History Videogame / Angband

12th Mar '16 2:07:31 PM Exxolon
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* EverythingTryingToKillYou: Every single monster in the dungeon (and a couple in the town) are hostile and will kill you if they can.
20th Feb '16 8:05:45 AM Exxolon
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* CaptainObvious: Some of the monster description texts such as a "Green Ooze" - "it's green and it's oozing".
1st Feb '16 7:04:29 PM Exxolon
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''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as original content. Along with ''VideoGame/NetHack'', ''DungeonCrawl'', ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', and ''[[VideoGame/TalesOfMajEyal ToME]]'', it is considered one of the five major modern roguelikes. It has been in continuous development since 1990.

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''Angband'' '''''Angband''''' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as original content. Along with ''VideoGame/NetHack'', ''DungeonCrawl'', ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', and ''[[VideoGame/TalesOfMajEyal ToME]]'', it is considered one of the five major modern roguelikes. It has been in continuous development since 1990.



Although not the first in its roguelike line (that distinction goes to ''VideoGame/{{Moria}}'', of which Angband is a descendant), Angband is the grandfather of an entire family of roguelikes collectively known as *bands, thanks to its relatively easy-to-fork source code.

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Although not the first in its roguelike line (that distinction goes to ''VideoGame/{{Moria}}'', of which Angband ''Angband'' is a descendant), Angband ''Angband'' is the grandfather of an entire family of roguelikes collectively known as *bands, thanks to its relatively easy-to-fork source code.
4th Jan '16 5:55:17 AM hawthorn
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* CycleOfHurting: if you've fallen victim to an enemy with a debilitating status effect (confusion, poison, etc) and you can't kill it, this is probably how you'll die - being slowly picked to death and unable to recover.

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* CycleOfHurting: if If you've fallen victim to an enemy with a debilitating status effect (confusion, poison, etc) and you can't kill it, this is probably how you'll die - being slowly picked to death and unable to recover.



* DisabilityImmunity: warriors have this in some ways. They cannot use magic, and so have no mana, which makes them immune to the mana-draining abilities of jellies. They also aren't bothered so much by blindness; a blind warrior can still swing a weapon in front of them (which, since they're a warrior, will hit with a lot of damage), whereas a blinded mage cannot read their spell book and is therefore completely cut off from their primary source of defense.

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* DisabilityImmunity: warriors have this in some ways. They cannot use magic, and so have no mana, which makes them immune to the mana-draining abilities of jellies.mana-draining. They also aren't bothered so much by blindness; a blind warrior can still swing a weapon in front of them (which, since they're a warrior, will hit with a lot of damage), whereas a blinded mage cannot read their spell book and is therefore completely cut off from their primary source of defense.



* ElementalPowers: some enemies have them, or have resistances to certain elements. Players usually have to rely on hard-to-come-by magic devices and high-level spells if they want to do much elemental magic. They can also get elemental-branded weapons, but those are even harder to obtain.

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* ElementalPowers: some enemies have them, or have resistances to certain elements. Players usually have to rely on hard-to-come-by magic devices devices, rare branded equipment and high-level spells if they want to do much elemental magic. They can also get elemental-branded weapons, but those are even harder to obtain.magic.



* MookMaker: enemy summoners.

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* MookMaker: enemy summoners.Enemy summoners. Some summoners can even summon summoners!



* SpiderSense: all characters have an innate ability to sense things about the dungeon level that they're on, and can sense potential danger, even if they don't know exactly what the danger is.

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* SpiderSense: all All characters have an innate ability to sense things about the dungeon level that they're on, and can sense potential danger, even if they don't know exactly what the danger is.



* VoodooShark: the game's explanation for the non-persistent levels is that there is a 'maze of staircases' between each level, in which your character always gets lost and therefore is unable to find his way back to that same level again. Considering that the dungeons take up significant floor space, and that your character also has access to mining tools (and, if really smart, could just leave a trail or something), it seems highly unlikely that an entire dungeon could simply be 'lost' like this. Not to mention the sheer area that this neverending collection of dungeons must take up (and we know that all dungeons of the same level occur at the same depth, because the game tells you exactly how many feet underground you are!).

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* VoodooShark: the The game's explanation for the non-persistent levels is that there is a 'maze of staircases' between each level, in which your character always gets lost and therefore is unable to find his way back to that same level again. Considering that the dungeons take up significant floor space, and that your character also has access to mining tools (and, if really smart, could just leave a trail or something), it seems highly unlikely that an entire dungeon could simply be 'lost' like this. Not to mention the sheer area that this neverending collection of dungeons must take up (and we know that all dungeons of the same level occur at the same depth, because the game tells you exactly how many feet underground you are!).
4th Jan '16 5:51:09 AM hawthorn
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In terms of objective, it's fairly simple: your goal is to defeat Morgoth, the BigBad of Middle Earth. To get to him, you must first descend through 100 levels of increasingly hostile dungeons, and hopefully acquire enough experience and equipment to defeat him. The challenge comes from learning how best to deal with the vast menagerie of enemies in the dungeon, and knowing when and when not to take risks.

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In terms The objective of objective, it's fairly simple: your goal the game is to defeat Morgoth, the BigBad of Middle Earth. To get to him, you must first descend through 100 levels of increasingly hostile dungeons, and hopefully acquire enough experience and equipment to defeat him. The challenge comes from learning how best to deal with the vast menagerie of enemies in the dungeon, and knowing when and when not to take risks.
14th Mar '15 3:01:56 AM hawthorn
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* VoodooShark: the game's explanation for the non-persistent levels is that there is a 'maze of staircases' between each level, in which your character always gets lost and therefore is unable to find his way back to that same level again. Considering that the dungeons take up significant floor space, and that your character also has access to mining tools (and, if really smart, could just leave a trail or something), it seems highly unlikely that an entire dungeon could simply be 'lost' like this. Not to mention the sheer area that this neverending collection of dungeons must take up (we know they're all on the same level, because the game tells you exactly how many feet underground you are!).

to:

* VoodooShark: the game's explanation for the non-persistent levels is that there is a 'maze of staircases' between each level, in which your character always gets lost and therefore is unable to find his way back to that same level again. Considering that the dungeons take up significant floor space, and that your character also has access to mining tools (and, if really smart, could just leave a trail or something), it seems highly unlikely that an entire dungeon could simply be 'lost' like this. Not to mention the sheer area that this neverending collection of dungeons must take up (we (and we know they're that all on dungeons of the same level, level occur at the same depth, because the game tells you exactly how many feet underground you are!).
6th Mar '15 3:47:15 AM jormis29
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''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as original content. Along with ''VideoGame/NetHack'', ''DungeonCrawl'', ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', and ''[[TalesOfMajEyal ToME]]'', it is considered one of the five major modern roguelikes. It has been in continuous development since 1990.

to:

''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as original content. Along with ''VideoGame/NetHack'', ''DungeonCrawl'', ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', and ''[[TalesOfMajEyal ''[[VideoGame/TalesOfMajEyal ToME]]'', it is considered one of the five major modern roguelikes. It has been in continuous development since 1990.



** Also, in [[TalesOfMajEyal ToME]], don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...

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** Also, in [[TalesOfMajEyal [[VideoGame/TalesOfMajEyal ToME]], don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...
20th Dec '14 5:02:16 PM hawthorn
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* EscapeRope: Scrolls of Word of Recall, one of the most essential items in the game. These teleport you from the dungeon to the home town, and can also teleport you back into the dungeon again. They're also commonly used to escape threats, although the several-turn delay between invocation and the teleport means that it's not a foolproof way of getting out of trouble. Also available as a cleric spell.



* WarpWhistle: Scrolls of Word of Recall, one of the most essential items in the game. These teleport you from the dungeon to the home town, and can also teleport you back into the dungeon again. They're also commonly used to escape threats, although the several-turn delay between invocation and the teleport means that it's not a foolproof way of getting out of trouble. Also available as a cleric spell.
11th Dec '14 10:24:07 AM Rotpar
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''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as original content. Along with ''NetHack'', ''DungeonCrawl'', ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', and ''[[TalesOfMajEyal ToME]]'', it is considered one of the five major modern roguelikes. It has been in continuous development since 1990.

to:

''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as original content. Along with ''NetHack'', ''VideoGame/NetHack'', ''DungeonCrawl'', ''[[VideoGame/AncientDomainsOfMystery ADOM]]'', and ''[[TalesOfMajEyal ToME]]'', it is considered one of the five major modern roguelikes. It has been in continuous development since 1990.
11th Dec '14 5:27:44 AM hawthorn
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* BlindedByTheLight: Some enemies have elemental light attacks which can do this to you.



* DisabilityImmunity: warriors have this in some ways. They cannot use magic, and so have no mana, which makes them immune to the mana-draining abilities of jellies. They also aren't bothered so much by blindness; a blind warrior can still swing a weapon in front of them (which, since they're a warrior, will hit with a lot of damage), whereas a blinded mage cannot read their spell book and is therefore completely cut off from their primary source of defense.



** The Scroll of Deep Descent does this more explicitly; it teleports you five dungeon levels downward. It can be a hazard for new characters, as you're likely to accidentally read one in the process of identifying scrolls you haven't seen, with the result that your inexperienced character ends up way out of his or her depth.



* FantasticLightSource: Light is very important in ''Angband''. All corridors are pitch black, and most rooms are unlit. There are mundane sources of light available (torches and lanterns), but also several magical ones. The most common are enchanted torches, which might be magically brightened, or even everlasting. There are also a few magical artifacts which produce light, all from Tolkien's works: the Phial of Galadriel, the Star of Elendil, and the Arkenstone of Thráin.



* WarpWhistle: Scrolls of Recall. Also available as a cleric spell.
* WeaponOfXSlaying: One of many properties ego and artifact weapons can have is bonus damage against particular types of enemies. This is controlled by a set of independent boolean flags, allowing (in the extreme) the artifact sword Crisdurian, which has ''all'' the Slay X flags set (and has the damage dice to make it count).

to:

* WarpWhistle: Scrolls of Recall.Word of Recall, one of the most essential items in the game. These teleport you from the dungeon to the home town, and can also teleport you back into the dungeon again. They're also commonly used to escape threats, although the several-turn delay between invocation and the teleport means that it's not a foolproof way of getting out of trouble. Also available as a cleric spell.
* WeaponOfXSlaying: One of many properties ego and artifact weapons can have is bonus damage against particular types of enemies. This is controlled by a set of independent boolean flags, allowing (in the extreme) the artifact sword Crisdurian, which has ''all'' the Slay X flags set (and has the damage dice to make it count).count).
* WeakenedByTheLight: light is one of the elements in ''Angband'''s elemental system, and some creatures are harmed by it. Many different magical items can produce bright light for this purpose.
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