History Videogame / ARMA

23rd Jan '17 5:22:24 AM janosrock
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Arma_3402.png]]
[[caption-width-right:350:[[FunWithAcronyms ARMed Assault]] indeed.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Arma_3402.png]]
[[caption-width-right:350:[[FunWithAcronyms ARMed Assault]] indeed.
org/pmwiki/pub/images/arma_3_cover_530.jpg]]
[[caption-width-right:350:'''[[{{Tagline}} This Is War]]'''
]]
29th Dec '16 9:25:29 AM janosrock
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* SpannerInTheWorks: At the begining of the third game peace talk are on their way to ensure lasting peace between the AAF and the FIA, so that NATO can finally end the intervention. Then an AAF patrol guns down unarmed civilians and the FIA retaliates by ambushing a convoy. Then the AAf proceeds to their standard KickTheDog procedure by shooting ''suposed'' FIA soldiers in the capital city and detaining half the population for interrogation, basically telling NATO to shove the peace treaty up their asses.



* YourTerroristsAreOurFreedomFighters: the FIA guerrilas see themselves like this, and truth be told, the sentiment seems acknowledged by NATO, despite being considered hostile. Indeed, while Nato is there to secure a foothold against CSAT and ensure a lasting peace treaty, the bigges obstacle to get everyone in the negotiating table seems to be the AAF themselves (your supposed allies, see SpannerInTheWorks)

to:

* YourTerroristsAreOurFreedomFighters: the FIA guerrilas see themselves like this, and truth be told, the sentiment seems acknowledged by NATO, despite being considered hostile. Indeed, while Nato is there to secure a foothold against CSAT and ensure a lasting peace treaty, the bigges biggest obstacle to get everyone in the negotiating table seems to be the AAF themselves (your supposed allies, see SpannerInTheWorks)SpannerInTheWorks)
--> '''Sgt. Adams:''' ''(looking at unarmed civilians gunned down by a the AAF)'' The FIA won't react kindly to this.
29th Dec '16 9:06:13 AM janosrock
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* YourTerroristAreOurFreedomFighters: the FIA guerrilas see themselves like this, and truth be told, the sentiment seems acknowledged by NATO, despite being considered hostile. Indeed, while Nato is there to secure a foothold against CSAT and ensure a lasting peace treaty, the bigges obstacle to get everyone in the negotiating table seems to be the AAF themselves (your supposed allies, see SpannerInTheWorks)

to:

* YourTerroristAreOurFreedomFighters: YourTerroristsAreOurFreedomFighters: the FIA guerrilas see themselves like this, and truth be told, the sentiment seems acknowledged by NATO, despite being considered hostile. Indeed, while Nato is there to secure a foothold against CSAT and ensure a lasting peace treaty, the bigges obstacle to get everyone in the negotiating table seems to be the AAF themselves (your supposed allies, see SpannerInTheWorks)
29th Dec '16 9:04:51 AM janosrock
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* YourTerroristAreOurFreedomFighters: the FIA guerrilas see themselves like this, and truth be told, the sentiment seems acknowledged by NATO, despite being considered hostile. Indeed, while Nato is there to secure a foothold against CSAT and ensure a lasting peace treaty, the bigges obstacle to get everyone in the negotiating table seems to be the AAF themselves (your supposed allies, see SpannerInTheWorks)
3rd Dec '16 5:20:26 AM Wooboo
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Added DiffLines:

** Played straighter in ''Apex'', where you play as a member of a NATO special forces team tasked with assisting the local government in ending the threat of the Syndikat. The DLC also introduces the "Vipers", a CSAT special forces group with high-tech gear sporting a decidedly ninja-esque look.
22nd Nov '16 7:21:57 AM janosrock
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** More prominent in the original ''Operation Flashpoint'' series than the sequels. ''ARMA II'' put you in the role of a member of [[ElitesAreMoreGlamorous an elite USMC Force Recon squad]], liberally adorned with fancy looking high-tech gear (although not to the extent of ''VideoGame/ModernWarfare 2''). ''[=OFP=]'' gives you a rifle, uniform and boots, a helmet and... not much else. [[TruthInTelevision War is still unforgiving though]], regardless whether you're a RedShirt or a member of the elite forces.

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** More prominent in the original ''Operation Flashpoint'' series than the sequels. ''[=OFP=]'' gives you a rifle, uniform and boots, a helmet and not much else. ''ARMA II'' put you in the role of a member of [[ElitesAreMoreGlamorous an elite USMC Force Recon squad]], liberally adorned with fancy looking high-tech gear (although not to the extent of ''VideoGame/ModernWarfare 2''). ''[=OFP=]'' gives you a rifle, uniform and boots, a helmet and... not much else. [[TruthInTelevision War is still unforgiving though]], regardless whether And in ''ARMA III'' you're a RedShirt or a member of career soldier fighting alongside british special forcers and local freedom fighters. Still it is anything but glamorous, not heartwarming nor awesome. When you die, unloved, unmourned, far away from home, there is no tears, nor music, and your team doesn't even stop to look at you, the elite forces.world goes on, the mission goes on and your body is left there on the ground to rot with a single message:
--> '''[PLAYERNAME]: K.I.A.'''
21st Nov '16 6:32:14 AM janosrock
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Added DiffLines:

*FragileSpeedster: Invoked by CSAT in the third game: Their infantryman is very lighly armored without even a faction specific bulletproof vest, just a helmet and some built-in bullet resistance in their uniforms. This means trading less durability for much more stamina and, therefore, mobility.
** In one of the few constant present in almost all games and gamemodes, chosing loadouts is usually up to every player who must balance between protection, firepower or mobility, with the defining factor being (ideally) his role in the team and his objectives in the mission.
25th Oct '16 6:07:35 AM janosrock
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* RippedFromTheHeadlines:
** It's [[SarcasmMode ''purely'' a coincidence]] that the conflict in [[{{Qurac}} Takistan]] seen in ''ARMA II: Operation Arrowhead'' has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]
** And of course, Altis and Stratis from ''Arma 3'' are - despite being former British Greek colonies that just had a bloody civil strive and have to be supervised by British and American peacekeepers and are invaded by a Near Eastern power - [[SarcasmMode are in no way related to]] UsefulNotes/{{Cyprus}} or UsefulNotes/NorthCyprus. [[note]] Geographically they're actually modeled on [[http://en.wikipedia.org/wiki/Lemnos Lemnos]] -- which was outright called Limnos -- and [[http://en.wikipedia.org/wiki/Agios_Efstratios Agios Efstratios]], but the former underwent a name change to Altis -- and the CEO made sure to emphasize that the islands were ''not'' to scale.[[/note]]
24th Oct '16 7:19:49 AM janosrock
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* TheLoad: Withouth the support of either CSAT or NATO, The AAF is pretty useless for anything else than brutalizing the local population. The poorly armed resistance constatly has the upper hand on them until NATO bails them out, and even the task force handful of survivors has little problems kicking them out of Stratis [[until CSAT bails them out of that one too /spoiler]]

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* TheLoad: Withouth the support of either CSAT or NATO, The AAF is pretty useless for anything else than brutalizing the local population. The poorly armed resistance constatly has the upper hand on them until NATO bails them out, and even the task force handful of survivors has little problems kicking them out of Stratis [[until [[spoiler: until CSAT bails them out of that one too /spoiler]]too]]



** It's also [[SarcasmMode ''purely'' a coincidence]] that the conflict in [[{{Qurac}} Takistan]] seen in ''ARMA II: Operation Arrowhead'' has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]

to:

** It's also [[SarcasmMode ''purely'' a coincidence]] that the conflict in [[{{Qurac}} Takistan]] seen in ''ARMA II: Operation Arrowhead'' has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. [[CaptainErsatz The dictator of Takistan is also totally not Saddam Hussein]], [[SarcasmMode really.]]
24th Oct '16 7:05:27 AM janosrock
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* EarthquakeMachine: In Arma 3's [[Spoiler: "''the device''" is implied to be one, and the Apex expansion confirms it, tought it is never seen used as a weapon onscreen. It is eventually revealed that it is what caused the tsunami humanitarian crisis in Tanoa]].

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* EarthquakeMachine: In Arma 3's [[Spoiler: [[spoiler: "''the device''" is implied to be one, and the Apex expansion confirms it, tought it is never seen used as a weapon onscreen. It is eventually revealed that it is what caused the tsunami humanitarian crisis in Tanoa]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.ARMA