EscapeFromNewYork,'' with both acting as quarantined sections of Metropolises that our lone action hero must navigate.
* AllThereInTheManual:
** Many in-game stories are unlocked when you find enough riddles, from info-blurbs detailing the transition of the neighborhoods and various gang activity to interview tapes establishing how Strange has been manipulating the Rogues Gallery up to that point.
** The Comic tie in Unhinged explains a lot of what happened that was either happening before or during the game. Many of the {{Noodle Incident}}s are also revealed such as ''Beloved'' explaining what Talia and Bruce did in Metropolis or how Black Mask broke out of Arkham City in ''Evicted''. It also reveals why Sharp was thrown into Arkham City. Where it revealed that Quincy was breaking free from Strange's mental control and was trying to find out where all the money was coming from. Strange caught him, sentenced him with Treason, and threw him into Arkham City.



* AlwaysSaveTheGirl: Deconstructed.[[spoiler:Batman's desire to save Talia before stopping Protocol 10 puts the entire prison population at risk (many of whom were political prisoners, petty crooks, and the mentally ill). Oracle and Alfred both call him out on it, and force him to do the right thing.]]

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* AlwaysSaveTheGirl: Deconstructed.[[spoiler:Batman's Batman's desire to save Talia before stopping Protocol 10 puts the entire prison population at risk (many of whom were political prisoners, petty crooks, and the mentally ill). Oracle and Alfred both call him out on it, and force him to do the right thing.]]



* AmusementParkOfDoom: Joker's gang turns Arkham City's industrial district into one, complete with dilapidated carnival rides, ferris wheels, giant toy soldier statues, bright painted wood facades, flashing colored lights and dissonant carnival music. Neon signs in the area even call the place "Joker's Funland". There are even bumper carts inside the Steel Mill itself.



* BigFancyCastle: While not exactly a castle, Penguin's Museum and the Iceberg Lounge have been remodeled to serve as Penguin's headquarters. Both areas are quite fancy, and the Museum itself is massive and a somewhat haunting location.



* BittersweetEnding: Batman saves the day. Unfortunately, [[spoiler: Talia is dead (for now), Catwoman's apartment got bombed by Two-Face, it's left unclear whether any of the people Joker poisoned can be saved (though the DLC later clarifies they were), and Batman actually intended to save the Joker, despite the latter's evil nature, and failed.]]
** The ''Harley Quinn's Revenge'' DLC ends with [[spoiler: Harley's plan a resounding failure, but Bruce is still even more emotionally closed-off than usual. Not even the brief prospect of losing Tim gets him to open up - he just grapples away, leaving a very concerned Gordon in his wake.]]

to:

* BittersweetEnding: BittersweetEnding:
**
Batman saves the day. Unfortunately, [[spoiler: [[spoiler Talia is dead (for now), Catwoman's apartment got bombed by Two-Face, it's left unclear whether any of the people Joker poisoned can be saved (though the DLC later clarifies they were), and Batman actually intended to save the Joker, despite the latter's evil nature, and failed.]]
** The ''Harley Quinn's Revenge'' DLC ends with [[spoiler: Harley's plan a resounding failure, but Bruce is still even more emotionally closed-off than usual. Not even the brief prospect of losing Tim gets him to open up - he just grapples away, leaving a very concerned Gordon in his wake.]]



** In ''Lockdown'', an tablet tie-in game made by Netherrealm Studios, features [[Franchise/MortalKombat Kano]] as an optional fight.
* CameraScrew: What is your greatest enemy in the Riddler's combat challenge maps, you ask? [[FakeDifficulty The camera!]] For reasons unknown, the developers thought it'd be helpful for you if the camera automatically spins around 180 degrees whenever you do a counter or get hit from behind. It's not. Prepare to rage as your combos get broken because you attacked the wrong person thanks to the camera spinning wildly around. It doesn't help when you can't adequately control what enemy you attack either.

to:

** In ''Lockdown'', an a tablet tie-in game made by Netherrealm Studios, features [[Franchise/MortalKombat Kano]] as an optional fight.
* CameraScrew: CameraScrew:
**
What is your greatest enemy in the Riddler's combat challenge maps, you ask? [[FakeDifficulty The camera!]] For reasons unknown, the developers thought it'd be helpful for you if the camera automatically spins around 180 degrees whenever you do a counter or get hit from behind. It's not. Prepare to rage as your combos get broken because you attacked the wrong person thanks to the camera spinning wildly around. It doesn't help when you can't adequately control what enemy you attack either.



* CasinoPark: Amusement Mile, which was an entertainment district along a major highway in Gotham's slums before a huge earthquake hit, dropping much of it into the bay. Despite being abandoned, the neon lights that advertise the various businesses in that part of the city are still on.



* [[ChekhovsGunman Chekhov's Gunmen]]: In the end of the "Harley Quinn's Revenge" DownloadableContent, [[spoiler:the previously inanimate Wonder City automatons are the last opponents in a straight on battle.]]
** Throughout the game, TYGER helicopters patrol Arkham City; their spotlight will focus on Batman if they catch sight of him and, if he's in a fight at the time, the pilots will admire Batman's skills. [[spoiler: Once Protocol 10 activates, Batman needs to find the Master Control Program from one of said helicopters in order to gain access to Wonder Tower. The choppers themselves also become [[DemonicSpiders a legitimate threat]] and can easily gun down Batman once he's in their sights.]] It could also double as a game-long {{Antepiece}} getting the player ready for [[spoiler: Protocol 10]].

to:

* [[ChekhovsGunman Chekhov's Gunmen]]: In the end of the "Harley Quinn's Revenge" DownloadableContent, [[spoiler:the previously inanimate Wonder City automatons are the last opponents in a straight on battle.]]
ChekhovsGunman:
** Throughout the game, TYGER helicopters patrol Arkham City; their spotlight will focus on Batman if they catch sight of him and, if he's in a fight at the time, the pilots will admire Batman's skills. [[spoiler: Once Protocol 10 activates, Batman needs to find the Master Control Program from one of said helicopters in order to gain access to Wonder Tower. The choppers themselves also become [[DemonicSpiders a legitimate threat]] threat and can easily gun down Batman once he's in their sights.]] It could also double as a game-long {{Antepiece}} getting the player ready for [[spoiler: Protocol 10]].[[spoiler:Protocol 10]].
** In the end of the "Harley Quinn's Revenge" DownloadableContent, [[spoiler:the previously inanimate Wonder City automatons are the last opponents in a straight on battle.]]
* ChokepointGeography: Wonder City/Tower is only accessible through a subway entrance on one side of the map, and a hole that leads to the sewers in the other. Besides guards from several factions being stationed at those points, the middle zone that contains the actual entrance to Wonder City and the elevator to Wonder Tower is also heavily guarded.



%%* DiscOneFinalDungeon: Joker's Steel Mill, during Batman's second visit as he confronts Joker, and Wonder Tower, where Batman goes after Hugo Strange to end Protocol 10.



* EliteMooks: The Tyger security force has been specifically trained to counter and apprehend Batman, even proving wise to most of his gadgets. They're also impossible to completely frighten - in Predator challenges they're never above being "nervous." Still, none of that stops Batman from repeatedly beating and/or evading them, though.

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* EliteMooks: ElaborateUndergroundBase: Wonder City is an entire city built underground with {{Steampunk}} technology that has been rotting for years, untouched except as an occasional hub for the League of Assassins and their master, Rha's al Ghul.
* EliteMooks:
**
The Tyger security force has been specifically trained to counter and apprehend Batman, even proving wise to most of his gadgets. They're also impossible to completely frighten - in Predator challenges they're never above being "nervous." Still, none of that stops Batman from repeatedly beating and/or evading them, though.



* EternalEngine: Joker's Steel Mill, which was remodeled by his gang to serve as his base. Despite having been abandoned for years, all of the furnaces and some of the conveyor belts are still running. The main furnace in particular is how Batman enters the Steel Mill the first time, and it eventually becomes unstable and collapses in on itself.



* GraffitiTown: Most of Arkham City, considering it was once Gotham's old slum district before everybody living there was evicted to begin construction on the city. And with supervillains taking over specific districts of the city as their own, large swaths of the city has been personalized to mark the territory of Two-Face (mainly with his political posters) and the Joker (with whatever amuses him that day.)



* Irony: [[spoiler: The first police officer from the GCPD to die? Agent Best.]]

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* Irony: [[spoiler: {{Irony}}: The first police officer from the GCPD to die? Agent Best.]] Best.
* ItsAllUpstairsFromHere: The final area of the game to be explored is the tallest building in the City, Wonder Tower, where Hugo Strange runs Arkham City through his TYGER guards.



* LocomotiveLevel: The Freight Train DLC challenge places Robin aboard a running mass-transit train in the city, which also fixes the camera in a way that [[TwoAndAHalfD simulates 2D gameplay]]. Uniquely, instead of stopping the gameplay in between rounds and spawning new enemies in the same location, the Freight Train ends each round by allowing the player to run through to a different part of the train to continue the challenge.



* MonsterArena: The first fight against Penguin places Batman inside of one of these, where he fights a ton of potential recruits to Penguin's Gang and a big Titan Monster.



* OfCorsetsSexy: Harley Quinn wears one, again.

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* %%* OfCorsetsSexy: Harley Quinn wears one, again.



* OneTimeDungeon:
** The main furnace in Joker's Steel Mill can only be entered once, since it collapses on itself later on.
** In Catwoman's DLC, there's Strange's vault, which collapses on its own the moment you leave, thanks to Ivy's plants destroying the surroundings to make an entrance.
** Near the end of the game, there's Wonder Tower, [[spoiler:which is destroyed by when Hugo Strange activates Protocol 11]].



* OverlyLongGag: [[ComicBook/TheJoker "You have one missed call."]] The fourth one in particular.
* OurZombiesAreDifferent: Solomon Grundy, born on a Monday...

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* %%* OverlyLongGag: [[ComicBook/TheJoker "You have one missed call."]] The fourth one in particular.
* %%* OurZombiesAreDifferent: Solomon Grundy, born on a Monday...



* RedHerring: In ''VideoGame/BatmanArkhamAsylum'', the revelation that Quincy Sharp [[spoiler: was actually writing all of the "Spirit of Amadeus Arkham" inscriptions]] seriously called his sanity into question, and led many fans to suspect that he would be the BigBad of the sequel. In reality, his role in ''Arkham City'' is minimal--he is merely a pawn of Dr. Strange, and he gets thrown into Arkham City himself about halfway through the game. His [[spoiler: morbid obsession with Amadeus Arkham is explained as a manifestation of Strange's brainwashing (similarly to Mad Hatter's "cure")]].

to:

* RedHerring: RedHerring:
**
In ''VideoGame/BatmanArkhamAsylum'', the revelation that Quincy Sharp [[spoiler: was actually writing all of the "Spirit of Amadeus Arkham" inscriptions]] seriously called his sanity into question, and led many fans to suspect that he would be the BigBad of the sequel. In reality, his role in ''Arkham City'' is minimal--he is merely a pawn of Dr. Strange, and he gets thrown into Arkham City himself about halfway through the game. His [[spoiler: morbid obsession with Amadeus Arkham is explained as a manifestation of Strange's brainwashing (similarly to Mad Hatter's "cure")]].



* RemilitarizedZone: The lower parts of the Bowery district are patrolled by Penguin's hired mercenaries (who are armed with military grade firearms), and exploding mines serve as common hazards in the area. To a lesser extent, the entire city counts, since it's in the middle of one big gang war.



* ShiftingSandLand: Ra's al Ghul's Lazarus flying challenges are set above a surreal desert landscape intertwined with structures existing in Arkham City. [[AllJustADream It's all just a Lazarus induced dream]], [[YourMindMakesItReal but Batman will still die if he fails during the challenges]].



%%* SinisterSubway: The subway tunnels underneath Gotham.



* SlippySlideyIceWorld: The Gotham City Police Department building is the coldest spot in the city, and is the location of Mr. Freeze's hideout. Later, there's the Torture Chamber in Penguin's museum, which is an indoor aquarium that gets partially frozen over by Penguin as he uses Mr. Freeze's gun.



* TheUnfought: Hugo Strange, and technically [[spoiler:The Joker, though you don't find that out until the end.]] A few "bosses" like Zsasz, Harley Quinn and Two-Face are taken out with one move (though you can fight Two-Face again as Catwoman).

to:

* UndergroundLevel: The areas under Arkham City, which includes the subway and the associated train exchange, the ruins of old Gotham, the sewers and collapsed tunnels, and Wonder City.
%%*
TheUnfought: Hugo Strange, and technically [[spoiler:The Joker, though you don't find that out until the end.]] A few "bosses" like Zsasz, Harley Quinn and Two-Face are taken out with one move (though you can fight Two-Face again as Catwoman).



* TheVeryDefinitelyFinalDungeon: [[spoiler:The Monarch Theater in Park Row.]]



* VideoGameCaringPotential: On the spot marked where Batman's parents were killed you are given the option to "Pay Your Respects". There's even an achievement for it.

to:

* VideoGameCaringPotential: On the spot marked where Batman's parents were killed you are given the option to "Pay Your Respects".Respects," where Batman will kneel to the ground and the camera will circle him for as long as the player allows. There's even an achievement for it.



** Most of the options from ''Asylum'' return, but it's quite fun to single out a lone mook and spam the REC on him and watch him squirm/fry/dance around. During the Mr. Freeze battle, it is possible to destroy the Nora statues around the room. This makes him ''very'' angry.

to:

** Most of the options from ''Asylum'' return, but it's quite fun to single out a lone mook and spam the REC on him and watch him squirm/fry/dance around.
**
During the Mr. Freeze battle, it is possible to destroy the Nora four statues around the room.of his terminally ill, currently kidnapped wife. This makes him ''very'' angry.



** [[spoiler:After defeating the Riddler, he's locked into the same device he used to force his remaining hostages to walk constantly or have bombs strapped to them detonated... without knowing that it's actually been deactivated. If you want to, you can taunt him by getting in his way and making him panic that he'll be blown up if you don't move. And given what he's done up to this point, you almost definitely want to.]]

to:

** [[spoiler:After After defeating the Riddler, he's the player can give him a taste of his own medicine. [[spoiler:He's locked into the same device he used to force his remaining hostages to walk constantly or have bombs strapped to them detonated... without knowing that it's actually been deactivated. If you want to, you can taunt him by getting in his way and making him panic that he'll be blown up if you don't move. And given what he's done up to this point, you almost definitely want to.]]



** AbsurdlySpaciousSewer: There are four distinct sewer areas in the game, and their existence is {{justified|Trope}} this time around. One connects the Industrial District and the Bowery and is connected to the old subway (for maintenance access), one is underneath the Steel Mill and serves as a tunnel to dispose of boiling water from the furnaces, and another is inside Wonder City (an abandoned {{Steampunk}}-style subterranean city built by [[spoiler:Ra's al Ghul]]). The sunken ruins of Old Gotham near Wonder City also appear to be connected to the city's sewers.
** TheAlcatraz: The titular Arkham City itself. It is an interesting example, as there are no major security measures beyond the big wall and the turrets surrounding it, no guard intervention unless authorized by Strange, and surveillance is by helicopter and outdoor cameras. Though Hugo Strange's announcements say otherwise, there is only one real rule in the facility: "Don't try to escape and we won't kill you". It's similar to Manhattan from ''Film/EscapeFromNewYork.''
** AmusementParkOfDoom / ToyTime: Joker's gang turns Arkham City's industrial district into one, complete with dilapidated carnival rides, ferris wheels, giant toy soldier statues, bright painted wood facades, flashing colored lights and dissonant carnival music. Neon signs in the area even call the place "Joker's Funland". There are even bumper carts inside the Steel Mill itself.
** BigFancyCastle: While not exactly a castle, Penguin's Museum and the Iceberg Lounge have been remodeled to serve as Penguin's headquarters. Both areas are quite fancy, and the Museum itself is massive and a somewhat haunting location.
** CasinoPark: Amusement Mile, which was an entertainment district along a major highway in Gotham's slums before a huge earthquake hit, dropping much of it into the bay. Despite being abandoned, the neon lights that advertise the various businesses in that part of the city are still on.
** ChokepointGeography: Wonder City/Tower is this. The place is only accessible through a subway entrance on one side of the map, and a hole that leads to the sewers in the other. Besides guards from several factions being stationed at those points, the middle zone that contains the actual entrance to Wonder City and the elevator to Wonder Tower is also heavily guarded.
** DerelictGraveyard: The old subway tunnels under Gotham.
** DiscOneFinalDungeon: [[spoiler:Joker's Steel Mill, during Batman's second visit as he confronts Joker, and Wonder Tower, where Batman goes after Hugo Strange to end Protocol 10.]]
** ElaborateUndergroundBase: Wonder City, an underground city built by [[spoiler:Ra's al Ghul]] that was quickly condemned.
** EternalEngine / LethalLavaLand: Joker's Steel Mill, which was remodeled by his gang to serve as his base. Despite having been abandoned for years, all of the furnaces and some of the conveyor belts are still running. The main furnace in particular is how Batman enters the Steel Mill the first time, and it eventually becomes unstable and collapses in on itself.
** GraffitiTown: Most of Arkham City, considering it was once Gotham's old slum district before everybody living there was evicted to begin construction on the city.
** ItsAllUpstairsFromHere: [[spoiler:Wonder Tower, where Hugo Strange's base is located in.]]
** LocomotiveLevel: The Freight Train DLC challenge places Robin aboard a running mass-transit train in the city.
** MonsterArena: The first BossFight against Penguin places Batman inside of one of these, where he fights a ton of potential recruits to Penguin's Gang and a big Titan Monster.
** OneTimeDungeon: The main furnace in Joker's Steel Mill can only be entered once, since it collapses on itself later on. Later, there's [[spoiler: Wonder Tower, which is destroyed by when Hugo Strange activates Protocol 11]]. In Catwoman's DLC, there's Strange's vault, which collapses on its own the moment you leave, thanks to Ivy's plants destroying the surroundings to make an entrance.
** RemilitarizedZone: The lower parts of the Bowery district are patrolled by Penguin's hired mercenaries (who are armed with military grade firearms), and exploding mines serve as common hazards in the area. To a lesser extent, the entire city counts, since it's in the middle of one big gang war.
** ShiftingSandLand / DreamLand: [[spoiler:Ra's al Ghul's Lazarus flying challenges are set above a surreal desert landscape intertwined with structures existing in Arkham City. [[AllJustADream It's all just a Lazarus induced dream]], [[YourMindMakesItReal but Batman will still die if he fails during the challenges]].]]
** SinisterSubway: The subway tunnels underneath Gotham.
** SlippySlideyIceWorld: The Gotham City Police Department building is the coldest spot in the city, and is the location of Mr. Freeze's hideout. Later, there's the Torture Chamber in Penguin's museum, which is an indoor aquarium that gets partially frozen over by Penguin as he uses Mr. Freeze's gun.
** UndergroundLevel: The areas under Arkham City, which includes the subway and the associated train exchange, the ruins of old Gotham, the sewers and collapsed tunnels, and Wonder City.
** TheVeryDefinitelyFinalDungeon: [[spoiler:The Monarch Theater in Park Row.]]
* VictoryFakeout: In the Solomon Grundy boss fight, [[spoiler: you get a "[[FinishHim Finish Grundy]]" button prompt, which causes the Achievement/Trophy for beating him to pop up... but afterwards, he gets back up again for one more go.]]

to:

** AbsurdlySpaciousSewer: There are four distinct sewer areas in the game, and their existence is {{justified|Trope}} this time around. One connects the Industrial District and the Bowery and is connected to the old subway (for maintenance access), one is underneath the Steel Mill and serves as a tunnel to dispose of boiling water from the furnaces, and another is inside Wonder City (an abandoned {{Steampunk}}-style subterranean city built by [[spoiler:Ra's al Ghul]]). The sunken ruins of Old Gotham near Wonder City also appear to be connected to the city's sewers.
** TheAlcatraz: The titular Arkham City itself. It is an interesting example, as there are no major security measures beyond the big wall and the turrets surrounding it, no guard intervention unless authorized by Strange, and surveillance is by helicopter and outdoor cameras. Though Hugo Strange's announcements say otherwise, there is only one real rule in the facility: "Don't try to escape and we won't kill you". It's similar to Manhattan from ''Film/EscapeFromNewYork.''
** AmusementParkOfDoom / ToyTime: Joker's gang turns Arkham City's industrial district into one, complete with dilapidated carnival rides, ferris wheels, giant toy soldier statues, bright painted wood facades, flashing colored lights and dissonant carnival music. Neon signs in the area even call the place "Joker's Funland". There are even bumper carts inside the Steel Mill itself.
** BigFancyCastle: While not exactly a castle, Penguin's Museum and the Iceberg Lounge have been remodeled to serve as Penguin's headquarters. Both areas are quite fancy, and the Museum itself is massive and a somewhat haunting location.
** CasinoPark: Amusement Mile, which was an entertainment district along a major highway in Gotham's slums before a huge earthquake hit, dropping much of it into the bay. Despite being abandoned, the neon lights that advertise the various businesses in that part of the city are still on.
** ChokepointGeography: Wonder City/Tower is this. The place is only accessible through a subway entrance on one side of the map, and a hole that leads to the sewers in the other. Besides guards from several factions being stationed at those points, the middle zone that contains the actual entrance to Wonder City and the elevator to Wonder Tower is also heavily guarded.
**
%%* DerelictGraveyard: The old subway tunnels under Gotham.
** DiscOneFinalDungeon: [[spoiler:Joker's Steel Mill, during Batman's second visit as he confronts Joker, and Wonder Tower, where Batman goes after Hugo Strange to end Protocol 10.]]
** ElaborateUndergroundBase: Wonder City, an underground city built by [[spoiler:Ra's al Ghul]] that was quickly condemned.
** EternalEngine / LethalLavaLand: Joker's Steel Mill, which was remodeled by his gang to serve as his base. Despite having been abandoned for years, all of the furnaces and some of the conveyor belts are still running. The main furnace in particular is how Batman enters the Steel Mill the first time, and it eventually becomes unstable and collapses in on itself.
** GraffitiTown: Most of Arkham City, considering it was once Gotham's old slum district before everybody living there was evicted to begin construction on the city.
** ItsAllUpstairsFromHere: [[spoiler:Wonder Tower, where Hugo Strange's base is located in.]]
** LocomotiveLevel: The Freight Train DLC challenge places Robin aboard a running mass-transit train in the city.
** MonsterArena: The first BossFight against Penguin places Batman inside of one of these, where he fights a ton of potential recruits to Penguin's Gang and a big Titan Monster.
** OneTimeDungeon: The main furnace in Joker's Steel Mill can only be entered once, since it collapses on itself later on. Later, there's [[spoiler: Wonder Tower, which is destroyed by when Hugo Strange activates Protocol 11]]. In Catwoman's DLC, there's Strange's vault, which collapses on its own the moment you leave, thanks to Ivy's plants destroying the surroundings to make an entrance.
** RemilitarizedZone: The lower parts of the Bowery district are patrolled by Penguin's hired mercenaries (who are armed with military grade firearms), and exploding mines serve as common hazards in the area. To a lesser extent, the entire city counts, since it's in the middle of one big gang war.
** ShiftingSandLand / DreamLand: [[spoiler:Ra's al Ghul's Lazarus flying challenges are set above a surreal desert landscape intertwined with structures existing in Arkham City. [[AllJustADream It's all just a Lazarus induced dream]], [[YourMindMakesItReal but Batman will still die if he fails during the challenges]].]]
** SinisterSubway: The subway tunnels underneath Gotham.
** SlippySlideyIceWorld: The Gotham City Police Department building is the coldest spot in the city, and is the location of Mr. Freeze's hideout. Later, there's the Torture Chamber in Penguin's museum, which is an indoor aquarium that gets partially frozen over by Penguin as he uses Mr. Freeze's gun.
** UndergroundLevel: The areas under Arkham City, which includes the subway and the associated train exchange, the ruins of old Gotham, the sewers and collapsed tunnels, and Wonder City.
** TheVeryDefinitelyFinalDungeon: [[spoiler:The Monarch Theater in Park Row.]]
* VictoryFakeout: In the Solomon Grundy boss fight, [[spoiler: you get a "[[FinishHim Finish Grundy]]" button prompt, which causes the Achievement/Trophy for beating him to pop up... but [[spoiler:but afterwards, he gets back up again for one more go.]]



* VillainousBreakdown: [[spoiler:Strange]] has a epic one when you reach the top of Wonder Tower. [[spoiler:By going to crack the doorway that leads to his booth before taking out the rest of the guards, the alarm would sound and he would go from calm to nervous and fearful.]]

to:

* VillainousBreakdown: [[spoiler:Strange]] Strange has a epic one when you reach the top of Wonder Tower. [[spoiler:By going to crack the doorway that leads to his booth before taking out the rest of the guards, the alarm would sound and he would go from calm to nervous and fearful.]]



** [[spoiler: Ra's al Ghul's voice has this effect throughout the Demon Trials, and after he uses the Lazarus Pit. Ra's even exclaims "We are legion!" during the fight. Given the [[MushroomSamba nature]] of both the Trials and the boss fight with Ra's, this is justifiable as Batman hallucinating.]]

to:

** [[spoiler: Ra's al Ghul's voice has this effect throughout the Demon Trials, and after he uses the Lazarus Pit. Ra's even exclaims "We are legion!" during the fight. Given the [[MushroomSamba nature]] of both the Trials and the boss fight with Ra's, this is justifiable as Batman hallucinating.]]



* WeCanRuleTogether: [[spoiler: Ra's and Talia both try it on Batman, it fails]].

to:

* %%* WeCanRuleTogether: [[spoiler: Ra's and Talia both try it on Batman, it fails]].
4th Aug '17 3:39:02 PM DustSnitch
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->''"Turn the city into one big freakin' zoo and let the animals tear each other to bits. Yeah, ''that's'' the way to deal with criminals."''

to:

->''"Turn the city into one big freakin' zoo and let the animals tear each other to bits. Yeah, ''that's'' '''that's''' the way to deal with criminals."''
4th Aug '17 3:38:43 PM DustSnitch
Is there an issue? Send a Message


->''"Turn the city into one big freakin' zoo and let the animals tear each other to bits! Yeah, that's the way to deal with criminals!"''

to:

->''"Turn the city into one big freakin' zoo and let the animals tear each other to bits! bits. Yeah, that's ''that's'' the way to deal with criminals!"''
criminals."''
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