History Videogame / AncientDomainsOfMystery

10th Jul '16 4:20:50 PM MKcyborg
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* BeautyEqualsGoodness: To a certain degree of good. As of version 1.2.0, having an appearance score above 10 increases the amount of corruption required to gain another corruption. Because most of the corruptions penalize appearance, this means that corruptions cause a cumulative acceleration of how quickly the character gets corruptions.
13th Jun '16 5:23:15 PM Kahran042
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* Randomly-generated locations and enscounters.

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* Randomly-generated locations and enscounters.encounters.
13th Jun '16 2:02:07 PM Kahran042
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* Randomly-generated locations and encounters.

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* Randomly-generated locations and encounters.enscounters.



* EarlyBirdBoss: [[NamesToRunAwayFromReallyFast Keethrax, the evil druid]], one of the two options for your first quest. He's high level, corrupts by hit, and a [[LinearWarriorsQuadraticWizards druid]], at that.

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* EarlyBirdBoss: [[NamesToRunAwayFromReallyFast Keethrax, the evil druid]], one of the two options for your first quest. He's high level, corrupts by hit, immune to fire, ice, and lightning, and a [[LinearWarriorsQuadraticWizards druid]], at that.
13th Jun '16 1:58:56 PM Kahran042
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** There is a spell called Death Ray. It also bounces off walls.

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** There is a spell called [[ExactlyWhatItSaysOnTheTin Death Ray.Ray]]. It also bounces off walls.
11th Jun '16 4:18:06 PM Doug86
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** One of the random artifacts is [[CthulhuMythos The Black Tome of Alsophocus]].

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** One of the random artifacts is [[CthulhuMythos [[Franchise/CthulhuMythos The Black Tome of Alsophocus]].



* TomeOfEldritchLore: [[CthulhuMythos The Black Tome of Alsophocus]] makes an appearance, and teaches a random spell along with a heavy amout of corruption upon reading.

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* TomeOfEldritchLore: [[CthulhuMythos [[Franchise/CthulhuMythos The Black Tome of Alsophocus]] makes an appearance, and teaches a random spell along with a heavy amout of corruption upon reading.
10th Jun '16 11:27:12 AM Doug86
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* HealingFactor: [[PlayerCharacter [=PC=]s]] born in the month of Candle already inherently heal faster than Healing at 100 would let you. Trolls heal the fastest of all races. Being a healer has self-explanatory benefits. What happens when you roll up a Candle-born Trollish Healer? Near {{Wolverine}}-class HealingFactor! Especially since healers double, then triple their HP recovery at [[MagikarpPower level 6 and 12]].

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* HealingFactor: [[PlayerCharacter [=PC=]s]] born in the month of Candle already inherently heal faster than Healing at 100 would let you. Trolls heal the fastest of all races. Being a healer has self-explanatory benefits. What happens when you roll up a Candle-born Trollish Healer? Near {{Wolverine}}-class ComicBook/{{Wolverine}}-class HealingFactor! Especially since healers double, then triple their HP recovery at [[MagikarpPower level 6 and 12]].
13th Apr '16 12:17:05 AM morenohijazo
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* ProbabilityPileup: One of the game mechanics is that items you've identified become slightly easier to find more of. ''Slightly''.

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* ProbabilityPileup: ProbabilityPileup:
**
One of the game mechanics is that items you've identified become slightly easier to find more of. ''Slightly''. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book.
2nd Mar '16 9:24:35 AM StFan
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* PaintingTheMedium: [=tHe WaY cHaOs CrEaTuReS sPeAk, AlSo KnOwN aS "cHaOsPeAk".=]
** Not to mention what the [[spoiler:Chaos Dimension]] looks like. [[spoiler:It's an entire screen filled with ASCII garbage, looking not unlike the KillScreen in VideoGame/{{Pac-Man}}. Fitting for an ASCII game.]]

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* PaintingTheMedium: PaintingTheMedium:
**
[=tHe WaY cHaOs CrEaTuReS sPeAk, AlSo KnOwN aS "cHaOsPeAk".=]
** Not to mention what the [[spoiler:Chaos Dimension]] looks like. [[spoiler:It's an entire screen filled with ASCII garbage, looking not unlike the KillScreen in VideoGame/{{Pac-Man}}.''VideoGame/PacMan''. Fitting for an ASCII game.]]
29th Feb '16 8:13:26 AM GM_3826
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* Turn-based movement. That cyclops that's standing there, arm raised to squash you with a thrown boulder? She'll stay like that, not attacking, not doing a thing, for a minute, an hour, even a year, waiting for you to press a key and make your move. This gives you time to plan, check your inventory, bite your nails over your empty inventory, crap yourself, attack, run away, et cetera. (Yes, it is usually done in that order.)

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* Turn-based movement. That cyclops that's standing there, arm raised to squash you with a thrown boulder? She'll stay like that, not attacking, not doing a thing, for a minute, an hour, even a year, waiting for you to press a key and make your move. This gives you time to plan, check your inventory, bite your nails over your empty inventory, crap yourself, attack, run away, et cetera. (Yes, it is usually done in that order.InThatOrder.)
30th Jan '16 5:26:49 PM SomeNewGuy
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* HumanoidAbomination: In the Steam version, [[spoiler:[[TrueFinalBoss Andor Drakon]] is shown as a fairly young EvilSorcerer with glowing purple eyes...and tentacles instead of feet.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.AncientDomainsOfMystery