History Videogame / ARMA

28th Mar '17 7:28:56 AM janosrock
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*FromNobodyToNightmare: In 2035 CSAT is a coalition of goverments comprised of China, Russia and several smaller countries form northern and lower Asia led by ''Iran'' which, as of 2017 is not excatly a powerhouse in terms of economy or military development. Lampshaded in-game with a soldier in a random conversation rhetorically asking how the hell did that happen.
16th Mar '17 9:22:13 AM janosrock
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* HeKnowsTooMuch: It's implied in one of the endings that [[spoiler: Stavrou's death by friendly fire]] was engineered on purpouse due to this trope.
9th Mar '17 8:15:32 AM janosrock
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** It's unclear how much of it was intentional or not, since everything regarding [[spoiler: Miller's activities]] in the early game is [[AmbiguousSituation really fishy]]. But on the third act you can hear soldiers complaining how the destroyed radar station is slowing the invasion down and screwed up their intel. [[spoiler: Thing is, Miller ordered that facility be destroyed on the excuse of denying it to the enemy. But we never see the enemy hampered by it's loss, so his motives to do so, remain suspect at best]]
9th Mar '17 8:00:17 AM janosrock
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* FailedAttemptAtDrama: The first mission in the Apex Campaign works as a sort of ColdOpen to introduce the players to the new expansion gameplay and map (the mission description reads "the sun rises over the Horizon Islands") and to it's credit, it works pretty well, [[FailedASpotCheck MOSTLY]]. After taking down an isolated outpost you must trek a few hundred meters to the next objective through the counstryside of the beautiful map, and the [[CueTheSun sun rises]] [[SceneryPorn over the beautiful landscape]] while [[NearVictoryFanfare the new version of the main theme slowly swells up]] creating a beautiful and breathtaking organic scene, all in-game with no need of cutscenes or interrupting the player experience. EXCEPT! you're still in a warzone, deep in enemy territory with patrols and isolated tangos scattered all over the damn island, so chances are you'll be distracted focusing on sneaking through, or worse, you'll be so taken in by the moment than you may screw up and be spotted, [[RecordNeedleScratch cutting the moment short]] with a hail of gunfire heading your way or just plainly dropping dead with a bullet between the eyes.



* HollywoodSilencer: Averted. And played straight in ''ARMA II: Operation Arrowhead''. [[ZigZaggingTrope Kinda sorta]]...

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* HollywoodSilencer: Averted. And played Played straight in ''ARMA II: Operation Arrowhead''. [[ZigZaggingTrope Kinda sorta]]...Averted completely in the third game, although the degree of effectivness varies between weapons and size of bullets.
* HowWeGotHere: The Apex campaign starts InMediaRes with the raider teams in the first mission attempting to secure... something without knowing if they succeded or not. The nexts few missions fall under this trope.
27th Feb '17 4:37:03 PM thatother1dude
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** The Arma III community has notably produced [[ExactlyWhatITaysOnTheTin Battle royale]]. King of the Hill (a team based deathmach with an weapon purchasing, unlock and exp system) and ExileMod (a multiplayer with crafting, survival and base building, zombies depending on the server)

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** The Arma III community has notably produced [[ExactlyWhatITaysOnTheTin Battle royale]]. royale, King of the Hill (a team based deathmach deathmatch with an weapon purchasing, unlock and exp system) and ExileMod (a multiplayer mod with crafting, survival and base building, zombies depending on the server)
23rd Feb '17 7:31:29 AM janosrock
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*SceneryGorn: [[RealityEnsues Taken to it's logical conclusion]]. A prolonged fight in a urban center (especially if [[TankGoodness heavy assets]] are involved) is inevitably gonna end up looking ugly (not helped by the fact that the mediterranean is really pretty, see above). Congratulations! After several hours of bloody fighting, you've taken that beautifully pristine mediterranean shoreside town. Enjoy you're citywide pile of rubble and ruined houses, littered with the bodies of your fallen comrades and slayed enemies, illuminated only by the fiery wreckages of destroyed vehicles.
23rd Feb '17 7:16:39 AM janosrock
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* SceneryPorn: '''God yes'''. While earlier entries of the series weren't the prettiest on the graphics side of business (on account of the maps being so damn big), they were always massive, richly detailed and thoughtfully designed, that presented a large variety of enviroments and situations. Things got progresively better, bigger and prettier when the advent of more powerful hardware meant that the size of the map was no longer an obstacle for textures and details. Perfectly exemplified in the aptly named Arma III '''Apex''' expansion, which freatured Tanoa (called "the crown jewel of the arma series" in the achivements). A massive map consisting of a chain of tropical south pacific island surrounding a mainland which on release was widely hailed as the best in the series.
** It should be noted that the Community Upgrade Project ([[=CUP=]] for short) ported all of the maps from the series (that is Arma I and II, ''plus all of Videogame/OperationFlashpoint and it's expansions) to be playable in the third game, with top quality. This add on is a must have for almost all forms of online play, and practically makes every type of terrain on earth playable (mountains, jungles, deserts, oceans, underwater, etc.).



* SnipingMission: Averted in the campaign. There are no mission exclusively for sniping and if you do need an ocassional long distance target taken out, you have a marksman in your squad, precisely for that task. You can browse the workshop however to find hundreds player made sniping scenarios and mission that range from amazing to mediocre. and there are several shooting range competitions with many weapons, among them, sniper rifles.

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* SnipingMission: Averted in the campaign. There are no mission exclusively for sniping and if you do need an ocassional long distance target taken out, you have a marksman in your squad, precisely for that task. You can browse the workshop however to find hundreds player made sniping scenarios and mission that range from amazing to mediocre. and Also, there are several shooting range competitions with many weapons, among them, sniper rifles.
17th Feb '17 5:29:40 AM janosrock
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* YourPrincessIsInAnotherCastle: A couple of missions, in wich you reach your objective only to find that the game moved the goalposts. Particularly, Bingo Fuel, in which you were simply supposed to retrieve a cistern truck, and end up assaulting a vehicle depot, a base, and an armored convoy in quick succesion until you can actually find the fucking thing.

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* YourPrincessIsInAnotherCastle: A couple of missions, in wich where you reach your objective only to find that the game moved the goalposts. Particularly, Bingo Fuel, in which you were simply supposed meant to go retrieve a cistern truck, and end up assaulting by the end, [[ASimplePlan Kerry had sneaked through an armored division, looted a vehicle depot, raided a base, and ambushed an armored convoy and assassinated the enemy highest ranking officer in quick succesion until you can before he actually find finds the fucking thing.thing]].
17th Feb '17 5:23:35 AM janosrock
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* YourPrincessIsInAnotherCastle: A couple of missions, in wich you reach your objective only to find that the game moved the goalposts. Particularly, Bingo Fuel, in which you were simply supposed to retrieve a cistern truck, and end up assaulting a vehicle depot, a base, and an armored convoy in quick succesion until you can actually find the fucking thing.
6th Feb '17 8:45:34 AM janosrock
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* SniperScopeSway: Dear god... Long story short, there's a shitload of it. The good news is that there are so many factors in it that you can always do something to mitigate it: change stances, rest your weapon against something, deploy a bipod if you have one, move slowly, equip lighter weapons, use less attachements, and a million other little trade secrets.
* SnipingMission: Averted in the campaign. There are no mission exclusively for sniping and if you do need an ocassional long distance target taken out, you have a marksman in your squad, precisely for that task. You can browse the workshop however to find hundreds player made sniping scenarios and mission that range from amazing to mediocre. and there are several shooting range competitions with many weapons, among them, sniper rifles.
* SoMuchForStealth: Averted to hell and back in the first and second act. Stealth and subterfuge is often a gerrilla's best friend, and while being compromised doesn't fails the mission, the best option is simply to engage and dissapear again. To paraphrase the Official Guide: if the enemy knows where you are, he will simply bring stronger and stronger forces to the fight until he wins by overwhelming the guerrilla.
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