History VideoGame / ZakMcKrackenAndTheAlienMindbenders

12th Feb '18 8:28:20 PM nombretomado
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[[FridgeLogic Yeah, it's that kind of story]]. It is also very inspired by NewAge themes such as Atlantis, Aliens, Crystals, Telepathy, and the Giant Face on UsefulNotes/{{Mars}}, as well as the outrageous tabloid the ''WeeklyWorldNews''.

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[[FridgeLogic Yeah, it's that kind of story]]. It is also very inspired by NewAge themes such as Atlantis, Aliens, Crystals, Telepathy, and the Giant Face on UsefulNotes/{{Mars}}, as well as the outrageous tabloid the ''WeeklyWorldNews''.
''Magazine/WeeklyWorldNews''.
17th Jan '18 7:17:38 AM Cryoclaste
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The game featured many technical improvements on [[Videogame/ManiacMansion its predecessor]], including a storyline that takes Zak all the way around the world, and an interesting system whereby the various characters have adventures independent of each other (two of the playable characters are introduced as space adventurers on Mars, literally a world away from the bits with Zak).

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The game featured many technical improvements on [[Videogame/ManiacMansion [[VideoGame/ManiacMansion its predecessor]], including a storyline that takes Zak all the way around the world, and an interesting system whereby the various characters have adventures independent of each other (two of the playable characters are introduced as space adventurers on Mars, literally a world away from the bits with Zak).



* ChainsawGood: You find a can of gas ("For chainsaw use only!") in a locker on Mars as an in-joke, with the player character refusing to pick it up because "It's for [[ManiacMansion another game]]."

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* ChainsawGood: You find a can of gas ("For chainsaw use only!") in a locker on Mars as an in-joke, with the player character refusing to pick it up because "It's for [[ManiacMansion [[VideoGame/ManiacMansion another game]]."



* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of Creator/LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). No DialogueTree there too, but while you ''can'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there are multiple ways to beat that other game. Gameplay wise, definitely. Writing-wise? ''Far from it''.

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* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of Creator/LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). (''VideoGame/ManiacMansion''). No DialogueTree there too, but while you ''can'' die in Maniac Mansion ''Maniac Mansion'' (Since this was before they brought up their "No die" and "Can't screw up" policies), there are multiple ways to beat that other game. Gameplay wise, definitely. Writing-wise? ''Far from it''.
21st Dec '17 11:49:17 AM timotaka
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Added DiffLines:

** [[AllThereInTheManual The tabloid included with the game]] has clues to a number of puzzles, such as a story about a man whose broken eyeglasses were miraculously fixed perfectly by a lightning strike hinting you towards how to fuse a broken crystal back together.
25th Nov '17 10:50:57 AM JohnnyLurg
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** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good (and will make a comment about it taking months to get back to Earth).

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** You can also have Leslie, Leslie and Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft they will effectively be out of the game for good (and will make a comment about it taking months to get back to Earth).
4th Oct '17 7:18:06 PM TomSFox
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** Washed the bread crumbs down the drain? Spent your money and got stuck at a place where you can't win the lottery to gain more money? Accidentally killed someone by removing their helmet on Mars? Got Zak and Annie stuck in jail? Then you can't beat the game.

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** Washed the bread crumbs down the drain? Spent your money and got stuck at a place where you can't win the lottery to gain more money? Accidentally killed someone by removing their helmet on Mars? Got Zak and Annie stuck in jail? Then you can't beat the game.
2nd Oct '17 9:11:58 PM intastiel
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Added DiffLines:

* ImprovisedLockpick: At one point, the heroes need to access a particular chamber to acquire the crystal that powers their device. The alien who gives them this assignment provides them with the key to open the door, but it disintegrates upon being picked up. The heroes make do by going to a hair salon and cutting down the giant bobby pin hanging outside, then using it to pick the lock.
14th Apr '17 8:42:52 PM mlsmithca
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** On Mars there is [[Film/ASpaceOdyssey a black monolith]]... which is actually a vending machine.
** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Videogame/IndianaJonesAndTheLastCrusade , the Adventure Game'' can also be seen.

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** On Mars there is [[Film/ASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey a black monolith]]... which is actually a vending machine.
** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Videogame/IndianaJonesAndTheLastCrusade , ''VideoGame/IndianaJonesAndTheLastCrusade, the Adventure Game'' can also be seen.



* UnwinnableByDesign / UnwinnableByMistake: There are only certain courses one can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.

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* UnwinnableByDesign / UnwinnableByMistake: UnwinnableByDesign: There are only certain courses one can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.



** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and will make a comment about it taking months to get back to Earth).

to:

** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and good (and will make a comment about it taking months to get back to Earth).



** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
used the crayon on the phone bill, but you could lose that too later on in the
game)

to:

** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
have used the crayon on the phone bill, but you could lose that too later on in the
game)
the game.)
12th Mar '17 12:55:38 PM Nicoaln
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* TruthInTelevision: Eggs actually ''do'' explode in the microwave.



* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal, putting Sushi in the lamp and turning it on). '

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* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal, putting Sushi in the lamp and turning it on). '
12th Mar '17 12:37:22 PM Nicoaln
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* CerebusSyndrome: Once you unlock Annie, Melissa, and Leslie, the game basically turns off its SillinessSwitch. For the most part.



* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal). '

to:

* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal).disposal, putting Sushi in the lamp and turning it on). '
6th Mar '17 4:18:45 PM nombretomado
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The game tells the story of a tabloid journalist named Zak, who has a dream about space aliens on Mars, who wear ten-gallon hats and [[TheMarxBrothers Groucho Marx]] nose glasses. When he awakens, he finds himself uncovering a conspiracy by the alien Caponians, who are using the Phone Company in a [[RevealingCoverup not very hidden plot]] to try and TakeOverTheWorld.

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The game tells the story of a tabloid journalist named Zak, who has a dream about space aliens on Mars, who wear ten-gallon hats and [[TheMarxBrothers Groucho Marx]] Creator/GrouchoMarx nose glasses. When he awakens, he finds himself uncovering a conspiracy by the alien Caponians, who are using the Phone Company in a [[RevealingCoverup not very hidden plot]] to try and TakeOverTheWorld.
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