History Videogame / ARMA

15th Sep '16 3:17:43 PM YT45
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** The ''Bootcamp'' mini-campaign reveals that Adams had been hating on the AAF for about a year by Drawdown, and not without good reason, either. [[Spoiler: Adams and Conway come across an AAF patrol that shot five unarmed civilian farmers for no apparent reason. One of them is still alive but badly hurt. The AAF haven't bothered to secure the area or make any effort to save the injured man, who soon bleeds to death. Conway locates an FIA arms cache in the farm that the AAF didn't even know about, so they apparently mowed down five unarmed people [[ForTheEvulz because they could]]. Adams sounds like he's ready to do the same to the Greenbacks. Later, Conway sees more AAF beating and preparing to shoot a dozen more Altis civilians with nary a thought given to evidence or due process. The general feeling among the Americans towards the AAF seems to be "Why the hell are we helping these assholes?"]]

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** The ''Bootcamp'' mini-campaign reveals that Adams had been hating on the AAF for about a year by Drawdown, and not without good reason, either. [[Spoiler: [[spoiler: Adams and Conway come across an AAF patrol that shot five unarmed civilian farmers for no apparent reason. One of them is still alive but badly hurt. The AAF haven't bothered to secure the area or make any effort to save the injured man, who soon bleeds to death. Conway locates an FIA arms cache in the farm that the AAF didn't even know about, so they apparently mowed down five unarmed people [[ForTheEvulz because they could]]. Adams sounds like he's ready to do the same to the Greenbacks. Later, Conway sees more AAF beating and preparing to shoot a dozen more Altis civilians with nary a thought given to evidence or due process. The general feeling among the Americans towards the AAF seems to be "Why the hell are we helping these assholes?"]]
15th Sep '16 3:15:59 PM YT45
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** The ''Bootcamp'' mini-campaign reveals that Adams had been hating on the AAF for about a year by Drawdown.

to:

** The ''Bootcamp'' mini-campaign reveals that Adams had been hating on the AAF for about a year by Drawdown.Drawdown, and not without good reason, either. [[Spoiler: Adams and Conway come across an AAF patrol that shot five unarmed civilian farmers for no apparent reason. One of them is still alive but badly hurt. The AAF haven't bothered to secure the area or make any effort to save the injured man, who soon bleeds to death. Conway locates an FIA arms cache in the farm that the AAF didn't even know about, so they apparently mowed down five unarmed people [[ForTheEvulz because they could]]. Adams sounds like he's ready to do the same to the Greenbacks. Later, Conway sees more AAF beating and preparing to shoot a dozen more Altis civilians with nary a thought given to evidence or due process. The general feeling among the Americans towards the AAF seems to be "Why the hell are we helping these assholes?"]]
14th Sep '16 7:40:04 PM YT45
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Added DiffLines:

** The same applies to combat away from towns. NPC enemies will likely see you coming if you're not prone, and will send a storm of lead your way when they do. Even if you hide, they will continue to light up your last known position until even the cockroaches are dead, and will still keep an eagle-eyed watch in that direction afterwards. If you don't want to die, get behind some topography and get the hell elsewhere and ''make sure they don't see you doing it.'' From there, you can either flank them or run away. Keep in mind that [[ArtificialBrilliance just because they're focused on where they last saw you doesn't mean they never look anywhere else]]. If they have the high ground and you don't have a creek bed or other terrain feature to crawl into, consider yourself screwed.
6th Sep '16 8:06:18 AM YT45
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* NotEvenBotheringWithTheAccent: While ''OFP'' featured exceptional voice acting (MadLibsDialog notwithstanding) for the American characters by American or at least American-sounding [=VAs=] (Russians...not so much), the ARMA series features very few American voices. Several men in the player's unit in ARMA I, as well as the playable tank commander in ''Operation Arrowhead'' are quite obviously British, and the Marine intelligence officer in ARMA II is definitely an Australian who gave up trying to sound otherwise. In ARMA III, Kerry himself [[OohMeAccentsSlippin occasionally exhibits some bizarre pronunciation). Rather jarring, given the [[ShownTheirWork attention to detail]] everywhere else.

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* NotEvenBotheringWithTheAccent: While ''OFP'' featured exceptional voice acting (MadLibsDialog notwithstanding) for the American characters by American or at least American-sounding [=VAs=] (Russians...not so much), the ARMA series features very few American voices. Several men in the player's unit in ARMA I, as well as the playable tank commander in ''Operation Arrowhead'' are quite obviously British, and the Marine intelligence officer in ARMA II is definitely an Australian who gave up trying to sound otherwise. In ARMA III, Kerry himself [[OohMeAccentsSlippin [[OohMeAccentsSlipping occasionally exhibits some bizarre pronunciation).pronunciation]]. Rather jarring, given the [[ShownTheirWork attention to detail]] everywhere else.
6th Sep '16 8:04:54 AM YT45
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Added DiffLines:

* NotEvenBotheringWithTheAccent: While ''OFP'' featured exceptional voice acting (MadLibsDialog notwithstanding) for the American characters by American or at least American-sounding [=VAs=] (Russians...not so much), the ARMA series features very few American voices. Several men in the player's unit in ARMA I, as well as the playable tank commander in ''Operation Arrowhead'' are quite obviously British, and the Marine intelligence officer in ARMA II is definitely an Australian who gave up trying to sound otherwise. In ARMA III, Kerry himself [[OohMeAccentsSlippin occasionally exhibits some bizarre pronunciation). Rather jarring, given the [[ShownTheirWork attention to detail]] everywhere else.
** Averted in ''PMC'' by Tanny, whose Scottish accent is so impenetrable that everything he says has to be subtitled for players outside the UK.
30th Aug '16 9:03:51 AM janosrock
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* CripplingOverspecialization:
** An odd one, but Arma 3's SDAR is an underwater assault rifle in 5.56 x 45 mm that can accept both regular and special underwater ammo, making it the only firearm in the game that can fire underwater, which ''could'' have made it the most versatile... were said underwater ammo not next-to-useless ''above'' water[[note]]This is truth in television, underwater weapons such as the Russian ASM-DT and ADM use long dart-like projectiles which are stabilized by drag while in water. If fired above water, the projectiles are too long to be stabilized by rifling and will tumble, leading to exceedingly poor range and accuracy. Normal ammunition is used by these weapons above water.[[/note]]. It doesn't help that it took until a later update for the weapon to have ranges ''beyond'' a fixed 30 meter zero[[note]]30, 100, 200, 300 and 400 meters[[/note]], and even then it's unable to accept ''any'' attachments... discounting the TRG series' fixed sights being zeroed at only 100 meters, the SDAR is essentially the ''worst'' of the assault rifles at almost ''anything'' except shooting divers while both of you are underwater.
** A summation of [[https://www.youtube.com/watch?v=tWjKx2wlgKs&hd=1 video]] would be that the ASP-1 Kir from Arma 3's ''Marksmen'' DLC is a freakin' integrally suppressed .50 cal/12.7 mm semiauto rifle... which due to the very combination of bullet mass[[note]]900-1100 grain, or about 58-71 grams[[/note]] and subsonic velocity[[note]]it exits the muzzle at ''290 meters per second''[[/note]] needed to keep it so quiet also has the harshest bullet drop in the game, making it ''the'' weapon most reliant on exact ranging/leading[[note]]particularly for a moving target due to bullet travel time[[/note]] for hits and severely limiting its range[[note]]the iron sights and any attached optic can only be adjusted from 100 to 600 meters, the default being 200 m[[/note]].

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* CripplingOverspecialization:
** An odd one, but Arma 3's SDAR is an underwater assault rifle in 5.56 x 45 mm that can accept both regular and special underwater ammo, making it the only firearm
CripplingOverspecialization: A couple of weapons in the third game fall squarely into this, being ''very'' situational at best:
** The SDAR 5.56x45 is a rifle
that can fire underwater, which ''could'' have made it the most versatile... were said specialized ammo in underwater ammo not next-to-useless ''above'' water[[note]]This is truth in television, firefights, but it useless on the surface, being lethal only if both fighters are underwater weapons such as the Russian ASM-DT and ADM use long dart-like projectiles which are stabilized in short range. It is alleviated somewhat by drag while in water. If fired above water, the projectiles are too long to be stabilized by rifling and will tumble, leading to exceedingly poor range and accuracy. Normal ammunition is used by these weapons above water.[[/note]]. It doesn't help that it took until a later update for the weapon to have ranges ''beyond'' a fixed 30 meter zero[[note]]30, 100, 200, 300 and 400 meters[[/note]], and even then it's unable to accept ''any'' attachments... discounting the TRG series' fixed sights being zeroed at only 100 meters, the SDAR is essentially the ''worst'' of the able to use normal 5.56 magazines, becoming a regular (if weak) assault rifles rifle, althought it forces players to choose wich ammo type should they prioritize in taking with them, making it this trope.
**The ASP-1 Kir is a sniper rifle made specifically for heavy armor penetration in total silence by using a big and heavy bullet fired
at almost ''anything'' except shooting divers subsonic velocity. So while both it is ''completeley'' silent in the truest sense of you are underwater.
** A summation
the word, it also means that the effective range is reduced 500 meters at best, and the zero calibration(the distance in wich the bullet will hit the center of the scope) must be extremely precise. The bullet, being heavier, will only travel a very short distance after the zero distance, and traveling slowly means that to reach the zero it must travel in a very high arc. In other words being five meters short or long of the target means the bullet will miss it completely.[[note]] [[https://www.youtube.com/watch?v=tWjKx2wlgKs&hd=1 this video]] would be that exemplains the ASP-1 Kir from Arma 3's ''Marksmen'' DLC is a freakin' integrally suppressed .50 cal/12.7 mm semiauto rifle... which due to mechanics of the very combination of bullet mass[[note]]900-1100 grain, or about 58-71 grams[[/note]] and subsonic velocity[[note]]it exits the muzzle at ''290 meters per second''[[/note]] needed to keep it so quiet also has the harshest bullet drop in the game, making it ''the'' weapon most reliant on exact ranging/leading[[note]]particularly for a moving target due to bullet travel time[[/note]] for hits and severely limiting its range[[note]]the iron sights and any attached optic can only be adjusted from 100 to 600 meters, the default being 200 m[[/note]].illustrates as why it fits squarely into this trope [[/note]]
18th Jul '16 8:01:17 AM janosrock
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** ''ARMA III: APEX'' (2016): The first major expansion for ''ARMA III''. Set on the island of Tanoa, it features Pacific Expeditionary Forces for both NATO and CSAT (Representing the a combined taskforce in NATO's case, and a Chinese deployment in CSAT's case), new vehicles and weapons, and a brand new faction named Syndikat. The plot is about an elite CTRG team that is deployed to Tanoa too help government forces fight off Syndikat, a rebel group formed from the remnants of a failed coup a decade prior.

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** ''ARMA III: APEX'' (2016): The first major expansion for ''ARMA III''. Set on the island of Tanoa, it features Pacific Expeditionary Forces for both NATO and CSAT (Representing the a combined taskforce in NATO's case, and a Chinese deployment in CSAT's case), new vehicles and weapons, and a brand new faction named Syndikat. The plot is about an elite CTRG team that is deployed to Tanoa too to help government forces fight off Syndikat, a rebel group formed from the remnants of a failed coup a decade prior.prior. Things soon prove to be more complicated than first thought, as elements that were LeftHanging from the main campaign make a comeback.
17th Jul '16 11:47:34 AM DoktorSoviet
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Added DiffLines:

** ''ARMA III: APEX'' (2016): The first major expansion for ''ARMA III''. Set on the island of Tanoa, it features Pacific Expeditionary Forces for both NATO and CSAT (Representing the a combined taskforce in NATO's case, and a Chinese deployment in CSAT's case), new vehicles and weapons, and a brand new faction named Syndikat. The plot is about an elite CTRG team that is deployed to Tanoa too help government forces fight off Syndikat, a rebel group formed from the remnants of a failed coup a decade prior.
6th Jun '16 12:08:32 AM Wuz
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* {{Qurac}}: Takistan in ''ARMA II : Operation Arrowhead''. It's [[SarcasmMode ''purely'' a coincidence]] that the conflict in Takistan has a resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]

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* {{Qurac}}: Takistan in ''ARMA II : Operation Arrowhead''. It's [[SarcasmMode ''purely'' a coincidence]] that the conflict in Takistan has a resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]


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** It's also [[SarcasmMode ''purely'' a coincidence]] that the conflict in [[{{Qurac}} Takistan]] seen in ''ARMA II: Operation Arrowhead'' has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]
6th Jun '16 12:06:29 AM Wuz
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* {{Qurac}}: Takistan in ''ARMA II : Operation Arrowhead''.

to:

* {{Qurac}}: Takistan in ''ARMA II : Operation Arrowhead''. It's [[SarcasmMode ''purely'' a coincidence]] that the conflict in Takistan has a resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]



** It's also [[SarcasmMode ''purely'' a coincidence]] that the conflict in [[{{Qurac}} Takistan]] seen in ''ARMA II: Operation Arrowhead'' has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]
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