History Videogame / AlphaProtocol

11th May '16 6:29:57 PM AnotherGuy
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* CriticalResearchFailure: InUniverse. Mike, Mina, and Albatross all realize that Halbech screwed up royally, and their attempts to make a ColdWar will result in WorldWarIII. Even consummate {{Spymaster}} Alan Parker doesn't realize it until the VeryDefinitelyFinalDungeon.
18th Feb '16 8:45:08 PM GrammarNavi
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An Espionage-RPG released in May 2010 for the PC, UsefulNotes/XBox360 and PS3.

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An Espionage-RPG released in May 2010 for the PC, UsefulNotes/XBox360 and PS3.
UsefulNotes/PlayStation3.
25th Jan '16 12:00:16 PM Morgenthaler
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* IsraelisWithInfraredMissiles: Some of the best weapons in the game are produced by Samael, a fictional Israeli manufacturer likely based on the real-life Raphael.
19th Jan '16 3:14:38 AM Ramidel
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* MurderIsTheBestSolution: When discussing your mission in Saudi Arabia, Westridge makes it clear that your job is to kill Shaheed. Sure, bring him in if he surrenders, but "capture or kill" really only means the latter in this case. [[spoiler: He has ulterior motives. [[HeKnowsTooMuch Shaheed knows too much]] and needs to be erased, along with Mike. On the other hand, if Shaheed is allowed to live, he really ''will'' be a danger after the mission's over; the best result from Mike's perspective is to let Shaheed live until he's [[YouHaveOutlivedYourUsefulness outlived his usefulness]].]]
2nd Jan '16 8:06:03 PM jormis29
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** In-game shout-outs include [[http://www.timecube.com Time-Cube]] of all things.

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** In-game shout-outs include [[http://www.timecube.com Time-Cube]] ''Website/TimeCube'' of all things.
2nd Jan '16 7:58:24 PM jormis29
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An Espionage-RPG released in May 2010 for the PC, XBox 360 and PS3.

to:

An Espionage-RPG released in May 2010 for the PC, XBox 360 UsefulNotes/XBox360 and PS3.
16th Dec '15 10:22:10 AM morenohijazo
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* ThisIsNotMyLifeToTake: Mike has the option [[spoiler:to leave Surkov to Brayko if discover Surkov betrayed you, leave Brayko alive, and then take the final mission and chase Surkov all the way to the helipad]]. In this case it's an intentional case of sadism, as his death will become infinitely much more painful than if Mike just puts a bullet through his head.
4th Dec '15 11:16:44 AM Ronfar
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* DevelopersForesight: And we mean ''everything''. This game ran so rampant with this trope that even %%[[WebAnimation/ZeroPunctuation Yahtzee]] commented on it, stating his opinion that the game was "just showing off!"

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* DevelopersForesight: And we mean ''everything''. This game ran so rampant with this trope that even %%[[WebAnimation/ZeroPunctuation [[WebAnimation/ZeroPunctuation Yahtzee]] commented on it, stating his opinion that the game was "just showing off!"


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** The endgame can go many different ways depending on how you dealt with different characters throughout.
12th Nov '15 11:34:14 AM Folamh3
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* ActionBasedMission: The game allows the player to specialize in stealth, various kinds of combat, or various combinations of each. However, several missions and boss fights are combat-focused.
30th Oct '15 11:53:28 AM cricri3007
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%%While I don't doubt that this is an example, given the lead-up, there's nothing to tell an uniformed reader what the developers did that %%was so clever. Please add specific examples before uncommenting.
%%* DevelopersForesight: And we mean ''everything''. This game ran so rampant with this trope that even %%[[WebAnimation/ZeroPunctuation Yahtzee]] commented on it, stating his opinion that the game was "just showing off!"

to:

%%While I don't doubt that this is an example, given the lead-up, there's nothing to tell an uniformed reader what the developers did that %%was so clever. Please add specific examples before uncommenting.
%%*
* DevelopersForesight: And we mean ''everything''. This game ran so rampant with this trope that even %%[[WebAnimation/ZeroPunctuation Yahtzee]] commented on it, stating his opinion that the game was "just showing off!"
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.AlphaProtocol