History Videogame / ArtemisSpaceshipBridgeSimulator

9th Feb '17 3:49:25 PM KaputExaltation
Is there an issue? Send a Message


* [[AcePilot Helm]]: Controls the ship's movements and monitors some ship resources, such as torpedo and energy stores. Helm and Weapons share main viewscreen control and responsibility for raising and lowering shields.
* Weapons: Controls the ship's weaponry, loading the torpedo tubes with various kinds of ordinance and firing the beam weapons in manual mode.
* Science: Performs scans, determining the identity and weaknesses of enemy ships and locating anomalies to replenish energy.

to:

* [[AcePilot Helm]]: Controls the ship's movements and monitors some ship resources, such as torpedo and energy stores. Helm and Weapons share main viewscreen control and control, as well as responsibility for raising and lowering shields.
[[DeflectorShields shields]].
* Weapons: [[FriendlySniper Weapons]]: Controls the ship's weaponry, loading the torpedo tubes with various kinds of ordinance and firing the beam weapons in manual mode.
mode.
* Science: [[StatOVision Science]]: [[EnemyScan Performs scans, scans]], determining the identity [[EnemyDetectingRadar identity]] and weaknesses [[AchillesHeel weaknesses]] of enemy ships and locating anomalies [[NegativeSpaceWedgie anomalies]] to replenish energy.



* [[TheCaptain Captain]]: The only core crewmember without his own dedicated station, though a "captain's map" setting grants a tactical map. The captain takes charge, parsing information gained from his other crewmembers and directing the action of the ship. The captain requires a cool head and keen tactical awareness.
* Admiral: An optional position for games in which three or more player-controlled ships are cooperating on a mission. The Admiral organizes the ships as a fleet, making overriding strategic and tactical decisions.

to:

* [[TheCaptain Captain]]: The only core crewmember without his own dedicated station, though a "captain's map" setting grants a tactical map. The captain takes charge, parsing information gained from his other crewmembers and directing the action of the ship. The captain requires a cool head and [[TheStrategist keen tactical awareness.
awareness]].
* Admiral: [[FourStarBadass Admiral]]: An optional position for games in which three or more player-controlled ships are cooperating on a mission. The Admiral organizes the ships as a fleet, making overriding strategic and tactical decisions.



* AliensAreBastards: At least, all the alien species who appear in the game are inherently hostile.

to:

* AliensAreBastards: At least, Almost all of the alien species who appear in the game are inherently hostile.



* ArbitraryMaximumRange: On your scanners and your sensors.

to:

* ArbitraryMaximumRange: On your weapons, scanners and your sensors.



* BadassCrew: You and your friends!
* BattleThemeMusic: The game has a dynamic soundtrack

to:

* BadassCrew: You and your friends!
friends! [[EpicFail Hopefully!]]
* BattleThemeMusic: The game has a dynamic soundtracksoundtrack.



* EasilyThwartedAlienInvasion: Well, depending on your difficulty level.

to:

* EasilyThwartedAlienInvasion: Well, depending Depending on your difficulty level.



* PhotoprotoneutronTorpedo: Notably averted, given the game's inspirations. The primary kinetic armament are simply called "homing torpedoes," and the high-damage upgrades are explicitly called out as [[NukeEm nuclear]].

to:

* PhotoprotoneutronTorpedo: Notably averted, [[AvertedTrope averted]], given the game's inspirations. The primary kinetic armament are simply called "homing torpedoes," and the high-damage upgrades are explicitly called out as [[NukeEm nuclear]].



* StealthInSpace: Some enemy ships can cloak.
* TechnoBabble: In woefully short supply, even on the Science and Weapons stations.

to:

* StealthInSpace: Some enemy ships can cloak.
have cloaking devices.
* TechnoBabble: In woefully short supply, even on the Science and Weapons stations.[[DownplayedTrope Kept to a refreshing minimum]].
23rd Jul '16 8:40:06 PM eowynjedi
Is there an issue? Send a Message

Added DiffLines:

* IShallTauntYou: The comm officer can send insults to enemy ships, which can be a great way to lure them into a minefield.
6th Jul '16 10:00:11 PM MarkWilder
Is there an issue? Send a Message


* BeamSpam: The TSN Battleship specializes in this, with it's four forward-facing beam cannons.



* WaveMotionGun: The Dreadnought has a beam cannon with twice the range and power of any other beam in the game.

to:

* WaveMotionGun: The TSN Dreadnought has a beam cannon with twice the range and power of any other beam in the game.
6th Jul '16 9:55:36 PM MarkWilder
Is there an issue? Send a Message


* DeathRay: The beam weapons.



* RayGun: The ship's Beam weapons.

to:

* RayGun: The ship's Beam weapons.


Added DiffLines:

* WaveMotionGun: The Dreadnought has a beam cannon with twice the range and power of any other beam in the game.
25th Jan '16 12:11:39 PM hobbitguy1420
Is there an issue? Send a Message


* SpiritualAdaptation: This isn't ''actually'' an official Star Trek licensed game. That hasn't stopped modders from creating [=LCARS=] interfaces, Trek ship models and skins, and more. Even without them, it's probably the closest you can get to standing on the Enterprise's bridge without [[ExplosiveInstrumentation installing fireworks in your laptop]].
25th Jan '16 12:11:16 PM hobbitguy1420
Is there an issue? Send a Message

Added DiffLines:

* SpiritualAdaptation: This isn't ''actually'' an official Star Trek licensed game. That hasn't stopped modders from creating [=LCARS=] interfaces, Trek ship models and skins, and more. Even without them, it's probably the closest you can get to standing on the Enterprise's bridge without [[ExplosiveInstrumentation installing fireworks in your laptop]].
25th Jan '16 12:00:42 PM hobbitguy1420
Is there an issue? Send a Message


* PhotoprotoneutronTorpedoes: Notably averted, given the game's inspirations. The primary kinetic armament are simply called "homing torpedoes," and the high-damage upgrades are explicitly called out as [[NukeEm nuclear]].

to:

* PhotoprotoneutronTorpedoes: PhotoprotoneutronTorpedo: Notably averted, given the game's inspirations. The primary kinetic armament are simply called "homing torpedoes," and the high-damage upgrades are explicitly called out as [[NukeEm nuclear]].
25th Jan '16 11:59:47 AM hobbitguy1420
Is there an issue? Send a Message


* AntiHumanAlliance: As noted, every alien species in the game wants you dead.

to:

* AntiHumanAlliance: As Originally played straight - as noted, every alien species originally in the game wants wanted you dead.dead. Eventually averted, with the introduction of neutral and allied alien species.
25th Jan '16 11:53:28 AM hobbitguy1420
Is there an issue? Send a Message


* StandardSciFiFleet: Destroyers (similar in some ways to a Patrol Boat) and Transports wander around, and Starbases offer resupply. The players get to choose between a Scout (something like a Cutter), a Light Cruiser, a Missile Cruiser, a Battleship, and a Dreadnought.

to:

* StandardSciFiFleet: Destroyers (similar in some ways to a Patrol Boat) and Transports wander around, and Starbases offer resupply. The players get to choose between a Scout (something like a Cutter), a Light Cruiser, a Missile Cruiser, a Battleship, and a Dreadnought. Fighters are planned for an April, 2016 update.
24th Jan '16 6:35:57 PM MarkWilder
Is there an issue? Send a Message

Added DiffLines:

* SpiritualSuccessor: To the old mainframe game, [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StarTrekTextGame Star Trek.]] The overall format and objectives are exactly the same.
This list shows the last 10 events of 55. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.ArtemisSpaceshipBridgeSimulator