History VideoGame / ZakMcKrackenAndTheAlienMindbenders

14th Apr '17 8:42:52 PM mlsmithca
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** On Mars there is [[Film/ASpaceOdyssey a black monolith]]... which is actually a vending machine.
** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Videogame/IndianaJonesAndTheLastCrusade , the Adventure Game'' can also be seen.

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** On Mars there is [[Film/ASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey a black monolith]]... which is actually a vending machine.
** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Videogame/IndianaJonesAndTheLastCrusade , ''VideoGame/IndianaJonesAndTheLastCrusade, the Adventure Game'' can also be seen.



* UnwinnableByDesign / UnwinnableByMistake: There are only certain courses one can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.

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* UnwinnableByDesign / UnwinnableByMistake: UnwinnableByDesign: There are only certain courses one can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.



** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and will make a comment about it taking months to get back to Earth).

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** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and good (and will make a comment about it taking months to get back to Earth).



** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
used the crayon on the phone bill, but you could lose that too later on in the
game)

to:

** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
have used the crayon on the phone bill, but you could lose that too later on in the
game)
the game.)
12th Mar '17 12:55:38 PM Nicoaln
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* TruthInTelevision: Eggs actually ''do'' explode in the microwave.



* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal, putting Sushi in the lamp and turning it on). '

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* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal, putting Sushi in the lamp and turning it on). '
12th Mar '17 12:37:22 PM Nicoaln
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* CerebusSyndrome: Once you unlock Annie, Melissa, and Leslie, the game basically turns off its SillinessSwitch. For the most part.



* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal). '

to:

* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal).disposal, putting Sushi in the lamp and turning it on). '
6th Mar '17 4:18:45 PM nombretomado
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The game tells the story of a tabloid journalist named Zak, who has a dream about space aliens on Mars, who wear ten-gallon hats and [[TheMarxBrothers Groucho Marx]] nose glasses. When he awakens, he finds himself uncovering a conspiracy by the alien Caponians, who are using the Phone Company in a [[RevealingCoverup not very hidden plot]] to try and TakeOverTheWorld.

to:

The game tells the story of a tabloid journalist named Zak, who has a dream about space aliens on Mars, who wear ten-gallon hats and [[TheMarxBrothers Groucho Marx]] Creator/GrouchoMarx nose glasses. When he awakens, he finds himself uncovering a conspiracy by the alien Caponians, who are using the Phone Company in a [[RevealingCoverup not very hidden plot]] to try and TakeOverTheWorld.
17th Jan '17 2:20:13 AM TrollBrutal
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Added DiffLines:

** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
used the crayon on the phone bill, but you could lose that too later on in the
game)
** It's possible to slide things you need into the slot at Annie's office before you have the item that motivates her to contact you; since the door doesn't open, you can't get them back, so you're screwed.
14th Jan '17 6:29:25 PM nombretomado
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* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). No DialogueTree there too, but while you ''can'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there are multiple ways to beat that other game. Gameplay wise, definitely. Writing-wise? ''Far from it''.

to:

* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of LucasArts Creator/LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). No DialogueTree there too, but while you ''can'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there are multiple ways to beat that other game. Gameplay wise, definitely. Writing-wise? ''Far from it''.
12th Jan '17 1:00:59 PM TrollBrutal
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Added DiffLines:

* JaywalkingWillRuinYourLife: If Zak is caught twice picking up the flag, he gets a life sentence for crimes against the Nepalese flag.
12th Jan '17 9:00:10 AM TrollBrutal
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* {{Feelies}}: The game came with a free issue of ''The Daily Inquisitor'', the tabloid the protagonist works for. Several of the articles provide vital hints, such as how lightning can mend crystals.

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* {{Feelies}}: The game came with a free issue of ''The Daily National Inquisitor'', the tabloid the protagonist works for. Several of the articles provide vital hints, such as how lightning can mend crystals.
12th Jan '17 3:26:02 AM TrollBrutal
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* UnwinnableByDesign / UnwinnableByMistake: There were only certain courses one could take to save the world, so if a previous action made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.

to:

* UnwinnableByDesign / UnwinnableByMistake: There were are only certain courses one could can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.
12th Jan '17 3:25:06 AM TrollBrutal
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''Zak [=McKracken=] and the Alien Mindbenders'' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.

to:

''Zak [=McKracken=] and the Alien Mindbenders'' is an AdventureGame by Creator/LucasArts, released in 1988. It was is the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.



* UnwinnableByDesign / UnwinnableByMistake: There were only certain courses one could take to save the world, so if a previous action made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' was much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.

to:

* UnwinnableByDesign / UnwinnableByMistake: There were only certain courses one could take to save the world, so if a previous action made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' was is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.
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