History Videogame / ArtemisSpaceshipBridgeSimulator

23rd Jul '16 8:40:06 PM eowynjedi
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* IShallTauntYou: The comm officer can send insults to enemy ships, which can be a great way to lure them into a minefield.
6th Jul '16 10:00:11 PM MarkWilder
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* BeamSpam: The TSN Battleship specializes in this, with it's four forward-facing beam cannons.



* WaveMotionGun: The Dreadnought has a beam cannon with twice the range and power of any other beam in the game.

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* WaveMotionGun: The TSN Dreadnought has a beam cannon with twice the range and power of any other beam in the game.
6th Jul '16 9:55:36 PM MarkWilder
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* DeathRay: The beam weapons.



* RayGun: The ship's Beam weapons.

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* RayGun: The ship's Beam weapons.


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* WaveMotionGun: The Dreadnought has a beam cannon with twice the range and power of any other beam in the game.
25th Jan '16 12:11:39 PM hobbitguy1420
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* SpiritualAdaptation: This isn't ''actually'' an official Star Trek licensed game. That hasn't stopped modders from creating [=LCARS=] interfaces, Trek ship models and skins, and more. Even without them, it's probably the closest you can get to standing on the Enterprise's bridge without [[ExplosiveInstrumentation installing fireworks in your laptop]].
25th Jan '16 12:11:16 PM hobbitguy1420
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* SpiritualAdaptation: This isn't ''actually'' an official Star Trek licensed game. That hasn't stopped modders from creating [=LCARS=] interfaces, Trek ship models and skins, and more. Even without them, it's probably the closest you can get to standing on the Enterprise's bridge without [[ExplosiveInstrumentation installing fireworks in your laptop]].
25th Jan '16 12:00:42 PM hobbitguy1420
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* PhotoprotoneutronTorpedoes: Notably averted, given the game's inspirations. The primary kinetic armament are simply called "homing torpedoes," and the high-damage upgrades are explicitly called out as [[NukeEm nuclear]].

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* PhotoprotoneutronTorpedoes: PhotoprotoneutronTorpedo: Notably averted, given the game's inspirations. The primary kinetic armament are simply called "homing torpedoes," and the high-damage upgrades are explicitly called out as [[NukeEm nuclear]].
25th Jan '16 11:59:47 AM hobbitguy1420
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* AntiHumanAlliance: As noted, every alien species in the game wants you dead.

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* AntiHumanAlliance: As Originally played straight - as noted, every alien species originally in the game wants wanted you dead.dead. Eventually averted, with the introduction of neutral and allied alien species.
25th Jan '16 11:53:28 AM hobbitguy1420
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* StandardSciFiFleet: Destroyers (similar in some ways to a Patrol Boat) and Transports wander around, and Starbases offer resupply. The players get to choose between a Scout (something like a Cutter), a Light Cruiser, a Missile Cruiser, a Battleship, and a Dreadnought.

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* StandardSciFiFleet: Destroyers (similar in some ways to a Patrol Boat) and Transports wander around, and Starbases offer resupply. The players get to choose between a Scout (something like a Cutter), a Light Cruiser, a Missile Cruiser, a Battleship, and a Dreadnought. Fighters are planned for an April, 2016 update.
24th Jan '16 6:35:57 PM MarkWilder
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* SpiritualSuccessor: To the old mainframe game, [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StarTrekTextGame Star Trek.]] The overall format and objectives are exactly the same.
16th Oct '15 11:17:49 AM hobbitguy1420
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Added DiffLines:

* PhotoprotoneutronTorpedoes: Notably averted, given the game's inspirations. The primary kinetic armament are simply called "homing torpedoes," and the high-damage upgrades are explicitly called out as [[NukeEm nuclear]].
* RayGun: The ship's Beam weapons.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.ArtemisSpaceshipBridgeSimulator