History Videogame / ARMA

14th Dec '17 6:37:09 AM janosrock
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* ContinuityNod: A lot towards ''Operation Flashpoint'', its various characters, events and locales - courtesy of both series taking place in [[CanonWelding the same]] [[LikeRealityUnlessNoted mildly fictional]] AlternateUniverse, complete with the ''Arma 3'' main menu theme music being a remake of ''Operation Flashpoint''[='=]s theme music and a free update adding a 2035 version of the Malden terrain.

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* ContinuityNod: A lot towards ''Operation 'Operation Flashpoint'', its various characters, events and locales - courtesy of ''ARMA'', both series taking take place in [[CanonWelding the same]] [[LikeRealityUnlessNoted mildly fictional]] AlternateUniverse, complete with AlternateUniverse. So aside of the ''Arma 3'' main menu theme music being most meta elements like the soundtracks, elements like the ION PMC, Vrana Corp. and a lot of details can be spotted if you look closed enough: The cyrus, for example, was made in Chernaurus.
** The Malden 2035 map, is not just
a remake of ''Operation Flashpoint''[='=]s theme music and a free update adding a 2035 version the Videogame/OperationFlashpoint map, but mission briefings on Malden directly acknowledge the events of the Malden terrain.game and what happened afterwards, explaining how the island ended within CSAT sphere of influence.
11th Dec '17 3:03:13 AM flaktrooper
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* MyNameIsNotDurwood: The PlayerCharacter of the Steel Pegasus campaign, Corporal Barklem, constantly have to put up with his superiors calling him with wrong names like Barkley, Barker, and Barlem.


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** ''LZ Nowhere'', the first mission of the Steel Pegasus campaign in Tac-Ops DLC. While there are some rifles nearby, you can only find a couple of spare magazines in the starting point and being mainly an APC crew, the player character doesn't start with an armor other than the helmet. And you are best not linger for too long in the starting area because a large group of AAF soldiers will come and investigate the crash site.


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* PreviousPlayerCharacterCameo: David Armstrong in most games.
** Sergeant Sturrock is one of the two possible player characters in the ''Stepping Stone'' campaign makes an appearance in the ''Steel Pegasus'' campaign.


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* TokenGoodTeammate: Major Gavras' 3rd Regiment in the AAF. Mostly consists of soldiers not willing to KickTheDog and the least trusted officers who are being ReassignedToAntartica. They are also probably the only AAF regiment that is actually competent.
9th Dec '17 2:30:56 PM Kadorhal
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** ''Laws Of War'': A smaller scale DLC developed in collaboration with the International Red Cross, revolving around Explosive Ordinance Disposal, humanitarian aid, and the more unpleasant sides of war and it's aftermath. The campaign involves an EOD technician doing clean-up in an abandoned village after the Eastwind campaign while being interviewed by a reporter about the village's history during the Altis civil war and the circumstances surrounding the death of a civilian from an unexploded landmine.

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** ''Laws Of War'': A smaller scale DLC developed in collaboration with the International Red Cross, revolving around Explosive Ordinance Disposal, humanitarian aid, and the more unpleasant sides of war and it's its aftermath. The campaign involves an EOD technician doing clean-up in an abandoned village after the Eastwind campaign while being interviewed by a reporter about the village's history during the Altis civil war and the circumstances surrounding the death of a civilian from an unexploded landmine.



* AluminumChristmasTrees: although a lot of people were shocked and complained ([[UnpleasableFanbase naturally]]) about Arma 3 "futuristic" setting, most of it's equipment is actually in use already, or at the very least in prototype form. Even the Viper suits which seems straight out of sci-fi is [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]]
* AKA47: In a rather hilarious example, the British Armed Forces in ''Operation Arrowhead'' get the ''Offroad'' vehicle, a ''Hand Over Offender''. [[SuspiciouslySpecificDenial Totally not]] a ''Land Rover Defender''. ''ARMA 3'' takes this further by having as few proper names of anything as possible, although interestingly enough quite a few of those are officially described as being descendants or successors -- or even a ripoff, in the case of the Zafir[[note]]specifically, accused of being a Chinese copy of the Negev[[/note]] -- of the originals.

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* AluminumChristmasTrees: although Although a lot of people were shocked and complained ([[UnpleasableFanbase naturally]]) about Arma 3 3's "futuristic" setting, most of it's its equipment is actually in use already, or at the very least in prototype form. Even the Viper suits suits, which seems seem straight out of sci-fi is sci-fi, are [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]]
prototype]].
* AKA47: In a rather hilarious example, the British Armed Forces in ''Operation Arrowhead'' get the ''Offroad'' "offroad" vehicle, a ''Hand Over Offender''. [[SuspiciouslySpecificDenial Totally not]] a ''Land Rover Defender''. ''ARMA 3'' takes this further by having as few proper names of anything as possible, although interestingly enough quite a few of those are officially described as being descendants or successors -- or even a ripoff, in the case of the Zafir[[note]]specifically, accused of being a Chinese copy of the Negev[[/note]] -- of the originals.



* AnyoneCanDie: Almost every important character in ARMA III can die [[spoiler: especially if you go for Miller ending.]]

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* AnyoneCanDie: Almost every important character in ARMA III can die [[spoiler: especially [[spoiler:especially if you go for the Miller ending.]]



* AttackItsWeakPoint: It's more than possible to defeat some vehicles using just small arms; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors. It's still way harder than it sounds since it depends heavily on weapon caliber[[note]]the MX SW and the Zafir are both LMGs but the former is a 6.5 cal and the later is a 7.62, meaning only the later can actually damage vital vehicle parts[[/note]] and amazing skill[[note]] aiming at a moving vehicle will force you to compensate not only for bullet drop but also bullet travel time, and the variable distance means you'll have to do it on the fly, after each single shot.[[/note]]. Particularly with the case of helicopters since, while in flight there's little to no point of reference in the background to calculate their current distance or flight speed.
* AwesomeButImpractical: Boy, that 1,35M long .50BMG caliber loading rifle sure looks awesome, but i hope you feel comfy laying down, 'cause you ain't gonna be running around too much with 14KG worth of weapon weighting you down (and that's not counting the spare magazines, there's a reason why a soldier in TheSquad has an ammo-bearer role[[note]][[MoreDakka Portable machineguns (LMGs)]] for example don't use magazines, but ammo boxes, wich are so big that vest can only carry one spare, with more magazines requiring a backpack, but carrying two extra mags already reduces your stamina significantly[[/note]])
* AwesomenessByAnalysis: Any player that actually stop to think for a second. Given that the game is a military simulator rather than a straight up shoot 'em up FPS, if the enemy is half competent and knows what they're doing, then they'll likely act in predictable patterns: Flightpaths and [=LZs=], positions to hole up and/or fortify, troops disposition. And just standing and looking at them tells a lot: loadouts and vehicles used can tell where they're heading, their targets, what they're planning to do, etc. Running head first into the fray is usually a guaranteed bullet in the head, however, being patient, thinking and planning what you're going to do beyond [[AttackAttackAttack running, shooting, repeat if necessary]] will actually multiply effectiveness to a surprising degree.
* BeneathNotice: In a way. The protagonists of the apex campaign is running cyber warfare operations in the south china sea, and Nato is there in a politically motivated humanitarian mission. They're completely unaware of[[spoiler: the Viper unit. [=CSAT=] elite forces specializing in toppling goverment and destabilizing nations. They used the Eastwind device to cause the tsunami and they were funding the terrorist Syndikat until they stole the device for ransom, which Viper and [=CTRG=] now fight to recover.]] Indeed, they're packing up and ready to leave by the time Nato finds out about their existence, their mission all but accomplished. Interestingly, it is explicitly stated that [[spoiler: Viper]] doesn't give two shits about [=CTRG=] or Nato, or their operations in the area, and indeed, they only engage them when they stand in their way [[spoiler: of recovering the eastwind device.]]

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* AttackItsWeakPoint: It's more than possible to defeat some vehicles using just small arms; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors. It's still way harder than it sounds since it depends heavily on weapon caliber[[note]]the MX SW and the Zafir in ''III'' are both LMGs [=LMGs=] but the former is a 6.5 cal 5mm and the later is a 7.62, 62mm, meaning only the later latter can actually damage vital vehicle parts[[/note]] and amazing skill[[note]] aiming skill[[note]]aiming at a moving vehicle will force you to compensate not only for bullet drop but also bullet travel time, and the variable distance means you'll have to do it on the fly, after each single shot.[[/note]]. shot[[/note]]. Particularly with the case of helicopters since, while they're in flight flight, there's little to no point of reference in the background to calculate their current distance or flight speed.
* AuthorAppeal: One of the factions included in ''Operation Arrowhead'' is the Czech [=601st=] Special Forces Group, and the third/final of the ''ARMA II'' [=DLCs=] is named "Army of the Czech Republic". Ironically though, it's noticeably ''the'' [[ObviousBeta least polished and lowest-effort]] of the three.
** The developer behind the ''Zeus'' DLC also is known to be a fanboy of the RAH-66 Comanche helicopter -- which made it into ''Arma 3'' despite its real-world cancellation, renamed the AH-99 Blackfoot.
*
AwesomeButImpractical: Boy, that 1,35M 1.35m long .50BMG caliber loading 50 BMG rifle sure looks awesome, but i I hope you feel comfy laying down, 'cause you ain't gonna be running around too much with 14KG 14kg worth of weapon weighting you down (and that's not counting the spare magazines, magazines; there's a reason why a soldier in TheSquad has an ammo-bearer role[[note]][[MoreDakka Portable machineguns (LMGs)]] machineguns]] for example don't use magazines, but ammo boxes, wich which are so big that vest can only carry one spare, with more magazines requiring a backpack, but carrying two extra mags already reduces your stamina significantly[[/note]])
* AwesomenessByAnalysis: Any player that actually stop stops to think for a second. Given that the game is a military simulator rather than a straight up shoot 'em up FPS, if the enemy is half competent and knows what they're doing, then they'll likely act in predictable patterns: Flightpaths and [=LZs=], positions to hole up and/or fortify, troops disposition. And just standing and looking at them tells a lot: loadouts and vehicles used can tell where they're heading, their targets, what they're planning to do, etc. Running head first into the fray is usually a guaranteed bullet in the head, however, being patient, thinking and planning what you're going to do beyond [[AttackAttackAttack running, shooting, repeat if necessary]] will actually multiply effectiveness to a surprising degree.
* BeneathNotice: In a way. The protagonists of the apex Apex campaign is are running cyber warfare operations in the south china sea, South China Sea, and Nato NATO is there in for a politically motivated politically-motivated humanitarian mission. They're completely unaware of[[spoiler: the of [[spoiler:the Viper unit. [=CSAT=] CSAT elite forces specializing in toppling goverment goverments and destabilizing nations. They used the Eastwind device to cause the tsunami and they were funding the terrorist Syndikat terrorists until they stole the device for ransom, which Viper and [=CTRG=] CTRG now fight to recover.]] Indeed, they're packing up and ready to leave by the time Nato finds out NATO learns about their existence, their mission all but accomplished. Interestingly, it is explicitly stated that [[spoiler: Viper]] [[spoiler:Viper]] doesn't give two shits about [=CTRG=] CTRG or Nato, NATO, or their operations in the area, and indeed, they only engage them when they stand in their way [[spoiler: of [[spoiler:of recovering the eastwind Eastwind device.]]



** The ASP-1 Kir doesn't look particularly big or imposing (it's kinda goofy looking with it's oversized barrel), but the bullet is so big and heavy, and it hits '''so hard''' that shipping crates become concealment rather than cover.

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** The ASP-1 Kir doesn't look particularly big or imposing (it's kinda goofy looking with it's its oversized barrel), but the bullet is so big and heavy, and it hits '''so hard''' that shipping crates become concealment rather than cover.



** In ''ARMA 3'', there is a tactical vest that reads "Greek police", while the OPFOR faction officer's revolver is [[AKA47 a Chiappa Rhino under the name Zubr]]... ''which is Czech for bison''... although also Arabic slang for a phallus.

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** In ''ARMA 3'', there is a tactical vest that reads "Greek police", while the OPFOR faction officer's revolver is [[AKA47 a Chiappa Rhino under the name Zubr]]... ''which which is Czech for bison''...bison... although also Arabic slang for a phallus.



* BoringButPractical: Marksman rifles in the third game. Normally in games, assault rifles are used in around 100 meters and "sniping" consist of shooting around twice that distance, not in Arma though. Snipers actually are supposed to engage in distance of kilometers and assault rifles, have effective ranges of 200 - 500 meters [[note]]which is the distance of an average firefight in the game[[/note]] . Marksman rifles are made to close that gap between the two types of gun by being able to engage in up to 900 meters without losing too much effectiveness in Close Quarters. With hybrid sights (a scope with a collimator on top), a larger caliber and more stopping power, plus the ability to reliably engage long distance targets, make these kind of weapons an all around good choice, its only drawback being the magazine size, usually capping at 20 rounds, but it's not really significant to a skilled user.
* BottleEpisode: The Laws Of War campaign takes place exclusively inthe town of Oreokastro and it's countryside, showing anachronicly through playable flashbacks the different time periods from the cheerful pre-war peace time, to it's mine infested ruined post war present.

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* BoringButPractical: Marksman rifles in the third game. Normally in games, assault rifles are used in around 100 meters and "sniping" consist consists of shooting around twice that distance, not in Arma though. Snipers distance. In ''ARMA'', snipers are actually are supposed to engage in distance distances of kilometers kilometers, and assault rifles, rifles have effective ranges of 200 - 500 meters [[note]]which meters[[note]]which is the distance of an average firefight in the game[[/note]] . game[[/note]]. Marksman rifles are made to close that gap between the two types of gun by being able to engage in at up to 900 meters without losing too much effectiveness in Close Quarters.close quarters. With hybrid sights (a scope with a collimator on top), a larger caliber and more stopping power, plus the ability to reliably engage long distance targets, make these kind of weapons an all around good choice, its only drawback being the magazine size, usually capping at 20 rounds, but it's not really significant to a skilled user.
* BottleEpisode: The Laws Of War campaign takes place exclusively inthe in the town of Oreokastro and it's its countryside, showing anachronicly chronically through playable flashbacks the different time periods from the cheerful pre-war peace time, to it's mine infested ruined post war its ruined, mine-infested post-war present.



* CasualDangerDialogue: All over the place, given that is practically mandatory to remain calm, even if bullets and explosions are flying around you, or else, no one is making it back, a few particular examples stand out though.
-->'''Pariah:''' ''(During the briefing, mortar shells start falling inside the perimeter)'' Damn, i was really hoping it would take a bit longer for them to get a bead on us.

to:

* CasualDangerDialogue: All over the place, given that is it's practically mandatory to remain calm, even if bullets and explosions are flying around you, or else, no one is making it back, a few particular examples stand out though.
-->'''Pariah:''' ''(During the briefing, mortar shells start falling inside the perimeter)'' Damn, i I was really hoping it would take a bit longer for them to get a bead on us.



* ContinuityNod: A lot towards ''OperationFlashpoint'', its various characters, events and locales - courtesy of both series taking place in [[CanonWelding the same]] [[LikeRealityUnlessNoted mildly fictional]] AlternateUniverse, complete with the ''Arma 3'' main menu theme music being a remake of ''Operation Flashpoint''[='=]s theme music.

to:

* ContinuityNod: A lot towards ''OperationFlashpoint'', ''Operation Flashpoint'', its various characters, events and locales - courtesy of both series taking place in [[CanonWelding the same]] [[LikeRealityUnlessNoted mildly fictional]] AlternateUniverse, complete with the ''Arma 3'' main menu theme music being a remake of ''Operation Flashpoint''[='=]s theme music.music and a free update adding a 2035 version of the Malden terrain.



** The SDAR 5.56x45 is a rifle that can fire specialized ammo in underwater firefights, but it useless on the surface, being lethal only if both fighters are underwater and in short range. It is alleviated somewhat by being able to use normal 5.56 magazines, becoming a regular (if weak) assault rifle, although it forces players to choose wich ammo type should they prioritize in taking with them, making it this trope.
** The ASP-1 Kir is a sniper rifle made specifically for heavy armor penetration in total silence by using a big and heavy bullet fired at subsonic velocity. So while it is ''completely'' silent in the truest sense of the word, it also means that the effective range is reduced to 200 meters at best, and the zero calibration(the distance in wich the bullet will hit the center of the scope) must be extremely precise. The bullet, being heavier, will only travel a very short distance after the zero distance, and traveling slowly means that to reach the zero it must travel in a very high arc. In other words being five meters short or long of the target means the bullet will miss it completely.[[note]] [[https://www.youtube.com/watch?v=tWjKx2wlgKs&hd=1 this video]] explains the mechanics of the weapon and illustrates as why it fits squarely into this trope [[/note]]

to:

** The SDAR 5.56x45 is a rifle that can fire specialized ammo in underwater firefights, but it is useless on the surface, being lethal only if both fighters are underwater and in short range. It is alleviated somewhat by being able to use normal 5.56 magazines, becoming a regular (if weak) assault rifle, although it forces players to choose wich which ammo type should they prioritize in taking with them, making it this trope.
** The ASP-1 Kir is a sniper rifle made specifically for heavy armor penetration in total silence by using a big and heavy bullet fired at subsonic velocity. So while it is ''completely'' silent in the truest sense of the word, it also means that the effective range is reduced to 200 meters at best, and the zero calibration(the calibration (the distance in wich which the bullet will hit the center of the scope) must be extremely precise. The bullet, being heavier, will only travel a very short distance after the zero distance, and traveling slowly means that to reach the zero it must travel in a very high arc. In other words being five meters short or long of the target means the bullet will miss it completely.[[note]] [[https://www.youtube.com/watch?v=tWjKx2wlgKs&hd=1 this video]] explains the mechanics of the weapon and illustrates as why it fits squarely into this trope [[/note]]



* [[AuthorAppeal Developer Appeal]]: One of the factions included in ''Operation Arrowhead'' is the Czech [=601st=] Special Forces Group, and the third/final of the ''ARMA II'' [=DLCs=] is named "Army of the Czech Republic". Ironically though, it's noticeably ''the'' [[ObviousBeta least polished and low-effort]] of the three.
** The developer behind the ''Zeus'' DLC also is known to be a fanboy of the RAH-66 Comanche helicopter -- which made it into ''Arma 3'' despite its real-world cancellation, renamed the AH-99 Blackfoot.



** An odd example would be ''ARMA II: Operation Arrowhead'' (itself a standalone expansion) having ''British Armed Forces'' and ''Private Military Company''; ''OA'' already has the character types and weapons used in the DLC, but they have low-quality textures and sound quality, so ''BAF'' and ''PMC'' are not just additional campaigns (one each) but also higher-quality textures and sounds for their characters/weapons that' are already in ''OA'' (the exception is the [=XM8=], which seems to be the standard weapon system of the PMC faction, but was already in the game as far back as ''ARMA II'').
** BI adopted a different approach in the third installment to avoid breaking the player base: basically every DLC is an update with many features (such as advanced flight model for Helicopters DLC or bipods for the Marksmen) and they Premium content is available only if the purchase is made, but you can share the same servers with players who DO have it. [[BrokenBase the fanbase is divided in it's response]]
* DudeNotFunny: The Altis Armed Forces are not amused that Nato has them use [=CSAT=] targets in their firing drills. Adams claims it's all they have on hands, [[{{Troll}}though it's Sgt. Adams we're talking about here]]. Keep in mind that, at the time, [=CSAT=] and Nato are basically in a bidding war to secure an alliance with the [=AAF=].

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** An odd example would be ''ARMA II: Operation Arrowhead'' (itself a standalone expansion) having ''British Armed Forces'' and ''Private Military Company''; ''OA'' already has the character types and weapons used in the DLC, but they have low-quality textures and sound quality, so ''BAF'' and ''PMC'' are not just additional campaigns (one each) but also higher-quality textures and sounds for their characters/weapons that' that are already in ''OA'' (the exception is the [=XM8=], which seems to be the standard weapon system of the PMC faction, but was already in the game as far back as ''ARMA II'').
''OA''.
** BI adopted a different approach in the third installment to avoid breaking the player base: basically every DLC is an update with many features (such as advanced flight model for Helicopters DLC or bipods for the Marksmen) and they Premium content is available only if the purchase is made, but you can share the same servers with players who DO have it. [[BrokenBase the The fanbase is divided in it's its response]]
* DudeNotFunny: The Altis Armed Forces are not amused that Nato NATO has them use [=CSAT=] CSAT targets in their firing drills. Adams claims it's all they have on hands, [[{{Troll}}though hand, [[{{Troll}} though it's Sgt. Adams we're talking about here]]. Keep in mind that, at the time, [=CSAT=] CSAT and Nato NATO are basically in a bidding war to secure an alliance with the [=AAF=].AAF.



* EarthquakeMachine: In Arma 3's [[spoiler: "''the device''" is implied to be one, and the Apex expansion confirms it, though it is never seen used as a weapon onscreen. It is eventually revealed that it is what caused the tsunami humanitarian crisis in Tanoa]].

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* EarthquakeMachine: In Arma 3's [[spoiler: "''the device''" 3, [[spoiler:"the device" is implied to be one, and the Apex expansion confirms it, though it is never seen used as a weapon onscreen. It is eventually revealed that it is what caused the tsunami humanitarian crisis in Tanoa]].



** In the first chapter, Miller and his team openly admit to be Special Forces and performing clandestine operations in the country (as in, they're there illegally). While this is no secret to the survivors of the original Task Force, who are just low rank grunts, the Brits also make it clear that they're not telling them their real mission objectives, nor what exactly are they doing there, wich makes the rest of the troops uneasy on their presence and the shady dealings with the local guerrillas, even though they have no choice but to work with them.

to:

** In the first chapter, Miller and his team openly admit to be Special Forces and performing clandestine operations in the country (as in, they're there illegally). While this is no secret to the survivors of the original Task Force, who are just low rank grunts, the Brits also make it clear that they're not telling them their real mission objectives, nor what exactly are they doing there, wich which makes the rest of the troops uneasy on their presence and the shady dealings with the local guerrillas, even though they have no choice but to work with them.



* FailedAttemptAtDrama: The first mission in the Apex Campaign works as a sort of ColdOpen to introduce the players to the new expansion gameplay and map (the mission description reads "the sun rises over the Horizon Islands") and to it's credit, it works pretty well, [[FailedASpotCheck MOSTLY]]. After taking down an isolated outpost you must trek a few hundred meters to the next objective through the countryside of the beautiful map, and the [[CueTheSun sun rises]] [[SceneryPorn over the beautiful landscape]] while [[NearVictoryFanfare the new version of the main theme slowly swells up]] creating a beautiful and breathtaking organic scene, all in-game with no need of cutscenes or interrupting the player experience. EXCEPT! you're still in a warzone, deep in enemy territory with patrols and isolated tangos scattered all over the damn island, so chances are you'll be distracted focusing on sneaking through, or worse, you'll be so taken in by the moment than you may screw up and be spotted, [[RecordNeedleScratch cutting the moment short]] with a hail of gunfire heading your way or just plainly dropping dead with a bullet between the eyes.
* FairWeatherFriend:: It's obvious near the end, that Csat is not in Altis out of the goodness of their hearts. At first they bail out the AAF a couple of times. but when Nato invades in force, they simply let the AAF take the brunt of the attack while they quietly defend and retreat to a northern [[spoiler: seemingly empty]] region. [[spoiler: Turns out they're developing an experimental new weapon in that region and the AAF as been essentially a meatshield to buy them time while they develop it and cover their tracks]]

to:

* FailedAttemptAtDrama: The first mission in the Apex Campaign works as a sort of ColdOpen to introduce the players to the new expansion gameplay and map (the mission description reads "the sun rises over the Horizon Islands") and to it's its credit, it works pretty well, [[FailedASpotCheck MOSTLY]].mostly]]. After taking down an isolated outpost you must trek a few hundred meters to the next objective through the countryside of the beautiful map, and the [[CueTheSun sun rises]] [[SceneryPorn over the beautiful landscape]] while [[NearVictoryFanfare the new version of the main theme slowly swells up]] creating a beautiful and breathtaking organic scene, all in-game with no need of cutscenes or interrupting the player experience. EXCEPT! Except you're still in a warzone, deep in enemy territory with patrols and isolated tangos scattered all over the damn island, so chances are you'll be distracted focusing on sneaking through, or worse, you'll be so taken in by the moment than you may screw up and be spotted, [[RecordNeedleScratch cutting the moment short]] with a hail of gunfire heading your way or just plainly dropping dead with a bullet between the eyes.
* FairWeatherFriend:: It's obvious near the end, that Csat CSAT is not in Altis out of the goodness of their hearts. At first they bail out the AAF a couple of times. but when Nato NATO invades in force, they simply let the AAF take the brunt of the attack while they quietly defend and retreat to a northern [[spoiler: seemingly [[spoiler:seemingly empty]] region. [[spoiler: Turns [[spoiler:Turns out they're developing an experimental new weapon in that region and the AAF as has been essentially a meatshield to buy them time while they develop it and cover their tracks]]tracks.]]



* FirstPersonGhost: Averted. Players can even use a [=TrackIR=] device that essentially adds a head based motion-based control option for free look.

to:

* FirstPersonGhost: Averted. Players can even hold a key to look away from their point of aim to see their entire body, or use a [=TrackIR=] device that essentially adds a head based motion-based control option for free look.



* FragileSpeedster: Invoked by CSAT in the third game: Their infantryman is very lightly armored without even a faction specific bulletproof vest, just a helmet and some built-in bullet resistance in their uniforms. This means trading less durability for much more stamina and, therefore, mobility.
** In one of the few constant present in almost all games and gamemodes, chosing loadouts is usually up to every player who must balance between protection, firepower or mobility, with the defining factor being (ideally) his role in the team and his objectives in the mission.
* FriendlySniper: Lt. James in the third game, Miller's [[TheLancer right hand man]] is quite friendly with you and the Task Force survivors, and uses his signature [[CoolGuns Mk14 ERB]], a Marksman rifle. Although he uses combat optics rather than a sniper scope, he still fulfills the role. [[spoiler: Unless you see Miller as the bad guy, wich means he's TheDragon]]
* FromNobodyToNightmare: In 2035 CSAT is a coalition of governments comprised of China, Russia, and several smaller countries form northern and lower Asia led by ''Iran'' which, as of 2017 is not exactly a powerhouse in terms of economy or military development. Lampshaded in-game with a soldier in a random conversation rhetorically asking how the hell did that happen.
* FutureCopter: Arma 3 is full of those, with the ''UH-80 Ghost Hawk'' and ''AH-99 Blackfoot'' looking the most futuristic, [[SubvertedTrope Subverted]] because all them are based [[AluminumChristmasTrees on real-life prototypes]]. The only exception played straight with ''Apex'' exapansion's CSAT Pacific futuristic VTOL aircraft ''Y-32 Xi'an'', looking something straight out of a MilitaryScienceFiction setting.

to:

* FragileSpeedster: Invoked by CSAT in the third game: Their infantryman basic Rifleman is very lightly armored without even a faction specific bulletproof vest, just a helmet and some built-in bullet resistance in their uniforms. This means trading less durability for much more stamina and, therefore, mobility.
** In one of the few constant constants present in almost all games and gamemodes, chosing choosing loadouts is usually up to every player who must balance between protection, firepower or mobility, with the defining factor ideally being (ideally) his role in the team and his objectives in the mission.
* FriendlySniper: Lt. James in the third game, Miller's [[TheLancer right hand man]] is quite friendly with you and the Task Force survivors, and uses his signature [[CoolGuns Mk14 ERB]], EBR]], a Marksman rifle. Although he uses combat optics rather than a sniper scope, he still fulfills the role. [[spoiler: Unless [[spoiler:Unless you see Miller as the bad guy, wich which means he's TheDragon]]
TheDragon.]]
* FromNobodyToNightmare: In 2035 CSAT is a coalition of governments comprised of China, Russia, and several smaller countries form northern and lower Asia led by ''Iran'' which, as of 2017 is not exactly a powerhouse in terms of economy or military development. Lampshaded in-game with a soldier in a random conversation rhetorically asking how the hell did that happen.
it happened.
* FutureCopter: Arma 3 is full of those, with the ''UH-80 Ghost Hawk'' and ''AH-99 Blackfoot'' looking the most futuristic, futuristic. [[SubvertedTrope Subverted]] because all them are based [[AluminumChristmasTrees on real-life prototypes]]. The only exception played straight with ''Apex'' exapansion's CSAT Pacific futuristic VTOL aircraft ''Y-32 Xi'an'', looking something straight out of a MilitaryScienceFiction setting.



** The Arma III community has notably produced Battle royale, King of the Hill (a team based deathmatch with weapon purchasing, unlock and exp system) and ExileMod (a multiplayer mod with crafting, survival and base building, zombies depending on the server)
* GlassCannon: the CSAT infantryman in III has little armor (no bulletproof vest, just pouches,and a heavy armor helmet) wich means more stamina and speed, however they carry heavier LMGs and 3 rounds grenade launchers, their vehicles also follow the same pattern of faster but with ligher armor than their NATO counterparts.

to:

** The Arma III community has notably produced Battle royale, King of the Hill (a team based deathmatch with weapon purchasing, unlock and exp system) and ExileMod [=ExileMod=] (a multiplayer mod with crafting, survival and base building, zombies depending on the server)
server).
* GlassCannon: the The CSAT infantryman in III has little armor (no bulletproof vest, just pouches,and pouches and a heavy armor helmet) wich which means more stamina and speed, however they carry heavier LMGs [=LMGs=] and 3 rounds grenade launchers, their launchers. Their vehicles also follow the same pattern of faster but with ligher armor than their NATO counterparts.



* HeKnowsTooMuch: It's implied in one of the endings that [[spoiler: Stavrou's death by friendly fire]] was engineered on purpouse due to this trope.

to:

* HeKnowsTooMuch: It's implied in one of the endings that [[spoiler: Stavrou's [[spoiler:Stavrou's death by friendly fire]] was engineered on purpouse due to this trope.



* HollywoodSkydiving: Averted, mostly. The parachute can be opened at any altitude, but it will need a certain amount of time to deploy fully, and to slow down enough to land safely. They can be steered, and pitched forward tough if sped up too much the landing can still be fatal. The only artistic license is the use of parachutes in helicopters, which usually fly too low to deploy them and rely on shock absorbing technology.

to:

* HollywoodSkydiving: Averted, mostly. The parachute can be opened at any altitude, but it will need a certain amount of time to deploy fully, and to slow down enough to land safely. They can be steered, steered and pitched forward tough forward, though if sped up too much the landing can still be fatal. The only artistic license is the use of parachutes in helicopters, which usually fly too low to deploy them and rely on shock absorbing technology.



--> '''Mavros:''' Okay, so what's your plan?
--> '''Lt. James:''' the plan? i don't know! We mostly just make shit up as we go along.

to:

--> '''Mavros:''' -->'''Mavros:''' Okay, so what's your plan?
-->
plan?\\
'''Lt. James:''' the The plan? i I don't know! We mostly just make shit up as we go along.



** The third game goes full blown TwentyMinutesIntoTheFuture, into an alternate timeline where Russia, China and Iran, have formed CSAT, a coalition similar to the old Soviet Union and the Warsaw Pact, which not only rivals NATO, the European Union and the US, both military and economically, but it has actually forced them to a new pseudo cold war in wich the West is all but stated being unable to win if it goes hot.

to:

** The third game goes full blown TwentyMinutesIntoTheFuture, into an alternate timeline where Russia, China and Iran, have formed CSAT, a coalition similar to the old Soviet Union and the Warsaw Pact, which not only rivals NATO, the European Union and the US, both military and economically, but it has actually forced them to a new pseudo cold war in wich which the West is all but stated being unable to win if it goes hot.



** Their very first scene is a patrol requesting help (even having to be found, [[TooDumbToLive since they don't even brought a map with them]]), and finding that they killed 4 men and injured another that is currently dying (and has been doing so for a while, but no MedEvac has been requested). The patrol claims they're guerrilas and were attacked by them. The thing is, the poor bastards are not even armed and while a nearby resistance cache is hidden nearby, the patrol had no idea it was there, [[ForTheEvulz meaning that they probably just killed them for looking at them funny]].
** Later, Conway sees more AAF beating and preparing to shoot a dozen more Altis civilians with nary a thought given to evidence or due process,. When he attempts to intervene, he is rebuffed by the AAF top commander in person, who is there calling the shots and visibly enjoying the whole thing.
** The "firing from vehicles" Showcase shows NATO clearing a populated town from guerrilas and rescuing two kidnapped pilots. Once the town is cleared and the pilots are rescued and only the civilian population remains. [[spoiler: Then the AAF razes the town with an artillery attack, just because]]

to:

** Their very first scene is a patrol requesting help (even having to be found, [[TooDumbToLive since they don't even brought have a map with them]]), and finding that they killed 4 men and injured another that is currently dying (and has been doing so for a while, but no MedEvac has been requested). The patrol claims they're guerrilas and were attacked by them. The thing is, the poor bastards are not even armed and while a nearby resistance cache is hidden nearby, the patrol had no idea it was there, [[ForTheEvulz meaning that they probably just killed them for looking at them funny]].
** Later, Conway sees more AAF beating and preparing to shoot a dozen more Altis civilians with nary a thought given to evidence or due process,.process. When he attempts to intervene, he is rebuffed by the AAF top commander in person, who is there calling the shots and visibly enjoying the whole thing.
** The "firing from vehicles" Showcase shows NATO clearing a populated town from guerrilas and rescuing two kidnapped pilots. Once the town is cleared and the pilots are rescued and only the civilian population remains. [[spoiler: Then the remains, [[spoiler:the AAF razes the town with an artillery attack, just because]]because.]]



** Averted, after reloading, magazines with bullets left are put back in the player's inventory and can be reloaded again later at any time (the character however will always prioritize full mags when reloading, as long as there are available). [[note]] This leads to a FridgeLogic problem, in wich if a magazine is reloaded with ammo still in it, the bullet in the chamber should remain there, putting your total ammo in the gun one bullet higher. However, it doesn't happen [[/note]].

to:

** Averted, after reloading, magazines with bullets left are put back in the player's inventory and can be reloaded again later at any time (the character however will always prioritize full mags when reloading, as long as there are available). [[note]] This leads to a FridgeLogic problem, in wich which if a magazine is reloaded with ammo still in it, the bullet in the chamber should remain there, putting your total ammo in the gun one bullet higher. However, it doesn't happen [[/note]].higher[[/note]].



** TheKingdom of Sahrani Island from the first ''ARMA'' game played this trope fairly straight, being a stereotypical [[OliveGarden Mediterranean]]-[[TorosYFlamenco esque]] monarchy. It's adversary is the aforementioned PeoplesRepublicOfTyranny in the northern half of the island, which broke away from the kingdom a few years ago. [[spoiler:If you succeed in beating the main campaign, you can defeat the Democratic Republic of Sahrani and help restore the original united kingdom.]]

to:

** TheKingdom of Sahrani Island from the first ''ARMA'' game played this trope fairly straight, being a stereotypical [[OliveGarden Mediterranean]]-[[TorosYFlamenco esque]] monarchy. It's Its adversary is the aforementioned PeoplesRepublicOfTyranny in the northern half of the island, which broke away from the kingdom a few years ago. [[spoiler:If you succeed in beating the main campaign, you can defeat the Democratic Republic of Sahrani and help restore the original united kingdom.]]



** The Republic of Altis and Startis in III is an interesting example. The maps are based on real life greek islands 'Lemnos' and 'Agios Efstratios' (Altough the game [[WhereTheHellIsSpringfield makes clear it's NOT the islands with a different name in the future but an entire separate location]]), the general theme of the islands is very similar to the countries of UsefulNotes/{{Malta}} and UsefulNotes/{{Cyprus}} - indepedent mediterranean island republic - with the history begin mostly similar to UsefulNotes/{{Cyprus}} than Malta, both Altis and Cyprus were colonized by various nations, such as the pheonicians, greeks and arabs, both nations are mostly famous for their tourist attractions, both nations became indepedent recently from the british, both suffered at the hands of a bloody civil war (Altough Cyprus' case was mostly ethnic), both became overseen by foreign peacekeepers and were invaded by a Near Eastern power. The AAF is also very similar to the [[https://en.wikipedia.org/wiki/Armed_Forces_of_Malta Armed forces of Malta]] and the [[https://en.wikipedia.org/wiki/Cypriot_National_Guard Cypriot National Guard]].

to:

** The Republic of Altis and Startis in III is an interesting example. The maps are based on real life greek islands 'Lemnos' Lemnos and 'Agios Efstratios' (Altough Agios Efstratios (altough the game [[WhereTheHellIsSpringfield makes clear it's they're NOT the islands with a different name in the future but an entire separate location]]), the general theme of the islands is very similar to the countries of UsefulNotes/{{Malta}} and UsefulNotes/{{Cyprus}} - indepedent mediterranean island republic - with the history begin mostly similar to UsefulNotes/{{Cyprus}} than Malta, both Altis and Cyprus were colonized by various nations, such as the pheonicians, greeks and arabs, both nations are mostly famous for their tourist attractions, both nations became indepedent recently from the british, both suffered at the hands of a bloody civil war (Altough Cyprus' case was mostly ethnic), both became overseen by foreign peacekeepers and were invaded by a Near Eastern power. The AAF is also very similar to the [[https://en.wikipedia.org/wiki/Armed_Forces_of_Malta Armed forces of Malta]] and the [[https://en.wikipedia.org/wiki/Cypriot_National_Guard Cypriot National Guard]].



** In-Universe, this is somewhat the case with the [=FIA=] and Sindykat, who noticeably use older, simpler and cheaper weapons in general. This is perfectly justified given it's a resistance group and a criminal/terrorist organization.

to:

** In-Universe, this is somewhat the case with the [=FIA=] and Sindykat, Syndikat, who noticeably use older, simpler and cheaper weapons in general. This is perfectly justified given it's they're respectively a resistance group and a criminal/terrorist organization.organization. That said, Syndikat also has access to prototypes for the AK-12 alongside older [=AKMs=] and the like.



** The new Jets DLC, is choke full of nods to Film/TopGun. From the trailer ending with a jet buzzing the tower (coffee spill included), to the intro text ending with Iceman "wingman" line. Even the release dates are the same (may 16th).
* ShooOutTheClowns: As noted in MildlyMilitary, the game starts fairly lighthearted, with several jokes, banter and, overall, things are ok and relaxed. Sgt. Adams in particular seems like a very nice guy to have as a NCO and keeps makling light of the situacion. [[spoiler: Once shit hits the fan, all humour goes to hell and adams is one of the first ones to die onscreen.]]
* SightedGunsAreLowTech: Like its predecessor, ''ARMA'' avert this to hell and back: firing withouth lining up the sights means you're spraying and praying. That being said, sights, scopes and collimators are more common than not, so you dont have to rely solely on the iron sights. ''Operation Arrowhead'' introduced the ability to sight along backup sights on some scopes, and ''III'' allows you to switch optics on the fly.

to:

** The new Jets DLC, is choke full of nods to Film/TopGun. From the trailer ending with a jet buzzing the tower (coffee spill included), to the intro text ending with Iceman "wingman" line. Even the release dates are the same (may 16th).
* ShooOutTheClowns: As noted in MildlyMilitary, the game starts fairly lighthearted, with several jokes, banter and, overall, things are ok and relaxed. Sgt. Adams in particular seems like a very nice guy to have as a NCO and keeps makling light of the situacion. [[spoiler: Once shit hits the fan, all humour goes to hell and adams Adams is one of the first ones to die onscreen.]]
* SightedGunsAreLowTech: Like its predecessor, ''ARMA'' avert this to hell and back: firing withouth without lining up the sights means you're spraying and praying. That being said, sights, scopes and collimators are more common than not, so you dont have to rely solely on the iron sights. ''Operation Arrowhead'' introduced the ability to sight along backup sights on some scopes, and ''III'' allows you to switch optics on the fly.



** It's unclear how much of it was intentional or not, since everything regarding [[spoiler: Miller's activities]] in the early game is [[AmbiguousSituation really fishy]]. But on the third act you can hear soldiers complaining how the destroyed radar station is slowing the invasion down and screwed up their intel. [[spoiler: Thing is, Miller ordered that facility be destroyed on the excuse of denying it to the enemy. But we never see the enemy hampered by it's loss, so his motives to do so, remain suspect at best.]]

to:

** It's unclear how much of it was intentional or not, since everything regarding [[spoiler: Miller's [[spoiler:Miller's activities]] in the early game is [[AmbiguousSituation really fishy]]. But on the third act you can hear soldiers complaining how the destroyed radar station is slowing the invasion down and screwed up their intel. [[spoiler: Thing [[spoiler:Thing is, Miller ordered that facility be destroyed on the excuse of denying it to the enemy. But we never see the enemy hampered by it's its loss, so his motives to do so, remain suspect at best.]]



** Subverted from''Operation Arrowhead'' onwards: vehicles don't have a health bar but rather every component of the vehicle has a status indicator that shows the damage of that specific part, the amount of them depending on the vehicle in question (cars have hull, wheel and engine, tanks have right track, left track, turret, sensors, etc.) This means that despite the armor (that can shrug off ''a lot'' of damage and protect the crew), tanks are not an invincible gamebreaker, an AT soldier can disable it's turret or knock off the main gun, while AT mines can blow up the tracks immobilizing it in an inconvinient location or away from the battlefield.

to:

** Subverted from''Operation Arrowhead'' onwards: vehicles don't have a health bar but rather every component of the vehicle has a status indicator that shows the damage of that specific part, the amount of them depending on the vehicle in question (cars have hull, wheel and engine, tanks have right track, left track, turret, sensors, etc.) This means that despite the armor (that can shrug off ''a lot'' of damage and protect the crew), tanks are not an invincible gamebreaker, an AT soldier can disable it's its turret or knock off the main gun, while AT mines can blow up the tracks immobilizing it in an inconvinient location or away from the battlefield.



* WonTheWarLostThePeace: Subverted. The new altis goverment is specifically trying to avoid this, focusing on healing and rebuilding from the moment the [=AAF=] surrenders. it's stated however it will takea long time to prosper.

to:

* WonTheWarLostThePeace: Subverted. The new altis Altis goverment is specifically trying to avoid this, focusing on healing and rebuilding from the moment the [=AAF=] AAF surrenders. it's It's stated however it will takea take a long time to prosper.
7th Dec '17 11:02:04 PM janosrock
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Added DiffLines:

* IndyPloy: In most singleplayer campaigns and scenarios, the player is usually tasked with an objective and informed about the general situation around it, but it's up to him to make his own decision and plans. However, the rule of thumb is "no plan survives contact with the enemy". So, either single player or multiplayer, while having a plan B is usually a good idea, sooner or later you'll have to make things up on the fly and start thinking on your feet. And then, well... there are other schools of thought:
--> '''Mavros:''' Okay, so what's your plan?
--> '''Lt. James:''' the plan? i don't know! We mostly just make shit up as we go along.
7th Dec '17 8:12:04 AM janosrock
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* BFG: Several would qualify (and that's leaving [[UpToEleven mods]] out of it) for different reasons.
** The Navid and the SPMG are '''Medium''' machine guns. Even the bullets they fire are so huge and heavy that you can't carry a second spare bullet box without getting ''too encumbered to run.''
** The ASP-1 Kir doesn't look particularly big or imposing (it's kinda goofy looking with it's oversized barrel), but the bullet is so big and heavy, and it hits '''so hard''' that shipping crates become concealment rather than cover.



* CasualDangerDialogue: All over the place, given that is practically mandatory to remain calm, even if bullets and explosions are flying around you, or else, no one is making it back, a few particular examples stand out though.
-->'''Pariah:''' ''(During the briefing, mortar shells start falling inside the perimeter)'' Damn, i was really hoping it would take a bit longer for them to get a bead on us.



** The ASP-1 Kir is a sniper rifle made specifically for heavy armor penetration in total silence by using a big and heavy bullet fired at subsonic velocity. So while it is ''completely'' silent in the truest sense of the word, it also means that the effective range is reduced 500 meters at best, and the zero calibration(the distance in wich the bullet will hit the center of the scope) must be extremely precise. The bullet, being heavier, will only travel a very short distance after the zero distance, and traveling slowly means that to reach the zero it must travel in a very high arc. In other words being five meters short or long of the target means the bullet will miss it completely.[[note]] [[https://www.youtube.com/watch?v=tWjKx2wlgKs&hd=1 this video]] explains the mechanics of the weapon and illustrates as why it fits squarely into this trope [[/note]]

to:

** The ASP-1 Kir is a sniper rifle made specifically for heavy armor penetration in total silence by using a big and heavy bullet fired at subsonic velocity. So while it is ''completely'' silent in the truest sense of the word, it also means that the effective range is reduced 500 to 200 meters at best, and the zero calibration(the distance in wich the bullet will hit the center of the scope) must be extremely precise. The bullet, being heavier, will only travel a very short distance after the zero distance, and traveling slowly means that to reach the zero it must travel in a very high arc. In other words being five meters short or long of the target means the bullet will miss it completely.[[note]] [[https://www.youtube.com/watch?v=tWjKx2wlgKs&hd=1 this video]] explains the mechanics of the weapon and illustrates as why it fits squarely into this trope [[/note]]
7th Dec '17 5:43:36 AM janosrock
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* UnfriendlyFire: In ''Laws of War'', it is heavily implied (but not confirmed and just left hanging) that the ones wiping out the guerillas in the castle and calling the airstrike on Oreokastro were not CSAT but rather [[spoiler: Miller and his CTRG team]]. This is left hanging the whole way since the only real evidence found was they found NATO ammo casings in the castle and the rest of the information was obtained from an UnreliableExpositor.

to:

* UnfriendlyFire: In ''Laws of War'', it is heavily implied (but not confirmed and just left hanging) that the ones wiping out the guerillas in the castle and calling the airstrike on Oreokastro were not CSAT but rather [[spoiler: Miller and his CTRG team]]. This is left hanging team]].
** In
the whole way since End of the only real evidence found was they found NATO ammo casings in Eastwind campaign, Mark Cole implies that [[spoiler: Miller's failure to inform nato that the castle guerrillas are at the target site, and the rest of the information resulting Stavrous death was obtained from an UnreliableExpositor. this trope.]]
7th Dec '17 5:35:48 AM janosrock
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* WeAreStrugglingTogether: The subfactions of both CSAT and NATO aren't exactly on even terms with each other. The ''Tac-ops DLC'' showed a lot of what behind the scenes. The British were not exactly happy that the NATO supports the new Altis government and [[spoiler: has their own operatives working with the previous government's loyalists to undermine the AAF]]. Also, the Chinese [[Spoiler: CSAT and Viper (who are fought against in APEX)]] are not interested at all with direct conflict with NATO that they left the African CSAT Scimitar regiment to their fate in Malden.

to:

* WeAreStrugglingTogether: The subfactions of both CSAT and NATO aren't exactly on even terms with each other. The ''Tac-ops DLC'' showed a lot of what behind the scenes. The British were not exactly happy that the NATO supports the new Altis government and [[spoiler: has their own operatives working with the previous government's loyalists to undermine the AAF]]. Also, the Chinese [[Spoiler: [[spoiler: CSAT and Viper (who are fought against in APEX)]] are not interested at all with direct conflict with NATO that they left the African CSAT Scimitar regiment to their fate in Malden.
7th Dec '17 5:27:20 AM janosrock
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* HypercompetentSidekick: While Colonel Akhanteros looks like a GeneralFailure most of the time, in ''Laws of War'', it is said that Major Gavras is actually the one that has been doing most of the work and what allowed the AAF to hold out for 3 days rather than 1. Gavras also used his command staff, including himself, as a decoy to draw NATO-FIA forces away from his retreating troops. That is not to mention that Gavras and his adjudant are [[AuthorityEqualsAsskicking good soldiers in their own right]], even then he is a PunchClockVillain at worst.

to:

* HypercompetentSidekick: While Colonel Akhanteros looks like a GeneralFailure most of the time, in ''Laws of War'', it is said that Major Gavras is actually the one that has been doing most of the work and what allowed the AAF to hold out for 3 days rather than 1. Gavras also used his command staff, including himself, as a decoy to draw NATO-FIA forces away from his retreating troops. That is not to mention that Gavras and his adjudant are [[AuthorityEqualsAsskicking good soldiers in their own right]], even then he troops.
** Kael Mavros,
is a PunchClockVillain at worst. former Rebel (precursor to the AAF) and defector to the loyalists. Being high ranked, having a ton of experience and spec op training, he ends up being able to fulfill whatever role the loyalist need him to.



* WeAreStrugglingTogether: The subfactions of both CSAT and NATO aren't exactly on even terms with each other. The ''Tac-ops DLC'' showed a lot of what behind the scenes. The British were not exactly happy that the NATO supports the new Altis government and [[spoiler: has their own operatives working with the previous government's loyalists to undermine the AAF]]. Now you know why General Armstrong angrily told Kerry in the original campaign not to lend any more support for the CTRG team. Also, the Chinese CSAT and Viper (who you will fight against in APEX) are not interested at all with direct conflict with NATO that they left the African CSAT Scimitar regiment to their fate in Malden.

to:

* WeAreStrugglingTogether: The subfactions of both CSAT and NATO aren't exactly on even terms with each other. The ''Tac-ops DLC'' showed a lot of what behind the scenes. The British were not exactly happy that the NATO supports the new Altis government and [[spoiler: has their own operatives working with the previous government's loyalists to undermine the AAF]]. Now you know why General Armstrong angrily told Kerry in the original campaign not to lend any more support for the CTRG team. Also, the Chinese [[Spoiler: CSAT and Viper (who you will fight are fought against in APEX) APEX)]] are not interested at all with direct conflict with NATO that they left the African CSAT Scimitar regiment to their fate in Malden.
6th Dec '17 11:11:00 PM flaktrooper
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* HypercompetentSidekick: While Colonel Akhanteros looks like a GeneralFailure most of the time, in ''Laws of War'', it is said that Major Gavras is actually the one that has been doing most of the work and what allowed the AAF to hold out for 3 days rather than 1. Gavras also used his command staff, including himself, as a decoy to draw NATO-FIA forces away from his retreating troops.

to:

* HypercompetentSidekick: While Colonel Akhanteros looks like a GeneralFailure most of the time, in ''Laws of War'', it is said that Major Gavras is actually the one that has been doing most of the work and what allowed the AAF to hold out for 3 days rather than 1. Gavras also used his command staff, including himself, as a decoy to draw NATO-FIA forces away from his retreating troops. That is not to mention that Gavras and his adjudant are [[AuthorityEqualsAsskicking good soldiers in their own right]], even then he is a PunchClockVillain at worst.



* UnfriendlyFire: In ''Laws of War'', it is heavily implied (but not confirmed and just left hanging) that the ones wiping out the guerillas in the castle and calling the airstrike on Oreokastro were not CSAT but rather [[spoiler: Miller and his CTRG team]].

to:

* UnfriendlyFire: In ''Laws of War'', it is heavily implied (but not confirmed and just left hanging) that the ones wiping out the guerillas in the castle and calling the airstrike on Oreokastro were not CSAT but rather [[spoiler: Miller and his CTRG team]]. This is left hanging the whole way since the only real evidence found was they found NATO ammo casings in the castle and the rest of the information was obtained from an UnreliableExpositor.



* WeAreStrugglingTogether: The subfactions of both CSAT and NATO aren't exactly on even terms with each other. The ''Tac-ops DLC'' showed a lot of what behind the scenes. The British were not exactly happy that the NATO supports the new Altis government and [[spoiler: has their own operatives working with the previous government's loyalists to undermine the AAF]]. Also, the Chinese CSAT and Viper (who you will fight against in APEX) are not interested at all with direct conflict with NATO that they left the African CSAT Scimitar regiment to their fate in Malden.

to:

* WeAreStrugglingTogether: The subfactions of both CSAT and NATO aren't exactly on even terms with each other. The ''Tac-ops DLC'' showed a lot of what behind the scenes. The British were not exactly happy that the NATO supports the new Altis government and [[spoiler: has their own operatives working with the previous government's loyalists to undermine the AAF]]. Now you know why General Armstrong angrily told Kerry in the original campaign not to lend any more support for the CTRG team. Also, the Chinese CSAT and Viper (who you will fight against in APEX) are not interested at all with direct conflict with NATO that they left the African CSAT Scimitar regiment to their fate in Malden.
5th Dec '17 5:43:15 AM janosrock
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* DoomedByCanon: The Loyalist Forces in the Beyond Hope scenario. The Mission ends with a substantial success and in a positive note. However, we know from the Eastwind campaign,[[PlayerPunch and as the title screen is quick to remind you]], the war would last for a decade, with the Loyalist destroyed after five years and five more of guerrilla warfare in which the AAF will rule with an iron fist and the civilian population would take the brunt of the attack.



* DudeNotFunny: The Altis Armed Forces are not amused that Nato has them use [=CSAT=] targets in their firing drills. Adams claims it's all they have on hands, [[{{Troll}}though it's Sgt. Adams we're talking about here]]. Keep in mind that, at the time, [=CSAT=] and Nato are basically in a bidding war to secure an alliance with the [=AAF=] at this point.

to:

* DudeNotFunny: The Altis Armed Forces are not amused that Nato has them use [=CSAT=] targets in their firing drills. Adams claims it's all they have on hands, [[{{Troll}}though it's Sgt. Adams we're talking about here]]. Keep in mind that, at the time, [=CSAT=] and Nato are basically in a bidding war to secure an alliance with the [=AAF=] at this point.[=AAF=].
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