History Videogame / ARMA

8th Jun '18 10:53:37 AM ATP2555
Is there an issue? Send a Message

Added DiffLines:

* PoliceAreUseless: The Gendarmerie of Tanoa in the ''Apex Protocol'' expansion. They only appear in one mission. They are severely under-equipped (their primary weapon being the Heckler and Koch MP5K), so they don't stand much of a chance against Syndikat, who use AK weapons. Their weaknesses are justified, because Tanoa recently suffered from a natural disaster.
30th May '18 11:21:08 AM Kadorhal
Is there an issue? Send a Message


* MiddleEasternCoalition: Csat is alliance of several countries, with Iran and China at the top of the command chain. It is explicitly stated that the entire middle east (with the exception of israel)is a full member, alongisde most of southern asia, nothern africa and several satellite states across the globe as far as south america and oceania.

to:

* MiddleEasternCoalition: Csat is alliance CSAT. Its membership stretches much farther than most examples (with Russia implied and, as of several countries, ''Apex'', China confirmed as members), though it's still based in the Middle East, with Iran leading the alliance and China at ''every'' other Middle-Eastern country save Israel also part of it. Interestingly, the top sheer amount of resources they can pool together from the command chain. It is explicitly stated that alliance means [[TheEnemyWeaponsAreBetter they actually surpass NATO on the entire middle east (with the exception tech front in a lot of israel)is a full member, alongisde most of southern asia, nothern africa and several satellite states across the globe as far as south america and oceania. areas]].
30th May '18 7:01:06 AM janosrock
Is there an issue? Send a Message


* MiddleEasternCoalition: In pre-alpha versions of ''ARMA III'', the OPFOR was explicitly Iran (with some other insanities like them invading Europe and reaching Cezchoslovakia). After the rewrite, the antagonists were rewritten into a version of this that has membership reaching far beyond the Middle East (Russia and China in particular are giving heavy support) but is still headed up primarily by Iran.

to:

* MiddleEasternCoalition: In pre-alpha versions Csat is alliance of ''ARMA III'', several countries, with Iran and China at the OPFOR was top of the command chain. It is explicitly Iran stated that the entire middle east (with some other insanities like them invading Europe the exception of israel)is a full member, alongisde most of southern asia, nothern africa and reaching Cezchoslovakia). After several satellite states across the rewrite, the antagonists were rewritten into a version of this that has membership reaching globe as far beyond the Middle East (Russia as south america and China in particular are giving heavy support) but is still headed up primarily by Iran.oceania.
29th May '18 11:45:16 AM Kadorhal
Is there an issue? Send a Message


* MiddleEasternCoalition: Originally CSAT was presented as a Iran-led MiddleEasternCoalition, in pre-alpha OPFOR was explicitly Iran (And had some other insanities like them invading Europe and reaching Cezchoslovakia). After the rewrite, Iran and the middle east became part of a bigger eastern military alliance that included countries like China and Russia.
* MildlyMilitary: Gameplay aside (where you can go as [[BunnyEarsLawyer bunny ears]] as the server and game mods allow it) the story mode of Arma 3 is one of the few justified and believable examples. Early in the campaign, the Task Force stationed at Stratis are mostly what remains of a larger contingent deployed on a political maneuver, lazily doing grunt work at a snail pace to dismantle everything, pack up and go home. Discipline is lax, work is slow, the troops joke and mock each other, the superior officers (within earshot, who then snark right back), and ''specially'' their AAF allies. Then shit hits the fan, the task force is betrayed and after the survivors regroup,[[LetsGetDangerous they proceed to]] [[spoiler:almost]] take back the island in a single day, with no supplies network, no backup, no mechanized or aerial support and zero contact with the outside world.

to:

* MiddleEasternCoalition: Originally CSAT was presented as a Iran-led MiddleEasternCoalition, in In pre-alpha versions of ''ARMA III'', the OPFOR was explicitly Iran (And had (with some other insanities like them invading Europe and reaching Cezchoslovakia). After the rewrite, Iran and the middle east became part antagonists were rewritten into a version of a bigger eastern military alliance this that included countries like has membership reaching far beyond the Middle East (Russia and China and Russia.
in particular are giving heavy support) but is still headed up primarily by Iran.
* MildlyMilitary: Gameplay aside (where you can go as [[BunnyEarsLawyer bunny ears]] as the server and game mods allow it) allow) the story mode of Arma 3 ''ARMA III'' is one of the few justified and believable examples. Early in the campaign, the Task Force stationed at Stratis are mostly what remains of a larger contingent deployed on a political maneuver, lazily doing grunt work at a snail pace to dismantle everything, pack up and go home. Discipline is lax, work is slow, the troops joke and mock each other, the superior officers (within earshot, who then snark right back), and ''specially'' ''especially'' their AAF allies. Then shit hits the fan, the task force is betrayed and after the survivors regroup,[[LetsGetDangerous regroup, [[LetsGetDangerous they proceed to]] [[spoiler:almost]] take back the island in a single day, with no supplies network, no backup, no mechanized or aerial support and zero contact with the outside world.



* NoCampaignForTheWicked: Averted somewhat in ''Arma 3'', where you get to play [[DeathFromAbove a CSAT gunship pilot]] in a couple of Showcases. And sort of a retroactive example with the bootcamp update: The guerrillas that take you in as a member in the second act of the campaign are the same you were aiding the the local government (your former allies) to hunt until they betrayed your taskforce, [[EnemyMine forcing you to join guerrilla ranks in order to survive]].

to:

* NoCampaignForTheWicked: Averted somewhat in ''Arma 3'', where you get to play [[DeathFromAbove a CSAT gunship pilot]] in a couple of Showcases. And sort of a retroactive example with the bootcamp update: The guerrillas that take you in as a member in the second act of the campaign are the same you were aiding the the local government (your former allies) to hunt until they betrayed your taskforce, [[EnemyMine forcing you to join guerrilla ranks in order to survive]].



** ''LZ Nowhere'', the first mission of the Steel Pegasus campaign in Tac-Ops DLC. While there are some rifles nearby, you can only find a couple of spare magazines in the starting point and being mainly an APC crew, the player character doesn't start with an armor other than the helmet. And you are best not linger for too long in the starting area because a large group of AAF soldiers will come and investigate the crash site.

to:

** ''LZ Nowhere'', the first mission of the Steel Pegasus campaign in Tac-Ops DLC. While there are some rifles nearby, you can only find a couple of spare magazines in the starting point and being mainly an APC crew, the player character doesn't start with an any armor other than the helmet. And you are you'd best not linger for too long in the starting area because a large group of AAF soldiers will come and investigate the crash site.
29th May '18 7:15:01 AM LordLoko
Is there an issue? Send a Message


** Interesting enough, the FIA guerilla group can be placed as any of the sides, BLUFOR, OPFOR or Indepedent. This is probably so they can be used both as a friendly resistance faction or an Enemy insurgent group

to:

** Interesting enough, the FIA guerilla group can be placed as any of the sides, BLUFOR, OPFOR or Indepedent. This is probably so they can be used both as a friendly resistance faction or an Enemy insurgent groupgroup.
* MiddleEasternCoalition: Originally CSAT was presented as a Iran-led MiddleEasternCoalition, in pre-alpha OPFOR was explicitly Iran (And had some other insanities like them invading Europe and reaching Cezchoslovakia). After the rewrite, Iran and the middle east became part of a bigger eastern military alliance that included countries like China and Russia.
25th May '18 11:35:39 PM Kadorhal
Is there an issue? Send a Message


* AKA47: In a rather hilarious example, the British Armed Forces in ''Operation Arrowhead'' get the "offroad" vehicle, a ''Hand Over Offender''. [[SuspiciouslySpecificDenial Totally not]] a ''Land Rover Defender''. ''ARMA 3'' takes this further by having as few proper names of anything as possible, although interestingly enough quite a few of those are officially described as being descendants or successors -- or even a ripoff, in the case of the Zafir[[note]]specifically, accused of being a Chinese copy of the Negev[[/note]] -- of the originals. The weapons added in Apex are aversions however, and the [[AluminumChristmasTrees MX series rifles]] is [[ProductPlacement exactly the opposite thing]].

to:

* AKA47: In a rather hilarious example, the British Armed Forces in ''Operation Arrowhead'' get the "offroad" vehicle, a ''Hand Over Offender''. [[SuspiciouslySpecificDenial Totally not]] a ''Land Rover Defender''. ''ARMA 3'' takes this further by having as few proper names of anything as possible, although interestingly enough quite a few of those are officially described as being descendants or successors -- or even a ripoff, in the case of the Zafir[[note]]specifically, accused of being a Chinese copy of the Negev[[/note]] -- of the originals. The ''Apex'' DLC zig-zags this, with CTRG 15 and Viper's weapons added in Apex are aversions however, and being given fictional names, but the [[AluminumChristmasTrees MX series rifles]] is [[ProductPlacement exactly various [=AKs=] used by the opposite thing]].local Syndikat criminal faction go by their regular names.



* AnachronicOrder: The APEX begins InMediaRes, The first mission is chronologically the fourth, it then show HowWeGotHere, while the fifth mission is where the rest of the story picks off.

to:

* AnachronicOrder: The APEX Apex story begins InMediaRes, InMediaRes. The first mission is chronologically the fourth, after which it then jumps back to show HowWeGotHere, while the fifth mission is where before the rest of the story picks off.up where it left off from the fifth mission onward.
16th May '18 3:24:36 PM N1KF
Is there an issue? Send a Message


* AluminumChristmasTrees: Although a lot of people were shocked and complained ([[UnpleasableFanbase naturally]]) about Arma 3's "futuristic" setting, most of its equipment is actually in use already, or at the very least in prototype form. Even the Viper suits, which seem straight out of sci-fi, are [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]].

to:

* AluminumChristmasTrees: Although a lot of people were shocked and complained ([[UnpleasableFanbase naturally]]) about Arma 3's "futuristic" setting, most of its equipment is actually in use already, or at the very least in prototype form. Even the Viper suits, which seem straight out of sci-fi, are [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]].



* TheFriendNobodyLikes: NATO '''really''' doesn't like the AAF as allies given their brutality, incompetence and overly inflated ego, and CSAT is only backing them up to [[spoiler:develop their new weapon safely. Once it is completed, they don't even doubt for a second in abandoning the island and leaving their "allies" to deal with NATO]]. Predictably without the support of either, they surrender instantly.



* TheStoic: In ''Arma 2'', all characters in-game show no emotions (no eyebrow movement) at all, entering deep into the UncannyValley when they are supposed to be smiling, laughing, crying, etc.

to:

* TheStoic: In ''Arma 2'', all characters in-game show no emotions (no eyebrow movement) at all, entering deep into the UncannyValley which is especially noticeable when they are supposed to be smiling, laughing, crying, etc.



* TheFriendNobodyLikes: NATO '''really''' doesn't like the AAF as allies given their brutality, incompetence and overly inflated ego, and CSAT is only backing them up to [[spoiler:develop their new weapon safely. Once it is completed, they don't even doubt for a second in abandoning the island and leaving their "allies" to deal with NATO]]. Predictably without the support of either, they surrender instantly.
2nd May '18 3:29:33 AM DukeofFinland
Is there an issue? Send a Message


Czech game developer Bohemia Interactive Studios' SpiritualSuccessor to their successful and legendary ''VideoGame/OperationFlashpoint'' series. Unlike the original, these installments take place in PresentDay and NextSundayAD time frames, not the UsefulNotes/ColdWar. The basic premise and game design philosophy of making a well-researched, true-to-life and unrelentingly realistic simulation of everyday military life is still there though. As is the practice of using various [[AffectionateParody fairly]] [[PlayedForLaughs funny]] (and ReferenceOverdosed) {{Ruritania}}s [[LawyerFriendlyCameo as the setting]] for the games' campaigns and missions.

to:

Czech game developer Bohemia Interactive Studios' SpiritualSuccessor to their successful and legendary ''VideoGame/OperationFlashpoint'' series. Unlike the original, these installments take place in PresentDay and PresentDay, NextSundayAD and TwentyMinutesIntoTheFuture time frames, not the UsefulNotes/ColdWar. The basic premise and game design philosophy of making a well-researched, true-to-life and unrelentingly realistic simulation of everyday military life is still there though. As is the practice of using various [[AffectionateParody fairly]] [[PlayedForLaughs funny]] (and ReferenceOverdosed) {{Ruritania}}s [[LawyerFriendlyCameo as the setting]] for the games' campaigns and missions.
1st May '18 2:06:14 AM janosrock
Is there an issue? Send a Message

Added DiffLines:

* AceCustom: two flavors:
** In universe, Lt. James uses a Mk. 14 EBR with a RCO (a combat) scope, and while the setup is hardly unique in gameplay terms (in fact, it's quite practical) no other NPCs are seen using it in any official campaign, which makes it very distinctive. It's basically a marksman rifle with an assault rifle scope. Other units, both NPCs and enemies use it with the proper sniper long range scope.
** In a weird cross between in universe and MetaGame,it is not unusual to see experienced players or specialized in a particular role with their own, custom made variations on loadouts, weapons and accesories, specially if they're part of a Unit or group that regularly plays with several mods that allow multiple combinations. As it happens, being efficient at whatever role they're fulfilling (recon, LMG, AT, etc.) and knowing intimately the workings of the game engine and the performance of the different weapons, scopes, bipod and silencers, etc, players can come up with many unortodox combinations of those in order to create equipement that they feel more confortable or efficient with.
25th Mar '18 4:46:32 AM Laqueesha
Is there an issue? Send a Message


* NotEvenBotheringWithTheAccent: While ''OFP'' featured exceptional voice acting (MadLibsDialog notwithstanding) for the American characters by American or at least American-sounding [=VAs=] (Russians...not so much), the ARMA series features very few American voices. Several men in the player's unit in ARMA I, as well as the playable tank commander in ''Operation Arrowhead'' are quite obviously British, and the Marine intelligence officer in ARMA II is definitely an Australian who gave up trying to sound otherwise. In ARMA III, Kerry himself [[OohMeAccentsSlipping occasionally exhibits some bizarre pronunciation]]. Rather jarring, given the [[ShownTheirWork attention to detail]] everywhere else.

to:

* NotEvenBotheringWithTheAccent: While ''OFP'' featured exceptional voice acting (MadLibsDialog notwithstanding) for the American characters by American or at least American-sounding [=VAs=] (Russians...not so much), the ARMA series features very few American voices. Several men in the player's unit in ARMA I, as well as the playable tank commander in ''Operation Arrowhead'' are quite obviously British, and the Marine intelligence officer in ARMA II is definitely an Australian who gave up trying to sound otherwise.otherwise, and one of the Force Recon Marines is played by a Canadian. In ARMA III, Kerry himself [[OohMeAccentsSlipping occasionally exhibits some bizarre pronunciation]]. Rather jarring, given the [[ShownTheirWork attention to detail]] everywhere else.


Added DiffLines:

* OohMeAccentsSlipping: In ''ArmA II'', one of the British soldiers pronounces the letter "Z" as "Zee" instead of "Zed" as Britons usually do it.
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.ARMA