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* OurWerewolvesAreDifferent: You temporarily transform into a cross between a super beast with attitude and the ''ComicBook/TheIncredibleHulk'' when consuming the monster potion. You're invincible while in this form. On some levels the tourists can transform into two weaker, but [[LightningBruiser no less threatening]], regular werewolves, if you take too long. Unfortunately, unlike the giant baby boss, defeating them now counts as a neighbor death.

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* OurWerewolvesAreDifferent: You temporarily transform into a cross between a super beast with attitude and the ''ComicBook/TheIncredibleHulk'' when consuming the monster potion. You're invincible while in this form. On some levels the tourists can transform into two weaker, but [[LightningBruiser no less threatening]], regular werewolves, if you take too long. Unfortunately, unlike the giant baby boss, defeating them now counts as a neighbor death.
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* BlobMonster: Recurring monsters. They’re weak against [[KillItWithIce popsicles and fire extinguishers]]. An obvious ShoutOut to ''Film/TheBlob1958''.

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* BlobMonster: Recurring monsters. monsters from Level 9 onwards. They’re impervious to most attacks but weak against [[KillItWithIce popsicles and fire extinguishers]]. An obvious ShoutOut to ''Film/TheBlob1958''.
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* OpenSaysMe: Keys are required to open locked doors. Alternatively you can destroy the doors with either a bazooka or the Monster potion, but while it opens up previously inaccessible areas to you, it also does so for the [[ThereWasADoor monsters hunting the neighbors]].
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* OurWerewolvesAreDifferent: You temporarily transform into a cross between a super beast with attitude and the ''ComicBook/TheIncredibleHulk'' when consuming the monster potion. You're invincible while in this form. On some levels the tourists can transform into two weaker, but [[LightningBruiser no less threatening]], regular werewolves, if you take too long. Unfortunately, unlike the giant baby boss, defeating them now counts as a neighbor death.
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moving to YMMV


* NintendoHard:
** The game has [[LightningBruiser fast, tough, and mean enemies]], [[RespawningEnemies many of which respawn infinitely]]. Add a few [[ScrappyMechanic Scrappy Mechanics]], and a [[ContinuingIsPainful password system that resets your item and weapons]], and the zombies probably ''will'' eat your Neighbors.
** One of the ROM hacks of the game takes this up to eleven and decided you need between 1-3 tourist couples that each turn into a pair of werewolves 15 seconds after the start of the level in most of the levels. Have fun with those speed shoes.
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* EveryoneHatesMimes: The monsters all ''hate'' the inflatable clown decoys. You can use this to your advantage when trying to get enemies like [[DemonicSpiders the vampires]] off your back long enough to rescue the neighbors.
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* VersionExclusiveContent: The secret flamethrower can only be acquired in the SNES version.
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* EveryTenThousandPoints: You get a bonus neighbor. If you don't have any dead neighbors, you get an extra life. If you have max lives (six), you get a "Perfect Player" bonus... which is [[BraggingRightsReward even more points]].

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* EveryTenThousandPoints: Every10000Points: You get a bonus neighbor. If you don't have any dead neighbors, you get an extra life. If you have max lives (six), you get a "Perfect Player" bonus... which is [[BraggingRightsReward even more points]].
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* GenericDoomsdayVillain: Done intentionally with the aliens, villains, and monsters. The manual states that Dr. Tongue unleashed the monster army unto the world, but it doesn't explain why. World domination or just ForTheEvulz? Likewise, some villains such as the Martians and chainsaw maniacs may be independent threats or possibly allied with Tongue for their own reasons. The game doesn't explain what their driving motives are. It's all just meant to be a sendup to horror clichés. Their presence can be justified by RuleOfCool. They're just there to be the bad guys to fight.

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* GenericDoomsdayVillain: Done intentionally with the aliens, villains, and monsters. The manual states that Dr. Tongue unleashed the monster army unto the world, but it doesn't explain why. World domination or just ForTheEvulz? Likewise, some villains such as the Martians and chainsaw maniacs may be independent threats or possibly allied with Tongue for their own reasons. The reasons... but really, the game doesn't explain what their driving motives are. It's are and it doesn't matter - it's all just meant to be a sendup to horror clichés. Their clichés, their presence can be justified by RuleOfCool. They're just RuleOfCool, and they're all there to be the bad guys make sure you've got a big variety of horror movie villains to fight.
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A physical copy of the Switch bundle was released, too.


It, alongside Ghoul Patrol, [[https://www.youtube.com/watch?v=eg1_IC0a2mg comes bundled]] for the UsefulNotes/NintendoSwitch eShop as ''Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol''.

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It, alongside Ghoul Patrol, ''Ghoul Patrol'', [[https://www.youtube.com/watch?v=eg1_IC0a2mg comes bundled]] for the UsefulNotes/NintendoSwitch eShop as ''Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol''.
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Up To Eleven is a defunct trope


** One of the ROM hacks of the game takes this UpToEleven and decided you need between 1-3 tourist couples that each turn into a pair of werewolves 15 seconds after the start of the level in most of the levels. Have fun with those speed shoes.

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** One of the ROM hacks of the game takes this UpToEleven up to eleven and decided you need between 1-3 tourist couples that each turn into a pair of werewolves 15 seconds after the start of the level in most of the levels. Have fun with those speed shoes.
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* AlienKudzu: A reddish/purplish fungus similar to the stuff from ''War of the Worlds'' is a type of hazard - it's spread by large purple flowers who are stationary but shoot purple goop at the player. The fungus can also spawn [[MushroomMan mushroom men]] who are actually ambulatory and will chase the player. The flowers can also spawn spikey red bulb plants instead of the mushrooms that are functionally the same but don't spawn Mushroom Men. All four of these threats fall pretty much instantly to the weedwhacker weapon.

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* AlienKudzu: A reddish/purplish fungus similar to the stuff from ''War of the Worlds'' is a type of hazard - it's spread by large purple flowers who are stationary but shoot purple goop at the player. The fungus can also spawn [[MushroomMan mushroom men]] who are actually ambulatory and will chase the player. The flowers can also spawn spikey red bulb plants instead of the mushrooms that are functionally the same but don't spawn Mushroom Men. All four of these threats fall pretty much instantly to the weedwhacker weapon.



** There are also giant snake bosses, Dr. Tongue's Giant spider form, and giant ant enemies.

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** There are also giant snake bosses, Dr. Tongue's Giant giant spider form, and giant ant enemies.



%%* AttackOfTheKillerWhatever - Enemies include giant ants, walking mushrooms, and evil dolls.

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%%* AttackOfTheKillerWhatever - AttackOfTheKillerWhatever: Enemies include giant ants, walking mushrooms, and evil dolls.



* BubbleGun: The Martians wield ray guns that trap the victim in a bubble but don't kill them. The player can collect these guns to do the same thing. They can also be used to kill tentacles, mushroom men, spiders and giant ants with one shot.
* ChainsawGood: The chainsaw maniacs, and any level that focuses on them - most of which feature this enemy type exclusively.

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* BubbleGun: The Martians wield ray guns that trap the victim in a bubble but don't kill them. The player can collect these guns to do the same thing. They can also be used to kill tentacles, mushroom men, spiders spiders, and giant ants with one shot.
* ChainsawGood: The chainsaw maniacs, and any level that focuses on them - most of which feature this enemy type exclusively.



* ClownCarGrave: Most enemies spawn infinitely - which also includes zombies, who spawn by clawing out of the ground, and in a few levels, they have spawn points in graveyards, leading to this trope.
* CombatTentacles: One enemy type is just Purple Tentacle from VideoGame/DayOfTheTentacle.

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* ClownCarGrave: Most enemies spawn infinitely - which also includes zombies, who spawn by clawing out of the ground, and in a few levels, they have spawn points in graveyards, leading to this trope.
* CombatTentacles: One enemy type is just Purple Tentacle from VideoGame/DayOfTheTentacle.''VideoGame/DayOfTheTentacle''.



* CuttingTheKnot: Keys are limited and doors are aplenty, but if you got ammo left for your bazooka, you can blast down specific walls to bypass the doors and save your uses of keys. You can the same thing by using a monster potion and punching them or the walls down instead--Neither of these, however, work on skull doors.

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* CuttingTheKnot: Keys are limited and doors are aplenty, but if you got ammo left for your bazooka, you can blast down specific walls to bypass the doors and save your uses of keys. You can also do the same thing by using a monster potion and punching them or the walls down instead--Neither instead. Neither of these, however, work on skull doors.



* HolyBurnsEvil: The cruc--er, ''ancient artifact''.

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* HolyBurnsEvil: The cruc--er, cruc-- er, ''ancient artifact''.



* InfinityPlusOneSword: The Flamethrower. Able to quickly destroy just about any monster. [[GuideDangIt Good luck finding it in the one level it's located in.]] Playing the Genesis version? Yeah, you won't find the flamethrower period.

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* InfinityPlusOneSword: The Flamethrower. Able to quickly destroy just about any monster. [[GuideDangIt Good luck finding it in the one level it's located in.]] Playing the Genesis version? Yeah, you won't find the flamethrower flamethrower, period.



* LightningBruiser: Half the enemies in the game are lightning bruisers! Werewolves, evil dolls, the squidmen the chainsaw maniacs, all the bosses, the vampires, even the damn MUMMIES are surprisingly fast, durable, and can make getting to certain victims nearly impossible.

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* LightningBruiser: Half the enemies in the game are lightning bruisers! Werewolves, evil dolls, the squidmen squidmen, the chainsaw maniacs, all the bosses, the vampires, even the damn MUMMIES are surprisingly fast, durable, and can make getting to certain victims nearly impossible.



* MundaneUtility: Bazookas are as good of a door-opener/wall-smasher as they are weapons! Fire extinguishers can also...extinguish fires.

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* MundaneUtility: Bazookas are as good of a door-opener/wall-smasher as they are weapons! Fire extinguishers can also... extinguish fires.



** The game has [[LightningBruiser fast, tough and mean enemies]], [[RespawningEnemies many of which respawn infinitely.]] Add a few [[ScrappyMechanic Scrappy Mechanics,]] and a [[ContinuingIsPainful password system that resets your item and weapons,]] and the zombies probably ''will'' eat your Neighbors.

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** The game has [[LightningBruiser fast, tough tough, and mean enemies]], [[RespawningEnemies many of which respawn infinitely.]] infinitely]]. Add a few [[ScrappyMechanic Scrappy Mechanics,]] Mechanics]], and a [[ContinuingIsPainful password system that resets your item and weapons,]] weapons]], and the zombies probably ''will'' eat your Neighbors.



* ReadTheFreakingManual: Some weapons are obvious choices for certain enemies. Some - like the Bubble Gun vs. Giant Ants - not so much. The manual has a handy list explaining weaknesses.

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* ReadTheFreakingManual: Some weapons are obvious choices for certain enemies. Some - like the Bubble Gun vs. Giant Ants - not so much. The manual has a handy list explaining weaknesses.



* TookALevelInBadass: Zeke and Julie in ''Ghoul Patrol''. The monsters are far more demonic and take more hits before going down, so they switched the squirt guns for infinite crossbows, repeat-fire rifles, homing energy guns and hot lasers (but no bazooka for some reason). The zombies themselves as well, they're considerably stronger and scarier looking and take four shots to go down as opposed to being weak as water in ZAMN.

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* TookALevelInBadass: Zeke and Julie in ''Ghoul Patrol''. The monsters are far more demonic and take more hits before going down, so they switched the squirt guns for infinite crossbows, repeat-fire rifles, homing energy guns guns, and hot lasers (but no bazooka for some reason). The zombies themselves as well, they're considerably stronger and scarier looking and take four shots to go down as opposed to being weak as water in ZAMN.''ZAMN''.

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* BigCreepyCrawlies: The big ants from ''Film/{{Them}}'', as well as {{Giant Spider}}s of varying degrees of giganticism, all appear as enemies.



* ClassicalMovieVampire: A cloaked vampire appears as one of the tougher enemies in the game.



* CreepyDoll: The killer doll enemies wield [[AxCrazy axes]] and announce their presence with a blood curdling laugh.

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* CreepyDoll: The killer doll enemies wield [[AxCrazy axes]] and announce their presence with a blood curdling laugh.bloodcurdling EvilLaugh.



* FishPeople: In homage to ''Film/CreatureFromTheBlackLagoon'', these guys show up as one of the faster and nastier enemies in the game.



* {{Martians}}: Appear as enemies, most prominently in the above "Mars Needs Cheerleaders" level. They look like a cross between the "Mars Attacks" cards from the '60s (the ''Film/MarsAttacks'' movie wasn't out yet) and the ''Film/InvasionOfTheSaucerMen'' aliens.



%%* SandWorm: One of the toughest monsters to kill, and a SuperPersistentPredator to boot.
* SequentialBoss: The final battle with Dr. Tongue has him first transform into a spider, then a giant head, which itself has several forms.

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%%* * SandWorm: ''Film/{{Tremors}}''-style ones, referred to as "Snakeoids", appear in a few desert levels. One of the toughest monsters to kill, and a SuperPersistentPredator to boot.
* SequentialBoss: The final battle with Dr. Tongue has him first transform into a spider, GiantSpider, then a giant head, which itself has several forms.



%%* SprintShoes: Often crucial for saving neighbors, especially the damned tourists before night falls.
%%* SquashedFlat: Happens to your character if you get too close to the Giant Baby.
%%* TomboyishBaseballCap: Julie. She loses it in ''Ghoul Patrol'', though.

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%%* * SprintShoes: The shoe item increases your speed. Often crucial for saving neighbors, especially the damned tourists before night falls.
%%* * SquashedFlat: Happens This can happen to your character if you get too close to the Giant Baby.
%%* * TomboyishBaseballCap: Julie.Julie wears one, establishing her as a tough ActionGirl. She loses it in ''Ghoul Patrol'', though.
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* HockeyMaskAndChainsaw: Par for the course, the chainsaw maniacs are a hybrid of Jason from ''Franchise/FridayThe13th'' and Leatherface from ''Film/TheTexasChainsawMassacre''.

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* HockeyMaskAndChainsaw: Par for the course, the The chainsaw maniacs are a hybrid of Jason from ''Franchise/FridayThe13th'' and Leatherface from ''Film/TheTexasChainsawMassacre''.
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* CreepyDoll: The killer doll enemies, which inexplicably (remember that in-universe they are ''toys'') wield [[AxCrazy axes]].

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* CreepyDoll: The killer doll enemies, which inexplicably (remember that in-universe they are ''toys'') enemies wield [[AxCrazy axes]].axes]] and announce their presence with a blood curdling laugh.

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