History Videogame / ARMA

28th Jun '17 7:05:57 AM janosrock
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* AluminumChristmasTrees: altought a lot of people were shocked and complained ([[UnpleseableFanbase naturally]]) about Arma 3 "futuristic" setting, most of it's equipment is actually in use already, or at the very least in prototype form. Even the Viper suits which seems straight out of sci-fi is [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]]

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* AluminumChristmasTrees: altought a lot of people were shocked and complained ([[UnpleseableFanbase ([[UnpleasableFanbase naturally]]) about Arma 3 "futuristic" setting, most of it's equipment is actually in use already, or at the very least in prototype form. Even the Viper suits which seems straight out of sci-fi is [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]]
27th Jun '17 8:13:10 AM janosrock
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*AluminumChristmasTrees: altought a lot of people were shocked and complained ([[UnpleseableFanbase naturally]]) about Arma 3 "futuristic" setting, most of it's equipment is actually in use already, or at the very least in prototype form. Even the Viper suits which seems straight out of sci-fi is [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]]
25th Jun '17 10:45:13 AM nombretomado
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* BreakOutTheMuseumPiece: In the editor, the Chernarussian resistance (the "guerrillas" faction) have access to [[TankGoodness the T-34 tank]], an iconic Soviet design from the [[UsefulNotes/WorldWarII Second World War]]. Certainly quite an antique to field in the early 21st century. [[labelnote: note]] Although [[https://en.wikipedia.org/wiki/T-34#Operators according to]] TheOtherWiki, the T-34 was in the service of quite a few ''regular'' militaries as late as 1996. [[/labelnote]]

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* BreakOutTheMuseumPiece: In the editor, the Chernarussian resistance (the "guerrillas" faction) have access to [[TankGoodness the T-34 tank]], an iconic Soviet design from the [[UsefulNotes/WorldWarII Second World War]]. Certainly quite an antique to field in the early 21st century. [[labelnote: note]] Although [[https://en.wikipedia.org/wiki/T-34#Operators according to]] TheOtherWiki, Wiki/TheOtherWiki, the T-34 was in the service of quite a few ''regular'' militaries as late as 1996. [[/labelnote]]
24th Jun '17 2:07:38 PM xcountryguy
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Please keep in mind that despite having started as a mod of the second installment of this series, the zombie survival game ([[TropeCodifier that practically codified the genre]]) Videogame/DayZ is a game on it's own and as such, tropes exclusive to it go on its own page.
On the same note, Videogame/OperationFlashpoint is a separate work and it has it's own page, tropes exclusive to it must go in the corresponding page.

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Please keep in mind that despite having started as a mod of the second installment of this series, the zombie survival game ([[TropeCodifier that practically codified the genre]]) Videogame/DayZ is a game on it's its own and as such, tropes exclusive to it go on its own page.
page. On the same note, Videogame/OperationFlashpoint is a separate work and it has it's its own page, tropes exclusive to it must go in the corresponding page.
20th Jun '17 11:19:01 AM Laqueesha
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* InterserviceRivalry: Invoked in the first game, where army soldiers express embarrassment at having to be rescued by USMC air power.
5th Jun '17 8:05:19 AM janosrock
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* ShooOutTheClowns: As noted in MildlyMilitary, the game starts fairly lighthearted, with several jokes, banter and, overall, things are ok and relaxed. Sgt. Adams in particular seems like a very nice guy to have as a NCO and keeps makling light of the situacion. [[spoiler: Once shit hits the fan, all humour goes to hell and adams is one of the first ones to die onscreen.]]
17th May '17 8:56:32 AM janosrock
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** A loading screen for the island of Tanoa in Arma 3 Apex mentions [[Film/{{Predator}} native men going missing in the jungle during hot summers]].

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** A loading screen for the island of Tanoa in Arma 3 Apex mentions [[Film/{{Predator}} native men going missing in the jungle during hot summers]]. To make it worse, sometimes when deep in the jungle, [[ParanoiaFuel you'll hear a familiar cackling sound]].
** The new Jets DLC, is choke full of nods to Film/TopGun. From the trailer ending with a jet buzzing the tower (coffee spill included), to the intro text ending with Iceman "wingman" line. Even the release dates are the same (may 16th).
12th May '17 11:39:48 PM Dalen
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** A loading screen for the island of Tanoa in Arma 3 Apex mentions [[Film/{{Predator}} native men going missing in the jungle during hot summers]].
5th May '17 2:21:12 PM Kadorhal
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** The realism-enhancing ''[=ACE II=]'' [[GameMod mod]] makes this ''[[HarderThanHard worse]]'', in a way - besides the fire mode selection, it removes the ammo counter from the GUI. The Reload action will inform you how heavy the magazine "feels" and that's all the info you get about the amount of ammo left.

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** The realism-enhancing ''[=ACE II=]'' [[GameMod mod]] makes this ''[[HarderThanHard worse]]'', in a way - besides the fire mode selection, it removes the ammo counter from the GUI. The Reload action will inform you how heavy the magazine "feels" and that's all the info you get about the amount of ammo left. On the plus side, some versions of it (such as ''ACE 3'' for the third game) also allow you to redistribute bullets between half-used magazines to refill them.



** The Altis Goverment is more lowkey about is supposedly democratic nature, but no less bloodthisrty.
* PrivateMilitaryContractors: The subject of the ''Private Military Company'' DLC. The ION pmc makes a Cameo in III in one of the epilogues as a security detail.

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** The Altis Goverment is more lowkey about is its supposedly democratic nature, but no less bloodthisrty.
* PrivateMilitaryContractors: The subject of the ''Private Military Company'' DLC. The ION pmc PMC makes a Cameo cameo in III in one of the epilogues as a security detail.



** It's also [[SarcasmMode ''purely'' a coincidence]] that the conflict in [[{{Qurac}} Takistan]] seen in ''ARMA II: Operation Arrowhead'' has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]
** And of course, Altis and Stratis from ''Arma 3'' are - despite being former British Greek colonies that just had a bloody civil strive and have to be supervised by British and American peacekeepers and are invaded by a Near Eastern power - [[SarcasmMode are in no way related to]] UsefulNotes/{{Cyprus}} or UsefulNotes/NorthCyprus.[[note]] Geographically they're actually modeled on [[http://en.wikipedia.org/wiki/Lemnos Lemnos]] -- which was outright called Limnos -- and [[http://en.wikipedia.org/wiki/Agios_Efstratios Agios Efstratios]], but the former underwent a name change to Altis -- and the CEO made sure to emphasize that the islands were ''not'' to scale.[[/note]]

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** It's also [[SarcasmMode ''purely'' purely a coincidence]] that the conflict in [[{{Qurac}} Takistan]] seen in ''ARMA II: Operation Arrowhead'' has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]
Hussein]].
** And of course, Altis and Stratis from ''Arma 3'' are - despite being former British Greek colonies that just had a bloody civil strive and have to be supervised by British and American peacekeepers and are invaded by a Near Eastern power - [[SarcasmMode are in no way related to]] UsefulNotes/{{Cyprus}} or UsefulNotes/NorthCyprus.[[note]] Geographically [[note]]Geographically they're actually modeled on [[http://en.wikipedia.org/wiki/Lemnos Lemnos]] -- which was outright called Limnos -- and [[http://en.wikipedia.org/wiki/Agios_Efstratios Agios Efstratios]], but the former underwent a name change to Altis -- and the CEO made sure to emphasize that the islands were ''not'' to scale.[[/note]]



** [[MeaningfulName Chernarus]] from ''ARMA II''. It's a stand-in for any generic small, impoverished Eastern European Slavic post-Soviet state, with a mixture of RealLife influences: the spoken language is Czech (also reflected in NPC names), while the neo-communist insurgents speak Russian, faintly hinting at ethnic, not merely political, tensions. Curiously though, the written language (seen on various signs in the game world as well as reflected in place names) is exclusively Russian. Meanwhile, the name is an obvious play on Belarus ('Black Rus' as opposed to 'White Rus') and the landscape as well as the look of particularly rural settlements is reminiscent of western Ukraine, Moldova or the northern Balkans. All of this makes Chernarus the closest geographical (and cultural, bar German influence) equivalent to the actual TropeNamer out of all Armaverse countries so far.
* SceneryPorn: '''God yes'''. While earlier entries of the series weren't the prettiest on the graphics side of business (on account of the maps being so damn big), they were always massive, richly detailed and thoughtfully designed, that presented a large variety of enviroments and situations. Things got progresively better, bigger and prettier when the advent of more powerful hardware meant that the size of the map was no longer an obstacle for textures and details. Perfectly exemplified in the aptly named Arma III '''Apex''' expansion, which freatured Tanoa (called "the crown jewel of the arma series" in the achivements). A massive map consisting of a chain of tropical south pacific island surrounding a mainland which on release was widely hailed as the best in the series.
** It should be noted that the Community Upgrade Project ([[=CUP=]] for short) ported all of the maps from the series (that is Arma I and II, ''plus all of Videogame/OperationFlashpoint and it's expansions) to be playable in the third game, with top quality. This add on is a must have for almost all forms of online play, and practically makes every type of terrain on earth playable (mountains, jungles, deserts, oceans, underwater, etc.).
* SceneryGorn: [[RealityEnsues Taken to it's logical conclusion]]. A prolonged fight in a urban center (especially if [[TankGoodness heavy assets]] are involved) is inevitably gonna end up looking ugly (not helped by the fact that the mediterranean is really pretty, see above). Congratulations! After several hours of bloody fighting, you've taken that beautifully pristine mediterranean shoreside town. Enjoy you're citywide pile of rubble and ruined houses, littered with the bodies of your fallen comrades and slayed enemies, illuminated only by the fiery wreckages of destroyed vehicles.
* SchizoTech: The scenario editor in ''Arma 2'' makes it possible to deliberately invoke this - a scenario can be set to take place anywhere between 1990 and 2015 (ramped up to 1980-2020 with ''Operation Arrowhead''), but setting it as early as possible doesn't make it any less possible to fly an F-[=35B=] or MV-22, or shoot a [=G36C=] or [=XM8=]. [=ArmA=] III pushes it to an extreme, where not only can the editor be set anywhere from 1982 to 2050, but mods can allow you to pit World War II T-34's against modern (and future!) military equipment, like the T-100 Varsuk (based off of T-95s and the "Black Eagle" concept tank)

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** [[MeaningfulName Chernarus]] from ''ARMA II''. It's a stand-in for any generic small, impoverished Eastern European Slavic post-Soviet state, with a mixture of RealLife influences: the spoken language is Czech (also reflected in NPC names), while the neo-communist insurgents speak Russian, faintly hinting at ethnic, not merely political, tensions. Curiously though, the written language (seen on various signs in the game world as well as reflected in place names) is exclusively Russian. Meanwhile, the name is an obvious play on Belarus ('Black (translating to 'Black Rus' as opposed to Belarus being 'White Rus') and the landscape as well as the look of particularly rural settlements is reminiscent of western Ukraine, Moldova or the northern Balkans. All of this makes Chernarus the closest geographical (and cultural, bar German influence) equivalent to the actual TropeNamer out of all Armaverse countries so far.
* SceneryPorn: '''God yes'''. While earlier entries of the series weren't the prettiest on the graphics side of business (on account of the maps being so damn big), they were always massive, richly detailed and thoughtfully designed, that presented a large variety of enviroments and situations. Things got progresively better, bigger and prettier when the advent of more powerful hardware meant that the size of the map was no longer an obstacle for textures and details. Perfectly exemplified in the aptly named Arma III '''Apex''' expansion, which freatured featured Tanoa (called "the crown jewel of the arma Arma series" in the achivements).achievements). A massive map consisting of a chain of tropical south pacific island surrounding a mainland which on release was widely hailed as the best in the series.
** It should be noted that the Community Upgrade Project ([[=CUP=]] for short) ported all of the maps from the series (that is Arma I and II, ''plus all of Videogame/OperationFlashpoint and it's expansions) its expansions'') to be playable in the third game, with top quality. This add on is a must have for almost all forms of online play, and practically makes every type of terrain on earth playable (mountains, jungles, deserts, oceans, underwater, etc.).
* SceneryGorn: [[RealityEnsues Taken to it's its logical conclusion]]. A prolonged fight in a an urban center (especially if [[TankGoodness heavy assets]] are involved) is inevitably gonna end up looking ugly (not helped by the fact that the mediterranean is really pretty, see above). Congratulations! After several hours of bloody fighting, you've taken that beautifully pristine mediterranean shoreside town. Enjoy you're your citywide pile of rubble and ruined houses, littered with the bodies of your fallen comrades and slayed slain enemies, illuminated only by the fiery wreckages of destroyed vehicles.
* SchizoTech: The scenario editor in ''Arma 2'' makes it possible to deliberately invoke this - the editor has a scenario set range of years it can be set to take place anywhere between (between 1990 and 2015 (ramped up in ''2'', 1980 to 1980-2020 with 2020 in ''Operation Arrowhead''), Arrowhead'', and then 1982 to 2050 in ''III''), but setting it a scenario as early as possible doesn't make it any less possible to fly an F-[=35B=] use weapons or MV-22, or shoot a [=G36C=] or [=XM8=]. [=ArmA=] III pushes it to an extreme, where not only vehicles that didn't exist at that point in time. Mods can the editor be set anywhere from 1982 to 2050, but mods can also allow you to pit World War II T-34's UsefulNotes/WorldWarII [[BreakOutTheMuseumPiece T-34's]] against modern (and future!) military equipment, like the T-100 Varsuk (based off of T-95s and the "Black Eagle" concept tank)tank).



* SightedGunsAreLowTech: Like its predecessor,''ARMA'' avert this to hell and back : firing withouth lining up the sights means you're spraying and praying. That being said, sights, scopes and collimators are more common than not, so you dont have to rely solely on the iron sights.
* SimulationGame: It's a bad idea to approach this game series as just another [[FirstPersonShooter just another shooter]]. But rather as what ''VideoGame/{{Minecraft}}'' is to Franchise/{{LEGO}}s, or the ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' version of FPS. As the official video guides of the third game puts it: "if you can do it in RealLife military, you can probably do it in Arma". Just the vanilla games allow you to create and experience almost any kind of combat situation, in land, sea and air, as an infantryman, vehicle pilot, etc. All in a way that most approaches the real life function of whatever it is your playing as. Meaning that imitating real life, is usually the most likely way to succeed.

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* SightedGunsAreLowTech: Like its predecessor,''ARMA'' predecessor, ''ARMA'' avert this to hell and back : back: firing withouth lining up the sights means you're spraying and praying. That being said, sights, scopes and collimators are more common than not, so you dont have to rely solely on the iron sights.
sights. ''Operation Arrowhead'' introduced the ability to sight along backup sights on some scopes, and ''III'' allows you to switch optics on the fly.
* SimulationGame: It's a bad idea to approach this game series as just another [[FirstPersonShooter just another shooter]]. But rather as what ''VideoGame/{{Minecraft}}'' is to Franchise/{{LEGO}}s, or the ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' version of FPS. As the official video guides of the third game puts it: "if you can do it in RealLife military, you can probably do it in Arma". Just the vanilla games allow you to create and experience almost any kind of combat situation, in land, sea and air, as an infantryman, vehicle pilot, etc. All in a way that most approaches the real life function of whatever it is your playing as. Meaning that imitating real life, is usually the most likely way to succeed.



* SnipingMission: Averted in the campaign. There are no mission exclusively for sniping and if you do need an ocassional long distance target taken out, you have a marksman in your squad, precisely for that task. You can browse the workshop however to find hundreds player made sniping scenarios and mission that range from amazing to mediocre. Also, there are several shooting range competitions with many weapons, among them, sniper rifles.

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* SnipingMission: Averted in the campaign. There are no mission missions exclusively for sniping and if you do need an ocassional long distance target taken out, you have a marksman in your squad, precisely for that task. You can browse the workshop however to find hundreds player made sniping scenarios and mission that range from amazing to mediocre. Also, there are several shooting range competitions with many weapons, among them, sniper rifles.



* SpannerInTheWorks: At the begining of the third game peace talk are on their way to ensure lasting peace between the AAF and the FIA, so that NATO can finally end the intervention. Then an AAF patrol guns down unarmed civilians and the FIA retaliates by ambushing a convoy. Then the AAf proceeds to their standard KickTheDog procedure by shooting ''suposed'' FIA soldiers in the capital city and detaining half the population for interrogation, basically telling NATO to shove the peace treaty up their asses.
** It's unclear how much of it was intentional or not, since everything regarding [[spoiler: Miller's activities]] in the early game is [[AmbiguousSituation really fishy]]. But on the third act you can hear soldiers complaining how the destroyed radar station is slowing the invasion down and screwed up their intel. [[spoiler: Thing is, Miller ordered that facility be destroyed on the excuse of denying it to the enemy. But we never see the enemy hampered by it's loss, so his motives to do so, remain suspect at best]]
* SprintMeter: ''Arma III'' adds one. Its maximum size is dependent on how much the infantryman is carrying, with heavier loads resulting in a smaller bar than lighter loads. Different actions deplete the bar at different rates: sprinting and climbing up steep hills will deplete it quickly, walking at a jog will deplete it slowly, and standing or sitting still will restore it quickly. The primary consideration is that depleting your stamina will leave you winded, gasping for breath and that in turn will [[SniperScopeSway wreck attempts fine aiming]] until you can get your breathing back under control.

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* SpannerInTheWorks: At the begining of the third game peace talk talks are on their way underway to ensure lasting peace between the AAF and the FIA, so that NATO can finally end the intervention. Then an AAF patrol guns down unarmed civilians and the FIA retaliates by ambushing a convoy. Then the AAf AAF proceeds to their standard KickTheDog procedure by shooting ''suposed'' ''supposed'' FIA soldiers in the capital city and detaining half the population for interrogation, basically telling NATO to shove the peace treaty up their asses.
** It's unclear how much of it was intentional or not, since everything regarding [[spoiler: Miller's activities]] in the early game is [[AmbiguousSituation really fishy]]. But on the third act you can hear soldiers complaining how the destroyed radar station is slowing the invasion down and screwed up their intel. [[spoiler: Thing is, Miller ordered that facility be destroyed on the excuse of denying it to the enemy. But we never see the enemy hampered by it's loss, so his motives to do so, remain suspect at best]]
best.]]
* SprintMeter: ''Arma III'' adds one. Its maximum size is dependent on how much the infantryman is carrying, with heavier loads resulting in a smaller bar than lighter loads. Different actions deplete the bar at different rates: sprinting and climbing up steep hills will deplete it quickly, walking at a jog will deplete it slowly, and standing or sitting still will restore it quickly. The primary consideration is that depleting your stamina will leave you winded, gasping for breath and that in turn will [[SniperScopeSway wreck attempts at fine aiming]] until you can get your breathing back under control.



** ''ARMA III'' even adds underwater combat, ([[CaptainObvious]] rearbreather required).

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** ''ARMA III'' even adds underwater combat, ([[CaptainObvious]] rearbreather combat ([[CaptainObvious rebreather]] and a dedicated underwater weapon required).



** PlayedStraight in Arma 3. Any infantryman without AT equipment is a dead man if engaged a by a tank. Your only hope is explosives planted beforehand, or sniping the treads with a particular model of sniper rifle with armor piercing bullets (which are useless for actual sniping anyway, so just as with AT equipment, you have to make a conscious choice of going tank hunting before leaving base).Other than that your only options are running away, hiding or praying they're feeling merciful. [[spoiler: They aren't]]
* TeethClenchedTeamwork: In III, the general feeling among the Americans towards the AAF seems to be "Why the hell are we helping these assholes?". Before shit hits the fan NATO is supposedly on a peace-keeping force, yet the AAF seems doing it's best to brutalize the local population, just because they can. Sargeant Adams and Conway, especially, make no attempt to hide their contempt for their incompetence and constant bravado.

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** PlayedStraight in Arma 3. Any infantryman without AT equipment is a dead man if engaged a by a tank. Your only hope is explosives planted beforehand, or sniping the treads with a particular model of sniper rifle with armor piercing bullets (which are useless for actual sniping anyway, so just as with AT equipment, you have to make a conscious choice of going tank hunting before leaving base). Other than that your only options are running away, away and hiding or praying they're feeling merciful. [[spoiler: They aren't]]
aren't.]]
* TeethClenchedTeamwork: In III, the general feeling among the Americans towards the AAF seems to be "Why the hell are we helping these assholes?". Before shit hits the fan NATO is supposedly on a peace-keeping force, yet the AAF seems intent on doing it's its best to brutalize the local population, just because they can. Sargeant Adams and Conway, especially, make no attempt to hide their contempt for their incompetence and constant bravado.



* TheFriendNobodyLikes: NATO '''really''' doesn't like the AAF as allies given their brutality, incompetence and overly inflated ego, and CSAT is only backing them up to [[spoiler: develop their new weapon safely. Once it is completed, they don't even doubt for a second in abandoning the island and leaving their "allies" to deal with NATO]]. Predictably without the support of neither, they surrender instantly.
* TemptingFate:
** The first Arma 3 campaign mission "''Drawdown''" begins with the NATO [=NPCs=] that Cpl. Kerry encounters sounding rather derogatory about the prowess of the indigenous military, the Altian Armed Forces, with multiple references to them as "''Greenbacks''" and Sgt. Adams being particularly negative even when they're within possible earshot. Problem is, the AAF aren't going to wait for NATO to leave and are all too happy to ''push'' 'em out... and very early into the second mission [[spoiler:Adams trips a land mine -- quite possibly [[KarmicDeath planted by]] the AAF -- forcing Kerry to hike it to the rendezvous point solo after Adams' death]].

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* TheFriendNobodyLikes: NATO '''really''' doesn't like the AAF as allies given their brutality, incompetence and overly inflated ego, and CSAT is only backing them up to [[spoiler: develop [[spoiler:develop their new weapon safely. Once it is completed, they don't even doubt for a second in abandoning the island and leaving their "allies" to deal with NATO]]. Predictably without the support of neither, either, they surrender instantly.
* TemptingFate:
**
TemptingFate: The first Arma 3 campaign mission "''Drawdown''" begins with the NATO [=NPCs=] that Cpl. Kerry encounters sounding rather derogatory about the prowess of the indigenous military, the Altian Armed Forces, with multiple references to them as "''Greenbacks''" and Sgt. Adams being particularly negative even when they're within possible earshot. Problem is, the AAF aren't going to wait for NATO to leave and are all too happy to ''push'' 'em out... and very early into the second mission [[spoiler:Adams trips a land mine -- quite possibly [[KarmicDeath planted by]] the AAF -- forcing Kerry to hike it to the rendezvous point solo after Adams' death]].



** Averted. You can only use magazines for two different weapons if they are of the same design family and use the exact same ammo and have the same magazine [[note]] the MK 18 and the Rahim in Arma 3 both use 7.62mm, however one is 7.62x51 and the other one is 7.62x39, while the NATO's MX and the CSAT's Katiba both use 6.5, but the MX uses STANAG rounds while the Katiba uses caseless ammunition[[/note]].
** The MX rifle family plays this straight however as all of its variants use the same 6.5 STANAG magazines, and while the SW (light machinegun) configuration, uses 100 round magazines, it can also equip standard 30 rounds mags if you want/need to. Also, every single assault rifle with a 5.56 caliber uses the same magazines.

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** Averted. You can only use magazines for two different weapons if they are of the same design family and use the exact same ammo and have the same magazine [[note]] the [[note]]the MK 18 and the Rahim in Arma 3 both use 7.62mm, however one is 7.62x51 and the other one is 7.62x39, while the NATO's MX and the CSAT's Katiba both use 6.5, but the MX uses STANAG rounds while the Katiba uses caseless ammunition[[/note]].ammunition. The only real possibility for ammo sharing between NATO and CSAT weapons in the default game is with the [=P07=] and Rook-40 9mm pistols[[/note]].
** The MX rifle family plays this straight however as all of its variants use the same 6.5 STANAG magazines, and while the SW (light machinegun) configuration, configuration uses 100 round magazines, it can also equip standard 30 rounds mags if you want/need to. to (though the others can't take the SW's hundred-round mags for some reason). Also, every single 5.56mm assault rifle with a 5.56 caliber uses the same magazines.



** While enemy uniforms are unusable (it is a warcrime, after all) there are no restrictions (nor penalties) to using the enemy's weapons, gear and vehicles.It is actually encouraged during the second act of the campaign where CSAT weapons use a larger caliber, and raiding enemy depots, outpost and positions are the best way to secure high end gear such as thermal optics, vests, silencers, long range scopes, marksman rifles, etc.

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** While enemy uniforms are unusable (it is a warcrime, after all) there are no restrictions (nor penalties) to using the enemy's weapons, gear and vehicles. It is actually encouraged during the second act of the campaign where CSAT weapons use a larger caliber, and raiding enemy depots, outpost and positions are the best way to secure high end gear such as thermal optics, vests, silencers, long range scopes, marksman rifles, etc.



** It is more viable in the third game, within reason. Silencers will not make a gun completely silent, but while an unsilenced weapon can be heard kilometers away, a stealthy approach and a silenced attack can keep firefights contained within a certain radius, and more importantly, it will keep the enemy ignorant of a lot of details that can aid him in the defense (number of attackers, distance, capabilities, potential targets). While a [[PacifistRun Metal Gear Solid or Hitman like approach]] it's impractical or outright impossible (depending on gamemode, mods, and mission type), real life stealth is not only possible, but actually recommended, where possible, to maximize success and keep casualties to a minimum.

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** It is more viable in the third game, within reason. Silencers will not make a gun completely silent, but while an unsilenced weapon can be heard kilometers away, a stealthy approach and a silenced attack can keep firefights contained within a certain radius, and more importantly, it will keep the enemy ignorant of a lot of details that can aid him in the defense (number of attackers, distance, capabilities, potential targets). While a ''VideoGame/MetalGearSolid'' or ''VideoGame/{{Hitman}}''-like [[PacifistRun Metal Gear Solid or Hitman like no-killing approach]] it's is impractical or outright impossible (depending on gamemode, mods, and mission type), real life stealth is not only possible, but actually recommended, where possible, to maximize success and keep casualties to a minimum.



** Averted mostly on Arma 3, as friendly fire will usually result in a NonStandardGameOver and even if it doesn't the AI will simply [[RewardedAsATraitorDeserves turn on you if you repeatedly shoot a teammate]]

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** Averted mostly on Arma 3, as friendly fire will usually result in a NonStandardGameOver NonStandardGameOver, and even if it doesn't then the AI will simply [[RewardedAsATraitorDeserves turn on you if you repeatedly shoot a teammate]]teammate]].



** In ''Take On Helicopters'' it's implied that [[spoiler:the "''coverup''" ending of PMC was canonical, as Brian Frost has become head of operations for ION]], so [[spoiler:after a supply flight by Larkin Aviation on behalf of ION's parent corporation goes sour, the Larkin brothers pick up Frost and give him "''a shaky ride''" until he talks]].
** [[spoiler:for a debatable value of villain, but Captain Miller's story arc is mostly separated from the main campaign and you only get glimpses of his activities and loyalties. He later proves to be a loyal member of NATO, but his mission was top priority and everything else, up to and including subordinates and allied lives (yours included) is completely secondary ''at best''. He is directly responsible for the death of several of the survivors of the original NATO peacekeeping corps, entirely guilty for the death of the resistance high command and most of its members, and left you to die on several occasions, [[UngratefulBastard not even bothering to answer your questions on why you risked your life and disobeyed orders to help him]] ]]

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** In ''Take On Helicopters'' it's implied that [[spoiler:the "''coverup''" "coverup" ending of PMC was canonical, as Brian Frost has become head of operations for ION]], so [[spoiler:after a supply flight by Larkin Aviation on behalf of ION's parent corporation goes sour, the Larkin brothers pick up Frost and give him "''a "a shaky ride''" ride" until he talks]].
** [[spoiler:for [[spoiler:For a debatable value of villain, but Captain Miller's story arc is mostly separated from the main campaign and you only get glimpses of his activities and loyalties. He later proves to be a loyal member of NATO, but his mission was top priority and everything else, up to and including subordinates and allied lives (yours included) is completely secondary ''at best''. He is directly responsible for the death of several of the survivors of the original NATO peacekeeping corps, entirely guilty for the death of the resistance high command and most of its members, and left you to die on several occasions, [[UngratefulBastard not even bothering to answer your questions on why you risked your life and disobeyed orders to help him]] him]].]]
25th Apr '17 8:44:51 AM janosrock
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* YankWithTanks: The main body of the blufor faction in 3 is NATO. While The Uk also makes an appearance, most of its equipment and personnel is from the US Army. Taken to the literal exteme in the campaign, with Kerry being a member of the 1rst armored division.

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* YankWithTanks: YanksWithTanks: The main body of the blufor faction in 3 is NATO. While The Uk also makes an appearance, most of its equipment and personnel is from the US Army. Taken to the literal exteme in the campaign, with Kerry being a member of the 1rst armored division.
This list shows the last 10 events of 234. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.ARMA